but its genuinely true, homosexual. Tell me anybody in the entire world who wants to play a shitty 8 hour long Xen portion that features borderline moronic physic puzzles and a 2 hour long exhausting race with Gonarch? Shit on Xen all you want, it still took like 55 minutes to complete.
after faithful remaking Half-Life with little creative license the devs wanted to make Xen their own I think. I can see why they did it but maybe they should have just made an expansion chapter about Barney after he escapes or a new character, one of the other HEV scientists to visit Xen
>6 enemies >headcrabs >zombies >houndeyes >bullsquids >vortigaunts >alien grunts >barnacles >tentacles >controllers >gargantuas >icthyosaurs >snarks if you want to count them >HECU (of which there are actually 2 types) >assassins >tanks/apcs
?
I've noticed this pattern on this board lately. >certain popular game is on sale on Steam >all of a sudden the board gets flooded with threads about it
I believe there is a correlation between steam player count and posts here too, I've been noticing it with the palworld hype recently. I dont know how to get the Ganker statistics to prove it though
putting up human articles about the failure and capitulation of humans resisting the combine seems like a very combine thing to do in order to reduce humans resisting the combine which you may have noticed has become rather troublesome
I think it benefits from not having an hour of gay cutscenes or world delays to drone on about information you can gather from observing the world and not being a dumbass
This is literally the opposite of reality. Half-Life 2's "muh immersive" storytelling forces the player to sit in a room and wait for npcs to prattle on about boring bullshit. If would be much better if all of the exposition was put in (skippable) cutscenes. You can't tell me you enjoy replaying Kleiner's lab or Black Mesa East.
No, but in terms of immersion, it's better than skippable cutscenes. Giving the player exposition while allowing them to ignore it and play around in the background is superior. Keeps you immersed in the world while giving you the option to listen.
This. Also by Episode Two they had figured out ways to do skippable first person cutscenes, where you can skip some of the Alyx-Vortigaunt cutscenes in the first three chapters. It would have been cool if they had expanded on that and made all the Episode Three cutscenes essentially skippable.
Bullshit. Ganker has been arguing how HL2 is a masterpiece of story telling because Gordon Freeman is a silent protagonist, even though it forces everyone to talk to him like a robot or child instead of a human being.
Half-Life was incredible, zoomer. The gameplay was solid and the world was finely crafted and immersive. Not to mention the fun expansions and CS, DoD, and TFC
The game gets pretty intense when you're in Die Hard mode and the HECU are erecting barricades and defences specifically to take Gordon down. And it's a nice touch when you see the graffiti messages they leave for you on the walls.
My only gripe is that I wish the interactions between the soldiers and the aliens had been a bit more interesting. The soldiers seem to be nonchalant about the presence of aliens, even though this must be the first time they have seen alien life and had its existence confirmed for them.
>>My only gripe is that I wish the interactions between the soldiers and the aliens had been a bit more interesting. The soldiers seem to be nonchalant about the presence of aliens, even though this must be the first time they have seen alien life and had its existence confirmed for them.
Agreed. Though as soon as black ops show up the soldiers get pretty vocal about their discomfort
>My only gripe is that I wish the interactions between the soldiers and the aliens had been a bit more interesting.
Yeah replaying the game, the second half of Surface Tension was one of the more disappointing parts in part because of this
After playing both, I think they both have their gimmicky sections, but they're both overall fun singleplayer games. I think Half-Life 2 wins out because it just has more interesting sections. I think they had a lot of weird fricking ideas, but Half-Life 2 made almost all of them work where as Half-Life 1 has constant fighting in arenas.
fighting your way out of a glowBlack person facility in a threeway war with aliens is kino, yes
It really is cool, I wish HL2 had the same feeling
yea HL2 lacks the sense of enormity you got in Black Mesa.
Half Life 2 has top notch atmosphere.
You go through dystopic post apocalyptic alien controlled world, it's unique and oozes SOVL
yea it's a great game but both titles hit a unique style the other lacks. not even a criticism
>6 enemies total
Damn! That's like 5 more than in a "modern" game.
And yet it's many times more fun and enjoyable than Open World Slop #43.
Black Mesa is so cool and memorable
Black Mesa sucks dick
the facility, not the remake
>OLD GOOD, NEW BAD
but its genuinely true, homosexual. Tell me anybody in the entire world who wants to play a shitty 8 hour long Xen portion that features borderline moronic physic puzzles and a 2 hour long exhausting race with Gonarch? Shit on Xen all you want, it still took like 55 minutes to complete.
after faithful remaking Half-Life with little creative license the devs wanted to make Xen their own I think. I can see why they did it but maybe they should have just made an expansion chapter about Barney after he escapes or a new character, one of the other HEV scientists to visit Xen
I loved nu-Xen, cry about it
not a single thing you posted is correct. Way to show you couldn't make it past the first few levels without getting filtered
>6 enemies
>headcrabs
>zombies
>houndeyes
>bullsquids
>vortigaunts
>alien grunts
>barnacles
>tentacles
>controllers
>gargantuas
>icthyosaurs
>snarks if you want to count them
>HECU (of which there are actually 2 types)
>assassins
>tanks/apcs
?
