The combat is fricking awful, if some small mistake iniates a fight that I could have avoided with a good roll I will reload every single time.
How this thing got as popular as it did just goest to show people love eating shit.
yeah its dumb. I guess they want to just stick with it and "roleplay" with the mistakes? But how often characters randomly die in battle i cant think that this is intended. and if it was intended they wouldnt let me savescum. just a waste of time to have this system then
> I guess they want to just stick with it and "roleplay" with the mistakes
Most popular post on the baldurs gate 3 subreddit is about how much they all savescum
The game and it's systems suck complete fricking ass and if there was no save scumming 80% of people would stop playing the game immediately
Horrible game
yeah its dumb. I guess they want to just stick with it and "roleplay" with the mistakes? But how often characters randomly die in battle i cant think that this is intended. and if it was intended they wouldnt let me savescum. just a waste of time to have this system then
It's because no one gives a shit about the combat, and no one plays a cRPG expecting good combat. There has literally never been a CRPG with good combat, the best was probably Divinity Original Sin and it's sequel, but even those are only "passable".
If you start treating RPGs like a glorified visual novel and stop trying to treat it like a challenge, you will enjoy them a lot more. You want a fair, well-designed challenge, go play DMC or Starcraft or something.
Play RPGs on easy, use the console or cheat engine or a save editor if it is necessary for your build, there is absolutely no shame in it if the systems are bad, and dont let any corporate slop-gobbling simps convince you otherwise. Your time on this earth is very limited and thus so should your patience for bullshit also be limited.
9 months ago
Anonymous
I gave bg3 3 reinstalls to impress me and I hated the story and characters regardless so I won't be trying it again
But thanks, this makes a lot of sense as to why I fricking hated the gameplay
Maybe I'll try bg1 or bg2 at some point but not this fricking crap
9 months ago
Anonymous
>there has never been a crpg with good combat
https://store.steampowered.com/app/250520/UnderRail/
9 months ago
Anonymous
>Divinity Original Sin and it's sequel
I honestly loved the shit out of both of these games. The arguing back and forth between the party members and how it can actually influence shit was fun even though i savescummed like a b***h. Plus the combat was fun and I like how BG3 has a lot of those same elements because it's Larian. Though earlier it was weird when as the Dark Urge I killed that cute tiefling in the camp and I admitted it and nobody seemed to give a shit. Like the monk dragonborn who can overpower anyone in the camp brutally murdered someone and then they're all like eh whatever.
>But how often characters randomly die in battle i cant think that this is intended
Most enemies don't finish off downed party members immediately, so you can just pick them up easy. Heck, even if someone actually dies you can just use a revival scroll or pay the mummy. There's no reason why you couldn't roll with the punches as long as the party isn't fully wiped.
yeah its dumb. I guess they want to just stick with it and "roleplay" with the mistakes? But how often characters randomly die in battle i cant think that this is intended. and if it was intended they wouldnt let me savescum. just a waste of time to have this system then
I find the combat pretty fun most of the time. For example my party is at level 4 or 5 and I am trying to defeat the gith at the bridge. I keep getting wiped out but I have gotten close to beating them a few times. It's like solving a puzzle and I feel like I can beat them if I put my pieces in the right places.
Although missing on a hit that throws my entire battle can be rage inducing I get that. That fake paladin knight wombo combo'ing la'zeal and karlach in 1 turn was fricking stupid too.
In 5e it's supposed to be 3 times per long rest but it's Larian, so who knows they we huffing bong vapors and butt hash with some of their balance decisions
No you are thinking of the lucky feat which does indeed work that way. This is halfling luck which literally just lets you reroll any 1 at any time for free.
>mfw in my friends dnd campaign I'm not only a halfling with the lucky feat but also a divination wizard which means I can replace ANY d20 roll with one of my own twice a day >it's balanced only because I've got a whooping 15 INT at level 9 and I'm constantly doing stupid shit like sacrificing my soul to a tree god just to see what would happen
no he's right. BG3's character creator for instance is objectively worse than it would be without this gender ideology shit. They even went so far as to have a male voice and a female voice alternating in the voice selection. I mean, realistically what is the percentage of players who want to play as a male character with a female voice and vice versa? Or someone who wants to select a beard for their female character model? Or someone who wants to have a male face on a female body?
On tabletop 3.5 shits on 5e. Fith edition is only good for one shots and very small adventures.
On vidya both are bad but 3.5 rtwp plays way better imo
RTWP never feels balanced ime.
It's always either too overwhelming in real time because they expect you to pause all the time, or it's trivialized by pausing because the encounters were balanced for real time.
9 months ago
Anonymous
For me, it feels like fights are either so brainlessly easy that the AI controlled companions can deal with without you even making an input, or the fights are near impossible that need you to use every cheese you can and pause every second. RTwP is a hideously unbalanced system.
9 months ago
Anonymous
The entire point of RTWP is that you get to chose. When you face encounters with little to no danger you pause maybe one or twice and when you face a unique dangerous encounter you pause every round.
That's the point. D&D in turn based vidya sucks because you really don't need to wait for the animation of a bunch of goblins or zombies to play out when you know you'll just roll over the encounter with your simple attacks alone and MAYBE you'll cast one spell.
Which games are 3.5? I've still gotta go play the older CRPGs like BG 1/2 and Planescape. I remember playing an Icewind Dale 2 demo on the family computer when I was super young but not able to get pass the town area cause I thought it was more like Diablo and didn't even know what a CRPG was.
A handy infograph with worthwhile old CRPGs would be a blessing anon.
Which games are 3.5? I've still gotta go play the older CRPGs like BG 1/2 and Planescape. I remember playing an Icewind Dale 2 demo on the family computer when I was super young but not able to get pass the town area cause I thought it was more like Diablo and didn't even know what a CRPG was.
A handy infograph with worthwhile old CRPGs would be a blessing anon.
There is nothing inherently wrong with 5e for someone approaching tabletop for the first time;
you can't frick up your build as you have few options, but at the same time you have no way of power playing (ttrpg version of tryharding). This is bad for someone running their 10th campaign, but if you're with a bunch of friends and want to waste your weekend in a different way it makes the experience more approachable
It's accessibility for the sake of a bigger market share and most people don't like it, but pathfinde 1e & 2e exists and 3.5e ain't going anywhere
the most common actual criticism 5e has is the linear character progression, it's basically on autopilot
At level 3 you pick one of two class specializations (in the base game), and you slowly grow stronger with no real input. You can use special feats and traits to spice things up but you only get slight variations
this is after the last real version of DnD 3.5 was the most complex and customizable to date.
Another criticism is that in 5e you don't have to write equations to calculate damage in combat in favor of streamlined advantage/disadvantage and resitance mechanics
9 months ago
Anonymous
5e is simplified which allows normies to use it as a base to focus on shit like roleplaying.
3.5e has more min-maxxing autism which is why Ganker prefers it.
5e is simplified which allows normies to use it as a base to focus on shit like roleplaying.
3.5e has more min-maxxing autism which is why Ganker prefers it.
Your wish has been granted, they are developing One DnD, the definitive DnD version, removing features such as half races and racial features, streamlining character builds and simpifying combat
No, you don't understand! Wizards of the Coast said that One D&D is actually just D&D 5th Edition, the same as the core rulebooks that will be 10 years old at the time One D&D comes out.. Really, it's just a 5.5 designed for a VTT so Wizards can sell microtransactions for D&D.
Do actual high-quality scans even exist? I checked the /tg/ archive and it all seems to be all those shitty ebooks made of mediocre at best scans that's sold over at DMGuild or whatever.
9 months ago
Anonymous
Sadly The Trove died and there's no proper replacement so you have to go digging for shit
people who pretend there's "morality" to shit their pirate are the biggest sniff-their-own-farts dumbasses on the internet. pirates who just go "because it's easy, and it's free" are respectable and honest.
>i have no idea why there's no 6e yet. 5e is honestly shit.
It's likely to do with 5e being the most financially successful edition of D&D that's ever existed, and it not even being close.
To head off any ESLs, this isn't talking about quality. It's talking about "why WotC wouldn't fully move to a 6e". It's because 5e is too successful for them.
I don't understand how this hasn't been said yet, it's the obvious answer. BG3 exists specifically to have a 5E capitalizing off of the current success. It's not going anywhere.
This is my first time messing with a 5e game and man I fricking hate the concentration system. I can understand it for some spells, but pretty much every decent buff and debuff needs it too.
miss
just misses >vs >>you somehow manage to chop your own leg off >somehow
Yes. A miss is just missing while a critical miss is missing with self-harming consequences, you fricking moron.
in reality a critical miss is either dropping a weapon or hitting your head somwhere and taking 1d4/1d6 of damage, unless you're playing with a weird sweaty and powertipping DM
It's a second GM-thrown roll to determine just how critical the miss is. You are being just as much an absolute dichotomous homosexual as
>critical miss in BG3 >attack just misses >critical miss in Arcanum >you somehow manage to chop your own leg off
was to be mocked by
miss
just misses >vs >>you somehow manage to chop your own leg off >somehow
Yes. A miss is just missing while a critical miss is missing with self-harming consequences, you fricking moron.
>It's a second GM-thrown roll to determine just how critical the miss is.
That post mentions absolutely nothing about critical confirm rolls, you schizo.
Yes it does, because otherwise you're pulling shit out of your fricking ass. Critical Confirms are an infinitely less popular optional rule than Crits of Skill checks, so it's fricking stupid to assume a post talking about self-harm from Crits implicitly means Critical Confirms are involved.
9 months ago
Anonymous
It doesn't matter because the point is that if you're going to have critical misses they necessarily are not just normal misses. That's what was being replied to. The exact chances of EPIC FAIL aren't relevant to that distinction of pure definition. Regardless, obviously if you are going to have some more severe critical failures there will be SOME system that ensures they are rarer than regular dice throws are capable of and, again, it does not matter precisely which system or precisely what odds. Now stop the tangential homosexualry - you're b***hing about something entirely separate from what you replied to, moron.
9 months ago
Anonymous
>It doesn't matter
Then why the absolute frick was your first response to my post "but Critical Confirms tho!!!!" if it never mattered in the first place?
>they necessarily are not just normal misses
They're differentiated in that they fail regardless of whether the stacked modifiers would make it still hit. That's the only relevance crits have in official rules.
9 months ago
Anonymous
Because your "muh 5%" had shit-all to do with it and I was demonstrating at least one way how. You then moved the goalposts. Now stop.
>arcanum has critical misses that can kill the player in a far better playing combat, build, and gearing system
stop reminding me about games I should be playing instead of BG3
>critical miss in BG3 >attack just misses >critical miss in Arcanum >you somehow manage to chop your own leg off
>Arcanum >"far better combat"
tell me you watched a Sseth video and never played the game without telling me you watched a Sseth video and never played the game
>t. only knows about fatal criticals from that sseth video >seethes his rpgslop of choice doesn't hold up
unlike larian math, when something has a low % chance of happening it rarely if ever happens instead of requiring 9 rerolls to avoid.
This is my plan also. I killed astarion though, his gay lisp is too annoying.
I plant to take shadowheart to kill the nighstsong also, just bc they inserted that unnecessary plot twist that she's a turbo lesbian who after 1000 years of torment can only think about eating pussy
please shut the frick up about trans for frick sake every moment of every day. I refuse to support trans because you will not stop shoving it in my face. I am being bullied, you are bullies complaining about not being included
im done. I refuse to support trans.
It's an actual accuracy counter. Turns out pure rng doesn't work well in simulations and that is why the DM has a screen separating his rolls from the players so he can flub it however he wants because relying on pure rng for things is peak cancer.
the way the interactions are written are pretty moronic sometimes. i wanted to give Gale an artefact to consoom and then realized I dont have one after all to give him, so i exited the trade window. then he just left the party forever. I refused to reload. if he is a little b***h about it even though i always took care of his ungrateful ass he can die somewhere.
same with some other characters. shadowheart hated me and said something on the lines of "now you show your true face", even though i did basically nothing to upset her and i saved her fricking life. later found out through a friend that shes having a toddler tantrum because I talk to the green girl. like why is everyone fricking bipolar in this game?
85% of the 'praise' for this awful trash game comes solely from how utterly coombrain the companions are and how they want to bone the shit out of the MC. it makes morons and coomers feel special so they rate it highly.
Gale is a drug addict and egotistical c**t who thinks others should bend over backwards for him because of a colossal frickup he did to himself.
Shadowheart is in the right though, stay the frick away from Gith.
Yes, games are tabletops with rules. Even if the graphics show your gun on their face and you roll on the 12%, you miss. You imagine a situation when it happens.
You do have imagination don't you zoom?
You can test it out using cheats too. Even with unlimited turns I still constantly miss 95% chance to hit multiple times in a row. Something fricky is going on with this games chance to hit percent for sure.
XCom is also built around it, your soldiers are not characters in the game and are disposable and replaceable. It's like if you were playing with only random create-a-npc hirelings that had no dialog or interactions
Iso yeah its infamous for RNG swinging fights, but from a game design perspective it is at least cohesive and makes sense, even if annoying. Whereas in this shit, 5e or even 3.5e for that matter isn't designed to be played on the computer for 200 hours, it's designed to be used by like 3 people on a table and a human DM that can dynamically alter encounters, dialogues, stories and situations to prevent 1s and 20s from ruining everything.
Xcom is infamous for this yes, but infamous because the average dipshit playing the game has absolutely no idea how statistics and percentages work.
The game actually cheats in your FAVOUR (only on lower difficulties though) and never once cheats against you, yet morons still think the game is against them when they miss a 90% shot.
ummm, sister? your non-damaging spells? your protection from evil? your heals? your turn undead? your conjure rain into warlock witch bolt lightning AoE combo?
I just beat the game on tactician the other day with her in my party at all times and she would maybe attack 1 in 10 turns - it's just not a cleric's job
If I don't need her to buff I need her to heal, and in the rare times I don't need her to heal she has offensive abilities that aren't targeted that are very useful, the gaurdian bro and weapon bro for example
Every attack has 5% chance of critically hitting or missing. If you make two attacks per turn, that's about 20% chance of one of them happening every time you attack twice with a martial character, regardless of your chance to hit or miss.
Assuming you have one extra attack character, one EB two beams Warlock and one gish attacking once. That's 5 attacks in a round, which means a little bit over 40% chance of a critical hit or miss to happen in a round.
It's not that rare. There's nothing special about it.
>Nere fight >Karlach gets into melee with one of the crossbow dwarfs, with it being between her and the lava >lt gets just barely out of melee and shoots a Roaring Thunder arrow behind Karlach, knocking her over the fricking dwarf and into the lava
Absolute horse shit.
That fight was fricking ludicrous, even ganking Nere himself with a Sussur weapon there were just so many fricking Dwarfs, and most of them never got into melee.
I beat it on Tactician. It was a hard fight for sure >Nere charmed my MC >MC threw haste spores into enemy formation >Duergar downs Karlach and then SHOVES HER UNCONSCIOUS BODY INTO LAVA >Constant sniping and invisibility shanannagains >Gnomes do frick all
I only won that fight because I broke free of mind control and ran all the Duergar out of the haste spores
>Nere fight >Black person sorc mind controls Shadowheart >First thing she does is somehow manage to push Karlach into lava off of a 15% chance (reloaded the save and checked it)
Push is fun and it made me realize how under used it is in actual D&D but man a DM would never immediately go for the killing blow for a bunch of level 5s without at least asking for a reaction save to grab a ledge or some shit. The whole system is broken if you take out the DM looking at how bullshit things actually are, reining it in to give a good experience.
eh I ran a ToA campaign where I was legitimately trying to kill my party by having a bunch of Pterodactyls drop them off a cliff, but they got lucky with their rolls
>Push is fun and it made me realize how under used it is in actual D&D
In tabletop 5e a shove only lets you push them 5' or knock them prone. Still probably underused though.
>Nere fight >Black person sorc mind controls Shadowheart >First thing she does is somehow manage to push Karlach into lava off of a 15% chance (reloaded the save and checked it)
Push is fun and it made me realize how under used it is in actual D&D but man a DM would never immediately go for the killing blow for a bunch of level 5s without at least asking for a reaction save to grab a ledge or some shit. The whole system is broken if you take out the DM looking at how bullshit things actually are, reining it in to give a good experience.
Oh and of course it's an action in tabletop, not a bonus action.
two of my dipshits got knocked into the lava from that same arrow c**t
but who cares, I have like 50 revivify scrolls and the only member of my party that needs to live is my durge barbarian who never dies and does all the damage
glad i'm not the only one who got fricked by ring-outs during the Nere fight lmao
those dwarves are vicious
two of my dipshits got knocked into the lava from that same arrow c**t
but who cares, I have like 50 revivify scrolls and the only member of my party that needs to live is my durge barbarian who never dies and does all the damage
Just don't fight there, after I got my party pushed to lava, I reloaded and put all my dudes on the balcony, turned the tables on dwarves, who now had to climb the ladder and taste their own medicine by being pushed right the frick back (alas half of them had the enlarge person buff making them immune to push, so it was still somewaht of a fair fight).
