>720p 48fps next gen experience on ps5 and series x

Well this doesn’t look good for a next gen switch if newer next gen titles run at 720p on beefy consoles.

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  1. 9 months ago
    Anonymous

    2023 gaming folks

    • 9 months ago
      Anonymous

      That is steam deck/switch resolution, I do not get at all why people cope with such shitty resolutions and frame rates. I have a deck and running games at below native Rez looks like shit tbh and muh 30-40fps just looks like crap especially considering it dips all the time.

    • 9 months ago
      Anonymous

      Jesus Christ

    • 9 months ago
      Anonymous

      Gaming is collapsing. Nature is healing.

    • 9 months ago
      Anonymous

      >768x436

    • 9 months ago
      Anonymous

      >436p upscaled to 4k
      WTF?!

    • 9 months ago
      Anonymous

      >436 to 2160
      Why would you even do that?

      • 9 months ago
        Anonymous

        So morons can say they're running it at 4k.

      • 9 months ago
        Anonymous

        Because nvidia is pushing their technology again. Ray tracing makes games run like shit and nvidia has pushed it hard on gaming but nvidia says that's no big deal if you also have dlls!
        Nvidia is actively making games worse just so they can keep pushing a new gimmick that requires people buying new overpriced cards.

        • 9 months ago
          Anonymous

          This game doesn't have raytracking lmao

          • 9 months ago
            Anonymous

            Then why the hell is so low res?

            • 9 months ago
              Anonymous

              UE5

            • 9 months ago
              Anonymous

              This game doesn't have raytracking lmao

              It has lumen and nanite (which uses software ray tracing iirc)

            • 9 months ago
              Anonymous

              cuz unoptimized use of unreal engine 5 lol

              • 9 months ago
                Anonymous

                there's no optimized use for unreal 5

              • 9 months ago
                Anonymous

                this is a unreal engine 5 game
                https://store.steampowered.com/app/2365810/Pseudoregalia/

              • 9 months ago
                Anonymous

                wtf its out
                why didnt you tell me?

              • 9 months ago
                Anonymous

                yeah and I saw someone getting like 30fps on a gtx 960 or some shit meanwhile that game tries to look like some old ass 2003 game

              • 9 months ago
                Anonymous

                >Minimum RAM: 8 GB
                >Storage space required: 600 MB
                Yea, I can tell.

              • 9 months ago
                Anonymous

                I don't mind retro-looking games, but those textures are below Nintendo 64 grade.

          • 9 months ago
            Anonymous

            It does. It has ray traced global illumination and reflections.

        • 9 months ago
          Anonymous

          The game uses UE5's Lumen, which allows for an approach to lighting and reflections similar to using RTX, but Nvidia isn't at all related in this case. It's still technically ray-tracing, though.

          • 9 months ago
            Anonymous

            RTX is just the nvidia brand name for Windows DXR support. On PC this game will also be using DXR regardless.

        • 9 months ago
          Anonymous

          it's using FSR and not DLSS, you dumb Black person

      • 9 months ago
        Anonymous

        Its a typo. Its using FSR ultra performance which reduces the resolution to 33% of the output resolution. Series s targets 1080p. The bigger consoles target 4k.

    • 9 months ago
      Anonymous

      Looks fine

      • 9 months ago
        Anonymous

        Yeah I think 436p could actually hold up *fine*. Not great, not terrible. On a 5 inch PS Vita screen, that is.

    • 9 months ago
      Anonymous

      >people will blame the Series S for these morons thinking you can upscale 436p to 4k
      Even 720p to 4k, like PS5/Series X do is fricking stupid. If you still think devs aren't to blame for this shit you are defending this absolute moronation.

    • 9 months ago
      Anonymous

      Wouldn't 436p to 1080p look better? Either way is awful (there's no reason for this slop to only run at 436p), but why the frick would they think this is a good idea?

      • 9 months ago
        Anonymous

        >Wouldn't 436p to 1080p look better?
        Would look better on a tiny monitor but the artifacts would be about as bad.

    • 9 months ago
      Anonymous

      Vita consistently ran at higher resolution

    • 9 months ago
      Anonymous

      >Sub-480p

      • 9 months ago
        Anonymous

        Steam deck/switch resolution
        Sad

      • 9 months ago
        Anonymous

        uhmm sweatie this is a cutting edge next gen game
        that graphical quality would never be possible at higher resolution

    • 9 months ago
      Anonymous

      This is literally a lower resolution than Beyond Good & Evil on the PS2.

    • 9 months ago
      Anonymous

      >i-it's the pc port being bad!

    • 9 months ago
      Anonymous

      >Microsoft is forcing developers to make their games run on 436p@40fps console and everyone happily agrees to it

      • 9 months ago
        Anonymous

        Come on dude, this is clearly not Microsoft's fault. Even Series X/PS5 can't go above 720p on a game that looks like ass. If you're blaming anyone other than the devs you're just flat out wrong.

        • 9 months ago
          Anonymous

          moron

          • 9 months ago
            Anonymous

            Good point, I change my mind.

        • 9 months ago
          Anonymous

          They still foce you to develop your games for S that shouldn't even be allowed to be called current gen all while putting 4k 120 fps on the box. 15 years ago no one would even bother making multiplats for a console with requirement like that

          • 9 months ago
            Anonymous

            Sure, and there are games where that might be a relevant factor (like Baldur's Gate not having enough RAM for split screen on Series S). But when a game can't even run properly on Series X, you seriously have to question what the frick the developers are doing.

            • 9 months ago
              Anonymous

              its called raytracing u moron

              • 9 months ago
                Anonymous

                And why exactly are they trying raytracing on current gen? It's clear to everyone that the hardware is simply not good enough to maintain acceptable performance if you do it.

              • 9 months ago
                Anonymous

                >It's clear to everyone
                normies dont even notice, like usual

              • 9 months ago
                Anonymous

                Normies can't tell if a game has raytracing either unless it's specifically pointed out. So again, any dev that tries it on current gen is a moron. IoA developers are doubly moronic because they used raytracing and their game still looks like garbage.

          • 9 months ago
            Anonymous

            not the guy you're replying to but the series s is supposed to be used with a 1080p TV
            436p is roughly 16% of pixels of 1080p
            720p is roughly 11% of pixels of 4K
            If the Series S is failing, so are the other consoles.

            • 9 months ago
              Anonymous

              The other consoles are failing. I'm glad I sold my PS5.

            • 9 months ago
              Anonymous

              keep in mind the upscaling was nearly worthless back then

            • 9 months ago
              Anonymous

              If more games release like this, hell yeah PS5 and Series X are failing too. We're down to PS3/360 era resolutions and games don't even look better than PS4/XBone.

              • 9 months ago
                Anonymous

                >games don't even look better than PS4/XBone.
                cringe. u npcs are weird, some of u dont notice low res, some of u dont notice low fps, and some of you dont notice raytracing

              • 9 months ago
                Anonymous

                Raytracing is not enough to make up for 720p on unstable fps, sorry. The image quality hit alone makes this game look worse than many PS4 titles.

              • 9 months ago
                Anonymous

                ps4 titles running at 60 fps also ran at 720p, without raytracing

              • 9 months ago
                Anonymous

                ps4 didnt do 60fps because of its potato cpu.

              • 9 months ago
                Anonymous

                >ps4 titles running at 60 fps also ran at 720p
                Battlefield 4 (and most PS4 Frostbite games for that matter) ran at 900p60.
                Same with Killzone Shadowfall.
                Every CoD game ran at 1080p or 900p at 60 FPS.

              • 9 months ago
                Anonymous

                those are launch games, its not the same. also bf4 was more like 45-60

              • 9 months ago
                Anonymous

                don’t call anybody else an NPC when you type like the lyrics of a Prince song

              • 9 months ago
                Anonymous

                which song

            • 9 months ago
              Anonymous

              >the series s is supposed to be used with a 1080p TV
              No it's not. Essentially every TV is 4K now. It's completely standardized. Even $250 TVs are 4K now.

              • 9 months ago
                Anonymous

                It's supposed to use the same resolution standard as the previous generation.
                It's for people who either don't want to get a new TV or are poorgays or live in poorgay countries and won't get higher than 1080p TVs.
                I don't know where you live but I live in an european country and the cheapest brand new TVs you can get are 720p (768p actually) and 1080p.
                The entire purpose of the Series S is to run games at a lower resolution, no one in their right mind is pairing it with a giant 4K TV.

              • 9 months ago
                Anonymous

                This
                The usual target range for Series S is 1080p-1440p.
                So upscaling to 4K just tells me the devs behind Immortals are fully moronic

              • 9 months ago
                Anonymous

                They aren’t, it’s a typo in the DF video, on series S it’s being upscaled to 1080p

              • 9 months ago
                Anonymous

                >pairing it with a giant 4K TV.
                Black person, $200 43" TVs are 4K now.

              • 9 months ago
                Anonymous

                Anon, I hate to break it to you, but that isn't really 4k.

              • 9 months ago
                Anonymous

                Yes it is. You're fricking moronic.

                >43"
                >giant
                You can't even pretend you have a huge TV in 2023 unless it's at least 75".

                You missed the point. He thinks that only "giant TVs" are 4K. When in reality the vast majority of TVs of every size are 4K now.

              • 9 months ago
                Anonymous

                >that isn't really 4k
                The C350 doesn't seem to have a weird subpixel layout or anything, as far as I can find with a quick search.
                Are you saying it has fewer than 3840x2160x3 subpixels?
                Or are you just doing the pedantic "3840 < 4000" thing, ignoring the fact that essentially no consumer displays support DCI 4K making it an irrelevant consideration?

              • 9 months ago
                Anonymous

                >43"
                >giant
                You can't even pretend you have a huge TV in 2023 unless it's at least 75".

              • 9 months ago
                Anonymous

                Yes it is. You're fricking moronic.

                [...]
                You missed the point. He thinks that only "giant TVs" are 4K. When in reality the vast majority of TVs of every size are 4K now.

                >He doesn't know

              • 9 months ago
                Anonymous

                That you're a seething moron? We know.

              • 9 months ago
                Anonymous

                Yes you are, you can't even tell the HDMI ports aren't proper.

              • 9 months ago
                Anonymous

                So now we went from to "w-well ok
                >i-it's not real 4K!
                to
                >o-ok it's real 4K but muh HDMI ports!!
                It has 3 HDMI ports you moron. Any other bullshit you want to babble?

    • 9 months ago
      Anonymous

      what a timeline when Nintendo's next system will probably be doing 1080/60fps while sony and xbox are down to 436p

      • 9 months ago
        Anonymous

        Sony doesn't have an underpowered console, so they're not down to 436p.
        They're "only" down to 720 lmao.

      • 9 months ago
        Anonymous

        wtih denuvo DRM? not a chance.

