>A Phoenix Down doesn't actually repair any damaged flesh, it just revives it
A cell that has been revived is effectively repaired.
I get what you mean, but even if it'd repair it the end result is the same, if you mean why it can't be used in some scenarios.
>Someone that was just in an industrial accident would still be a mangled sack of meat that can only scream.
an industrial accident can't be cured but a supernova can?
It's more like Phoenix Down doesn't literally remove death, only recovers somebody from getting beat into falling unconscious.
Has been shown a few times in the series that you cannot bring back dead characters in story events.
If I have 1 out of 2000 hp and a dog tackles me for 1 damage, I am knocked out.
If I have 1 out of 2000 hp and a five story tall battle robot shoots a laser at me for 9999 damage, I am also still just knocked out? How does that work?
Even if it doesn't kill them phoenix downs don't heal, just revive. So that shotgun blast to the face might stop bleeding profusely but your eyeball is still ruptured and laying on your cheek.
Sometimes they don't designate the fire element for Flare, but sometimes they do and we do in fact have such ultimate spell for each element in the series. Flare (Fire), Chill (Ice), Surge (Bolt) and Tornado (Aero).
Might & Magic had it that if a party member hit 0HP they'd become unconcious.
Their endurance stat now determined how much further damage they could endure until they're actually dead.
This only made sense in FFV, which worked on Might and Magic rules as brought up.
>Galuf is taken to 0 HP >but he gets back up because he's angry >continues to wail on Exdeath until he dies >then collapses himself >using any kind of curative is no longer effective because he went far beyond the threshhold for being knocked out
I mean, there's also the fact nobody tries Phoenix's Down or Raise spells on people who should be dead for sure, unlike Galuf who could have still been reasonably alive.
Now I can't explain every cutscene death, but the most infamous of all cutscene deaths, being the death of Aerith/Aeris is actually really smartly rooted in game mechanics.
What is the fail mechanic of Final Fantasy? Why, when EVERY member of your party is dead at once. Even if it's just a single member, say during those parts of 6 where you can split up your parties. And what happens? You get a game over. The end. Now, how do we find Aerith when she is killed? By herself. Meaning, she is a party of one. Thus, when Sephiroth depletes her hit points completely by stabbing her, the sole party member died. Aerith got a game over. And as we all know, you aren't allowed to use Phoenix downs when the entire party is dead. If Cloud was close enough to physically be in "her party", she wouldn't have gotten a game over, and he could have just used a Phoenix down. But because he wasn't, she game over'd. It's GENUINELY Cloud's fault that she dies permanently.
My point IS about Final Fantasy. In 6, there's several parts such as going to Kefka's lair where you can split up your parties, and if you so desire make a party of 1. If that single-character party dies, it's still a game over. It's entirely consistent with what has been presented as a mechanical rule. Not in a fourth-wall breaking sense like undertale, but a thematic, in universe one. If you're alone, your friends can't save you.
That's just because the later games couldn't depict death due to real life concerns, which is the same reason why blind became dark. You used to have tombstones in place of character portraits until you resurrected them with Phoenix Downs, none of this downed business and cutscene deaths were more final story deaths.
It's not about the status name, it's more about how the games show revival spells and items to not work on actual dead people.
Also people die in FF all the time, just not during battles.
I think in FF case you actually have some indication that items like Phoenix Down do not remove actual Death. Though you can argue battle animations suggest many attacks are indeed lethal.
>Because "death" spells are instant KO, not literally death.
I dont agree
Tell that to the devs. Though FF is barely the only one doing it, the common pattern is that heroes don't die directly as result of losing a battle, they are killed later.
Pheonix downs don't work on the dead due to soul transmigration, but as the heroes with more magic than your common person they also have stronger souls which gives them a greater opportunity for revivification. They can be brought back from the dead unless it's plot convenient for the window to close in which case they can't.
Didn't work with Galuf though, and we clearly see him fighting below his HP threshold then becoming impossible to revive.
