ITS TIME WE GO BACK 10 YEARS!
>The other major issue with chasing photorealism all the time is that it costs the GDP of a small country. Games are getting more expensive and are requiring bigger teams and comically large file sizes. While it's tricky to find exact numbers for many releases, everything from huge multiplayer franchises like Battlefield to big single-player titles like Cyberpunk 2077 and Horizon Forbidden West are either estimated or confirmed to be within or above the $100-200M threshold. This is supported by skyrocketing budgets always being the chief reason given for increased monetization or $70 price tags (next to inflation, which is also a cost-related point). Meanwhile, indie games with smaller budgets are often forced to go the route of style over even attempting a realistic look, making those games less resource-intensive and cheaper for the player while still looking absolutely gorgeous.
Thoughts? Do games really need to look like ass to be good/cheap?
https://www.dualshockers.com/aaa-games-should-drop-at-least-one-of-the-as/
>While all of this isn't currently a big issue for the industry, it might be worth AAA developers getting ahead of the curve given what's happened in the feature animation industry (because god forbid I don't take advantage of any time I get to talk about animation in one of these). A passing glance will reveal just how much stylization has taken off there, with everything from the SpiderVerse films, Puss in Boots 2, Nimona, and the upcoming TMNT: Mutant Mayhem ditching what works in favor of experimentation. Even Disney looks to be getting in on it with the film Wish in November. Meanwhile, Pixar's Lightyear—which went all in on realism—flopped. Big animated films are branching out more and more into doing what would've been solely relegated to middle-shelf or indie studios just a couple of years ago. As a medium that is practically exclusively animated—I can only think of those interactive movie games like Night Trap having notable live-action elements—it might be wise for the big players to try something new.
Alexa, play Jack Peachey's early life section.
>lightyear
>all in on realism
Uh.
I like the spins around to avoid how much they just want propaganda produced in a fastest way.
Kojima made Death Stranding in four years with a temp label he started on 4 million dollars.
well that game has no gameplay, its mostly a movie
And still has better visuals than any AAA game to date.
You can buy those environment visuals for pennies online. They turned US into New Zealand and didn't even have the sense of scale to make it any bigger than Cali.
>t. didnt play
It's majority gameplay, you just don't like the gameplay.
Hey don't be rude with Naughty dog
Yes that's the average AAA for the last 10 years.
that makes sense the game is dogshit
jesus fricking christ
>he started on 4 million dollars.
Imagine actually believing the final product costs anywhere near that small
he had major help from the horizon devs. they literally handed their engine to him on a silver platter.
even 30 mins of kojima fine tuning your engine is probably worth 6 figures
And it fricking sucked
>Empty game with nothing and every cent spent on cinematics only cost 4 million
Wowwww
I would do it in a heartbeat so I could skip captcha, but it only lets you pay with crypto.
there is always someone at uni who has coins for paper money
Kojima got loads of shit handed to him for free. He banks entirely on his name, only works with people who desperately want to work with him, and then uses a "We are a small indie dev team, please understand" to get away with not paying for anything.
It was riddled with product placement, cronyism, and awful music with in-game advertisements from the record labels that sponsored him.
He also had funding from Sony.
It was riddled with the kind of shit that makes AAA games awful. Especially the focus on rubbish story, the awful gameplay that was basically on-rails/automated, and really bad face scanning/animation of shitty actors.
Kojima literally got up after some rocky trouble with Konami and founded his own company with his own two hands.
>all the kino deniers in shambles after this post
feels good man
The game is barebones with a pretty vague story.
4 mil is expensive for a game.
Not just DStranding but also majority of AAA games budget goes to useless shit like VAs and screenwriters.
Death Stranding was the best game of the last generation
>Death Stranding
LMFAOOOOO
>empty world map cost a little to make
wooooooooooooooow
There's all kinds of environs in Death Stranding from snowy mountains, to World War scenes. It's not just rocks and rivers.
maybe drop 30$ off the 70$ price tag first
None of the current gen games are worth 70$ price tag. Prices need to go down at least 40%
AAA game development is not sustainable.
Too expensive.
Teams are too large.
Development time is too long.
Something has to give.
ONE
NOTHING WRONG WITH ME
TWO
NOTHING WRONG WITH ME
Like most woke projects they don't have talent, planning or vision. There is no heart or passion in modern AAA games. That's why they cost too much (chickens running around with their heads chopped off) and why they suck (made by people who care more about politics than making a good game).
>Like most woke projects they don't have talent, planning or vision.
moronic dishonest contrarian. Yes massively successful projects costing hundreds of millions of dollars don't have planning, that's absolutely true, no way you're a lying moron.
Actually yes because at that level you have committees and ridiculous rewrites based on the whims of executives. There is no "vision" outside of "that other game made lots of money, force that game into the one we're making". You'll never be able to explain where the $200,000,000 went.
This has been a problem long before le woke boogeyman, moron.
No, games were better prior to Gamergate.
you are black
Name 10 good games in the last 5 years.
1. Return of the Obra Dinn
2. Outer Wilds
3. Disco Elysium
4. Hypnospace Outlaw
5. Slay the Spire
6. A Short Hike
7. The Vagrant
8. Spiritfarer
9. Sayonara Wild Hearts
10. The Sexy Brutale
Wow a bunch of woke games, wow of course a lefttard thinks the current state of games are great.
Also lists a bunch of NOT AAA games.
https://files.catbox.moe/nq1m5f.png
Yeah, but the creative homogenization, day one patches (if they even patch at all), microtransactions, expensive and long dev cycles and studio closures that have half created the landscape we see today were happening prior to this in the late 00's.
The only real difference between then and now is the political angle, really.
Games as a service did not exist in the late 00s and you're welcome to name 3.
True. I'm more or less talking about the precursors to that kind of greedy mindset like on-disc DLC or horse armor.
Too many cooks in the kitchen. Classic problem. Literal Art of War shit on what not to do. Allied saboteurs in WW2 would deliberately sabotage by creating committees of more than 5 people. It happens in business all the time. People still make that mistake. Shit was compiled about 2500 years ago.
Nope it's just mismanaged and the budgets are embezzled
no, I actually want to see how long the industry can keep before reaching the Event Horizon of a crash
I feel like there's been multiple discussions and articles about how AAA isn't sustainable at this point, so now I'm wondering how long it'll take before it all comes crashing down. You really can't have all of your games cost 200+ million dollars to make every single time, can you?
These are expensive ass games that companies are expecting the entire world to buy. How do they deal with it when not everybody is interested?
But can you afford that Mia plush?
The real question is where is all the money going? $200,000,000 is a lot of money. For a million most people could make a decent game. For $10 million that's 50 $100,000 employees working full time for 2 years. Where's the money going?
Laundered. Western media always has bloated budgets because higher ups always pocket a big chunk
>I feel like there's been multiple discussions and articles about how AAA isn't sustainable at this point, so now I'm wondering how long it'll take before it all comes crashing down.
The watershed come to Jesus moment will be when GTAVI comes out and inevitably loses Rockstar a frickton of money even despite its likely popularity.
There's just no feasible customer base to justify the absolutely moronic amount of time and money they've sunk into it. It would need to be the Gone with the Wind of video games to justify its development.
They'll just re-release it 10 times over the next 20 years.
It will lose money initially but make all of its money back 100x from the insane amount of microtransactions.
I don't think so. The kids of today love GTA and watch short-form content of GTA,. They'll be the new consumers of GTA and the cycle will repeat with GTA coming out on top just like it did when GTA4 came out. Everything will be open-world and GTA-inspired for a while after.
GTA4 was an interesting game. It followed San Andreas so i think it stands out a lot more.
Hollywood has done it for decades and the cracks are only starting to show. The video game industry is on a similar trend, only 50 years behind.
I think they could be way more profitable if they dropped the N(iggers) and U(gly women) instead
The based committee is here! Also, frick israelites!
hell yeah!
There's really no AA games being made anymore. Just indie games of varying budgets and massive AAA titles.
Go back.
Companies like EA will eventually have even their larger projects generate a profit and due to how they always have the yearly sports games generating money they can afford to wait it out.