    • 9 months ago
      Anonymous

      CRTchads rise up

    • 9 months ago
      Anonymous

      could some similar technology be used to upscale old 240p videos to a decent quality?

      • 9 months ago
        Anonymous

        Yes, AI video upscaling is already a thing. 240p is very low though, results will be questionable on many things (especially human faces)

      • 9 months ago
        Anonymous

        Rtx supersampling has been really great since launching earlier this year. It’s only for 30 and 40 series cards, but nvidia said it’ll come to 20 eventually. Makes 1080p videos look close to 4k and 480p like 1080p. 360p looks like acceptable dvd quality with it on but definitely not hd.

      • 9 months ago
        Anonymous

        https://github.com/n00mkrad/cupscale
        have fun

    • 9 months ago
      Anonymous

      Soulcalibur was seen as a revolutionary title for running on a home console at 480p@60hz, almost a quarter of a fricking century ago.

    • 9 months ago
      Anonymous

      >errrrrrrrrrre da pixels meesa want more pixels mammy I she looks like me mammy
      Dumb idiot.

    • 9 months ago
      Anonymous

      Just for comparison, this random no-name handheld from 2009 runs at a resolution of 800x480.

      • 9 months ago
        Anonymous

        Toshiba Libretto 100ct, a tiny Pentium 1 subnotebook from 1996 has a 7inch display with a resolution of 800x480

        • 9 months ago
          Anonymous

          Fricking dire.
          Literally a resolution that wouldn't be out of place almost 30 fricking years ago and we're seeing it in modern games.

        • 9 months ago
          Anonymous

          oof, toshiba won

    • 9 months ago
      Anonymous

      >It's $70 on PS5, like all PS5 games
      >subhuman peasants pay an extra $10 + another $10 for online access
      Console users...lmao

      • 9 months ago
        Anonymous

        It’s a single player game

    • 9 months ago
      Anonymous

      moronic NPC, consumer-cattle is the reason why this is "standard". Anyone who bought shitty triple A slop contributed to this problem. I dont know why homosexuals are more angry with devs and publishers and not with the vermin that validates them buy buying this trash and funding this devolution.

    • 9 months ago
      Anonymous

      >switch like resolution
      do consolegays really?

      • 9 months ago
        Anonymous

        Switch/steam deck resoultion
        Modern games areway too demandinh

    • 9 months ago
      Anonymous

      >You lived long enough to see japanese devs optimize their games better than westoids
      I remember 10 years ago when the meme was that japanese were moronic and didn't know how to code so everything ran like shit outside of consoles
      The absolute state of the west, from worshipping Black folk to getting beaten in their own turf by japanese.

    • 9 months ago
      Anonymous

      Just why? The consoles are powerful. Why do they need to target 4K if it means it's going to be a shimmery mess? RDR2 looks a billion times better than this game on an Xbox One X.

      • 9 months ago
        Anonymous

        they could target 4k and look like this if the devs didn't force a bunch of bullshit features

        • 9 months ago
          Anonymous

          Looks like a mobile gme but ok

          • 9 months ago
            Anonymous

            Honestly that comment reminds me of people wanking about metal gear solid 5 being """""optimised""""""
            The game looks like arena breakout ffs.

            • 9 months ago
              Anonymous

              post a good looking game, CS2 looks exactly like you'd want it to

            • 9 months ago
              Anonymous

              Anon, MGSV is 8 years old.
              For a 2015 game it's far from bad-looking even if the Africa map is kind of ugly.

          • 9 months ago
            Anonymous

            crisp, clear, runs well, what more do you need

          • 9 months ago
            Anonymous

            Mobage look better than the average AAA today, you're all morons for eating this ugly shit up.

        • 9 months ago
          Anonymous

          This has so much more soul than Immortals of Aveum it's unreal.

          Honestly that comment reminds me of people wanking about metal gear solid 5 being """""optimised""""""
          The game looks like arena breakout ffs.

          And? Was it a bad game as a result? Did it need raytracing and 10 gorillion polygons on screen? No.

          • 9 months ago
            Anonymous

            seriously I have no idea how you can look at CS2 and think it looks bad, especially compared to games that run at 1/10th the framerate with more visual clutter but nothing actually looks any better, just blurry uncanny shit

            • 9 months ago
              Anonymous

              Yeah, IoA looks decent-ish at times but during combat it's a fricking mess full of visual pollution. It's like they came up with 5 or 6 different ideas for visual effects and just decided to put all of them in.
              They also forgot Game Design 101 as far as light sources go: too many and it becomes distracting, cluttered and confusing. But they're far from the only ones.

        • 9 months ago
          Anonymous

          has exactly the level of detail you want from it, runs more than well enough, doesn't rely on upscaling bullshit

    • 9 months ago
      Anonymous

      I, Anon, am calling for a total and complete shutdown of trannies women and browns from entering the gaming industry until we can figure what the hell is going on!

    • 9 months ago
      Anonymous

      kek, we're already at those weird obscure resolutions that late x360/ps3 CODs ran at.

      • 9 months ago
        Anonymous

        to my knowledge the lowest resolution cod on those consoles was 2010's Black Ops at 544p on PS3, so still significantly higher than this actually

        • 9 months ago
          Anonymous

          And that was horribly mismanaged, by the way. Treyarch couldn't be arsed to do the port themselves so they outsourced it in the last fricking month of development. The fact that it even worked is a miracle.

    • 9 months ago
      Anonymous

      Is Unreal Engine goyslop of the engines? Why the hell everyone chooses to adopt it?

      • 9 months ago
        Anonymous

        It takes no actual effort to learn it. That's literally it.

        • 9 months ago
          Anonymous

          >Why the hell everyone chooses to adopt it?
          It's easy.
          If you noticed, lots of AAA devs are moving away from in-house engines towards UE because that way they can outsource more labor and save more money.

          I guess I will just skip UE5 games then. It seems like an unoptimized slop engine since every UE5 game as of now has been a technical disaster(Remnant 2, Immortals of Aveum).

        • 9 months ago
          Anonymous

          Unreal engine 5 has little documentation.It is something developers especially indie ones have been asking for.

          Eeehhhh not really, despite it being a visual, just use blueprints sorta thing it is less intuitive than unity.

          Is Unreal Engine goyslop of the engines? Why the hell everyone chooses to adopt it?

          >goyslop
          There are really only 2 endgines that are useable at the moment, unity and unreal engine. Unreal engine 5 at the moent is quite intensive to run especially on igpus compared to unity.

      • 9 months ago
        Anonymous

        >Why the hell everyone chooses to adopt it?
        It's easy.
        If you noticed, lots of AAA devs are moving away from in-house engines towards UE because that way they can outsource more labor and save more money.

        • 9 months ago
          Anonymous

          Which is ironic because they will lose money on every game like this

          It's insane that using your own engine is now a genuine marker for a good dev these days but I genuinely am appreciative of devs who don't use slop engines

      • 9 months ago
        Anonymous

        A lot of studios, especially smaller ones, don't want to invest the money and time required to build their own engines. Which is a shame. They also probably don't want to have to spend a lot of time training people how to use in-house technology, when they can instead hire people who have already been working in Unreal Engine and wouldn't need as much training.

    • 9 months ago
      Anonymous

      You'd think companies would hate these homosexuals for easily exposing all their fake HD 4K bullshit to the masses

    • 9 months ago
      Anonymous

      The guys from DF were arguing that forcing image upscaling techniques on the players is not inherently bad since the quality per pixel has been improvimg steadily and what even is a real pixel anyway. But when a huge chunk of those pixels is a blurry mess of smeared artifacts it's hard to believe this is not a bad trend.
      Here's the clip for those interested:

      ?si=g_o-ygzJ_IgciOrt

      • 9 months ago
        Anonymous

        >what even is a real pixel anyway.
        Ah, should have known this gaslighting originated from the industry plants. Consolegays are so easy.

      • 9 months ago
        Anonymous

        >the quality per pixel has been improvimg steadily
        That's a complete fricking lie.

        • 9 months ago
          Anonymous

          It’s true, but the AA, noise reduction, and upscaling necessary to make it presentable kills the detail. That’s why DLSS 3.5 is a big deal, because it does all the above at once, allowing it to preserve more detail.

    • 9 months ago
      Anonymous

      Every single Series S shill and apologist should be publicly garrotted

      • 9 months ago
        Anonymous

        You kidding me? without them we wouldn't have modern gaming kino like this
        overnight this company became a laughingstock of the whole industry, the Series S is basically a moron filter for developers.

        • 9 months ago
          Anonymous

          Everyone's laughing at the Series S, clown.

          • 9 months ago
            Anonymous

            Not me. It shows how low res can perform the same as hardware 3x more powerful than it. The current gen was premature. FSR on the xbox1 and PS4 would be nearly indistinguishable from the gen after it. A return to low res is welcome. All devs should aim for the lowest res possible.

            • 9 months ago
              Anonymous

              Not me either, I'm laughing my ass off at these pathetic devs

              >Everyone
              Only salty snoys try to spin this like that while they conveniently forget how Forspoken, FF16 and now this game runs 720p unstable "60"fps on their supposedly 8K console. If they could remove their seething googles for a nanosecond they should be furious how Sony, MS and the video game industry fooled them and they get worse looking games than a gen before. There should be mandates for minimum resolution for every console and if the devs can't pull them then maybe they shouldn't make that game. Even if someone dares to criticize the holy cow the cope is always "t-the PS5Pro will fix it!". Fricking shame.

              >sirs please do not be mock the series s, the best deal in the gaming

          • 9 months ago
            Anonymous

            Not me either, I'm laughing my ass off at these pathetic devs

          • 9 months ago
            Anonymous

            >Everyone
            Only salty snoys try to spin this like that while they conveniently forget how Forspoken, FF16 and now this game runs 720p unstable "60"fps on their supposedly 8K console. If they could remove their seething googles for a nanosecond they should be furious how Sony, MS and the video game industry fooled them and they get worse looking games than a gen before. There should be mandates for minimum resolution for every console and if the devs can't pull them then maybe they shouldn't make that game. Even if someone dares to criticize the holy cow the cope is always "t-the PS5Pro will fix it!". Fricking shame.

    • 9 months ago
      Anonymous

      When you think things couldn't possibly get any worse.

    • 9 months ago
      Anonymous

      https://i.imgur.com/9xCpNNb.jpg

      Well this doesn’t look good for a next gen switch if newer next gen titles run at 720p on beefy consoles.

      ?si=YMe-Eq_l7F335EVZ

      Post (You) playing the game at a higher res and fps on your pc

      • 9 months ago
        Anonymous

        knew it.

    • 9 months ago
      Anonymous

      Amazing.