Even if it doesn't kill them phoenix downs don't heal, just revive. So that shotgun blast to the face might stop bleeding profusely but your eyeball is still ruptured and laying on your cheek.
I know, but I think in this case the Phoenix Down wouldn't be able to "revive" at all because taking a shotgun to the face doesn't just KO you.
I know, but the worldbuilding implications are that the party thinks they can prevent him from dying/the damage he took is not actually lethal.
Of course it turns out they are wrong and he dies anyway because he kept taking spells at 0 HP.
8 months ago
Anonymous
Basically it would work on anyone else but he burned his life source for power, these things have consequences.
8 months ago
Anonymous
Yeah, regardless of how you define "lethal damage" in FF world, the gist of it is that healing spells or items only work for as long the damage can be recovered.
Would you play a hyper violent FFXVII? A game where you can watch a touch me twitch in painful convulsions and choke on it's own fluids for 10 minutes while it's eyes fill with desperate panic after you've broken it's neck?
>XVII
I wouldn't play it no matter what you put in it.
But other than that, I don't think "extreme" violence fits in a world with flashy magical explosions and 5 minute summons.
8 months ago
Anonymous
It's magic, the body completely evaporates after being hit by some of those attacks and is magically reconstructed during the revival, they just don't show the gore because kids.
8 months ago
Anonymous
Would you play a hyper violent FFXVII? A game where you can watch a touch me twitch in painful convulsions and choke on it's own fluids for 10 minutes while it's eyes fill with desperate panic after you've broken it's neck?
The way it works in most ff games they shouldn't even have doctors or hospitals. Literally everyone would just have a few downs in the back pocket and it would fix any health problems. Even if you just had the flu you could hurl yourself into oncoming traffic, take a Phoenix down and be right as rain.
It doesn't "revive". It "cures" the KO status. People who fall in combat don't die. Hence why certain FF characters actually die and others casting raise on them or something doesn't help.
>Sleep at a sketchy inn >bring my own Phoenix Pillow >assassin sneaks into my room >mortally stabs me and quickly escapes >my pillow filled up with down resuscitates me
nice try kefkek
I could see if they attempted to revive her in the original but it failed it being more sensible, since she would refuse the revive in order to summon Holy. But they don't even try, in fact in the remake the same thing happens to Barret and everyone thinks he's done for except the time ghost save him.
Christ have any of you Black folk played a FF game outside of 7? Chocobos fricking stink, their feathers fricking stink, waving a chocobo feather at them is like hitting them with smelling salts - i.e just wakes them the frick up.
Party members do not actually die in fights, in multiple games it's referred to as "KO" - hell the old resurrection spells were called "arise" and shit like that not "reanimate". Same deal as with pokemon doesn't matter if the c**t you're fighting dropped a planet on your face, at 0hp, you're knocked out and can recover after the battle is over.
Cutscenes are for dramatic effect and don't abide by the rules of the rest of the game - why didn't we use a soft on palom and porom? Why was cloud captured in the gold saucer by like 2 of the enemy he'd just killed 7 of? Why did squall get a permanent scar from a single sword hit in the intro but nothing from the 50 more he received from seifer later on? Stop over analysing bullshit.
Yeah, but that also doesn't make sense - If one of your party members casts petrify on themself in a fight a soft still works. They were fricking playable in the after years so clearly it was a curable petrification - cutscenes aren't game mechanics
>They were fricking playable in the after years
they come out of it before IV even ends, it's not like they were petrified for years. the way After Years phrases magic, it's not like some strict mechanical system in-universe and more like the literal emotion and flow of output, the Fire I, II or -ra, -aga and so forth systems are just for classification of power tiers of output. So odds are they just straight up resisted any typical curatives or status cleansing until they were absolutely sure there'd be no consequences
>Sephiroth cuts down teenager Tifa to 0 HP and she's knocked out >Neither Zack nor Cloud think of using a Pheonix Down on her, Zangan might or might not have used one while still inside the reactor.
