>3, 4 types of dungeons for the player to explore
>level scaling
>almost ALL of the loot is randomized making individual dungeons feel like they have no point to explore
>no crossbows, thrown weapons, fighting staffs, spears
>several less effects in the magic system and spellcrafting is reserved until the very end of the guild
>5 faction questlines compared to morrowind which has around 10 faction questlines (11 with bloodmoon)
>cyrodil is supposed to be the cosmopolitan capital of tamriel but there's 25, 30 NPC's in the imperial city which is a lamer version of mournhold in tribunal and the countryside is more rural than vvardenfell
>you feel like you're taking a shit when you walk or hit things
>cinematic main quest that's badly designed and has bad cutscenes
its awful compared to the earlier games
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none of that matters because the game is absolutely vibrating with soul
Fricking nailed it Anon. I replay Oblivion at least once every two years or so.
It is one of maybe 3 games that felt "Alive" between the cities, OST and quests it immersed you to a degree Morrowind could not and even modded Skyrim can not touch.
The only way you can have oblivion as your favorite TES game is if it was your first TES game
>The only way you can have [literally any TES game} as your favorite TES game is if it was your first TES game
this. it was my first ES game and the best, afaic.
You only think that because of the soundtrack, graphics, and nostalgia. Every other aspect of the game had it's soul hand-wringed out by Todd.
it was rushed in anticipation for the xbox release and got delayed, bethesda truly missed the ball with this one
Meanwhile Starfield was delayed for a year yet is worse. Bethesda has fallen.
competency crisis is real
>popular and critically acclaimed game is..
>actually le bad!!!!
such a riveting thread OP, how many dicks did you have for dinner?
it's BORING
In morrowind you can find an entire guild just by exploring in a random basement of one of the several canteens in Vivec, they even have a special daedric quest dedicated to Mephla and the questline of the morag tong actually contributes to the worldbuilding by showing you how the great houses use it to do cold war against each other.
The first quest for the Tribunal Temple teaches you about events (in his version of the story) in Vivec's personal life as you retrace his steps and reenact events
The Mages guild has you try to solve the mystery of the dwarves vanishing and leaves it as a vague plot thread in the background that only gets solved halfway through the game if you're actively paying attention to it.
There's nothing like this in oblivion.
Why do we allow zoomers to post here?
Stop pretending to be born before broadband internet. Why do you even try
Who allowed you to be born?
What if we could have the action-adventure gameplay of Oblivion/Skyrim with the depth of the character building, magic system, world scale, and writing of Morrowind?
>depth of the character building
>morrowind
lol
lmao even
What's wrong with it?
There's no dept in Morrowind's character building. Everything is as simplistic as it could be. You have like 6 weapon skills which the only thing maxing them do is giving you passively more hit chance and more damage. That's it.
Then, the magic skills are mostly, again, just more chance to actually be able to cast that spell. There's no deep in that. There's no interesting skills or big skill trees like, let's say, PoE. And you can level all the shit if you want without any limitation. So the only way for you to going for a "build" is limiting yourself by intentionally not upgrading some skills that you think don't go along with the character you're roleplaying.
If you're going to mention the amount of spells. Yes, they're plenty and good. But again, they don't form an actual "build" if you can have them all anyway without any penalty.
Morrowind has variety, but not dept at all.
What are you even expecting in terms of "depth" if having different options and ways you can play the game isn't that?
That's no depth, that's just variety. Like you can do a lot of shit like working in a taxi or go to the gym and get muscle in GTA SA. But none of those features are actually "deep".
You didn't answer the question. What is depth if not differing ways to play a game depending on what you do at character creation in terms of an RPG like Morrowind?
Man, Bioshock Infinite must really be great then and Ganker only talks garbage about such a critical acclaimed game.
>level scaling
This is an argument that’s made by zoomers who watched a 2 and a half hour long youtube video recommended by a reddit post as to why oblivion is bad. Nobody who actually played the game noticed that shit. It completely invalidates your opinion. The game has issues but leading with muh level scaling immediately indicates you are a fat moron.
millenials who had never played an RPG before didn't notice it. Everyone else did. There are oblivion mods from 2006 that address the scaling issue and have 100k+ downloads. you're so disingenuous that its laughable
only bad thing i can think about Oblivion is the level scaling. other then that, its a solid game.
first time im hearing this. name of these mods?
There was also the tediousness of Oblivion gates that was a complaint. There were very few versions of those so you always repeated the exact same thing when you went into them to get rid of them.
Everyone who actually enjoys the game knows to ignore the shitty main quest.
Black person this is literally one of the oldest and well known flaws of the game. That and the like 7 voice actors they had, one for each race so many npc's sounded the exact same.
