40k Space Marine Chapter Creation

The codex goes up for pre-order this weekend. Let's roll up a chapter to celebrate.

1d100 for their geneseed

Ape Out Shirt $21.68

Tip Your Landlord Shirt $21.68

Ape Out Shirt $21.68

  1. 8 months ago
    Anonymous

    Rolled 25 (1d100)

    I wonder what this will make.

    • 8 months ago
      Anonymous

      Rolled 70 (1d100)

      >Urban/Human Ruins/Xenos Ruins
      Let's see how busy our sons of Guilliman are.

      • 8 months ago
        Anonymous

        >Distant Rule
        Pretty hands off it seems. I'll let someone else roll for recruitment.

        • 8 months ago
          Anonymous

          Rolled 73 (1d100)

          • 8 months ago
            Anonymous

            >Kidnapping
            Does the Codex approve this action?

            • 8 months ago
              Anonymous

              they did volunteer, some are just foolish enough to think they truly don't want to at first, now role a d100 for doctrine

              • 8 months ago
                Anonymous

                Rolled 41 (1d100)

              • 8 months ago
                Anonymous

                Thunderhawk Assault is fricking based
                Rolling for training

              • 8 months ago
                Anonymous

                Rolled 25 (1d100)

                being a pilot must be a prized position within the chapter

              • 8 months ago
                Anonymous

                >Warrior Angels: Astartes in this chapter are famously skilled with bolt gun and sword but are lacking in more abstract concepts

                Rolled 71 (1d100)

                Fricked up

                >Role of non-Astartes
                >Craftsmen and Artisans: Serfs serve an important role in maintaining weaponry or creating artistry in its halls
                1d100 for special equipment

              • 8 months ago
                Anonymous

                Rolled 100 (1d100)

              • 8 months ago
                Anonymous

                >Modified Weaponry: The Chapter’s forges provide a weapon that’s unique to the chapter. Examples: Power Sabre, Bolt Pistol with a weighted butt for clubbing
                1d100 for their fleet

              • 8 months ago
                Anonymous

                Rolled 42 (1d100)

                I wonder what type of weapons or equipment they modified, could either see a modified sword, bolter, or thunder hawk

              • 8 months ago
                Anonymous

                >2 Battlebarges+ some strike and support craft
                I imagine the modified weapon is a modifier chains or powersword. Maybe a Chain Gladius?

                1d100-30 for how many relics they have

              • 8 months ago
                Anonymous

                Rolled 35 + 20 (1d100 + 20)

              • 8 months ago
                Anonymous

                Looks like they don’t have any artifacts. 1d100 for Chapter strength

              • 8 months ago
                Anonymous

                Rolled 94 (1d100)

                pretty sure they would have at least one if I am reading the rule of it correctly, but this roll is dedicated to chapter strength

              • 8 months ago
                Anonymous

                >Over Strength
                The Codex doesn’t support this.

                Artifact I guess it said rounded up so 2d100 for what it is

              • 8 months ago
                Anonymous

                Rolled 100, 57 = 157 (2d100)

              • 8 months ago
                Anonymous

                >Heresy Era Space Ship
                That’s neat. 1d100 for their enemy

              • 8 months ago
                Anonymous

                Rolled 72 (1d100)

                the chapters artist serfs probably have a field day with that vessel

              • 8 months ago
                Anonymous

                >A particular disciple of Chaos
                1d100 for what God this group follows

              • 8 months ago
                Anonymous

                Rolled 24 (1d100)

              • 8 months ago
                Anonymous

                >Chaos Undivided
                Then 2d100 for their friends. First one is who they’re the attack dog for

              • 8 months ago
                Anonymous

                Rolled 15, 28 = 43 (2d100)

              • 8 months ago
                Anonymous

                >Adeptus Arbites
                >Another Space Marine Chapter
                So they’re the attack dogs for the cops. That can be interesting.

                1d100 for their major achievement

              • 8 months ago
                Anonymous

                Rolled 94 (1d100)

                >local cops need space marines to deal with crime
                just like in the old rogue trader days

              • 8 months ago
                Anonymous

                >Slaying a Daemon Prince
                That’s pretty cool. 1d100 for their failure

              • 8 months ago
                Anonymous

                Rolled 16 (1d100)

              • 8 months ago
                Anonymous

                >Battle Brothers were kidnapped by Dark Eldar and were never retrieved
                And that’s it

              • 8 months ago
                Anonymous

                now time to brain storm for the following
                >back story
                >name
                >culture
                >color scheme

              • 8 months ago
                Anonymous

                Culture wise they share same beliefs as Ultramarines so maybe a Holy Roman Empire or Byzantine Empire theme for them.

              • 8 months ago
                Anonymous

                how about we combine the two

              • 8 months ago
                Anonymous

                Quick Summary
                >Progenitor: Ultramarines:
                >8th Founding (M.34)
                >Reason: Attack Dog
                >The Chapter is the attack dog for the Adeptus Arbites
                >Strict adherence to the Codex Astartes
                >Strive towards a common good
                >Moralistic
                >Honorable
                >Protectors of Humanity- Mortals must be protected at all cost
                >Breaking the rules of the Codex is punishable by death
                >Belief: Imperial Cult(Veneration of the Emperor as a God)
                >Hive World
                >Urban/Human Ruins/Xenos Ruins
                >Distant Rule
                >Recruitment: Kidnapping
                >Combat Doctrine: Thunderhawk Assault
                >Chapter Training: Warrior Angels: Astartes in this chapter are famously skilled with bolt gun and sword but are lacking in more abstract concepts
                >Craftsmen and Artisans: Serfs serve an important role in maintaining weaponry or creating artistry in its halls
                >Modified Weaponry: The Chapter’s forges provide a weapon that’s unique to the chapter. Examples: Power Sabre, Bolt Pistol with a weighted butt for clubbing
                >Fleet: 2 Battlebarges+ some strike and support craft
                >Chapter Strength: Over Strength
                >Relic: Heresy Era Space Ship
                >Enemy: Disciples of Chaos Undivided
                >Ally: Adeptus Arbites and another Space Marine Chapter
                >Major Achievement: Slaying a Demon Prince
                >Major Failure: Battle Brothers were kidnapped by Dark Eldar and were never retrieved

                So they're both LARPing as the Roman Empire. So I guess translating that for a Marine Chapter, they believe their better Ultramarines than the actual Ultramarines but that begs the question why they don't rule over their Hive and gave up the Imperial Truth.