...why? Well, I guess Zack just didn't care about her all that much and Cloud perhaps just didn't possess one as a "security officer", but it still seems odd and overly "convenient" to me. Not to mention... >Sephiroth-controlled Jenova (forma Sephiroth) stabs Aerith to death
This sounds so strange, as if Jenova-Sephiroth was actually stronger than the "strongest SOLDIER to have ever existed" or perhaps the idea is supposed to be that even teenager Tifa's constitution was just that much better than squishy adult Aerith's, but I am glad that Rebirth will address that issue.
Y'all morons are forgetting that Aeris WANTED to die to merge with the planet. Her death was the only way to save the lifestream. She didn't die because she got stabbed, she died because she chose to. It's the same as Obi Wan fighting Darth Vader in the Episode IV
Untrue, we have a Word of God through Tifa, that Aerith had no intention to die. Aerith's death is the best in the series exactly because it was senseless, guilt leaving, sudden and with no closure through heroic sacrifice or last wrds
Really? What was she supposed to say then? Anyway I liked how it was and don't like Aerith being made a pristine angel, which that true translation would imply. It doesn't fit her selfish nature.
Wrong. Phoenix downs at least in FF7 always set you to 1 Hp. You could take an attack that deals 99999999999999 damage and be fricking vaporized, but the Phoenix down will revive you with 1 Hp, which is enough that you'll be able to live and heal from whatever injury killed you previously.
0 hp means you're KO'd. you lose if your party KO's cause the enemy just finishes you off with no resistance.
in shooter games when you're low health and the screen is red it symbolises the bullets getting closer and closer but you haven't actually been hit yet. when you die in game is you actually finally catching a bullet
Christ have any of you Black folk played a FF game outside of 7? Chocobos fricking stink, their feathers fricking stink, waving a chocobo feather at them is like hitting them with smelling salts - i.e just wakes them the frick up.
Party members do not actually die in fights, in multiple games it's referred to as "KO" - hell the old resurrection spells were called "arise" and shit like that not "reanimate". Same deal as with pokemon doesn't matter if the c**t you're fighting dropped a planet on your face, at 0hp, you're knocked out and can recover after the battle is over.
Cutscenes are for dramatic effect and don't abide by the rules of the rest of the game - why didn't we use a soft on palom and porom? Why was cloud captured in the gold saucer by like 2 of the enemy he'd just killed 7 of? Why did squall get a permanent scar from a single sword hit in the intro but nothing from the 50 more he received from seifer later on? Stop over analysing bullshit.
>A Phoenix Down doesn't actually repair any damaged flesh, it just revives it
A cell that has been revived is effectively repaired.
I get what you mean, but even if it'd repair it the end result is the same, if you mean why it can't be used in some scenarios.
>Someone that was just in an industrial accident would still be a mangled sack of meat that can only scream.
an industrial accident can't be cured but a supernova can?
Supernova is a summon. It's no different from Bahamut X destroying the planet. It's not actually happening in the game universe
My dude just aerith honking mother frickers on the head with her staff would be breaking skulls and permanently disfiguring noses and orbital sockets.
It's more like Phoenix Down doesn't literally remove death, only recovers somebody from getting beat into falling unconscious.
Has been shown a few times in the series that you cannot bring back dead characters in story events.
If I have 1 out of 2000 hp and a dog tackles me for 1 damage, I am knocked out.
If I have 1 out of 2000 hp and a five story tall battle robot shoots a laser at me for 9999 damage, I am also still just knocked out? How does that work?
Damage is indicative. Taking 9999 only means you would need more than that to not get knocked out by the attack.
Because "death" spells are instant KO, not literally death.
>Because "death" spells are instant KO, not literally death.
I dont agree
False. Ff fights are clearly violent fights. They're not portrayed using nerf weapons. Swords, bullets and fire all kill.
It's the kind of thing where somehow the heroes never receive lethal damage.
