>25 years in the making
Holy kino
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>25 years in the making
Holy kino
Tip Your Landlord Shirt $21.68 |
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You can go there
you can spaceship loading screen there
thanks rodd, very cool
You actually probably can't though, assuming that's a gas giant.
He meant that mountain
I can't, because I'm a sonygay. Why Todd? Did I not buy skyrim enough times?
Try buying again, maybe that'll do it. And hey, if it doesn't, it's still a great game!
Buy Starfield on PC and xbox. You don't wanna miss out on this. What, you want to stay behind, while others go exploring space? Are you crazy? Buy Starfield. Donit for yourself. You deserve it.
damnit todd i'm counting on you to save gaming again don't let me down
People who trust tod are not old enough to know what film this is even from
People know what memento is gay even then it only takes 5 minutes to google the quote.
>landing is impossible it's a gas giant
>landing is impossible due to extreme conditions
Hopefully they added a much better animation for walking up sloped surfaces. instead of the good ol' bunny jumping.
frick you and frick your visions
TODD IS THE GODD
you can't spell Todd Howard without W
What build you playing? For me it's stealth sniper.
unarmed with jetpack
Melee pirate with explosives.
Religious nutjob with sword
Same, brother.
Science nutjob with ayylien magic
I'm going to self insert hard which means I'll probably be sneaky with pistols and rifles. Definitely gonna be a constellation bro
Constellation looks like it's a mandatory part of the main story
'Splosions
A man who thinks he's a woman and grooms children aka Ganker janny build.
Space cowboy
same here hermano. I wonder how that will work with the gravity being different on different planets
Bullets will not be affected by gravity I guarantee you. Fallout never had bullet drop
Both Fallout 4 and this game have perks that affect weapon range. There's no trajectory but perhaps gravity could affect range.
>implying gamebryo can incorporate physics of any kind
there was gravity and pushback from firing conventional weapons in the direct
Oh my god, you're actually moronic. Bullet drop is the simplest fricking shit to implement. You angle the raycast slightly downward. For more powerful rounds, you make the angle shallower.
>b-but it shouldn't be straight, it should be a sloping curve
It's a raycast, it's instanteous. The different doesn't matter.
But all of this is null anyway, because Bethesda has been simulating projectile physics since Oblivion.
stealth is a fun build in bethesda games.
run and gun with a revolver
I wanna be a space gangster cowboy sir
Like i do in the fallout games
Laser master. All lasers all the time. And some points into dialog for extra money and whatnot
space cop, I will be a well armoured, pistol wielding genius that solves crimes across the galaxy
Stealth is fun but also boring. I find it more fun to tackle problems head on, like if bandits attack or threaten you, then you just tell them to FRICK OFF and kick their ass. It's more fun to play a direct/aggressive character sometimes VS one that just skulks in the shadows.
Space cadet only pistols and rifles and on occasion some more modern weapons but mainly space cadet.
Captain Kirk mixed with a Space Marine.
Frick the alien women before I kill them all. Probably a sword and a pistol or something.
I feel like any sort of melee/unarmed build won't do great but who knows
Melee is always effective.
Pistols cowboy yeehaw pardner
Hauler/smuggler
Boba Fett archetype with rifle and revolvers, grenade launcher on the side.
Sadly Constellation looks gay and moronic. Black person being a leading scientist, I mean come on now.
>ANOTHER ALIEN ARTIFACT NEEDS YOUR HELP, BRAVE GENE-EKHM, CAPTAIN
As close to Dredd as I can be, so bounty hunter I guess and use the beefiest OP pistol I can find
Stealth archer, modded nudity.
