AAA can't make pixel art games

Indies are mastering the small 2D arcade pixel art genre.

I don't think mumbay studios of AAA american companies can make something as 10% as good as the average 2D pixel art arcade modern indie game.

Patchouli defend the library is a really hard level to acquire, even for mumbay studios that can make AAA rpgs in photoscanned Hollywood actors.

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  1. 8 months ago
    Anonymous

    talk some more cris we love your voice!!!

  2. 8 months ago
    Anonymous

    >Pixel art
    >AAA games
    Chose one moron

    • 8 months ago
      Anonymous

      which is my point?

      AAA morons can't make 2D pixel art games.

      • 8 months ago
        Anonymous

        Why in the world an AAA studios should limit itself to pixel art in the year of our lord 2020+3?

        Just to make you zoom zoom shit and piss your pants?

        • 8 months ago
          Anonymous

          that's kind of the point.

          pixel art is deemed too low level, too old, too antique to be properly taken over by AAA companies.

          Which means they wont compete with indies.
          Which means indies will keep pushing the skill ceiling off pixel art.

          Weird because the best pixel art is made from 3d models
          See: Factorio, HoMM3 or Breath of Fire 4

          I've seen modern indies that can make better anime shit with pixel art sprites from 3D models than those.

        • 8 months ago
          Anonymous

          >Why in the world an AAA studios should limit itself to pixel art in the year of our lord 2020+3?
          Because I'd be more likely to buy it if they did. Fricking moron.
          >well uhm nobody else would-
          If that were the case there wouldn't be a market for it that indie devs have a chokehold on.

          • 8 months ago
            Anonymous

            Pixel art was because of hardware limitations of old consoles and computers that weren't able of calculating too much pixels and colors.

            Now an AAA game made in pixel art just makes no sense.

            It's like saying that car manufacturers should return to make steam powered cars just because you would buy it lol

            • 8 months ago
              Anonymous

              we're talking about an art product, not an industrial product.

              2D in general is dying or dead because it needs artists instead of interns who churn out crappy 3d models for half free.

              I've honestly seen some pixel art guys that are more skilled than any 1995 japanese guy on pixel art twitter comunities.

              • 8 months ago
                Anonymous

                >we're talking about an art product, not an industrial product.
                Cars and engines are art too

                >I've honestly seen some pixel art guys that are more skilled than any 1995 japanese guy on pixel art twitter comunities.
                The problem is that you can be as good as you want it won't change the fact that pixel art is outdated and cheap and is only used by indie dev for this reason while an AAA game with pixel wrt just makes no sense.

              • 8 months ago
                Anonymous

                Is drawing outdated?
                Is manga outdated?
                Is 2D animation outdated?
                Is oil painting obsolete?
                Is baroque realistic art obsolete?

                It doesn't make sense to claim art mediums to be obsolete.

              • 8 months ago
                Anonymous

                Anon, all that types of art was born from itself.

                While pixel art in videogames is just the result of limitations. It's not an art type. And it doesn't make any sense for am AAA big production videogame to be in gucking pixel art. It's just ridiculous to think.

              • 8 months ago
                Anonymous

                my point is more that AAA lack the human talent to pull off pixel art.

                Do you think a photorealistic AAA 3D guy can autiomatically make pixel art?

              • 8 months ago
                Anonymous

                An AAA videogame with big budget won't have fricking pixel art no matter if it's photorealistic or stylized. AAA won't use pixel art because it's an outdated way of doing graphics. The only skill requirements for good pixel art is the ability to make figures recognizable using the few pixels available and it's just not worth the effort if you can make high resolution art that requires more skills and less compromises for no reason.

              • 8 months ago
                Anonymous

                >AAA won't use pixel art because AAA only cares about whether or not something would be perceived as outdated
                Thanks for giving a reason why your argument is moronic. If the newest tech was a haptic feedback sounding rod in your urethra to simulate combat damage with uncomfortable vibrations, would you complain when devs don't force you to shove a metal rod in your penis because not doing so would be outdated?

              • 8 months ago
                Anonymous

                >pixel art requires drawing skill
                >european and american schools not longer teach drawing because it's all 3D now
                oops.

                seems AAA has not talent to make pixel art.