Even if it doesn't kill them phoenix downs don't heal, just revive. So that shotgun blast to the face might stop bleeding profusely but your eyeball is still ruptured and laying on your cheek.
Go play literally any FF and kill a monster and observe how their death vastly differs from your characters "death".
>Because "death" spells are instant KO, not literally death.
Shouldn't they be called "KO" spells then? Mega KO?
Maybe. You also have "Flare" not being a Fire spell.
Flare is a fire spell in FFXIV.
Sometimes they don't designate the fire element for Flare, but sometimes they do and we do in fact have such ultimate spell for each element in the series. Flare (Fire), Chill (Ice), Surge (Bolt) and Tornado (Aero).
It sounds cooler to call it death. But the 0 HP status is always called KO.
Might & Magic had it that if a party member hit 0HP they'd become unconcious.
Their endurance stat now determined how much further damage they could endure until they're actually dead.
This only made sense in FFV, which worked on Might and Magic rules as brought up.
>Galuf is taken to 0 HP
>but he gets back up because he's angry
>continues to wail on Exdeath until he dies
>then collapses himself
>using any kind of curative is no longer effective because he went far beyond the threshhold for being knocked out
I mean, there's also the fact nobody tries Phoenix's Down or Raise spells on people who should be dead for sure, unlike Galuf who could have still been reasonably alive.
Then why can I get party members back up with a phoenix down after they got taken out by mega-death?
Because they gotta be up when Prong is on stage.
Now I can't explain every cutscene death, but the most infamous of all cutscene deaths, being the death of Aerith/Aeris is actually really smartly rooted in game mechanics.
What is the fail mechanic of Final Fantasy? Why, when EVERY member of your party is dead at once. Even if it's just a single member, say during those parts of 6 where you can split up your parties. And what happens? You get a game over. The end. Now, how do we find Aerith when she is killed? By herself. Meaning, she is a party of one. Thus, when Sephiroth depletes her hit points completely by stabbing her, the sole party member died. Aerith got a game over. And as we all know, you aren't allowed to use Phoenix downs when the entire party is dead. If Cloud was close enough to physically be in "her party", she wouldn't have gotten a game over, and he could have just used a Phoenix down. But because he wasn't, she game over'd. It's GENUINELY Cloud's fault that she dies permanently.
homie it's FF, not Undertale
My point IS about Final Fantasy. In 6, there's several parts such as going to Kefka's lair where you can split up your parties, and if you so desire make a party of 1. If that single-character party dies, it's still a game over. It's entirely consistent with what has been presented as a mechanical rule. Not in a fourth-wall breaking sense like undertale, but a thematic, in universe one. If you're alone, your friends can't save you.
Wrong and stupid.
You sir are a scholar and a gentleman.
>you cannot bring back dead characters
use this bro
It failed every time.
You are not ruining other's lives enough in the process, keep trying.
That's just because the later games couldn't depict death due to real life concerns, which is the same reason why blind became dark. You used to have tombstones in place of character portraits until you resurrected them with Phoenix Downs, none of this downed business and cutscene deaths were more final story deaths.
It's not about the status name, it's more about how the games show revival spells and items to not work on actual dead people.
Also people die in FF all the time, just not during battles.
That's for heroes at least. Villains do die as direct result of a battle, usually with an unique death animation too.
Postan in a pedantic autism thread.
Pedantic autism is posting the same thread over and over. Talkin bout mechanics is good old fun
>posting the same thread over and over
On it
I think in FF case you actually have some indication that items like Phoenix Down do not remove actual Death. Though you can argue battle animations suggest many attacks are indeed lethal.
Tell that to the devs. Though FF is barely the only one doing it, the common pattern is that heroes don't die directly as result of losing a battle, they are killed later.
I can hear it.
>A Phoenix Down
>A ... Down
>Down
You are a morons
What seems to be the issue?
You get down off a phoenix's back.
Wrong. You get up on the hydra's back.
I'm not talking about where it is, I'm talking about the kind of down you get when you get down off a phoenix's back.