              • 8 months ago
                Anonymous

                going off the idea of HRE Byzantine combo I decided on the main colors of purple, yellow, and red, specifically the colors found on the banners of the HRE and Byzantium, originally I was going to make the eagle black as well but it didn't look right but that could also be due to the program itself, any suggestions on what to improve

                my guess is they see it as more proper that as protectors of humanity especially since it conflicted with the emperors vision, they will give advice to the planetary govenor and make sure a proper canidate is in place but that is the extent they view as a marines role, as for abandoning the Imperial truth perhaps the chapter masters battle with a greater daemon was won due to a miracle that many within the chapter could only explain as divine intervention on the emperors part

              • 8 months ago
                Anonymous

                It could be that the miracle involved the slaying the Daemon Prince since that was their Major Achievement

              • 8 months ago
                Anonymous

                >Chapter Strength: Over Strength
                And
                >Strict adherence to the Codex
                Punisheble by death?

                I wonder how that is geting resolved?
                Execution of full battle brothers?

              • 8 months ago
                Anonymous

                Codex dictated the 1,000 limit can be broken if the Chapter is on a crusade. That’s the only work around I see.

              • 8 months ago
                Anonymous

                They are not a crusading chapter, its still not allowed by the codex as in black templers are in open violation of said rule. but as it sounds overglorified MP.

                you are allowed to go over if you are constantly crusading, that and the 1000 rule applies to standard marines not specialist which includes pilots, and they certainly need a lot of pilots for their thunderhawk doctrine which includes plenty of gunship support, and of course for void combat as well, and certainlly supply gun ships, and there is certainly no problem having excess pilots who can conviently serve as ground forces

                From my knolage its just 1000 SM total no exeptions. A marine is a marine no matter the ocupation.

                Cant be strict adherent to the codex and simutanasly braking it.

                Its a or b.

              • 8 months ago
                Anonymous

                no the 1000 rule is for regular marines only, while it does vary depending on the source, the positions that do not fall under the thousand rule limit are
                >officers
                >honor guard
                >any member of a command squad
                >dreadnoughts
                >chaplins
                >librarians
                >techmarines
                >pilots
                >vehicle crews
                >recent recruits (not exactly at scout level)
                >chapter master himself
                in other words every chapter would at full strength have around a few hundred extra marines, and while you can't really just stuff a thousand extra marines in thse rolls without trouble, in this case its easier to fluff away saying due to their connections with the arbites and likely connection to the local church, followed by the practical need of having to deal with a fairly dangerous warband, its easy to fluff away the excuse as they have the connections and practical reasons to be stronger than allowed, that or you can just go with the straightfoward answer of Gorillaman returning and saying 1,000 marine limit can be broken due to chaos

              • 8 months ago
                Anonymous

                you are allowed to go over if you are constantly crusading, that and the 1000 rule applies to standard marines not specialist which includes pilots, and they certainly need a lot of pilots for their thunderhawk doctrine which includes plenty of gunship support, and of course for void combat as well, and certainlly supply gun ships, and there is certainly no problem having excess pilots who can conviently serve as ground forces

              • 8 months ago
                Anonymous

                Rolled 71 (1d100)

                Fricked up

              • 8 months ago
                Anonymous

                since you intended to roll that first we can go with this roll as their training doctrine, now roll for the role of non astartes within the chapter

  2. 8 months ago
    Anonymous

    Tossing out some names for them
    >The Hounds of Nethamus
    >The Noble Patricians
    >The Violet Praetors
    >The Justicars Errant

    • 8 months ago
      Anonymous

      I like the Hounds and Justicars since it does bring reference to their original purpose of being extra muscle to the arbites

    • 8 months ago
      Anonymous

      I like the Hounds and Justicars since it does bring reference to their original purpose of being extra muscle to the arbites

      I like Hounds of Nethamus.

      Should we roll for their homeworld, their enemy cult or ally chapter?

      • 8 months ago
        Anonymous

        we can do a bit of rolling for their homeworld while also making fluff for them alongside it, I am a sucker for incorporating greek and german names for their formations and rank, maybe even a few of their unique weapons

        • 8 months ago
          Anonymous

          Alright so we already have it's classification

          2d10 for the world's tech level.

          • 8 months ago
            Anonymous

            Rolled 2, 8 = 10 (2d10)

            • 8 months ago
              Anonymous

              >Mid Imperial: Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). The PDF is guaranteed to pack plasma weapons and other demanding ordnance for its specialists. Most Imperial worlds are at this level.
              1d100 for the size of it's star

              • 8 months ago
                Anonymous

                Rolled 12 (1d100)

              • 8 months ago
                Anonymous

                >Star Size: Small
                19d10 for Adepta Presensce

              • 8 months ago
                Anonymous

                Rolled 4, 2, 8, 5, 8, 2, 9, 10, 1, 8, 9, 4, 6, 8, 10, 7, 10, 9, 6 = 126 (19d10)

              • 8 months ago
                Anonymous

                >Admistratum (19): Significant. Controls its area, and has a say in wider planetary matters.
                >Arbites (19): Significant. Controls its area, and has a say in wider planetary matters.
                >Astra Telepathica (19): Significant. Controls its area, and has a say in wider planetary matters.
                >Astronomica(9): Slight. Specific duties; not involved in wider planetary affairs.
                >Mechaicus(10):Small. Involved, but quietly and unobtrusively.
                >Ministorum (25): Dominating: One of, if not the, most powerful and influential forces on the planet.
                >Inquisition(25): Dominating: One of, if not the, most powerful and influential forces on the planet.

                So the Church and the Inquisition are the strongest forces on this world. What a holy Hive. 1d100 for the size of the planet.