    • 9 months ago
      Anonymous

      >taking consoleplebs seriously after 2008
      hahahahahahahahahahahhahahahahhahahahahhaakekekekekekekekekekekekekke

    • 9 months ago
      Anonymous

      Meanwhile everyone is talking shit about AC6 and its "shit graphics" that runs perfectly stable with no upscaling.
      Enjoy your shiny 436p lights graphicsgays

      • 9 months ago
        Anonymous

        To be fair AC6 is still running poorly given how it looks.
        I just installed it today.

        • 9 months ago
          Anonymous

          >120 fps
          >runs poorly
          What are GPU are you using?
          And the games looks like a ps4 game which it is.

          General question can you turn off the vignette and chromatic aberration. I swear those two are worse than motion blur yet they never get the shit they deserve.

          Full 1080p 50fps on Ps4 Pro 😀
          Not switching till PS5 pro launches so it can hit 1080 with muh ray tracing

          >He bought Exoprimal
          Enjoy your dead game.

    • 9 months ago
      Anonymous

      >literally less than 480p
      >upscaled to 4k

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous

      Everyone involved in the production of this game needs to be imprisoned.

    • 9 months ago
      Anonymous

      Soon we are going to get close to 3DS's 320p kino.

    • 9 months ago
      Anonymous

      >I-it's ok as long as it's written in green

    • 9 months ago
      Anonymous

      >shadman

    • 9 months ago
      Anonymous

      doesn't look good for pc either

      • 9 months ago
        Anonymous

        >Tfw in the top 4
        That said, the game looks like absolute shit in every way, so I could never see myself playing it.

      • 9 months ago
        Anonymous

        Stop posting GameGPU, their benchmarks are fake. TechPowerUp actually tested the game, post their graphs instead.
        https://www.techpowerup.com/review/immortals-of-aveum-benchmark-test-and-performance-analysis/5.html

        • 9 months ago
          Anonymous

          uh, the numbers you posted don't look much better, dude. A 4090 can only reach 43 fps in this game? And PC gamers seriously are making fun of consoles?

          • 9 months ago
            Anonymous

            at 9x the pixel count of consoles, in fairness.

            • 9 months ago
              Anonymous

              I mean, no one is pretending consoles are insanely powerful or anything. The Series X and PS5 have an equivalent GPU of a 2080. Take a look at how the 2080 performs in this game.... 15 FPS at 4k. If you wanted to get this game running on a 2080 at 60 fps, you'd have to go all the way down to 1080k or probably 720p too.

            • 9 months ago
              Anonymous

              and higher settings. dunno why people pretend PS5 is max settings, the volumetrics are clearly toned down on consoles.

          • 9 months ago
            Anonymous

            >uh, the numbers you posted don't look much better
            It has nothing to do with the numbers looking better or worse, it's about accuracy. GameGPU tests ONE graphics card and "extrapolates" the rest. That's what they do: this is why they are able to publish a full suit of benchmarks five minutes after a new game comes out.

            People should stop posting GameGPU.

        • 9 months ago
          Anonymous

          >literally cant run on a 4090
          pointless worthless game made by the worst devs

    • 9 months ago
      Anonymous

      >You lived long enough to see japanese devs optimize their games better than westoids
      I remember 10 years ago when the meme was that japanese were moronic and didn't know how to code so everything ran like shit outside of consoles
      The absolute state of the west, from worshipping Black folk to getting beaten in their own turf by japanese.

      It is really funny how Japanese devs started to care about optimizing their video games while Western devs are just brute forcing it on the highest fricking specs possible.

      • 9 months ago
        Anonymous

        Maybe "optimisation" is why Clive looks so stupid in FFXVI, and so is the cause of FF dying.

      • 9 months ago
        Anonymous

        FF16 is 720p in the 60fps mode

        • 9 months ago
          Anonymous

          Only when fighting. Outside of fights is 1440p with variable fps. And fights never dip below 60fps.

    • 9 months ago
      Anonymous

      SOUL

    • 9 months ago
      Anonymous

      Y'know, this'd look bussin' on a CRT TV

  2. 9 months ago
    Anonymous

    >Whilst Microsoft's original Xbox, launched as part of the sixth generation of video game consoles in 2001, could support a 1080i output in limited circumstances,
    >support for 1080p began with the launch of the seventh generation of home video game consoles in 2005. Both the Xbox 360 and PlayStation 3 were capable of outputting at 1080p

    >2005
    >2005
    >2005

    • 9 months ago
      Anonymous

      No games ran at 1080p thoughever

      • 9 months ago
        Anonymous

        Many PS3 games run at 1080p.

        • 9 months ago
          Anonymous

          And then you woke up

          • 9 months ago
            Anonymous

            There you go morono.
            Full Native 1080p/60fps on PS3.

            • 9 months ago
              Anonymous

              the majority of them are sub 720p. PS2 had some games that did 1080i, that doesn't mean all games did.

        • 9 months ago
          Anonymous

          Not many, but ps3 actually had a few decent 1080p games.
          But a lot of those where ports, like the okami remaster.

      • 9 months ago
        Anonymous

        ridge racer 7 ran at 1080p 60fps at launch

      • 9 months ago
        Anonymous

        Straight up lie. The back of game covers showed what resolutions it supported and the options menu had them there. That was as far as consoles to push graphics to 60fps. Once the PS4 came out you started seeing "locked at 30fps" games because the hardware couldn't really handle all the shit on screen.

        • 9 months ago
          Anonymous

          what? 7th gen was 600p 20-30fps and 8th gen was 900p-1080p 30fps.

        • 9 months ago
          Anonymous

          you are absolutely delusional

        • 9 months ago
          Anonymous

          Those labels showed output resolution, not the native resolution of the game. If you're struggling, thing of it like this. If Immortals of Aveum had one of those stickers it would say 4k resolution, even though the game never goes above 1080p native.

      • 9 months ago
        Anonymous

        Mortal Kombat 9 ran at 1080/60fps native on PS3. Pretty much everything ran at 1080p on the 360 because it upscaled internally from 720p.

        • 9 months ago
          Anonymous

          >fighting game
          yeah, thanks

        • 9 months ago
          Anonymous

          No it didnt

        • 9 months ago
          Anonymous

          >Pretty much everything ran at 1080p
          >because it upscaled internally from 720p.
          So it didn't run at 1080p

    • 9 months ago
      Anonymous

      It would be fantastic if someone implement meme scaling for Xbox360 or ps3 just to mog the industry

    • 9 months ago
      Anonymous

      Launch 360 couldn't do 1080p until an update and even then it was over component. Current gen consoles output at 4K, what's your argument here?

      • 9 months ago
        Anonymous

        Dont worry about it. If you can't even understand the meaning of one sentence then I dont think any explaining will accomplish anything.

    • 9 months ago
      Anonymous

      Series X supports 8k

    • 9 months ago
      Anonymous

      Back then I could get 1080i cable channels for free over QAM too. Everything went downhill so fast.

    • 9 months ago
      Anonymous

      I don't understand why PC cucks think this is funny though. You literally need a 4090 to play this unoptimized game at 60 fps on PC at 1080p. That's not me being hyperbolic by the way. A 3080 for instance can't hold 60 fps at 1080p in Immortals of Avernum. The game is just horribly optimized regardless what platform you play it on.

      • 9 months ago
        Anonymous

        >. A 3080 for instance can't hold 60 fps at 1080p in Immortals of Avernum.
        At max settings, just turn some settings dowm comsidering it is using lumen and nanite

    • 9 months ago
      Anonymous

      Output resolution is not the same as the resolution the game actually runs at. You don't seriously think 7th gen games were all running at 1080p, do you?

  3. 9 months ago
    Anonymous

    >people actually looked at the game running with FSR Ultra Performance and thought: "yeah this is good we'll ship it :)"

    • 9 months ago
      Anonymous

      Devs probably thought "this is just DLSS for consoles right?"

      • 9 months ago
        Anonymous

        even DLSS wouldn't save this
        Ultra Performance might work on a 15.6 in 4K laptop monitor, but on a TV it's going to be pretty grim even accounting for the viewing distance

    • 9 months ago
      Anonymous

      >people actually looked at the game running with FSR
      They should have stopped right there tbqh especially at games under 1080p

      • 9 months ago
        Anonymous

        Diablo 4 makes FSR2 work because it's clearly running on Quality settings, so the difference between 1440p -> 4K is not as jarring
        But FSR is not a replacement for normal optimization, it just helps you balance performance and visual quality a bit better.

        moronic developers jumped on the "WE'RE IN NEXT-GEN GO FRICKING HOGWILD WITH UNCOMPRESSED ASSETS AND UNREAL ENGINE EFFECTS YEAAAAAH" bandwagon not realizing the Xbox Series and Playstation 5 aren't anywhere near as drastic a step up as the advertising made them out to be, nor that a top of the line PC needed for this garbage is out of 95% of gamer's price ranges. They just see shiny new shit and shovel it together thinking it's so cool what they can push now.

        If you see a developer b***hing about the Series S's RAM holding them back, remember that they're fricking awful at optimizing probably and that we really shouldn't be pushing 12-16GB of RAM games when most GPUs still keep shortchanging RAM in the first place.

        >If you see a developer b***hing about the Series S's RAM holding them back
        this.
        Though I do get why some devs don't want to use DX12 yet, even if it lets them get their games to run better. I get the distinct sense that devs are really dragging their feet on the reality that the days of the GTX 9000 and 10XX series are sort of over, you're not going to have both AMD and Nvidia just bumping core count, clock speed and memory every generation from now on. Devs are probably going to have to start getting smarter about these things because 8GB is here to stay, and you're probably going to still have to be smart about how you allocate resources to shader computation and asset streaming.
        If you look at the end of last gen with the half-gen console and the way Nvidia and AMD were releasing GPUs, the hardware was getting better in a way that fit how devs were already making games. But now, due to heat issues, due to supply chain issues, due to competition on resources from AI companies, you're not going to see GPUs just get bigger and faster anymore. They're going to start staying the same size mostly, but with new capabilities that need to be manually applied
        And devs are PISSED about this, after the PS4 Pro and Xbox One X and GTX 1000 series. They're not very happy that the hardware isn't just going to keep expanding limits that lets graphics engineers stay lazy.

        • 9 months ago
          Anonymous

          1440p gives TAAU enough detail to work with so even a joke like FSR can be okay. Sony and others did this even in 2016 with the Pro's checkerboard rendering (though that was more 1527p>2160p i think)

          But 720p to 4K really needs Ai fed TAAU like DLSS or XESS, of course consoles don't have that but stubborn devs still act like these machines are magical boxes.

          • 9 months ago
            Anonymous

            Yeah.
            I think it'll be funny if the Switch ends up getting some form of DLSS (probably DLSS2 if anything)
            But devs should probably not use these upscaling techniques as a panacea for all their optimization woes

            • 9 months ago
              Anonymous

              It should, i think Nvidia will enjoy the marketing and adoption. Lots of indie devs on Switch would implement DLSS.