                >outdated way of doing graphics
                And yet pixel art games is still being made. I don't give a damn what AAA companies make because it's always slop and I rather they steer clear of pixel art so they won't kill the genre/style like they are doing with 3D

                The problem with you zoom zoom is that while previous generation where passionate about progress, you all developed a passion for regression, which is just the results of all of you spawning in an era of stagnation and confusion where no one actually tasted the advancement of technology.

              • 8 months ago
                Anonymous

                >no argument, just misused buzzword
                Of all the ones to pretend are zoomers, you're going to throw that at people who appreciate the old art styles of games that zoomers love to pan as "clunky"?

              • 8 months ago
                Anonymous

                I don't like photorealism.
                I don't like 3D games.
                I have motion sickness so I can't play games with a rotating camera.
                I like 2D art.

                Any other cope?

              • 8 months ago
                Anonymous

                And then you can basically buy a knockoff PlayStation 1 that my granny used to buy me thinking it was a real ps1 with thousand of knockoff games from snes and gba from the Chinese store and play that for the rest of your life.

              • 8 months ago
                Anonymous

                I don't consider a 32x32 sprite more obsolete than a 8k texture.

                They're diferent things.

              • 8 months ago
                Anonymous

                They are literally the same file type, can literally be the same format. The only difference is that an 8k texture has 64.000.000 pixels while a 32x32 texture has 1.024 pixels.

                Now tell me this is just not outdated...

              • 8 months ago
                Anonymous

                I don't think a guy that can draw an 8k painting can do a 32x32 sprite.

                Totally diferent skills.

              • 8 months ago
                Anonymous

                Please have a nice day moron.

                You're so right anon, we need to spend half a billion dollars making character models from millions of polygons in 8k, how else are they going to justify selling you half the game for 70 dollars on release and then milk you for 30 dollars every few months in accordance with the battlepass roadmap? Thank god we live in a world where publishers are sure to spend millions to use high-end tech for the sake of just using it.
                It was so much worse when dev costs were smaller and they could just afford to take the risk of just making a game without designing it around sucking money out of your wallet for years after the fact.

                2D stylized graphics can also be done with more than 32x32.

                >It was so much worse when dev costs were smaller and they could just afford to take the risk of just making a game without designing it around sucking money out of your wallet for years after the fact.
                In the old days there was no way of making videogames without taking risks because there wasn't a winning formula. Now videogames are stagnated and even indie dev don't make original games but just derivative garbage taken from old games.

                >passionate about progress
                I never lost that passion, I just have higher standards for what constitutes progress. I don't consider the "improvements" to graphics in the last 10 years to be anything worth celebrating. They've come at massively inflating the costs or production and passing along enormous costs to consumers, for a fraction of the benefit of graphical and technical leaps that occurred 30 years ago. The leap from 2D to 2.5D to 3D was progress I consider well worth making. The leap from 1080P dynamically rendered open world maps to 4K dynamically rendered open world maps with slightly better reflections and shadows isn't even comparable. It's progress that exists just to sell you a more expensive GPU and another generation of consoles, it doesn't actually offer you anything.

                Games were fun back when you could count pixels with the naked eye, the fidelity of graphics has pretty much no bearing on how good a game is, when you come down to it. Focusing on graphics at the expense of everything else, which is what AAA has been doing for over a decade, just leads to obscenely wasteful budgets wasted on beautifying a turd.

                >Games were fun back when you could count pixels with the naked eye
                They were fun but now they can be fun without looking like shit.
                Videogames have evolved to the point they can tell stories in a way videogames couldn't because of being tied to low fidelity visual. Now you can have everything but you chose to have less because... pixel art is le cool

              • 8 months ago
                Anonymous

                do you think super mario world looks bad or need 3D art?

                morono?

              • 8 months ago
                Anonymous

                Yeah just compare the original super Mario to the more recent one. If you think the original is still better you suffer from actual moronation.

              • 8 months ago
                Anonymous

                yeah, because they're pretty much diferent genres, fricking subhuman.

                Do you think kof plays the same as tekken and dark souls?

              • 8 months ago
                Anonymous

                The new super Mario world wonder is basically an evolution to the formula of the original super Mario. It's not different genres, it's just an evolution to the same formula.