heaviest auto weapon facetank space marine with modded armor for elemental fist damage and punch aliens in the face build
hobo
I kind of want to see how the gunplay is this time around, so I'm thinking Spessmarine
>Heavy Armor
>Heavy Weapons
>Demolitions
Then on a follow up playthrough, probably a melee build with some wackiness
I wasn't that hot on Starfield until I went and checked my fricking 10 different gimmick builds in Skyrim and realized that I actually enjoy these games in the moment, even if the depth of any given playstyle usually is shallow
>I kind of want to see how the gunplay is this time around
did you play fallout 4
if not it will be on sale before september
They said they've reworked the gunplay a bit with help from Id and Machine, and it's TECHNICALLY a new engine, so I'm curious if it feels better than Fallout 4 and maybe is enjoyable for its own sake
>it's TECHNICALLY a new engine
no it's not
it doesn't matter at this point, but it's never gonna be a new engine
Gamebryo/creation engine is one of the best things about bethesda games. why do you think moron ass homies like CDPR still have NO mod support or mod toolsets? CP2077 would be a game with a huge following like skyrim if it did. But they dont have mod tools like Creation Engine does. Same with Unreal, and all these other engines. You homies know jack shit about development or game engines.
Unreal engine is the polar opposite of gamebryo/creation kit.
>extremely bloated garbage and extremely unoptimized
>anything made in it has the same goyslop uncreative and boring appearance
>unless you are square enix or capcom with the funds and teams to throw at this beasts, nothing of significance will ever come out of it
meanwhile Black folk are still fricking modding skyrim, and none of those demos or le epic youtube unreal showcases ever got released or finished
>extremely bloated garbage and extremely unoptimized
But enough about Gamebryo
>anything made in it has the same goyslop uncreative and boring appearance
But enough about Gamebryo
>unless you are square enix or capcom with the funds and teams to throw at this beasts, nothing of significance will ever come out of it
Even a studio the size of Bethesda struggles to make good games with Gamebryo.
cope and seethe israelite, straight white catholic todd howard is saving gaming and theres nothing you can do to stop him
>Howard married Kimberly Lynn Yaissle [...] on July 8, 1995, at the St. Thomas More Catholic Church in Allentown, Pennsylvania.
wait he really is catholic kek I thought it was just shitpost
its all real
heisenberg
pirate
I'M GONNA START A BUSINESS AND TRUCK AROUND WITH MY FLEET OF SHIPS CONVOY STYLE I'M SO READY
Jedi with lightsaber in robes, they literally showed the force in the direct so why do anything else?
I'm enough of an autistic khv weirdo irl why would I want to by that in game
You don't have the force or a lightsaber irl. And you can't romance other npcs irl either. Neither can you travel to space and star systems light years away.
Ironically the most unlikely event here is anon romancing other people
Pirate hunter
Unarmed while high on like twenty drugs that make me borderline immune to all forms of damage.
Will try to resemble a tech priest as closely as possible
>morons replying thinking this game will finaly fill the void they feel
No such thing as "builds" in nu-bethesda games
combat medic/professor/kidstuff
Pistols/ maybe a good mid range high dps low accuracy option as a secondary and long range option with high dam and low dps
~
click
Disable
The engine isnt bad they're not creative or autistic enough to fully utilize it
sex panther
The "I watched 15 minutes of a 'lets play' on youtube and went back to playing better games" build
I don't know if tech autist (tech and science) or bounty hunter/ killer for hire (stealth and guns)
Total Black person Death Enforcer.
The galaxy must be cleansed.
Fat ugly slaver
This you anon?
That is exactly the aesthetic I'm going for.
>Maximum charisma
>Women only crew
>Once mods start rolling in start taking prisoners to break and sell across the galaxy
Intergalactic trader who then becomes a lawyer and finally retires to open up my own pizza place
bandit that steals all the space sandwiches
Explosive minispacegun, full auto brrrrrrrr
>You collect alien artifacts to get magic powers
So instead of Fus Ro Dah the normies will be spouting rick and morty memes
Are there melee weapons? If I can't beat, stab, hack, and tear apart filthy alien genotypes, it's not worth playing.
Watch the deep dive
They showed knives and axes in the gameplay along with punching.
I just want to don heavy armor, and have a sci-fi energy shield and plasma axe, let me live out my Varangian Guard fantasies, but in space.
There are melee weapons
There are not aliens
There are aliens you dipshit just not humanoids
I feel like this will be a reveal later just like the space magic.