If you actually went outside and talked to people who aren't other deranged schizos you'd quickly realize the average consumer isn't turned off by a game having Black folk in it.
>If you actually went outside and talked to people who aren't other deranged schizos you'd quickly realize the average consumer isn't turned off by a game having Black folk in it
t. mutt who thinks brainwashed mutts (or mutts scared to death of being cancelled) are an indication of the average consumer
Depends on what you mean by "having blacks in it". People these days are just simultaneously less and more racist. Games back in the 00's (Like Gears of War or any of its contemporaries, really) had fairly diverse casts and those games all did fine. Obviously, people of all races will think a product subconsciously isn't for them if they don't see someone like them somewhere on the cover and promo material.
Also, to their credit black/ brown dudes don't really buy games just because they have black/ brown characters in them or anything. Tons of them are obsessed with Dragon Ball and Naruto and black characters only appear rarely in those properties.
Diversity and inclusion takes center stage is the difference. That's why it sucks. People need to stop assuming that these blue haired homosexuals who whine about social justice are capable of making characters that aren't just filling quotas or just token characters. Stop giving these leftists the pass. Liberals are fricking moronic and do more harm than good. It's not liberals are the real racists. It's, i don't know why the frick people just assume liberals are better than conservatives just because they appear less butthole like. Malcolm X was right about White liberals. They inadvertently or on purpose try to control black people.
>If you actually went outside and talked to people who aren't other deranged schizos you'd quickly realize the average consumer isn't turned off by a game having Black folk in it.
Explain them flopping.
Spider-Man 2 isn't going to be a flop
God of War Ragnarok wasn't a flop
Miles Morales flopped while being the single PS5 game AND shipping with the original, reception to Spider-Man 2 took a major hit from the Miles centric trailer even in mainstream homosexual hangouts. Ragnarok went down in pop culture as the time AAA shiteaters felt insulted for being treated like absolute morons despite the last one's astroturfing. Deathloop was relentlessly shilled and failed miserably. Forspoken. Redfall (actually had to google this one's name). Saints Row. It's a demonstrable fact that nig worship AAA perform worse, and no e-celeb posting, non-passing discord ghoul can refute this.
Miles Morales and Ragnarock didn't flop
The rest were bad games. Taking out black people wouldn't change that.
AAA games have been (for the most part) absolute garbage for at least 10 years now. The amount of Black folk in the game has nothing to do with it. GTA:San Andreas is considered a masterpiece even though the tourists here would call it "woke" if it came out today.
woke is just nuspeak for liberal, glorifying Black person culture has been a liberal agenda for a long time, people were just bluepilled about it
most adults hated GTA:SaBlack folk because all you do in game is nignog stuff while the game romanticizes black culture.
Nice revisionism, kid.
Let me guess...you around early 30's or late 20's and plays GTA:SA at first when you were a kid or young teenager?
die already you fricking fossil
>hated
Is this what israelitetube tells you kids today?
San Andreas was good because it didn't pretend like they weren't gangbangers, you were a gangbanger and you did what gangbangers did. It didn't pretend like they were good guys. History Channel's Gangland was also wildly popular during that same period.
what a dumb Black person haha
San Andreas was good because it doesn't try and bullshit you with the "um ackshually were proud and noble and were definitely everywhere in history" while also treating them as real characters and not hamfisted representations of an agenda
most adults hated GTA:SaBlack folk because all you do in game is nignog stuff while the game romanticizes black culture.
Basically AAA games on japanese market is only a few games, but on western market there's no space for AA games, its the same with cinema, Hollywood stopped doing mid budget movies and now there's only space for under 30 million movies or above 200 million movies budget.
The indiesphere has absorbed the AA devs into it. There's tons of mid sized games coming out or have already come out.
Interesting. Apparently black people don't consume products because of a lack of representation but white people "isn't turned off by a game having Black folk in it". Does this mean black people... oh no.
>There's really no AA games being made anymore.
Nintendo is mostly AA. Most of their games don't have massive budgets or dev time. The Splatoon and ARMs teams were basically upstarts.
I mean, thats the point, when you have creativity and Talent you dont need to overcompensate with budget.
"cinematic experiences" are the crutch of modern game developers.
These
they can start with dropping thr Ls, Gs, Bs, Ts and Ns
It's crazy games nowadays cost like $300 millions to make and most are trash. Then you add the woke shit on top and it's like nah, frick that. not even worth pirating either.
>It's crazy games nowadays cost like $300 millions to make
Cool it with the antisemitism goy
of course they aren't worth pirating, on top of all THAT you still have to have high system reqs because of dumbass bloat features while these games still take up hundreds of gigs on their own for a mediocre experience
BotW and TotK were sub-50 mil projects and the only reason the content sucks is because the lead devs don't give a frick. Everything needed already exists to make it a legit 9/10 or 10/10 its just fractured and stifled by their mongoloid lead devs like Aonuma. Then you look at these 200+ mil games with next to no gameplay systems that couldn't even be cheaply salvaged like TotK and it's even more embarrassing. A team of abused JP engineers did more than a legion of spoiled westerners and even the guys responsible for ruining it made better decisions than the best of the west
>dualshockers
that ain't happening on sony consoles
they should rename themselves to joyconners
Video games were art before they became business
small teams had dreams and made them real they took risks and didn’t have guaranteed success
now video games are like factory products
they would do the same with paintings if they could
What does AAA even stand for anyway?
A lottA monAy
Ass Ass Ass
Absolute Artistic Abomination
Comes from baseball
https://en.wikipedia.org/wiki/Triple-A_(baseball)
Basically means "the highest quality"
>the highest quality
so if its the highest quality why is MLB above that
Then if this is true, then why the hell most if not all of those feel mediocre?
This shit should end.
The term got mangled over time. It was originally used for quality and things like Final Fantasy 7 and Ocarina of Time got called AAA games back then but with the advent of higher budgets, people starting using AAA for budget instead of actual quality.
This is why I hate the industry in its current state.
I'm pretty sure ff7 was a high budget game at the time, no?
Well, it actually comes from credit ratings, but it still means highest quality. Biggest, most stable.
Fun fact, the US just lost its AAA ranking. Too risky.
i always thought it came from credit ratings.
Bloated marketing budget
This. AAA is nothing but a marketing term meaning "we're paying a bunch of outlets to shill this".
artificial and asinine
gAs gAs gAs
>What do the As even stand for?
Anti-American Action
>TIME WE GO BACK 10 YEARS
Frick no, do it 20, I want experiments with interaction, destructive environment and fluid physics back.
All done with less of a tenth of an AAA budget on systems harder to work with.
For years we thought we wanted GRAFFIX but now we realize how wrong we were. If things stayed at around the 2007 level, people really wouldn't mind. So long as the other areas of games got better and we still got games trying something daring, unique, new.
Mankind was not meant to go beyond DirectX9.
The primal response to all of this post-processing shader bullshit was to instinctively flee to the crude graphics of Minecraft and Terraria.
>people wouldn't mind if a game with 2007 graphics sold for $70
speak for yourself cuck
AAA games should drop the N's and the J's.
they're should drop anyone going out of the way to support things that have nothing to do with video games.
what an antisemitic thing to say
They may drop all of the A's I don't care. However do adjust prices accordingly. But if they want to still keep charging for $100+ for a shitty games (that would become even less redeemable without state-of-the-art graphics), then they should just end themselves this instantly.
10? You are aware that AA was almost entirely dead by 2013 right? You'd need 20 years.
>10 years isn't enough!
>AAA gaming was already dead 20 years ago!
>You're going to need to go further than 30 years back!
>We never truly tapped the full potential of the Colecovision!
this is spot on
AAA gaming being meaningful died with the Xbox 360 generation
that's when marketing took precedence to development because that's the generation the games as service model was in full force.
AAA stopped escribing quality.
AAA started describing how important a game was to the industry's bottom line.
Graphics Cards literally cannot keep up with their pursuit of hyper-realistic 4k HD textures for every little asset, as well. The obsession with muh grafix and muh realistic movie-game is killing everything about video games. 8 gigs of vram is seen as 'obsolete' because of the load that having a 4K texture for every piece of wood and pebble on the ground costs.