              • 8 months ago
                Anonymous

                Rolled 57 (1d100)

                perhaps the marines believe in a legend about how an Imperial Saint gave the chapter master the means to defeat the greater daemon either in the form of a power boost, the daemons true name, or even an artifact, would make sense due to how involved the church is on this planet

              • 8 months ago
                Anonymous

                >Average: 10d10
                So 10d10 for the planet's size

              • 8 months ago
                Anonymous

                Rolled 8, 2, 5, 7, 8, 10, 6, 10, 10, 6 = 72 (10d10)

              • 8 months ago
                Anonymous

                >72,000 km
                1d100 for the world's axial tilt

              • 8 months ago
                Anonymous

                Rolled 56 (1d100)

              • 8 months ago
                Anonymous

                >Axial Tilt: Moderate (16-25°)
                >Seasonal Variation: ±20°C/68°F

                1d100 for the length of the day

              • 8 months ago
                Anonymous

                Rolled 83 (1d100)

              • 8 months ago
                Anonymous

                >7d10 hours
                So 7d10 now

              • 8 months ago
                Anonymous

                Rolled 2, 3, 3, 6, 3, 8, 9 = 34 (7d10)

              • 8 months ago
                Anonymous

                >34 Hours
                1d100 for the length of the year

              • 8 months ago
                Anonymous

                Rolled 37 (1d100)

              • 8 months ago
                Anonymous

                >(10d10)x4 Terran days
                So 10d10

              • 8 months ago
                Anonymous

                Rolled 7, 2, 7, 7, 8, 10, 1, 1, 10, 9 = 62 (10d10)

              • 8 months ago
                Anonymous

                >248 Terrran Days
                >175 Local Days
                1d100 for the number of satellites it has

              • 8 months ago
                Anonymous

                Rolled 54 (1d100)

              • 8 months ago
                Anonymous

                >1d5
                So potential to have a decent amount of moons.

              • 8 months ago
                Anonymous

                Rolled 5 (1d5)

                moons could be a pretty decent place for the chapter to set up training areas depending on what they are like

              • 8 months ago
                Anonymous

                >5 Satellites
                1d100 for its gravity

              • 8 months ago
                Anonymous

                Rolled 23 (1d100)

              • 8 months ago
                Anonymous

                >Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
                Next 1d100 for Atmosphere

              • 8 months ago
                Anonymous

                Rolled 68 (1d100)

              • 8 months ago
                Anonymous

                >Normal: Safe to breathe
                1d100 for its Hydrosphere

              • 8 months ago
                Anonymous

                Rolled 92 (1d100)

              • 8 months ago
                Anonymous

                >Aquatic: This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.
                Ocean Hive. 1d100 for it's temperature

              • 8 months ago
                Anonymous

                Rolled 82 (1d100)

                >inb4 is a frozen wasteland or so hot the oceans are always boiling

              • 8 months ago
                Anonymous

                >Tepid (+51°C to +100°C/124°F to 202°F): A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.
                So factoring in it's axial tilt that means this world is +31°C to +120°C/56°F to 270°F. Summers here must be brutal especially with the longer days.

                Since the world has no land no need to roll for terrain. 1d100+40 for its population

              • 8 months ago
                Anonymous

                Rolled 6 + 40 (1d100 + 40)

              • 8 months ago
                Anonymous

                >10d10 million
                Looks like the Hive is kinda small. let's see those 10d10

              • 8 months ago
                Anonymous

                Rolled 4, 3, 6, 6, 3, 10, 4, 1, 3, 9 = 49 (10d10)

                not really that much of a surprise given its essentially a boiling cauldron

              • 8 months ago
                Anonymous

                >49 Million
                1d100 for what their society is like.

              • 8 months ago
                Anonymous

                Rolled 27 (1d100)

              • 8 months ago
                Anonymous

                >Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.
                As long as they have order on the planet I guess the marines are cool with it. 2d12 for the planet's export and import

              • 8 months ago
                Anonymous

                Rolled 5, 10 = 15 (2d12)

              • 8 months ago
                Anonymous

                >Export: Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles.
                >Import: Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.
                That's...definitely something. 12d100 to see what defenses they have

              • 8 months ago
                Anonymous

                Rolled 8, 37, 75, 53, 17, 40, 35, 93, 74, 89, 83, 11 = 615 (12d100)

                >our honourable medieval greeco kraut roman larpers now live on a planet that is essentially a South American nation in space
                no wonder the arbites need them

              • 8 months ago
                Anonymous

                >Enforcers: 99% / 3d10 / 2d10
                >Militia: 99% / 3d10 / 2d10
                >Standing Army: 99% / 3d10 / 3d10
                >Armoured Force: 99% / 3d10 / 3d10
                >Titan Force: 30% / 2d10 / 2d10
                >Naval Force: 99% / 3d10 / 3d10
                >Missile Silos (planet): 85% / 3d10 / 2d10
                >Mercenary Force: 10% / 3d10 / 2d10

                So they're lacking a couple things but should be solid enough. 5d10 for what the enforcers are looking like

              • 8 months ago
                Anonymous

                Rolled 6, 9, 3, 1, 10 = 29 (5d10)

              • 8 months ago
                Anonymous

                >Enforcer Size: Huge
                >Enforcer Quality: Medium
                That checks out with Arbites being one the most prominent powers on the planet. 5d10 for the militia

              • 8 months ago
                Anonymous

                Rolled 10, 8, 4, 5, 7 = 34 (5d10)

              • 8 months ago
                Anonymous

                >Militia Size: Massive
                >Militia Quality: Medium
                6d10 for the Standing Army.

              • 8 months ago
                Anonymous

                Rolled 7, 9, 7, 6, 9, 10 = 48 (6d10)

              • 8 months ago
                Anonymous

                >Standing Army Size: Massive
                >Standing Army Quality: High
                It makes sense the PDF for this world would be top of the line. 6d10 for armored forces

              • 8 months ago
                Anonymous

                Rolled 3, 4, 2, 5, 8, 1 = 23 (6d10)

              • 8 months ago
                Anonymous

                >Armored Force Size: Medium
                >Armored Force Quality: Medium
                I guess that makes sense. 4d10 for the Titan force

              • 8 months ago
                Anonymous

                Rolled 5, 1, 5, 4 = 15 (4d10)

              • 8 months ago
                Anonymous

                >Titan Force Size: Small
                >Titan Force Quality: Poor/Medium
                6d10 for their Navy

              • 8 months ago
                Anonymous

                Rolled 6, 7, 8, 9, 10, 4 = 44 (6d10)

