>"AAA is trash! indie games will save gaming!"
>nothing but earthbound-inspired 2d pixel art soulslike metroidvania deckbuilder roguelikes with dating sim elements
>"AAA is trash! indie games will save gaming!"
>nothing but earthbound-inspired 2d pixel art soulslike metroidvania deckbuilder roguelikes with dating sim elements
What do you want to play OP?
You always b***h but you never explain what you really want
he wants to b***h
his next post is gonna be "non pixelshit game" or something like that
I want to play something that doesn't feel like the same 10 games recycled over and over again but this goddamn industry doesn't have a drop of creativity in it
But what do you want to play, no one is ever specific, which is why no one listens
I mean if I knew what the game was I'd make it and be fricking rich
I'm just tired of people acting like indie games are immune to trend chasing and content recycling when often they are even worse than the AAA industry they're meant to be an escape from
You sound like a woman. You don't know what you want so you take it out on everyone else by being a bitter butthole and blaming the world instead of realizing you are just a moron who refuses to be happy.
Trend chasing is always going to exist you moron. Play original indie games instead of ones chasing trends?
>return of the obra dinn
>legend of grimrock
>outer wilds
>gorogoa
And there are the OBVIOUSLY creative indies like minecraft or rocket league that you probably avoid because you're a homosexual that can't appreciate games
indies are still made by humans bro if they want a bigger chance of selling the game they're gonna be inspired by the market even just a bit
fricking moron
just get over yourself and accept that pixel art is easier for indie studios. play with an open mind instead of rolling your eyes like a homosexual when you see a metroidvania tag. Try a roguelite, I hate them but who knows maybe you'll like them. Try a few metroidvanias, try boss rush games, try twin stick shooters, try 2d or 3d platformers. there's plenty of variety if you know where to look and don't judge a book by its cover/a game by its artstyle
Yeah low effort is easier, we know.
I'd like to see you try to make a game with no budget on your own or with a small team. Make it as derivative as you want. See how low effort it is. moron
>https://store.steampowered.com/app/1569150/Glyph/
Here, I liked this. There's even a demo, check it out.
These dont exist now
You have to play something before 2010s to get something new or innovative
The "best" most innovative game to come out in the last 5 years is just open world dark souls
We are fricked
kingdom come was a bit more innovative than elden ring impo
but it's just "open world history sim with chivalry combat"
Baba is you.
Gimmicks are not innovation
Madman Muntz would disagree
Define both
Go play Suzerain
surely you will find that in AAA games
That's not what was asked.
What do you want to play? What genre do you like? What features do you want from a game? What kind of setting?
I don't think you even know what you like anymore, Anon. I don't know if you ever liked anything to begin with, you were just satisfied with games as they were because, they were new to you at the time you found them. Nothing ever stood out specifically as a niche you enjoyed. So, now that games are rehashing themselves over and over, you feel like no games are good. If you had found a niche you loved, you'd be excited to see it rehashed. But you didn't. So you're just a casual gamer, wanting more good casual games, and are left disappointed that nothing new is coming out.
Go play Charlie Murder on Steam
We don't need creativity, when we have diversity.
>I want to play something that doesn't feel like the same 10 games recycled over and over again but this goddamn industry doesn't have a drop of creativity in it
This era itself diminishes and stifles creativity like none before it.
Not OP but I would like a proper Devil May Cry / Ninja Gaiden clone.
Yes, I know about Assault Spy and Mitsurugi Kamui Hikae, but those are pretty much the only indies that try to imitate those games.
No, 2D games aren't the same, at all.
Genokids
https://twitter.com/nukefist?t=AomdDrjkpgSbL5yY5YvUoA&s=09
Uninspired troony shit
>funny troony buzzword
lol
very smart post anon
not any out, but here's a bunch in the works:
https://twitter.com/rootpilot/status/1543322750818742272?t=qGItv8reGlc6_GKZVMPEGw&s=19
https://twitter.com/LithPyro/status/1540647859607031810?t=b_4haI0JC7JmaTBbLFg0dw&s=19
https://twitter.com/Hayd__n/status/1538344022057574400?t=f4mp6MARl7XFMHZ7qvc7bg&s=19
>work in progress, not even an alpha
>work in progress, not even an alpha
>work in progress, not even an alpha
>work in progress, not even an alpha
Please.