Pheonix downs don't work on the dead due to soul transmigration, but as the heroes with more magic than your common person they also have stronger souls which gives them a greater opportunity for revivification. They can be brought back from the dead unless it's plot convenient for the window to close in which case they can't.
Didn't work with Galuf though, and we clearly see him fighting below his HP threshold then becoming impossible to revive.
I know, but I think in this case the Phoenix Down wouldn't be able to "revive" at all because taking a shotgun to the face doesn't just KO you.
Everyone just forgot their pheonix downs back at camp that time, these things happen.
In the Galuf fight? They literally try to use Curaga, Raise, Phoenix Down and Elixir in the cutscene.
He pushed himself too hard which resulted in his soul being damaged, it's only logical they are not soul doctors after all.
I know, but the worldbuilding implications are that the party thinks they can prevent him from dying/the damage he took is not actually lethal.
Of course it turns out they are wrong and he dies anyway because he kept taking spells at 0 HP.
Basically it would work on anyone else but he burned his life source for power, these things have consequences.
Yeah, regardless of how you define "lethal damage" in FF world, the gist of it is that healing spells or items only work for as long the damage can be recovered.
>XVII
I wouldn't play it no matter what you put in it.
But other than that, I don't think "extreme" violence fits in a world with flashy magical explosions and 5 minute summons.
It's magic, the body completely evaporates after being hit by some of those attacks and is magically reconstructed during the revival, they just don't show the gore because kids.
Would you play a hyper violent FFXVII? A game where you can watch a touch me twitch in painful convulsions and choke on it's own fluids for 10 minutes while it's eyes fill with desperate panic after you've broken it's neck?
The way it works in most ff games they shouldn't even have doctors or hospitals. Literally everyone would just have a few downs in the back pocket and it would fix any health problems. Even if you just had the flu you could hurl yourself into oncoming traffic, take a Phoenix down and be right as rain.
She's alive in my playthrough, get good.
What about Phoenix Ups?
That's a lemon-lime soft drink.
It doesn't "revive". It "cures" the KO status. People who fall in combat don't die. Hence why certain FF characters actually die and others casting raise on them or something doesn't help.
If it doesn't revive, then I guess the Death spell doesn't kill.
>Sleep at a sketchy inn
>bring my own Phoenix Pillow
>assassin sneaks into my room
>mortally stabs me and quickly escapes
>my pillow filled up with down resuscitates me
nice try kefkek
>get stabbed lethally
>pillow doesn't revive you because you aren't "KO'd"
NOTHING ever happens to their flesh in these games though, no one has a limb ripped off or anything they just fall to the floor like homosexuals
I could see if they attempted to revive her in the original but it failed it being more sensible, since she would refuse the revive in order to summon Holy. But they don't even try, in fact in the remake the same thing happens to Barret and everyone thinks he's done for except the time ghost save him.
My guess is the plot is stupid
Christ have any of you Black folk played a FF game outside of 7? Chocobos fricking stink, their feathers fricking stink, waving a chocobo feather at them is like hitting them with smelling salts - i.e just wakes them the frick up.
Party members do not actually die in fights, in multiple games it's referred to as "KO" - hell the old resurrection spells were called "arise" and shit like that not "reanimate". Same deal as with pokemon doesn't matter if the c**t you're fighting dropped a planet on your face, at 0hp, you're knocked out and can recover after the battle is over.
Cutscenes are for dramatic effect and don't abide by the rules of the rest of the game - why didn't we use a soft on palom and porom? Why was cloud captured in the gold saucer by like 2 of the enemy he'd just killed 7 of? Why did squall get a permanent scar from a single sword hit in the intro but nothing from the 50 more he received from seifer later on? Stop over analysing bullshit.
>why didn't we use a soft on palom and porom?