Also turrets, helicopters, and snipers
also leeches technically
and that one weird alien cannon in Surface Tension
And the Xen lightning chandeliers
Hmm... I wonder who could be behind OP's post?
I've noticed this pattern on this board lately.
>certain popular game is on sale on Steam
>all of a sudden the board gets flooded with threads about it
maybe it's a sign you should buy Half-Life and log in to Steam friends before launching it
I believe there is a correlation between steam player count and posts here too, I've been noticing it with the palworld hype recently. I dont know how to get the Ganker statistics to prove it though
>THE ENTIRE STORY IS ON THIS ONE NEWSPAPER TEXTURE IN THE BEGINNING OF THE GAME
>DUUUUUDE THIS GAME HAS THE BEST WRITING **EVER**
putting up human articles about the failure and capitulation of humans resisting the combine seems like a very combine thing to do in order to reduce humans resisting the combine which you may have noticed has become rather troublesome
No one ever praised Half-Life for its writing.
I think it benefits from not having an hour of gay cutscenes or world delays to drone on about information you can gather from observing the world and not being a dumbass
This is literally the opposite of reality. Half-Life 2's "muh immersive" storytelling forces the player to sit in a room and wait for npcs to prattle on about boring bullshit. If would be much better if all of the exposition was put in (skippable) cutscenes. You can't tell me you enjoy replaying Kleiner's lab or Black Mesa East.
No, but in terms of immersion, it's better than skippable cutscenes. Giving the player exposition while allowing them to ignore it and play around in the background is superior. Keeps you immersed in the world while giving you the option to listen.
This. Also by Episode Two they had figured out ways to do skippable first person cutscenes, where you can skip some of the Alyx-Vortigaunt cutscenes in the first three chapters. It would have been cool if they had expanded on that and made all the Episode Three cutscenes essentially skippable.
Or you can do the superior approach and make npcs killable like in HL1
>STAHP
>You can't tell me you enjoy replaying Kleiner's lab or Black Mesa East.
Yes I can and I do.
Bullshit. Ganker has been arguing how HL2 is a masterpiece of story telling because Gordon Freeman is a silent protagonist, even though it forces everyone to talk to him like a robot or child instead of a human being.
he's just laconic okay
helps him kill aliens
Half-Life was incredible, zoomer. The gameplay was solid and the world was finely crafted and immersive. Not to mention the fun expansions and CS, DoD, and TFC
Don't forget about the maze train tunnel gauntlet with the soldiers that's long as shit.
>Power Up
>a hallway
>6 enemies total
But enough about HL2
The game gets pretty intense when you're in Die Hard mode and the HECU are erecting barricades and defences specifically to take Gordon down. And it's a nice touch when you see the graffiti messages they leave for you on the walls.
My only gripe is that I wish the interactions between the soldiers and the aliens had been a bit more interesting. The soldiers seem to be nonchalant about the presence of aliens, even though this must be the first time they have seen alien life and had its existence confirmed for them.
>>My only gripe is that I wish the interactions between the soldiers and the aliens had been a bit more interesting. The soldiers seem to be nonchalant about the presence of aliens, even though this must be the first time they have seen alien life and had its existence confirmed for them.
Agreed. Though as soon as black ops show up the soldiers get pretty vocal about their discomfort
>My only gripe is that I wish the interactions between the soldiers and the aliens had been a bit more interesting.
Yeah replaying the game, the second half of Surface Tension was one of the more disappointing parts in part because of this
frick bros when is he going to put out his videos on HL2 and his TF2 maps?
probably on the 20th anniversary for HL2 this year. im certain he will do it
>watch him play
>he's shit and makes me go crazy with how moronic he is at times
i dont know how i made it all the way through.
>100% is a hallway
>6 enemies total
If you have to lie to criticize the game, then you simply can't criticize it.
UGH...
After playing both, I think they both have their gimmicky sections, but they're both overall fun singleplayer games. I think Half-Life 2 wins out because it just has more interesting sections. I think they had a lot of weird fricking ideas, but Half-Life 2 made almost all of them work where as Half-Life 1 has constant fighting in arenas.
>>6 enemies total
>NOOOOOOOOOO!!!! I NEED CONSTANT DOPAMINE FROM MEETING NEW ENEMIES!!!! I'M GOING INSANE!!!! SAVE ME GYATT 56K OHIO RIZZLER!!!!
t. AI slop enjoyer
Wouldn't zoomers and alphoomers be the ones who enjoy AI slop because it gives them constant dopamine injections?
None of those things is a negative point.
>6 enemies total
Sir, you made a thread about Half-Life 1, not Half-Life 2.
cry harder gen z troon
i love all indoor FPS i think more FPS need to be set in all in door offices and underground facilities
>85% of the game is indoors
Uh, OK? Probably true of Doom, too. Who cares about how much is under a skybox?
I love how Half Life made every single Doom clone irrelevant and autistic homosexuals still seethe about today.
>your brain on tiktok