              • 8 months ago
                Anonymous

                >Navy Size: Massive
                >Navy Quality: High
                Next up is their missile silos 5d10 for that

              • 8 months ago
                Anonymous

                Rolled 9, 4, 2, 3, 6 = 24 (5d10)

                no wonder our dudes have a pretty decent sized navy

                [...]

                you have actual autism, and you are probably in the wrong thread

              • 8 months ago
                Anonymous

                >Missile Silos(Planetary) Size: Large
                >Missile Silos(Planetary) Quality: Poor/Medium
                Last 5d10 for mercenaries

              • 8 months ago
                Anonymous

                Rolled 2, 3, 9, 3, 4 = 21 (5d10)

              • 8 months ago
                Anonymous

                >Mercenary Size: Large
                >Mercenary Quality: Poor/Medium
                So that’s it for the home world. I’ll get a summary up in a bit

    • 8 months ago
      Anonymous

      Sons of chems

  3. 8 months ago
    Anonymous

    >Nethamus(?)
    >Classification: Hive
    >Tech: Mid Imperial: Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). The PDF is guaranteed to pack plasma weapons and other demanding ordnance for its specialists. Most Imperial worlds are at this level.
    >Star: Small
    >Admistratum (19): Significant. Controls its area, and has a say in wider planetary matters.
    >Arbites (19): Significant. Controls its area, and has a say in wider planetary matters.
    >Astra Telepathica (19): Significant. Controls its area, and has a say in wider planetary matters.
    >Astronomica(9): Slight. Specific duties; not involved in wider planetary affairs.
    >Mechaicus(10):Small. Involved, but quietly and unobtrusively.
    >Ministorum (25): Dominating: One of, if not the, most powerful and influential forces on the planet.
    >Inquisition(25): Dominating: One of, if not the, most powerful and influential forces on the planet.
    >Size: 72,000 km
    >Axial Tilt: Moderate (16-25°)
    >Seasonal Variation: ±20°C/68°F
    >Day: 34 hours
    >Year: 248 Terrran Days, 175 Local Days
    >5 Satellites
    >Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
    >Normal: Safe to breathe
    >Aquatic: This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.
    >Tepid (+51°C to +100°C/124°F to 202°F): A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.
    >Population: 49 Million

    • 8 months ago
      Anonymous

      >Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.
      >Export: Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles.
      >Import: Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.
      >Enforcer Size: Huge
      >Enforcer Quality: Medium
      >Militia Size: Massive
      >Militia Quality: Medium
      >Standing Army Size: Massive
      >Standing Army Quality: High
      >Armored Force Size: Medium
      >Armored Force Quality: Medium
      >Titan Force Size: Small
      >Titan Force Quality: Poor/Medium
      >Navy Size: Massive
      >Navy Quality: High
      >Missile Silos(Planetary) Size: Large
      >Missile Silos(Planetary) Quality: Poor/Medium
      >Mercenary Size: Large
      >Mercenary Quality: Poor/Medium

      • 8 months ago
        Anonymous

        safe to say the mercs are probably the new govenors goons and mostly just there for the drug trade, also what would the chapters fortress monestary be like

        • 8 months ago
          Anonymous

          I feel like the chapter monastery is deep underwater surrounded by old ruins.

          • 8 months ago
            Anonymous

            they probably at least have some surfance entrance just so their various thunderhawks can get in and out

            • 8 months ago
              Anonymous

              I imagined it would giant sea elevators for them to get in and out. The ocean parts when the Angels mobilize for war.

              • 8 months ago
                Anonymous

                the various moons the systems has are probably also home to outposts they have, mostly for training, garrision, and to help hide their real numbers to keep the local Inquisitors happy

              • 8 months ago
                Anonymous

                Well the chapter is extremely codex compliant. They could be over strength because they're on a crusade or preparing to go on a crusade.

              • 8 months ago
                Anonymous

                Or warp shenanigans caused a company from the future to arrive here.

              • 8 months ago
                Anonymous

                could be a situation were the various orgs on the planet especially the arbites require a large amount of marines present which if they remain at the limit would really limit their ability to help across the sector so they did some back dealing and convincing to have other orgs look away from the fact they recruit above the limit

  4. 8 months ago
    Anonymous

    So any other ideas for this chapter?

    • 8 months ago
      Anonymous

      for naming conventions I propose their formations have German names especially from the HRE era, while their vehicles and guns have Greek names

      • 8 months ago
        Anonymous

        So for the heresy era ship how about Vengeance of Varangar for the name?

        • 8 months ago
          Anonymous

          that could work

    • 8 months ago
      Anonymous

      We can roll up their current chapter master and/or their heroic figure
      https://1dGanker/wiki/Space_Marine_Battle_Brother_Creation_Tables

      • 8 months ago
        Anonymous

        Oh yeah that table didn’t have a fogure of legend so we can use this for it.

        1d100 for his faith

        • 8 months ago
          Anonymous

          Rolled 31 (1d100)

          • 8 months ago
            Anonymous

            >Absolute Belief: Unwavering faith in the Emperor as humanity's saviour, considering every action in His name righteous. The average belief of a loyal battle brother.
            1d100 for his age

            • 8 months ago
              Anonymous

              Rolled 47 (1d100)

              • 8 months ago
                Anonymous

                >Middle-aged: (100-200 years old)
                So 1d2 to see if he’s rank file marine or if he has a specialized role

              • 8 months ago
                Anonymous

                Rolled 2 (1d2)

              • 8 months ago
                Anonymous

                Specialized it is. 1d8 for what he is

              • 8 months ago
                Anonymous

                Rolled 5 (1d8)

              • 8 months ago
                Anonymous

                >Techmarine: A skilled technician and engineer responsible for maintaining and repairing the Chapter's advanced weaponry and technology.
                1d100 for his preferred combat style

              • 8 months ago
                Anonymous

                Rolled 13 (1d100)

              • 8 months ago
                Anonymous

                >Long-Range Marksmanship: Expert marksman capable of precise and devastating long-range shooting.
                Techmarine sharp shooter, what an odd guy.

