>5 hours long 2d gameplay

>5 hours long 2d gameplay

Lmfao that'll be 60 dollars plus tip

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  1. 8 months ago
    Anonymous

    isnt mario 1 like 15 minutes gameplay
    how much did that cost on the NES

    • 8 months ago
      Anonymous

      it came with the nes. and it's not possible to beat that game your first dozen times playing it without getting a game over. I don't have wonder yet but I'm guessing I'll probably die less than ten times before fully beating the game.

  2. 8 months ago
    Anonymous

    Wrong.
    https://howlongtobeat.com/game/130444

    • 8 months ago
      Anonymous

      HMMMM

      • 8 months ago
        Anonymous

        damn does that include cutscenes?

      • 8 months ago
        Anonymous

        that game looks just awful

    • 8 months ago
      Anonymous

      homie I beat it in 6 hours stfu with your gayass websites homosexual

      • 8 months ago
        Anonymous

        You're in the minority.

      • 8 months ago
        Anonymous

        You're a minority

      • 8 months ago
        Anonymous

        >I SPREEDRAN IT
        Congrats? I’m not going to speedrun it, going to actually enjoy it

      • 8 months ago
        Anonymous

        >I beat it in less time!
        IE: "I did the absolute bare minimum to reach the end"

        this would be fine if it was difficult and fun to replay. is this the case or no

        Difficulty is about average for Mario, give or take depending on if you use online features or not.
        Replayability is pretty high thanks to badges though, especially ones designed to make things harder like jet run and spring jump.

        • 8 months ago
          Anonymous

          >Replayability is pretty high thanks to badges though
          when i mean replayability i mean something thats fun to bulldoze through in one sitting and try to get better times in

          • 8 months ago
            Anonymous

            Oh it's got that too.
            Especially if you factor in being able to do the last 3 worlds in any order.

        • 8 months ago
          Anonymous

          I'm actually going through the game again with the invisibility badge, it's honestly more fun than I thought it would be.

  3. 8 months ago
    Anonymous

    this would be fine if it was difficult and fun to replay. is this the case or no

  4. 8 months ago
    Anonymous

    You can tell who are fake Mario fans when they complain about how short Wonder is. It shows they never played the classics.

    • 8 months ago
      Anonymous

      Like when Metroid "fans" complained about Dread being 10 hours long.

      • 8 months ago
        Anonymous

        Shitroid dread in the water flopped. Good riddance.

        • 8 months ago
          Anonymous

          >Best-selling game in the franchise is a flop.

          • 8 months ago
            Anonymous

            500k was enough to be the best selling "game" in the franchise? Damn, why do tendies pretend this shit series was ever relevent?

            • 8 months ago
              Anonymous

              You just proved to me that complaints about game length doesn't come from Mario/Metroid fans, but system warriors.

      • 8 months ago
        Anonymous

        >Not even a metroid fan, but enjoyed Dread immensely and thought the length was perfect

    • 8 months ago
      Anonymous

      You're a moron to use that argument.
      >r-remember when games where all 8 bit

      • 8 months ago
        Anonymous

        Simply put, If you loved SMB3 and World despite their extremely short length, Wonder being like 15 hours to !00% shouldn't be an issue to you whatsoever.

        • 8 months ago
          Anonymous

          You're talking to someone who was either much too young to buy those games themselves or werent even born when they came out. Those games cost the same as what this new one cost when they first came out, but if that guy has ever actually bought them, they probably bought the for like ten dollars on the virtual console and for whatever reason thinks how much they're worth, both now and back then.

          • 8 months ago
            Anonymous

            This is one of the reason Nintendo is right to basically never decrease the price.

            It leads to expectations on the part of the consumer.

            Of course, this is also why rental service shit is wrong. If they can get it for free (you pay for the service, not the games) then it leads to the same misconception.

  5. 8 months ago
    Anonymous

    >I love 100+ hours of Ubisoft goyslop
    Covid fricked game development, I'd rather 8-10 hours of fun gameplay than tons of wasted "open world" shit

  6. 8 months ago
    Anonymous

    >60 dollars
    huh?

    • 8 months ago
      Anonymous

      >playing without online
      that's half the fun

  7. 8 months ago
    Anonymous

    I'm realizing now it took me longer to 100% Super Mario Bros. Wonder than it did to 100% Spider-Man 2.
    18 hours for Wonder vs a little over 15 for Spider-Man.
    What's going on with that?

  8. 8 months ago
    Anonymous

    And I'll go back playing it again in the next couple months with no friction.

  9. 8 months ago
    Anonymous

    It should literally be against the law to sell a 2 dimensional game for $70 in 2023. 2 dimensional shit is outdated crap for nintendo obsessed morons coping with the fact japan is literally too stupid to think in 3 dimensions.

    • 8 months ago
      Anonymous

      Phew, good thing it's only $60

      • 8 months ago
        Anonymous

        False

        that game looks just awful

        False

        • 8 months ago
          Anonymous

          Once again, TotK needed to be 70 because of the larger card needed. The same was not true of Wonder.

          There is nowhere it is the equivalent of 70 dollars because even if you're in a place with lower value of currency then you're talking 80 or more in CA/AU. Which is still just the equivalent of 60 USD.

    • 8 months ago
      Anonymous

      I know man, it sucks that you're forced to purchase this game and beat the entire thing. It would be a lot better if you weren't forced at gunpoint to spend money on it.

    • 8 months ago
      Anonymous

      3D has overstayed its welcome, all it does is deliver a watered-down version of things that 2D already did much better. All it is good for is cutscenes.

  10. 8 months ago
    Anonymous

    So, I haven't played the game yet but is there any sort of incentive to playing and beating all of the levels with all the characters like in 3D World? I'm assuming no since the completionst time would likely be higher. Is it just personal satisfaction at that point? Does the game even keep track of what levels you've completed with which character?

    • 8 months ago
      Anonymous

      No, no, and it doesn't, since they all play basically the same
      The only characters who are different are Nabbit (can't be damaged) and Yoshi (can't be damaged, can eat stuff, and can flutter jump)

      • 8 months ago
        Anonymous

        I really don't understand why they made it so Yoshi can't be damaged. You already have Nabbit as a baby mode character, Yoshi should've just been a normal character who has a couple of unique mechanics.

  11. 8 months ago
    Anonymous

    This game made me realize that 2D Mario is better off just staying within the confines of Mario Maker. This shit is not worth it anymore, $60 for a 7 hour story that you'll never touch again because the gimmicks are only fun for one time.

  12. 8 months ago
    Anonymous

    >what do you mean you paid 15 dollars for the black album and don't get 15 hours of songs to listen to?!?!?!
    No main campaign of a game should be longer than 10 hours. moronation.

  13. 8 months ago
    Anonymous

    I'd rather have short replayable games over drawn out slogs.

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