>most of the Mania Team fricked off to make their company, Evening Star
>they made their own 3D engine with slopes and shit, called the Star Engine
>they pitched a saturn styled 3d sonic game
>it was kino and had mommentum
>seega denied the pitch to then jack off to their unreal engine tech demo
what happened sonic bros, we could've gotten kino
Shopping Cart Returner Shirt $21.68 |
What, did you expect Sega to do anything competent?
Big if true
>it is true
Damn, probably would have been good or bad then depending on how polished the cancelled prototype was. and it probably would be finished if someone ended up leaking the files online and some fan autistic enough to piece things together made a decent game out of it but that seems unlikely
I'm MALDING
Can't have good 3D classic games that make BoTW Sonic look even more shit than it already does, right?
Frick Takeshit Izufraud and frick Shartnic Team
Because the Sega Saturn never got a 3D Sonic game
Are you implying Sega aren't true fans of Sonic?
It would've went against the history of the series if they did that, so of course Sega had to axe their pitch for the greater good
Sonic R
You weren't even alive when sonic came out, quit trying to fit in something that had nothing to do with you in the first place and get back at seething about women or whatever you mentally ill autists usually do.
Well, regardless if its true or not, i love how SEGA just went all the way with the open world straight away. There's no testing for the devs to see if they can get things right (the visuals, the gameplay flow, the performance), see if the scope for the game is right and if things are doable for the team, but bam! just make the biggest open world you can and that's it.
Worse, they made maps, realized they were to small, then threw them out to make bigger maps. According to Iizuka this happened several times because they underestimated how fast Sonic could travel across the map.
>they underestimated how fast Sonic could travel across the map
How is that a BAD thing? That's like the one advantage Sonic has in an open world environment, his speed keeps traveling from being dull and repetitive.
Spider-Man on ps4 has Spidey going from one side of NYC to the other in mere minutes, yet no one calls that a negative. Sonic Team is beyond moronic, holy shit.
>MORE moronic fan headcanon
sonic team bad
>t. apologist
>muh momentum
sonic hasn't been about momentum since 1991 you fricking dorks. it's amazing how one prominent youtube fan can say one thing and the moronic fans parrot it everywhere.
imagine being so underaged that you instantly associate any common opinion with youtubers
>common opinion
because sonic fans are moronic c**ts who parrot what popular "fans" say.
that's people in general you underaged dunce
*1994
the spindash and peel out negated the need to build momentum. they gave you instant speed.
so, no. 1991.
>Having a quick start command negates the physics and momentum of platforming built into the games.
moron-kun...
momentum-based physics were always there, but the post-1991 games weren't built around them. why is that so hard for you morons to understand?
Not really. The spindash exists to allow the player to start quickly. You're forgetting that you have to stop to use it, and that using it forces you to enter the rolling state which cannot be quick-cancelled like the 3D games.
You stop but the time used relative to the distance gained means almost nothing.
Absolute dipshit.
Origins fricking up the physics for S3K shows just how important momentum was to it.
you're wrong. simple as that.
momentum was thrown out the window in 1992. it's been all about speed ever since.
Not that guy but what you're being overly pedantic. Sonic 1 was -only- about momentum, Sonic 2, CD and 3 place it as less of a focus but are very much games about momentum.
momentum was always there, but again, the games weren't built around it. why people re suddenly demanding "muh momentum" when the series threw it out the window decades ago baffles me.
I just dont use spindash, cope you stipid Black person.
By the sounds of it I don't think you know what momentum actually is. It doesn't mean "run" because you can hardly roll in Sonic 1, where actually momentum eould factor here.
everyone knows what momentum is, spaz. sonic hasn't been built around momentum for decades now. prove me wrong.
Burden of proof falls on you, homosexual. PYW.
Momentum is the only thing that made the gameplay fun moron.
th games have been about getting to the goal as quickly as possible since 1991.
>purist
learn what that means and then read over my comment again.
you're obsessed with underagers. are you a sex pest?
sonic fans are morons who can't think for themselves. they parrot whatever the majority say.