>Graphics Cards literally cannot keep up with their pursuit of hyper-realistic 4k HD textures for every little asset
they could long ago. the thing that graphics cards can't keep up with is raytracing
I agree before even reading all of that : ALL THE GAMES WILL LOOK THE FRICKING SAME IF YOU'RE ALL TRYING TO LOOK LIKE REAL LIFE.
There was an era, from the PS2 and backwards, in which "a video-game forest" could look in a different hundred ways. Each studio had their own way to represent a forest. To model them, to draw them, design them.
Right now I think we all get mostly the same mental image of a 3d AAA action game in a photorealistic MMO forest.
It might be more or less detailed but they're basically trying to be the same thing.
And unique stylization? Dying, down to every last atom. Devil May Cry games always had nice graphics. I think DMC4 HD is one of the prettiest games to look at, and it was still stylized like anime.
Then BAM dmc5 comes around and the characters could be in a resident evil game with no difference because they're both chasing to look like real existing people.
There were already models and artists making designs for the characters in those 2 franchises, I knew how Leon is supposed to look, how Dante is supposed to look.
Now, they're just actors. I can't explain it better but there's some impending doom companies don't seem to realize is coming, why the frick don't they care about STYLE? What makes your franchise look and feel like said franchise. They are getting rid of the differences.
>ALL THE GAMES WILL LOOK THE FRICKING SAME IF YOU'RE ALL TRYING TO LOOK LIKE REAL LIFE
why isn't this a problem with films?
it is a problem with films
all viallneuve's films look the same
all special effects look the same
all 'explotion in a foreign city' cgi looks the same
all capshit looks the same, be it dc or marvel like it's a giant inside joke between cgi studios
>all viallneuve's films look the same
But they still look unique. Like all ghibli movies look the same but unique compared to other movies.
This. I've been making Ganker threads about how I want more movies looking like The Ring. Does that mean "they look the same"? Yeah, but it's a style. Blue gloomy style. A lot of movies have none and I do get tired of that, there's definitely the "standard disposable movie look" very prevalent in the latest years, 2020+ movies are indistinguishable from Netflix series to me, that has to be the epitome of having zero style or personal input by whoever directed it.
>posts screen of horrible american adaptation instead of original
Way to undermine your entire point.
My entire point is literally not compatible with the original Ringu, I'm saying I want more movies that look green/blue, rainy and horrific, the Japanese version doesn't do any of that, it just looks normal.
They ARE getting around that.... Badly. RE4 remake has filter options. I was like "nice so I'll be able to customize the experience" but no, it's just a big red filter on the screen, or a 200 brightness mode.
I think RE2R sells you a dlc black and white mode.
If they just gave us a lot of sliders we could make each game a bit more different.
Because even filmmakers realize that you need stylized lighting to elicit the correct emotion with a scene. Framing helps with this too. Films are shorter and specific in their execution, games are not due to giving players control. Games also just go full realism with no regard to how any of it should play a larger role in immersion, engagement, style etc.
Games will realize it too eventually and filmmaker tricks will be used to make games with realistic graphics look unique
dont be stupid. movies do not try to look realistic. movies do not look like your camcorder footage.
they are grounded by using human actors but they are not real or trying to look real. its subtle, it tricks your brain, but its past reality in nearly all cases unless the gimmick of the movie IS to look like a camcorder recording (and even then they play tricks on you).
take a look at just one behind the scenes vid for a classic movie.
>movies do not look like your camcorder footage
Games don't either, unless we're talking about that indie fps. Games like RDR2, Horizon, God of War etc. don't go for actual camcorder photorealism do they?
well people call those games movie games. they are obviously stylized, though often in shitty ways that also dispel the illusion.
its so weird that the game makers are trying to limit the scope of whats possible by facescanning this hard. just means that you are limited by the boundaries of the actors faces again just like in movies when in games you could have everything.
And yes I forgot to add, these don't happen in a void. Never forget how rushed in all senses (gameplay, writing, characters, DLC..) Resident Evil Village was. Most of the budget AND TIME went to achieving the best possible graphics and creating this super immersive locations that are laughable empty because apparently there was no time to properly make a game / test and improve it.
It can happen. But your question is 10/10,really good, this post requires far more thought I just don't have the mental capability right now.
Maybe most movies DO look the same in a vacuum, talking about their assets. But directing, camerawork, acting.. Manage to make them look different. Games don't really have that, we have mostly the same rotating camera behind the character in every videogame, it can't evoke different feelings in the same forest we've seen a million times since 2011.
why do these articles only come out at the end of the trend? this shit was obvious 20 years ago and painfully obvious 10 years ago.
all these shit because graphicgays are insatiable
the average normalgay only cares about graphics and will flat out refuse to play a game that looks "too old"
>the average normalgay only cares about graphics
That's a weird way to say zoomer.
marketing wise, you just have to remove blacks for more profit
blame the audience not me
The majority of black people play sports games, Call of Duty, and maybe some anime arena fighters or actual fighting games and that's kinda it, I doubt they actually care about what woke white people bending over backwards trying to suck their dicks try to appease them with
nogs definitely dont like it when white trannies create basedBlack person characters. this kind of emasculated shit is repulsive.
there is no real target audience for this kind of shit.
>a nu-male Black person thats totally me!
said no Black person ever even if they are nu-male Black folk
they feel ashamed of it
>there is no real target audience for this kind of shit
there is
This. Nigs just want to play as Lamar from GTA. Can't blame them t b h.
can they make that Black folk head any fricking bigger?
These characters aren't for Black folk are for the mentally ill lefties that pretend to care
>moronic leftist worshiping Black folk
>Excerpt of confrence call seems real, with the number of "like" said
basically all this means is either firing your art department or getting people to work in an artstyle that takes a lot more skill than photorealism
>or getting people to work in an artstyle that takes a lot more skill than photorealism
wouldn't this cost more?
yeah that was my point, people who say i hate gwaffix either really hate artists or just don't know what they're on about. you still need environment artists and animators even if you make everything low poly or whatever, the main thing making AAA expensive is bad leadership, planning and project management
You guys play AAA games?
Only Resident Evil titles because they're still unsurpassed for scratching that itch of killing the undead.
I'll say however, this post is deeply connected to the RE franchise for me, because they've gotten rid of the art direction I loved so much in the ps1-2 games.
For me, RE was a vibe that is currently lost.
I wish the RE games had eventually looked like the CG videos. RE4 looked the closest to that playable art style. It all got fricked exactly at 5 which tried to look more realistic, less anime (aka less stylized, until we reached the current era of zero stylization)
I can understand what you mean, playing the Director's Cut with my cousin late at night and then seeing the new RE games is jarring, because I didn't really get into the series after that.
Spidersöy was
>Ass
>Amateurish
>Anti-white
So I don't think dropping triple A is warranted.
>AAA
Black folk and cuckolds' privelege
JUST MAKE GOOD GAMES. The characters can black, white, trans, incel chud, asian, female, male, bodytype xy as long as the game is FRICKING GOOD.
GAMEPLAY >>>>>> GRAPHICS
would be cool to see a really good game come out starring a trans
Does the writer of this article realize that more than half of employees in the industry would be fired if that were to really happen?
>Do games really need to look like ass to be good/cheap?
Big graphics need big budgets, so yeah it helps.
Tears of the Kingdom has technically simple (albeit aesthetically gorgeous) graphics and is only less than 16GB.
It's much better than most "AAA" games, and it is one. But it shows that AAA games don't need giant amounts of technical bloat to be good or even look great.
The anime artstyle of Tears of the Kingdom is great, and it works better with performance and being less graphically-taxing than photorealism.
>albeit aesthetically gorgeous
It looks like shit
Nah. It's basically a great evolution of The Wind Waker's art style.
This.
That game was inspired by old CinemaScope anime films from Toei during the '60s like Horus: Prince of the Sun (a very early film from people later associated with Studio Ghibli).