              • 9 months ago
                Anonymous

                Hell, lots of AAA devs would implement DLSS
                pair it with a decent SSD, maybe even NVMe and sufficiently fast memory and you're looking at a situation where the switch becomes the tip of the spear on forcing developers to get their shit together and adopt and optimize with newer software solutions
                And yeah, Nvidia will benefit immensely since it means that any AAA game that wants to come to switch will likely use DLSS2 at least, meaning the PC versions of those same games will probably have it as well.

              • 9 months ago
                Anonymous

                >meaning the PC versions of those same games will probably have it as well.

                AMD sponsorship to the rescue!

              • 9 months ago
                Anonymous

                >AMD sponsorship to the rescue!
                By far the funniest way to respond to DLSS being good
                Nah, let's not make FSR better. Let's just fricking buy, of all things, upscaling algorithm exclusivity

              • 9 months ago
                Anonymous

                It's going to take them years to catch up to Nvidia's IQ with DLSS. Nvidia is too far ahead with Ai and their training models. it's even funnier that sony ponies are claiming PS5 Pro will have it's own Ai tech, like sony have any fricking R&D in that.

                DLSS 3.5 also looking real good

              • 9 months ago
                Anonymous

                Yeah and if you check on PC you can run immortal at 4K and about 60fps with DLSS ultra perf on a 3060ti just like the consoles but the image quality is a lot better.
                And the 3060ti is around 300 bucks now.

                What happened this gen? Why did everything go to shit? I know you could say it went to shit in the PS4 gen or PS3 gen but really this gen is really really gone to shit.

                Crypto. And now AI. At least on the PC side this is devastating, because at least back in the PS3 and early PS4 era you could just bruteforce past this shit with superior PC graphic silicon that was worth their prices. Now the pc is just barely keeping up with consoles performances when it comes to price/perf ratio.

              • 9 months ago
                Anonymous

                >Now the pc is just barely keeping up with consoles performances when it comes to price/perf ratio.
                nah its in favor of the consoles at this point.

              • 9 months ago
                Anonymous

                True if we're talking about an entire PC vs an entire console, although I still believe the PC will save you more money in the long run.

              • 9 months ago
                Anonymous

                That Ray Reconstruction works on literally any RTX card is neat
                I'm not a huge fan of frame-generation

              • 9 months ago
                Anonymous

                That Ray Reconstruction works on literally any RTX card is neat
                I'm not a huge fan of frame-generation

                This isn't ray reconstruction. It's very confusing but the marketing name DLSS 3.5 isn't the same as the software version DLSS 3.5.0.

              • 9 months ago
                Anonymous

                They actually are the same thing - version 3.5.0 should support it, but it requires you to rewrite your renderer to make use of it, you can’t just switch out a dll.

              • 9 months ago
                Anonymous

                The first step to improve FSR is for AMD to add their own general matrix multiplication cores to their consumer GPUs, something which even Intlel has done. Too bad they want the poverty route instead.

              • 9 months ago
                Anonymous

                >Too bad they want the poverty route instead.
                Well they went the Generic route instead, preferring most of their hardware to basically be a generic CU that can be used for anything.
                What they failed to appreciate is that the way Nvidia is handling it actually ends up being more performance efficient in the long run

              • 9 months ago
                Anonymous

                It's very hard to make an upscaling algorithm which exists for the purpose of improving performance also look good. Good-looking upscaling algorithms tend to be more computationally expensive, but if you're AMD then this is a major problem because you can't make your upscaler expensive or it starts negating its primary purpose of improving performance. NVIDIA bypassed this issue by simply including dedicated hardware which can run a better quality upscaler without kneecapping the primary rendering cores with upscaler number crunching. That's why they can afford to make good-looking shit. AMD have not done this and as such have to make due.

  4. 9 months ago
    Anonymous

    If the internet wasnt so widespread these days the industry would already have crashed again.

  5. 9 months ago
    Anonymous

    Why is the PS5 so weak?

  6. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      >very high
      Could put it down to high then up the resolution, and fiddle with the settings. Nevertheless it shows that modern GPUs can’t handld ue5 full feature set other than the 4090, gpu manufacturers really shouldn’t have shilled muh 4k when they were really running gimped ps4 and xbone ports, if you stopped gaming and wait 5-10 years you will be able to play games well with tech that can handle it.

      Because nvidia is pushing their technology again. Ray tracing makes games run like shit and nvidia has pushed it hard on gaming but nvidia says that's no big deal if you also have dlls!
      Nvidia is actively making games worse just so they can keep pushing a new gimmick that requires people buying new overpriced cards.

      Eh phones have raytracing in games now, I don’t think technological advancement is a bad thing.

      • 9 months ago
        Anonymous

        >phones have raytracing in games
        Ray tracing is not a linear thing, the more complex things the more of tax it takes.

      • 9 months ago
        Anonymous

        >it shows that modern GPUs can’t handld ue5 full feature
        What it shows to me is that UE5 is worthless garbage that provides shit performance despite having no visible image quality improvements compared to other games in other engines which provide similar image quality.

        The game uses UE5's Lumen, which allows for an approach to lighting and reflections similar to using RTX, but Nvidia isn't at all related in this case. It's still technically ray-tracing, though.

        RTX is a brand name for an implementation of standard ray tracing functionality provided by APIs like DX12 and Vulkan. As far as I know, these UE5 dumpster fire games don't even use the RT hardware acceleration that modern cards provide.

        • 9 months ago
          Anonymous

          >As far as I know, these UE5 dumpster fire games don't even use the RT hardware acceleration that modern cards provide.
          Hardware lumen exists, but it works only on nvidia gpu

        • 9 months ago
          Anonymous

          >very high
          Could put it down to high then up the resolution, and fiddle with the settings. Nevertheless it shows that modern GPUs can’t handld ue5 full feature set other than the 4090, gpu manufacturers really shouldn’t have shilled muh 4k when they were really running gimped ps4 and xbone ports, if you stopped gaming and wait 5-10 years you will be able to play games well with tech that can handle it.
          [...]
          Eh phones have raytracing in games now, I don’t think technological advancement is a bad thing.

          UE5 is good, I think nanite is what is ending up not being particularly good
          lumen is a mixed bag that barely seems worth it

    • 9 months ago
      Anonymous

      >you play as a disgusting troony beast
      Frickin' dropped. Shame. The game looked pretty cool otherwise.

      • 9 months ago
        Anonymous

        I thought you play as an isekai'd man

    • 9 months ago
      Anonymous

      >3080 can't do 60, at 1080p
      Meanwhile BG3, AC6, Starfield all have great performance.
      Why does everyone else suck?

  7. 9 months ago
    Anonymous

    Honestly TV producers did a number on gaming
    There was no fricking need to jump from FullHD to 4k

  8. 9 months ago
    Anonymous

    Is there any particular reason developers refuse to make games that can actually run properly on the systems on which they release them?

    • 9 months ago
      Anonymous

      Most gamers don't care. They'll even actively defend it.

    • 9 months ago
      Anonymous

      moronic developers jumped on the "WE'RE IN NEXT-GEN GO FRICKING HOGWILD WITH UNCOMPRESSED ASSETS AND UNREAL ENGINE EFFECTS YEAAAAAH" bandwagon not realizing the Xbox Series and Playstation 5 aren't anywhere near as drastic a step up as the advertising made them out to be, nor that a top of the line PC needed for this garbage is out of 95% of gamer's price ranges. They just see shiny new shit and shovel it together thinking it's so cool what they can push now.

      If you see a developer b***hing about the Series S's RAM holding them back, remember that they're fricking awful at optimizing probably and that we really shouldn't be pushing 12-16GB of RAM games when most GPUs still keep shortchanging RAM in the first place.

      • 9 months ago
        Anonymous

        People want better graphics but want 4k 1440p goodness, you can’t have both and these GPUs including high end ones aren’t capable of both , they are only really capable of running Xbox one/ps4 games at 4k well.

        • 9 months ago
          Anonymous

          >you can’t have both and these GPUs including high end ones aren’t capable of both
          Okay but here's the thing: you can. It requires changes in how you manage memory but you absolutely can.
          Both the PS5 and Xbox Series consoles have new tech for reducing asset pool consumption that I know for a fact aren't being used.
          Devs are just being morons about wanting everything to stay the same as it was 10 years ago, when every generation, you'd just get more cores and faster clock speeds and more memory. They want to go back to when the hardware innovations completely compensated for incompetency

      • 9 months ago
        Anonymous

        The Series S holding back meme just proves that the gaming community deserves everything they get.
        I wish the Series S held them more back, I wish the Series S was literally base PS4 tier, cross gen period was the best time for these consoles because they could actually play the game with aceptable image quality and performance.

        Enjoy now the full glory of game with "next-gen" assets that you can't see or play because the IQ and performance is fricking awful.

        • 9 months ago
          Anonymous

          >I wish the Series S held them more back, I wish the Series S was literally base PS4 tier, cross gen period was the best time for these consoles because they could actually play the game with aceptable image quality and performance.
          This
          When devs are given stronger hardware, they just get lazier with optimization. The level of engineering competency on display today is worse than John Carmack's original code for DOOM nearly 30 years ago

    • 9 months ago
      Anonymous

      They want to push cloud gaming.
      >no need to make consoles which sell at a loss
      >people still have to pay montly to use + games
      >zero risk of jailbreaking the console, pirating games and making them lose money

      • 9 months ago
        Anonymous

        >no need to make consoles which sell at a loss
        Which console does EA make moron?

        • 9 months ago
          Anonymous

          >this moron thinks that israelites don't help each other

          >cloud gaming.
          Google tried, and it failed.

          Geforce now is popular on third world countries were people cannot afford to get a decent gpu. In a few years first world countries will be in the same situation.

          • 9 months ago
            Anonymous

            >In a few years first world countries will be in the same situation.
            and if they are not fighting back, they deserve their fate.

      • 9 months ago
        Anonymous

        >cloud gaming.
        Google tried, and it failed.

      • 9 months ago
        Anonymous

        Cloud gaming runs worse than dedicated hardware and will forever run worse than dedicated hardware, not only due to the completely unavoidable issues of latency and loss of quality from the use of lossy codecs at low bandwidth (to save money and for lowest-common-denominator reasons of not excluding people with bad internet connections) but more importantly because the cloud gaming provider will ALWAYS want to squeeze the most suckers possible into the same hardware on their server side and as such you'll just get the bare minimum acceptable performance because that means they can sell more subscriptions for the same amount of hardware running in their data center.

    • 9 months ago
      Anonymous

      People want next gen but don’t have the hardware for it. It is like playing games on a switch or a low end mediatek/snapdragon 600/700 series phone, and wondering why games run like crap.

