Nothing on any hardware a pokemon game was released on ever looked this good. Nothing really outside of SNES/Genesis games released circa 1994 (Final Fantasy 6, Sonic 3 & Knuckles) ever looked this good. Once Doom came out and Mario 64/Quake came out a few years later, there was no reason to go for this level of detail of sprite art ever again because there was no longer a market demand for it. As soon as the hardware pokemon was on caught up, it was going to modernize. Even by Emerald, GF was getting outdone in 2D art by studios like Konami.
There’s plenty of GBA games that have very detailed sprite works like Minish Cap, Metroid Fusion, Superstarsaga, Dragonball: Advanced Adventure. >Even by Emerald, GF was getting outdone in 2D art by studios like Konami
It’s not like GF was ever the peak of spritework. Even spin-offs like Mystery Dungeon and Rangers have better animation and map detail than the mainline 2d games
NTA, but in his defense, the point is that he likes it. Most people agree SwSh, LA, S/V look like fricking ass. The environments are flat and empty. Models are shit, the devs didn't use any modern rendering/design tools, etc. A lot of Nintendo apologists come out of the woodwork when you criticize a Pokemon game for looking dogshit. Check any of the popular social media sites, and all the top posts are a bunch of mouth breathers who think they're controversial for going:
"hurrr awshually i reely liek da gaym haha da point of pokemans was nevar 2 look gud!! DAE??"
These people are braindead. Given that when you spend time playing video games, your only method of interacting with the game is fricking looking at it, I think making sure it doesn't look like ass is important.
Oh, also, the gameplay is shit. Gamefreak is very Japanese in that it refuses to modernize or think outside the box because "muh purity" or whatever zipperhead shit they come up with.
I know GF is lazy sometimes, but why would you want to enter on every single house? do you also complain how there are no bathrooms in the game or your mother sleeping in the kitchen?
>OMG LOOK HE SAID NUH UH >cites post that doesn't say nuh uh
This is getting tiring anon.
2 weeks ago
Anonymous
>cites post that doesn't say nuh uh
It does though.
2 weeks ago
Anonymous
Where? That post doesn't say that or anything equivalent. Can you actually substantiate what you're saying (by properly explaining) besides saying "YES IT DOES LOL BELIEVE ME"?
2 weeks ago
Anonymous
>That post doesn't say that or anything equivalent
Yes it does.
2 weeks ago
Anonymous
Where? That post doesn't say that or anything equivalent. Can you actually substantiate what you're saying (by properly explaining) besides saying "YES IT DOES LOL BELIEVE ME"?
2 weeks ago
Anonymous
>direct screenshot of unova game that shows what it looks like >"NUH UH IT DOESN'T LOOK LIKE THAT"
2 weeks ago
Anonymous
Okay but they're extremely cropped and distorted. You'll never find footage that actually looks like that. Notice how it's the same shitty edited screenshots being posted here.
2 weeks ago
Anonymous
>but they're extremely cropped
That's weird, I can crop good looking games and they still look good.
>and distorted
That's the game doing that.
2 weeks ago
Anonymous
>I can crop good looking games and they still look good
SO nothing is wrong with Gliscor and Lampent. Glad we agree.
In all seriousness, you DO realize that cropping and increasing pixel size will always make pixels more apparent, right? The screenshot with tyranitar was taken pixel-cropping, which is what I meant. sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image >That's the game doing that.
Every video game ever does that. Far away objects are reduced to fewer and fewer pixels, like in that Hilda screenshot of her farther away from the camera. Yet it looks fine when you take a proper screenshot of the game instead of cropping and saying "I CAN SEE THE PIXELS SO ITS BAD" when in reality it takes up a small part of the screen.
2 weeks ago
Anonymous
>SO nothing is wrong with Gliscor and Lampent. Glad we agree.
No, they look bad.
>In all seriousness, you DO realize that cropping and increasing pixel size will always make pixels more apparent
The problem isn't how apparent the pixels are. The problem is how badly made the sprites are. I can upscale games with good sprites and they still look good.
>Every video game ever does that
No. Play better games.
The argument you are too moronic to grasp is that instead of transitioning to shitty 3D they could have improved on 2D until it did look like the upper picture.
Instead they made it from shitty 2D to mediocre 2D and then shifted to shitty 3D.
>th-they made shitty 2d for 16 years in a row but if they got more chances THEN they magically would've made it good!
Uh huh. Sure, moron. You know I can just make this same dogshit argument for 3D, right? If you don't like how the 3D games look now just wait for them to keep improving 3D. Problem solved.
2 weeks ago
Anonymous
But 2D was improving. It wasn't great but they had the tools and the people at least knew how to do it. They shifted to 3D and they had to start all over again with no idea of how to do anything and it shows in the games. I'm sure 3D will improve at gamefreaks glacial pace and it will take another 16 years until they are on the same level they were with 2D
2 weeks ago
Anonymous
>But 2D was improving
No it wasn't. It peaked in Gen 2, stagnated in Gen 3, and got worse in Gen 4 and 5 while they stopped even doing full 2D and started implementing 3D anyway.
>but they had the tools and the people at least knew how to do it
No, your standards for 2D are just lower.