              • 8 months ago
                Anonymous

                You're so right anon, we need to spend half a billion dollars making character models from millions of polygons in 8k, how else are they going to justify selling you half the game for 70 dollars on release and then milk you for 30 dollars every few months in accordance with the battlepass roadmap? Thank god we live in a world where publishers are sure to spend millions to use high-end tech for the sake of just using it.
                It was so much worse when dev costs were smaller and they could just afford to take the risk of just making a game without designing it around sucking money out of your wallet for years after the fact.

              • 8 months ago
                Anonymous

                AAA studios need to keep the lights on so no they are not interested in making lower budget games. An indie studio can do this because they dont need to support their current staff. Firing people is also not a solution because then they can't go back to making 3d games (which do make a lot more money than 2d games).

              • 8 months ago
                Anonymous

                >they have to keep the lights on so they need to suck my money out of my wallet
                They focused too much of money-making and not enough on game-making for me to be interested in their product at this point, and your mother drank too much while you were in vitro if you're actually going to argue for subsidizing shitty anti-consumer business practices just for the benefit of publisher CEOs getting a better bonus at the end of the year.
                You can keep sucking AAA dick just to make sure those publishers keep their bonuses, I'm not interested.

              • 8 months ago
                Anonymous

                >passionate about progress
                I never lost that passion, I just have higher standards for what constitutes progress. I don't consider the "improvements" to graphics in the last 10 years to be anything worth celebrating. They've come at massively inflating the costs or production and passing along enormous costs to consumers, for a fraction of the benefit of graphical and technical leaps that occurred 30 years ago. The leap from 2D to 2.5D to 3D was progress I consider well worth making. The leap from 1080P dynamically rendered open world maps to 4K dynamically rendered open world maps with slightly better reflections and shadows isn't even comparable. It's progress that exists just to sell you a more expensive GPU and another generation of consoles, it doesn't actually offer you anything.

                Games were fun back when you could count pixels with the naked eye, the fidelity of graphics has pretty much no bearing on how good a game is, when you come down to it. Focusing on graphics at the expense of everything else, which is what AAA has been doing for over a decade, just leads to obscenely wasteful budgets wasted on beautifying a turd.

              • 8 months ago
                Anonymous

                >I never lost that passion
                You don't understand what drove the pioneers of sprite art to create.

              • 8 months ago
                Anonymous

                >pixel art requires drawing skill
                >european and american schools not longer teach drawing because it's all 3D now
                oops.

                seems AAA has not talent to make pixel art.

              • 8 months ago
                Anonymous

                >outdated way of doing graphics
                And yet pixel art games is still being made. I don't give a damn what AAA companies make because it's always slop and I rather they steer clear of pixel art so they won't kill the genre/style like they are doing with 3D

              • 8 months ago
                Anonymous

                Graphite drawing was born from limitations. The newest tech you're jacking yourself off to to replace pixel art is born from the current level of limitations. Every type of art takes limitations and works around them to make something that looks better for it, instead of worse.

                >Battle royales weren't possible in the past due to technological limitations
                Battlefield 1942 and joint operations had massive multiplayer matches way before Fortnite existed. homosexual.

                So should every game after those two have just been battle royales? Did you miss the point that hard?

                Why would anyone do that other than playing off nostalgia? Indie shitters do it because its easier than 3d. Indies have also devalued its use so now games with that style are seen as cheap.

                >why would you do that?
                If you think it looks better. If you don't think it looks better then the art style doesn't appeal to you. Wow was that so fricking hard to figure out? You don't like it and you want to pretend it's worse in some objective way as an art style, which is categorically fricking moronic.

              • 8 months ago
                Anonymous

                You have to realize those guys had tighter deadlines and hardware constraints, even those arcade games.

            • 8 months ago
              Anonymous

              >It's like saying that car manufacturers should return to make steam powered cars just because you would buy it lol
              It's not like that because a car is a tool that mainly serves an objective use. Art is a product meant to be enjoyed for subjective value. The style of the car is subjective and you wouldn't say that it doesn't make sense for new cars to borrow from older styles, because you're a moronic hypocrite. Or maybe you would if you're just a complete moron.

              >AAA game made in pixel art doesn't make sense because other technology exists
              That's as dumb as saying that making any games in other genres don't make sense because battle royales exist now. Not every game would be best if it was a battle royale, the same way not every game looks best if it was in the exact same art style using whatever the current new-thing tech is.