      • 9 months ago
        Anonymous

        >People want next gen
        There is no reason for "next-gen" games to run at a lower resolution than the previous generation of consoles. PS5 shouldn't be rendering games at a lower res than PS4 did during its time. Not to mention that the PS5 for 2020 is a lot better than the PS4 was for 2013.

        And let's say that people want a true generational leap... they're not getting it here. There is nothing even remotely impressive about this game.

        • 9 months ago
          Anonymous

          > There is no reason for "next-gen" games to run at a lower resolution than the previous generation of consoles.
          You can’t have both, GPUs aren’t really powerful and doing both of those stuff yet. Just look at hog warts legacy on ps4 vs ps5 lol.
          >PS5 shouldn't be rendering games at a lower res than PS4 did during its time. Not to mention that the PS5 for 2020 is a lot better than the PS4 was for 2013.
          Not better enough to render games that look a generation above the predecessor. Even naughty dogs last of us games looked similar to the par 2 version.

          • 9 months ago
            Anonymous

            Also cpus don’t seem powerful enough for more complex ai. Looking at how Baldur’s gate 3 fared during the later stages of the game.

            • 9 months ago
              Anonymous

              >cpus don’t seem powerful enough for more complex ai
              lel, this is an aspect of gaming that has been abandoned for over a decade at this point
              AAA games (and especially the one this thread is about) absolutely don't focus on it

            • 9 months ago
              Anonymous

              >Looking at how Baldur’s gate 3 fared during the later stages of the game.
              Ran just fine on my oldie ryzen 3600

          • 9 months ago
            Anonymous

            PS4 ran games at a substantially higher resolution than PS3, and the graphics jump was much higher than the one we're seeing this gen.
            Hell, this game doesn't look impressive in any capacity even on PC. On console, it looks more akin to an early gen PS4 game, just running at a lower resolution.

            • 9 months ago
              Anonymous

              > PS4 ran games at a substantially higher resolution than PS3, and the graphics jump was much higher than the one we're seeing this gen.
              Obviously because technology hasn’t improved as much + diminishing returns

              >you can’t have both and these GPUs including high end ones aren’t capable of both
              Okay but here's the thing: you can. It requires changes in how you manage memory but you absolutely can.
              Both the PS5 and Xbox Series consoles have new tech for reducing asset pool consumption that I know for a fact aren't being used.
              Devs are just being morons about wanting everything to stay the same as it was 10 years ago, when every generation, you'd just get more cores and faster clock speeds and more memory. They want to go back to when the hardware innovations completely compensated for incompetency

              > that I know for a fact aren't being used
              How do you know? Not meming,

              • 9 months ago
                Anonymous

                >How do you know? Not meming,
                Because devs usually brag or get asked to brag when they do use them.
                Like, Sony would not be able to shut-up if a new decently budgeted title like this was using a piece of PS5-specific tech, they'd be stroking themselves off. Same with Microsoft.
                Also because these technologies usually exist in some shape or fashion on PC and I know they're not being used there.
                For PS5, you have shit like primitive shaders (a precursor to mesh shaders) which optimize the rasterization pipeline a lot
                Xbox actually has a bit more, with stuff like Variable Rate Shading, Sampler Feedback Streaming, proper Mesh Shaders and some other smaller tidbits.
                These technologies have existed since the Ampere series of GPUS on PC, but I know they're not being used looking at GPU and VRAM load

              • 9 months ago
                Anonymous

                Not him but yeah I'm remembering how much they were pushing the PS5 SSD for ratchet and clank and then never talked about it again.

              • 9 months ago
                Anonymous

                Well the thing is that in Ratchet and Clank, they still have loading screens, they're just fast and more seamlessly integrated into gameplay
                That moment where the game fricking freezes when the game is running on an HDD on PC? That's the loading screen. It's just shorter on PS5
                But the game still has that moment because the game is clearly not designed to just have you be streaming assets in from moment to moment

              • 9 months ago
                Anonymous

                >Obviously because technology hasn’t improved as much + diminishing returns
                But in this case it's not even a diminishing return, it's quite literally a downgrade. There's plenty of PS4 games that look better and run better than this PS5/Series exclusive. That's a new low.

        • 9 months ago
          Anonymous

          This is a stupid criteria to apply. The game isn’t running at a lower resolution, it’s internally rendering at a lower resolution then using FSR to upscale the output image. If FSR wasn’t an option they’d just cut down on whatever graphical effects they needed to to hit the target resolution

          • 9 months ago
            Anonymous

            >The game isn’t running at a lower resolution
            It literally is. Then it's upscaled. The real resolution for this game is and will always be 720p.

    • 9 months ago
      Anonymous

      because consolegays will eat it up regardless

  9. 9 months ago
    Anonymous

    >UE5
    This is what happens when you use a cookie cutter engine and have no clue how to optimize anymore. It's not a surprise the only good games are still made from companies who roll their own engines.

  10. 9 months ago
    Anonymous

    I don't get why they're putting out consoles with tech years old that cost as much as a cheap PC. You're barely getting any return in performance compared to upgrading a PC. After PS3 I was done with consoles.

  11. 9 months ago
    Anonymous

    Stronger hardware is a meme and not needed at all. All it's there for is to let devs get away with less work while pushing the cost onto the consumer.

  12. 9 months ago
    Anonymous

    they can't even do NATIVE 1080p what the frick

    • 9 months ago
      Anonymous

      it's the same resolution as on a 4K TV
      FSR Quality 1080p = FSR Ultra Performance 4K

    • 9 months ago
      Anonymous

      this screenshot captures everything i hate about modern lighting. god it so fricking ugly

      • 9 months ago
        Anonymous

        APOLOGIZE NOW NOW NOW

        • 9 months ago
          Anonymous

          The only apology should be you for not having a modern resolution image of doom 3.

          • 9 months ago
            Anonymous

            >modern resolution
            anon... read the thread's opening post, 720p is what's trending now

    • 9 months ago
      Anonymous

      Remember when the Series S was suppose to do native 1440p/60fps?

    • 9 months ago
      Anonymous

      it's the same resolution as on a 4K TV
      FSR Quality 1080p = FSR Ultra Performance 4K

      720p native on both

  13. 9 months ago
    Anonymous

    >Well this doesn’t look good for a next gen switch if newer next gen titles run at 720p on beefy consoles.
    just turn off nanite and lumen. raytracing is expensive as frick. problem solved

  14. 9 months ago
    Anonymous

    >Drops into the low 40s at fricking 720p on PS5/XSX
    What an absolute dogshit showing, are the devs moronic?
    Just drop the fricking settings you mongs.

    • 9 months ago
      Anonymous

      It dips into the 40s on low settings on a 4090 and no I'm not exaggerating. Go look at the benchmarks.

    • 9 months ago
      Anonymous

      At least on PC, going from ultra to low doesn't affect image quality or performance that much. Nanite and Lumen just crush performance, it seems. UE5 is garbage.

  15. 9 months ago
    Anonymous

    GPU improvements are grinding to a halt and gamedevs will need to stop obsessing over graffix or actually make quality software instead of rushed garbage.

  16. 9 months ago
    Anonymous

    How does optimizing a game usually work in development? Imagine it happens closer to the end. They must have at least a couple test rigs to see how it runs on high and low-end specs no? I just can't concieve how there wouldn't be alam bells going off aat the studio that something is definitely fricked and in need of fixing when a fricking 4090 can't hold 60fps

    • 9 months ago
      Anonymous

      >just tell them to use upscaling bro, it's better than native!

    • 9 months ago
      Anonymous

      It's usually fairly early on in the actual build state, but various studios have different workflows. I respect that it's a small studio working with very cutting edge tech, but they probably should have ditched the engine entirely once they realized they couldn't get consistent FPS on even top end hardware, which is obviously a major issue in a shooter.

    • 9 months ago
      Anonymous

      They made the game on UE4, then ported it to UE5 and enabled every new feature even though they didn’t make use of them.

      • 9 months ago
        Anonymous
        • 9 months ago
          Anonymous

          So they could be the first console UE5 game not made by Epic, most likely

          • 9 months ago
            Anonymous

            Jesus. You know, the worst part is I actually remember when UE was incredibly well optimized. The old UT 2k4 days, even UT3 and the Gears of War era, the scaling for hardware was fantastic. UT3 could run on anything from a damn ancient at the time 6200 all the way up to the bleeding edge 8800, and you could tweak the settings to get a stable 60 FPS no matter what. Now you need a 1500 dollar GPU to maybe hit that target on max settings, with guaranteed frame drops. It's so exhausting.

            • 9 months ago
              Anonymous

              The same is true of UE5, even Fortnite runs at a higher resolution and more stable framerate on consoles also using Nanite and Lumen. These devs just wanted to have every feature on the highest setting, with no regard for performance - the game doesn’t look enjoyable, but I’m sure it will run fine on PC with lower settings.

  17. 9 months ago
    Anonymous

    >Manufacturers push 4K resolution and meme post-processing tech at all costs to incentivize buying new grafics cards
    >Games can barely maintain 1K at any stable framerate anymore
    Shit has somehow gotten even worse than the 00s when consolegays made excuses for "silky smooth 30FPS" on PS360 games running at 480i
    Mankind should have never gone beyond 800x600.

    • 9 months ago
      Anonymous

      >PS360 games running at 480i
      Why do people keep pushing this meme
      Most games on those consoles stuck fairly close 720p.
      I don't know of a single game that ran at 480p, let alone 480i. CoD games were some of the lowest res games (for the sake of 60 fps) and they were still well above that.

      • 9 months ago
        Anonymous

        and btw yes, that means this game on Series S has a lower resolution than any PS360 game.

      • 9 months ago
        Anonymous

        most xbox 360 games ran at 576p 30 fps

        • 9 months ago
          Anonymous

          >30 fps
          on a good day, most were in the 20s

        • 9 months ago
          Anonymous

          >source: my ass
          Even GTA V ran at native 720p.

          • 9 months ago
            Anonymous

            yeah and it would dip to 15fps

            • 9 months ago
              Anonymous

              Could dip to 25 or 5 fps, it's irrelevant to the matter at hand.
              https://forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/
              Tell me what % of games run at 576p or lower on these consoles

              • 9 months ago
                Anonymous

                >Could dip to 25 or 5 fps, it's irrelevant to the matter at hand.
                its 100% relevant idiot

              • 9 months ago
                Anonymous

                its relevant because games should have been lower res to have better performance since those consoles clearly weren't up to the task.
                I'm sure some games could be 1080p but would run even shitter than they already did. 7th gen consoles were the worst for performance. and taking a quick glance it looks like a lot are below 1280x720.