During the Spectator fight in the underdark the second drow he unfroze immediately shot a force arrow that knocked his full HP ass down into a chasm. It was the sickest shit I've ever seen
>lost the spectators eye to AI >didn't quickload
lol, lmao even
>ai immediately finds the angle to shove you into instant death
and thats a reload
>fighting the half orc hammer boss in goblin camp >compel duel to only be able to attack my paladin >misses attack roll on paladin >proceeds to run halfway across the room to push Gale into the spider pit with his bonus action
>Yes we will use a 20-sided dice for a completely uniform distribution with an insane range in comparison to the bonuses players have control over. >Huh? Rolling 3 pairs of 6-sided dice is better because it approximates a normal distribution? NO! I REFUSE! I WANT MY HECKING EPIC CRITS AND FAILS
Streaks are a thing, yes anon. It's not that the system is broken, it's just that the few bad instances are infinitely more memorable than the hundreds of times it works just fine. Welcome to negative bias.
two hours late but i just had to call you a fricking homosexual
i can count the times ive hit a 12% or crit on a single hand
yet every single fight without fail i will have an enemy hit multiple critical hits and miss at most once MAYBE twice if theyre ranged
have a nice day my dear Black person
>there’s so many fights with so many enemies that you’ll need to long rest after every. Single. Fight.
Literally who cares? You get THOUSANDS of camp supplies
dnd is just an ancient gay system that we all just tolerate for no reason >5% chance to just fail literally anything you do >no matter how skilled you are at anything >no matter how much preparation you've done >5 fricking percent
False.
Even in 5e, there's a 5% chance to fail at anything you do under duress. That is to say, with a time pressure, in combat, or perhaps just in 'enemy' territory (like a dungeon or what have you).
If you're not, you can take 10 instead of rolling and automatically succeed on checks you have the bonuses to succeed.
Granted, a lot of DMs seem to forget about this, but it's in the rules.
Taking 10 is a thing from older editions. Common houserule though.
Closest official thing in 5e is that one Rogue ability that lets you take 10 on any skill check at any time.
This. I quit playing real life DND when I tried to accomplish a simple task my character was more than skilled at and I rolled a 1 and blundered.
This is the equivalent of IRL you’re taking a shower (like you’ve done a million times before) and when you go to put some shampoo in your hand you instead squeeze the entire bottle into your eyes.
Absolutely moronic system. Rolling a nat 1 shouldn’t be an automatic fail. You should absolutely be able to include bonuses.
A natural 1 isnt an automatic fail unless its an attack. Its a meme gimmick. And yes, shit like dropping a shampoo bottle and falling in the shower happens Irl
dnd is just an ancient gay system that we all just tolerate for no reason >5% chance to just fail literally anything you do >no matter how skilled you are at anything >no matter how much preparation you've done >5 fricking percent
It's not a D&D thing. It's not even a 5e thing. Rolling 1 is an automatic fail only on attacks. It's a bg3 thing and in edition like 3.5 your skill bonuses are much higher AND you can just decide to add 10 or 20 instead of rolling if you're not in a hurry
1) You don't do skill checks on simple tasks like picking a sword or eatign a banana, you do skillchecks on stressfull or delicate situations that require specific skills or knowledge
If you do, you're playing it wrong
2) Crits only exists in combat, if you have 12 in religion you will never fail to recognize a holy symbol even if you roll a 1
If you allow crits on skill checks you're a moron and not roleplaying correctly
>This is the equivalent of IRL you’re taking a shower (like you’ve done a million times before) and when you go to put some shampoo in your hand you instead squeeze the entire bottle into your eyes.
Shit like this happens to me all the time you fricking homosexual
you must be a clumsy homosexual then
in any sane tabletop system or video game conversion, you take 20 out of combat and if that + your bonuses passes the DC of the check, then you succeed, otherwise you fail.
This. I quit playing real life DND when I tried to accomplish a simple task my character was more than skilled at and I rolled a 1 and blundered.
This is the equivalent of IRL you’re taking a shower (like you’ve done a million times before) and when you go to put some shampoo in your hand you instead squeeze the entire bottle into your eyes.
Absolutely moronic system. Rolling a nat 1 shouldn’t be an automatic fail. You should absolutely be able to include bonuses.
Crits on skillchecks is an optional rule that morons stockholm syndrome'd into being a core one and your DM forcing you to roll on tasks you would succeed with 90+% certainty is just your DM being a moron.
>We both know its not optional in practice
what the frick does that even mean
You are complaing about a moronic optional rule, the whole point of ttrpg is customizing it to ones will and needs
I don't know why, but the combat system in this game managed to piss me off harder than Xcom 2 and Darkest Dungeon ever will. I'm not sure if it's the several dozen stats but negating the chance of misses was much more manageable in xcom.
I'd daresay the new Rogue Trader game was much more lenient with this.
To be fair, the cleric catnips suck. Sacred flame has terrible accuracy and i'm peetty sure it doesn't scale off of WIS considering how shit the accuracy is compared to guiding bolt and other spells.
I'm traveling cuz of work so I bought nVidia Now subscription, I can play my steam library on my laptop by streaming it. It's not optimal and enjoyment is largely dependent upon internet connection but it's better than I expected.
i'm on a laptop but i run most other games fine, bg3 is choppy af in the big open ended areas. Was mostly fine in the first act but the zones of act 2 are laggy. Still playable but it sucks.
Got a 3060, ryzen5600h and 16gb of ram, thought it would be enough
A feat every level is too much. I'd prefer if it was a feat every three levels and a stat adjustment every four (separate from feats), both of them based on overall character level and not individual class levels. Four feats and three guaranteed attribute increases feels like more than enough.
The new edition shit they're doing is something similar. Feats being an "optional rule" on release in 5e is the dumbest shit they tried to convince anyone to go along with
Nah they get some good shit they're just limited by too many of their features all eating into their Ki pool, even getting it back on a short rest it's really easy to burn through all your points in one fight.
They do get some strong unique shit though, Shadows monks getting free teleports in/out of any dark area is crazy.
No, Monk is bad in the tabletop. It works just fine in BG3. Not the strongest, but carries its weight and can do some silly-ass shit with the right combination of items. You can also do a damn good STR Monk by going Tavern Brawler.
monk is completely broken in BG 3 and is far and away the best melee in the game. It will be nerfed 100% via either tavern brawler being turned down (and the bugs with it and throwing do not affect punching at all) or them fixing everything but wis to armor working with armor on.
>or them fixing everything but wis to armor working with armor on
That's not a thing, though. I'm running Tavern Monk with 14 Wis and heavy armor, the Wis doesn't apply.
Read, friend. Everything BUT that works with armor on. Meaning you can wear armor and still get wis bonus to punching and every other monk feature.
9 months ago
Anonymous
Okay yeah, read wrong. But also, wearing armor doesn't prevent all of that in the tabletop either, so why the frick would they change that? All armor does is prevent Unarmored Defense and Unarmored Movement.
9 months ago
Anonymous
iirc you're not supposed to be able to use flurry of blows with a shield and armor on
9 months ago
Anonymous
Nope, not a thing.
9 months ago
Anonymous
He's correct about the base game, Martial Arts and Unarmored Movement as a whole are disabled if you wear any armor.
For some reason you keep most of the later features like stunning strike though.
If you wanted to make a Strength based punching character in tabletop your best bet would probably be Zealot Barbarian or just Fighter with the unarmed fighting style.
9 months ago
Anonymous
my bad, martial arts is supposed to not work in armor but it does in the game. In any case, Tavern Brawler and punching makes monk OP with only paladin coming close to it when the paladin goes nova (paladin can burst harder)
Add fighter or rogue levels? You go super OP mode.
9 months ago
Anonymous
He's correct about the base game, Martial Arts and Unarmored Movement as a whole are disabled if you wear any armor.
For some reason you keep most of the later features like stunning strike though.
If you wanted to make a Strength based punching character in tabletop your best bet would probably be Zealot Barbarian or just Fighter with the unarmed fighting style.
Okay yeah, I missed that Martial Arts doesn't work with armor/shield. Admittedly you don't need to go heavy armor/shield anyway since Barb/Monk works fairly well too.
9 months ago
Anonymous
lots of ways you could do it. I went rogue 4 levels, monk the rest. I get two bonus actions a round, which is 6 attacks with haste or 5 if I need to use ki movement to fly across the battlefield.
Because rogue started with light armor, I took Tavern Brawler for +1 str and Medium armor feat for +1 con or +1 str, I forgot which.
Medium armor +14 dex is still good initiative (I hate going last) and my monk has 24 AC atm on Tactician.
Shit is great. People like fighter, but I value thief rogue highly on a multi. Could also drop the 4th level of rogue for level 9 monk if you think the stuff you get is worth an ASI, might be.
Str Monk is probably THE strongest class in the game. A level 9 Open Hands Monk with 3 levels in Thief will do 1d8+10+1d4+3 damage per attack 6-8 times per round. Ki is almost infinite and I didn't even account for magic items, which this game is very generous for with monks
>Monk gets cool stuff every level >lots of classes have 3-4 empty levels in a row. >forgets that caster classes fill empy levels with new caster levels
Yeah but in the actual tabletop Monk fricking sucks compared to every other class save maybe Ranger. Larian did a little touchup work for those two mentioned for the game because frick no one would play either of them in the state they're in right now. I kinda hope Larian adds Artificer into the game but man that class will be busted to shit.
playing as a wild magic sorcerer makes the game very interesting, every time you cast there’s a small chance of something wacky happening. last night I went to fight the goblin witch in the camp and tried to cast a spell and accidentally turned myself into a cat and her into a dog. I managed to avoid her until we both turned back and then she pushed me off a ledge and plummeted to my death. then astarion pushed her off.
>multiclass level 3 fighter battlemaster and level 8 paladin oath of vengeance >get crossbow expert and two hand wep fighting perks >4 charges of lay on hands that heal for 44 hp >potentially 7 charges of smites + other utility >4 charges of maneuver attacks >use double crossbow and kill anyone from any range if needed
I'm unsure on what to use the last level on, I feel pretty much unbeatable already
>enemy has 1% hp >miss a 95% spell >miss an 80% multi-hut spell >miss a 99% sneak attack >critical miss a 70% melee attack >miss a 70% extra melee attack >enemy proceeds to wipe out the entire party
DnD might make sense on a tabletop, but I'm not entirely sure why people think that it's a good idea to recreate it in a video game. It's a completely different medium and it translates very poorly. The rest system is just tedium and rolling a d20 where the only two outcomes are straight up success or failure with nothing in between (whereas irl the dm can just make shit up) is just boring and I'm tired of pretending otherwise.
>bone homie fight at the end of act 2 >mindflayer immediately dominates the angel the second she's free >passes four turns worth of concentration throws until he dies.
Almost as cool as having to savescum DC10 locks when Astarion has +13 to pick them
>fight that moron >monk flies across the screen and opens in the cage turn 1, has enough move and actions left to bring the flayer to 20 hp >Sorc, Cleric, and Paladin kill the flayer and the boss >next round monk and paladin kill the bonehomosexual before it can take an action
lmao "tactician" mode everyone
The problem with misses in turn-based games like BG3 or the infamous XCOM series is that it isn't represented well visually but you just get a text saying "miss".
Here's how to fix that: >characters are close together >show a character actively dodging out of the way, parrying the attack or knocking the gun away as it discharges, the attacker visibly gets a panic attack and shoots wide due to enemies being this close
It's not unusual for people to miss targets in point-blank range, but there are multiple reasons for it.
>character are far from each other >the opponent dodges, their hat gets shot off or quickly ducks behind something >if the game leans more on the comedy side, the attacker could sneeze and shoot wide or maybe they spot a butterfly just as they are about to let an arrow loose
In a TTRPG, good DMs often describe how the attack missed depending on the attack roll. If you attack an enemy with a shield who has an AC of 14 and you rolled a 13 you say that the attack would have hit but the shield blocked it (because the shield gives a +2 to AC).
also have something destroyed in the distance like furniture shattering or knocking over some items.
It isn't an miss that would spur a dodge though. AC works differently. You really are hitting them but the attack doesn't do any damage for reasons like you held the sword wrong or it clipped a strange angle in their armor.
Dodging isn't what is happening in a *miss* in DnD.
in the entire history of my life, no other game has ever gotten me to pick easy mode. bg3 gets to lay the claim to that dubious honor. the system is so fricking obviously rigged against you regardless of karmic dice that there is no point in trying to play it, and even on EASY MODE the game is still moronicly rigged.
oh sure i guess its just a COINCIDENCE that in every single fight of the game, from start to finish, my HIGH INITIATIVE MC GOES ABSOLUTE LAST WHEN COMBAT STARTS. its always the same shit; two enemies go first, then shadowheart for some reason, then the ENTIRE SCREEN OF ENEMIES, then my other two companions and THEN my MC who has an extremely optimized, supposedly broken build. it makes zero difference. enemies NEVER fail saves and frequently need 17-20 rolls to hit their AC. they NEVER miss my characters despite them having 21-23 AC. my characters fail every single saving through, either outside combat or in it. i regularly have to waste 2 thieves tools (on lockpicking) or 2 inspiration on every. single. fricking. roll. not once, and im halfway through act 2, has a roll of importance actually just fricking worked. i can count the number of times ive gotten a critical hit thus far on one hand. on HALF of one hand. meanwhile i have enemies that get criticals every other swing. dear god that fight in the inn in the shadowlands was the WORST because of the npc protection gimmick. the fricking NPC is as weak as a piece of limp toilet paper, every enemy does like, 35% of her health per hit, and theres a ton of them. it took 37, yes i counted THIRTY SEVEN reloads to get her AI to sit fricking still so i could surround her and physically stop enemies from swinging at her
theres a reason that quicksave/quickload is a meme in this game, and thats because i believe the success chances straight up LIE to you. 80% is more like 30%. its like playing fricking xcom all over again.
FRICK this game. i make overpowered builds, but the game won't let them succeed its RIGGED
bro, i have and regularly do still solo the pathfinder games on unfair difficulty. i did constant solo runs of BG1 and 2 back in the day, and yes, did an IWD solo run. and these weren't some shit done way after the game was solved and i knew the location of every powerful item; these were blind first runs. i am WELL ACCUSTOMED to breaking d&d games, and its fricking *impossible* here because of the rigged ass system that fricking lies to you
No you don't. No you didn't. There is possible way a person who did either PF game on unfair would cry about Babby's First RPG.
This shit is literally sleepwalk tier and any ONE of my characters could solo the game. >t. someone who actually did the shit you're LARPing about
and yet, i fricking have. favorite build to do it with in wotr is arcane trickster ray blaster. dunno what to tell you, Black person. BG3 is just bonkers, constantly lies to you, and has ridiculous broken overtuned encounters. I KNOW I NEVER THOUGHT ID EVER RUN INTO ANYONE WHO OVERTUNED HARDER THAN OWLCAT BUT FRICK ME LARIAN MANAGED IT
>solo unfair >in WotR >with AT >that is made redundant by their actually being Bolster spell now >most powerful shit is crit immune
this homosexual lies worse than he is at video games LOL
9 months ago
Anonymous
it clearly does work, but if you don't like that then i can name other builds that i solo'd it on, such as the memelord kineticist run that EVERYONE and their mom does, or straight wizard with lich, which is *broken* even if you frick it up, or vivisectionist with a dip into scaled fist and thug
9 months ago
Anonymous
you can stop LARPing little guy. I posted my proof, you posted jack shit because you're a liar.
BG 3, on Tactician, is EASIER than WotR on Core.
This is reality, this is just facts.
9 months ago
Anonymous
you posted random screenshots of steam achievements that could EASILY be pulled off of google, and don't think for a second that i don't know that you'll instantly accuse me of doing just that if i posted my own. Black person.
>80% is more like 30%. its like playing fricking xcom all over again.
Xcom lies in the players favour and never once does it lie against the players favour.
players just have too much shit and resources to deal with enemies, even at lower enemies
Underdark is the only time in the game where I felt challenged, everything else, even moonrise tower, was a cakewalk, and Act 3 I think I could clear with Tav only
when your ray of frost misses on your first turn then the strongest warrior comes straight to you without any telegraphing and hits twice for 15 damage then pushes you off a cliff, just mage things.
