Is it still possible to run Dolphin (5.0.21264) at sub native resolutions such as 50%? Playing on a low end notebook, runs surprisingly solid most of the time but some games have slowdown during cutscenes. I wouldn't mind playing at a lower resolution than my native if it was possible to fix the stutter. I remember this being a feature that was removed from the GUI but is it possible to edit an ini file or install some kind of hack to get it back? Maybe a unique fork of Dolphin that allows it still? I'm on Linux Mint with Xanmod kernel, some older 2017/2018 Lenovo Notebook with an AMD A6 APU.
Buy better hardware.
I have a PC which runs everything at 1440p 60fps unlocked but it's not portable, this is a laptop that I used for an old job. If I can't get it running on the laptop it's unlikely that I'll buy a new one just to use one program slightly faster. If 50% resolution is no longer possible I will just look into finding an old .deb file for previous versions of Dolphin that allow it or just drop it and not run Dolphin at all. I'm not desperate I'm just interested in if it's still possible since it was a previously working feature.
>works on my computer
Thanks, first time I've seen FullscreenDisplayRes rather than InternalResolution but it seems to be ignored these days, even when setting Fullscreen = True. I'll mess with it a bit more to see if it's just specific resolutions it accepts, looks like it just defaults to native to what I've attempted so far.
I don't know what to tell you, this was essentially a free work laptop I got from an old job. I made a deal with my manager at the time that if I bought the laptop myself I could keep it but also I'd be given a low monthly "tech" budget/fund as a bonus until it paid the laptop off yet I could still keep it at the end. There's no better price:power comparison than free.
Why is the term "backend" developer showing up everywhere now? Back in the day you just had developers, so what's the difference now? Is a "frontend" developer just somebody who copypastes existing code and gets some Python wrapper to glue it all together?
backend refers to the renderer, pseud.
Nta but I do think that it's becoming an overused term in the professional world, even though there it's very clear what it means.
>add/edit
my dolphin.ini file doesn't have this line
have you tried not using a fricking toaster as a pc?
Holy shit morons like you are a dime a dozen. Did you even bother reading OP’s other post? Or has your ADHD brain become so fried, the most you can do is hurl insults while your feeding tube dribbles goo down your chin?
emu speed mostly depends on the cpu
and unless a game is perfectly emulated you will experience slowdowns even with a top gaming pc
I doubt halving the resolution will help you
Seems to be the case from what I've tried so far, I'll either mess around with an older build which is probably less optimal anyway and has its own issues or just go for easier to run Dolphin games. It's only some games I get slowdown in and it seems to be while heavy effects are on the screen like those seen in cutscenes.
My own emulation experience suggests if the graphics render fine the bottleneck is probably elsewhere, usually the CPU. For most emulators the demand on CPU massively outstrips the GPU.
I tried a few things in the config but none of them resulted in any visible difference. Entering the graphics settings would just reset it back to the default. Basically if you force anything below native you'll still get native. If you really wanted to force lower internal resolution for dolphin I'd start by looking for the commit that removed the option. Lowering your desktop resolution can affect performance too.
If it's not configurable in the UI or ini you might be able to force it by fricking with the source code. This will require compiling it but on Linux it's not too difficult.
Emulation on dolphin doesn't work like a PC game. Lowering the res is unlikely to have any performance gains.
This, OP is a moron.
It's not because of the resolution that the game doesn't run. It makes a little difference, but it's like 5%
The games do run, it runs well I just have slowdown in very specific situations where the GPU (or in this case APU) is under a lot of stress like cutscenes with lots of visual effects.
You are both moronic, its going to vary by machine, on a gaming rig emulation typically gets cpu bottlenecked but if youre on a machine without a dedicated gpu like an office laptop it is definitely possible for it to get gpu bottlenecked. "5% performance" isnt true and doesnt mean anything.
Yes, it's possible to do that. Set internal resolution to Auto (Window Size) and make the window smaller. The internal resolution will lower below 1x. I had to do that to actually play anything on Dolphin with my machine. You won't be able to play in fullscreen though (lower your monitor's resolution to make it easier to see). You should look into Dolphin Ishiiruka too. I don't know if it's still being developed, but it ran much better than official Dolphin for me. If the "Auto (Window Size)" options isn't on Dolphin, it should be on Ishiiruka.
Try an older version of Dolphin or Ishiiruka. If that doesn't give you much mileage then you're shit out of luck because emulators are very CPU-intensive and laptops won't cut it more often than not.