A 30 second demo of Sonic running around a hill was totally worth a couple of programmers literally almost dying, I must say.

A 30 second demo of Sonic running around a hill was totally worth a couple of programmers literally almost dying, I must say.

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  1. 2 years ago
    Anonymous

    >a couple of programmers literally almost dying

    Is this a schizo forced meme or something that really happened? I'm not sure at this point.

    • 2 years ago
      Anonymous

      Xtreme's development being hellish is pretty well-attested to. Some devs had to basically live in their offices. This behavior wasn't uncommon for older Sonic games but Xtreme's much longer development made it really take its toll.

    • 2 years ago
      Anonymous

      I don't recall the exact details, but apparently both Christina Coffin and Chris Senn moved into their offices and worked on Sonic X-Treme non stop to make sure it'd make the deadline, eventually Coffin contracted Pneumonia, and Senn was told by a physician that he had 6 months to live if he kept working that way, with both Coffin and Senn being ill and unable to continue the project, SEGA cancelled it.

  2. 2 years ago
    Anonymous

    they we're making the mother of all omelets
    can't fret over every egg

  3. 2 years ago
    Anonymous

    Frick them, they were incompetent enough to think their PC Sonic engine would run on Saturn at higher than 8 fps.

    • 2 years ago
      Anonymous

      What really messed Sonic X-Treme up from the get go was the odd decision to let the boss engine be developed using the single development kit SoJ sent them, while having the main gameplay and levels engine be the one who'd get ported over later, it should've been the other way around as the levels and general gameplay are obviously more important in a Sonic game than its bosses, I have no idea how they messed something like this up.

  4. 2 years ago
    Anonymous

    Sega Technical Institute deserved to be disbanded. The story of wasted potential and horrible mismanagement.

  5. 2 years ago
    Anonymous

    >makes a better 3D sonic engine in a year

    pfft nothing personal yanks

    • 2 years ago
      Anonymous

      a better 3D sonic engine in a year
      >pfft nothing personal yanks

      The game engine was apparently designed for an F1 game. It wasn't perfect, and hide the draw in, behind different layers of transparencies. The game was put together rather quickly too.

      • 2 years ago
        Anonymous

        Yeah, but at least it released.

    • 2 years ago
      Anonymous

      >looks good
      >sounds good
      >pure jank to control
      Bong/10 checks out

    • 2 years ago
      Anonymous

      As a racing game it blows. Give me Sega Rally any day of the week or even shitty Saturn Daytona.

    • 2 years ago
      Anonymous

      What's interesting is that Traveller's Tales had to make Sonic R in 9 months, and as flawed as it was, there's a lot of good in it, the same goes for Sonic 3D Blast. I wonder how things could've turned out if, instead of SEGA always having them do a spin off in a few months, they let them make Sonic X-Treme from the get go with all of the development time Sonic X-Treme had, perhaps it could've been finished and released, and maybe even good. I know Traveller's Tales aren't exactly held to the highest regard, they did release stuff like Rascal for the PS1 afterall, but after watching Jon Burton's channel, Game Hut, it became clear that a lot of their failures or mediocre titles were mostly due to always having to release things with short development cycles, or when executives downright make them change their projects in ways that ultimately doomed them, they were good developers in the 90's.

      • 2 years ago
        Anonymous

        Burton is an excellent programmer and sometimes had great ideas. The problem is, he couldn't design fun gameplay if his life would depend on it. Just look at Haven on PS2. Great idea with massive potential, but everything is executed rather poorly and the game is just not fun. Most of his games have this problem.
        He's the bong version of Carmack, but sadly never got his own Romero.

        • 2 years ago
          Anonymous

          I agree, but at the same time I feel like this is something which could've worked since Sonic's gameplay isn't too complex to grasp, and regarding level design, for Sonic R they brought the level designer from the Genesis trilogy, which explains why the track design is actually quite decent, if they didn't try anything crazy and did their best to simply translate Sonic into 3D, while keeping the level designer from the Genesis trilogy like in Sonic R, it could've worked out well.

      • 2 years ago
        Anonymous

        TT had its own Sonic X-Treme moment a decade later with Crash Twinsanity. They were given full freedom by Vivendi to make a successor to Wrath of Cortex in two years. Close to the deadline they only had some disjointed gameplay concepts with no coherent vision. The only reason the game wasn't cancelled was the fact that they had a proper functioning game engine with some mechanics already implimented and that legitimately impressed the producer visiting the studio, originally intending to announce the bad news.