I can't wait for all of the strong trans and female npcs
Wow, that's gonna beat Boyhood. Did you know that it took 12 years to make?
>he says in the year that Pride Month is a massive flop and seeing notable big corporations regressing and trashing pride related material
Try saying something homophobic as an employee in any of those companies that didnt put up a gay flag and see if they changed their views
I say homophobic shit at work all the time.
shut up you confused little homosexual. we all know you are like this because your daddy touched your no no bits when you were 6
I always promote the death of pedophiles at work and nothing has happened to me so frick you, homosexual
They're saying that because they're reusing stuff from all their last games, isn't it? It's not like they were actually working on starfield in 98 lol
No, it's because they wanted to make a space RPG for a long time and were jotting down ideas throughout the years. Todd mentioned in an interview that if they didn't do the game now, they may never do it because the time between their releases keeps getting longer and they can barely manage just ES and Fallout
https://groups.google.com/g/comp.sys.ibm.pc.games.rpg/c/FEVJLiYrFiA/m/89_BOfbD0BQJ?pli=1
Interesting. Shame it's giving off No Man' Sky cheap copy vibes.
hmmm you're right they're both sci-fi.....think you may be onto something here
There are actually like 4 canceled Bethesda space games before Morrowind. Starfield is supposedly taking some ideas from one of the canceled games, through really it's obvious Elder Scrolls and Fallout are bigger inspirations.
im role playing a space pirate and it better be better then NMS bullshit
>you can walk around on 1000 lifeless sterile randomly generated "planets" with the same 10-15 assets repeating each other
>no vehicles
>no planetary flight
>no planet to space flight
>all you can do is walk around, mine and shoot dumb npcs
No Man's Sky at launch had more content than this piece of shit "game".
>no vehicles
is this actually confirmed
there are space horses to climb the space mountains
and armor for them
Yes. You didn't actually think Gamebryo was capable of vehicles kek
All you can do on the surface of the planet is walk. There is no flying, no cars, no nothing. Just walk around a bit and then get in the ship and you get a loading screen to space you don't even get to fly up to space.
It's a fricking joke. Even NMS was capable of having flight years ago.
mods will fix it
Check out Fallout 4 car mods for an idea of what looks like.
nah toddfield is an all new fully updated engine with mod support
starfield bros....our response?!?!
the jetpack will be enough....right?!
This. Its amazing that after FO3, 4 and Skyrim people still don't realize how technologically inept Bethesda and their game engine are. This game will be a boring empty trashfire
>no vehicles
Not confirmed. Perhaps in the DLC.
>no planetary flight
>no planet to space flight
Who cares? Waste of time. Nobody cared when the classic Fallout and Jagged Alliance games had no seamless open world travel. This is not a space sim.
>all you can do is walk around, mine and shoot dumb npcs
And interact with NPCs, hijack spaceships, build your own spaceships, build bases, set trade routes, handpick your own crew members, research and extract a planet's life and resources, transport cargo, join parties at a cruise spaceship, explore space stations, scavenge derelict space hulks, receive cookies from a weird grandma in space.... did we watch the same showcase?
>And interact with NPCs, hijack spaceships, build your own spaceships, build bases, set trade routes, handpick your own crew members, research and extract a planet's life and resources, transport cargo, join parties at a cruise spaceship, explore space stations, scavenge derelict space hulks, receive cookies from a weird grandma in space.... did we watch the same showcase?
All pathetic copes. It's all meaningless procedural generated content that gets stale and boring after a few hours when everything starts repeating itself.
More like after a few hundred hours.
Weak ass fricking copes. If they wanted to make a grand space opera RPG ok I'm on board with that. So then what's the fricking point of 1000 shitty random generated planets with no content beyond shitty random generated fetch quests?
Ok I can get on board with no seamless flying, and less impressive tech if it means a great and deep RPG experience. A Mass Effect for the current year one might say. But then why not focus on that and instead push this meaningless 1000 planet busywork shit? Why all the focus on the survival and crafting shit?