I'd get divinity original sin 1 or 2 first, they are extremely similar to play but without all the D&D and dice talk, which I know intimidates lots of people
Plus you can get Divinity OS 1 very cheap nowadays; if you like it then play 2 - if you like 2 then get BG3
I'm like 1 hours into the game, overall I enjoy but I can't stand the fricking quipy MCU dialogue, no one ever takes anything seriously, and most dialogue has some dumb sarcastic response, like Gale just fricking tells us his going to fricking explode and the homosexual vampire is like, "uh oh, well doesn't that suck, lol,"
It isn't made for people that roleplay. It's made for people that casually watch Critical Role while not actually caring about the subject matter all that much.
You'll unironically get the same experience going down to a barcade on a weeknight.
I heard acts 2 and 3 have almost no content too so act 1 really is the majority of the game.
And it was so poorly received that entire storylines and characters got changed before release.
It's a masterclass in how to mismanage time.
I heard this wasn't true. I've heard it goes slightly non-linear in Act 2 onward so people are probably in a doomed run where their choices cut off a ton of content and they just think it's feature light.
I got my information from someone playing the game. That's why I mentioned the branching paths to justify why people are saying it instead of shitposting and calling you names.
I'm honestly just talking about the game anon you don't need to try and shill it at me there's a zero percent chance I get it.
I haven't done an evil run yet but the thieflings do show up in every act so them dying would have some effect on act 2 and 3, but they amount to like 4 sidequests and 2 vendors in total.
>I've heard
homie the game's out, hearsay doesn't mean shit anymore
I've always taken the "Ganker doesn't play games" meme as facetious but jesus christ
It isn't hearsay. I'm sitting next to someone as they play it lol. I just haven't held the controller so I'm not going to say I played it when I didn't.
You people are so fricking weird when you take impersonal statements online as personal.
The problem is that "failure to damage" in dnd ended up becoming "failure to hit"
Really what should be happening is that a lot of those misses should actually be poor hits that fail to cause damage. Strictly just misses from "miss chance" is a fundamental misunderstanding of what AC is/represents
As I recall that is possible, but default is not the case. Rather, people generically end up just treating AC as outright misses since the systems never notably specified, or provided mor obvious differentiation rules between that
In a computer game they could have easily done some fluff text like dorf fort to show the hit landed but was fumbled.
Most DMs will find a nice way to show the hit was worthless in a throwaway line.
That's true, I only game with my gaming group I don't have to go looking for others.
It's always a sign to avoid someone if they have multiple gaming groups.
Every dude has base AC of 10. Then you get dexterity bonus or penalty, shield, armor, buffs on top of that. So every roll result less than 10 is bsically a miss but every roll result higher than that was didged, blocked, glanced on armor, etc.
The game just says miss when it should say dodge or block or something.
>DnD doesn't have a system for glancing blows?
Depending on the edition there's weapon effects or feats that allow for that but it's not universal
In 5e I think Fell Handed lets you still do damage if you whiff with disadvantage, or an auto-knockdown if you roll high on both dice advantage, but it was from a later book so it's probably not in BG3
Seeing as we're talking about dice rolls, what are your feelings on different distributions and their methods? e.g. single large die (uniform distribution) vs multiple small dice (normalized distribution) vs flat value plus roll (range with offset)
I think the focus on methods itself is a problem. Not a big fan of normalized distro since I come from wargame tabletops and zergrushing with shitty stats is always unfun.
Normalized distribution cutting back on the randomness of outcome isn't necessarily a good thing by default. If you want to make skill checks predictable, why use dice to begin with? You could simply require a minimum skill amount to pass a check. If you're using dice, it's probably because you want to see what happens when you fail or "critically hit" and even a slightly normalized distribution will significantly reduce these experiences in the game due to the way probabilities work. Depending on the dice you might not even see it happen. Of course, in a video game it's extremely annoying to use universal distribution because there's no enjoyable or entertaining failure mode most times, but if there were, you'd want more uniform distribution rather than normalized.
I replaced my Sorc Gale with a 2 lock 8 sorc Wyll and it's better. I made a scale guy so he can wear the robe of CHA. Now he does super good damage when I don't need to ultra nuke shit.
Why is rolling so fricking slow
Just give me the result, run the fricking check, I don't need to see ten seconds of hang-up every single time I try to interact with an object
My first clear was 81 hours and I bet you could get that shit down to 60 without all of the time-wasters
Roleplaying for everyone but Larian >what would it be like to adventure and dungeon delve? What kinds of magic might I encounter? This land sure is vast!
Roleplaying for Larian >have you ever thought about going to a gay bar? Hahaha wouldn't that be weird haha.
Replace gay bar with any other socially activity that troons try to groom normals into through exposure therapy.
Make it about drag queen story hour since they added literal drag queens to the game.
nuDnD is just a kin simulator disguised as something else and everyone knows it.
>80% is more like 30%. its like playing fricking xcom all over again.
Xcom lies in the players favour and never once does it lie against the players favour.
Pure rng has no favoring. You can have a 99% chance to hit and it isn't favoring anyone when it is truly randomized.
>Pure rng has no favoring.
I agree, which is why it pisses me off so much when I see so many midwits parroting the idea that Xcom or any RNG based system is cheating them.
It reminds me of all that old story about some music app (I think it was spotify? or apple music?) that used to have a TRULY random music shuffle option, but people would complain that they kept getting the same series of songs over and over.
So whoever the company in charge was changed it so that instead of being a truly random shuffle, they made it so that it would be less random, but it would "feel" more random, as in it would deliberately try to avoid patterns or repeats.
In a truly random string of anything, human beings will attempt to identify patterns even when there are none.
Spotify, and while you are 100% about midwits and true random, Spotify's new "random" has gone too far the other way and you can have songs on playlists it literally refuses to play. Ideally you'd have a situation where if you "shuffle" a playlist, every song in the playlist eventually gets played before repeats start.
>In a truly random string of anything, human beings will attempt to identify patterns even when there are none.
You also can't do true randomness the way people think you can in a simulated setting. The bounds are always defined and limited. It's a chinese room situation where the person looking in on the room is willfully ignoring what is actually happening.
That's why "true randomness" in a simulation always appears to be against the player even at high percentages.
Do mass simulations of rng and something like an 12.5% chance of occurrence is actually going to occur a lot.
>Roll to hit >Miss >Still Deal a gorillion damage because I threw heavy stuff and knocked the frick face off of the cliff
Alternatively >Spells with no saves or attack rolls >Win
morons in this thread don't understand that karmic dice works both ways and will put you on miss/fail streaks to make it fair for the enemy when you actually know how to build and use items
Everyone gets it. You keep harping on it in every thread (merited) and it's just logical if you'd played anything with rng at all.
People that play roguelikes say they can sense the rng about to dipswitch into exterminatus protocols and this is no different.
Swear to fricking God the percentages are lying to me, I started a tactician run and counted at least 20 missed 70 percent hits in the first few battles it's fricking insane. Yes I turned off karmic dice
I love when the shills try to win anons over by pandering to what they think they will respond to.
Protip - people not into this type of stuff will just not get the game.
Is Circle of the Moon good in this game? In tabletop it's legitimately broken at low levels but quickly becomes the worst subclass in the game past Lv5
Depends how good they made CR1-4 beasts
In tabletop the problem is most of the standard animal statblocks fricking suck and you have shit like a rhino only having 12 or 13 AC
>95% chance to hit >literally means that only nat1 can frick me up >advantage >reroll on 1 or 2 >miss
Dice system is bugged atm and not working like intended. I had this shit too much time to the point i was more useful throwing shit around than swinging my 2H sword
Does the performance absolute tank in Baldur's Gate for anyone else? The buildings can take a long ass time to load, and I'm not even playing on the highest settings despite technically being able to. It's putting me off finishing the game because navigating this frickfest of a city is so horrible and every quest you get is a jab in the heart of having to digest this mess.
Yes, for me it isn't even that the buildings take forever to load but that the game itself takes like a minute to load in BG and I'm using an nvme ssd
It's incredibly unoptimized, it's a CPU issue, not a graphics issue.
I had to turn everything down to medium and drop render distance to the lowest possible because moonrise towers tanked everything.
I've got a 10700k and the entirety of the lower city chugs, my CPU is always at 100% even if I drop everything to low.
Good to know. Baldur's Gate as a video game city is definitely quite impressive, it feels very alive, but holy shit did they frick up with the performance in exchange.
It's incredibly unoptimized, it's a CPU issue, not a graphics issue.
I had to turn everything down to medium and drop render distance to the lowest possible because moonrise towers tanked everything.
I've got a 10700k and the entirety of the lower city chugs, my CPU is always at 100% even if I drop everything to low.
I tried the shadow monk/thief multiclass on Astarion just to change the pace of the hide+sneak attacks, and god damn he just mows through every enemy, it's making all other melees look bad
>put all your shit in backpacks >have to sell entire backpack because you can't open them in the barter inventory
Extremely annoying and basically makes backpacks useless
Why do you carry around so much shit? You know you can sell stuff, right? You don't need dozen swords and boots sitting in your inventory. Too much Witcher has friend your brain.
I got to the point where I just dump everything into the camp chest. I don't even bother looking unless it's an item that directly benefits my current party.
If I need money I just go to camp and pull all the junk out to dump it on Volo or a random merchant. Sucks that the Chest of the Mundane is bugged out and just eats your shit in act 3
>he doesn't know
Clerics are fricking stupid strong, Shadowheart's Domain is just shit, but even with that she's obscenely useful in Act 2 with Turn Undead and Sacred Guardians.
I mean 90% of her job is bless/bane; the Guardian spell isnt concentrated its a summon - on the rare times you don't need to recast bless or heal - that's what you wanna be casting
>druid >thousand of damage/utility spells >can transform into a full array of beasts that are either full of utility or hit like a truck and boast a high amount of HP >killing a druid wild shaped does not kill him, just cancels his transformation >have several charges for this >great item support
People keep saying they're just a milquetoast utility class but you can lay down a wall of fire and then as a bonus action shapeshift into an owlbear and get 17CON for free, how the frick is it not OP to effortlessly channel WoF while beating up goons as a bear, it's pretty insane.
If you ever wanna piss a DM off Conjure Woodland Beings can summon eight Pixies that each have a 1/day cast of Polymorph to turn your whole party from level 7 adventurers into CR7 T-Rexes, with backups if you get knocked out of the forms.
People keep saying they're just a milquetoast utility class but you can lay down a wall of fire and then as a bonus action shapeshift into an owlbear and get 17CON for free, how the frick is it not OP to effortlessly channel WoF while beating up goons as a bear, it's pretty insane.
The problem is the moon subclass, who specialize on forms. You have almost zero items that affect forms. Normal items doesn't work, feats sucks.
Any monk items that give unarmed bonuses should work on forms.
They shouldn't work. Wild form attacks are natural weapons, not unarmed.
9 months ago
Anonymous
Maybe that's how it should work, but the druid abilities/passives refer to the form attacks as "unarmed" and they are indeed treated as such by the game.
9 months ago
Anonymous
Player natural weapons from race are usually considered just an increase in your unarmed damage dice, 5e's never been consistent on that shit.
9 months ago
Anonymous
5e has never been consistent in general. It's like fricking Skyrim, kept alive by fan created homebrew
9 months ago
Anonymous
That's actually something that's never been super definitive because some animals/races have natural weapons that can be used for unarmed strikes: lizardfolk (bite), tabaxi (claws), minotaurs (horns), etc. I assume Larian decided to just houserule out that ambiguity and rule natural weapons as usable for unarmed.
Do you lose any major content if you kill that homosexual djinn after the jungle? 2 of the custodian assassins attacked me too so I killed them all, but the rest of the circus seems to not mind and still talks to me.
In a few weeks I'm definitely going to be looking for compilations of all the romance side dialogue.
The game thought I was in a love triangle with gale and Karlach, so after I banged Karlach I had to tell Gale I'm breaking up with him. Pissed me off because I specifically refused his magic carpet ride in act 1. Anyway I went back to Karlach and she had some unique dialogue I wasn't expecting.
>There's a place her for you. It's warm and safe. And it's waiting for you if you take me back.
I know Karlach is the Reddit! Choice but I honestly just love how affectionate she is. I was disappointed she didn't want to go for the Drow foursome
Gale's dialogues are broken across the board. You're treated as being hard gay for him even if you never talk to him, and the game also treats him as being integral to every story scene even if you don't have him in your party.
I just prefer to keep party members as their most obviously canonical class and make do. Trickster being shit still ain't a good enough reason to kick her with all the buffs + healing + being able to basically oneshot anything undead.
Clerics get two whole subclass abilities in the levels the game takes place in. Trickster not being the most useful doesn't change that the Cleric spell list is stupid good and Turn Undead invalidates most fights with a common enemy type.
larian internet defense force doesn't want to admit the glaring reality the difficulty slider somehow broke something about AC and modifier point tabulation. they don't play the game or if they do it's on journo mode with karmic dice so they get their 100% chance to hit despite saying 50% while everyone else gets a 30% chance to hit off of a stated 65-95%
I'm on Tactican. Game is easy.
You're bad. You know you're bad and this is why you're seething and projecting about 'muh easy mode' when Tactician is already EASY
LOL
>Tfw watching Lez take eight(8) fricking turns to land a 65% attack against a goblin with 14 ac >She also failed every athletic roll to just throw him off the fricking roof.
>clearly a fight about to happen with these npcs im friendly with >meticulously push everyone thats near a chasm off, switch characters and push the guard that comes to interrogate that character off into the depths too >if someone wont stand near a chasm, i move my necromancer's skelly around to spook them until they move near a chasm >80% of enemies killed before combat even starts
ez game thanks larian
I had done something similar before engaging the Moonrise Tower, it was pretty funny that when the Harpers engaged them, there were like three dudes and two crossbowmen up above on the rafters. Two of the morons still managed to die.
is there any reason to take a feat that isn't more stats or sentinel?
like maybe getting eldritch blast as a cantrip on casters MAYBE
everything else is flavour test tier yet competing with ability score
like yeah bro ill pass on +2 int I'm gonna pick up musical instrument proficiency
Resillient for Consitution or Wisdom is good for saves
Great Weapon Master/Sharpshooter are still moronic for applicable weapons
Mobile is good for melee in general
A lot of more interesting feats are in the later books that BG3 isn't using, someone will probably mod them in though
Most casters don't have proficiency in CON saves, despite using it on concentration, so Resilient: CON is pretty good for bolstering your channeling spells.
War caster is also good to give yourself an advantage on the same checks, but you can substitute that with a Bless.
Alert gives you +5 on initiative, always good to get a head start in a fight, not being surpriseable is just a cherry on top.
Even with those, enemies tend to get the jump pretty often by the time you reach Act 3. Initiative elixirs are great, but a limited resource... I wouldn't say it's a waste versus just a +1 to your spell DCs, though I suppose initiative is a problem rarely enough that you could just savescum the fight if it's really an issue.
Eldritch Blast is only worth taking a feat for as Sorc, it does shit damage without CHA modifiers, and even on Sorc it falls off compared to all the boosts Warlock innately gets.
You want War Caster and Resilient if you're focused on buffs, especially as an enchantment wizard or a sorc who can use twinned on haste.
Once per turn, only lets you reroll the weapon damage and not extra effects like smites/sneak attack/etc, doesn't even give a +1 to a stat even though there's way better half feats
Great Weapon master is top tier as always. Sharpshooter as the ranged version. Trade some of your attack roll for extra damage and can turn your bonus action into a melee attack.
Elemental adept for elemental spellcasters is very strong because a lot of enemies have resistances. Marshal classes just use the sharpness oil to bypass resistance instead.
Polearm mastery for opportunity attacks and a use for your bonus action, great if your class adds bonus damage to attacks.
Savage attacker makes your attack rolls more consistent and raises the chance you'll get crit.
Shield master or whatever it's called rarely procced for me but it was good for keeping my cleric alive.
Video games are not PnP RPGs and popular systems such as DnD and Pathfinder should have vidya specific rulesets for every mechanic, or at least a set of generic rule overrides.
Missing a roll in a tabletop session is part of the charm, missing a roll when you're playing by yourself in your PC following a railroaded path that requires you to beat a certain encounter is just bad. And don't even get me started on flavor stuff like trying to read a plaque and not knowing what it's all about because you have a low score in something. Absolutely pointless. Anyway, I fixed it with mods so I don't care that much.
>in the underdark >get to the bottom part with that clearing full of mushrooms >ok I will just blow them all up >party is standing a little too close >everyone except my character thrown back into the abyss >Hello, I am the astral projection of Gale.
just about the funniest shit I've seen happen in a video game
They have the capability of doing a day night cycle, you can sometimes see the shadows moving with the sunrise after a long rest.
They presumably don't use it because it would be harder to design and balance stealth playstyles when stealth is tied to light level.
She has only one lengthy scene at the end of act 2 after you kill Ketheric but it's actually a cool one. Act 3 is a combination of bugfest and rushed release.
Still, despite being shafted so hard she's easily the best companion.