              • 8 months ago
                Anonymous

                >That's as dumb as saying that making any games in other genres don't make sense because battle royales exist now.
                You're so confusional. Pixel art is not a genre. Indie dev turned pixel art which was a limitation into a genre because it's cheaper and requires less skill. But an AAA game with pixel art is just not an AAA. It's just an old way of doing things that requires less resources.

              • 8 months ago
                Anonymous

                >but but but then it wouldn't be a AAA!!!!!!!!!!
                Who gives a shit what people want to call it? Make the game in the art style that fits it best. If you don't like pixel art then you wouldn't feel it's the best choice, but how fricking cucked do you have to be to avoid using what you would otherwise see as the best art style so that it can be classified as AAA slop?
                Battle royales weren't possible in the past due to technological limitations so games as artistic products should make the choice that is most in line with modern tech and never do anything in other genres by your shit logic.

                a steam car is a novelty just like pixel art in modern times would be. Its not needed to do anymore. If they wanted to make a 2d game they would just use as much resolution the memory would allow. Doing pixel art today is purely for aesthetics and is like people riding in a horse and carriage around central park.

                >If they wanted to make a 2d game they would just use as much resolution the memory would allow.
                >If they can use more, memory, they have to!
                moron.
                >Doing pixel art today is purely for aesthetics
                That's every stylistic art choice in the end, moron. You look at what you can do, and decide that this is the best choice stylistically. Do you look at art that intentionally leaves out or limits certain color choices and go "oh wow what a fricking antiquated piece of trash don't they know that BLUE exists?" That's you, a mongoloid.

              • 8 months ago
                Anonymous

                >Battle royales weren't possible in the past due to technological limitations
                Battlefield 1942 and joint operations had massive multiplayer matches way before Fortnite existed. homosexual.

              • 8 months ago
                Anonymous

                Why would anyone do that other than playing off nostalgia? Indie shitters do it because its easier than 3d. Indies have also devalued its use so now games with that style are seen as cheap.

              • 8 months ago
                Anonymous

                a steam car is a novelty just like pixel art in modern times would be. Its not needed to do anymore. If they wanted to make a 2d game they would just use as much resolution the memory would allow. Doing pixel art today is purely for aesthetics and is like people riding in a horse and carriage around central park.

        • 8 months ago
          Anonymous

          If they did they might actually make a good game for once. Can't have that.

  3. 8 months ago
    Anonymous

    Weird because the best pixel art is made from 3d models
    See: Factorio, HoMM3 or Breath of Fire 4

  4. 8 months ago
    Anonymous

    Yea its kind of like how 2d animation is dead in the west. Its not taught in schools anymore and its associated with lower budget games. If Capcom did a 2d mega man game again would anyone pay $70 for it? Doubt it, you would expect it to be a buget game for $40 or less so why bother?

  5. 8 months ago
    Anonymous

    2D in general is dying or dead because it needs artists instead of interns who churn out crappy 3d models for half free.

  6. 8 months ago
    Anonymous

    get a job cris and also have sex

  7. 8 months ago
    Anonymous

    The only good pixel art that ever happened was because it was the best artists squeezing all they could out of limited hardware. When you think of good pixel art games of the past, that was the technological peak of that visual style at the time.

    Nowadays it's just like hipsters trying to capture the magic of vinyl. Far less talented people trying to alchemize lightning in a bottle. You can't force art-through-adversity.

    • 8 months ago
      Anonymous

      I love how gays always declare that there's not newer developments in pixel art tech.

      like if pixel art hasn't evolved into their own branch.

      • 8 months ago
        Anonymous

        I never said that you little gaygolini. Plenty of pixel games still look good (Underrail) without being soulless nostalgiabait (Sea of Stars)

  8. 8 months ago
    Anonymous

    THIS IS A CRIS THREAD
    DO NOT REPLY
    You are replying to a mentally moronic Colombian

  9. 8 months ago
    Anonymous

    No indie pixel slop hipster trash tops Metal Slug in animation nor design.