2 weeks ago
Anonymous
How are my standards related to the fact that they have people and tools to develop 2D games? I'm basing that solely on the fact that they have been making 2D games.
My standards are pretty much the same for 2D and 3D if it has mind boggling graphical glichtes or it breaks the game it's shit. The difference is 3D is easier to frick up if you don't have experience and they did frick it up
2 weeks ago
Anonymous
>How are my standards related to the fact that they have people and tools to develop 2D games?
Game Freak's 2D is objectively historically worse than their 3D. The fact that you think otherwise demonstrates you simply have lower standards for 2D.
>I'm basing that solely on the fact that they have been making 2D games.
They've also been making 3D games.
2 weeks ago
Anonymous
>Game Freak's 2D is objectively historically worse than their 3D
2 weeks ago
Anonymous
>Game Freak's 2D is objectively historically worse than their 3D
2 weeks ago
Anonymous
>Game Freak's 2D is objectively historically worse than their 3D
2 weeks ago
Anonymous
>Game Freak's 2D is objectively historically worse than their 3D
2 weeks ago
Anonymous
>peaked in Gen 2
LOL now you're being disingenuous
2 weeks ago
Anonymous
>what gen 2 gays think it looked like >fanart of ecruteak city (based on hgss) >what gen 2 actually looked like >troony lips and nutsack flowers everywhere
2 weeks ago
Anonymous
That's wrong though. GSC looks bad and I can crop it all I want, and it still looks bad. It only looks good in Ecruteak City fanart.
2 weeks ago
Anonymous
>GSC looks bad
???
2 weeks ago
Anonymous
yes
2 weeks ago
Anonymous
Proof?
>SO nothing is wrong with Gliscor and Lampent. Glad we agree.
No, they look bad.
>In all seriousness, you DO realize that cropping and increasing pixel size will always make pixels more apparent
The problem isn't how apparent the pixels are. The problem is how badly made the sprites are. I can upscale games with good sprites and they still look good.
>Every video game ever does that
No. Play better games.
[...] >th-they made shitty 2d for 16 years in a row but if they got more chances THEN they magically would've made it good!
Uh huh. Sure, moron. You know I can just make this same dogshit argument for 3D, right? If you don't like how the 3D games look now just wait for them to keep improving 3D. Problem solved.
>No, they look bad
Why? Because you see pixels? Show me a game without aliasing. >the sprites are badly made
Can you actually elaborate besides saying "other game good but I won't say how"? That Hilda in your screenshot takes up a smaller portion of the screen. If Those other characters were further from the camera like Hilda they'd also take up less pixels and seem more pixelated. You're giving me non-arguments. >No
Show me a game where something takes up less screen space when being farther yet somehow doesn't lose its pixel quality. This is basic screen logic. >false equivalency
3D is fundamentally harder to get right. A model has to look good in an infinite many angles and lighting conditions. Sprites are easier to do correctly and you have more control and can do things a 3D model would never be able to do. and they're 2.5D graphics were on the upward trend anyway, yet their 3D regresses in many ways, so your argument doesn't hold up.
2 weeks ago
Anonymous
>Why?
The sprite are poorly rendered.
>Can you actually elaborate
Why does Lampent have random pixels coming out of its arms that don't match its design?
>That Hilda in your screenshot takes up a smaller portion of the screen
Prove it.
>3D is fundamentally harder to get right
No, your standards for 2D are just lower.
2 weeks ago
Anonymous
>The sprite are poorly rendered.
How about elaborating? I don't see it. >aliasing bad
show me a game that doesn't have this >prove it
You would know if it were a real screenshot you took that that screenshot is from when Hilda is walking farther away from the camera when going into Skyarrow. >muh standards
No, it's common sense and logic. 3D is fundamentally harder to get right. A model has to look good in an infinite many angles and lighting conditions. Sprites are easier to do correctly and you have more control and can do things a 3D model would never be able to do. and they're 2.5D graphics were on the upward trend anyway, yet their 3D regresses in many ways, so your argument doesn't hold up.
2 weeks ago
Anonymous
>show me a game that doesn't have this
the four other games in
>SO nothing is wrong with Gliscor and Lampent. Glad we agree.
No, they look bad.
>In all seriousness, you DO realize that cropping and increasing pixel size will always make pixels more apparent
The problem isn't how apparent the pixels are. The problem is how badly made the sprites are. I can upscale games with good sprites and they still look good.
>Every video game ever does that
No. Play better games.
[...] >th-they made shitty 2d for 16 years in a row but if they got more chances THEN they magically would've made it good!
Uh huh. Sure, moron. You know I can just make this same dogshit argument for 3D, right? If you don't like how the 3D games look now just wait for them to keep improving 3D. Problem solved.
>You would know
so you don't have proof, got it
>that that screenshot is from when Hilda is walking farther away from the camera
lmao you're a fricking dumbass
2 weeks ago
Anonymous
>the four other games
they also have aliasing in their gameplay though >don't have proof
I was referring to commonly know knowledge about the game. >dumbass >posts screenshot where Hilda has variable distance from the camera and this distorts like any other game where sprites are rendered in 3D space and move closer and farther from the camera
lmao you're a fricking dumbass
Also that again is an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that happen.