Can't have it both ways. Either it's a deep and narrow in scope RPG or it's a shitty hollow open world.
Starfield has more handcrafted content than Skyrim and Fallout 4 combined.
So... still less than Witcher 3?
Skyrim alone probably has more than Witcher 3.
Fallout 4 has more lines of dialogue than tw3
Starfield will have around 250k lines of dialogue which is the most any open world game unless you count rdr2, which has a voiced protagonist and counts the same line of dialogue more than once if it's a shout or not.
We fricking won Starbros
If you just count unique content it doesn't, there's no radiant quests in witcher 3 it's all handcrafted.
Bethesda games aren't for you simple as
Have played most Bethesda games and Starfield looks good and has everything I want from their RPG. I'm happy they aren't doing a mass effect because mass effect has zero interactivity and immersion.
The great thing about these games is that you can ignore the crafting and building and focus on questing. The choice is yours, don't complain about optional content.
Use of certain phrases e.g. "simple as" allow you to immediately discard opinions. It's convenient that morons mark their sentences with these statements.
I agree, "e.g." is one of mine. Pure midwit phrase.
You seem to also be of low intelligence. My condolences.
Cope and seethe
>grand space opera RPG
This is not star wars, its an astronaut rpg.
>So then what's the fricking point of 1000 shitty random generated planets with no content beyond shitty random generated fetch quests?
Procedural generation has been a staple of roleplaying games since the tabletop days.
>A Mass Effect for the current year one might say
Ass Effect was a narrative driven game, not an all encompassing grand RPG.
>But then why not focus on that and instead push this meaningless 1000 planet busywork shit?
You don't even have to visit 995 of them. It's there for those who want to roleplay as a space explorer traversing into uncharted territories, or those who want to minmax their resource extraction business.
>Why all the focus on the survival and crafting shit?
You literally won't have to do most of them if you choose. It has 4 times as much dialogue as New Vegas. It's an all encompassing experience where the players themselves choose which aspect of the gameplay they want to focus on.
>Not confirmed.
You seriously think that Todd wouldn't show this off during their fricking direct if it were going to happen? When they showed off basically everything else?
wow thats a little disappointing. I thought you'd have the ability to atleast fly your ship around a planet, or drive terrain vehicles to explore. What kind of space game doesn't have these simple features lol.
There's no space game out there that does those features and also does everything Starfield can do. Developer time and money isn't infinite, something has to be sacrificed. Better to not have vehicles than not have the basic staples of a Bethesda game.
Did anyone notice that literally all the planets they showed looked like this?
Barren, lifeless, same tone of mud-brown everywhere.
>25 years in the making
Starfield is based on the 1997 Film Contact, but with a more traveller-inspired setting.
Have they managed to make open cities in gamebryo yet or do you still get loading screens when you enter buildings?
>Bethesda started making Starfield in 1998
Are you people insane, or just moronic? Or both?
Technically true Gamebryo was made in 1997 kek
Todd's been talking about making it for that long he just got the idea 25 years ago.
Shut the frick up nonbeliever
are you?
Todd first talked about making a Sundog Frozen Legacy inspired space RPG at an internet forum in 1997.
The absolute cope and damage control from bethesdrones is hilarious to watch. A fricking indie studio could do it in 2016 but billion dollar Bethesda can't do it in 2023
>A fricking indie studio could do it in 2016
It took them 10 years to finally release an actual game. The 2016 build was literally unplayable.
My life has been 25 years in the making and it still sucks so don't get your hopes up
Remember "radiant AI"? AHAHAHAHAA Bethesdrones will literally eat ANYTHING todd shits in their plate and then ask for seconds
Reminder that you cutscene land into planets and cutscene take off
No man sky has open entry and exit from planets
Space Engineers also implemented atmospheric and space travel with convincing distances
Bethesda has NO excuse
Does no mans sky and space engineers have a whole rpg on top of their game?
Will those two games have cities that are as large, content rich and detailed as New Atlantis or Neon?