>you're obsessed with underagers. are you a sex pest?
why does every teenage homosexual treat this as the go-to response when it just outs you as an underage
this is an 18+ site, post your moronic nonsense elsewhere
>sonic fans are morons who can't think for themselves. they parrot whatever the majority say.
once again, that's people in general
it's the same shit with literally every fanbase
man, i'm probably older than you. assuming that everyone who disagrees with you is a teen is autism.
also, no. sonic fans ae a special kind of moronic. people tend to think for themselves and form their own opinions. not sonic fans though. look at the shit with frontiers as an example. you jump the gun and melt down over the tiniest fricking thing.
>man, i'm probably older than you.
that would be incredibly sad considering how ignorant you are about several basic concepts
>look at the shit with frontiers as an example. you jump the gun and melt down over the tiniest fricking thing.
lol now I know you're a child
anyone who already experienced the industry's "open world" craze can already see how Sonic Team is just trying to copy whatever worked for other devs. they're making yet another "complete the checklist"-style experience with shallow "watch Sonic do the cool thing on his own" segments scattered everywhere. on top of that it's also still a mediocre Kishimoto game, which is reflected in the shitty-looking movement and basic as hell level design in the boost stages
it doesn't look remarkable in the slightest. nobody "jumps the gun" with Sonic Team games, they've spent two decades embarrassing themselves. Frontiers is nothing new on that front.
how am i ignorant? what i've stated is 100% true.
you're treating an incredibly basic statement as some kind of revelation even though it not only applies to people in general, but most fanbases too, as already said
there's a reason why sonic fans are hated and mocked. you're tone-deaf ignorant morons who can't read a room and don't understand how exhausting it is to interact with you.
most fanbases are level-headed, giving criticism and praise when needed. sonic fans on the other hand are constantly angry autists.
>most fanbases are level-headed, giving criticism and praise when needed.
believe it or not, it's true.
you'll learn that there's more to the world than autism-fuelled echochambers online, my man.
>believe it or not, it's true.
>most fanbases are level-headed, giving criticism and praise when needed
is this a joke
again, avoid autism-fuelled echochambers and you'll see it.
I've been around long enough to know otherwise.
Almost every fanbase, even shit like Pac-Man has it's share of angry autists.
if you stick to sites where the posters are autistic, then sure.
most online spaces that focus around a specific hobby/IP are going to feature autists
that's how it's always been
it's just that sonic fans are infinitely worse than others.
we're just back to you being ignorant again
some fans can be bad, but the Sonic fanbase (or at least certain parts of it) also makes a lot of cool stuff too
a number of other fanbases don't make anything at all and just complain
stating a fact isn't ignorant. get thicker skin.
it's not a fact, you're just a child upset that people are shitting on Sonic Frontiers lol
shit on hatever you want, man. i don't care.
just don't throw a hissy fit when called out on being cancer.
all fanbases are cancer, anon. grow up
You Sonic 1 purists are insufferable, go back to /vr/ along with the Mega Man gays who cry about the charge shot.
Charge shot is moronic. It shifted boss fights from trial by weakness to waiting for an opening.
And all of the games after the genesis were boost dogshit, not a coincidence
What a bunch of naive fools
The old farts at Sonic Team would never allow an indie team to do a better job than them (something not hard to achieve)
BASED Team Chadnic disowning Crackhead and leaving his ass to rot
>sega needs the mania team!
>the mania team literally just recycled everything from past games. even the drop dash was in a prototype.
i also didn't play sonic mania either, anon
can you name just one original thing that wasn't reused or a scrapped idea from the old games?
a third of the zones
are they entirely new with nothing reused?
it was inspired by dust hill. another reused idea.
>the sonic fanbase is cancer so every other fanbse is cancer too!
>it was inspired by dust hill. another reused idea.
The only concept reused is the broad idea of a southwestern-themed environment. Literally everything else, from the spaghetti western music and aesthetic to the level design to the stage gimmicks is brand new.
>the sonic fanbase is cancer so every other fanbse is cancer too!
no, every fanbase is just cancer in general
>the drop dash being in the proto was a coincidence and they work differently
>mania still has new level design, bosses, and 4 new stages
Sega's strategy for Modern Sonic has been "'member the Sega Genesis?" ever since Sonic Generations. The primary difference here is that Sonic Team are morons that don't understand how Sonic actually works.