2 weeks ago
Anonymous
>they also have aliasing in their gameplay though
prove it
>I was referring to commonly know knowledge about the game
then prove it
>posts screenshot where Hilda has variable distance from the camera and this distorts like any other game
prove it
2 weeks ago
Anonymous
I'm not autistic like you though. Denying what I said means you are a schizo who didn't play any of the games discussed, especially if you think none of them have aliasing, a property of pixels in any media.
It turns out gameplay looks fine when you do't post intentionally shitty-made screenshots.
2 weeks ago
Anonymous
>It turns out gameplay looks fine >*proceeds to post gameplay that looks just as shitty as what was posted*
2 weeks ago
Anonymous
>looks just as shitty
Prove it. Because it blows it out of the water in every way. Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that happen.
>Proof?
see all the gen 2 seethe threads from the past week
Shitposter opinions don't matter.
>Game Freak's 2D is objectively historically worse than their 3D
>Game Freak's 2D is objectively historically worse than their 3D
Thanks for proving that glitches in 2D games are on a much smaller scale. Therefore, they're better at 2D games.
2 weeks ago
Anonymous
>Prove it
Prove it doesn't look shitty.
>Thanks for proving that glitches in 2D games are on a much smaller scale
Nope. They're on a bigger scale.
2 weeks ago
Anonymous
>Prove it doesn't look shitty.
I just described how your shitty image was made to be much shittier than game footage. Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image. >Falling through the map and having to reset is a smaller scale glitch than being able to surf on a single non-water tile on your own accord and get off whenever you want without harm done.
You're just baiting at this point.
2 weeks ago
Anonymous
>I just described how your shitty image was made to be much shittier than game footage
No you didn't. You just went NUH UH.
>Skipping entire maps is a smaller scale glitch that resetting to the same spot
You're just baiting at this point.
2 weeks ago
Anonymous
>You just went NUH UH.
No anon. Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image. >skipping entire maps
Where?
>everyone who disagrees with me is a shitposter
k
You're citing another spam thread though.
2D game glitches: >skip entire sections of the game >permanently softlock yourself out of getting the box legendary >permanently brick your save >surfing on wrong tiles
3D game glitches: >haha le character looks funny XD
>skip sections
Unsubstantiated. Please provide proof. >softlock
Post proof. Even if this happened, how is it worse than falling through the map and having to reset your entire game and clipping/render issues at all times, coupled with fps failure at all time? >bricks your save
Enough about Lumiose >surfing on wrong tiles
Again, smaller scale >character looks funny
So you're ignoring the failure of music, de-syncing literal cutscenes with music and sound effects, clipping during animations, poke ball open animation not working game-wide,, auto-save glitches, and falling through maps before needing a reset, among many others that are now a common occurrence for almost everyone who plays the games, but edge cases in 2D games about a single tile that can't harm anyone is somehow detrimental to the experience. I hear you but I gotta say you're a massive fricking baiter.
2 weeks ago
Anonymous
> It's obviously an edited screenshot lol
Prove it.
2 weeks ago
Anonymous
>Prove it.
Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image.
2 weeks ago
Anonymous
> It's obviously an edited screenshot lol
Prove it
Go to that exact spot as Hilda in BW1 and show us it’s different
2 weeks ago
Anonymous
That video literally did and I explained all of the differences that are visually noticeable right away. The only difference is it being Nate instead of Hilda. Picrel is a less compressed version.
Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that doesn't increase unneeded blurriness like on the a compressed png you downloaded, which also fricks with random pixel colors in the sky and the bridge for no reason. The pixelation all over the place isn't actually in the game. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty while technically matching the pixel count. This was explained already here
It's similar to aliasing but at every point in the image.
2 weeks ago
Anonymous
Not the same position. Move the character a few tiles back and take a screenshot to prove that it’s fake 🙂
2 weeks ago
Anonymous
I don't have the game on hand. You're ignoring my proof of the screenshot being blurry-fied that goes beyond the character sprite. Your image increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image.
If you don't see how my new image fixes the entire background and makes everything crispy (instead of having local tint zones for compression and random colors in the sky like yours) you're blind.
2 weeks ago
Anonymous
You keep ruining it with compression.. It looks fine, schizo.
2 weeks ago
Anonymous
>posts another screenshot of Hilda not standing in the same spot
KEK
2 weeks ago
Anonymous
I don't have the game on hand. You're ignoring my proof of the screenshot being blurry-fied that goes beyond the character sprite. Your image increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image.
If you don't see how my new image fixes the entire background and makes everything crispy (instead of having local tint zones for compression and random colors in the sky like yours) you're blind.
2D game glitches: >This is obviously a tree, do you want to surf on it? Ooh now there is a sprite of surfing but it is on a tree. >Wrong chunk loaded! Exploitable! Also rarely seen in casual play.
3D game glitches: >Animation applied to wrong model. Meh. BTW is this an emulator thing? I've seen videos of these freaky things but never seen it in my game. >You randomly fell through the world and are now trapped in the underworld where there's nothing to do until you fast travel out of there. I've had this happen once though it was in a narrow tunnel after the game repositioned me for a battle.