>causally breaks your entire fight's gimmick with one use of a free action >the other person who could do this has to take the right metamagic, burn a spell, and some sorc points
nothing personnel
completely garbage BUT I found it's good as the subclass for a sorcadin as you can get a free 100% guaranteed hit and the surge side effect doesn't matter because I'm smiting with all slots anyways
I’m playing one, I’m finding it fun so far. When I went to fight the goblin witch in the camp I tried to cast but wildmagic instead turned me into a cat and her a dog for a few turns and which was funny. Had another time cause it to summon a hostile mud mephit. you can also use it to give advantage to rolls, but each time you do that it makes wild magic more likely to trigger. I imagine as I get higher level it will trigger more as it doesn’t affect level 1 spells, I think
>started solo tactician run >get into withers temple >surprise the one guy who will go alert 5 or 6 others >3 FULL TURNS OF 4 CHARACTERS ATTACKING HIM BEFORE HE DIES
I can't believe how close he got to setting of the alarm
I hate that game doesn't tell you what each class gets on each level, you can only see it when you progress to this level. I can't do all this autistic metagaming build shit without refering to external resources. PoE2 did it right.
>Solo run, as in one human player
The frick? That's not what a solor run means.
this is how I have referred to my campaigns on Ganker since it came out and you two are the only two autists to have said something. Congratulations or I'm really sorry about that.
Not those anons but solo has meant "solo player character" since the early access. What the frick are you on?
If Single Player is what you think Solo means then that accounts for almost every player and wouldn't warrant specification.
Yeah it's annoying. That's why instead of doing all that min-max bullshit, I just pick and choose what skills or feats match my character background.
I used to min-max every rpg I played and got sick of it. Same goes for save-scumming. With BG3 I made it a personal rule to only reload a save once or twice to re-try something. Whenever I start combat, I go until everyone dies or we beat it.
The number of things they lied about just before the release is mile long, anon. I never used any myself and was extremely disappointed that it didn't matter at all.
Realistically you should take a hit to approval from your companions, since they are the only people who would know. At least until you persuade them that it's "totally safe". Would be cool if it worked like Ethel's wooden masks where she can just mind control you at random moment.
>lockpicking DC of 15 >rogue has +9-12 to skill throw >only need something higher than 5 on the D20 (75% chance) >fail 8 times in a row
>lockpicking DC of 20 >rogue has +9-12 to skill throw >only need a 11 on the D20 (50/50 chance) >fail 10+ times in a row
>cantrips constantly only have about 45-50% hit chance >game never explains how to raise this chance >miss way more than 50% of the time
>start a fresh fight >not even 20 dice rolls in >already 3 critical misses happened, all on my side
>find the Underdark in Act 1 >traps everywhere >perception checks take like a fricking minute to be done >bumfricking moronic AI runs into the trap before the checks are even completed >even if the check succeeds they likely run into the trap shortly after because no auto-pause >can't be arsed to constantly be on the fence on a TURN BASED ROLEPLAYING GAME like I'm playing some From Soft game >reload that shit >slowly dismantle each trap and saving in between >after last one immediately get engaged by 2 lvl 4 minotaurs (because the camera is fricking awful) >think they can't be that hard considering I beat a lvl 5 boss goblin and that (iirc) lvl 7 (?) spider queen boss >NOPE! get completely wrecked by one minotaur alone >reload to after I dismantled the traps >for whatever reason one of them explodes anyway, half killing my team and destroying the ladder >no matter which save I load down there a trap always goes off immediately once the load screen is gone >last other safe was "30 minutes" earlier = 30 minutes GAME TIME, which more like translates to 1+ hr real life wasted on this shit because the game needs to be savescummed because of the most moronic shit it does (I'm not talking about savescumming simply because a few checks failed)
>about 95% of the containers are empty >of the other 5% only about 1% has actual worthwhile loot in it
>female main character always looks like she has a huge turd stuck up her ass and desperately wants it out
I really tried to like this game, but holy frick it's just a huge piece of shit all around. The trap shit in the Underdark was the last straw that broke the camel's back, uninstalled this shit right then and there. Boy am I glad I didn't pay for this hot garbage.
Went back to BG2 and holy fricking shit, it's crazy how much better that one plays despite being close to 25 years old now.
>filtered
You keep using that word. The game is not hard, it's simply tedious as frick and thus just not fun to play. Keep telling yourself whatever the frick you want though seeing as you defend this turd shows how much of a shiteater you are.
9 months ago
Anonymous
BG 2 was the same way with traps and even more 'tedious' since you have to go into search mode.
But you praised that game? Weird! It's like...you haven't actually played it and wanted to name drop it or something...
Nah...
Can't be.....
9 months ago
Anonymous
this homie seething AND coping
9 months ago
Anonymous
The guy pretending to have played BG2? Yes. I agree. That's why I said it.
9 months ago
Anonymous
youd like to think so wouldnt you :^)
9 months ago
Anonymous
You can't be fricking serious, Black person.
Tell me you didn't play BG2 without telling me you didn't play it.
First off, you can just set a rogue to auto-detect (AI script thief3) to do that. Woah, big deal.
Secondly, checks in BG2 happen instantly, so if there's a trap to be checked, and the character succeeds the check, the trap gets shown immediately. This coupled with an auto-pause function makes all of it much less tedious. In just about 5 hrs of BG2 re-run I accomplished more than in 25 hrs of BG3 bullshit.
BG2 also doesn't even close to throw that many or that strong traps at you.
>lockpicking DC of 15 >rogue has +9-12 to skill throw >only need something higher than 5 on the D20 (75% chance) >fail 8 times in a row
>lockpicking DC of 20 >rogue has +9-12 to skill throw >only need a 11 on the D20 (50/50 chance) >fail 10+ times in a row
>cantrips constantly only have about 45-50% hit chance >game never explains how to raise this chance >miss way more than 50% of the time
>start a fresh fight >not even 20 dice rolls in >already 3 critical misses happened, all on my side
>find the Underdark in Act 1 >traps everywhere >perception checks take like a fricking minute to be done >bumfricking moronic AI runs into the trap before the checks are even completed >even if the check succeeds they likely run into the trap shortly after because no auto-pause >can't be arsed to constantly be on the fence on a TURN BASED ROLEPLAYING GAME like I'm playing some From Soft game >reload that shit >slowly dismantle each trap and saving in between >after last one immediately get engaged by 2 lvl 4 minotaurs (because the camera is fricking awful) >think they can't be that hard considering I beat a lvl 5 boss goblin and that (iirc) lvl 7 (?) spider queen boss >NOPE! get completely wrecked by one minotaur alone >reload to after I dismantled the traps >for whatever reason one of them explodes anyway, half killing my team and destroying the ladder >no matter which save I load down there a trap always goes off immediately once the load screen is gone >last other safe was "30 minutes" earlier = 30 minutes GAME TIME, which more like translates to 1+ hr real life wasted on this shit because the game needs to be savescummed because of the most moronic shit it does (I'm not talking about savescumming simply because a few checks failed)
>about 95% of the containers are empty >of the other 5% only about 1% has actual worthwhile loot in it
>female main character always looks like she has a huge turd stuck up her ass and desperately wants it out
>traps in under-dark
Are you running everywhere? You get 3 or 4 perception checks for traps if you walk slowly with your party.
ELF PUSSY and Artifact Eating Wizard guy are REALLY good at detecting traps.
Also, how the frick did you get to underdark and not have a way to go invisible?
Holy shit how can you be filtered by traps in BG3.
In BG1+2 you need a specific class and move at a snails pace to detect traps. Have you considered not running full stop into anything if you KNOW traps are around? You know you can ungroup and let your Rogue go ahead?
It's almost too generous that you see perception checks even made before you detect a trap. You even can disarm traps that haven't been detected if you hover over them with your mouse (In BG1+2 they are literally not there until you detect red blocks).
Also if your odds of opening locks are bad, you always have other options like finding the key or casting knock. Please be bait
>o how do I further raise CHA on my sorcerer that started with 17 CHA and already got the ability feat to raise it to 19?
well first, you can stop fricking up and not doing that since you SHOULD have the hag's hair if you already got your first ASI. 19 doesn't do SHIT for you.
>*critical miss*
LMAO! I guess i'll roll for free again!
you didn't beat the game.
The combat is fricking awful, if some small mistake iniates a fight that I could have avoided with a good roll I will reload every single time.
How this thing got as popular as it did just goest to show people love eating shit.
yeah its dumb. I guess they want to just stick with it and "roleplay" with the mistakes? But how often characters randomly die in battle i cant think that this is intended. and if it was intended they wouldnt let me savescum. just a waste of time to have this system then
> I guess they want to just stick with it and "roleplay" with the mistakes
Most popular post on the baldurs gate 3 subreddit is about how much they all savescum
The game and it's systems suck complete fricking ass and if there was no save scumming 80% of people would stop playing the game immediately
Horrible game
It's because no one gives a shit about the combat, and no one plays a cRPG expecting good combat. There has literally never been a CRPG with good combat, the best was probably Divinity Original Sin and it's sequel, but even those are only "passable".
If you start treating RPGs like a glorified visual novel and stop trying to treat it like a challenge, you will enjoy them a lot more. You want a fair, well-designed challenge, go play DMC or Starcraft or something.
Play RPGs on easy, use the console or cheat engine or a save editor if it is necessary for your build, there is absolutely no shame in it if the systems are bad, and dont let any corporate slop-gobbling simps convince you otherwise. Your time on this earth is very limited and thus so should your patience for bullshit also be limited.
I gave bg3 3 reinstalls to impress me and I hated the story and characters regardless so I won't be trying it again
But thanks, this makes a lot of sense as to why I fricking hated the gameplay
Maybe I'll try bg1 or bg2 at some point but not this fricking crap
>there has never been a crpg with good combat
https://store.steampowered.com/app/250520/UnderRail/
>Divinity Original Sin and it's sequel
I honestly loved the shit out of both of these games. The arguing back and forth between the party members and how it can actually influence shit was fun even though i savescummed like a b***h. Plus the combat was fun and I like how BG3 has a lot of those same elements because it's Larian. Though earlier it was weird when as the Dark Urge I killed that cute tiefling in the camp and I admitted it and nobody seemed to give a shit. Like the monk dragonborn who can overpower anyone in the camp brutally murdered someone and then they're all like eh whatever.
>But how often characters randomly die in battle i cant think that this is intended
Most enemies don't finish off downed party members immediately, so you can just pick them up easy. Heck, even if someone actually dies you can just use a revival scroll or pay the mummy. There's no reason why you couldn't roll with the punches as long as the party isn't fully wiped.
skill issue
Found the marketer
I find the combat pretty fun most of the time. For example my party is at level 4 or 5 and I am trying to defeat the gith at the bridge. I keep getting wiped out but I have gotten close to beating them a few times. It's like solving a puzzle and I feel like I can beat them if I put my pieces in the right places.
Although missing on a hit that throws my entire battle can be rage inducing I get that. That fake paladin knight wombo combo'ing la'zeal and karlach in 1 turn was fricking stupid too.
>using a racial mechanic that has been in multiple editions of the game is now not allowed because some autistic reddit tourist says so
Oh no. Anyway.
>manlet rage
try rerolling you height homie
Too busy rerolling those crit fails like your retort lmao
>having IRL luck trait
no you didnt beat the game
>h*lfling
I'm moronic and I can't tell, can you use this thing infinitely? or does it have limited uses per rest?
unlimited
Any time you'd roll a critical miss, be it in an attack or during conversation, you're gonna get a reroll
In 5e it's supposed to be 3 times per long rest but it's Larian, so who knows they we huffing bong vapors and butt hash with some of their balance decisions
>In 5e it's supposed to be 3 times per long rest
No it's not, the frick are you talking about?
Nu-BG3 shitter thinks he gets to argue with someone who's actually played 5e. How embarrassing
You either moronic or just a lying little b***h. p 167 is for feats, not for racial bonuses. Racial lucky doesn't have limits.
>PHB P167
>Nu-BG3 shitter thinks he gets to argue with someone who's actually played 5e. How embarrassing
lol, lmao even.
That's the lucky feat you supid Black person, not the lucky racial effect that halflings get.
No you are thinking of the lucky feat which does indeed work that way. This is halfling luck which literally just lets you reroll any 1 at any time for free.
It's a passive that is always in effect.
>Requirements: Halfling
Isn't this a trait you can choose? My Astarian has this.
There's Halfling's racial trait (auto-reroll 1's) and the feat Lucky (3 rerolls a day on anything)
>mfw in my friends dnd campaign I'm not only a halfling with the lucky feat but also a divination wizard which means I can replace ANY d20 roll with one of my own twice a day
>it's balanced only because I've got a whooping 15 INT at level 9 and I'm constantly doing stupid shit like sacrificing my soul to a tree god just to see what would happen
Switch to Unarmed combat
God I want to shove my peepee in a pouting girl
5e is an absolute trash heap of a system anon, surely you were aware of this?
i have no idea why there's no 6e yet. 5e is honestly shit.
itd be both mechanically worse and even more filled with gender neutral Black person shit
how exactly would it have gender nuetral shit? it's literally just a bunch of rulebooks.
> gender neutral Black person shit
You antisjw npcs get real tiring.
no he's right. BG3's character creator for instance is objectively worse than it would be without this gender ideology shit. They even went so far as to have a male voice and a female voice alternating in the voice selection. I mean, realistically what is the percentage of players who want to play as a male character with a female voice and vice versa? Or someone who wants to select a beard for their female character model? Or someone who wants to have a male face on a female body?
Real fricking tiring.
your bullshit that is just a detriment to everything getting called out indeed must be real tiring you fricking dipshit
Wouldn't be complaining if they didn't add it.
But they did, so now you can stay fricking tired.
this. just let the troons kill themselves elsewhere
look a Black person
there is no 6e yet because modern wizards don't know how to unfrick 5e back to 3.5, they don't have the talent.
>make the most popular tabletop rpg of all time
>"oh no! How do we unfrick this and go back to the system that made us much less money!"
like I said you're talentless hacks who only care about profits.
3.5 is worse than 5e
Same with Pathfinder. What an unfun, uncreative, absolutely miserable system
very wrong
On tabletop 3.5 shits on 5e. Fith edition is only good for one shots and very small adventures.
On vidya both are bad but 3.5 rtwp plays way better imo
RTWP never feels balanced ime.
It's always either too overwhelming in real time because they expect you to pause all the time, or it's trivialized by pausing because the encounters were balanced for real time.
For me, it feels like fights are either so brainlessly easy that the AI controlled companions can deal with without you even making an input, or the fights are near impossible that need you to use every cheese you can and pause every second. RTwP is a hideously unbalanced system.
The entire point of RTWP is that you get to chose. When you face encounters with little to no danger you pause maybe one or twice and when you face a unique dangerous encounter you pause every round.
That's the point. D&D in turn based vidya sucks because you really don't need to wait for the animation of a bunch of goblins or zombies to play out when you know you'll just roll over the encounter with your simple attacks alone and MAYBE you'll cast one spell.
KOTOR1&2
NWN1&2
Which games are 3.5? I've still gotta go play the older CRPGs like BG 1/2 and Planescape. I remember playing an Icewind Dale 2 demo on the family computer when I was super young but not able to get pass the town area cause I thought it was more like Diablo and didn't even know what a CRPG was.
A handy infograph with worthwhile old CRPGs would be a blessing anon.
whats the difference? Only played DnD about 4 times and know there are different systems, but dont know shit about it
There is nothing inherently wrong with 5e for someone approaching tabletop for the first time;
you can't frick up your build as you have few options, but at the same time you have no way of power playing (ttrpg version of tryharding). This is bad for someone running their 10th campaign, but if you're with a bunch of friends and want to waste your weekend in a different way it makes the experience more approachable
It's accessibility for the sake of a bigger market share and most people don't like it, but pathfinde 1e & 2e exists and 3.5e ain't going anywhere
I see, thanks for the summary
DnD teaches new players bad habits.
I've never played a real TRPG, what's the beef with 5e compared to what I always seem to see as the "peak" with 3.5e?
the most common actual criticism 5e has is the linear character progression, it's basically on autopilot
At level 3 you pick one of two class specializations (in the base game), and you slowly grow stronger with no real input. You can use special feats and traits to spice things up but you only get slight variations
this is after the last real version of DnD 3.5 was the most complex and customizable to date.
Another criticism is that in 5e you don't have to write equations to calculate damage in combat in favor of streamlined advantage/disadvantage and resitance mechanics
What I expected then. Thanks.
5e is simplified which allows normies to use it as a base to focus on shit like roleplaying.
3.5e has more min-maxxing autism which is why Ganker prefers it.
Your wish has been granted, they are developing One DnD, the definitive DnD version, removing features such as half races and racial features, streamlining character builds and simpifying combat
So it's going back to 0e?