They tried actually. The game says something about not working because they did it to themselves
Yeah, but that also doesn't make sense - If one of your party members casts petrify on themself in a fight a soft still works. They were fricking playable in the after years so clearly it was a curable petrification - cutscenes aren't game mechanics
It was Esuna from Tellah, who was supposed to be a very powerful sage. No idea why it would fail if you could actually cure it.
>They were fricking playable in the after years
they come out of it before IV even ends, it's not like they were petrified for years. the way After Years phrases magic, it's not like some strict mechanical system in-universe and more like the literal emotion and flow of output, the Fire I, II or -ra, -aga and so forth systems are just for classification of power tiers of output. So odds are they just straight up resisted any typical curatives or status cleansing until they were absolutely sure there'd be no consequences
moron
you're using glorified magic smelling salts
Then why is there a little angel babby sprinkling healing ninja stars at Cloud
>Sephiroth cuts down teenager Tifa to 0 HP and she's knocked out
>Neither Zack nor Cloud think of using a Pheonix Down on her, Zangan might or might not have used one while still inside the reactor.
...why? Well, I guess Zack just didn't care about her all that much and Cloud perhaps just didn't possess one as a "security officer", but it still seems odd and overly "convenient" to me. Not to mention...
>Sephiroth-controlled Jenova (forma Sephiroth) stabs Aerith to death
This sounds so strange, as if Jenova-Sephiroth was actually stronger than the "strongest SOLDIER to have ever existed" or perhaps the idea is supposed to be that even teenager Tifa's constitution was just that much better than squishy adult Aerith's, but I am glad that Rebirth will address that issue.
Y'all morons are forgetting that Aeris WANTED to die to merge with the planet. Her death was the only way to save the lifestream. She didn't die because she got stabbed, she died because she chose to. It's the same as Obi Wan fighting Darth Vader in the Episode IV
Untrue, we have a Word of God through Tifa, that Aerith had no intention to die. Aerith's death is the best in the series exactly because it was senseless, guilt leaving, sudden and with no closure through heroic sacrifice or last wrds
wrong
Why am I wrong? Tifa says that in Bugenhagen's observatory.
Mistranslation
Really? What was she supposed to say then? Anyway I liked how it was and don't like Aerith being made a pristine angel, which that true translation would imply. It doesn't fit her selfish nature.
Wrong. Phoenix downs at least in FF7 always set you to 1 Hp. You could take an attack that deals 99999999999999 damage and be fricking vaporized, but the Phoenix down will revive you with 1 Hp, which is enough that you'll be able to live and heal from whatever injury killed you previously.
>Phoenix downs at least in FF7 always set you to 1 Hp
No, I am pretty sure it revives you with like 10%-20% or so HP.
>You have the Downs!!
where do phoenix downs come from and why does every merchant have millions in stock
>where do phoenix downs come from
From a phoenix
>why does every merchant have millions in stock
phoenix sheds like a motherfricker
in japanese when characters get reduced to 0 hp they are described as "unable to act"
0 hp means you're KO'd. you lose if your party KO's cause the enemy just finishes you off with no resistance.
in shooter games when you're low health and the screen is red it symbolises the bullets getting closer and closer but you haven't actually been hit yet. when you die in game is you actually finally catching a bullet
Christ have any of you Black folk played a FF game outside of 7? Chocobos fricking stink, their feathers fricking stink, waving a chocobo feather at them is like hitting them with smelling salts - i.e just wakes them the frick up.
Party members do not actually die in fights, in multiple games it's referred to as "KO" - hell the old resurrection spells were called "arise" and shit like that not "reanimate". Same deal as with pokemon doesn't matter if the c**t you're fighting dropped a planet on your face, at 0hp, you're knocked out and can recover after the battle is over.
Cutscenes are for dramatic effect and don't abide by the rules of the rest of the game - why didn't we use a soft on palom and porom? Why was cloud captured in the gold saucer by like 2 of the enemy he'd just killed 7 of? Why did squall get a permanent scar from a single sword hit in the intro but nothing from the 50 more he received from seifer later on? Stop over analysing bullshit.