                1d100 for his primary weapon

              • 8 months ago
                Anonymous

                Rolled 31 (1d100)

                our sniper IT guy might have also been the guy that created the chapters custom war gear patterns in the first place

              • 8 months ago
                Anonymous

                >Grav Gun: Utilises gravitic technology to disrupt and damage targets.
                1d100 for his seconday

              • 8 months ago
                Anonymous

                Rolled 80 (1d100)

                >Going to snipe with a gun built to frick up tanks
                What a mad lad

              • 8 months ago
                Anonymous

                imagine being some heretic and then you see your buddy either turn into a flat pile of gore or get thrown in the air followed by a rough impact

              • 8 months ago
                Anonymous

                >Hand Flamer: A close-range flamethrower that projects a stream of burning promethium.
                And since he’s Techmarine his melee would just be the Omnissian Power Axe.

                1d100 for his equipment

              • 8 months ago
                Anonymous

                Rolled 31 (1d100)

              • 8 months ago
                Anonymous

                >Regular: Standard-issue equipment with no special modifications
                I guess he’s not Master of the Forge if he’s getting standard gear. 1d100 for his personal battle

              • 8 months ago
                Anonymous

                Rolled 66 (1d100)

              • 8 months ago
                Anonymous

                >Pirate Captain Defeat: Hunted down and vanquished a notorious pirate captain.
                Pirate leaves a lot of wiggle room. 1d100 for his alliances

              • 8 months ago
                Anonymous

                Rolled 52 (1d100)

              • 8 months ago
                Anonymous

                >Brother Astartes from the same Chapter (Bound by Battle): A fellow Battle Brother of his Chapter, bound by unbreakable bonds of brotherhood and camaraderie, sharing a history of battles and triumphs.
                And that wraps up this guy

      • 8 months ago
        Anonymous

        > Voice of the Gods: The unsettling whispers and commands of the Chaos Gods influence theirs actions.
        1d22 for his weapon of choice
        [...]
        That’s actually bad ass anon

        Neat, people are actually using the tables I made, that's cool. I'm pretty sure this is the first time they've been used as they're very new. If anyone has any recommendations for the loyal battle brother or chaos space marine table for additions or reworks, let me know and I'll get round to it when I can.

        I'm really looking forward to seeing what stuff you all roll up in the extra fluff section.

        • 8 months ago
          Anonymous

          Rolled 9, 8 = 17 (2d10)

          honestly the only imrpovements beyond probably updating a them with the extra roles added over the years is maybe some chapter specific ones

          > Power Axe: A melee weapon with a powered blade that can cut through armoured foes with ease.
          2d10 for what type of quirks he has

          • 8 months ago
            Anonymous

            > Haunting Premonitions Quirks
            > Animalistic Traits Quirks
            4d10 for what quirks he has

            • 8 months ago
              Anonymous

              Rolled 10, 6, 4, 8 = 28 (4d10)

              • 8 months ago
                Anonymous

                > Cursed to witness future tragedies.
                > Gets cursed by echoes of future battles.
                > Has bestial eyes and fangs.
                > Predatory instincts in combat.
                1d20 for his most recent experience

              • 8 months ago
                Anonymous

                Rolled 6 (1d20)

              • 8 months ago
                Anonymous

                > Tempted by a Chaos God's offer.
                1d12 for his relic

              • 8 months ago
                Anonymous

                Rolled 12 (1d12)

              • 8 months ago
                Anonymous

                > Vortex Engine: A device that can open rifts to the Warp for devastating effects.
                Well that sorta fits the vibe of the warband he has. 1d6 for his bodyguards

              • 8 months ago
                Anonymous

                Rolled 3 (1d6)

              • 8 months ago
                Anonymous

                > Daemon Familiar Swarm: A collection of lesser daemons bound to serve.
                1d10 for his personality trait

              • 8 months ago
                Anonymous

                Rolled 1 (1d10)

              • 8 months ago
                Anonymous

                > Ruthless and Merciless.
                1d10 for his demeanor

              • 8 months ago
                Anonymous

                Rolled 4 (1d10)

              • 8 months ago
                Anonymous

                > Relentlessly Vengeful: Focused on avenging past wrongs, they're driven by vendettas.
                1d20 for his deed of legend

              • 8 months ago
                Anonymous

                Rolled 10 (1d20)

              • 8 months ago
                Anonymous

                > Led a Mutiny: Led a mutiny aboard a Chaos battleship
                So he’s probably not the original leader of the Cogs of Chaos. 1d12 for his end goal

              • 8 months ago
                Anonymous

                Rolled 7 (1d12)

              • 8 months ago
                Anonymous

                >Chaos Eternal: They seek to ensure Chaos' everlasting dominion over the galaxy.
                1d100 for his ally

              • 8 months ago
                Anonymous

                Rolled 92 (1d100)

              • 8 months ago
                Anonymous

                >Loyalist Astartes Chapter Allies: "Allied" with a loyalist Astartes chapter whose heretical/radical ideals led them to do back-room deals with Chaos.
                Well that’s concerning.

                Since he’s not a full on lord, I think that’s it for his rolling

  5. 8 months ago
    Anonymous

    So what segmentum should the homeworld be in?

    • 8 months ago
      Anonymous

      middle area of pacificus, close enough were you can see the various orgs of the Imperium wanting to dedicate a decent prescence to it, but far enough away were they can keep a low profile on some of the more questionable practices that go on within the system

      • 8 months ago
        Anonymous

        That can be interesting. It’d also put them on the frontlines for the current Tyrranic War. I was thinking Obscurus since it’d put them in the Nihilus so they’d have more freedom to operate and if their enemy is a Chaos Cult plenty of those pop out there because of the Eye of Terror.

        • 8 months ago
          Anonymous

          to be fair chaos cults are popping up everywhere due to the rift though being cut off would make an interesting tibit

      • 8 months ago
        Anonymous

        Rolled 3 (1d4)

        Obscurus or Ultima would be cool. Or we could roll for it
        >1. Obscurus
        >2. Ultima
        >3. Tempestus
        >4. Pacificus

        That can be interesting. It’d also put them on the frontlines for the current Tyrranic War. I was thinking Obscurus since it’d put them in the Nihilus so they’d have more freedom to operate and if their enemy is a Chaos Cult plenty of those pop out there because of the Eye of Terror.

        to be fair chaos cults are popping up everywhere due to the rift though being cut off would make an interesting tibit

        I’m going to let RNGesus decide

        • 8 months ago
          Anonymous

          looks like we are in tempesta

        • 8 months ago
          Anonymous

          looks like we are in tempesta

          So reading it over looks like it’s sort of like the Wild West of the segmentums. Mostly xenos but there can be odd time shenanigans and hazards to navigate the region. It’s also interesting that the Chapter sent out here before the Dark Marches Crusade so that’s a thing they possibly participated in.