No, you don't understand! Wizards of the Coast said that One D&D is actually just D&D 5th Edition, the same as the core rulebooks that will be 10 years old at the time One D&D comes out..
Really, it's just a 5.5 designed for a VTT so Wizards can sell microtransactions for D&D.
Reminder that it is always morally right to pirate tabletop books.
I still play 8th edition warhammer with the lads.
Do actual high-quality scans even exist? I checked the /tg/ archive and it all seems to be all those shitty ebooks made of mediocre at best scans that's sold over at DMGuild or whatever.
Sadly The Trove died and there's no proper replacement so you have to go digging for shit
people who pretend there's "morality" to shit their pirate are the biggest sniff-their-own-farts dumbasses on the internet. pirates who just go "because it's easy, and it's free" are respectable and honest.
>5e is honestly shit.
Yep, and whenever 6e comes out, it'll be worse.
>i have no idea why there's no 6e yet. 5e is honestly shit.
It's likely to do with 5e being the most financially successful edition of D&D that's ever existed, and it not even being close.
To head off any ESLs, this isn't talking about quality. It's talking about "why WotC wouldn't fully move to a 6e". It's because 5e is too successful for them.
I don't understand how this hasn't been said yet, it's the obvious answer. BG3 exists specifically to have a 5E capitalizing off of the current success. It's not going anywhere.
This is my first time messing with a 5e game and man I fricking hate the concentration system. I can understand it for some spells, but pretty much every decent buff and debuff needs it too.
Oh yes, spending 20 minutes stacking buffs before every fight is so much better
i've missed an 80%+ attacks 50% of the time
>critical miss in BG3
>attack just misses
>critical miss in Arcanum
>you somehow manage to chop your own leg off
loved that game. my char literally killed himself when he tried to hit a rat.
I mean, look at any China webm thread here and you will see it's absolutely credible.
miss
just misses
>vs
>>you somehow manage to chop your own leg off
>somehow
Yes. A miss is just missing while a critical miss is missing with self-harming consequences, you fricking moron.
in reality a critical miss is either dropping a weapon or hitting your head somwhere and taking 1d4/1d6 of damage, unless you're playing with a weird sweaty and powertipping DM
Those are self-harming consequences. Don't blame me for replying to the moron on his terms so he could understand.
You don't impose self-harming consequences on a 5% chance you absolute asshat.
It's a second GM-thrown roll to determine just how critical the miss is. You are being just as much an absolute dichotomous homosexual as
was to be mocked by
like this.
>It's a second GM-thrown roll to determine just how critical the miss is.
That post mentions absolutely nothing about critical confirm rolls, you schizo.
It doesn't have to, frickwit.
Yes it does, because otherwise you're pulling shit out of your fricking ass. Critical Confirms are an infinitely less popular optional rule than Crits of Skill checks, so it's fricking stupid to assume a post talking about self-harm from Crits implicitly means Critical Confirms are involved.
It doesn't matter because the point is that if you're going to have critical misses they necessarily are not just normal misses. That's what was being replied to. The exact chances of EPIC FAIL aren't relevant to that distinction of pure definition. Regardless, obviously if you are going to have some more severe critical failures there will be SOME system that ensures they are rarer than regular dice throws are capable of and, again, it does not matter precisely which system or precisely what odds. Now stop the tangential homosexualry - you're b***hing about something entirely separate from what you replied to, moron.
>It doesn't matter
Then why the absolute frick was your first response to my post "but Critical Confirms tho!!!!" if it never mattered in the first place?
>they necessarily are not just normal misses
They're differentiated in that they fail regardless of whether the stacked modifiers would make it still hit. That's the only relevance crits have in official rules.
Because your "muh 5%" had shit-all to do with it and I was demonstrating at least one way how. You then moved the goalposts. Now stop.
>arcanum has critical misses that can kill the player in a far better playing combat, build, and gearing system
stop reminding me about games I should be playing instead of BG3
>Arcanum
>"far better combat"
tell me you watched a Sseth video and never played the game without telling me you watched a Sseth video and never played the game
>t. only knows about fatal criticals from that sseth video
>seethes his rpgslop of choice doesn't hold up
unlike larian math, when something has a low % chance of happening it rarely if ever happens instead of requiring 9 rerolls to avoid.
Arcanum is a very good game
Hey Tav! Come to visit me later? I've got a new magic trick to teach you
kicked that gay out of my camp after slaughtering everyone at the grove. now it's just warlock drow tav, astarion, shadowheart, minthara and La'zel
This is my plan also. I killed astarion though, his gay lisp is too annoying.
I plant to take shadowheart to kill the nighstsong also, just bc they inserted that unnecessary plot twist that she's a turbo lesbian who after 1000 years of torment can only think about eating pussy
You mean you can't dick her? Am I doomed to have to settle with frog?
I thought it was hilarious that one of the first things the Nightsong does when she's free is "I'm gonna frick the shit out of my wife, GTFO"
cute knifeears
please shut the frick up about trans for frick sake every moment of every day. I refuse to support trans because you will not stop shoving it in my face. I am being bullied, you are bullies complaining about not being included
im done. I refuse to support trans.
The 65% isn't aim accuracy, dumbass. The3 35% chance of miss means the alien bugger slapped your gun so you shot somewhere else.
It's an actual accuracy counter. Turns out pure rng doesn't work well in simulations and that is why the DM has a screen separating his rolls from the players so he can flub it however he wants because relying on pure rng for things is peak cancer.
shaddy lookin cute
this a face mod?
I'm pretty sure it's just alternate hair
Noticed when I put a hood on her I started thinking she was cute. Her hair is just bad, the face is fine
Tell me OP, if a plane had a 92% chance of not crashing, would you still fly in it?
the way the interactions are written are pretty moronic sometimes. i wanted to give Gale an artefact to consoom and then realized I dont have one after all to give him, so i exited the trade window. then he just left the party forever. I refused to reload. if he is a little b***h about it even though i always took care of his ungrateful ass he can die somewhere.
same with some other characters. shadowheart hated me and said something on the lines of "now you show your true face", even though i did basically nothing to upset her and i saved her fricking life. later found out through a friend that shes having a toddler tantrum because I talk to the green girl. like why is everyone fricking bipolar in this game?
That gale thing is a bug, should have reloaded.
85% of the 'praise' for this awful trash game comes solely from how utterly coombrain the companions are and how they want to bone the shit out of the MC. it makes morons and coomers feel special so they rate it highly.
In Shadowheart's case, just sounds like a typical woman moment, pretty realistic
Gale is a drug addict and egotistical c**t who thinks others should bend over backwards for him because of a colossal frickup he did to himself.
Shadowheart is in the right though, stay the frick away from Gith.
>roll with advantage
>double critical failure
>75% chance to hit with fighter
>miss 4 times in a row
Tackle pog flip makes it down the slide for 6
Yes, games are tabletops with rules. Even if the graphics show your gun on their face and you roll on the 12%, you miss. You imagine a situation when it happens.
You do have imagination don't you zoom?
>believe me, not your lying eyes
If the game had more convincing visuals or didn't allow examples such as
, it wouldn't be a problem.
You can test it out using cheats too. Even with unlimited turns I still constantly miss 95% chance to hit multiple times in a row. Something fricky is going on with this games chance to hit percent for sure.
I love her face so much. I want to make quarter-elves with her
>enemy is stunned
>65% chance to hit
>DM! DM! I rolled a nat 20!!! That means I get to do whatever I want!!!
i once killed the bad boss of the whole campaign by forcing my second 20 roll off a crit
i used 6 destiny dices only
dm was so mad kek
What is destiny dice? Haven't heard of that.
Also your dm is shit for not just increasing the BBEG's health.
A mechanic where you get a good boy point each time you roleplay vaguely decently, that you can then spend to reroll something.
that's inspiration in 5e moron what game were you playing
>what game were you playing
I'm not a Black person, so not 5e, duh.
adults don't run crits on skill checks
>percentage lower than 100%
>thing doesn't happen
uhh, bros?
Artificial difficulty. The game caps you on 95% chance.
Advantage is 99% to roll 2 or more
>d20 with critical misses on a 1 is capped on 95%
No fricking shit? Ever seen dice?
Dis homie don't understand how a D20 works
hey chuds
do you roll before or after claiming your action?
Didn't Xcom do this too?
Xcom is probably the most infamous example
XCom is also built around it, your soldiers are not characters in the game and are disposable and replaceable. It's like if you were playing with only random create-a-npc hirelings that had no dialog or interactions
Iso yeah its infamous for RNG swinging fights, but from a game design perspective it is at least cohesive and makes sense, even if annoying. Whereas in this shit, 5e or even 3.5e for that matter isn't designed to be played on the computer for 200 hours, it's designed to be used by like 3 people on a table and a human DM that can dynamically alter encounters, dialogues, stories and situations to prevent 1s and 20s from ruining everything.
X-Com pioneered it. Nothing like a squad wipe in the opening turn by a stray rocket because you forgot to smoke the door out.
Xcom is infamous for this yes, but infamous because the average dipshit playing the game has absolutely no idea how statistics and percentages work.
The game actually cheats in your FAVOUR (only on lower difficulties though) and never once cheats against you, yet morons still think the game is against them when they miss a 90% shot.
Fighter jets involved
****
>have to respec Shadowheart to make her able to hit at least something on occasion
What were they thinking, really?
Attacking spells that rely entirely on spell save dcs to hit are complete garbage.
if the skill is DEX yes, if you're hitting WIS it's basically a 100% hit ratio
Anon, you can stack a bunch of spell save DC items to force like a DC 23 check on everything.
ummm, sister? your non-damaging spells? your protection from evil? your heals? your turn undead? your conjure rain into warlock witch bolt lightning AoE combo?
>Having the healer attack people
I gave her the Ice Staff and any time she isn't Healing or Blessing she's freezing people.
I gave her the crossbow with Bane. Definitely not optimal, but it's fun
I just beat the game on tactician the other day with her in my party at all times and she would maybe attack 1 in 10 turns - it's just not a cleric's job
If I don't need her to buff I need her to heal, and in the rare times I don't need her to heal she has offensive abilities that aren't targeted that are very useful, the gaurdian bro and weapon bro for example
Just turn her into a tank cast guardian spirits and run around like a moron with her. And spirt weapon too I guess.
Every attack has 5% chance of critically hitting or missing. If you make two attacks per turn, that's about 20% chance of one of them happening every time you attack twice with a martial character, regardless of your chance to hit or miss.
Assuming you have one extra attack character, one EB two beams Warlock and one gish attacking once. That's 5 attacks in a round, which means a little bit over 40% chance of a critical hit or miss to happen in a round.
It's not that rare. There's nothing special about it.
>Every attack has 5% chance of critically hitting or missing
thats based tho
Are sharpshooter and GWM also busted in this game to the point of centralizing the entire meta round them
NAT 20 are the greatest invention to tabletop gaming, you cant prove me wrong, you lost
>ai immediately finds the angle to shove you into instant death
and thats a reload
>Nere fight
>Karlach gets into melee with one of the crossbow dwarfs, with it being between her and the lava
>lt gets just barely out of melee and shoots a Roaring Thunder arrow behind Karlach, knocking her over the fricking dwarf and into the lava
Absolute horse shit.
glad i'm not the only one who got fricked by ring-outs during the Nere fight lmao
those dwarves are vicious
That fight was fricking ludicrous, even ganking Nere himself with a Sussur weapon there were just so many fricking Dwarfs, and most of them never got into melee.
I beat it on Tactician. It was a hard fight for sure
>Nere charmed my MC
>MC threw haste spores into enemy formation
>Duergar downs Karlach and then SHOVES HER UNCONSCIOUS BODY INTO LAVA
>Constant sniping and invisibility shanannagains
>Gnomes do frick all
I only won that fight because I broke free of mind control and ran all the Duergar out of the haste spores
Your best bet is either convincing half the Dwarves to betray Nere (and kill them later) or ambushing the Dwarves before releasing Nere.
>Nere fight
>Black person sorc mind controls Shadowheart
>First thing she does is somehow manage to push Karlach into lava off of a 15% chance (reloaded the save and checked it)
Push is fun and it made me realize how under used it is in actual D&D but man a DM would never immediately go for the killing blow for a bunch of level 5s without at least asking for a reaction save to grab a ledge or some shit. The whole system is broken if you take out the DM looking at how bullshit things actually are, reining it in to give a good experience.
eh I ran a ToA campaign where I was legitimately trying to kill my party by having a bunch of Pterodactyls drop them off a cliff, but they got lucky with their rolls
>Push is fun and it made me realize how under used it is in actual D&D
In tabletop 5e a shove only lets you push them 5' or knock them prone. Still probably underused though.
Oh and of course it's an action in tabletop, not a bonus action.
A lot of the time its more of a situation of lack of environmental hazards
Replaces an attack unless you've got a feat for it but yeah.
Open Hand monks can push as part of their Flurry of Blows which is pretty good.
two of my dipshits got knocked into the lava from that same arrow c**t
but who cares, I have like 50 revivify scrolls and the only member of my party that needs to live is my durge barbarian who never dies and does all the damage
Just don't fight there, after I got my party pushed to lava, I reloaded and put all my dudes on the balcony, turned the tables on dwarves, who now had to climb the ladder and taste their own medicine by being pushed right the frick back (alas half of them had the enlarge person buff making them immune to push, so it was still somewaht of a fair fight).
Mom give them your whole check since dad left check
During the Spectator fight in the underdark the second drow he unfroze immediately shot a force arrow that knocked his full HP ass down into a chasm. It was the sickest shit I've ever seen
>lost the spectators eye to AI
>didn't quickload
lol, lmao even
>fighting the half orc hammer boss in goblin camp
>compel duel to only be able to attack my paladin
>misses attack roll on paladin
>proceeds to run halfway across the room to push Gale into the spider pit with his bonus action
>Yes we will use a 20-sided dice for a completely uniform distribution with an insane range in comparison to the bonuses players have control over.
>Huh? Rolling 3 pairs of 6-sided dice is better because it approximates a normal distribution? NO! I REFUSE! I WANT MY HECKING EPIC CRITS AND FAILS
Has anyone made a mod yet to get rid of critical fails in skill checks yet?
I reloaded during the Inn fight.
I'm not sorry.
>I miss on enemy
>SHIT!
>Enemy misses on me
>GG!
>98% chance to hit enemy
>MISS 3 times in a row
>Enemy is blinded and has disadvantage
>12% chance to hit
>CRIT 3 times in a row
I’m starting to think there’s some hidden systems affecting the balance of the game even with karmic dice turned off.
>turn off Karmic Dice
>wtf, why are lucky streaks possible!?
Are you for real?
moron
Streaks are a thing, yes anon. It's not that the system is broken, it's just that the few bad instances are infinitely more memorable than the hundreds of times it works just fine. Welcome to negative bias.
two hours late but i just had to call you a fricking homosexual
i can count the times ive hit a 12% or crit on a single hand
yet every single fight without fail i will have an enemy hit multiple critical hits and miss at most once MAYBE twice if theyre ranged
have a nice day my dear Black person
More annoyed with 90% of the cool spells being concentration so you don't even get to use them.
Just wait until you get to act 3 when there’s so many fights with so many enemies that you’ll need to long rest after every. Single. Fight.
I switched my sorcerer to a barbarian in act 3 because I was sick of having to long rest after every fight.
wow, just like my IRL 5e games. Frick DnD
>there’s so many fights with so many enemies that you’ll need to long rest after every. Single. Fight.
Literally who cares? You get THOUSANDS of camp supplies
Use some of the gorillion scrolls you have around, maybe? Or the the same amount of grenades?
Throwables are great. Without them, asshair-ripping fights like that buch of meazels would be just savescum fests.
where can i find shadowcute emojis?
Should I make a chad male human or a cute futa drow? The goal is to give Shadowheart a good dicking.
cringe
I can tell who you voted for last election
What's your suggestion? By the way I know it's difficult to understand but not everyone is american.
Of course you can, amerimutt.
dnd is just an ancient gay system that we all just tolerate for no reason
>5% chance to just fail literally anything you do
>no matter how skilled you are at anything
>no matter how much preparation you've done
>5 fricking percent
False.
Even in 5e, there's a 5% chance to fail at anything you do under duress. That is to say, with a time pressure, in combat, or perhaps just in 'enemy' territory (like a dungeon or what have you).
If you're not, you can take 10 instead of rolling and automatically succeed on checks you have the bonuses to succeed.
Granted, a lot of DMs seem to forget about this, but it's in the rules.
Taking 10 is a thing from older editions. Common houserule though.
Closest official thing in 5e is that one Rogue ability that lets you take 10 on any skill check at any time.
This. I quit playing real life DND when I tried to accomplish a simple task my character was more than skilled at and I rolled a 1 and blundered.