>now have to account for player squashing people with ship
>now have to account for ship being nigh invincible to ground enemy firearms
>now have to account for both enemy and friendly AI reactions and behavior when a huge ship is flying over them
>now have to account for player crashing into skyscrapers and mountains
>now have to account for player landing on uneven ground
>now have to account for map loading in at speeds several dozen times higher than would normally be expected
>all so players can spend more time approaching a planet and landing than a loading screen would take
Wow I can't believe they decided not to do this.
>waaaaah designing an actual flying system in a game about flying a spaceship and exploring space was too hard
Elite Dangerous did it. Star Citizen did it. No Man's Sky did it.
Don't care. Not fun. Not necessary.
>learning how to make use of game mechanics in a game isn't fun reeeeeeeee
Just watch a twitch stream of someone else playing video games since you clearly don't want to play them
>what is "too much effort for too little gain"
>Hmm let me spend 5-15 minutes going to space and doing nothing else
Very exciting and entertaining gameplay
Yes. If you don't like gameplay just stick to your youtube videos.
Yeah, but both of those games made sacrifices to make this work, Elite dangerous did the seamless landing first, and only later they added on-foot gameplay, and you can see how rough it is, weird glitches, unfun gunplay, FPS dropping constantly, dumb A.I. And despite everyone asking for it, the devs refuse to add ship interiors.
Star citizen has been in production since 2011, and they still have not managed to get npcs to work properly, and the game is missing 70% of the promised content.
Meanwhile Starfield started it's development in 2016 and is going to release this year as a finished game with average to decent gunplay(still better than Elite), ship interiors and ship customization, with rpg elements and quests. Does this mean Starfield is the better game? Not, Bethesda just made the choice of sacrificing seamless landing and atmospheric flight to focus in other stuff, like ship customization, ship boarding, better rpg elements.
Developers don't have infinite money, sometimes you need to pick your battles and try to do something really well instead of trying to outdo everyone in the market.
tried playing star citizen after gays brought it up in another thread after probably at least 6-7 years(?) of not touching it.
I'll give them this: They definitely have a good sense of scale when it comes to huge player ships. I don't think Todd's game is going to have anything remotely to the degree that Star Citizen can convey with their ships. Unless gays unironically do import models into starfield, then top kek. But even then, Don't think it would fit well into Starfield, maybe a few single fighter jets at best
Outside of that, rather have a game with load screens and stability.
ffs, Not even Todd's fricking game crashed my whole goddamn computer. What fricking requirements does this goddamn need nowadays?
And maybe because I don't have some capital/fancy ships, but this whole obsession with the 'planet to space' transition is really overblown.
its 'neat' but i can easily live without it for now. Especially with these procedural worlds where its sometimes difficult to tell if its still loading up or just the textures are like that b/c its a literal rock planet.
Starfield is probably just going to be 'Star Citizen-lite' for some gays and that's fine because to me, Star Citizen really is a simulator and a commitment while starfield is most likely going to be like a popcorn flick that most people could get into, especially those who like previous BGS games.
>Bethesda has NO excuse
yes they do
it's called gamebryo
25 YEARS IN THE MAKING, EVEN WHEN THERES NO PC CAPABLE OF MAKING THIS SHIT LOL >> LIES IN A NUTSHELL
"lies are spread by fools"
Yeah they didn't have the technology to realize his vision which is why it's coming out now
So its not 25 years in the making you dumbass
Honestly the clickbait headline OP is referring to is an interview where he says something like this has been his dream game for 25 years or something like that.
They're counting the years they spent researching, concept arting, designing things on paper, writing, etc before coding actually starts, stupid. Actually learn about game development.
This is going to be Mass Effect 1's mako exploration all over again
but without the mako
25 years worth of LIES
Sniper homie, hopefully they have some picrel suits and not just the gay nasacore
they already showed destiny-tier space marine shit
im going into starfield expecting nothing will i still be disappointed?
dont listen to the snoyggers theyre moronic, starfield will be one of the greatest games of all time and will receive rave reviews from news outlets and players alike
that silenced pistol with the red dot sight they showed was the most badass gun ive seen in starfield yet, so im probably going stealth pistol assassin agent 47 style with a backup katana when shit goes live
>no fuel
I was really hoping that outposts were going to be important to beating the game by providing the infrastructure to go deeper and deeper into space. What even is the point of building outposts and mining resources?