3D glitches are either simple visual things or useless traps. 2D glitches are either simple visual things or exploitable to manipulate the game state.
2 weeks ago
Anonymous
2D game glitches: >skip entire sections of the game >permanently softlock yourself out of getting the box legendary >permanently brick your save >surfing on wrong tiles
3D game glitches: >haha le character looks funny XD
2 weeks ago
Anonymous
>everyone who disagrees with me is a shitposter
k
2 weeks ago
Anonymous
>Shitposter opinions don't matter.
This entire thread is a shitpost thread.
2 weeks ago
Anonymous
That video literally did and I explained all of the differences that are visually noticeable right away. The only difference is it being Nate instead of Hilda. Picrel is a less compressed version.
Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that doesn't increase unneeded blurriness like on the a compressed png you downloaded, which also fricks with random pixel colors in the sky and the bridge for no reason. The pixelation all over the place isn't actually in the game. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty while technically matching the pixel count. This was explained already here[...]
It's similar to aliasing but at every point in the image.
Not the same position. Move the character a few tiles back and take a screenshot to prove that it’s fake 🙂
You keep ruining it with compression.. It looks fine, schizo.
This thread is making me really appreciate this view. >Come with me, bros. I know a really cool spot!
I'm none of the anons in this discussion, you're all insufferable. >not the same tile bro >edited screenshot bro >compression artifacts bro >enhanced emulator rendering bro >shit emulator settings bro
I DO have the game on hand, here is is running on an actual DSi XL. Not a 3DS because those show DS games with scaling that makes them look generally shittier, and I'm sure even if I hold select to get pixel perfect mode one of you will screech about this if you see a 3DS in my photo.
I've done my best to get in the same tile position as the original picture. It was difficult because whatever ultrahomosexualron created it used some of the shittiest emulator settings I've ever seen, either to intentionally make it look bad or to get it to run close to full speed on a shit computer. Note the lack of antialiasing on the streetlight that even a real 2004 DS will do.
The only modification I've done on this image is cutting my phone camera's excess resolution in half to fit in the file size limitations of this board, and fixing the EXIF orientation so it will hopefully display the right way up.
2 weeks ago
Anonymous
Based. Thank you for sadistically raping Yawngay's mother with facts and logic.
2 weeks ago
Anonymous
[...]
[...]
lmao, I don't even like those threads but good job on destroying the moron
? All this proves is his initial screenshot was accurate you moron
note how Hilbert looks horribly fricking distorted because Game Freak is moronic and tried to mix 2D and 3D.
2 weeks ago
Anonymous
Just for completeness sake, here's how it looks on a New 3DS XL, with default scaling, without the TWPatcher customizable scaling filter stuff so it's Nintendo default scaling.
Displayed time on the Pokegear is different because I thought the sky looked darker so I changed the time on my DSi XL to see if setting it to day would make it as bright as the original picture. It did not. I'm guessing it's either a season thing (winter in Unova rn) or that picture is just that shit.
2 weeks ago
Anonymous
Yeah, it's a seasonal thing. Compare the bridge shades in different screenshots ITT. Everything sorta custom tints to different extents per asset.
2 weeks ago
Anonymous
Okay, same thing, DSi XL but now I've changed the date so it's summer. Should be the same as the original pic now except I'm a boy.
2 weeks ago
Anonymous
... And again on the same New 3DS XL but this time holding select to get the 1:1 unscaled pixel perfect mode I mentioned. The picture is about as big as it is on a non-XL DSi or a DS Lite. Black border around not not really shown in picture.
2 weeks ago
Anonymous
Just for completeness sake, here's how it looks on a New 3DS XL, with default scaling, without the TWPatcher customizable scaling filter stuff so it's Nintendo default scaling.
Displayed time on the Pokegear is different because I thought the sky looked darker so I changed the time on my DSi XL to see if setting it to day would make it as bright as the original picture. It did not. I'm guessing it's either a season thing (winter in Unova rn) or that picture is just that shit.
... And again on the same New 3DS XL but this time holding select to get the 1:1 unscaled pixel perfect mode I mentioned. The picture is about as big as it is on a non-XL DSi or a DS Lite. Black border around not not really shown in picture.
lmao, I don't even like those threads but good job on destroying the moron
2 weeks ago
Anonymous
Just for completeness sake, here's how it looks on a New 3DS XL, with default scaling, without the TWPatcher customizable scaling filter stuff so it's Nintendo default scaling.
Displayed time on the Pokegear is different because I thought the sky looked darker so I changed the time on my DSi XL to see if setting it to day would make it as bright as the original picture. It did not. I'm guessing it's either a season thing (winter in Unova rn) or that picture is just that shit.
... And again on the same New 3DS XL but this time holding select to get the 1:1 unscaled pixel perfect mode I mentioned. The picture is about as big as it is on a non-XL DSi or a DS Lite. Black border around not not really shown in picture.
Okay, same thing, DSi XL but now I've changed the date so it's summer. Should be the same as the original pic now except I'm a boy.
Y'know, take away the dogshit sprite and literally everything else looks pretty good
2 weeks ago
Anonymous
yeah i don't think it was meant to be seen that close up. looks pretty emaciated. but it does the job elsewhere.