This is the equivalent of IRL you’re taking a shower (like you’ve done a million times before) and when you go to put some shampoo in your hand you instead squeeze the entire bottle into your eyes.
Absolutely moronic system. Rolling a nat 1 shouldn’t be an automatic fail. You should absolutely be able to include bonuses.
A natural 1 isnt an automatic fail unless its an attack. Its a meme gimmick. And yes, shit like dropping a shampoo bottle and falling in the shower happens Irl
damn i hate how 18 days of the year when im showering i slip and break my elbow
Fricker, you made me spit out my water reading this
It's not a D&D thing. It's not even a 5e thing. Rolling 1 is an automatic fail only on attacks. It's a bg3 thing and in edition like 3.5 your skill bonuses are much higher AND you can just decide to add 10 or 20 instead of rolling if you're not in a hurry
1) You don't do skill checks on simple tasks like picking a sword or eatign a banana, you do skillchecks on stressfull or delicate situations that require specific skills or knowledge
If you do, you're playing it wrong
2) Crits only exists in combat, if you have 12 in religion you will never fail to recognize a holy symbol even if you roll a 1
If you allow crits on skill checks you're a moron and not roleplaying correctly
I'm going to assume you either don't know how to use Ganker or can't read
>This is the equivalent of IRL you’re taking a shower (like you’ve done a million times before) and when you go to put some shampoo in your hand you instead squeeze the entire bottle into your eyes.
Shit like this happens to me all the time you fricking homosexual
you must be a clumsy homosexual then
in any sane tabletop system or video game conversion, you take 20 out of combat and if that + your bonuses passes the DC of the check, then you succeed, otherwise you fail.
>you must be a clumsy homosexual then
No you're just a cheating piece of shit who powergames IRL
Crits on skillchecks is an optional rule that morons stockholm syndrome'd into being a core one and your DM forcing you to roll on tasks you would succeed with 90+% certainty is just your DM being a moron.
>Crits on skillchecks is an optional rule
We both know its not optional in practice, frick off moron.
How about finishing the post before replying.
Hell naw homie.
>We both know its not optional in practice
what the frick does that even mean
You are complaing about a moronic optional rule, the whole point of ttrpg is customizing it to ones will and needs
I don't know why, but the combat system in this game managed to piss me off harder than Xcom 2 and Darkest Dungeon ever will. I'm not sure if it's the several dozen stats but negating the chance of misses was much more manageable in xcom.
I'd daresay the new Rogue Trader game was much more lenient with this.
Shadowheart never hits anything. I just leave her on healbot duty because of it.
Clerics are casters.
Because you are using the int based cantrip she gets from being an elf instead if wisdom based attacks
To be fair, the cleric catnips suck. Sacred flame has terrible accuracy and i'm peetty sure it doesn't scale off of WIS considering how shit the accuracy is compared to guiding bolt and other spells.
Sacred flame isn’t an ‘attack’, its based on the stats of the enemy unit. Just respec her and pick new cantrips
All cleric catnips suck though. Regardless of subclass. I prefer storm to just spam aoe
My computer is a toaster and I'm getting envious of everyone having fun with BG3. Can you recommend a CRPG that I could play that isn't a snoozefest?
I have a 1060 and it works on my machine, even on ultra
Hair looks like shit though
>having fun with BG3
The fun stop around the middle of the game.
My PC is from 2015 and runs the game at 60 FPS on all high settings
I can run it on a 1060, but I gotta turn off the browser for it to not lag like shit.
Wasteland 3.
I unironically think WL3 is a better game than BG 3
Wasteland 3 was fantastic.
TROUBLESHOOTER
I play the game on a 1650 super, 8GIGs of system ram and an i7.
you can try playing on geforce now if you don't have garbage internet
I'm traveling cuz of work so I bought nVidia Now subscription, I can play my steam library on my laptop by streaming it. It's not optimal and enjoyment is largely dependent upon internet connection but it's better than I expected.
i'm on a laptop but i run most other games fine, bg3 is choppy af in the big open ended areas. Was mostly fine in the first act but the zones of act 2 are laggy. Still playable but it sucks.
Got a 3060, ryzen5600h and 16gb of ram, thought it would be enough
>90% of the classes stop getting stuff after level 6
>lot of classes have 3-4 empty levels in a row
>Monk get cool stuff every level
Download the mod that gives you a perk every level. Made the game a million times more fun.
>unironically being a cheating butthole
>Unironically defending making the game boring on purpose
Considering you only level up every 10 hours it certainly doesn’t feel like cheating.
A feat every level is too much. I'd prefer if it was a feat every three levels and a stat adjustment every four (separate from feats), both of them based on overall character level and not individual class levels. Four feats and three guaranteed attribute increases feels like more than enough.
The new edition shit they're doing is something similar. Feats being an "optional rule" on release in 5e is the dumbest shit they tried to convince anyone to go along with
Welcome to 5th ed DnD, enjoy your stay!
stop playing martials
That's where you multiclass brotha.
Also, Monk really needs extra stuff because it got assfricked in 5e.
Shit, is Monk bad?
I planned to play some Goku-expy Monk character next. Is it going to be awful?
Nah they get some good shit they're just limited by too many of their features all eating into their Ki pool, even getting it back on a short rest it's really easy to burn through all your points in one fight.
They do get some strong unique shit though, Shadows monks getting free teleports in/out of any dark area is crazy.
No, Monk is bad in the tabletop. It works just fine in BG3. Not the strongest, but carries its weight and can do some silly-ass shit with the right combination of items. You can also do a damn good STR Monk by going Tavern Brawler.
monk is completely broken in BG 3 and is far and away the best melee in the game. It will be nerfed 100% via either tavern brawler being turned down (and the bugs with it and throwing do not affect punching at all) or them fixing everything but wis to armor working with armor on.
>or them fixing everything but wis to armor working with armor on
That's not a thing, though. I'm running Tavern Monk with 14 Wis and heavy armor, the Wis doesn't apply.
Read, friend. Everything BUT that works with armor on. Meaning you can wear armor and still get wis bonus to punching and every other monk feature.
Okay yeah, read wrong. But also, wearing armor doesn't prevent all of that in the tabletop either, so why the frick would they change that? All armor does is prevent Unarmored Defense and Unarmored Movement.
iirc you're not supposed to be able to use flurry of blows with a shield and armor on
Nope, not a thing.
He's correct about the base game, Martial Arts and Unarmored Movement as a whole are disabled if you wear any armor.
For some reason you keep most of the later features like stunning strike though.
If you wanted to make a Strength based punching character in tabletop your best bet would probably be Zealot Barbarian or just Fighter with the unarmed fighting style.
my bad, martial arts is supposed to not work in armor but it does in the game. In any case, Tavern Brawler and punching makes monk OP with only paladin coming close to it when the paladin goes nova (paladin can burst harder)
Add fighter or rogue levels? You go super OP mode.
Okay yeah, I missed that Martial Arts doesn't work with armor/shield. Admittedly you don't need to go heavy armor/shield anyway since Barb/Monk works fairly well too.
lots of ways you could do it. I went rogue 4 levels, monk the rest. I get two bonus actions a round, which is 6 attacks with haste or 5 if I need to use ki movement to fly across the battlefield.
Because rogue started with light armor, I took Tavern Brawler for +1 str and Medium armor feat for +1 con or +1 str, I forgot which.
Medium armor +14 dex is still good initiative (I hate going last) and my monk has 24 AC atm on Tactician.
Shit is great. People like fighter, but I value thief rogue highly on a multi. Could also drop the 4th level of rogue for level 9 monk if you think the stuff you get is worth an ASI, might be.
Monk is fricking great if you pick feats that match your subclass.
Ki points let you get away with tons of neat shit.
ninja wizard
Str Monk is probably THE strongest class in the game. A level 9 Open Hands Monk with 3 levels in Thief will do 1d8+10+1d4+3 damage per attack 6-8 times per round. Ki is almost infinite and I didn't even account for magic items, which this game is very generous for with monks
that's why I skipped level 9 and took the ASI from rogue 4. Dem gloves of 1d10 free damage, fricking hilarious.
>cool stuff
>1 Jackie Chan point with 60% hit chance
>he doesn't have 95% change to hit even on bosses as a monk
found the STRlet hahah DEXgayS LOSE AGAIN
>Monk gets cool stuff every level
>lots of classes have 3-4 empty levels in a row.
>forgets that caster classes fill empy levels with new caster levels
Yeah but in the actual tabletop Monk fricking sucks compared to every other class save maybe Ranger. Larian did a little touchup work for those two mentioned for the game because frick no one would play either of them in the state they're in right now. I kinda hope Larian adds Artificer into the game but man that class will be busted to shit.
Are there any sources of permanent Enlarge? Giant barbarian is so fun to play as.
Man that bhaal ending was less than a minute. Also karlach is the worst companion.
so holup. This quest didn't quite pan out the way I thought it would.
Is it possible to have astarion use the necromancer's tome to revive the bidge's husband?
No because you can’t finish the tome until act 3
No but there's a wand in the hag's lair named Bitter Divorce(?) that you can use to "resurrect" him.
Oh yeah I did that. act 3 is wild btw
I'm still fricking pissed I missed that tome in my evil necromancer run and by the time I was in act 3 it was too late
playing as a wild magic sorcerer makes the game very interesting, every time you cast there’s a small chance of something wacky happening. last night I went to fight the goblin witch in the camp and tried to cast a spell and accidentally turned myself into a cat and her into a dog. I managed to avoid her until we both turned back and then she pushed me off a ledge and plummeted to my death. then astarion pushed her off.
is there a way to get Gortash hair on your Tav?
>multiclass level 3 fighter battlemaster and level 8 paladin oath of vengeance
>get crossbow expert and two hand wep fighting perks
>4 charges of lay on hands that heal for 44 hp
>potentially 7 charges of smites + other utility
>4 charges of maneuver attacks
>use double crossbow and kill anyone from any range if needed
I'm unsure on what to use the last level on, I feel pretty much unbeatable already
I haven't played this game but she's cute
Is there a spellsword type of class in this? Never played any BG game
Eldritch Knight or Pact of the Blade Warlock
Also Paladin and Cleric, depending on your gear and selected spells.
>enemy has 1% hp
>miss a 95% spell
>miss an 80% multi-hut spell
>miss a 99% sneak attack
>critical miss a 70% melee attack
>miss a 70% extra melee attack
>enemy proceeds to wipe out the entire party
>act 2 and onwards
>most enemies start to suspiciously end up always near the brink of death with like 2 hp instead of actually dying
just like real dnd
>after a series of misses they only take one damage
Deal more damage
Have you tried explosives
>lockpick chance: 1%
>Fail 101 times in a row
DnD might make sense on a tabletop, but I'm not entirely sure why people think that it's a good idea to recreate it in a video game. It's a completely different medium and it translates very poorly. The rest system is just tedium and rolling a d20 where the only two outcomes are straight up success or failure with nothing in between (whereas irl the dm can just make shit up) is just boring and I'm tired of pretending otherwise.
>92
moron doesn't understand how randomness in DnD works.
why didn't these stupid Black folk just let you take 10 on skill checks to stop wasting my fricking time having to reroll simple checks
Because you are meant to experience both the successes and the failures.
Because it can be fun to fail.
I failed both rolls on helping that one Demon Girl play her song and it just turned into a pity party for my character.
because you aren't meant to pass every check
>bone homie fight at the end of act 2
>mindflayer immediately dominates the angel the second she's free
>passes four turns worth of concentration throws until he dies.
Almost as cool as having to savescum DC10 locks when Astarion has +13 to pick them
>fight that moron
>monk flies across the screen and opens in the cage turn 1, has enough move and actions left to bring the flayer to 20 hp
>Sorc, Cleric, and Paladin kill the flayer and the boss
>next round monk and paladin kill the bonehomosexual before it can take an action
lmao "tactician" mode everyone
she's so cute bros
Not my problem
Yeah but you're playing as a halfling, which is it's own punishment.
I like it.
>manlets
>need clutches everywhere to reach a minimum
They never learn huh
The problem with misses in turn-based games like BG3 or the infamous XCOM series is that it isn't represented well visually but you just get a text saying "miss".
Here's how to fix that:
>characters are close together
>show a character actively dodging out of the way, parrying the attack or knocking the gun away as it discharges, the attacker visibly gets a panic attack and shoots wide due to enemies being this close
It's not unusual for people to miss targets in point-blank range, but there are multiple reasons for it.
>character are far from each other
>the opponent dodges, their hat gets shot off or quickly ducks behind something
>if the game leans more on the comedy side, the attacker could sneeze and shoot wide or maybe they spot a butterfly just as they are about to let an arrow loose
In a TTRPG, good DMs often describe how the attack missed depending on the attack roll. If you attack an enemy with a shield who has an AC of 14 and you rolled a 13 you say that the attack would have hit but the shield blocked it (because the shield gives a +2 to AC).
also have something destroyed in the distance like furniture shattering or knocking over some items.
But BG3 literally does show them dodging.
It isn't an miss that would spur a dodge though. AC works differently. You really are hitting them but the attack doesn't do any damage for reasons like you held the sword wrong or it clipped a strange angle in their armor.
Dodging isn't what is happening in a *miss* in DnD.
in the entire history of my life, no other game has ever gotten me to pick easy mode. bg3 gets to lay the claim to that dubious honor. the system is so fricking obviously rigged against you regardless of karmic dice that there is no point in trying to play it, and even on EASY MODE the game is still moronicly rigged.
oh sure i guess its just a COINCIDENCE that in every single fight of the game, from start to finish, my HIGH INITIATIVE MC GOES ABSOLUTE LAST WHEN COMBAT STARTS. its always the same shit; two enemies go first, then shadowheart for some reason, then the ENTIRE SCREEN OF ENEMIES, then my other two companions and THEN my MC who has an extremely optimized, supposedly broken build. it makes zero difference. enemies NEVER fail saves and frequently need 17-20 rolls to hit their AC. they NEVER miss my characters despite them having 21-23 AC. my characters fail every single saving through, either outside combat or in it. i regularly have to waste 2 thieves tools (on lockpicking) or 2 inspiration on every. single. fricking. roll. not once, and im halfway through act 2, has a roll of importance actually just fricking worked. i can count the number of times ive gotten a critical hit thus far on one hand. on HALF of one hand. meanwhile i have enemies that get criticals every other swing. dear god that fight in the inn in the shadowlands was the WORST because of the npc protection gimmick. the fricking NPC is as weak as a piece of limp toilet paper, every enemy does like, 35% of her health per hit, and theres a ton of them. it took 37, yes i counted THIRTY SEVEN reloads to get her AI to sit fricking still so i could surround her and physically stop enemies from swinging at her
theres a reason that quicksave/quickload is a meme in this game, and thats because i believe the success chances straight up LIE to you. 80% is more like 30%. its like playing fricking xcom all over again.
FRICK this game. i make overpowered builds, but the game won't let them succeed its RIGGED
god you're a moron
cool reddit copypasta but this game is the EASIEST of ALL CRPGs on the "highest" setting
even IWD HoW is harder than this lmao
bro, i have and regularly do still solo the pathfinder games on unfair difficulty. i did constant solo runs of BG1 and 2 back in the day, and yes, did an IWD solo run. and these weren't some shit done way after the game was solved and i knew the location of every powerful item; these were blind first runs. i am WELL ACCUSTOMED to breaking d&d games, and its fricking *impossible* here because of the rigged ass system that fricking lies to you
No you don't. No you didn't. There is possible way a person who did either PF game on unfair would cry about Babby's First RPG.
This shit is literally sleepwalk tier and any ONE of my characters could solo the game.
>t. someone who actually did the shit you're LARPing about
and yet, i fricking have. favorite build to do it with in wotr is arcane trickster ray blaster. dunno what to tell you, Black person. BG3 is just bonkers, constantly lies to you, and has ridiculous broken overtuned encounters. I KNOW I NEVER THOUGHT ID EVER RUN INTO ANYONE WHO OVERTUNED HARDER THAN OWLCAT BUT FRICK ME LARIAN MANAGED IT
>solo unfair
>in WotR
>with AT
>that is made redundant by their actually being Bolster spell now
>most powerful shit is crit immune
this homosexual lies worse than he is at video games LOL
it clearly does work, but if you don't like that then i can name other builds that i solo'd it on, such as the memelord kineticist run that EVERYONE and their mom does, or straight wizard with lich, which is *broken* even if you frick it up, or vivisectionist with a dip into scaled fist and thug
you can stop LARPing little guy. I posted my proof, you posted jack shit because you're a liar.
BG 3, on Tactician, is EASIER than WotR on Core.
This is reality, this is just facts.
you posted random screenshots of steam achievements that could EASILY be pulled off of google, and don't think for a second that i don't know that you'll instantly accuse me of doing just that if i posted my own. Black person.
you're just wrong. deal with it.
bg3 on tact is stupid easy, u just suck.