>no fuel
Anon-chan...
I think he meant fuel that's relevant to your space flight. Currently I believe fuel only defines the distance the game will allow you to plot a course, rather than being a dynamic resource to be managed mid journey.
I don't really see why people are whining about this though. The only thing running out of fuel would do is cause you to reload at the last dock and buy more fuel before repeating the same journey you just did.
I agree. In this case, I think the PR spin is actually correct: that it just wouldn't be fun.
>pr spin
i mean, it just wouldnt
what would the gameplay alternative be, waiting for in-game hours, slowly drifting in space until you get a random event/beacon? its more realistic but if you want realism, more likely you just die in space of hunger
what in the FRICK is this shit
its called a jpeg
I tried downloading the new trailer and the showcase, but it's tagged as private. Where can I download those videos in 4K so I can screenshot them?
Any suggestions fellow anons?
>no shadows on planetary rings
Bravo Todd! Another failure for your resumé
I fricking hate how everything looks, I did not expect the company reaponsible for fallout to have their original IP look even more drab, colorless and without design. "Nasapunk" my fricking taint, how do you try for a space game and make all the space suits look like shitty props from the late 70s, the ships look like KH gummi ships with a scrap metal filter pasted on top, and have multiple planets being barren dirtballs, jesus christ.
>playthrough starting day one blind so i can experience it spoiler free with all the jank and bugs in solidarity with my fellow man
>play it again at east a year later when the mod mega bug fix is out and i can tailor it to my will
this is the way with these games
Yes, except replace "mod mega bug fix" with "all the most depraved loverslab content"
Reminder that the game also has 20th/21st century weapons.
source or continue being gay
I think that's an AGM 003 for the shotgun based on the icon and barrel.
Could be, but the wood furnishing is throwing me off because I've never once seen an AGM like that.
AK's still being used 300 years in the future is the most realistic thing in Starfield.
wish they would've gone for some sort of sword and planet setting. ah well it's too late now
i believe in todd, the FATHER of RPG KINO
>30fps Starfield m-makes sense!
holy cope
who cares its just going to be Daggerfall in space
>who cares its just going to be Daggerfall in space
Todd, I'm not falling for it.
>Loading Screen Simulator 3: Now you can even load into a "space map" edition
Skyrim was already unplayable because of the immersion destroying loading screens. Fallout 4 has the same garbage that the moment actually something changes, you get the loading screen experience. And with LoadingScreenField you have the same garbage.
You CAN'T travel from one planet to another. You can only LOAD from one planet-map to a space-map and then a third loading screen to the planet2-map.
Garbage game. Loading screens are the exact opposite of space exploration. It's literally a reskinned Fallout game with more space-punk shit and that's it.
Also
>25 years in the making
In what making? Judging by what Bethesda showed, more than 20 of those years had nothing to do with game creation and the other 5 years look like a small team just created a Fallout 4 mod and called it "Starfield".
this homie is going to play 200 hours of Starfield while continuously shitting on it for the next decade
>imagine not wanting to wait 30 years to travel at the speed of light between two planets
filthy bethesda casuals
>Skyrim was already unplayable because of the immersion destroying loading screens
I'm sorry, it's terminal. If you're against loading screens, you fundamentally don't understand what's best for a gaming experience. You're the reason every modern video game has long walking sections where nothing fricking happens, because devs have to hide the actual loading behind monotonous shit.
>lots of space traffic
>no moronic real time landings that take 10 minutes
>radio chatter between NPCs in space
>alien worlds
>boarding and 0g
>nebulae
>fun arcade combat in space
We're going home, Freebros
>love Freelancer
>love playing modded Bethesda games
Don't frick this up, Todd!