          • 9 months ago
            Anonymous

            lmao yeah with drops to low 20s when action was on screen https://www.youtube.com/watch?v=tPzMZ_Cz7iI

            • 9 months ago
              Anonymous

              >Could dip to 25 or 5 fps, it's irrelevant to the matter at hand.
              its 100% relevant idiot

              its relevant because games should have been lower res to have better performance since those consoles clearly weren't up to the task.
              I'm sure some games could be 1080p but would run even shitter than they already did. 7th gen consoles were the worst for performance. and taking a quick glance it looks like a lot are below 1280x720.

              It's irrelevant, look at my initial reply.

              >PS360 games running at 480i
              Why do people keep pushing this meme
              Most games on those consoles stuck fairly close 720p.
              I don't know of a single game that ran at 480p, let alone 480i. CoD games were some of the lowest res games (for the sake of 60 fps) and they were still well above that.

              This entire reply chain is about resolution, not frame rate.

              • 9 months ago
                Anonymous

                you are literally one of those consolegays he was mentioning, making excuses for silky smooth 30fps and low resolution.

              • 9 months ago
                Anonymous

                No, he mentioned 480i (which is half of 480p) and I simply corrected him. Most games sacrificed frame rate for the sake of graphics and resolution on those consoles. So this myth that the games ran at 480p or whatever is silly.

              • 9 months ago
                Anonymous

                >those consoles
                ps3 often had both lower res and fps

              • 9 months ago
                Anonymous

                Slightly so, in the early years.
                And still reasonably close to 720p in the vast majority of games. Look at the link I provided.
                He first mentioned 480i and then 576p. Overwhelming majority of games ran at higher resolutions than this, and I don't know of a single one that ran at 480i.

                many did run at 540p, 600p etc

              • 9 months ago
                Anonymous

                i never said 480i

              • 9 months ago
                Anonymous

                I was referring to

                >Manufacturers push 4K resolution and meme post-processing tech at all costs to incentivize buying new grafics cards
                >Games can barely maintain 1K at any stable framerate anymore
                Shit has somehow gotten even worse than the 00s when consolegays made excuses for "silky smooth 30FPS" on PS360 games running at 480i
                Mankind should have never gone beyond 800x600.

                , maybe the 576p reply was a different anon then

              • 9 months ago
                Anonymous

                many did run at 540p, 600p etc

  18. 9 months ago
    Anonymous

    Consumers have more computing power at their disposal than ever before in the history of mankind but yet these mongoloids cannot push out a functional product. As if they are all sabotaging this on purpose.
    I can run very heavy fluid simulations on my computer in Houdini, this kind of stuff was unheard of 15 years ago even but these c**ts cannot make a functional game - they didn't even develop the engine on their own.
    Truly, nu-devs deserve all the hate get.

  19. 9 months ago
    Anonymous

    You guys need to change your thinking. It's not about pixel counts. It's about the quality of pixels.

    • 9 months ago
      Anonymous

      Sad that the quality of pixels in this game is so poor

  20. 9 months ago
    Anonymous

    this is the series s fault for holding back these genious developers

  21. 9 months ago
    Anonymous

    >games now look worse than PS4 releases and run worse too
    9th gen consoles were a mistake.

    • 9 months ago
      Anonymous

      schizo

  22. 9 months ago
    Anonymous

    When the frick will GRAFFIX end? I'd be fine with one game like Immortals every year or two, sold on the premise of being PC killing GRAFFIX beasts but it feels every major title is trying to be that now. I'd rather we set graphics back two-three generations if it means proper resolutions, framerates and physics.

    • 9 months ago
      Anonymous

      >I'd rather we set graphics back two-three generations if it means proper resolutions, framerates and physics
      Physics being the biggest one for me. I still remember playing GTA IV back in the day and being amazed, thinking from now on all games would have physics like that. 15 years later and it's still pretty much just Rockstar doing physics with high quality like that.

      • 9 months ago
        Anonymous

        Really feels like the early to mid days of the 360/PS3 generation saw people trying to innovate or at least do something a little different. They have just given up for over a decade now.

      • 9 months ago
        Anonymous

        >15 years later and it's still pretty much just Rockstar doing physics with high quality like that
        not even rockstr is, gta 5 had much simplified physics

        • 9 months ago
          Anonymous

          RDR 2 made them more complex again. I think GTA V was just downgraded because it had to run on 360/PS3, but even then it did some things better than GTA IV.

      • 9 months ago
        Anonymous

        The problem is that doing something like Rocktar's physics engine (Euphoria) takes actual skilled developers, and skilled developers are clearly in short order at most studios.

        • 9 months ago
          Anonymous

          Take two bought zinga, because it owned the studio that developed euphoria

        • 9 months ago
          Anonymous

          that sort of stuff is more about raw iq. there are only so many smart people in the world.

      • 9 months ago
        Anonymous

        Even cuckstar dropped europhia engine lmao

        • 9 months ago
          Anonymous

          No, they didn't. RDR 2 still uses it and it's their latest game.

    • 9 months ago
      Anonymous

      I'd be fine going back about 10 years on graphics, honestly. Take away all the new rendering toys from the devs until they learn how to optimize again. Apparently all the competent people who understood hardware optimization retired without passing that knowledge on, so it'll take the current generation a while to figure it out.

      • 9 months ago
        Anonymous

        >optimize
        you keep using that word but you have no idea what it means. this all about raytracing being extremely expensive. u could argue they should just drop it and go back to the old lighting ystem that weve had since 2004 with doom 3, but its not a question of optimization

        • 9 months ago
          Anonymous

          Yes, it is a question of optimization. Cutting out superfluous tech that does nothing but make the game run like shit is the definition of optimization.

          • 9 months ago
            Anonymous

            It doesn't "do nothing", but what it doesn't isn't worth the performance hit.

          • 9 months ago
            Anonymous

            >Cutting out superfluous tech that does nothing but make the game run like shit is the definition of optimization.
            you just went full moron

            • 9 months ago
              Anonymous

              >bro we NEED to tank our FPS because the reflections need to be dynamic!
              Okay moron. Somehow we survived without raytracing for decades, had amazingly fun video games at low resolutions, but apparently we cannot remove bogus, resource-wasting tech like raytracing because it is now "essential".

              People like you ruined video games.

              • 9 months ago
                Anonymous

                People want improvements and don't want their games to look dated, even mobile games are trying to push the envolope, this isn't a bad thing.

              • 9 months ago
                Anonymous

                >People want improvements
                MUH GRAFFIX are not "improvements" if they fricking ruin the overall experience by turning it into a blurry, stuttering mess you fricking gibbering moron. You fricking tech-fellating homosexuals only care about MUH HARDWARE MUH SKYBOX MUH GRAFFIX and need to FRICK OFF from video games.

              • 9 months ago
                Anonymous

                🙂

              • 9 months ago
                Anonymous

                Stupid fricking idiot.
                >Bbbb-but the blur
                homosexualy useless idiot.

              • 9 months ago
                Anonymous

                I’m just saying why it’s happening, whenever a game looks somewhat outdated in terms of graphics it turns a lot of people off.
                High fidelity mobile gaming is growing overall especially in countries like China.
                https://www.arm.com/resources/report/high-fidelity-mobile-gaming

              • 9 months ago
                Anonymous

                then explain baldurs gate 3's success because its graphics are not impressive at all. ppl want a good video game that looks decent not everything needs to push the latest graphic memes

              • 9 months ago
                Anonymous

                >its graphics are not impressive at all
                The faces in the game look better than anything in Starfield or Cyberpunk
                Graphics are over average looking at the goyslop that is being released today. At least the game runs on most hardware in native 4K lmao

              • 9 months ago
                Anonymous

                >The faces in the game look better than anything in Starfield or Cyberpunk

                Starfield sure, but definitely not Cyberpunk. The characters look fricking weird in Aveum, just because they're face scanned with excessive detail doesn't mean it looks better.

                Not to mention, the in-game faces look fricking awful its only the cutscene ones that look ok.

              • 9 months ago
                Anonymous

                youre a homosexual moron. 4k is not essential either. not even 1080p is essential. youre a homosexual moron graphics prostitute who ruined gaming. i never said this game should have raytracing, im saying youre a homosexual moron npc for not noticing raytracing. youre the type of npc moron who never noticed framerate problems before you saw a youtube video about framerates

              • 9 months ago
                Anonymous

                >4k is not essential either. not even 1080p is essential.
                Correct. None of these are essential. We had fun with games back when you could count the pixels on the screen with the naked eye.

                > youre a homosexual moron graphics prostitute who ruined gaming.
                Is this that thing where you accuse somebody of the thing you obviously are yourself? Frick off you MUH GRAFFIX moron.

              • 9 months ago
                Anonymous

                homosexual moron projecting prostitute. you spent the whole thread complaining about the resolution being too low

          • 9 months ago
            Anonymous

            Bro just make it look like a mobile game, big brain moment

  23. 9 months ago
    Anonymous

    Kind of amazing how this console generation started out with more developers trying to do 60 FPS on consoles, but now they have just given up. It feels like we're regressing.

    • 9 months ago
      Anonymous

      that is every single console ever since the ps2. you must be a zoomer

  24. 9 months ago
    Anonymous

    >game nobody has heard of is poorly optimized for consoles.
    wow....anyway

  25. 9 months ago
    Anonymous

    Feels good to be playing at over 60fps at native 1440p with a gpu from 2018. Consoles are a giant waste of money. Just get a good pc every 8 years and you're set. Had a 680 before I got a 2080. Also, frick ray tracing. It's barely noticeable outside of still shots. When everything is moving and your playing its imperceptible.

    • 9 months ago
      Anonymous

      >Feels good to be playing at over 60fps at native 1440p with a gpu from 2018
      no raytracing, ure playing at lower settings than xbox

    • 9 months ago
      Anonymous

      >Feels good to be playing at over 60fps at native 1440p with a gpu from 2018.
      lel, on what?
      A 2080 Ti, an enthusiast class 4K capable (for the time) GPU from 2018, hits 45 fps at 1920x1080

  26. 9 months ago
    Anonymous

    The EA diarrhea particle effects game is not a benchmark for anything

  27. 9 months ago
    Anonymous

    you can sleep soundly knowing this piece of shit flopped hard

    • 9 months ago
      Anonymous

      I mean this shit's gonna bomb hard one way or another, fricking no one knew or cared about it, but I don't get why people hold player counts for singleplayer games as a damning statement that something is a failure.

  28. 9 months ago
    Anonymous

    The animation is awful in that game too. The guys arm never moves at all even though he's running around everywhere. It basically looks like a jpg at the bottom of the screen and they only animated the hand. Looks fricking awful

  29. 9 months ago
    Anonymous

    Aveum shills we aren't that relevant to save a dead game during the launch of 2 decent games like BG3 and Armored Core
    I won't explain but frick EA

  30. 9 months ago
    Anonymous

    >Digital foundry
    Idiot. Low res is good.
    >but I prefer low fps, low graphics and high resolution because i'm an idiot.
    Idiot. Frick off.