>80% is more like 30%. its like playing fricking xcom all over again.
Xcom lies in the players favour and never once does it lie against the players favour.
DSL
Not when it is doing the AGP face.
Mathlet here, if the game uses a d20 system for attack and defense, and has terrain penalties, can that be condensed down into '30% chance to hit'?
Why does Shadowheart miss so much? She misses more than the others and pretty consistently.
It is probably because I give her all the SELUNE stuff I find to carry and rive her radiant weapons :3
Finish her shitty questline and it might make sense narratively on why she misses more than others.
Prepare to be disappointed.
Pathfinder always give me "what the frick, how" encounters
BG3 is piss easy, it's literally was made for people who never played crpgs
players just have too much shit and resources to deal with enemies, even at lower enemies
Underdark is the only time in the game where I felt challenged, everything else, even moonrise tower, was a cakewalk, and Act 3 I think I could clear with Tav only
when your ray of frost misses on your first turn then the strongest warrior comes straight to you without any telegraphing and hits twice for 15 damage then pushes you off a cliff, just mage things.
Is this game fun? Never played this genre before. Any comparisons to other games?
it's a slightly better DivOS2 with worse characters and a worse gameplay system "skeleton", i.e. the ruleset and character building and shit.
Divinity: Original Sin 1 & 2 are pretty much similar since they're made by the same company
I'd get divinity original sin 1 or 2 first, they are extremely similar to play but without all the D&D and dice talk, which I know intimidates lots of people
Plus you can get Divinity OS 1 very cheap nowadays; if you like it then play 2 - if you like 2 then get BG3
I'm like 1 hours into the game, overall I enjoy but I can't stand the fricking quipy MCU dialogue, no one ever takes anything seriously, and most dialogue has some dumb sarcastic response, like Gale just fricking tells us his going to fricking explode and the homosexual vampire is like, "uh oh, well doesn't that suck, lol,"
It isn't made for people that roleplay. It's made for people that casually watch Critical Role while not actually caring about the subject matter all that much.
You'll unironically get the same experience going down to a barcade on a weeknight.
*10 hours
I heard acts 2 and 3 have almost no content too so act 1 really is the majority of the game.
And it was so poorly received that entire storylines and characters got changed before release.
It's a masterclass in how to mismanage time.
Act 2 was better than 1 by a lot, though?
>I heard acts 2 and 3 have almost no content too so act 1 really is the majority of the game.
Complete lie, 3 has more content than 1 and 2 combined
I heard this wasn't true. I've heard it goes slightly non-linear in Act 2 onward so people are probably in a doomed run where their choices cut off a ton of content and they just think it's feature light.
>I heard this wasn't true
meanwhile people who have actually played the game tell you that you are wrong
I got my information from someone playing the game. That's why I mentioned the branching paths to justify why people are saying it instead of shitposting and calling you names.
I'm honestly just talking about the game anon you don't need to try and shill it at me there's a zero percent chance I get it.
I haven't done an evil run yet but the thieflings do show up in every act so them dying would have some effect on act 2 and 3, but they amount to like 4 sidequests and 2 vendors in total.
>I've heard
homie the game's out, hearsay doesn't mean shit anymore
I've always taken the "Ganker doesn't play games" meme as facetious but jesus christ
It isn't hearsay. I'm sitting next to someone as they play it lol. I just haven't held the controller so I'm not going to say I played it when I didn't.
You people are so fricking weird when you take impersonal statements online as personal.
>Ganker can't comprehend basic probability
How does it feel being barely more intelligent than a Black person?
>But I don't understand, I had 90% chance to hit, that means I had 100% chance to hit
The problem is that "failure to damage" in dnd ended up becoming "failure to hit"
Really what should be happening is that a lot of those misses should actually be poor hits that fail to cause damage. Strictly just misses from "miss chance" is a fundamental misunderstanding of what AC is/represents
DnD doesn't have a system for glancing blows?
One DnD is just going to be a CYOA pdf isn't it?
As I recall that is possible, but default is not the case. Rather, people generically end up just treating AC as outright misses since the systems never notably specified, or provided mor obvious differentiation rules between that
In a computer game they could have easily done some fluff text like dorf fort to show the hit landed but was fumbled.
Most DMs will find a nice way to show the hit was worthless in a throwaway line.
>Most DMs will find a nice way to show the hit was worthless in a throwaway line.
Not in my experience, most DMs will just treat it as strictly miss chance, same as Larian did
I must game in better groups than you.
Or not as many
That's true, I only game with my gaming group I don't have to go looking for others.
It's always a sign to avoid someone if they have multiple gaming groups.
Every dude has base AC of 10. Then you get dexterity bonus or penalty, shield, armor, buffs on top of that. So every roll result less than 10 is bsically a miss but every roll result higher than that was didged, blocked, glanced on armor, etc.
The game just says miss when it should say dodge or block or something.
>DnD doesn't have a system for glancing blows?
Depending on the edition there's weapon effects or feats that allow for that but it's not universal
In 5e I think Fell Handed lets you still do damage if you whiff with disadvantage, or an auto-knockdown if you roll high on both dice advantage, but it was from a later book so it's probably not in BG3
Some items have it.
For example, there is a morning star you can pick up early that does trace damage on a miss.
Seeing as we're talking about dice rolls, what are your feelings on different distributions and their methods? e.g. single large die (uniform distribution) vs multiple small dice (normalized distribution) vs flat value plus roll (range with offset)
I think the focus on methods itself is a problem. Not a big fan of normalized distro since I come from wargame tabletops and zergrushing with shitty stats is always unfun.
Normalized distribution cutting back on the randomness of outcome isn't necessarily a good thing by default. If you want to make skill checks predictable, why use dice to begin with? You could simply require a minimum skill amount to pass a check. If you're using dice, it's probably because you want to see what happens when you fail or "critically hit" and even a slightly normalized distribution will significantly reduce these experiences in the game due to the way probabilities work. Depending on the dice you might not even see it happen. Of course, in a video game it's extremely annoying to use universal distribution because there's no enjoyable or entertaining failure mode most times, but if there were, you'd want more uniform distribution rather than normalized.
I replaced my Sorc Gale with a 2 lock 8 sorc Wyll and it's better. I made a scale guy so he can wear the robe of CHA. Now he does super good damage when I don't need to ultra nuke shit.
Why is rolling so fricking slow
Just give me the result, run the fricking check, I don't need to see ten seconds of hang-up every single time I try to interact with an object
My first clear was 81 hours and I bet you could get that shit down to 60 without all of the time-wasters
>Why is rolling so fricking slow
Just click one more time to skip rolling animation, dummy
i like bg3 but there is no DM to meet you halfway thought failure and non-combat spells use
so all that left are gay sex and combat
Roleplaying for everyone but Larian
>what would it be like to adventure and dungeon delve? What kinds of magic might I encounter? This land sure is vast!
Roleplaying for Larian
>have you ever thought about going to a gay bar? Hahaha wouldn't that be weird haha.
Where is the gay bar?
On every long rest
Doesn't happen for me, is your game modded?
Replace gay bar with any other socially activity that troons try to groom normals into through exposure therapy.
Make it about drag queen story hour since they added literal drag queens to the game.
nuDnD is just a kin simulator disguised as something else and everyone knows it.
Spot on.
Pure rng has no favoring. You can have a 99% chance to hit and it isn't favoring anyone when it is truly randomized.
>Pure rng has no favoring.
I agree, which is why it pisses me off so much when I see so many midwits parroting the idea that Xcom or any RNG based system is cheating them.
It reminds me of all that old story about some music app (I think it was spotify? or apple music?) that used to have a TRULY random music shuffle option, but people would complain that they kept getting the same series of songs over and over.
So whoever the company in charge was changed it so that instead of being a truly random shuffle, they made it so that it would be less random, but it would "feel" more random, as in it would deliberately try to avoid patterns or repeats.
In a truly random string of anything, human beings will attempt to identify patterns even when there are none.
Spotify, and while you are 100% about midwits and true random, Spotify's new "random" has gone too far the other way and you can have songs on playlists it literally refuses to play. Ideally you'd have a situation where if you "shuffle" a playlist, every song in the playlist eventually gets played before repeats start.
>In a truly random string of anything, human beings will attempt to identify patterns even when there are none.
You also can't do true randomness the way people think you can in a simulated setting. The bounds are always defined and limited. It's a chinese room situation where the person looking in on the room is willfully ignoring what is actually happening.
That's why "true randomness" in a simulation always appears to be against the player even at high percentages.
Do mass simulations of rng and something like an 12.5% chance of occurrence is actually going to occur a lot.
>Roll to hit
>Miss
>Still Deal a gorillion damage because I threw heavy stuff and knocked the frick face off of the cliff
Alternatively
>Spells with no saves or attack rolls
>Win
morons in this thread don't understand that karmic dice works both ways and will put you on miss/fail streaks to make it fair for the enemy when you actually know how to build and use items
Everyone gets it. You keep harping on it in every thread (merited) and it's just logical if you'd played anything with rng at all.
People that play roguelikes say they can sense the rng about to dipswitch into exterminatus protocols and this is no different.
Swear to fricking God the percentages are lying to me, I started a tactician run and counted at least 20 missed 70 percent hits in the first few battles it's fricking insane. Yes I turned off karmic dice
>game just let me punch a moronic femoid in the face, straight on
>this was considered a good guy action
I love this game
Now for the Bear wiener in your Anus
I'm sorry you picked those options. Have you tried NOT being gay?
I love when the shills try to win anons over by pandering to what they think they will respond to.
Protip - people not into this type of stuff will just not get the game.
Is Circle of the Moon good in this game? In tabletop it's legitimately broken at low levels but quickly becomes the worst subclass in the game past Lv5
Depends how good they made CR1-4 beasts
In tabletop the problem is most of the standard animal statblocks fricking suck and you have shit like a rhino only having 12 or 13 AC
i actually just started a moon druid. it seems fine so far, i just keep forgetting to transform before combat starts.
Yea but the game was about the orgy last night lol
>95% chance to hit
>literally means that only nat1 can frick me up
>advantage
>reroll on 1 or 2
>miss
Dice system is bugged atm and not working like intended. I had this shit too much time to the point i was more useful throwing shit around than swinging my 2H sword
Is bg3 combat more fun than bg2+tob?
I can't think of a game with more boring combat than BG2
Just play IWD I/II, anon.
I got three nat 1's back to back while disarming a DC 10 chest, get on my fricking level.
Does the performance absolute tank in Baldur's Gate for anyone else? The buildings can take a long ass time to load, and I'm not even playing on the highest settings despite technically being able to. It's putting me off finishing the game because navigating this frickfest of a city is so horrible and every quest you get is a jab in the heart of having to digest this mess.
there's a memory leak if you play for 1 hour, and yes, act 3 is a big unoptimized shit town
Good to know. Baldur's Gate as a video game city is definitely quite impressive, it feels very alive, but holy shit did they frick up with the performance in exchange.
Yes, for me it isn't even that the buildings take forever to load but that the game itself takes like a minute to load in BG and I'm using an nvme ssd
It's incredibly unoptimized, it's a CPU issue, not a graphics issue.
I had to turn everything down to medium and drop render distance to the lowest possible because moonrise towers tanked everything.
I've got a 10700k and the entirety of the lower city chugs, my CPU is always at 100% even if I drop everything to low.
I tried the shadow monk/thief multiclass on Astarion just to change the pace of the hide+sneak attacks, and god damn he just mows through every enemy, it's making all other melees look bad
I hate inventory management in this game
skill issue
You can pick up backpacks moron.
>put all your shit in backpacks
>have to sell entire backpack because you can't open them in the barter inventory
Extremely annoying and basically makes backpacks useless
Why do you carry around so much shit? You know you can sell stuff, right? You don't need dozen swords and boots sitting in your inventory. Too much Witcher has friend your brain.
I got to the point where I just dump everything into the camp chest. I don't even bother looking unless it's an item that directly benefits my current party.
If I need money I just go to camp and pull all the junk out to dump it on Volo or a random merchant.
Sucks that the Chest of the Mundane is bugged out and just eats your shit in act 3
Shadowheart and the cleric class in general is a waste of your party slot, dragging behind a bag of rocks would be a more useful asset to the party.
>he doesn't know
Stop using Trickster you fricking moron
>he doesn't know
Clerics are fricking stupid strong, Shadowheart's Domain is just shit, but even with that she's obscenely useful in Act 2 with Turn Undead and Sacred Guardians.
I can never really bother to lose Bless to concentrate on anything cool with her.
there's a ring that blesses people when healing them and it doesn't need concentration
HUH
TELL ME THE NAME
It's in act 1 somewhere. Its not too hard to find as I've gotten it on every run since 2022
Damn, I always miss all the cool shit. Didn't know that existed.
I mean 90% of her job is bless/bane; the Guardian spell isnt concentrated its a summon - on the rare times you don't need to recast bless or heal - that's what you wanna be casting
Why don't you use the ring that adds two turns of bless to your heals and just open combat with mass healing word?
Trickery domain is unironically the WORST domain in the game. Yes even worse than War and Knowledge.
At level 8 domains give out a buff to melee or cantrips. Trickery gives 1d8 melee POISON. you know that super useful element type?
Useless ass channel divinity too.
In my opinion light and life are the best ones
>druid
>thousand of damage/utility spells
>can transform into a full array of beasts that are either full of utility or hit like a truck and boast a high amount of HP
>killing a druid wild shaped does not kill him, just cancels his transformation
>have several charges for this
>great item support
holy shit
DnD being combat focused has largely ruined the actual combat.
People keep saying they're just a milquetoast utility class but you can lay down a wall of fire and then as a bonus action shapeshift into an owlbear and get 17CON for free, how the frick is it not OP to effortlessly channel WoF while beating up goons as a bear, it's pretty insane.
and wild shape is on a short rest cooldown, and uses bonus action
it's too much imo, not to mention they can also invoke a driad that ALSO invokes another minion while also being able to summon elementals
a 4 party of druids feels like an army
If you ever wanna piss a DM off Conjure Woodland Beings can summon eight Pixies that each have a 1/day cast of Polymorph to turn your whole party from level 7 adventurers into CR7 T-Rexes, with backups if you get knocked out of the forms.
The problem is the moon subclass, who specialize on forms. You have almost zero items that affect forms. Normal items doesn't work, feats sucks.
Any monk items that give unarmed bonuses should work on forms.
every item that says "unarmed" can be used with wild shape forms bro
They shouldn't work. Wild form attacks are natural weapons, not unarmed.
Maybe that's how it should work, but the druid abilities/passives refer to the form attacks as "unarmed" and they are indeed treated as such by the game.
Player natural weapons from race are usually considered just an increase in your unarmed damage dice, 5e's never been consistent on that shit.
5e has never been consistent in general. It's like fricking Skyrim, kept alive by fan created homebrew
That's actually something that's never been super definitive because some animals/races have natural weapons that can be used for unarmed strikes: lizardfolk (bite), tabaxi (claws), minotaurs (horns), etc. I assume Larian decided to just houserule out that ambiguity and rule natural weapons as usable for unarmed.
There's a really cool robe in Act III that gives you an AC bonus and temp health when wildshaping.
Do you lose any major content if you kill that homosexual djinn after the jungle? 2 of the custodian assassins attacked me too so I killed them all, but the rest of the circus seems to not mind and still talks to me.
The voice acting in this game is pretty good
I could actually HEAR the quiver and tears threatening to fall when Karlach found out I cheated on her with Mizora.
Also, not worth it.
>needing to roleplay a simulated infidelity to know that a woman wouldn't like it
wew lad you people aren't salvageable.
>cheat on a cuck Tumblr fake demon with an actual demoness
Omega based
In a few weeks I'm definitely going to be looking for compilations of all the romance side dialogue.
The game thought I was in a love triangle with gale and Karlach, so after I banged Karlach I had to tell Gale I'm breaking up with him. Pissed me off because I specifically refused his magic carpet ride in act 1. Anyway I went back to Karlach and she had some unique dialogue I wasn't expecting.
>There's a place her for you. It's warm and safe. And it's waiting for you if you take me back.
I know Karlach is the Reddit! Choice but I honestly just love how affectionate she is. I was disappointed she didn't want to go for the Drow foursome
Gale's dialogues are broken across the board. You're treated as being hard gay for him even if you never talk to him, and the game also treats him as being integral to every story scene even if you don't have him in your party.
I just prefer to keep party members as their most obviously canonical class and make do. Trickster being shit still ain't a good enough reason to kick her with all the buffs + healing + being able to basically oneshot anything undead.
Clerics get two whole subclass abilities in the levels the game takes place in. Trickster not being the most useful doesn't change that the Cleric spell list is stupid good and Turn Undead invalidates most fights with a common enemy type.