  10. 8 months ago
    Anonymous

    Pixel art games that looked good were AAA games of the era. It took a team skilled devs to make those good pixel grafix.
    "AAA" of course used to be much, much smaller budgets instead of the studio guzzling a billion dollars with hundreds of employees doing...what? We're not sure but HR insists we have to keep them for certain reasons.

  11. 8 months ago
    Anonymous

    no but AA can

  12. 8 months ago
    Anonymous

    >Indies are mastering [...] pixel art
    No.
    Pixel art arose as a style from the technological limitations of its time, and the ambition to create games that looked good.
    Modern indie pixelart generally lacks the ambition to impress the viewer: it aims to emulate the style of old pixel art, which is usually first misinterpreted by the artists viewing old pixel art on LCD screens instead of CRTs, then "improved on" by making the sprites look more detailed - and this usually fails because the indie "artist" is not classically trained and has no sense of composition or what makes something good to look at.
    I have yet to see an indie pixel art game that looks better than Super Metroid.

  13. 8 months ago
    Anonymous

    PatchCon is nearly 20 years old my dude
    You could have picked literally anything else to compare it to other modern games.
    Luna Nights was 4 years ago, Mystia's Izakaya 2 years.

  14. 8 months ago
    Anonymous

    No one is going to buy a 2D pixel game for $60 in 2023

    Most 2D pixel games nowadays don't sell well

    • 8 months ago
      Anonymous

      a game with a 5 usd castlevania pixel art pack from itch.io made 15 million usd.

      • 8 months ago
        Anonymous

        lightning in a bottle. That's not repeatable. Some games just blow up because of streamers.

        • 8 months ago
          Anonymous

          would you say 100k sales is a failure?

          • 8 months ago
            Anonymous

            It depends. If you're an indie dev it's a quite successful but if it's supposed to be an AAA game, it's a complete failure.

      • 8 months ago
        Anonymous

        Wow its almost nothing compared to a AAA game, who cares

        • 8 months ago
          Anonymous

          Would you say 3 million sales is a failure for a AAA?
          This is about as close as it gets to both "AAA" and "pixel art"

          • 8 months ago
            Anonymous

            3 million for an AAA is a failure. Octopath isn't an AAA game but It's more of an A game. Development cost where very low so 3 million is acceptable.

    • 8 months ago
      Anonymous

      Why does it need to be $60

      • 8 months ago
        Anonymous

        Cause AAA devs dont want to make cheap $5 2D pixel games

  15. 8 months ago
    Anonymous

    i quoted the wrong post, shit

  16. 8 months ago
    Anonymous

    There *is* a point where the progress of graphics tech stopped being impressive.
    I hold that Halo 3 is one of the best looking games ever made, and would suggest no game from the PS4/XBONE or PS5/XSEX console gens matches what Halo 3 accomplished.
    The use of prebaked lighting effects, the efforts at realism, but also the slight surrealism inherit in the subject matter of the game created something that visually I think can be called almost perfect. It's a masterpiece.

    Games like Red Dead Redemption II, nu-God of War, and Last of Us II look "good", on a technical level, but the subject matter they depict is both mere realism, and kind of ugly.

    When it comes to indie games, they might use a style like pixel art, but most aren't aiming to be technically impressive or to depict impressive subject matter.
    You have exceptions like Brigador (mech game with sprite art created with 3D models with extremely fluid 60fps animations), Signalis (blending low poly 3D with a variety of visual styles and a strong artistic vision to create something more than the sum of its parts), or Cruelty Squad (incredibly strong vision rendered intentionally primitively: with the intent to assault the senses). Cuphead is another obvious and extreme example of incredibly technically impressive animation work. All these games manage to look interesting without being at the bleeding edge of technological progress.
    Here's another: Holstin is incredibly slick and has a technically impressive gimmick of switching from a top down semi-isometric 2D perspective to over the shoulder 3D gameplay.

    ?feature=shared

    But not a lot of 2D pixelart indie games manage to intrigue me. Celeste I can admit looks interesting for its gameplay, but the artstyle is ugly as frick.

    • 8 months ago
      Anonymous

      Unreal 1 and Unreal Tournament '99 pretty much ended big push towards realistic 3D. Games like Crysis were just logical conclusion of pareto principle, adding the last 20% onto Unreal's 80%.

      • 8 months ago
        Anonymous

        Yup

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