>how Sonic actually works.
and how does sonic actually work?
my biggest issue is how you fans think you know better than the people who created the character and games. ever thought you're just entitled autistic c**ts?
>you know better than the people who created the character and games.
The people that created the character and games don't work at Sonic Team anymore. They have a higher turnover rate than the shitty warehouse I work at.
iizuka has been involved with the series production since the early 90s.
Iizuka is also a moronic yesman.
>iizuka has been involved with the series production since the early 90s.
Iizuka was a glorified level tester that started in Sonic 3 and stumbled his way to the top because the other compitent members of Sonic team (including Yasuhara, the actualy fricking level designer) got tired of Yuji Naka's bullshit and left.
Iizuka got to where he is by dickriding Sonic's neglecftul father.
And? He didn't create Sonic (Ohshima), programmed the gameplay (Yuji Naka), or have better level design sensibilities (like Yazahara)
All of the only people that mattered most are gone now. So yes, every ITT has more power over what Sonic "should be" because what they are asking for is the content those 3 people SPECIFICALLY created, not a zelda rippoff.
Iizuka was the director for SA1, SA2, almost died making Heroes, and Shadow (only bad game but also Sega was shitty at the time). >After Naka left, he has basically been in a producer/guidance situation. He can't get hands-on with the games.
>Also was the one who pushed for Mania to get greenlit.
>Look at Stealth's liked tweets
He didn't make those games, he directed them. It means jack shit for the final product.
Only the people slaving away at the computer screen actually deving are the only people that matters. Go frick yourself.
>the mania team literally just recycled everything from past games. even the drop dash was in a prototype.
>the most praised aspects of Mania revolved around the original stages
Right.
mirage saloon was just a recycled dust hill.
many of the act 2 stages were just mashups of older ones. for example, the goo in chemical plant serves the exact same purpose as wacky workbench's floor.
you homosexuals claim to know what sonic should be and yet clearly haven't played the games.
>mirage saloon was just a recycled dust hill.
Dust Hill would having been a mining-centric zone, not the blatant spaghetti western-themed one like in Mania, hence the "dust" part, which is a word most Japanese associate with mining/mine shafts/etc. If anything, Dust Hill's concepts got recycled into Mystic Cave, which original would have been a haunted-themed zone, i.e. Madness Mountain.
Funny to see how to you blatantly ignoring the other original stages, though. There have never been Sonic stages that take place within a printing press or Japanese garden, for example.
dust hill was an actual desert stage, moron. and it was designed by an american too.
The pic you posted is just a mockup. Again, most of Dust Hill's ideas got recycled into Mystic Cave, which itself had a different "theme" initially.
that's literally what the stage was supposed to look like.
it was also reimagined into another unused stage, desert dazzle.
>that's literally what the stage was supposed to look like.
It's a mockup pic for a stage that didn't get any further development, hence why its concepts got recycled into another stage.
Also Desert Dazzle is inspired by/based on the cacti present on Sonic CD's DA garden.
>Also Desert Dazzle is inspired by/based on the cacti present on Sonic CD's DA garden.
"Desert Dazzle was based off the pre-release images of Sand Shower Zone, a cut level from Sonic the Hedgehog 2."
This just hurts the initial claim that Mirage Saloon is a lazy recycle of a cut stage, since it shows the only thing both stages share is the general theme of being based on an American southwestern desert. There was nothing else for Mirage Saloon to recycle.
it was confirmed to be a recycled version of dust hill, man.
a bit unfair to lump EVERY fanbase under one umbrella, don't you think?
sonic fans are among the absolute worst. accept it and move on. not everyone is wrong.
>a bit unfair to lump EVERY fanbase under one umbrella, don't you think?
No?
well, that just shows how small your scope is. again, leave the echochamber.
No moron, it just shows that I'm realistic about the foundation of fanbases making them autistic and shitty.
>it was confirmed to be a recycled version of dust hill, man.
