Imagine 2 versions of a game, let's call them A and B.
A
>Charming, soulful graphics
>60 fps
>Gameplay can be a bit glitchy but not often
>Other minor annoyances
>Overall a great game but with some issues
B
>Graphics are good but not the same. It's not soulless, but some soul is lost.
>Is 30 fps
>However, the game is updated for the modern era
>It feels snappier, has sleeker menus, many glitches/annoyances are ironed out
>The gameplay is mostly an improvement over A, but visuals and frame rate take a hit.
Which would you prefer to play?
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B because youre basically describing botw, the only difference is botw also had soulful, charming graphics.
>However, the game is updated for the modern era
A.
spbp
There isn't a single time this line of thinking has made anything better.
>30fps
>it feels snappier
because it snaps from one frame to the next
I'll snap your neck you cheeky c**t
Framerate is not a fixed function of a game. There is no reason a game should ever be locked to 30.
japan still hasnt gotten over attaching game logic/physics to fps so we're going to keep seeing it.
Found a flaw in your gay fart of a picture. FPS in video games has nothing to do with distance.
A
30 fps is physically impossible for me to go back to unless I'm emulating games like God Hand or Astral Chain, who were built around the framerate. Games like Kirby and the forgotten land for instance do not need to be capped at 30 fps
B is nothing but a straight downgrade what the frick?
>soulless bland graphics and menus
>graphical bugs and frame drops
There isn't a single positive on B, what kind of choice is this?
Anon what? Re-read the OP.
So minor bugfixes are somehow supposed to add up to the game just being shit 24/7 and having worse bugs?
I fricking typed that weird, I meant add up to be equal to A, when the game is just overall shittier.
>A is soulful and smooth, but glitchy
>B is less soul and lower framerate, but glitches are fixed
It's that simple.
I had to read that shit like 12 times to realize the last line didn't say B couldn't keep a consistent 30fps and had graphical bugs.
Still A is better, the minor annoyances would likely make the game better too, its probably stuff akin to random encounters and having to be outside to fast travel and shit, things that I like anyways.
Yeah B "modern era" probably also means quality of life improvements. Which can be nice but usually the annoyances can ironically make the game more interesting and iconic.
>the game is updated for the modern era
Its automatically shit.
The human eye can't see more than 20 fps.
Even 30 is a meme.
Do you have superhuman eyes or something? The human eye can see 5 fps at the most.
>the game is updated for the modern era
>It feels snappier
Higher framerate is always better. However, a stable framerate is better than inconsistent framerate, so if 60fps or higher is not achievable, lock it to something that works.
>stable framerate is better than inconsistent framerate
nice meme but unstable 30-60 will always be better than 30
It can wholly depend on how much those framedips might affect gameplay. In a tight action game it'd be better to just sacrifice some graphical fidelity to make sure the game can maintain 60fps or higher at all times, but a slower moving game may not suffer as much.
But of course, it all depends on how often and how the framerate tanks. If it's constantly bouncing between 30 and 60, that gets jarring real fast, but if it at least maintains stability when the framerate starts dipping, it can be bearable sometimes. Games have done variable framerates for decades, but some handle it better than others.
NOBODY FRICKING CARES
UTILIZES FUTURE TECH (AI)? GOOD.
DOESN'T? FRICKING TRASH POS GOYIM TR*NNY SLOP.
i cant tell the difference because this is just a jpeg.
A
Flaws in an otherwise good, soulful game just come off as charming.
A
60fps is a hard cutoff for me
A.
See, dragons dogma.