A late prototype of the Sega Genesis port of Mortal Kombat was released by Hidden Palace.
The most most interesting thing is the label of the cartridge itself, which has a mispelling ("MOTRAL KOMBAT") and a request of returnal to Flying Edge, the Acclaim division that published video games for Sega consoles.
It should be noted that the port itself ended up being published by Arena Entertainment and no credit to Flying Edge can be found in the prototype itself nor in retail copies.
https://twitter.com/HiddenPalaceOrg/status/1447289775745126404
https://hiddenpalace.org/News/Mortal_Kombat_prototype_for_the_Sega_Mega_Drive
MD5: 88bca99676de95e45f46289aa5a503f7.
>The most most interesting thing is the label of the cartridge itself, which has a mispelling ("MOTRAL KOMBAT")
I sure hope someone got fired for that blunder.
>MOTRAL
>EVALULATION
>PURPUSES
Was Flying Edge staffed by ESLs? Frick, why bother making a nice label for your prototype cart if you are going to pepper it with writing fit for Chinese bootleg toys?
That label was printed in the early 90s before spellcheck was on every device.
We aren't talking complicated words here. That's just laziness.
only mouthbreathing morons actually need spellcheck, and these are dead simple words any english speaker should be able to spell without difficulty
It's a typo and typos happen but you should always proofread at least the headline or title to avoid typos being released.
Of course, that's why spelling errors and mistakes are so common on every single printed cartridge in the 90s. There was no way for them to prevent that from happening. You fricking idiot.
commercial releases are double checked for stuff like this as they have to be approved by distribution and production, prototypes are not.
>the state of current education
And it doesn't help they didn't invent dictionaries until 1998
Just think of who we're talking about here and the games they published. It should not be surprising in the least.
No one knew how to read or write in the 90s
This is true, without Internet to make fun of us we just wrote whatever.
God, I miss it so much.
So, what are the differences?
Ericbros it's fricking over
>be 10 year old Eric Samulski
>dad makes him playtest their Mortal Kombat port
>So sport, what did you think of it?
>"There's a whole bunch of spelling errors in here dad!"
>Oh shit!
>"Combat" is spelled wrong even in the final build
LMAO sad
Goro's loincloth is better detailed in the proto.
final version
There's general palette weirdness in that proto, look at Sub Zero
Goro's bulge too hot for TV.
Looks like you can see his li'l nubbin~
PURPUSES
So why exactly did everybody just go ahead and trust the guys behind hidden palace to be the definitive hoarders of cartridges like this? Frick that, give it back to one of the team members, it's theirs.
here's a >you
I'm looking for answers but I'm not baiting, I genuinely don't understand the proto community. The other day I was watching a video by the traveler tales guy about one of his prototype and all of the comments were like "you need to send this to hidden palace!". Why would the guy send the only copy of his personal prototype to a bunch of hoarders and why do people find these guys so authoritative that they'll just outright tell developers to send their shit to them? Think of all the programmers for Japanese games that didn't even get credited and probably have no momentos from their project while their prototype cartridges are floating around and being bought up by random hoarders. Even saw the main guy behind it beg his followers for money to bid on a 5 figure auction of prototypes the guy didn't even win. And the prototype in this incident isn't even interesting, the picture of the label is the only intriguing thing about it.
>Why would the guy send the only copy of his personal prototype to a bunch of hoarders
So they'll dump it and share it with everybody else?
there are collectors out there that seek out prototypes and never sell them or release them. hidden palace have been very active making sure they're all archive and released
>Think of all the programmers for Japanese games that didn't even get credited and probably have no momentos from their project while their prototype cartridges are floating around and being bought up by random hoarders
japanese developers never went out of their way to get credit for themselves because many software companies forbid it, out of the fear of rival companies poaching staff. since that community isn't so large, and people have extraordinarily large mouths, it was simple to work out who is who.
> have no momentos from their project while their prototype cartridges are floating around and being bought up by random hoarders
some of these prototypes are from developers, some were sent to trade shows, journalists etc. there's many developers sitting on a wealth of unreleased tools, code and builds. they're not hard done by. also, it was quite common in japan's gaming industry to do remote work from home. so, people have stuff but aren't willing to share or just simply not allowed to share, being all proprietary code etc. 99% of this stuff will never see the light of day.
A lot of these aren't actually owned by HP. I'd assume the MK guy still has the physical cart.
Take your meds.
Prototypes are soi.
So it's interesting because of what?
I'd imagine it would be cool to see if you had an attachment to the Genesis port of Mortal Kombat.
Sôy face me all you want, but there is something awesome and surreal about seeing an unfinished version of a beloved game.
Not really.
It's not an unfinished game, it's an unfinished port.
Prototypes can be interesting when the game was changed to a large degree during a development, like RE2 or HL2. RE4 would be cool to see.
Shit like
>bro, get this, it's like the same game but like unpolished
is moronic enough, prototypes of ports are on another level of having no value.
Yeah, MK on SEGA sure was unfinished at some point, but now we have a proof of that being true. Amazing.
And some people find such unfinished things to be interesting. Just go to another thread if you don't care about it, but either way finds like these are the closest you'll get to meaningful news in the field of old games.
I can't leave, the interest in this bullshit offends me and reminds me the world is full of soiboys with cringeworthy interests. I have to speak out against it.
Doesn't the existence of /vr alone cover that?
It's just a novelty. This prototype proves that Flying Edge was involved in the development of the Sega Genesis port of Mortal Kombat, despite not being credited in a single version of the game (not even this prototype itself). This prototype also proves that their staff barely can write in English.
Its not a super interesting proto, but it does have some interesting tidbits going for it.
>the Flying Edge thing
>the many red dots around the characters (apparently screengrabbed from recordings instead of directly converted from source)
(Kano still had red artifacts in the final release)
>The failed attempt at software zoom
>Pit fatality is not triggered yet by a mere uppercut
Little things, but interesting for people like me who like that kinda stuff.
In the end the MK1 port was a poor one, only saved by having blood and fatalities.
Goro's loincloth, apparently.
I love seeing how they were trying out the zoom in/out FIGHT! FINISH HIM! sprites.
I wonder if they're multiple sprites or if they coded a software zoom, because you can see quite a bit of slowdown if you jump during the FINISH HIM moment.
Thx, I think I'm gonna evalulate it later
it was a prototypo
Have they found the blood code yet for the proto?
So what
Deal with the fact that there are people who enjoy rummaging through protos.