2 weeks ago
Anonymous
Yes, and the sprite looks better than that on any other row, and better still when it's moving, as it normally is when you're passing through. Original pic chose the single worst looking position, then put awful emulator settings and then jpegged it to hell.
2 weeks ago
Anonymous
See how he continues to not post his own evidence and instead demands others to post proof just so he can reply to it with another "NUH UH" post? It's so fricking funny once you recognize his tactics.
2 weeks ago
Anonymous
Showing how your proof is invalid is valid arguing though.
2 weeks ago
Anonymous
>Proof?
see all the gen 2 seethe threads from the past week
He literally has no tactics to defend Gen 5 except simply denying everything without posting any counter evidence of his own. He does this every thread. It's extremely sad.
Sorry someone pointed out how your shitposty spammed images are disingenuous and not real evidence. You are seething so hard you can't regurgitate the same shit for years on end anymore.
The argument you are too moronic to grasp is that instead of transitioning to shitty 3D they could have improved on 2D until it did look like the upper picture.
Instead they made it from shitty 2D to mediocre 2D and then shifted to shitty 3D.
People do realize the anti-Gen 5 seething is from a shitpost discord that's upset people hated on Gen 6 when it came out, right? You can't reason with them because they're shitposters.
Only gen 2 has looked good. Gen 3 looks bad compared to other GBA games, gens 4 and 5 look bad compared to other DS games, gens 6 and 7 look bad compared to other 3ds games gens 8 and 9 look bad compared to gamecube games.
Nah Pokemon never looked all that amazing. There's a bunch of GBC games like Shantae and Wario Land 3 that still look pretty good today. Meanwhile gen 2 reused a lot of gen 1's assets and had the neon green grass and blue and green lips.
I think part of it was deliberate aesthetic decisions that weren't inherent of a 2D->3D transition, like desaturating lots of mons or giving them really generic poses
Pokemon was a mistake.
Nothing on any hardware a pokemon game was released on ever looked this good. Nothing really outside of SNES/Genesis games released circa 1994 (Final Fantasy 6, Sonic 3 & Knuckles) ever looked this good. Once Doom came out and Mario 64/Quake came out a few years later, there was no reason to go for this level of detail of sprite art ever again because there was no longer a market demand for it. As soon as the hardware pokemon was on caught up, it was going to modernize. Even by Emerald, GF was getting outdone in 2D art by studios like Konami.
There’s plenty of GBA games that have very detailed sprite works like Minish Cap, Metroid Fusion, Superstarsaga, Dragonball: Advanced Adventure.
>Even by Emerald, GF was getting outdone in 2D art by studios like Konami
It’s not like GF was ever the peak of spritework. Even spin-offs like Mystery Dungeon and Rangers have better animation and map detail than the mainline 2d games
>Nothing on any hardware a pokemon game was released on ever looked this good
But it could have, if gen 4 didn't switch to 3D
Prove it
Would the graphics have to pixelated?
How would you feel if they were HD illustrations, like Pokemon Conquest?
There are about three art styles going on at once here. You just like it because the scenery is detailed.
NTA, but in his defense, the point is that he likes it. Most people agree SwSh, LA, S/V look like fricking ass. The environments are flat and empty. Models are shit, the devs didn't use any modern rendering/design tools, etc. A lot of Nintendo apologists come out of the woodwork when you criticize a Pokemon game for looking dogshit. Check any of the popular social media sites, and all the top posts are a bunch of mouth breathers who think they're controversial for going:
"hurrr awshually i reely liek da gaym haha da point of pokemans was nevar 2 look gud!! DAE??"
These people are braindead. Given that when you spend time playing video games, your only method of interacting with the game is fricking looking at it, I think making sure it doesn't look like ass is important.
Oh, also, the gameplay is shit. Gamefreak is very Japanese in that it refuses to modernize or think outside the box because "muh purity" or whatever zipperhead shit they come up with.
there is 1 art style.
Would this actually be possible on a GBC? Genuine question because this screams SOVL, and makes me sad about what could have been visual-design-wise.
For me, it is the city in the distance.
why do half of the houses have no doors
Those are abandoned houses. Johto is a rural shithole and most of its residents leave to work in Celadon City or Saffron City in Kanto.
so THAT's why the region feels so empty
I know GF is lazy sometimes, but why would you want to enter on every single house? do you also complain how there are no bathrooms in the game or your mother sleeping in the kitchen?
I haven t touched GSC in so long, which city is this supposed to be again?
No, it wasn’t.
But what if they DID look like they top images?
>them HIPS on Hilda
Sexo.
That's what they coulda looked like if they weren't hacks is the point.
Bottom still looks good tho lmao
I think the point is that even with 2d sprites the wanted effect was to be as close to 3d as possible, which the top images fail to grasp.
>Posts a bunch of ugly fricking gen 5 sprites
Cherry picking. All the other gens looked great.
>OMG GEN 5 LOOKED SO UGLY HERE LOOK
>doesn't post what Gen 5 actually looked like
Every fricking time.
>NUH UH
is this the only tactic you have, lil bro?
Who said nuh uh? Are you schizophrenic?
