>Pretty cool that save scumming is actual a power of the ship.
I do remember some Shadow Tactics threads where homies don't get that save scumming, experimentation and optimization was part of the gameplay, guess this was a foolproofing measure of sorts.
As cool as thatis, it got pretty irritating how the ship was constantly telling you her power was ready and the spoopy ghost bell rings and fills the screen with green shit.
I'm sure there is a setting to turn it off like in previous Mimimi games, but that bell is way excessive compared to the simple timer of previous games.
Yeah.
I wish there were more sea shanty BGM tracks and that every character was a skeleton, instead of like 3 of them, because they're clearly the best.
Who the hell didn't opt for the skeleton guy as the first pick in the demo, what the hell is wrong with you.
I went with the japanese cook, because frick yeah ninja pirate.
It mostly plays the same as the starter missions in the other games so far, a lot of easy setups for you to get used to the mechanics.
The big difference is that there is persistent power progression and an intermission hub, and you need to pick which teammates to recruit first. It might have non-linear mission order too down the road, looks promising.
>you need to pick which teammates to recruit first.
this is the biggest red flag for me.
shadow tactics was tight and challenging with how limited everything was and with which characters you had to contend, desperados already made it so much easier by having all characters bar one having LOADS of ranged killing power and plenty of ammunition even on the highest difficulty.
them having to make sure that all missions are still valid with all possible character combinations makes me fear that it is simplified further.
not a fan of the "hold to execute action" mechanic either, although I can see that it is a good option to have if you can only play with one hand.
>not a fan of the "hold to execute action" mechanic either
Yeah, that sucks. Thankfully it's only for main objectives and the like 2 environmental hazards per map, but I'd always prefer a shortcut. Double-tap or hold a trigger + action.
Yeah that's a valid concern. The plot sounds like it requires you to revive 5/7 crewmates for progression so hopefully the gameplay gets tighter after that part at least.
Is the demo gonna carry over? I enjoyed it enough that I went and got Shadow Tactics but I dont wanna play through the first 3 levels again if I can avoid it
>you need to pick which teammates to recruit first.
this is the biggest red flag for me.
shadow tactics was tight and challenging with how limited everything was and with which characters you had to contend, desperados already made it so much easier by having all characters bar one having LOADS of ranged killing power and plenty of ammunition even on the highest difficulty.
them having to make sure that all missions are still valid with all possible character combinations makes me fear that it is simplified further.
not a fan of the "hold to execute action" mechanic either, although I can see that it is a good option to have if you can only play with one hand.
I will admit, the end of the tutorial level in shadow tactics was probably harder than anything shadow gambit threw at me, but that isn't to say that shadow gambit didn't have me quickloading plenty of times because I fricked up.
I also hope they bring back medals/extra objectives because those looked like they could be fun to hunt in shadow tactics, I don't know how its gonna work when you can pick the order of crew though.
Yeah.
I wish there were more sea shanty BGM tracks and that every character was a skeleton, instead of like 3 of them, because they're clearly the best.
Who the hell didn't opt for the skeleton guy as the first pick in the demo, what the hell is wrong with you.
Anyone else got the bug where the water surface is elevated above the play area, so that everything is viewed through the water texture and also there are boats right in your face?
Getting enough party members for benchwarmers is at least half the game and even then, she's mandatory for story critical missions, you're going to be using sheboon a lot regardless.
It's a pretty packed demo content wise.
Having played the shit out of shadow tactics and desperados 3, it was over in about an hour for me at max difficulty, but these are only the first few levels, they're supposed to be quick and simple.
looks like those hidden object games. is it sequel to nightmares from the deep?
It's a RTT game like Desperados 3 by the same dev but with pirates and no white people
It's isometric stealth by the guys that did Shadow Tactics and desperados 3
Its commandos, but with pirates of the caribean + magic + church.
Pretty cool that save scumming is actual a power of the ship.
>Pretty cool that save scumming is actual a power of the ship.
I do remember some Shadow Tactics threads where homies don't get that save scumming, experimentation and optimization was part of the gameplay, guess this was a foolproofing measure of sorts.
As cool as thatis, it got pretty irritating how the ship was constantly telling you her power was ready and the spoopy ghost bell rings and fills the screen with green shit.
I'm sure there is a setting to turn it off like in previous Mimimi games, but that bell is way excessive compared to the simple timer of previous games.
I went with the japanese cook, because frick yeah ninja pirate.
>ship makes fun of him for using a whistle
>he says that it's outright better than his teleporting instakill puppet shadow magic anyway
>it is
Is it good?
for its genre?
yes
don't expect skyrim but pirates like a zoomer usually does
Thanks, I loved shadow tactics, so I'll try the demo out
You cant really tell with modern games if people have the same taste. I enjoy. The youtube shills enjoy.
Best thing is play the demo yourself or watch a yt vid.
It mostly plays the same as the starter missions in the other games so far, a lot of easy setups for you to get used to the mechanics.
The big difference is that there is persistent power progression and an intermission hub, and you need to pick which teammates to recruit first. It might have non-linear mission order too down the road, looks promising.
>you need to pick which teammates to recruit first.
this is the biggest red flag for me.
shadow tactics was tight and challenging with how limited everything was and with which characters you had to contend, desperados already made it so much easier by having all characters bar one having LOADS of ranged killing power and plenty of ammunition even on the highest difficulty.
them having to make sure that all missions are still valid with all possible character combinations makes me fear that it is simplified further.
not a fan of the "hold to execute action" mechanic either, although I can see that it is a good option to have if you can only play with one hand.
>not a fan of the "hold to execute action" mechanic either
Yeah, that sucks. Thankfully it's only for main objectives and the like 2 environmental hazards per map, but I'd always prefer a shortcut. Double-tap or hold a trigger + action.
Yeah that's a valid concern. The plot sounds like it requires you to revive 5/7 crewmates for progression so hopefully the gameplay gets tighter after that part at least.
Plots going to be such a nothing burger. $10 says they don't even tell you how/why each crew member got cursed.
Is the demo gonna carry over? I enjoyed it enough that I went and got Shadow Tactics but I dont wanna play through the first 3 levels again if I can avoid it
I will admit, the end of the tutorial level in shadow tactics was probably harder than anything shadow gambit threw at me, but that isn't to say that shadow gambit didn't have me quickloading plenty of times because I fricked up.
I also hope they bring back medals/extra objectives because those looked like they could be fun to hunt in shadow tactics, I don't know how its gonna work when you can pick the order of crew though.
The only crew member I see being a nobrainer is the sniper and a position changer, everyone else seems a bit interchangeable.
Yeah.
I wish there were more sea shanty BGM tracks and that every character was a skeleton, instead of like 3 of them, because they're clearly the best.
Who the hell didn't opt for the skeleton guy as the first pick in the demo, what the hell is wrong with you.
can't get ESG bucks that way
was honestly planning to see if I could kick the sword lady out and just have a skellies-only team
The way she rests her sword inside her chest hole doesn't seem comfortable at all.
Anyone else got the bug where the water surface is elevated above the play area, so that everything is viewed through the water texture and also there are boats right in your face?
I'm a simple man. I see a Black person female front and center on the cover of your game, I don't buy it.
>afraid of black women
not very alpha male of you.
Do i need to use a sheboon or there are other characters?
Sheboon is the mandatory main character.
Getting enough party members for benchwarmers is at least half the game and even then, she's mandatory for story critical missions, you're going to be using sheboon a lot regardless.
It's a pretty packed demo content wise.
Having played the shit out of shadow tactics and desperados 3, it was over in about an hour for me at max difficulty, but these are only the first few levels, they're supposed to be quick and simple.