Trickster isn't great but you can still get some use out of Invoke Duplicity in some fights.
>WHY DOESN'T THE 90% CHANCE TO HIT LAND 100% OF THE TIME WTF!?!?!?
truly the biggest midwit filter
Why does the 70 percent chance to hit hit more like 30 percent of the time? 90 percent feels right tho
You're just unlucky.
I guess so. I'm blaming tactician mode though because balanced didn't feel like this
conformation bias and small sample size
because you'll not remember hitting with a high hit chance, since it happens so often, but the odd miss will stick in your mind
larian internet defense force doesn't want to admit the glaring reality the difficulty slider somehow broke something about AC and modifier point tabulation. they don't play the game or if they do it's on journo mode with karmic dice so they get their 100% chance to hit despite saying 50% while everyone else gets a 30% chance to hit off of a stated 65-95%
I'm on Tactican. Game is easy.
You're bad. You know you're bad and this is why you're seething and projecting about 'muh easy mode' when Tactician is already EASY
LOL
>All these anons complaining about hit chance in a game where Magic Missile exists
>nu-Ganker getting filtered by dice rolls
New lows every summer.
>Tfw watching Lez take eight(8) fricking turns to land a 65% attack against a goblin with 14 ac
>She also failed every athletic roll to just throw him off the fricking roof.
>clearly a fight about to happen with these npcs im friendly with
>meticulously push everyone thats near a chasm off, switch characters and push the guard that comes to interrogate that character off into the depths too
>if someone wont stand near a chasm, i move my necromancer's skelly around to spook them until they move near a chasm
>80% of enemies killed before combat even starts
ez game thanks larian
>get no loot from enemies
My kleptomania is the only thing keeping me from pushing everyone off the map.
I had done something similar before engaging the Moonrise Tower, it was pretty funny that when the Harpers engaged them, there were like three dudes and two crossbowmen up above on the rafters. Two of the morons still managed to die.
Have fun being goldless scrubbyfroggy
I'm over here selling tons of Githfrick plate and rolling in dosh.
is there any reason to take a feat that isn't more stats or sentinel?
like maybe getting eldritch blast as a cantrip on casters MAYBE
everything else is flavour test tier yet competing with ability score
like yeah bro ill pass on +2 int I'm gonna pick up musical instrument proficiency
Resillient for Consitution or Wisdom is good for saves
Great Weapon Master/Sharpshooter are still moronic for applicable weapons
Mobile is good for melee in general
A lot of more interesting feats are in the later books that BG3 isn't using, someone will probably mod them in though
Most casters don't have proficiency in CON saves, despite using it on concentration, so Resilient: CON is pretty good for bolstering your channeling spells.
War caster is also good to give yourself an advantage on the same checks, but you can substitute that with a Bless.
Alert gives you +5 on initiative, always good to get a head start in a fight, not being surpriseable is just a cherry on top.
+5 initiative is good but the game hands out so many magic items with initiative on them that it's almost a waste
Even with those, enemies tend to get the jump pretty often by the time you reach Act 3. Initiative elixirs are great, but a limited resource... I wouldn't say it's a waste versus just a +1 to your spell DCs, though I suppose initiative is a problem rarely enough that you could just savescum the fight if it's really an issue.
Mobile is pretty nice
Tavern Brawler is fricking stupid on Monk or Berserk Barb.
I took warcaster on Wyll so haste never gets interrupted between that and 16 con. It was way way WAY better than going from 18 to 20 CHA for me.
Eldritch Blast is only worth taking a feat for as Sorc, it does shit damage without CHA modifiers, and even on Sorc it falls off compared to all the boosts Warlock innately gets.
You want War Caster and Resilient if you're focused on buffs, especially as an enchantment wizard or a sorc who can use twinned on haste.
i don't get why people don't seem to like savage attacker
Once per turn, only lets you reroll the weapon damage and not extra effects like smites/sneak attack/etc, doesn't even give a +1 to a stat even though there's way better half feats
fair enough, i guess there's just better that takes priority
It's not a bad effect to slap on a magic item but as a feat it's underwhelming
As a paladin, I've found that more consistently landing the hit is more important than how much the weapon damage does, especially
Great Weapon master is top tier as always. Sharpshooter as the ranged version. Trade some of your attack roll for extra damage and can turn your bonus action into a melee attack.
Elemental adept for elemental spellcasters is very strong because a lot of enemies have resistances. Marshal classes just use the sharpness oil to bypass resistance instead.
Polearm mastery for opportunity attacks and a use for your bonus action, great if your class adds bonus damage to attacks.
Savage attacker makes your attack rolls more consistent and raises the chance you'll get crit.
Shield master or whatever it's called rarely procced for me but it was good for keeping my cleric alive.
Video games are not PnP RPGs and popular systems such as DnD and Pathfinder should have vidya specific rulesets for every mechanic, or at least a set of generic rule overrides.
Missing a roll in a tabletop session is part of the charm, missing a roll when you're playing by yourself in your PC following a railroaded path that requires you to beat a certain encounter is just bad. And don't even get me started on flavor stuff like trying to read a plaque and not knowing what it's all about because you have a low score in something. Absolutely pointless. Anyway, I fixed it with mods so I don't care that much.
More people should play as Githyanki. I just started a playtrough and it's been bretty good.
>just started
>it's pretty good
how would you know anon?
nta but if I drop a game, it's usually in the first 2 hours or so.
There is a lot of githyanki specific dialogue options and they also get some pretty sweet racial bonuses .
>in the underdark
>get to the bottom part with that clearing full of mushrooms
>ok I will just blow them all up
>party is standing a little too close
>everyone except my character thrown back into the abyss
>Hello, I am the astral projection of Gale.
just about the funniest shit I've seen happen in a video game
>Camp shifts from day to night depending on how many times you've short rested
OH NO NO DAY NIGHT CYCLE NARRATIVE BROS
They have the capability of doing a day night cycle, you can sometimes see the shadows moving with the sunrise after a long rest.
They presumably don't use it because it would be harder to design and balance stealth playstyles when stealth is tied to light level.
So tell it to me true Ganker I'm about to finish Act 3 sometime this week and wanted to roll an evil character next run.
Is it true Minthara has nothing going for her I'm Act 2? Is it a bug of unimplemented scenes or just a rush job?
She has only one lengthy scene at the end of act 2 after you kill Ketheric but it's actually a cool one. Act 3 is a combination of bugfest and rushed release.
Still, despite being shafted so hard she's easily the best companion.
not true. her cantrips hit most of time
Maybe if you have karmic dice on.
I finished the underdark in EA, but I still haven't to chapter two. I'm looking around to see what's different still, and it's a fools eriend.
>causally breaks your entire fight's gimmick with one use of a free action
>the other person who could do this has to take the right metamagic, burn a spell, and some sorc points
nothing personnel
>Dash + Any artifact or buff that give you "Momentum" when you dash
Fricking love it.
so is berserker paladin the nu berserker mage?
How fun is wild magic sorcerer in this? I've had fun on TT with it before, but that had homebrew rules for funny effects.
have a nice day
rude to be tbh
as the god of murder I killed her after I exhausted her XP, just for a little more. it's hard to solo.
completely garbage BUT I found it's good as the subclass for a sorcadin as you can get a free 100% guaranteed hit and the surge side effect doesn't matter because I'm smiting with all slots anyways
I’m playing one, I’m finding it fun so far. When I went to fight the goblin witch in the camp I tried to cast but wildmagic instead turned me into a cat and her a dog for a few turns and which was funny. Had another time cause it to summon a hostile mud mephit. you can also use it to give advantage to rolls, but each time you do that it makes wild magic more likely to trigger. I imagine as I get higher level it will trigger more as it doesn’t affect level 1 spells, I think
It's fricking obnoxious I hate it le wacky xd effects that can and will ruin entire boss fights suck my wiener wild magic
>started solo tactician run
>get into withers temple
>surprise the one guy who will go alert 5 or 6 others
>3 FULL TURNS OF 4 CHARACTERS ATTACKING HIM BEFORE HE DIES
I can't believe how close he got to setting of the alarm
>playing with my friends
>doing caravan mission
>get a magic bottle
>open it thinking it im gonna get a wish or something
>we get wiped in 2 turns
kek someone in my 4 man run did that, the rest of us weren't around though
>solo
>4 others attacking
What
what I like is the tadpole aspect of killing your followers for more power. just like bsr/mag on baldur's gate two
>I wasted three tadpoles on Gale's homosexual ass
>I benched him for Wyll
no regerts still
talk to you your lich buddy. you might be able to fix your stats
I don't think he does anything with the tadpoles
>bg3=bg2 is gear
you need the gear to be bad ass
I hate that game doesn't tell you what each class gets on each level, you can only see it when you progress to this level. I can't do all this autistic metagaming build shit without refering to external resources. PoE2 did it right.
This is 5e, everyone gets jack shit on new level.
Yeah, but multiclassing feels like it's for tabletop nerds exclusively without this information present in game.
Gotta buy the strategy guide
>$89.99
>hold on guiz I can load a youtube video RQ!
that's a rip off. frick wotc
I can't help but see dnd books and think about how a friend took the time to shit in like 10 different ones before giving them back to his ex gf
Solo run, as in one human player
So you mean a single player run?
this is how I have referred to my campaigns on Ganker since it came out and you two are the only two autists to have said something. Congratulations or I'm really sorry about that.
everyone thought you were running solo, as in one character, as opposed to playing the game alone as 99.9% of people playing it are doing
lmao
solo means single, as in single character
playing alone is just singleplayer
embarrassing little moron you are
This has to be bait. Why do you even have to specify that you're playing solo then, if what you mean is just single-player?
Not those anons but solo has meant "solo player character" since the early access. What the frick are you on?
If Single Player is what you think Solo means then that accounts for almost every player and wouldn't warrant specification.
>Solo run, as in one human player
The frick? That's not what a solor run means.
Yeah it's annoying. That's why instead of doing all that min-max bullshit, I just pick and choose what skills or feats match my character background.
I used to min-max every rpg I played and got sick of it. Same goes for save-scumming. With BG3 I made it a personal rule to only reload a save once or twice to re-try something. Whenever I start combat, I go until everyone dies or we beat it.
I want a secret weapon from divinity original sin, instead of some stupid burning painting. kind of what baldur's gate 2 did with planescape torment
>forgot image
I want an Alexander painting or three for my camp gallery
did any of you morons figure out what the most op solo class is yet?
You don't really want to solo in such slow-ass turn-based game.
easily doable as
Swords bard
Throwing Barb
Throwing EK
Monk
STR Monk
Assassin/Thief/Fighter/Gloomstalker combos
Dual Crossbow builds
you roll a d20 bro
there's always a 5% chance you'll critically miss
THAT'S XCOM, BABY!
>Haven't used tadpole powers once
>Haven't eaten a single tadpole
>At Act 3 and haven't had any reactivity for it at all
Did I fall for the meme and there is literally no downside to taking the schizo-pill?
Yeah you can take all you want
You can even half transform
you just can't go Full moron at the end
What a shame. I've already gone this far without them, might as well finish it and save a full schizo run for a Dark Urge playthrough.
The number of things they lied about just before the release is mile long, anon. I never used any myself and was extremely disappointed that it didn't matter at all.
Realistically you should take a hit to approval from your companions, since they are the only people who would know. At least until you persuade them that it's "totally safe". Would be cool if it worked like Ethel's wooden masks where she can just mind control you at random moment.
>lockpicking DC of 15
>rogue has +9-12 to skill throw
>only need something higher than 5 on the D20 (75% chance)
>fail 8 times in a row
>lockpicking DC of 20
>rogue has +9-12 to skill throw
>only need a 11 on the D20 (50/50 chance)
>fail 10+ times in a row
>cantrips constantly only have about 45-50% hit chance
>game never explains how to raise this chance
>miss way more than 50% of the time
>start a fresh fight
>not even 20 dice rolls in
>already 3 critical misses happened, all on my side
>find the Underdark in Act 1
>traps everywhere
>perception checks take like a fricking minute to be done
>bumfricking moronic AI runs into the trap before the checks are even completed
>even if the check succeeds they likely run into the trap shortly after because no auto-pause
>can't be arsed to constantly be on the fence on a TURN BASED ROLEPLAYING GAME like I'm playing some From Soft game
>reload that shit
>slowly dismantle each trap and saving in between
>after last one immediately get engaged by 2 lvl 4 minotaurs (because the camera is fricking awful)
>think they can't be that hard considering I beat a lvl 5 boss goblin and that (iirc) lvl 7 (?) spider queen boss
>NOPE! get completely wrecked by one minotaur alone
>reload to after I dismantled the traps
>for whatever reason one of them explodes anyway, half killing my team and destroying the ladder
>no matter which save I load down there a trap always goes off immediately once the load screen is gone
>last other safe was "30 minutes" earlier = 30 minutes GAME TIME, which more like translates to 1+ hr real life wasted on this shit because the game needs to be savescummed because of the most moronic shit it does (I'm not talking about savescumming simply because a few checks failed)
>about 95% of the containers are empty
>of the other 5% only about 1% has actual worthwhile loot in it
>female main character always looks like she has a huge turd stuck up her ass and desperately wants it out
(cont.)
I really tried to like this game, but holy frick it's just a huge piece of shit all around. The trap shit in the Underdark was the last straw that broke the camel's back, uninstalled this shit right then and there. Boy am I glad I didn't pay for this hot garbage.
Went back to BG2 and holy fricking shit, it's crazy how much better that one plays despite being close to 25 years old now.
damn homie you got filtered by babby's first CRPG lmao
I get filtered by pieces of shit, yes. Didn't happen on actually good games like BG2, Arcanum, IWD2 or PS:T.
It was off.
>he admits to getting filtered
literally a babby CRPG game
LOL
amazing, Ganker is filled with people worse than Kotaku writers at vidya
>filtered
You keep using that word. The game is not hard, it's simply tedious as frick and thus just not fun to play. Keep telling yourself whatever the frick you want though seeing as you defend this turd shows how much of a shiteater you are.
BG 2 was the same way with traps and even more 'tedious' since you have to go into search mode.
But you praised that game? Weird! It's like...you haven't actually played it and wanted to name drop it or something...
Nah...
Can't be.....
this homie seething AND coping
The guy pretending to have played BG2? Yes. I agree. That's why I said it.
youd like to think so wouldnt you :^)
You can't be fricking serious, Black person.
Tell me you didn't play BG2 without telling me you didn't play it.
First off, you can just set a rogue to auto-detect (AI script thief3) to do that. Woah, big deal.
Secondly, checks in BG2 happen instantly, so if there's a trap to be checked, and the character succeeds the check, the trap gets shown immediately. This coupled with an auto-pause function makes all of it much less tedious. In just about 5 hrs of BG2 re-run I accomplished more than in 25 hrs of BG3 bullshit.
BG2 also doesn't even close to throw that many or that strong traps at you.
>traps in under-dark
Are you running everywhere? You get 3 or 4 perception checks for traps if you walk slowly with your party.
ELF PUSSY and Artifact Eating Wizard guy are REALLY good at detecting traps.
Also, how the frick did you get to underdark and not have a way to go invisible?
Holy shit how can you be filtered by traps in BG3.
In BG1+2 you need a specific class and move at a snails pace to detect traps. Have you considered not running full stop into anything if you KNOW traps are around? You know you can ungroup and let your Rogue go ahead?
It's almost too generous that you see perception checks even made before you detect a trap. You even can disarm traps that haven't been detected if you hover over them with your mouse (In BG1+2 they are literally not there until you detect red blocks).
Also if your odds of opening locks are bad, you always have other options like finding the key or casting knock. Please be bait
turn off karmic dice
constantly only have about 45-50% hit chance
>>game never explains how to raise this chance
Raise your casting stat moron
So how do I further raise CHA on my sorcerer that started with 17 CHA and already got the ability feat to raise it to 19?
>o how do I further raise CHA on my sorcerer that started with 17 CHA and already got the ability feat to raise it to 19?
well first, you can stop fricking up and not doing that since you SHOULD have the hag's hair if you already got your first ASI. 19 doesn't do SHIT for you.
Get it to 20 fricking moron
And better focuses
And stop targeting the enemy's high stat for spells that force saving throws
>like, dude, just get it higher lmao
Great fricking advice, shiteater.
>if you walk slowly with your party.
I had an inkling you shiteaters defending this piece of garbage would do that.
go watch the game cutscenes on Youtube but that might be too hard for you too, games journalist
>whole squad surrounding 1 hp skeleton archer
>miss
>miss
>miss
>critical miss
>Skelton archer's turn
>Critical Hit on Gale that downs him
GOTY baby
outfrickingskilled
>Ganker is actually this bad at video games
made me laugh in Elden Bling threads, makes me laugh here