>Who said nuh uh?
>OMG LOOK HE SAID NUH UH
>cites post that doesn't say nuh uh
This is getting tiring anon.
>cites post that doesn't say nuh uh
It does though.
Where? That post doesn't say that or anything equivalent. Can you actually substantiate what you're saying (by properly explaining) besides saying "YES IT DOES LOL BELIEVE ME"?
>That post doesn't say that or anything equivalent
Yes it does.
Where? That post doesn't say that or anything equivalent. Can you actually substantiate what you're saying (by properly explaining) besides saying "YES IT DOES LOL BELIEVE ME"?
>direct screenshot of unova game that shows what it looks like
>"NUH UH IT DOESN'T LOOK LIKE THAT"
Okay but they're extremely cropped and distorted. You'll never find footage that actually looks like that. Notice how it's the same shitty edited screenshots being posted here.
>but they're extremely cropped
That's weird, I can crop good looking games and they still look good.
>and distorted
That's the game doing that.
>I can crop good looking games and they still look good
SO nothing is wrong with Gliscor and Lampent. Glad we agree.
In all seriousness, you DO realize that cropping and increasing pixel size will always make pixels more apparent, right? The screenshot with tyranitar was taken pixel-cropping, which is what I meant. sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image
>That's the game doing that.
Every video game ever does that. Far away objects are reduced to fewer and fewer pixels, like in that Hilda screenshot of her farther away from the camera. Yet it looks fine when you take a proper screenshot of the game instead of cropping and saying "I CAN SEE THE PIXELS SO ITS BAD" when in reality it takes up a small part of the screen.
>SO nothing is wrong with Gliscor and Lampent. Glad we agree.
No, they look bad.
>In all seriousness, you DO realize that cropping and increasing pixel size will always make pixels more apparent
The problem isn't how apparent the pixels are. The problem is how badly made the sprites are. I can upscale games with good sprites and they still look good.
>Every video game ever does that
No. Play better games.
>th-they made shitty 2d for 16 years in a row but if they got more chances THEN they magically would've made it good!
Uh huh. Sure, moron. You know I can just make this same dogshit argument for 3D, right? If you don't like how the 3D games look now just wait for them to keep improving 3D. Problem solved.
But 2D was improving. It wasn't great but they had the tools and the people at least knew how to do it. They shifted to 3D and they had to start all over again with no idea of how to do anything and it shows in the games. I'm sure 3D will improve at gamefreaks glacial pace and it will take another 16 years until they are on the same level they were with 2D
>But 2D was improving
No it wasn't. It peaked in Gen 2, stagnated in Gen 3, and got worse in Gen 4 and 5 while they stopped even doing full 2D and started implementing 3D anyway.
>but they had the tools and the people at least knew how to do it
No, your standards for 2D are just lower.
How are my standards related to the fact that they have people and tools to develop 2D games? I'm basing that solely on the fact that they have been making 2D games.
My standards are pretty much the same for 2D and 3D if it has mind boggling graphical glichtes or it breaks the game it's shit. The difference is 3D is easier to frick up if you don't have experience and they did frick it up
>How are my standards related to the fact that they have people and tools to develop 2D games?
Game Freak's 2D is objectively historically worse than their 3D. The fact that you think otherwise demonstrates you simply have lower standards for 2D.
>I'm basing that solely on the fact that they have been making 2D games.
They've also been making 3D games.
>Game Freak's 2D is objectively historically worse than their 3D
>Game Freak's 2D is objectively historically worse than their 3D
>Game Freak's 2D is objectively historically worse than their 3D
>Game Freak's 2D is objectively historically worse than their 3D
>peaked in Gen 2
LOL now you're being disingenuous
>what gen 2 gays think it looked like
>fanart of ecruteak city (based on hgss)
>what gen 2 actually looked like
>troony lips and nutsack flowers everywhere
That's wrong though. GSC looks bad and I can crop it all I want, and it still looks bad. It only looks good in Ecruteak City fanart.
>GSC looks bad
???
yes
Proof?
>No, they look bad
Why? Because you see pixels? Show me a game without aliasing.
>the sprites are badly made
Can you actually elaborate besides saying "other game good but I won't say how"? That Hilda in your screenshot takes up a smaller portion of the screen. If Those other characters were further from the camera like Hilda they'd also take up less pixels and seem more pixelated. You're giving me non-arguments.
>No
Show me a game where something takes up less screen space when being farther yet somehow doesn't lose its pixel quality. This is basic screen logic.
>false equivalency
3D is fundamentally harder to get right. A model has to look good in an infinite many angles and lighting conditions. Sprites are easier to do correctly and you have more control and can do things a 3D model would never be able to do. and they're 2.5D graphics were on the upward trend anyway, yet their 3D regresses in many ways, so your argument doesn't hold up.
>Why?
The sprite are poorly rendered.
>Can you actually elaborate
Why does Lampent have random pixels coming out of its arms that don't match its design?
>That Hilda in your screenshot takes up a smaller portion of the screen
Prove it.
>3D is fundamentally harder to get right
No, your standards for 2D are just lower.
>The sprite are poorly rendered.
How about elaborating? I don't see it.