          • 8 months ago
            Anonymous

            the dark marches campaign is probably were the chapter refined its doctrines

            • 8 months ago
              Anonymous

              That would make sense. I would also assume this is when they also befriend their other marine ally.

              Should we roll up their enemy cult?

    • 8 months ago
      Anonymous

      Obscurus or Ultima would be cool. Or we could roll for it
      >1. Obscurus
      >2. Ultima
      >3. Tempestus
      >4. Pacificus

  6. 8 months ago
    Anonymous

    >Chapter: Hounds of Nethamus
    >Absolute Belief: Unwavering faith in the Emperor as humanity's saviour, considering every action in His name righteous. The average belief of a loyal battle brother.
    >Middle-aged: (100-200 years old)
    >Techmarine: A skilled technician and engineer responsible for maintaining and repairing the Chapter's advanced weaponry and technology.
    >Long-Range Marksmanship: Expert marksman capable of precise and devastating long-range shooting.
    >Grav Gun: Utilises gravitic technology to disrupt and damage targets
    >Hand Flamer: A close-range flamethrower that projects a stream of burning promethium.
    >Power Axe: Similar to the Power Sword but with a different blade shape, often used by Space Marine officers.
    >Regular: Standard-issue equipment with no special modifications
    >Pirate Captain Defeat: Hunted down and vanquished a notorious pirate captain.
    Astartes from the same Chapter (Bound by Battle): A fellow Battle Brother of his Chapter, bound by unbreakable bonds of brotherhood and camaraderie, sharing a history of battles and triumphs
    Any name ideas for this hero?

    • 8 months ago
      Anonymous

      I did some name serach and came up with Ada Nikolaou for the tech priest

      • 8 months ago
        Anonymous

        Techmarine Ada Nikolaou. Should we roll for another battle brother or is Ada the one who slew the Daemon Prince?

        • 8 months ago
          Anonymous

          it was the chapter master that slew the daemon prince

          • 8 months ago
            Anonymous

            Got it. Is it the current one or one of the previous ones? The Chapter has been around for like 6,000 years

            • 8 months ago
              Anonymous

              the rolling doesn't usually specify beyond it was a chapter master, earlier in the thread it was brain strormed he could have had the assitance of a saint to banish the daemon prince which led to the chapter adopting emperor worship

              • 8 months ago
                Anonymous

                Alright so that makes me think it was one of the earlier ones then

              • 8 months ago
                Anonymous

                I would say that is most likely the case, could even be the chapters founder making the event more notable

              • 8 months ago
                Anonymous

                That would make sense.

                Let’s see what their enemy is like https://1dGanker/wiki/Chaos_Warband_Creation_Tables

                1d12 for its origin

              • 8 months ago
                Anonymous

                Rolled 9 (1d12)

              • 8 months ago
                Anonymous

                >Warp Madness: A Warp Storm caused the world's population to go batshit insane and decide that the only logical thing to do was burn down the nearest Shrine World.
                We know their allegiance is to Chaos Undivided so 1d100 for the frequency of their blessings

              • 8 months ago
                Anonymous

                Rolled 77 (1d100)

              • 8 months ago
                Anonymous

                >Several: The warband has managed to earn the favour of the gods quite often, and many within have been shown their power through fleshy mutations. Roll thrice on the Blessings Table.
                3d100 for their blessing

              • 8 months ago
                Anonymous

                Rolled 57, 53, 40 = 150 (3d100)

              • 8 months ago
                Anonymous

                >Unnatural Luck: The gods are fickle beings, and their mood changes from moment to moment. A lasgun's blast might deflect harmlessly upon hitting the skin or manage to vaporize the target entirely, for such is the will of Chaos.
                >Deadly Protrusions: Once again numerous physical deformities run riot across the body; however, these deformities serve a purpose in combat. These mutations may be spiked limbs, large horns, enlarged tusks, or any number of marks which aid the blessed in slaughter.
                >Aesthetical Changes: Physical deformities that give nothing to the individuals other than a change in looks, and a sign that something greater watches over them. It could be possibly a set of short horns, useless tentacles, rotting skin, etc.
                1d100 for their headquarters

              • 8 months ago
                Anonymous

                Rolled 42 (1d100)

              • 8 months ago
                Anonymous

                >Malign Augmentations: The Warband is not alive per se. Instead its members have become malignant pieces of scrapcode, and pillage in vast cybernetic hordes when enough unlucky or foolish people install them.
                So that’s interesting and horrifying. 1d100 for the warband’s structure

              • 8 months ago
                Anonymous

                Rolled 72 (1d100)

                thats probably why the arbites need us
                >one day everything is lawful
                >only for then somebody to send out scam emails
                >hive erupts into cult uprisings

              • 8 months ago
                Anonymous

                >Game of Shadows: An eternal cold war is waged within the warband to attain the position of leadership, and only the most cunning ever make it to the top.
                1d100 for their recruitment method

              • 8 months ago
                Anonymous

                Rolled 85 (1d100)

                tzeentch would certainly approve of this power play

              • 8 months ago
                Anonymous

                >Mercenary: It is said that diversity is the spice of life, and these warbands have taken that message to heart. A talented cultist might be loaned off to another warband to serve them for a few years, learning new tactics, and will even sometimes return to the Warband with a few friends. This strategy allows the Warband to have a range of fighters with diverse experience, but those who have been loaned out might just decide that staying with their new Warband is a far better life then returning to their old home.
                Huh. 1d10 for their combat doctrine

              • 8 months ago
                Anonymous

                Rolled 8 (1d10)