You can't consider something a lazy recycle when the only content that exists to recycle is a couple mockup images.
>a bit unfair to lump EVERY fanbase under one umbrella, don't you think?
No.
that's sand shower zone you idiot
this has been known since like 2018, dust hill is mystic cave
Okay but all of Sega's new shit has been werehog and whisps and a run button
sonic games are aimed primarily at children. sonic fans are basically the bronies of gaming - you've hijacked something that isn't aimed at you and turned it into something it shouldn't be.
you're grown men who expect ninja gaiden levels of difficulty from a kids' game.
>you're grown men who expect ninja gaiden levels of difficulty from a kids' game.
Are you trying to say the original Sonic games are actually difficult.
They're probably some of the easiest character plaformers of their era.
Really? I always thought they were some of the harder platformers of their era. Of course they're piss easy as an adult.
The ring mechanic makes them incredibly forgiving compared to other platformers. I remember as a kid being glad I didn't have to worry about "health" in most cases.
If what you usually takes you out in games is enemies, then I could see that. But personally I always got killed by instadeath pits and crushing in platformers as a kid, which obviously rings don't help with. Also more specific to Sonic, I would die by drowning.
I don't recall the original Sonic games being filled with crushers or bottomless pits.
I can understand dying in water stages, but the water hazard usually only existed in a couple stages, if that. It doesn't have enough presence to make the whole game hard, imo.
My biggest problem was the bosses, but thanks to the ring mechanic I would just tank through most of them.
Scrap Brain had plenty of both
no. which is why demanding difficulty when it was never a thing is stupid.
Who is demanding difficulty. If people want Sonic games like the originals, and the originals were never difficult, then clearly people aren't asking for difficult Sonic games.
How can we get any sort of confirmation that this is true at all? Because if this really happened, then that's a huge loss for this franchise, and another example that Sonic's main enemy is SEGA itself. I looked up Evening Star and apparently they're working on an original 3D platformer, how can we be sure that this was supposed to be Sonic, but was changed due to the supposed pitch being rejected? How can we know it wasn't their intention to make something original from the get go? I want a new Sonic that plays like he did in Adventure/Adventure 2, and this could've been it, some low poly greatness, the Sonic which the SEGA Saturn never got.
https://eveningstar.studio/tech.html
https://twitter.com/EveningStarStdo
just do some quick snooping on these two links
aaaaand nothing. nothing suggests it was related to sonic.
seems pretty obvious that they'd want to work on a 3D Sonic game after Mania
Well, it simply looks like they're making an original IP, at least going by their Twitter account, nothing there indicates this supposed Sonic project. On their website there are screenshots from this new engine, and while one of the screenshots has plenty of slopes, those aren't exclusive to Sonic and are common for testing an engine and its physics, so we can't go by that either, we can stipulate, but that's about it. I wish we'd get something like this, but either way it got rejected by SEGA, or was never in Evening Star's plans anyway, we may never know.
I can tell you it's legit based on comments told to people working on a certain Sonic fangame which had involvement from Mania/ES people. The project wasn't picked up due to Sega not wanting to focus on Classic Sonic during non-Anniversary years, COVID delaying productions and thus the pitch being online, and Sega making their own 3D game and not wanting the two to compete in a release year.
Exactly what I've heard - from OP
I'm not surprised. It's worth pointing out that Sega was enthusiastic about Mania up UNTIL Forces came out and nobody liked it, then they seemed to get cold feet about doing another one. I'm not sure they'd want to risk a Mania 2 stealing the next game's thunder after that.
Maybe we'll get a new Mania someday, but it's probably for the best we don't have Sonic competing with itself.
That has nothing to do with it, le nippon pride is a meme. It was just bad timing and bad conditions.
For more proof-- The pitch happened (or died) November 2020. You'll see >twitter posts from ES around that time being extremely depressed and posting that a pitch failed that was extremely important right after Thanksgiving.
you're the same idiot who claims that japan hated mania, aren't you? you need to stop posting your own moronic headcanon, man.
I went on their Twitter to see what they said... and I can't find anything by Evening Star posted in 2020, it goes from June of 2019 straight into October of 2021, am I missing something here?