  31. 9 months ago
    Anonymous

    >720p 48fps
    My god, imagine being a console cuck

  32. 9 months ago
    Anonymous

    >FSR from 720 to 4K
    Hubris of the highest order
    >436 to 4K
    GENUINELY STRAINING CREDULITY
    JUST OPTIMIZE NATIVELY

  33. 9 months ago
    Anonymous

    0 days since an AAA game was released running lower than 1080p.

    ■ Cyberpunk 2077 at 900p
    ■ Dead Space Remake at 936p
    ■ Final Fantasy XVI at 720p
    ■ Forspoken at 720p
    ■ Immortals of Aveum at 720p
    ■ Star Wars Jedi Survivor at 648p

    • 9 months ago
      Anonymous

      Returnal is 1080p, but with worse graphics

      • 9 months ago
        Anonymous

        nanite and lumen are fricking useless when all it results in is this bland smeary garbage

  34. 9 months ago
    Anonymous

    What happened this gen? Why did everything go to shit? I know you could say it went to shit in the PS4 gen or PS3 gen but really this gen is really really gone to shit.

    • 9 months ago
      Anonymous

      >Unreal Engine
      >AI
      >raytracing
      >incredibly horrible priorities in "development" staffing that chase out or marginalize actually competent devs in favor of prioritizing investor-pleasing diversity hires and cynical outsourcing/contracting on the cheap
      The four horsemen of the Gamingpocalypse.

  35. 9 months ago
    Anonymous

    What is the point of making everything hyper-detailed if it's going to wind up looking all smudged and blurry?

  36. 9 months ago
    Anonymous

    >worlds most powerful console
    >70 game
    >720p
    Holy shit

  37. 9 months ago
    Anonymous

    Xbox holding back gaming again

  38. 9 months ago
    Anonymous

    why is there no difference from rdna2 from series x to ps5? Both run like shit

    • 9 months ago
      Anonymous

      technically the ps5 is more rdna 1.5 than 2, they rushed that shit.

      • 9 months ago
        Anonymous

        and what difference did it make in relation to series X?

        • 9 months ago
          Anonymous

          even worse raytracing capabilities and is overall weaker.

          • 9 months ago
            Anonymous

            Well that's a lie, show me one game that has better raytracing on X

    • 9 months ago
      Anonymous

      Both Series consoles has better fps in the game than the PS5. But the main issue in general that only the Xbox has hardware acceleration for some RDNA2 features and the PS5 doesn't. Which means most devs won't take the extra time to rewrite a significant portion of the renderer for just the Series consoles when they have their hands full with the Series S already. If Xbox had a large marketshare I'm sure they would but right now what little advantage the Series has is basically nonexistent due their low sales.

  39. 9 months ago
    Anonymous

    Were these consoles rushed out in 2020? They should have held off until 2022 or 2023 and made them more powerful.

  40. 9 months ago
    Anonymous

    >*causes your game to run at 720p*
    heh, nothing personnel

  41. 9 months ago
    Anonymous

    Unreal Engine has always been a performance killer on consoles. It always seem to use a frick ton of resources yet the games don't even look that great. Just compare this shit to God of War or Horizon and these games don't even seem to belong to the same generation.

    • 9 months ago
      Anonymous

      Inhouse engines will always be better than third party engines.

      • 9 months ago
        Anonymous

        except Dragon Engine

      • 9 months ago
        Anonymous

        They aren't in 99%, but they can have a specific feature that was better implemented than in licensed engine. Any universal tool loses to specialized one

  42. 9 months ago
    Anonymous

    Here's your next gen game.
    And in case you're wondering, this is not a screencap of a Youtube video, this is directly from Eurogamer's site.

    • 9 months ago
      Anonymous

      a-at least it's running at 60 fps... sometimes...

      • 9 months ago
        Anonymous

        the human eye can't see the difference between 40 and 60 so it's fine

    • 9 months ago
      Anonymous

      series s is not a next gen console. its more or less a xbox one x in a smaller package.

      • 9 months ago
        Anonymous

        In that case, here's your TRUE next gen game.

        • 9 months ago
          Anonymous

          >Series X can't run this slop at more than 720p
          yikes

    • 9 months ago
      Anonymous

      astonishing how fricking moronic devs are
      These morons used Raytracing, nanite and lumen on top of FSR for a slop-artstyle game that looks ugly as sin even when it's on a high end PC GPU

      • 9 months ago
        Anonymous

        you can just smell the outsourced team of jeets who were given an AI generated tasklist for 3D assets which were then mushed together into this uninspired garbage

        gaming is becoming more and more unironic goyslop by the year

        • 9 months ago
          Anonymous

          >gaming is becoming more and more unironic goyslop by the year
          So I actually think this year was pretty good overall, but I do think that in the AAA space, games are getting more and more generic and uninspired. I wouldnt complain if most AAA studios in the west just collapsed.
          This year, we got a decent array of art-styles, graphical fidelities and tech but then shit like Jedi Survivor or Immortals comes out and you're reminded that, oh yeah, Unreal Engine still sucks shit

    • 9 months ago
      Anonymous

      In that case, here's your TRUE next gen game.

      • 9 months ago
        Anonymous

        kek

        Yikes, what went wrong?

        No one can run it, not even a 4090 can get 4k with 60 fps. Not to mention even outside the performance issues the game is just pure unfiltered slop.

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous

      In that case, here's your TRUE next gen game.

    • 9 months ago
      Anonymous

      For comparison, here is an actual fricking Xbox 360 game.

      • 9 months ago
        Anonymous

        Not exactly difficult to produce good looking distant images. Here's what the same level looks like in the next section

      • 9 months ago
        Anonymous

        It's a skybox

      • 9 months ago
        Anonymous

        Fricking moron

  43. 9 months ago
    Anonymous

    switch is gonna use dlss, its gonna be way waaaay better

    • 9 months ago
      Anonymous

      assuming nintendo doesnt drop nvidia for amd. deck can already emulate switch games at full speed.

      • 9 months ago
        Anonymous

        >full speed

        • 9 months ago
          Anonymous

          Keep in mind that Deck emulates TOTK and MH Rise and better than playing the real Switch hardware itself as proven already by 30 different YouTube videos and Steam Deck emulation wiki.

          • 9 months ago
            Anonymous

            It doesn't at all. Especially if you overclock and boost thw ram speed on the switchh.
            Read dead gets 60fps on the switch but around 25 emulated on the steam deck

    • 9 months ago
      Anonymous

      Switch already has FSR 1 (Zelda TOTK) and FSR 2.1 (No Man's Sky), will be interesting to see where things go from here.

  44. 9 months ago
    Anonymous

    Yikes, what went wrong?

    • 9 months ago
      Anonymous

      The setting/characters/dialog that I've seen were completely uninspired and boring at best, off-putting at worst, and the game runs like complete crap. The first impression is so bad I will never even try this game. Like they could release a free demo or something and I wouldn't even bother installing it because I have better shit to play.

  45. 9 months ago
    Anonymous

    >five years of development
    holy shit how much money did they waste making this

    • 9 months ago
      Anonymous

      Hopefully a lot, and hopefully they don't make it back. Other devs need to be scared to put out games like this.

  46. 9 months ago
    Anonymous

    >keep showing environments and the white protagonist in the first two minutes
    >"this brings us to immortals' most obvious flaw - the image quality"
    >show a close up of the nigress for the first time
    hahahahahaha they know exactly what they're doing, based

    • 9 months ago
      Anonymous

      I noticed that as well, maybe DF aren't as cucked as they seem.

  47. 9 months ago
    Anonymous

    >unreal 5.1 engine
    huh?
    isn't this supposed to be the most optimized game engine on the market?
    Over half the upcoming games will be running on that engine, are they all fricked?

    • 9 months ago
      Anonymous

      >isn't this supposed to be the most optimized game engine on the market?
      No, not even UE fans would say that
      >Over half the upcoming games will be running on that engine, are they all fricked?

      it depends on if they're moronic enough to forget to turn off most of the unnecessary shit

  48. 9 months ago
    Anonymous

    >The best feeling games of this generation is XBone/PS4 games with an uncapped frame rate and 4K option update.
    I don’t want another dev to blame the series s again. Jesus I can’t believe high end hardware is holding back this fricking generation. I can’t believe devs would use this extra power as this much of a crutch

  49. 9 months ago
    Anonymous

    The real story is that Epic fricked up, they built UE5 with the expectation that devs would be making 30 fps games again on console, but suddenly console players don’t want that and devs are scrambling for anything they can do to hit 60

    • 9 months ago
      Anonymous

      Just give them a quality 30fps or performance 60fps mode, it's that easy

    • 9 months ago
      Anonymous

      Even if they got this game down to 30 fps it would still be well below 1080p on PS5/Series X, considering at 720p it drops to 40 fps at times.

  50. 9 months ago
    Anonymous

    The ps5 version is clearly sharper than the series x version and he didn't talk about that at all, wtf?

    • 9 months ago
      Anonymous

      It isn't it is just the jpeg artifacts+ low tres imagd

      • 9 months ago
        Anonymous

        >if you squint really hard to can see 3 extra pixels on PS5
        Why are snoys so mentally ill. The game is shit. It's that simple.

        Damn, people here have subhuman IQ

    • 9 months ago
      Anonymous

      >if you squint really hard to can see 3 extra pixels on PS5
      Why are snoys so mentally ill. The game is shit. It's that simple.

  51. 9 months ago
    Anonymous

    >Amy Hennig wrote for Flopspoken
    >Michael Kirkbride write for this shit
    What went so wrong?

    • 9 months ago
      Anonymous

      hacks who got carried by everyone else
      otherwise their contributions would have stuck out in an otherwise bad project

    • 9 months ago
      Anonymous

      It turns out that one person does not a team make.
      Having one good writer surrounded by a bunch of shitty writers is a lot less useful than one good writer surrounded by a bunch of other competent writers.
      In Forespoken's case, Hennig was surrounded by absolute fricking morons on the writing team.

  52. 9 months ago
    Anonymous

    What happened to nanite. I thought it was meant to give developers easy performance?

  53. 9 months ago
    Anonymous

    >native 720p
    Here bro, I made a wallpaper with your game library for you.

  54. 9 months ago
    Anonymous

    Series X is blurrier than PS5 and it's the same res apparently

  55. 9 months ago
    Anonymous

    not gonna lie i thought this was a closeup on a dragon's wiener sheath at first glance

  56. 9 months ago
    Anonymous

    why is Ganker using this game as a place holder? Every video of this game that I have seen, has been the worst fricking gameplay ever. Literally enemies have color systems that you have to hit them with the same color as your "magic" how is this a game in 2023?