Meanwhile, Tears of the Kingdom went on to be more inspired by '80s and '90s anime, especially Studio Ghibli's films.
I want Final Fantasy XVII (or I - VI remakes or a IX remake) with an Amano art style.
Just make it cel shaded and make it look like a living Amano painting.
FF16 didn't go turn-based because apparently, turn-based combat looked awkward with a realistic art style.
>because apparently, turn-based combat looked awkward with a realistic art style
There was literally zero problems with turn based combat in Like A Dragon, it is all just a yoshipiss excuses.
But it's because of the tone.
Like a Dragon is serious with its main plot, but everything else can be silly. And the turn-based combat is explained by the main character being an otaku who sees street brawls as something like Dragon Quest.
Meanwhile, FF16 is supposed to be a dark fantasy in the vein of Berserk or Game of Thrones.
that is cope, especially with the combat being a mashy laser light show.
serious turn based games always existed. yoshi p is just a hack.
>Nah. It's basically a great evolution of The Wind Waker's art style.
No, it looks like BOTW, which looks like Unity filters used by someone who's never used filters before, your taste is so bad your opinions don't matter.
>It's basically a great evolution of The Wind Waker's art style.
It's way too washed out looking for that.
I had a similar shock when I realized DB Fighterz, the one I'd consider one of the best looking games, is just 7 gb.
And yes I wish we had more styles like those Zelda games.
I'm not sure games need to look worse graphically as any sort of requirement, going backwards isn't the answer. I thought by losing one of the A's that would naturally refer to more smaller budget games being allowed to be developed instead of all resources allocated into bigger projects. Not making them look worse.
Less is more.
Games with good simple, stylized graphics are timeless.
Games chasing the realism meme with diminishing returns look dated as soon as another more "realistic" game comes around.
>posts the version which literally destroyed the original's art direction with shitty overblown bloom and that fricking stupid omnipresent grass bounce lighting
What do I even expect from Gankerntendo
How about they drop some good games and not just slop from people who couldn't cut it in filmmaking.
That has to be it. They're legit getting people who think of videogames as another medium to tell stories like movies or books.
It all started when a bunch of gays tried to label games as "art".
Actually visual novels were patient zero, garbage like Stein's Gate brought in people who just wanted to listen to words being spoken by anime girls and their cumbrain made them too moronic to handle basic game objectives.
>One of the 'A's
>One of
So, what does all 3 As stand for?
You can play pic related in 10 years and it will still hold up.
AAA slop? Not so much.
>play
>VN
The minigame sections were bretty cool.
But okay, another example.
Seethe.
That's much better.
You have a nice day.
Hideous anime bullshit
You can easily play modern aaa slop in 10 years and it will look acceptable, we are very far away from from zero gen 3d shit which did age like milk.
>in 10 years
>It will be the same
Just fricking kill me
We hit plateau at around ps2-ps3-360 era, sure graphics keep being pushed but it is all incredibly incremental and serves only to prop new hardware for marginal gain in fidelity at a huge loss of overall performance.
The platau was late ps3 gen, 2013 or so.
There’s been improvements since then, but not huge ones. Last of Us 1 (ps3) and especially God of War Ascension could honestly pass as PS5 games with some very basic cleaning up.
Personally PS2 was the peak. At that point you could reasonably showcase any scenario a dev could imagine with enough clarity. People looked like people, facial animations could express whatever you needed them to, any type of environment could be portrayed with prescion, there was really no way to improve other than “realism” which has been a fools errand.
If you look at Ps1 to Ps2, it was a huge boost. So many things simply could not be done in 5th gen graphics. But ps2 to ps3 didn’t really allow devs to create anything new, just make characters and environments look more realistic.
ps3 to ps4 was a huge boost. drive club, days gone, horizon, the order 1886, ass creed unity, arkham knight, battlefront. it was insane. those games are still impressive today
Notice how sharp the graphics are. No TAA that smears vaseline all over your screen.
They all look worse than Killzone 2.
PS3's divided memory pool was shit and caused a lot of problems. PS4 fixed it. The jump to PS5 is the first time we hit big diminishing returns.
I will not play that because I'm not a troony.
that doesn't even hold up NOW, you fricking weeb homosexual.
twin braids are the cutest hair-style.
they're definitely some of the a games of all time
EDF proves you can make a fun game on a fraction of the budget and time frame. It's not high art, but I'm fricking sick of high art.
Here's a thought: instead of striving to be a dumbed down PC, Playstation and Xbox should strive to be Nintendo with better graphics/tech. Developing more arcadey games with nice visuals and no open world/mocap shit/multilanguage dubs and that kinda stuff might be the key to survival in the long run.
Playstation and xbox don‘t have millions of fanboys they‘ve groomed since their childhoods to buy mobile tier games as long as the branding on it says “pokemon“
Yeah, what they've cultivated instead is a legion of 90IQ midwit teenagers who only buy GTA, CoD and Madden/FIFA and have no fricking clue how actual game development works
no different than the morons who only buy mario, zelda and pokemon
>nintendo doesn't make open worlds
must've missed the latest zelda and pokemon
He's not saying that Nintendo doesn't make open worlds (they do see the xenoblade games) but they also make genres that are more arcadey and that don't chase the graphic prostitutes, like what game Playstation and Xbox have that could be comparable to Fire Emblem, Splatloon or even the last Kirby?
What the frick? An actual good and reasonable vidya article? What timeline is this?
Graphics have looked the same for a decade anyway, I don't give a frick. AAA Games are garbage and have way too much effort put into graphics.
AAA will crumble under it's own weight.
Dev time too long, wages too low, crunching has become the norm and games are shipping 75% done, filled with bugs, shader compilation, stutters and with a 70 USD pricepoint, and if this is not bad enough, morons still want to introduce AI to cut EVEN more costs on development and shove that money on marketing.
Its unsustainable, its going to crash.
someone needs to tell this to the frickers who leading the industry
andrew wilson
bobby kotick
yves guillemout
strauss zelnick
jim ryan
phil spencer
theyre all guilty for the devolved state of aaa games
I started and finished Cruelty Squad recently. I enjoyed it more than something like FF7R or GTA5. I also guarantee it will have a greater lasting impression on me and will think about it more often than FF7R and GTA5. And not because I think Cruelty Squad is super deep or anything, but it was a fresh and cohesive experience that was extremely enjoyable. All the elements worked together for that experience.
OH NO dropping Africans
The industry would be in a far healthier state if it did, but there's just too much money in it.
>that it costs the GDP of a small country.
Which country? They always say shit like that but small countries have at least 10 billion GDP, even shitty african countries have 20 bi+ GDP.
>games have existed longer with AAA's than without them
>every year there's articles about some kind of crash/unsustainability but the only thing that happens is the companies that make shit games like Ubisoft always windup downsizing to avoid bankruptcy or get bought out by a larger company like Activision
There's going to be no watershed moment that gets rid of AAA gaming, the only companies that can make these types of games are big, and they have enough resources and avenues to adjust to market conditions to keep making games.
Ubisoft itself is already cutting the bloat out of it's upcoming Asscreed game because to finish Valhalla, you needed to spend a couple hundred bucks on add ons and then spend a few hundred hours just on grind and it was worse than things like Monster Hunter.
So Mirage is now back to 20-40 hours to finish it supposedly and they cut out tons of useless gameplay systems.
Total
Industry
Collapse
Reminder that the majority of budget of AAA games is marketing and paying actors. Just a fraction of the money goes to paying the actual hardworking devs that make the game.
Blatantly not true. Development/marketing is generally 1:1, they wouldn't do the marketing if it didn't work. The budget on AAA development mostly goes to graphics, nobody is paying Tom Cruise $200 million to mocap some shitty Sony game.
>The budget on AAA development mostly goes to graphics
>Development/marketing is generally 1:1
No.
>chasing photorealism all the time is that it costs the GDP of a small country
sounds like some shitholes should drop Country out of their name if 200M is their GPD
Nah they should be called triple L games. All we get is fricking Ls with these dogshit studios.
AA companies that pop up just get bought up by AAA companies. you see it happen all the time. Mojang could have been its own thing but it got too big and got ate up by Microsoft.