You level up in Oblivion and they become damage sponges. Have fun whacking an ogre 200 times before it dies, or filling it with so many arrows that it resembles a porcupine.
I used to think you were a hero, but i should have known better
What mods should I use to make Oblivion fun? I put 150 hours in a playthrough with Oscuros and Maskars along with Enhanced Economy. It made the progression work like Gothic 2 NOTR. But looking at it now Im not sure that design suits a game like Oblivion. What mods did you use?
Gothic 3, it might be the worst Gothic game but its pretty much Oblivion if it was at least decent
the dungeons are largely worse than Skyrim. True.
the loot being random is gay. Morrowind loot is cooler (but also obviously gamebreaking but idk thats Ok. Theres probably morrowloot mods) Use quest itemrewardleveler mod AT LEAST
The lost weapons aren't really a big deal in game. More would obviously be nice but then again, finding tons of weapons and ammo types you arent proficient in gets annoying in games so more isnt always better. Mod in the weapons you want.
The faction quests in Oblivion are GOAT'd. Skyrim and Morrowind's are DOGSHIT in comparison.
Imperial City is better than mournhold c'mon
Main Quest was cool.
I loved it in 2016 with mods. My gf loved Oblvion too and she played the whole thing This year first time. It holds up. If you dont want to play it, dont lol
Arena and Dark Brotherhood and thieves guild ROCK. I play Morrowind thru morroblivion cuz I LOVE OBLIVION
Quest reward leveller and like, a balanced +3 all stats level up.
>Morroblivion
>The Lost Spires
>Heart of the Dead
>Kvatch rebuilt
>Mannimarco's ressurection
>Midas magic
>Gates to Aesgaard, because just why not
>... and Dead and Alive
Just name them
>... and Dead and Alive
This mod is basically one huge slav shitpost, and that was a praise.
A shitpost indeed, but quests at least had second afterthought in them, read - at least some puzzles to solve
First time in Oblivion I had to look in journal and carefully read notes to progress further
>What mods did you use?
I actually liked the game to start with, so most of mine are qol stuff. I tried playing with MOO and I got my ass beat every time I stepped out of a city, so I ended up removing it, even though I liked some of the changes. One of the things I like the most about oblivion is the exploration, so I want to be able to do that without getting murdered.
Didn't read anything. Just gonna post comfy.
sovl
Morrowind Black folk wished this was their first elder scrolls experience.
>5 faction questlines compared to morrowind which has around 10 faction questlines (11 with bloodmoon)
morrowind questlines are fetch quest dogshit compared to oblivion quests. you could say the same thing about how morrowind is dumbed down from daggerfall because it has less content when in reality it has better quality content instead of being filled with lazy copypasting and procedural slop
oblivion quests:
>go kill 10 fish
>go to mystic paint world... to kill trolls
>go to generic cave, kill enemies
You could make the exact same argument about skyrim.
>ANVIL
>CHEYDINHAL
>CHORROL
>LEYAWIN
>BRUMA
>SKINGRAD
>IMPERIAL CITY
>LITERALLY ANY OBLIVION GATE
>BRAVIL
Why were the emperor's guards roman samurai?
because writing sucks dicks
Because the Blades used to be Japanese samurai snake-men
It was really fricking shit
It had literally nothing going for it outside of the graphics.
And it also has Oblivion faces which are now Starfield faces.
Also armor designs are the most awful shit in the series, complete clown suits.
>>3, 4 types of dungeons for the player to explore
They do get very same placey quickly, but the fact they were made by a single sleepdeprived man mashing room tiles together making the occasional messy maze is nice. It beats a lot of Skyrim's smaller dungeons, but I'll take the skyrim dungeons that had a lot of attention and gimmicks over Oblivion's mess
ALL of the loot is randomized making individual dungeons feel like they have no point to explore
ye it gay
>>no crossbows, thrown weapons, fighting staffs, spears
don't really care past spears and throwing weapons. It's fricked that the Toddler has still yet to allow you to chuck shit again. Itd let pure physical characters have a bit more flexibility and rangers more choices
No spears is fricked because there's only a few ways to level you endurance effectively in oblivion compared to morrowind despite how end levels don't retroactively increasing you HP per level
main quest that's badly designed and has bad cutscenes
cutscenes are the exact same shit as Morrowind sans the epic cgi trailer they made that'd play if you idled on the console version
also if were talking set pieces Oblivion's got the butterflies which has yet to be topped
I was pretty disappointed by Oblivion when it came out. After Skyrim came out I had a big think and decided it was maybe a 4/10 game, because the level scaling is such a massively concept breaking feature.