So is there gonna be multiplayer? Its a big ass space game you CANNOT single player theme park that,it would be far too barren. Todd should really show more because another hold W simulator with mods isnt exactly appealing
mods>multiplayer
Somebody will mod in multiplayer
I hope there's more to companions during combat than previous games, giving out orders ala mass effect would be cool, being able to go with a more tactical approach
but the deep dive showcase was so long I think we saw pretty much everything there is about the game sadly
So all I do is shoot raiders and space animals? That sounds kind of very very boring
SOVL
It doesn't look like you can make a tech/science build, this looks like just a supportint skill like alchemy or enchantment.
Sad, everyone will have to spec into guns and stealth apparently.
>25 years in the making
Another one of Todds lies!
That would mean starting development before 2000.
Correct.
Todd was planning this game since the 90s
How can a human being be that stupid?
>What is writing and building the world concept while working on other projects
It's obviously a marketing half truth, but not an outright lie, todd has been talking about this game for a long while, he just never had the chance to make it until he marketed f76 to zenimax to fund it
>until he marketed f76 to zenimax to fund it
source? that's pretty funny
It's the only plausible explanation for someone who has been making single player RPGs for 20 years to shit out a multiplayer cashgrab with battle royale mode, just to then return to making single players RPGs immediately after.
Remember the starfield and TES teaser came immediately after the F76 presentation as a sort of apology to the audience for shitting out such an abomination
F76 was because of a Zenimax Media mandate, I suspect, for live service games.
My evidence is:
•Wolfenstein Youngblood
•The Elder Scrolls Online
•Deathloop
•Redfall
•F76 itself.
They wanted to make themself as valuable-looking as possible to bump up the amount MS would have to pay to acquire the whole corporation.
I would argue that making crappy live service games devalues the brand, instead, but the general public was going nuts for that stuff; and as we know, it only takes a few whales to make the endeavour worthwhile.
That greedy homosexual spent 25 years developing schemes to shit out a game at the lowest possible cost that casuals would still play in masses and journalists will shill, so he can make the maximum amount of cash.
>lowest possible cost
>Game delayed a year
pick one, and only one
Can't make it too obvious that the game is a buggy mess.
Me had to patch the most unambiguously bugs that even casuals would find.
yup its ludo
XBOX EXCLUSIVE!!!!!!!!!
(also on pc)
Embarrassing
>thinks anything has been won
Wrong but one day people won't feel the need to try and mimic the opposite of the body they were born in
If we b***h and moan enough they will roll out free updates like in fallout 76
>25 years in the making
Isn't this just their new IP in 25 years? (when the aquired fallout) There's no way this game is in the works for 25 years. At best they talked about it briefly during a company outing over a couple beers, but I'm confident that the game started actual development after Fallout4.
True development started after Fallout 4 but before that it was years of jotting down ideas and wanting to make the game but not having the time or tech to commit. The idea first started with a 1994 Bethesda project called The 10th Planet that was planned for a 1997 release. For one reason or another it never happened, but the idea never stopped being thought about for those who have been with the studio all this time.
KINO
I'll wait for the HD remaster
Remember when Star Citizen was supposed to save space games?..
SQ42 better be amazing if they are pouring that much money and manpower into it.
>Cringine
>amazing
It will be clunky, unresponsive and poorly optimized. Just like every other Cringine game ever made.
IN
SPACE
why did todd howard remake no mans sky
it aint even an old game
pretty sure it even got an update recently
people desperately want a good space exploration game and NMS doesn't come close to satisfying that
is that what they told todd?
Was kinda interested, then noticed you have to mine resources by firing a beam at a fricking rock for 5 seconds at a time. Frick that.
i bet you 1000 space credits youll be able to steal ships and scrap them for 600x the resources
Skyrim also had mining but you could just loot your way into the endgame
Bros... I'm starting to think that Starfield might be the best game ever. Not just of this year, or next year, but of all of the years. For all time, forever. What's left to do with video games after this?
have sex
pronounsfield
Transfield
Gayfield
Pornfield
Coomfield
LGBTQ+field