  6. 2 years ago
    Anonymous

    >embezzle millions of dollars for a flagship sonic game exclusively for sega saturn
    >hire only two people to make it
    >only one does any work
    >money goes ???
    >one working gets sick
    >makes the game for PC instead
    >spends years only creating a handful of awful looking demos
    >no game
    >no direction
    >no plan
    >just keep pumping money into it
    >do some asinine stunt with Japanese tech teams that further hurt relations
    >overwork the one person on the team to the point they get hospitalized
    >still no game
    No matter how you look at it, the goal seems to be to not have a game to ship.

    nintendo fans need to stop making this thread

    • 2 years ago
      Anonymous

      >nintendo fans
      ???

      • 2 years ago
        Anonymous

        saturn fans aren't very interested in what didn't come out for their console. sonic is the only sega ip nintendo fans know. nintendo fans are obsessed with cut content and unreleased games so far as they even make their own and pass it off as the real thing for e-cred. Discord shitposters console war here constantly against nintendo's competitors both former and present. So huh?

        • 2 years ago
          Anonymous

          >source?: my own gay headcanon

    • 2 years ago
      Anonymous

      >defending overworking employees to own the "nintendo fans"
      go outside. to a park or something. seriously

      • 2 years ago
        Anonymous

        >get owned after wanting the overworked employee to work harder to deliver a game for a console you don't even own
        not interested in a date no matter how serious you are anon

  7. 2 years ago
    Anonymous

    I'm not sure if X-treme would've been a good game, but it is a wonder how a mainline Saturn platformer would've affected the rest of the series. How would the introduction of Tiara in the Sonic mythos have changed things, given that she's supposed to be another love interest for Sonic? Would there have been an ongoing love triangle dynamic going on? Would Tiara have made it in Heroes as a "revived" character? Would Cream have still been created to fill the void of lack of female characters? Would Amy even have been aged up in her Adventure redesign to be a better match for Sonic? So many questions we'll never know the answers to.
    Also bonus picrel fact: Tiara, coincidentally or not, looks a lot like a westernized version of Amy as she was originally introduced in the manga.

    • 2 years ago
      Anonymous

      It's really hard to say. Sonic Team and STI always had friction so I could see a stubborn sense of pride preventing Sonic Team from using STI characters. I guess it ultimately depends on if STI itself would've stuck around had X-treme finished.

  8. 2 years ago
    Anonymous

    Its lovely seeing people sperg about this not being released because of naka, sega or some other bullshit like it clearly wouldn't be a piece of fricking garbage on a dead console

  9. 2 years ago
    Anonymous

    a full-fledged Sonic World game would have been fine, maybe sonic wouldn't have been able to go that fast but it was a sensible compromise

  10. 2 years ago
    Anonymous

    If only Yuji Naka hadn't been a selfish frick about them using his code.

    • 2 years ago
      Anonymous

      The attempt to switch to the Nights engine was a last minute desperation for an already doomed project and wouldn't have saved it anyway, considering how badly fricked it was by management the whole time. If anything, Naka did them a favor.

    • 2 years ago
      Anonymous

      That was debunked

      • 2 years ago
        Anonymous

        >That was debunked
        Yuji Naka debunking this is a conflict of interest and thus isn't 100% believable.

  11. 2 years ago
    Anonymous

    I know most will disagree with me on this, but I seriously wish we would've gotten Sonic X-Treme because it looked like it was going to be fun. I suppose I just have low standards, then again I'm someone who managed to enjoy installments like Sonic 3D Blast quite a lot, and didn't mind others like Sonic Labyrinth and Sonic Blast all that much, but from the footage I've seen, which I don't know if it's from an actual build of Sonic X-Treme or not and would love to have that clarified if anyone knows, it looked fun to play, even if rough around the edges, if the development wasn't such a disaster and actually had the time and care needed by SEGA from the get go, this could've been good afterall:

    • 2 years ago
      Anonymous

      Years of goth fetish psyop has me down horrendous, sorry dude she's just dripped out I have to say it

      • 2 years ago
        Anonymous

        I think it's pretty cute, I had a goth ex-fiance though

        • 2 years ago
          Anonymous

          He really dodged a bullet there

      • 2 years ago
        Anonymous

        I think it's pretty cute, I had a goth ex-fiance though

        He really dodged a bullet there

        What's wrong with having a big titty goth GF? Are they really troublesome or too much work?