There is a playback machine archive from Nov 2020, but you can't access it.
If ES posting about a rejected pitch was something that actually happened, then you'd see discussions about it on places like Sonic Retro around the same time, which also didn't happen.
>Sonic Retro
lol
What's wrong with Sonic Retro? It's a good forum.
>mods being exposed being horrible people
>certain members digging their grips onto sega of America
>elitists from the late '90s, early 2000 plebs
great board, I can trust the mods there
I hadn't heard of that before, do you have any sources so I can read about this in greater detail?
this is dumb considering some new fans were hired to work on Origins alongside Stealth, like one of the artists on that Sonic Chaos remake
more so showing retro's mindset. also stealth literally probably ain't gonna work with sega anytime soon
>more so showing retro's mindset.
sounds like another claim that has nothing to back it up aside from hearsay
again we've already seen new fans get hired for official products
>also stealth literally probably ain't gonna work with sega anytime soon
people said the same shit after Stealth's comments on denuvo's inclusion in Mania
Laugh all you want, but they're the exact kind of people who would have discussed and picked apart at ES posting about a potential Mania 2 pitch, especially considering most of the Mania devs are from Retro anyway.
hi cinossu
I haven't bothered with message boards for close to a decade now.
>You'll see >twitter posts from ES around that time being extremely depressed and posting that a pitch failed that was extremely important right after Thanksgiving.
This literally never happened.
it's the same guy who thinks his "japan hated mania because it upstaged forces" headcanon is real.
I'm not saying that any of you are lying, I want to make that perfectly clear before I say anything else, but the thing is, this doesn't tell us much, information you've heard from people, comments from developers of a fan game in the vast sea of Sonic fan games. I do see something like this happening, it sounds like something they'd do, but once again it doesn't make much sense since Sonic Frontiers is coming out at the end of this year, while Evening Star's project has shown us nothing yet, which means that regardless of it being Sonic or not, they're still in early stages probably, it wouldn't be finished by 2022 I think, and if SEGA didn't want to focus on Classic Sonic they could've just swapped his model while keeping the gameplay intact, since Modern Sonic switches gameplay somewhat often anyways, also, SEGA never had a problem with releasing multiple Sonic titles at the same time, so why now?
> comments from developers of a fan game in the vast sea of Sonic fan games
More like comments from an intern at ES at the time who was also contributing to a Sonic fangame
Well, once again that doesn't give us a confirmation for sure, since I can imagine that revealing what intern for ES and/or what Sonic fan game you're specifically talking about in this situation could cause some legal issues or something along those lines, but this also means that we have to go by your words and nothing else. I'm skeptical,, but inclined to believe it simply because it sounds like a moronic decision by SEGA and Sonic Team, and they've got a track record of moronic decisions, so it checks out.
>got a track record of moronic decisions
What like?
A lot that I can think of, sometimes things ended well for them by some sort of miracle, and other times their luck ran out. In Sonic 2, development was rushed because SEGA, as usual, wanted to take advantage of the holiday season, which is why Sonic 2 had so much cut content, but thankfully it still turned out to be a classic. Sonic 3 was also rushed, and ultimately split up because SEGA wanted the release to coincide with a McDonalds promotion, which nowadays is something no company would get away with, it would be a PR disaster, but back then things were simpler and they got away with it, because both parts of Sonic 3 turned out fine, and I suppose people assumed that they had to be split because it was too big and not because of something like McDonalds. We have the whole situation regarding Sonic X-Treme, which would be too long to explain, but pretty much SEGA treated their mascot, their system seller, in a way that simply baffles me, and which ultimately contributed to the Saturn's failure. We then have Sonic '06, which needs no real introduction, a classic example of SEGA rushing a completely unfinished mess thinking there'd be no problem, and there was, which left a permanent stain on Sonic's reputation, there's also the whole mishandling of Sonic Boom: Rise of Lyric, and most recently Sonic Forces, even with the winning formula of Sonic Colors and Sonic Generations, and the potential of something like Sonic Lost World, SEGA continues to put out mediocre titles with complicated development cycles.