They should drop some N's as well
why have blacks in it? they want to sell less?
Blacks don't sell.
blacks sell less.
black on the cover sell less.
black people less likable than Whites or any other race
I have nothing against el Black folks,
Blacks are unfriendly, rude, unclean degenerative disgusting bestiality sell less.
ZERO games about african culture set in africa. Leftists just don't want to create new things.
black on the box run like the pox. Black folks sell less. damage the sales. because they sell less.
The market is 99% white male, pander to that.
hot white male character instantly popular, immediately gets art and free advertisement.
The market is overwhelmingly male and white.
blacks don't play videogames enough to be considered part of the market.
black on the cover less viewers. Actually having black as an option is objectively a waste of budget.
Because blacks will always sell less and have far less fanart and even less royalties sales.
Especially after decades of israeli execs pushing blacks as some kind of default.
You've not been brainwashed by them, have you?
White faces sell more.
Put that in your head already. no blacks sell less, always.
making black character/art is a waste of budget since the market don't like them.
Everybody knew Black folk literally don't sell games.
Always make your characters hot, male and white.
black wahmin sell less. and blacks do sell less.
Black on the cover Sales will be lower.
blacks sell less by the market statistics.
don't make your characters black, they sell less.
according to the market, blacks hurt the sales.
blacks do sell less then. whites sell more.
Don't bring nigs in your games, they sell less.
according to the market blacks sell less.
fill the game with rats from the hood sell less than it should.
Blackrock Aladdin EGS score mafia larry fink woke WEF vanguard DEI cultural marxism CCP homosexual agenda freemason hunter biden woke ZOG authoritarian big pharma biomedical security state Bilderberg Group
reddit spacing
anyone got that image of the anon ringing the bell?
glorifying Black person culture has been a liberal agenda for a long time, people were just bluepilled about it
Remoinder that there will be a Total Industry Collapse because we're being denied Total Black person Death
The industry would be in a far healthier state if it removed all the Black folk, but there's just too much blackrock EGS money in it.
Miles Morales flopped while being the single PS5 game AND shipping with the original, reception to Spider-Man 2 took a major hit from the Miles centric trailer even in mainstream homosexual hangouts. Ragnarok went down in pop culture as the time AAA shiteaters felt insulted for being treated like absolute morons despite the last one's astroturfing. Deathloop was relentlessly shilled and failed miserably. Forspoken. Redfall (actually had to google this one's name). Saints Row. It's a demonstrable fact that nig worship AAA perform worse, and no e-celeb posting, non-passing discord ghoul can refute this.
idk how ayoade got into fable. isnt he a failed comedian or something? last time i saw him was in some shitty movie called the watch
The thing is gamers aren't asking for 300 million dollar games that take almost a decade to make.
Publishers are choosing to do this bullshit.
I would happily take $30 and 10 hour AA games. All these 80+ hour games with recycled areas and padding for $70 is kinda bullshit.
tl;dr but we need to go back 25 years
Hideous anime bullshit
name 10 games with good artstyle
My brother.
EDF proves you can make a fun game on a fraction of the budget and time frame. And it doesn't have any nig worship
I don't know why morons keep saying this stupid crap. Gaming revenue is higher than ever and who gives a shit if a game takes long to make, there is already more games realeasing right now than anybody could possibly keep up with, we definitely don't need even more
>there is already more games realeasing right now than anybody could possibly keep up with
yeah unless you wanted to play a good game
I find the quest for photorealism particularly funny. I was trying to play Metro Enhanced Edition recently because it's one of the examples of "ray tracing" applied correctly but I honestly didn't find the graphics all that interesting, the expressionless characters just look even more off when you're in realistic lighting.
Meanwhile, one of the games that pleased me most graphically recently had its assets made in fricking Magica Voxel by like 3 Germans.
this gay aesthetic got boring real fast in teardown
In the case of Teardown, I think it's necessary because of the physics engine. The game needed to be done in voxels.
Ray tracing was a good idea by the author because he wasn't trying to make a cute diorama like The Touryst, to take advantage of voxels, so he preferred to create a dense atmosphere which is one of the great advantages of simulating light in a more complex way.
Of course, the guys kind of go overboard a bit, especially with the custom maps, but anyway, that's what gives the game its identity. I think it's cool, although Teardown's focus isn't on the graphics anyway.
Is that the Iron man mansion? also game?
Minecraft
doesn't that game not even have physics? if a single support beam is the only thing holding up a roof, the roof stays up
Normalgays don't deserve a nice AA or indie game. They should be forced to sleep in the bed they made and play boring AAA games with pretty lights and no gameplay.
The term AAA has completely lost all previous meaning anyway.
It used to be the highest quality games, which as a consequence had the highest budgets.
Now they're just the highest budget games, most of which goes into graphics and advertising.
Other than an occasional major first party nintendo release, I couldn't give the slightest solitary shit about AAA games today.
I was never big on them but even I could enjoy games like vice city back in the day, but these days they're just extremely expensive slop meant to sell to the lowest common denominator.
will open world fatigue ever become a thing among normies? they just keep eating that slop.
I'll live with PS3 graphics really. I don't play moviegames.
>Cyberpunk 2077
>photorealism
what? anyway, sneed.
horizon isn't photorealism either. these people are moronic
OOF that foliage is on par with really old games, but Horizon still looks very nice if you can only turn off that J. J. Abrams tier Star Trek anamorphic lensflare. Holy shit senpai.
>want loose outfit replacers for cyberpunk
>NOO YOU HAVE TO USE ARCHIVEXL AND THEN BUY OUTFITS FROM THE ATELIER STORE WITH OUR SHIT PNGS PLASTERED ALL OVER THE STORE SCREEN!!!!
>uninstall
No breasts no thanks.
>archivexl
literally does nothing bad, runs 100% in background
>stores
just use codes that come with mods and not be moronic
Stupid b***h I said replacers! When I get new armour I want it to be a strong cyber bikini not this frumpy gay ass shit! Get outta my face.
literally put the armadillo armor mod on the legendary micro bikini
duhhh
Everyone should be in bikinis!!! Replacers are a million times better than add-on pieces which are garbage and no npc uses. Frick archivexl and frick the cyberhomosexuals.
>being that filtered by copy&paste mods
lmao
>NOOO I WANT ARCHIVEXL AND SHOPPING ON ATELIERRR!!! NOOO I WANT ALL MY MPCS TO BE FRUMPY AND UGLY NOOOOOOO!!!
Off yourself troon.
>implying I want to be my character
closet gay poltard projecting
if anything I want to slide my dick into the female character on the screen
now go back to your containment board
They should drop all the Ns
The only game I'm aware making enough money to justify its costs as far as hyper realistic AAA slop go, is GTAV
Otherwise over the last few years the best/most discussed games haven't gone full on realistic.
And this year's shaping up the same.
GTAV made waaaaay more than enough to justify its cost. GTAV is basically what all AAA strive for.
AA games already exist, no one's buying them(except if they're nintendo). Do you think that people make expensive games for fun? If they were more profitable, investors would already be all over them.
>Do games really need to look like ass to be good/cheap
Spoiler alert, games look like ass now and they aren't cheap. All of this budget and games still look barely better than the end of the 7th gen, mostly on meaningless shit.
AAA = Large scale games with bleeding edge tech
AA = Medium to Large scale games on standard tech
A = Basically top shelf indy games
Part of the problem is nobody knows what the bloody cutoff line is for AA and AAA. What's the limit for the budget and number of people working on it? BG3 looks like it'll absolutely mog AAA in every visual and gameplay department, yet I've heard people call Larian not even AA, but indie, because they don't have huge budgets or a ton of people working on the game and are self-published.
Unreal and Unity make it piss easy for anyone to chase realistic visuals now to the point where they can make games only a few years old look ancient. The problem is not realism, it's the marketing budget, and stupid shit like celebrity VA's, which is also mostly marketing. Marketing dwarfs the amount of money these companies put into their games, all so they can try to attract and pander to normalgay morons and cancer who don't care nearly as much about them.