But the quest design was better than Morrowind.
>its awful compared to the earlier games
Do you just mean Morrowind because Arena and Daggerfall are guilty of most of that as well
it was great at the time on Xbox 360 you zoomer moron, it gave us a fun first person casual rpg, but you wouldn't know
yes, it is a casual rpg for xbox players
Zoomers grew up with the 360
They are the demographic that praise Oblivion
it was fun but people who deny that it dumbed down the series are kidding themselves. It was pretty disappointing coming from morrowind.
It’s shit. Hopefully Skyblivion improves it. It looks like they’ve done a decent job adding unique dungeons and other details to the cities
>Skyblivion
>Skyrim that looks like Oblivion
Who the frick wants this.
The problem with elder scrolls is that it could never lived up to its lore. Bethsoft tend to simplify the lore so much that the setting will be unrecognizable for lorechads. Skyrim is the biggest dissapointment than any other TES game in terms of world building. That place is supposed to be one of the coolest region in tamriel, but when you played it, all you get is an average yurop forest walking simulator. There's almost no fantasy touch in skyrim.
man i like morrowind but you gays are fricking pretentious
have a nice day OP
Still the best Bethesda game btw
TES games are so superficial it wraps around to being interesting, not to play mind you, only a moron would play something like that, but to instead identify the kind of mentally ill moron that falls into the category of being a fan of each game individually, as they're all extremely predictable consumers looking for very basic and repetitive types of pandering.
Almost all of these are valid, but the greatest offender here is
>3, 4 types of dungeons for the player to explore
as opposed to
>ancestral tombs
>daedric ruins
>dwemer ruins
>generic caves
>dunmer strongholds
This shit applies to pretty much all TES games, but Oblivion stood strong when it comes to dungeon layouts. Regardless, Oblivion is good despite these flaws and the fact that there pretty much isn't anything else like bethesda rpgs on the market, we're stuck with what we have and bethesda is pretty much competing with itself on this field
at least skyrim dungeons were hand crafted
Oblivion dungeons that weren't tied to a quest were randomly generated.
All Oblivion gates in the game were randomized from 8 templates
>Oblivion dungeons that weren't tied to a quest were randomly generated
Blatant lies, like half of the shitting on Oblivion.
It's a common misconception because they feel randomly generated with how often you see the same rooms repeated
they weren't generated but the templates were. and they were lame as frick most of the time. then they did it again with shitrim. I would rather have my strength damaged by an inescapable zombie than fight nord zombies.
you also forgot mines, velothi towers, grottos and sixth house bases
>3, 4 types of dungeons for the player to explore
>as opposed to
>5 types of dungeons for the player to explore
Uh that doesn't seem much better.
>imperial city which is a lamer version of mournhold in tribunal
This is just false, it doesn't have open areas of absolutely nothing like mournhold
Every time when I tried to play any TES game I got filtered by autoleveled bullshit and worst leveling system in the history of videogames. It's the only videogame series which never rewards you for anything. You have to be special kinda moron to grind through this shit and think it's fun. It's like singleplayer MMO, whole thing is designed to keep you in a loop and artificially extend playtime because Todd was too lazy to put effort in anything. At first you think it's made for morons who can't comprehend an idea of a build in RPG so that they can max out all stats but then you realize that Todd squeezes you balls so hard it's pretty much impossible to max out everything without glitches and cheat anyway. That's literally how online games designed, that soulless grind. What kinda fricking antichrist would put that in a singleplayer game?
Black person only oblivion bothers to give everything levels
morrowind doesn't have it and in skyrim it's very limited
it only affects draughr and SOME bandits and mages
99% of the time you're fighting dudes with steel swords
oblivion is magical for 10-12 year olds. I replayed it recently and you just wander around cities with the exact same formula. barely 10 "good" quests with interesting premise. other than that you wander around what is essentially an abandoned MMO.
morrowind just blows oblivion out of the water, its jarring to see the downgrade.
i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion i love oblivion
well Ganker?
Can you?
>can you beat oblivion using melee weapons?
can you beat oblivion while wearing armor?
>can you beat life while breathing oxygen?
It's not even the only one
lmao
These """challenge"""" videos trend is worse than the video essay trend
I remember vampire having OP stat boosts
Are vampires bad?
I remember the first thing I would always do is sleep in a tavern with the door open so I would get the cool vampire darkvision and see life.
Oblivion was the first Elder Scrolls game I played and I thought it was dogshit. Morrowind and Skyrim blow it out of the water.
>one shot at life
>born in Bravil
how do I cope, bros?
Go through the door in niben bay.
Frick dark seducers.
Become a literal god.
