>6 slots in party. >8 classes total

>6 slots in party
>8 classes total
this kinda sucks

UFOs Are A Psyop Shirt $21.68

DMT Has Friends For Me Shirt $21.68

UFOs Are A Psyop Shirt $21.68

  1. 2 months ago
    Anonymous

    I'm certain you can make less awful threads than this.

  2. 2 months ago
    Anonymous

    Why exactly?

    • 2 months ago
      Anonymous

      Lack of options. All parties are essentially the same.
      It's not even like there's really 8 full classes available. You'll switch your mage, cleric, or both to bishop once you learn all spells anyway. A lord is just a fighter with priest spells, and a samurai is just a fighter with mage spells. A ninja is just a thief who fights better. None of them really do anything significant that makes you think about who to take with you.

      • 2 months ago
        Anonymous

        I don't think it was meant to be something you would think about too hard. You're just supposed to stick your fighters up front and your magic-users and thief in the back and then switch them to advanced classes later on. The only real decisions are if you want your front to be 3 fighters or 2 fighter + 1 priest (in which case you can do either 2 priests or 2 mages) and whether you want to switch to advanced classes at all since you can usually beat the games with your starting team if you really want to.

        If you want a game that has a more class selection, play Wizardry 6-8 or any of the Japanese spin-offs that use 6-8's classes with 5's gameplay.

        • 2 months ago
          Anonymous

          I might have been too spoiled by Elminage, which almost has too many classes with cool niche skills that I want all of but can't fit into the party. Yes I need some frontliners, someone with thief skills, one or multiple casters with access to priest and mage spells, but I also want someone with access to alchemist spells and crafting, and summoners have a really cool gimmick that makes me want to explore and research monsters more. And then there's brawlers, shamans, servants, and bards that could be swapped in or experimented with. I probably should've gone from Wizardry to Elminage instead of the other way around, but 5 Ordeals was in Early Access for so long that I ignored it and only noticed it again when my need for dungeon exploration flared up again, but after one campaign I realized my party looks the same and does the same thing for the whole game.

          So are there too many or too few for you? Because for me, in the end, I enjoy the simplicity of deeper classes. This doesnt mean ALL characters will be the same, they will have different stats, items, armors etc.

          It does depend on execution. Fewer classes can be nicer if they have depth, but 5 Ordeals doesn't really have that. Undernauts does somewhat even though at their core the classes are somewhat simple, but they have identity and purpose. I liked that game a lot.

          • 2 months ago
            Anonymous

            God its crazy to me how Elminage is such a great modern day dungeon crawlers. There are many other good Dungeon crawlers out there but none feel liks elminage to me.
            I see where you are coming from now, Five ordeals feels too Basic sometimes. I think its scenarios are pretty fun though, and in a way make up for its lack of class options, but I understand your complaints

          • 2 months ago
            Anonymous

            Elminage games are the zenith of decades of work that started way back in the 90's with things like Wizardry Gaiden and Empires, it's kind of unfair to compare it to older Wizardries because it stands on the shoulders of all of those games, although it still has some of their flaws.

      • 2 months ago
        Anonymous

        So are there too many or too few for you? Because for me, in the end, I enjoy the simplicity of deeper classes. This doesnt mean ALL characters will be the same, they will have different stats, items, armors etc.

      • 2 months ago
        Anonymous

        But if there are too many classes compared to slots it's the other way round, you're unhappy because there are too many options

        • 2 months ago
          Anonymous

          Not necessarily. At worst you might get choice paralysis. It's fun to build a party and develop a strategy that is different from another player's, and it leaves room to build multiple parties or start new playthroughs. Sure there is usually an optimal party composition but you typically don't need to follow it.

        • 2 months ago
          Anonymous

          I think there is a Nice balance to be had. As OP said, Elminage has just.enough Variety, by having the standard classes + a few innovative ones with interesting mechanics for Variety

  3. 2 months ago
    Anonymous

    >6 slots in party
    >four classes total
    This kinda rocks

    • 2 months ago
      Anonymous

      >end up with Fighter/Mage, Fighter/Thief and 2x Fighter/Cleric

  4. 2 months ago
    Anonymous

    >1 slot in party
    >0 classes total
    This slaps fr fr

  5. 2 months ago
    Anonymous

    MM1
    >6 slots in party
    >6 classes total

    MM2
    >6 slots in party + 2 hirelings
    >8 classes total

    kino

    • 2 months ago
      Anonymous

      I disagree, I dont think you should be able to use everything on the first go. There is not choice to be taken there.

  6. 2 months ago
    Anonymous

    Not RPG.

    • 2 months ago
      Anonymous

      Why? Just because your cant frick your virtual frog wife in this game?
      No game gets more RPG than Wizardry, literally a game based on the first iterations of D&D

      • 2 months ago
        Anonymous

        >t. low INT babble
        You need more EXP.

        • 2 months ago
          Anonymous

          You need coochie

    • 2 months ago
      Anonymous

      Explain.

      • 2 months ago
        Anonymous

        I assume he's the kind of person who needs alignments, dialog options, long villain monologues, and ending slides.

Your email address will not be published. Required fields are marked *