  57. 9 months ago
    Anonymous

    UE4 was a mistake
    UE5 is even worse

  58. 9 months ago
    Anonymous

    Explain to me why did we move from CRTs again?

    • 9 months ago
      Anonymous

      You see way back then we were under the impression that games would continue to be developed and coded by predominantly competent white men.

      • 9 months ago
        Anonymous

        >Predominantly

    • 9 months ago
      Anonymous

      TV sellers wanted to make a fortune selling inferrior products that were cheaper to make and to push blu-ray a degenerate compromise that was at least 10x less storage than holographic disc. Killing the disc format.

    • 9 months ago
      Anonymous

      Jews.

      >I have the power to make an engine, free for all the users of biggest PC storefront and the one that doesn't shit smears asset dumps
      >Nah I collect knifs and let my team jack off into nothingness for 10 years (while bunch of old timers c**t's shoot down all attempts because their ego is worth billions)

      Yeah, engineering Deck and contributing to Linux development was a much better use of that money, AAA is a dead model and everyone worth their salt knows it.

  59. 9 months ago
    Anonymous

    >I have the power to make an engine, free for all the users of biggest PC storefront and the one that doesn't shit smears asset dumps
    >Nah I collect knifs and let my team jack off into nothingness for 10 years (while bunch of old timers c**t's shoot down all attempts because their ego is worth billions)

    • 9 months ago
      Anonymous

      >I have the power to make an engine, free for all the users of biggest PC
      >Nah I collect knifs and let my team jack off into nothingness for 10 years (while bunch of old timers c**t's shoot down all attempts because their ego is worth billions)
      This isn't true.

      I had a job interview at Valve about 2 years ago and GabeN was in on tele. To the point of near obsession, his concerns seemed to revolve around the value of skins and microtransactions in video games, and probing whether or not I understood them. I was applying as a systems programmer.

      Valve are not what you think they are. Whatever heroic spirit or scrappy ego was there is long gone.

    • 9 months ago
      Anonymous

      UE5 is free (they take 5% royalties after $1m revenue) and making it a blurry mess is a dev decision

  60. 9 months ago
    Anonymous

    I don't like a ton of particle effects thrown at me.

    • 9 months ago
      Anonymous

      same but for Black folk

  61. 9 months ago
    Anonymous

    In principle I'm open to the idea of a soft presentation in exchange for a very high level of geometric detail. That's a tradeoff that feels at least worth debating.
    However the temporal issues- shimmer on edges, upscaling artefacts, etc- kill it. They result in a very unstable and ugly image to my eye.
    Could have been a different story if the consoles were able to run something comparable to DLSS.

  62. 9 months ago
    Anonymous

    >436p
    Steam Deck Bros can't stop winning

  63. 9 months ago
    Anonymous

    After 20 years of progress, games are going back to standard definition 480p. You can't make this shit up.

    • 9 months ago
      Anonymous

      Feels good to play on pee sea.

      • 9 months ago
        Anonymous

        This game runs like shit on PC too. Even a 4090 struggles to hit 60.

    • 9 months ago
      Anonymous

      >standard definition 480p
      480p is enhanced definition. 480i is standard definition.

  64. 9 months ago
    Anonymous

    Full 1080p 50fps on Ps4 Pro 😀
    Not switching till PS5 pro launches so it can hit 1080 with muh ray tracing

    • 9 months ago
      Anonymous

      >Full 1080p 50fps on Ps4 Pro

      0p 0fps actually

    • 9 months ago
      Anonymous

      why did he take this picture at a public pool's locker room?

  65. 9 months ago
    Anonymous

    >signs you're about to play slop

  66. 9 months ago
    Anonymous

    what's your point? all the games Now are made with some form of reconstruction technology in mind from the ground up.. and real NextGen starts with unreal engine 5.

  67. 9 months ago
    Anonymous

    <= Made by a single guy

    • 9 months ago
      Anonymous

      is that supposed to be impressive? that looks like your basic cryengine or unreal engine forest population tool

      • 9 months ago
        Anonymous

        <= PS5 flagship

    • 9 months ago
      Anonymous

      what game?

      • 9 months ago
        Anonymous

        Ghost of a Tale

  68. 9 months ago
    Anonymous

    so fricking disgusting how devs crank everything to the max and wonder why nothing can run it, and instead of making an effort to optimize, they rely on AI upscaling which looks fine if you were scaling from 1440p up to 4k or something but these lazy homosexuals think its a fix it all button. I'm so sick of the UE5 meme because its just a pretty effects machine used by morons that don't know what making an optimization means and you get bullshit like this. No one expects 4k 60fps on console and i wish devs would stop attempting it

    • 9 months ago
      Anonymous

      They don't "crank everything to the max" they make with shit hardware in mind and find out that hardware is even shitter than expected. Usually they cut content and degrade everything to keep a high resolution and idiots like you satisfied. What they should always do is lower the res.

      • 9 months ago
        Anonymous

        you're truly fricking moronic. They literally slapped on lumin and nanite, lowered the res to 720p and slapped on fsr without even trying. Both are great technologies that can run great on console(see fortnite) with a bit of tweaking, but there was no effort here.
        >Usually they cut content and degrade everything to keep a high resolution and idiots like you satisfied.
        I literally argued against using the highest possible resolution, clearly you cant fricking read.

        • 9 months ago
          Anonymous

          >Both are great technologies that can run great on console(see fortnite) with a bit of tweaking
          I think this is the issue. I like DLSS, but currently I really do feel like developers are using it as a crutch. If you're going all out on raytracing or trying to do path raytracing then I can give you a bit more leeway, but I don't think this game even has any kind of ray tracing shit.
          I'm sure if Nanite was used properly then it could be impressive, but all I feel about it now is that it's being used as an excuse for why some games are so dependent on upscaling.
          DLSS/upscaling on high end hardware should be to get FPS above 60, not be the bare requirement to get 60 FPS.

        • 9 months ago
          Anonymous

          Fortnite drops to 861p on consoles the the sbox series x and ps5

  69. 9 months ago
    Anonymous

    Nintendo will move on to mo0bile gaming. It's inevitable. They simply do not have the talent or willingness to work with modern technology. These deadbeat fricks are still lost somewhere in the Flash era of games. Mobile ports are perfect for them. And then they can charge full price for old roms all over again.

  70. 9 months ago
    Anonymous

    There has never been a time when home consoles could do 1080p 60FPS.

    • 9 months ago
      Anonymous

      They could do it as early as the PS360, but only if the developer gave enough of a shit.

  71. 9 months ago
    Anonymous

    so..this...is...the...power...of...western...game devs...woah

    • 9 months ago
      Anonymous

      >the studio is made up of former telltale guys

  72. 9 months ago
    Anonymous

    >switch will be higher resolution then modern ps5/xbone games
    Lol
    Lmao

  73. 9 months ago
    Anonymous

    To be fair, what they've achieved on consoles is impressive. The performance really isn't bad. It's the optimization and graphical choices that are questionable.

    The game is running 60FPS using Nanite and Lumine. One is a new way of doing geometry and the other is software ray tracing. So you've got ray tracing running at 60FPS with a ton of particle effects going on. Besides Metro, I can't think of any other game that does ray tracing at 60FPS.

    It's just the choices are weird. You can tell they wanted a fast and responsive game. But you have visual effects that run at 30FPS which doesn't make sense.

    They probably couldn't hit a smooth 1440P at 30FPS so they left it out all together. But then again, they could've scaled back a lot of the particle effects and visual effects. I find a lot of particle effects distracting and hard to tell what's going on. It feels like I'm watching Tempest and I'm on the cusp of having a seizure from the videos. I can't imagine what it's like actually playing it.

    • 9 months ago
      Anonymous

      >Besides Metro, I can't think of any other game that does ray tracing at 60FPS.
      Fortnite
      Final Fantasy 16
      Spider-Man/Miles Morales
      Ratchet and Clank Rift Apart
      Call of Duty Black Ops Cold War
      DMC5
      Doom Eternal
      Gran Turismo 7
      RE Village
      And almost all of them have better visuals than this game.

      • 9 months ago
        Anonymous

        All those games using very light ray tracing, GT7 doesn't use it in game.
        Also lumen isn't really RT exactly, it's just dynamic GI. The game doesn't use RT and still uses say SSR for reflections.

  74. 9 months ago
    Anonymous

    >beefy consoles

  75. 9 months ago
    Anonymous

    they should make series S portable somehow
    it would be great then

    • 9 months ago
      Anonymous

      Impossible at the pricepoint. The Series S is at least twice as powerful as the Steam Deck for half the price.

    • 9 months ago
      Anonymous

      Buy one of those screen attachments. It reminds me of the PSone.

  76. 9 months ago
    Anonymous

    FSR3 will luckily fix the incompetency of modern game devs soon.

    • 9 months ago
      Anonymous

      >most new games look and run like shit on PS5 and Series X
      but remember, Series S is the problem. kek

      bruh, generating frames by interpolating has more artifacts the bigger the difference between the two frames. there are only two mitigating factors a dev can take advantage of:
      >everything moves slowly in your game
      >the (native) framerate is high
      FSR3 might work well for strategy games, turn-based games and such. and FSR3 might work to bring an action game that already runs at 60 fps natively up to 120 fps. now here's what devs will actually use FSR3 for:
      >take Immortals 720p48 style slop, activate frame generation, then increase the resolution until the framerate is back down to barely 60 fps
      that's what FSR3 will do for console games in practice. it gives slop devs even more leeway on top of what dynamic res has done for a decade now. they will be even more wasteful with the actual renderer and post effects.

      tldr: game performance is only limited by what consoomers will put up with. you can make a nice looking game run at 1440p60 on the fricking One X and PS4 Pro, and you can make unplayable trash on Series X and PS5. the hardware has nothing to do with it, it's merely a result of cost/benefit analysis about what consoomers will accept.

      • 9 months ago
        Anonymous

        >FSR3 might work well for games which don't need high framerates anyway
        Great.

  77. 9 months ago
    Anonymous

    It's no coincidence that the more brown people get into the industry the worse everything gets. There isn't a single thing that becomes diverse and retains its quality. Instead everything just becomes worse.

  78. 9 months ago
    Anonymous

    >ps6 will have ps3 tier graphics at 720p30 upscaled to 8k
    yup we keep going backwards folks.

  79. 9 months ago
    Anonymous

    Remember when consoles had actual QA and you couldn't publish broken crap willy nilly.

    • 9 months ago
      Anonymous

      Yeah, now that online updates are a thing and it's expected for you to have internet, it's much cheaper to just shit things out as fast as possible and maybe fix it at some point if the game is still being talked about a month later.

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