The engine has slopes in its engine, and from what I've heard from other people, this was definitely happening at some point. It would make sense they would turn the Sonic prototype into an new IP.
>3D Action Platformer
what even is a 3D action platformer? all I can think of is something like Jak or Ratchet
>Sonic's main enemy is SEGA itself.
false. sonic's main enemy is the fanbase who overreact and nitpick everything. unless it has long quills, an out-of-place story, buttrock and shadow, it's dog shit.
I don't see it that way, of course Sonic's fan base doesn't have the best reputation, but we can't blame Sonic's fall from grace over the years on them, SEGA are the ones who manage Sonic, the ones in control, and the ones who messed up the most. I mean, look at Shadow The Hedgehog, Sonic '06, Sonic 4: Episode 1, Sonic Lost World, Sonic Boom: Rise of Lyric and Sonic Forces, all of them had either mediocre reviews or were downright panned, and this is something that lead to Sonic's current reputation, what fault did the fan base have here? We also have to remember that Sonic's fan base is filled with good, just look at all of the fan content which is sometimes just as good as what SEGA has been releasing, a lot of it is simply impressive.
I suppose it would make sense for them to do a 3D Sonic after Sonic Mania's success, it seems like the next step, but at the same time it's a far stretch to make that sort of assumptions based on what we have, which is almost nothing. I'm not saying it couldn't be the case, but there's not enough concrete evidence to suggest it happened at all, at least not for now.
>Sonic's fall from grace over the years on them,
you can 100% put the blame on them. from the chris chans to the sammys to the absurd amount of deviantart cringe and everything in between. fans are a major reason why the series is mocked.
I do agree that the fan base was responsible for Sonic being more mocked online, but I'm sure that if his video games continued to have the same high standards set during the 90's then it'd be far less relevant overall, it'd still be mocked, obviously, but the series in general would be more respected if it kept having critically acclaimed video games regularly, which it didn't, and in fact went into the complete opposite of that quite often, which is SEGA's fault, and Sonic Team's fault.
>sonic's main enemy is the fanbase who overreact and nitpick everything
SEGA shill detected. Ignoring opinion
>unless it has long quills, an out-of-place story, buttrock and shadow, it's dog shit.
Adventuregay detected. Ignore opinions x2
>you think one of the most cancerous, hated fanbases is bad? you must be a sega shill!
this is the mind of an autism.
Nah, they're main enemy is still Nintendo. Always has been, always will.
Everything good to come from the Sonic franchise in over a decade has either had significant fan involvement or was straight-up made by fans.
Good, frick Classic Sonic.
This means that Sonic games will degrade in quality even more so in the future. It's not fair.
Some egirl art chick I follow on twitter was working on it I think
Sonic is squandered on Sega and Sonic Team. The series woulf be better in someone else's hands.
>Sega releases bad game
>Somehow you're a sonic fan if you call it a bad game
Do you guys even hear yourself?
Go ahead and call me a boost homosexual zoomer, but do you really want fricking momentum in a 3d game? Momentum works in slower platformers like mario 64, but in every fangame 3d sonic, it turns into "woah look how fast I'm going and making one long jump to skip over half of the level. Uh oh, since I'm not restricted to a 2d plane, I'm flying towards a pit/hazard because my jump angle was 1 degree off and now I'm hurdling towards it and can't do anything because of "muh realistic momentum""
>muh realistic momentum
The kind of momentum Classic Sonic fans want back in 3D is nowhere near "realistic."
And yeah, you SHOULD be able to sail over the stage if you're skilled enough to gather enough momentum to do so. You can do that in many of the 2D games too, and sometimes you're even rewarded for it. This "problem" has a fairly easy fix too: Just make levels more vertical to compensate for the possibility of a player making Sonic go that high. Add higher routes, secrets, or items that only super high jumps can reach. Maybe mix this up in later levels with hazards that are higher up. However the easiest fix is to simply cap off just how much momentum you can potentially gather in your normal state. (I have absolutely no issue whatsoever with Super forms flying over the stage. They should be able to. They're Super forms.) There's several tech demos that do just that, without feeling too hamstrung like Sonic 1's speed cap. I also don't know why you're pretending that you'd have no control over your air movement when literally every 3D Sonic fan game/tech demo has that. But if that's somehow not enough for you, you could add air control moves like the quick step but with Sonic rolling midair to the left or right. There's a lot of things you could do to help give the player more control over movement at high speeds. It seems to me that you simply lack imagination and are basing your opinion solely on some tech demos that you're taking at face value.