        • 2 years ago
          Anonymous

          So many things. But you fapping to your own fake titty instgram is downright wrong.

  12. 2 years ago
    Anonymous

    >dat fisheye lens perspective
    WHAT WERE THEY THINKING!?

  13. 2 years ago
    Anonymous

    If this was really the idea for the game, the stuff we saw in trailers, it needed to have come out in 1995. By the time Super Mario 64 came out, Sonic X-Treme was instantly dated. If it had released after that point it probably would have become one of many black sheeps of the franchise.

  14. 2 years ago
    Anonymous

    everything you read about Sonic X-Treme was one endless clusterfrick of fail and AIDS

  15. 2 years ago
    Anonymous

    There was no reason to believe STI were competent or qualified enough to take on a project of this scope.

    • 2 years ago
      Anonymous

      I don't think SoJ had much faith in STI.
      It's just that all their dev teams but Sonic Team were busy with arcades.
      Every interview with am2/3 always showed how they didn't gave a frick about the Saturn.

      • 2 years ago
        Anonymous

        Indeed, what had they made until that point? I know Sonic 2 is one of them, but it wasn't actually STI in its purest form, but actually a lot of the developers from Sonic 1, when it comes to STI by themselves I think they had only made Sonic Spinball. Why did SEGA even let STI work on the next main line Sonic and his transition to 3d? Did they not understand how important that was for the Saturn's success?

        If you read the interviews for NiGHTS, you get this feeling that they were trying to replace Sonic, which sounds insane but it does kinda makes sense, since Sonic himself replaced a former mascot (Alex Kidd). Not to mention, Sonic wasn't near as popular in Japan as in the west, which I think prevented SoJ from realizing just how important Sonic was. Just another example of how Sega's regionalism caused their doom, I guess.

        • 2 years ago
          Anonymous

          As a follow-up, yea it's easy to piss on the choice to use STI but if Sonic Team's off making NiGHTS, who else do you pick? Might as well go with the team that at least worked with Sonic Team on actual Sonic Games.
          Besides, STI pales in comparison to Sonic Team but they're not all bad, Kid Chamelon and Comix Zone were breddy gud. Spinball is garbage but that game was extremely rushed.

        • 2 years ago
          Anonymous

          As a follow-up, yea it's easy to piss on the choice to use STI but if Sonic Team's off making NiGHTS, who else do you pick? Might as well go with the team that at least worked with Sonic Team on actual Sonic Games.
          Besides, STI pales in comparison to Sonic Team but they're not all bad, Kid Chamelon and Comix Zone were breddy gud. Spinball is garbage but that game was extremely rushed.

          I'd say SEGA's main mistakes were:
          1. Not having Sonic Team work on the next main line Sonic game which would be his transition into 3D and a crucial system seller for the Saturn in 1996's holiday season.
          2. Choosing STI for it even though they had little to no experience whatsoever with developing in 3D and didn't even have a Saturn development kit when they got chosen.
          3. STI choosing to use the development kit for the boss engine instead of using it for the main levels, doing the latter without it and then porting it over to the Saturn further.
          All of these mistakes are baffling and just kept adding up on top of one another, which lead to a disastrous development, and to the Saturn's failure in the west as a whole.

    • 2 years ago
      Anonymous

      Indeed, what had they made until that point? I know Sonic 2 is one of them, but it wasn't actually STI in its purest form, but actually a lot of the developers from Sonic 1, when it comes to STI by themselves I think they had only made Sonic Spinball. Why did SEGA even let STI work on the next main line Sonic and his transition to 3d? Did they not understand how important that was for the Saturn's success?

  16. 2 years ago
    Anonymous

    to be fair it also gave us this.

    • 2 years ago
      Anonymous

      WOW! YOU EXIST!

      • 2 years ago
        Anonymous

        yep, xtreme indirectly created baldi as well

    • 2 years ago
      Anonymous

      Without a doubt. One of, If not THE BEST sonic game out there.

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