>aliasing bad
show me a game that doesn't have this
>prove it
You would know if it were a real screenshot you took that that screenshot is from when Hilda is walking farther away from the camera when going into Skyarrow.
>muh standards
No, it's common sense and logic. 3D is fundamentally harder to get right. A model has to look good in an infinite many angles and lighting conditions. Sprites are easier to do correctly and you have more control and can do things a 3D model would never be able to do. and they're 2.5D graphics were on the upward trend anyway, yet their 3D regresses in many ways, so your argument doesn't hold up.
>show me a game that doesn't have this
the four other games in
>You would know
so you don't have proof, got it
>that that screenshot is from when Hilda is walking farther away from the camera
lmao you're a fricking dumbass
>the four other games
they also have aliasing in their gameplay though
>don't have proof
I was referring to commonly know knowledge about the game.
>dumbass
>posts screenshot where Hilda has variable distance from the camera and this distorts like any other game where sprites are rendered in 3D space and move closer and farther from the camera
lmao you're a fricking dumbass
Also that again is an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that happen.
>they also have aliasing in their gameplay though
prove it
>I was referring to commonly know knowledge about the game
then prove it
>posts screenshot where Hilda has variable distance from the camera and this distorts like any other game
prove it
I'm not autistic like you though. Denying what I said means you are a schizo who didn't play any of the games discussed, especially if you think none of them have aliasing, a property of pixels in any media.
It turns out gameplay looks fine when you do't post intentionally shitty-made screenshots.
>It turns out gameplay looks fine
>*proceeds to post gameplay that looks just as shitty as what was posted*
>looks just as shitty
Prove it. Because it blows it out of the water in every way. Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that happen.
Shitposter opinions don't matter.
Thanks for proving that glitches in 2D games are on a much smaller scale. Therefore, they're better at 2D games.
>Prove it
Prove it doesn't look shitty.
>Thanks for proving that glitches in 2D games are on a much smaller scale
Nope. They're on a bigger scale.
>Prove it doesn't look shitty.
I just described how your shitty image was made to be much shittier than game footage. Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image.
>Falling through the map and having to reset is a smaller scale glitch than being able to surf on a single non-water tile on your own accord and get off whenever you want without harm done.
You're just baiting at this point.
>I just described how your shitty image was made to be much shittier than game footage
No you didn't. You just went NUH UH.
>Skipping entire maps is a smaller scale glitch that resetting to the same spot
You're just baiting at this point.
>You just went NUH UH.
No anon. Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image.
>skipping entire maps
Where?
You're citing another spam thread though.
>skip sections
Unsubstantiated. Please provide proof.
>softlock
Post proof. Even if this happened, how is it worse than falling through the map and having to reset your entire game and clipping/render issues at all times, coupled with fps failure at all time?
>bricks your save
Enough about Lumiose
>surfing on wrong tiles
Again, smaller scale
>character looks funny
So you're ignoring the failure of music, de-syncing literal cutscenes with music and sound effects, clipping during animations, poke ball open animation not working game-wide,, auto-save glitches, and falling through maps before needing a reset, among many others that are now a common occurrence for almost everyone who plays the games, but edge cases in 2D games about a single tile that can't harm anyone is somehow detrimental to the experience. I hear you but I gotta say you're a massive fricking baiter.
> It's obviously an edited screenshot lol
Prove it.
>Prove it.
Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image.
> It's obviously an edited screenshot lol
Prove it
Go to that exact spot as Hilda in BW1 and show us it’s different
That video literally did and I explained all of the differences that are visually noticeable right away. The only difference is it being Nate instead of Hilda. Picrel is a less compressed version.
Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that doesn't increase unneeded blurriness like on the a compressed png you downloaded, which also fricks with random pixel colors in the sky and the bridge for no reason. The pixelation all over the place isn't actually in the game. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty while technically matching the pixel count. This was explained already here
It's similar to aliasing but at every point in the image.
Not the same position. Move the character a few tiles back and take a screenshot to prove that it’s fake 🙂
I don't have the game on hand. You're ignoring my proof of the screenshot being blurry-fied that goes beyond the character sprite. Your image increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image.
If you don't see how my new image fixes the entire background and makes everything crispy (instead of having local tint zones for compression and random colors in the sky like yours) you're blind.
You keep ruining it with compression.. It looks fine, schizo.
>posts another screenshot of Hilda not standing in the same spot
KEK
I don't have the game on hand. You're ignoring my proof of the screenshot being blurry-fied that goes beyond the character sprite. Your image increases unneeded blurriness off of a compressed png you downloaded and fricks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image.
If you don't see how my new image fixes the entire background and makes everything crispy (instead of having local tint zones for compression and random colors in the sky like yours) you're blind.
https://ipvm.com/reports/resolution-vs-compression-tested#
2D game glitches:
>This is obviously a tree, do you want to surf on it? Ooh now there is a sprite of surfing but it is on a tree.
>Wrong chunk loaded! Exploitable! Also rarely seen in casual play.
3D game glitches:
>Animation applied to wrong model. Meh. BTW is this an emulator thing? I've seen videos of these freaky things but never seen it in my game.