>almost ALL of the loot is randomized making individual dungeons feel like they have no point to explore
Basically all loot is randomized in Morrowind if you don't know their locations in advance.
It's the worst TES (impressive) that even my child brain at the time could realize was a downgrade in some respects. It is definitely quite comfy, however.
If you think Oblivion is bad try the two games that came before it. They make Oblivion look like a masterpiece.
correct in all points
>still better than skyrim
better than starfield
And it's crazy how it's still better than Shitrim
have a nice day contrarian
It's awful compared to Skyrim too. Oblivion is the shitty middle child of TES. It does NOTHING right beyond having a quick cast button.
>3, 4 types of dungeons for the player to explore
like the other games also?
>level scaling
just drop the difficult slider gay
>no crossbows, thrown weapons, fighting staffs, spears
those shit didn't change the gameplay at all, they all played the same, they were just esthetical and maybe for grinding multipliers towards leveling
>several less effects in the magic system and spellcrafting is reserved until the very end of the guild
As it should be. Imagine if it was legal for any random gay to pay for making a nuclear bomb of magic
>5 faction questlines compared to morrowind which has around 10 faction questlines (11 with bloodmoon)
5 GOOD faction questlines vs 11 totally forgettable ones. Quality over quantity
>cyrodil is supposed to be the cosmopolitan capital of tamriel but there's 25, 30 NPC's in the imperial city which is a lamer version of mournhold in tribunal and the countryside is more rural than vvardenfell
Maybe you should ask Todd to travel in time and give people a RTX 4090 and PS5 in 2006, so then, MAYBE, the computers and consoles could've handled having that many npcs around
>you feel like you're taking a shit when you walk or hit things
??????
>cinematic main quest that's badly designed and has bad cutscenes
It is pure kino. But I don't pretend someone who is fan of mmo quests to understand that
It's the greatest Elder Scrolls by far
Oblivion is my favorite shitty video game.
insider here, oblivion remaster will use the ESO engine and upscaled Blades assets
Cool but what about the level scaling?
>oblivion remaster will use the ESO engine
please no....
>Oblivion does A, B and C worse than Morrowind!
>Yeah but it does D, E and F better
>Well Oblivion does D, E and F worse than Skyrim!
>Yeah but it does A, B and C better
Every thread discussing Oblivion until the end of time
because it's true though, lol
Oblivion is the king of mid
Shitrim is actual mid and it's not even a king, it's unironically not even a RPG
It does comedy, adventure and comfyness the best too
So basically, oblivion does everything just "good" instead of having very good parts and totally utter shit parts. Sounds balanced. I take that every day
The entire Elder Scrolls series post Daggerfall is one step forward, but two steps back.
*post Morrowind
ftfy
>inb4 you cry about how the massive world of nothing is totally better than Morrowind's handcrafted one, or that you really need that climbing skill to build your character correctly
Daggerfall and Morrowind might as well be from different series
Not outside like, lore and setting and even then a lot of things carry over pretty well.
Yeah, the Morrowind series is miles better. Incredibly detailed open world is better than whatever slop Daggerfall had.
Daggerfall>Oblivion=Morrowind>Arena>Skyrim
Morrowind > shit > Daggerfall = Skyrim > Arena > Oblivion
Obliviongays be like
>ah I love roleplaying as disgusting abominations. So much better than Skyrim and Morrowind!
S0VL
I haven't played Oblivion but every screenshot looks the same, in Skyrim on the other hand you've got forests, mountains, tundra, fjords, icebergs etc. is the setting as good as Skyrim?
>every screenshot looks the same
That's because everywhere looks the same.
Motherfricker, did you stay in the same place for the whole playthrough? There's snowy mountains, for frick's sake. First thing you see when you enter the world. You can go there.
The snow mountain is the only place that looks different and it's because they color swapped green into white.
>only place that looks different
Wrong, moron
>snowy ground is only ground but snow color
Amazing insight, moron
The setting is pretty good, some vocal people get upset that the Imperial City isn't set in a jungle, but people should have known that that was subject to change due to dragon breaks anyway. It has mountains, forests, lakes, large rivers, ocean on one side, swamps, and verdant fields. Each section of Cyrodil is it's ecosystem in a way.
Reminder that this is a real NPC in the game
I look like that and I say that
Martin is a genuinely interesting and well written character.
Mankar Camoran is the best TES villain.
Oblivion Gates are good and fun dungeons.
Speechcraft minigame is good
True.
Wrong, Dagoth Ur is the best.
Wrong, the level-scaled Daedra make the gates extremely unfun but that's a fundamental problem with the game and not the gates themselves.
Wrong, it's braindead and not even useful. Speechcraft was nerfed to shit.