Wow an actual correct take.
I've been saying for years graphics ruined gaming.
I'm sick of graphics. I want good gameplay. I want crisp visuals (which absolutely do not need 8k textures and dogshit framerate). I want games under 100 gb. I want a game that's actually complete on release.
I fricking HATE modern gaming.
Graphics don't matter. Gameplay matters. It seems like way to many devs try to make their game as visually appealing as it can be. Some games go for a deliberate art style or even retro vibe. I think many are too afraid to just release a good game with PS2 graphics. Tons of games have weird art styles and their graphics are shittier than they could be. People still play them. Not every game needs to look realistic. Better to sacrifice graphics than other areas.
AAA gaming will never innovate or do something interesting because normies who buys AAA games don't want a mechanically interesting gameplay or anything, they just want something where they can turn off their brain and get gratification from doing the most mundane tasks.
Instead, they want graphics and high details even if those details didn't help the gameplay in any shape or form like Red Dead Redemption 2
They should drop one of the Ns first
i bet 90% of costs would be reduced with less marketing
Good luck telling the corpos that.
Games will cost more to make in the future and they will expect you to pay more too.
The only AAA game in the past 5 years that has actually impressed me graphically was Devil May Cry 5.
You cannot have AAA games with sky high developer wages, legally forced diversity hiring and no overtime, you literally just cannot have that in the west. You need overtime, you need to hire the best, you need lower wages to offset failures if you want AAA games. When they say that some game cost 200M, all that money went on wages.
Since nobody can really argue for people to be paid less, only hire the best people, or to have forced overtime as part of the career choice, there is only one option left. An AA game full of microtransactions that still costs $70.
These developers are not going to take pay cuts, these developers won't accept their career has to have overtime, these companies can't just refuse to hire women and poc.
So you have to lower your standards and pay the same, and you will because what else will you do?
There's slightly too much schizoposting like this in this thread. There's barely even any blacks or PoC in general aside from Asians even working in the gaming space to begin with, (even in US companies) and many of the largest publishers/ devs simply refuse to participate in affirmative action since they can't afford to hope people fake it till they make it.
Wages aren't really all that high in game dev, but they're not exactly low like Europe. These studios are also located in popular city areas like LA where living costs are high so paying developers like 30K a year or whatever you'd accept wouldn't work out since it's a multifaceted issue.
Developers do accept overtime and much worse because their enthusiasm working in the industry is exploited by producers and any criticism of this practice have to be done in secret or they get blacklisted.
Not really sure what you're on about.
Affirmative action is backed up with laws, and if a company refuses to hire a woman or poc that applies when they have the academic requirements they can be sued. It is not optional unless it's a small company, once you get over 100 workers or so this is forced upon you.
The wages are high because these games cost 200m to make, all that money goes to wages. When a game does really well they demand pay rises, then if the next game they make is a flop the entire studio can collapse because they spent so much on wages.
We live in a time where these people have successful rebranded overitme as crunch, which was previously just a normal part of the career.
Stop saying "people of color". Every human has skin pigmentation, including whites.
It's not PoCs it's mentally ill whites who make an insufferable workplace. I don't want to alarm you, but the best programmers are politically agnostic autistic white men. The men are either directly hired against or are chased away by the flaming homosexualry of modern corporations. Having worked at a flaming homosexual billion dollar corporation, it's not enough to keep your head down, they need you to join in the homosexualry. All the while reminding you that white men are evil.
Oh and these people barely work, everyone shows up but most of the time is wasted in meetings and high school level gossip. That's why movies and video games somehow have hundreds of millions of dollars in budget and yet somehow make worse shit than what was made with $20 million 10 years ago.
>the best programmers are politically agnostic autistic white men
In my experience they are not politically agnostic at all. Most of them are classic liberals, whatever that mean.
In my country (Netherlands), guys who work on ti are infamous for having "nationalistic" positions
They still tend to keep their politics to themselves and just do their job. You're not going to see them hanging up a Gadsden flag on their desk.
Then you have a game like Ori and the will of the wisps which is beautiful and has high production value, it's the definition of AA game that manages to be creative and stunning having high budget and modern graphics fidelity without relying on generic realism. What makes me cringe is how most people treat a game like this as a cheap indie game just because nobody can recognize the difference between cheap indie games and qualitatively superior games.
In the end i think Ori is the perfect example for why no company attempt to make something artistically different with high budget without relying on realistic graphics.
Simply because most will end understimate the game production value due to simple ignorance on the subject.
Blame the 100+ versions of depression quest that muddied the water on what a AA or indie game is. This is why I was originally against the opening of steam and the console markets. Garbage indie games have flooded the market. It's almost phone game level bad.
Depression quest was actually pretty good for what it was. A text based adventure game where you have choices, solutions to life problems, but your character lacks the motivation required to do them and needs to build up to it. That's a quintessential portrayal of depression right there, no idea how people thought it was a bad game in any way.
Video game Corporations are allowed to beat their employees to death because all the consumer cares about is engagement and fighting over petty bullshit like a black woman existing in the game. They cost this much because you have focused on the wrong things and allowed it to cost 70$ USD + 30$DLC + Battle Pass + Microtransactions + Online Subscription.
You homosexuals did it to yourselves.
Wrong. The constants blacks and uglification of gaming is a direct result of incompetence and pandering to a minute part of the population. That or investment firms like blackrock practically bankrolling these failures without consequences.
what if i dont care about Black folk in video games
>Video game Corporations are allowed to beat their employees to death because
they deserve it, like black women and you.
first of all, no one wants "photorealism"
people want good looking characters, not ugly ass photorealistic Black folk and trannies
secondly, game development isnt nearly as expensive as leftoids would have you believe
the problem is dev teams are full of diversity hires who do no actual work, 90% of the people there dont help development and in many cases actually hinder it
Is this supposed to be an interesting opinion? I thought this over 10 years ago.
publishers have realized that making a bunch of mid budget games means that you're competing against yourself. most people aren't willing to pay full price for more than 1 game a month at best.
>pay full price for more than 1 game a month at best
lmao what moron plays 12 games per year? you cannot name even 7 games that released in 2023 in the past months that are actually good.
So get rid of the forced Black folk
Gotcha
>Splatroon
>Kirbtroon
>Firetroon Embltroon
Not trying to be a coon, but as a black guy I guess, I think the mindset around rep and inclusion or whatever needs to go back to the way it was around the late 2000's/ very early 2010's.
I still think that the term "forced diversity" is just a socially acceptable means of pushing gay/ nonwhite characters out of games but I'd be lying if I wasn't able to recognize it as being true sometimes.
I think black characters appearing in period pieces is a bit forced, as the most obvious example of that. Even normalgays can see that.
There being an economic incentive to create content in a political way is nasty because the desires of the market and the artists alone should decide what's in games except in fringe cases where legislation needs to stop something. We shouldn't have these rapid-fire failures coming out when nobody but bankers seem to want them. This investing (to some) seems harmless at a glace but there's a huge difference between:
>having a couple brown/ black characters in an otherwise all white cast of 20 or whatever and occasionally having a brown/ black MC
and
>finding increasingly strange ways to contrive a reason to have a lead and/or playable black character even when out of place and not allowing any of those characters or their game's side characters to do anything but subvert normative concepts of appeal.
I think Japan is in a significantly better spot on this issue since they just occasionally toss these brown/black/gay characters into their things without thinking about it too hard.
I take the Malcolm X approach on this and i'm a White guy. White people trying to help Black people or insert non European group do more harm than good the majority of the time. The best game involving Blacks in America or Africans, will be made by someone from that demographic who is passionate and wants to make a game about that. If a White person makes a good game involving lots of non White people it will never come from one of those diversity homosexuals. It will never. It would only be made by someone or some company who doesn't think in gay terms like that. The people who scream the loudest about that stuff will always make shit because there's no passion behind it. It's just, i want to make stuff and insert certain people to meet quotas. They're better of just funding some dude's project to make a game based around non White people than trying to insert their moronic diversity bullshit. Which brings me back to my point. They don't actually help anyone. If i wanted to see diversity i would search for non white people who make cool shit and fund them. I think these morons also forget that tons of white people don't get to make what they want either. Yeah a lot of stuff is centered around White people or made by white people but there are tons of white people who aren't in that space for many different reasons.