                >planet filled with a large merc force
                oh no

              • 8 months ago
                Anonymous

                >Maelstrom: To better embrace the power of Chaos, one must fully tap into the Warp, and what better way to do so than in the heat of battle? The Warband turns the battlefield into an unreal mess of flesh and metal, with the first casualty being the sanity of those involved. Those involved will often be of Tzeentchian alignment, but a few Khornate cults have been able to summon such great rage as to tear screaming rifts into the very fabric of reality itself. The end of a war will often be in alignment with a Warpstorm, and only when its power fades do the servants of Chaos leave the battlefield for a change of scenery.
                Oh these guys are going to be a messy issue. 1d100 for their Exalted Champion

              • 8 months ago
                Anonymous

                Rolled 65 (1d100)

              • 8 months ago
                Anonymous

                >Champion of Chaos (Ex. Possessed, Aspiring, Plague, Skull)
                1d10 for their deed

              • 8 months ago
                Anonymous

                Rolled 9 (1d10)

              • 8 months ago
                Anonymous

                >The champion led a bloody and vicious raid upon an unsuspecting Imperial naval fleet and successfully destroyed many of the ships as well as taking over a few for the warband
                So he’s a menace if he secured a few ships for these guys

              • 8 months ago
                Anonymous

                Rolled 6, 34, 36 = 76 (3d100)

  7. 8 months ago
    Anonymous

    Summary for the Chaos Warband
    >Warp Madness: A Warp Storm caused the world's population to go batshit insane and decide that the only logical thing to do was burn down the nearest Shrine World
    >Several: The warband has managed to earn the favour of the gods quite often, and many within have been shown their power through fleshy mutations. Roll thrice on the Blessings Table.
    >Unnatural Luck: The gods are fickle beings, and their mood changes from moment to moment. A lasgun's blast might deflect harmlessly upon hitting the skin or manage to vaporize the target entirely, for such is the will of Chaos.
    >Deadly Protrusions: Once again numerous physical deformities run riot across the body; however, these deformities serve a purpose in combat. These mutations may be spiked limbs, large horns, enlarged tusks, or any number of marks which aid the blessed in slaughter.
    >Aesthetical Changes: Physical deformities that give nothing to the individuals other than a change in looks, and a sign that something greater watches over them. It could be possibly a set of short horns, useless tentacles, rotting skin, etc.
    >Malign Augmentations: The Warband is not alive per se. Instead its members have become malignant pieces of scrapcode, and pillage in vast cybernetic hordes when enough unlucky or foolish people install them.
    >Game of Shadows: An eternal cold war is waged within the warband to attain the position of leadership, and only the most cunning ever make it to the top.
    >Mercenary: It is said that diversity is the spice of life, and these warbands have taken that message to heart. A talented cultist might be loaned off to another warband to serve them for a few years, learning new tactics, and will even sometimes return to the Warband with a few friends. This strategy allows the Warband to have a range of fighters with diverse experience, but those who have been loaned out might just decide that staying with their new Warband is a far better life then returning to their old home

    • 8 months ago
      Anonymous

      >Maelstrom: To better embrace the power of Chaos, one must fully tap into the Warp, and what better way to do so than in the heat of battle? The Warband turns the battlefield into an unreal mess of flesh and metal, with the first casualty being the sanity of those involved. Those involved will often be of Tzeentchian alignment, but a few Khornate cults have been able to summon such great rage as to tear screaming rifts into the very fabric of reality itself. The end of a war will often be in alignment with a Warpstorm, and only when its power fades do the servants of Chaos leave the battlefield for a change of scenery.
      >Champion of Chaos (Ex. Possessed, Aspiring, Plague, Skull)
      >The champion led a bloody and vicious raid upon an unsuspecting Imperial naval fleet and successfully destroyed many of the ships as well as taking over a few for the warband

      Any name ideas for these guys?

      • 8 months ago
        Anonymous

        Cogs of Chaos

        • 8 months ago
          Anonymous

          Simple yet effective. I dig the name.

      • 8 months ago
        Anonymous

        So for the Champion, I think a Warpsmith or a Heretek would be the most fitting for it.

        • 8 months ago
          Anonymous

          There was a chaos champion generator in a similar style to the space marine champion we just used if we want to roll o that?

          • 8 months ago
            Anonymous

            We could do that

  8. 8 months ago
    Anonymous

    So 1d10 for what Legion this man was apart of

    • 8 months ago
      Anonymous

      Rolled 68 (1d100)

      • 8 months ago
        Anonymous

        Rolled 1 (1d10)

        Whoops wrong dice

        • 8 months ago
          Anonymous

          >Black Legion
          1d100 for his faith

          • 8 months ago
            Anonymous

            Rolled 92 (1d100)

            • 8 months ago
              Anonymous

              >Devout Zealot: The Chaos Marine is a fervent and fanatical follower of Chaos, ready to commit any atrocity in its name. Their faith is all-consuming, and will eradicate any who oppose his beliefs Chaos as heretics to be eradicated.
              1d20 his motivation

              They are not a crusading chapter, its still not allowed by the codex as in black templers are in open violation of said rule. but as it sounds overglorified MP.
              [...]
              From my knolage its just 1000 SM total no exeptions. A marine is a marine no matter the ocupation.

              Cant be strict adherent to the codex and simutanasly braking it.

              Its a or b.

              The 1,000 marine factors the ten companies of ten squads. Chaplains, Techmarines and Libarians aren’t factored into it.

              The chapter isn’t a crusading chapter but any chapter can go on a crusade. When they go on crusade their allowed to go above the 1,000 limit because they’re expected to suffer massive losses so it’ll balance out by the end of the conflict. The Crusade thing is how the Black Templars initially got away with it.

              • 8 months ago
                Anonymous

                Rolled 18 (1d20)

              • 8 months ago
                Anonymous

                >Cultist Lover's Influence: Influenced by a Chaos Cultist Lover.
                He used risked it all for Cultist Chan. So we know his rank is Champion.
                >Champion: A veteran warrior who has proven their skill and loyalty to their Chaos Lord. They often lead squads of Chaos Marines into battle, making them more powerful than Initiates and Aspiring Champions.
                >Battle-Hardened: A seasoned warrior, capable of handling tough challenges.
                1d6 for his mark of undivided

              • 8 months ago
                Anonymous

                Rolled 1 (1d6)

              • 8 months ago
                Anonymous

                >Taint of All: The character bears the mark of multiple Chaos Gods, causing unpredictability.
                1d3 for how many mutations he has

              • 8 months ago
                Anonymous

                Rolled 1 (1d3)

              • 8 months ago
                Anonymous

                >2
                2d100 for what he has

  9. 8 months ago
    Anonymous

    Rolling for the sneed.