>You randomly fell through the world and are now trapped in the underworld where there's nothing to do until you fast travel out of there. I've had this happen once though it was in a narrow tunnel after the game repositioned me for a battle.
3D glitches are either simple visual things or useless traps. 2D glitches are either simple visual things or exploitable to manipulate the game state.
2D game glitches:
>skip entire sections of the game
>permanently softlock yourself out of getting the box legendary
>permanently brick your save
>surfing on wrong tiles
3D game glitches:
>haha le character looks funny XD
>everyone who disagrees with me is a shitposter
k
>Shitposter opinions don't matter.
This entire thread is a shitpost thread.
I'm none of the anons in this discussion, you're all insufferable.
>not the same tile bro
>edited screenshot bro
>compression artifacts bro
>enhanced emulator rendering bro
>shit emulator settings bro
I DO have the game on hand, here is is running on an actual DSi XL. Not a 3DS because those show DS games with scaling that makes them look generally shittier, and I'm sure even if I hold select to get pixel perfect mode one of you will screech about this if you see a 3DS in my photo.
I've done my best to get in the same tile position as the original picture. It was difficult because whatever ultrahomosexualron created it used some of the shittiest emulator settings I've ever seen, either to intentionally make it look bad or to get it to run close to full speed on a shit computer. Note the lack of antialiasing on the streetlight that even a real 2004 DS will do.
The only modification I've done on this image is cutting my phone camera's excess resolution in half to fit in the file size limitations of this board, and fixing the EXIF orientation so it will hopefully display the right way up.
Based. Thank you for sadistically raping Yawngay's mother with facts and logic.
? All this proves is his initial screenshot was accurate you moron
note how Hilbert looks horribly fricking distorted because Game Freak is moronic and tried to mix 2D and 3D.
Just for completeness sake, here's how it looks on a New 3DS XL, with default scaling, without the TWPatcher customizable scaling filter stuff so it's Nintendo default scaling.
Displayed time on the Pokegear is different because I thought the sky looked darker so I changed the time on my DSi XL to see if setting it to day would make it as bright as the original picture. It did not. I'm guessing it's either a season thing (winter in Unova rn) or that picture is just that shit.
Yeah, it's a seasonal thing. Compare the bridge shades in different screenshots ITT. Everything sorta custom tints to different extents per asset.
Okay, same thing, DSi XL but now I've changed the date so it's summer. Should be the same as the original pic now except I'm a boy.
... And again on the same New 3DS XL but this time holding select to get the 1:1 unscaled pixel perfect mode I mentioned. The picture is about as big as it is on a non-XL DSi or a DS Lite. Black border around not not really shown in picture.
lmao, I don't even like those threads but good job on destroying the moron
Y'know, take away the dogshit sprite and literally everything else looks pretty good
yeah i don't think it was meant to be seen that close up. looks pretty emaciated. but it does the job elsewhere.
Yes, and the sprite looks better than that on any other row, and better still when it's moving, as it normally is when you're passing through. Original pic chose the single worst looking position, then put awful emulator settings and then jpegged it to hell.
See how he continues to not post his own evidence and instead demands others to post proof just so he can reply to it with another "NUH UH" post? It's so fricking funny once you recognize his tactics.
Showing how your proof is invalid is valid arguing though.
>Proof?
see all the gen 2 seethe threads from the past week
>doesn't post what Gen 5 actually looked like
Those are literally gen 5 screenshots wtf are you talking about, moron?
He literally has no tactics to defend Gen 5 except simply denying everything without posting any counter evidence of his own. He does this every thread. It's extremely sad.
Sorry someone pointed out how your shitposty spammed images are disingenuous and not real evidence. You are seething so hard you can't regurgitate the same shit for years on end anymore.
The argument you are too moronic to grasp is that instead of transitioning to shitty 3D they could have improved on 2D until it did look like the upper picture.
Instead they made it from shitty 2D to mediocre 2D and then shifted to shitty 3D.
I can make a hot hebe bawd in 3d, I cannot in 2d.
3d is thusly superior.
bawds don't wear god-ugly orange shorts tho...
Not anymore you can't with the garbage customization in Gen 9
Paldea is a mistake, yes.
>posted 2021
I could have sworn that it was created far earlier than that...
>red circle
hey guys did you know??? XD
People do realize the anti-Gen 5 seething is from a shitpost discord that's upset people hated on Gen 6 when it came out, right? You can't reason with them because they're shitposters.
2.5D is superior to both 2d and 3d
Only gen 2 has looked good. Gen 3 looks bad compared to other GBA games, gens 4 and 5 look bad compared to other DS games, gens 6 and 7 look bad compared to other 3ds games gens 8 and 9 look bad compared to gamecube games.
Nah Pokemon never looked all that amazing. There's a bunch of GBC games like Shantae and Wario Land 3 that still look pretty good today. Meanwhile gen 2 reused a lot of gen 1's assets and had the neon green grass and blue and green lips.
This thread is making me really appreciate this view.
>Come with me, bros. I know a really cool spot!
dunno why they don't let you ride a bike here
I think part of it was deliberate aesthetic decisions that weren't inherent of a 2D->3D transition, like desaturating lots of mons or giving them really generic poses
Only because of GF incompetence.