Come to gacha, that's where the good looking girls at.
i say it's time to go back 20
Name 5 AAA games coming out next year.
Suicide Squad: Kill The Justice League
Fable 4
Judas
Death Stranding 2
Avowed
I thought they said Fable was a few years away from release
Ok, then Star Wars Outlaws
I wanted to say it will be delayed but Ubisoft doesn't do that anymore. It'll be out in June running like shit and looking like the low settings version of the demo they showed
>Death Stranding 2
inb4 exclusive to some shitty console
If anything a timed exclusive.
don't feel like waiting and I want to upgrade my machine one last time before I quit gaming
everything is goyslop, even Starfield will be pure disappointment
gamebryo is a shit engine anyway
one last time Kojima kino and then become a home cinema enthousiast and just watch kino rather than play it
I bet Unreal Engine 6 will implement a lot of AI shit to make it brain dead easy to develop games, and still the colored hair homosexuals will demand even higher budgets...
No, they should just drop wokeness. That alone would fix everything
the games would still be the same garbage
That would only fix the creative issues, everything else would remain the same unless you're one of those borderline schizophrenics in this thread that thinks programming staff is made up of 50% lazy blacks and mexicans because of diversity hiring or something
>50%
It's closer to 90.
Videogames grew too big, execs now cost millions a year just to be there, and know nothing of videogames, just look how much it took for companies to understand that call of duty was more popular for its 60fps than for its graphics, and even if normalgays can't see the difference on 60 or 30 fps anyone playing COD or battlefield could told you the latter felt sluggish.
I've been saying this for years now. It's a particularly bad issue with Sony; their biggest IP's are so expensive that they need to make ludicrous sales just to break even. They can't let them go because they're their mascots and they can't switch it up due to thinking "Smaller budget = less/worse game". Since they're spending so much money they also have to hone in on a small handful of IP's, of which only a few are going to stick. So now their mascot games are GoW, TLOU, and maybe Horizon. It's a far cry from the PS2, which had a fricking insanely large library and dozens of "must-buy" games.
What is the proper definition of a AAA game? Someone tell me that first.
The simpler definition is a videogame with a very high production value. Lots and lots of money put into development and resources.
https://en.wikipedia.org/wiki/AAA_(video_game_industry)?useskin=vector
zoomers too dumb for google
>t. moron #2
It's a videogame produced thanks to big company, so yes lots and lots of money. Exactly what i said.
>article doesn't define AAA game
Black person that was the first thing I googled, and everything I looked up was summarized by the anon you called moron #2
Didn't read the thread but sekiro is a AA game and only weights 16GB and is arguably the best game I played since Bloodborne.
Enough with the AAA slop. I want AA games running on weak PC and outdated console systems.
>Game takes an extra year to finish because liberals with no work ethic cry about having to work a 10 hour day for a few weeks
>I make up scenariis in my head to be mad about groups of people I hate
tourists
Mmh, sure.
Once overtime becomes crunch productivity does not increase.
Having a workforce of passionless sleepless zombies doesn't result in quality work if it keeps up for too long.
The workforce is already passionless even without crunch. If anything crunch is what makes them work.
you have no idea what you're talking about and have never worked in development
I've worked in a fricking factory and worked as a deliveryman for delivering goyslop for years, this generation's passion in work is by far the lowest I've ever seen. Every time I come into a goyslop store, I see all sorts of new faces working there.
>working in a factory is the same as software development
No it's not, you fricking moron.
You're right, in software development you can pretend to work while browsing Reddit between meetings where you talk about doing work while avoiding any work possible.
Why pretend to be an expert in something you've never done?
It's obvious you've never worked at a billion dollar corporation before, you're just some underaged kid who thinks game developers are heroes.
Well no shit, because it's even more harder than sitting down and programing shit, because it actually involves moving around and lifting shit. I can literally sit down 24/7 everyday if I wanted, but I don't because I have to work. These frickers don't know what work is really like and never will because they can't lift a butterfly.
>manual laborer absolutely seething at office wages and decides to vent his rage on Ganker
Many such cases. If you really wanted an office job, the only thing holding you back it yourself.
The moron patrol is here
Like, five percent of the industry's staff is black. Tops Other estimates place it as two percent. Hispanics make up a similar number. Even if 100 percent of those people were awful it still doesn't produce numbers anywhere near what the borderline white nats in this thread assert as being true.
Just stop making open-world games and except that your game is not going to be the next Fortnite or WoW and people aren't going to play it for 10 years. You don't need to make a virtual world the size of a small country.
Didn't Respawn do the Jedi games in 2 years each?
You do realize it's all automated right? They're not hand crafting. They tell their superiors it takes forever because the executives are dumb, like you. Believe it or not, you can write what is called "computer code" which automates processes that would take many man hours to do by hand.
We got a butthurt game dev in the thread right here
great argument gaylord
I'm explaining to a child that they're engaged in money laundering and open world games are actually easy to make because you can just press a generate button.
This depends on what you mean by "it's all automated".
Sure, any moron can pop open Houdini , import a few Quixel assets and go to town but simply having a landscape does not equate at all to creating an open world game. Hell, the landscape generation tools are the easy part, all you need to do is make sure it aligns with overarching design principles like player sight lines.
If you think they care about sight lines you're kidding yourself. Also they're beyond the point of just doing terrain. The point is while there is "some work" they can get 90% of the way there with $10,000,000 with graph designers and asset creators.
>Movie games stopped selling as well after mandatory lockdowns ended
wow no kidding?
AAA indicates how much money they spent on marketing.
Yeah they should be called Affirmative Action games.
I miss the PS2 era when sequels to franchises you liked would be out just 2 years later
sometimes less than that. Vice city was out like around a year after gta3 lol.
This entire argument is so damn reductive.
On the one hand you can make games look more interesting with lower poly counts and give them detail with normal maps (look at the Mario Odyssey coins poly count and compare it to the poly count of the Sunshine coins, it's night and day) and relegate detail to texture work.
There's a thousand different ways to make a game look appealing and none of them need be AAA billion dollar graphics of today.
On the OTHER HAND it's very hard to convince someone who just paid 600 fricking bucks on a machine DESIGNED to play the big AAA frick-you-up-the-ass graphics to pay another 70 stinking dollars to buy a game that does NOT look like the newest movie showcase for graphics.
As much as I hate to admit this, the AAA console space is DEAD, it is done for, it's nothing but ballooning budgets for zero improvements even compared to games from 2015. The future will have to be much smaller games on PC made for cheap and selling for much cheaper.
The math doesn't check out, these games shouldn't cost $200,000,000. So there's more going on, more than likely a bunch of people doing 2 hour work days.
It's because they have a lot of employees and spend a stupid amount of money on advanced tech, it's not complicated.
Just look at how much Indiana Jones and the Dial of Destiny cost to make, most of that was on the young Harrison Ford deepfake tech.
I'm sure there's some waste/fraud mixed in but most of the cost is graphics related.
You have to stop chasing graphical fidelity in order for this to stop.
The solution is to bring back slave labor for video games.
Why are we paying 20 somethings 200k a year to make assets?
You should pay them at most 50k to sit in an air conditioned office and play around with multimedia.
>BUT WE HAVE SKILLS
b***h I did what you do in high school as an elective, stop pretending that knowing how to use a fricking computer and a few programs makes you valuable.
Eh, these 130k salaries for senior 3D artists are only in places like Santa Monica anyways. CA as a state tends to have inflated wages. The industry wants to pay people the least it possibly can (because that's how labor markets work) and for most 3D people in the industry they only make just more than the upper limit you suggested.
>pretending that knowing how to use a fricking computer and a few programs makes you valuable.
This phrase is doing way too much. What exactly is your issue specifically? It's cushier work than construction or something but it's still skilled labor. Especially the programming side which requires a significant amount of mathematics that even game engines won't save you from the bulk of outside of rendering or something.