    • 8 months ago
      Anonymous

      Rolled 82 (1d100)

      Hmh, couldn't roll, trying again.

      • 8 months ago
        Anonymous

        Gonna use this roll for

        >2
        2d100 for what he has

        >Void Survival: Able to stay alive in space indefinitely.
        1d100 for the Champion’s other mutation

        • 8 months ago
          Anonymous

          Rolled 73 (1d100)

          • 8 months ago
            Anonymous

            > Voice of the Gods: The unsettling whispers and commands of the Chaos Gods influence theirs actions.
            1d22 for his weapon of choice

            Popped my results into ChatGPT and got pic related. Actually a pretty cool chapter, dark angel successors focused on ambush combat using land speeders. geneseed mutation grants enhanced vision which aids in laying ambushes. they fought a demon prince but lost a portion of the chapter to chaos. this leaves them under strength but they make up for this with strong artifacts and focused training. I might actually make these guys an army. chatgpt actually managed to make a pretty cool creed for them as well.
            >In the shadows, we wait; in the light, we strike. You cannot escape what you cannot see.

            That’s actually bad ass anon

            • 8 months ago
              Anonymous

              Rolled 5 (1d22)

              • 8 months ago
                Anonymous

                > Meltagun: A short-ranged, high-energy weapon that fires a superheated blast capable of penetrating heavy armour with ease.
                d3 for his secondary

              • 8 months ago
                Anonymous

                Rolled 3 (1d3)

              • 8 months ago
                Anonymous

                > Custom: Roll again, choose, or create a new Secondary Weapon.
                So he has something fancy. 1d15 for his melee weapon

              • 8 months ago
                Anonymous

                Rolled 6 (1d15)

              • 8 months ago
                Anonymous

                > Power Axe: A melee weapon with a powered blade that can cut through armoured foes with ease.
                2d10 for what type of quirks he has

  10. 8 months ago
    Anonymous

    bump

  11. 8 months ago
    Anonymous

    Popped my results into chatgpt and got pic related. Actually a pretty cool chapter, dark angel successors focused on ambush combat using land speeders. geneseed mutation grants enhanced vision which aids in laying ambushes. they fought a demon prince but lost a portion of the chapter to chaos. this leaves them under strength but they make up for this with strong artifacts and focused training. I might actually make these guys an army. chatgpt actually managed to make a pretty cool creed for them as well.
    >In the shadows, we wait; in the light, we strike. You cannot escape what you cannot see.

  12. 8 months ago
    Anonymous

    Summary of the Chaos Champion
    >Black Legion
    >Devout Zealot: The Chaos Marine is a fervent and fanatical follower of Chaos, ready to commit any atrocity in its name. Their faith is all-consuming, and will eradicate any who oppose his beliefs Chaos as heretics to be eradicated.
    >Cultist Lover's Influence: Influenced by a Chaos Cultist Lover.
    >Champion: A veteran warrior who has proven their skill and loyalty to their Chaos Lord. They often lead squads of Chaos Marines into battle, making them more powerful than Initiates and Aspiring Champions.
    >Battle-Hardened: A seasoned warrior, capable of handling tough challenges.
    >Taint of All: The character bears the mark of multiple Chaos Gods, causing unpredictability.
    >Void Survival: Able to stay alive in space indefinitely
    > Voice of the Gods: The unsettling whispers and commands of the Chaos Gods influence theirs actions.
    > Meltagun: A short-ranged, high-energy weapon that fires a superheated blast capable of penetrating heavy armour with ease.
    > Custom: Roll again, choose, or create a new Secondary Weapon.
    > Power Axe: A melee weapon with a powered blade that can cut through armoured foes with ease.
    > Cursed to witness future tragedies.
    > Gets cursed by echoes of future battles.
    > Has bestial eyes and fangs.
    > Predatory instincts in combat.
    > Tempted by a Chaos God's offer.
    > Vortex Engine: A device that can open rifts to the Warp for devastating effects.
    >Daemon Familiar Swarm: A collection of lesser daemons bound to serve.
    > Ruthless and Merciless
    > Relentlessly Vengeful: Focused on avenging past wrongs, they're driven by vendettas.
    > Led a Mutiny: Led a mutiny aboard a Chaos battleship
    >Chaos Eternal: They seek to ensure Chaos' everlasting dominion over the galaxy
    >Loyalist Astartes Chapter Allies: "Allied" with a loyalist Astartes chapter whose heretical/radical ideals led them to do back-room deals with Chaos.

    • 8 months ago
      Anonymous

      I think we should give this guy the name of void wolf

      • 8 months ago
        Anonymous

        Void Wolf sounds cool to me

        • 8 months ago
          Anonymous

          we can probably list him as being part of a pirate group serving his lord but after a deal gone wrong left for dead, eventually returned and fricked up his previous lord with the mutiny and now plunders the wider sector with the cogs and has the occasional fight with our dudes

          • 8 months ago
            Anonymous

            Void Wolf just wants to pillage with his Cyber Cultist GF. The lover thing really took me off guard for a marine

            • 8 months ago
              Anonymous

              one of the few advantages of being a chaos marine is the fact you have more free time so in other words time for pussy, granted said lover is probably a bigger freak than he is, also how about some fluff ideas for a battle our boys took part in

              • 8 months ago
                Anonymous

                >Pacification of Golgius VII: A civillian uprising started due to the Noble Houses hoarding foood. This greatly disrupted production for the subsector and the Arbites and even local regiments couldn’t quell the rebellion. The Hounds of Nethamus dispatched three squads and snuffed out the traitors.
                >Hunt Through the Veil: A company of the Hounds were deployed to the Veiled Region to hunt an ork Kaptin that had been raiding local Imperial worlds. The ork freeboota had lead them to world where a warband of World Eaters were occupying leading to a long drawn out conflict

  13. 8 months ago
    Anonymous

    If you have to use a rolltable to come up with a chapter of your own it's better to admit you are creatively bankrupt and nothing will ever come of it.

  14. 8 months ago
    Anonymous

    good thread

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