But at the end of the day, you can't make a strong argument against having momentum in a 3D Sonic game. Because what you're really doing is arguing for giving the player LESS control over their character in a 3D platformer. You're arguing in favor of the bottom part of pic related. You can't have it both ways. You either have momentum or you have to have scripted events and gimmicks to carry Sonic around in 3D. If you enjoy being railroaded around while not giving much input then more power to you.
>And yeah, you SHOULD be able to sail over the stage if you're skilled enough to gather enough momentum to do so
The problem is that it's harder to design a 3D stage to do this effectively because I don't think you know this, but you work with 3 axes instead of 2. So what you usually end up with in fangames is a section with a ramp and Sonic just flies off with no actual skill to it at all.
The problem with fangame developers is that they accentuate physics to such an extent that they forget that it's supposed to be a game that you're meant to play. Having levels that make it too easy to skip over the design is no different than boostshit because they're both homogenized and unfun. Even Sonic Team knew this in the early 2000s which is why they made sonic's physics more nuanced so people would actually have to learn the game.
Momentum is a means to an end but it isn't all that the games are "about" that's moronic. You should strive for momentum but within the framework of cohesive game design
>movies manage to make sonic relevant again
>Sonic Team proceeds to shit out an Phantasy Star and Forces asset flip
roflmao, they really don't give a shit about their IP.
That spark game looks pretty cool
Soinic fans are autists and homosexual morons. No exeptions.
>Evening Star
Nice fanfiction.
You like making up stories to be upset about?
Based SEGA BTFOing the reddit mania team. Game sucked and they needed to be disbanded ASAP
did that anon finish the Sonic fan game chart? can anyone post it?
Makes it harder and harder to doubt Sega was jealous of the Mania team's upstaging them.
I hope they turn it inyo its own thing out of spite.
They've been working on their own 3D platformer for a while now.
>redditjak
Go back
>nooooo we will never get another good Sonic ga-
This literally just dropped like, yesterday.
>very linear level design
>long, very long cutscenes of not much happening
>dogshit bosses
>absolutely horrendous special stages
why is everybody acting like this is so good ? art is very nice and ost is really great, but the rest is either okay or bad.
>Sonic and the Fall F||||||||||||
Sounds cool.
Stop shilling this, it looks like shit. After Sonic Mania, BTS/ATS quality isn't acceptable anymore. I know fangame devs don't want to hear it but it's the truth. Step up your fricking game.
We need a full game of this, it looks awesome
This gives me a lot of nostalgia of Taxman's first Retro Engine demo in 2008 with the Egg Garden. Looks good, almost had me fooled for a Mania mod.
Has some of the worst special stages I've ever played and a really shitty spin dash and drop dash.
youtube recommended me this video and it looks fricking horrible
>he doesn't like generations assets, classic sonic with homing with shitt animation, double jump (what the frick), shitty pop in
People give Utopia shit, but it at least has hand made models and assets for the most part. This makes Robo Blast look like Generations.
>3D Sonic by Mania Team canceled
Kill me
Now we're just stuck with forces 2.
At least there's robo blast.
I sonicgays didn't buy every piece of garbage Sega makes, then the quality would maybe (maybe) improve
When people say they want momentum, they just want the satisfying feel of building speed while going down slopes. Not that they don't want a spin dash/peelout.
Anyway a 3D game by Taxman's team would be my dream Sonic game
>Reddit x family
>Incels seething over japs wanting people to frick and make families again
Lol
No amount of anime will change the fact that japan is losing 1 million people a year
I just want Sonic lost world but with momentum and parkour
God I love Sonic threads, they always devolve into turbo autists screaming at eachother.