Huge development costs and massive development teams are a barrier to lock out indie devs
The industry will eventually cede the downmarket as they chase ever climbing mobile profits, just gotta be patient. Check out Clayton Christiansons book on disruption
I refuse to buy any more games that are trying to be TV shows.
That means if there's a fricking real life actor that's been face scanned in it,or the focus is on """story""" then i'm not even going to bother pirating it, yet alone giving the c**ts any money.
super nintendo games used to cost 90$ retail, these underage industry homosexuals are fricking annoying
Discs made games cheaper, online distribution was promised to further decrease costs but instead games cost more than ever, either you spend time or money, they cost more than ever before
You are correct, but this was also during the time where there was 4-5 years between console releases and every game felt cutting edge simply by proxy of being on an advanced machine.
The interest for consumers to pay 70 bucks is down for a few reasons, but part of the reason for this is that games have stagnated both from a design and technical perspective since the mid 2010's. Hell, the only thing that's actually evolved in the last decade or so is monetization strategies.
I wasn't going to mention the disc thing because it's not relevant to the end consumer so much. I do think it's wild digital games cost so much sometimes though lmao
Bigger budget means you need a wider audience, which means you need to dumb things down. I don't want a bigger budget. I want a smaller budget so the developers aren't forced to appeal to drooling moron normalgays just to break even.
And they'll still charge you 60 dollars. I mean 70.
It's been talked to death already, but the emphasis really needs to go towards art direction instead of graphical fidelity. It might be nostalgia but I think 6th/7th gen level of fidelity is the goldilocks zone. Some 6th gen games may look outdated to modern AAA stuff, but most of them at least aged well with the devs' intentions. The resolution of some assets might be low, but everything congeals together into a cohesive vision. Going into 7th gen and further it's easier to spot aspects that aged like milk (but were praised at the time for graphical fidelity). It's a shame because the actual performance of modern vidya has tanked, whether it be the deliberate focus on graphics, or suboptimal optimization from incompetent devs/time crunch.
One thing getting glossed over about these bloated AAA budgets is that a lot of it goes towards marketing. Banner ads, commercials, paid shills, etc. It all snowballs into false hype that sucks normies in with FOMO, when good vidya used to spread through word-of-mouth.
Art direction is dying because most artists suck. Now we also have stable diffusion trash. Nobody even knows how to do cel-animation in the tv snd movie animaton industry anymore.
Yea I try not to be a doomer about it but yea I do fear a lot of fundamental skills have been lost over the years, especially for animation. There's also the aspect that modern tech gives access to more options, whereas in the past devs had to be creative to work within tech constraints. Now it's financial and time constraints, with AAA studios trying to brute force things instead of looking for more intuitive or bold approaches. Combined with the abundance of choices I imagine a lot of devs cave in and just buy some Unity asset pack or whatever.
>Now we also have stable diffusion trash
The optimist in me wants me to believe that AI will help indie devs without the manpower of bigger studios, but yea it's just resulting in more gacha-tier slop.
artists dont suck artists just get put into the cuck cage and get told to copy the mainstream soulless shit other AAA garbage devs did before them.
AAA companies are legitimate hell, even more so for creative types.
imagine getting into the industry with hopes of creating some cool shit and you're told to model ugly Black folk instead.
>artists dont suck artists just get put into the cuck cage and get told to copy the mainstream soulless shit other AAA garbage devs did before them
I see you've actually been employed unlike some people here.
Anytime some one says the opposite i cringe. Do they actually think that these employees are allowed that freedom at their jobs. Tons of these studios are so corporate now. It's soulless. It's one of the reasons why passionate people leave companies and start their own. Plenty of examples of people leaving established companies and doing the same thing, but the way they want to. Making what they want. Corporate jobs stifle creativity.
>Do games really need to look like ass to be good/cheap?
They already look, and play, like ass. Stop fricking making games with "photorealistic humans". They look uncanny and unpleasant, and usually come at the cost of the game being artistically bankrupt. Fricking Shenmue looks and plays better than modern titles.
>10Mil for VAs
>50Mil for screenwriters
>100Mil for marketing
>100k only for actual game development
mocap is the stupidest shit ever and bloats budgets
>AAA games
I'm sure those ESG shekkels will last forever lol
They don't need to look 'ass' they just need to stop being fricking boring by going for MUH REALISM and MUH GRAPHIX for every game that gets pumped out. The only reason game devs jerk off MUH GRAPHIX and MUH REALISM is because they know their games fricking suck so they need the selling point of being glorified movies to sell units.
If your game has a unique and interesting art style that grants it its own identity and attracts fans then it can compete with the most realistic and MUH GRAPHIX game imaginable. It's just a skill issue frankly.
most problems with AAA games could b fixed if the CEOs didnt demand million dollar bonuses and actually fricking hired competent managers
It's crazy that EA's CEO makes more money than Nintendo's when Nintendo is way more profitable.
isn't this what ai is for? to help the devs get the games done sooner?
now that we have the sample size of utter trash, for what feels like almost a decade now (thanks to talentless woke dipshits/devs who dish out soulless, basic ass gameplay)...
id take easily a less photo realistic game with better gameplay over a photo realistic, dumb as frick story with vanilla basic-b***h gameplay
the step up in graphics pales in comparison to the step down in gameplay. i remember having to memorize a ton of button combos for a game lie prince of persia. now every game looks good, but the gameplay is fricking two buttons and no variety in combat or anything. on top of that you got woke agendas in the game.
its a shit boiled in more shit.
>is that it costs the GDP of a small country
Yakuza games cost a fraction of Sony's AAA titles and yet they're able to look just as good, if not more so.
I wonder how much of these "costs" are just bloat employees, like over at Twitter before Elon, where 20% of the people did 80% of the work and the rest were just HR and other dumb shit like that.
Also, a massive part of an AAA game budget is just pure marketing. Like more than half of the actually dev budget, oftentimes.
Yeah Twitter (I mean "X") is famously doing very well after Elon fired all the employees. Totally not an absolute shithole. Great example champ.
It was already a shithole. Now its just a shithole named X.
>you NEED a majority female workforce
>you NEED an HR department
>you NEED 12 tiers of managers with no clear duties
it has more users than ever and is now handing out huge monetization for tweets. seethe troony you live in an alternate universe
that's because while yes Elon did get rid of a lot of the useless administrative bloat, he also got rid of anyone that questioned him or remotely challenged him on anything. it's why the site is now totally irrelevant locked behind an account wall lol
its not locked behind an account wall
this is the game my indie dev friend is developing, plays great. they have trouble pricing it though due to a portion of the market thinking 3d modern visuals is what makes a game worth over $15
Looks good to me. Brawler? $20 or under is fine for any game as long as its got more than an hour or two
The odd thing about this weird trend to remove the "white" character from games is that until this started, as far as I talked with people, they just say that as the default character template; that any person, any race, could swap themselves into in their own roleplay for the game, for any fanfiction derived from it, or for any cosplay that was made of it and worn at cons by the fans. It was never that the character was exclusively Caucasian, but that its just a generic, default, character.
Then suddenly, it became an offense to have that, and representation became a big thing--but then, its now worse, because other races aren't represented in the same fashion in equality. You don't get Indians, or Mexicans, Chinese/Japanese, Koreans, Vietnamese, Egyptians, South Americans, etc. None of those ethnic decent get any realistic representation in games in protagonist or deuteragonist roles either. Instead the representation is only focused on the one race, which instead spells actual reverse racism vs representation.
And its all encapsulated by snowflake behavior where trying to point this out, just gets you publicly shamed for being racist and bigoted. The mainstream gaming industry needs a hard reboot.
i agree
lower budget = less risk = more creative freedom
i genuinely think thats what made the ps2 the best generation
alot of games were cheap as frick but they were made to be actual games played on a console so people put thought and effort into them
now the only sector of gaming that has that is mobile and mobile games can never be too deep
AAA game studios want to feel like they're the next Hollywood but they're not, they're just a bunch of nerds and losers who like video games and I think they should embrace that because they'll make better games once they stop pretending to be something they're not.