Given the amount of time between my post and the replies, I can't help but think that you didn't even know about the existence of those projects until 10 minutes ago and only actively searched for them so you could somehow counter my post.
nah, i've been following them all for a while. genokids is actually closer to a beta, it's been in development forever and actually had a kickstarter at one point. jamphibian was actually pretty far along as a turn-based game before the dev decided to make it a 3D game instead.
there's also kings of hell, but it's closer to a Power Stone clone than devil may cry and is also made by gay furgays so all of the designs are about as close to furbait as you can be without the game just becoming an outright eroge
https://twitter.com/StrawberryOctii?t=F_kqqbYwSSxZJigaslyI1g&s=09
The only thing that looks cool in this entire thing is the demon car.
I've been working on one for a while, but even after investing so many hours into it, there's still a huge mountain of hours left before I could possibly have a worthwhile webm to show off. I haven't touched the project in a few months now because it's hard to stay motivated.
I'm working on one of those with a friend, for several years now.
You will have to push past it, sometimes months, even without motivation, if you want to reach any goal. You will have to (or had already) plumb through so much shit, bugs, bad design, redoing stuff, doing stuff that feels like the task of a machine, mindless unoriginal stuff that is just needed for the cool stuff to work, optimizations... you can't just stay motivated for all of that, it just has to b0S0e done.
Spark the Electric Jester 3 is like DMC and Sonic Adventure combined. It has a demo.
The characters are deviantart-tier
I thought you wouldn't mind since you played Assault Spy.
That guy isn't me. And no, it looks like a Sonic game rather than an action game.
>is like DMC
no the animations and combat mechanics are very sloppy. it's nowhere near that level.
>and Sonic Adventure
it has very good sonic mechanics. better than adventure. the grind rails are especially good.
I just wish for less automation in level design and the run turning was a little better. wall running from slopes feels a lot worse than utopia.
The Messenger
This studio is also working on a Chrono Trigger Clone called Sea of Stars, due for release next year
>"ninja gaiden" clone
you probably should've been able to guess which one he was talking about from context, but fair enough
It's a pretty decent platformer that takes off in the second half at least to my interests because no seriously the reason I'd ever recommend this game is in this next spoiler
I love bigger picture thinking and exploration, the first half being linear, by the book platforming with some good boss fights and interesting mechanics was enough to keep my attention but it unironically had so much soul at the end, ESPECIALLY the last story told by the shop keeper
Cyber Shadow was another great 2D ninja game recently. Doesn't get enough attention.
there is a guy making one in the game dev threads. go check those out sometime anon.
I want to play a game that's exactly like these hundreds of roguelikes BUT AS AN ARPG INSTEAD.
No permadeath, endless randomly generated bullshit, just handcrafted maps with combat-focused rpg gameplay.
Kind of like they used to do in the past, but everything now must be procedural, with cards and shit, or else it's a huge snorefest with 250k words per event.
Blame normies who think rote replayability > handcrafted experience
you mean the same thoughtless npcs that see games as time wasters and get mad when they don't get 1 hour of gameplay for every $1 spent?
why is Warcraft 3 on the left?
Arpgs suck.
Dragon Marked for Death might interest you
Rts
I WANT THEM BACK
Then play call to arms. Litterally superior to any rts on the market
It's not even a strategy game lmao. You fricking tactics gays and your war games, you can never tell the difference.
>rts
>real time strategy
Dumb fricking homosexual
You're so fricking stupid
Who's a fricking moron? That's right, it's you anon! You're a big fricking idiot! Yes yes! Good boy!
I want simple, straightforward arcade-style action games and tests of skill without RPG build buttdartery. Steel Assault was p good at any rate, looking forward to the beat ‘em up that the dev is apparently working on now
Ok, I'll humor you
I want a good MMO. Don't care about graphic fidelity long as it doesn't look like west mocap troony goblins or soulless plastic korean models.
Game doesn't need much content, just a big world to explore, quests that are sparse but had a good payoff and story to them (not endless reskinned WoW collect 10 cancer), some pvp at max level, no daily/weekly retention mechanics, and classes that are specialized at what they do.
>good
>MMO
>a good MMO
You summed that up well anon. I'm quite interested in something similar, although if it did appear right now I wouldn't have the time for it.
I want another Twisted metal style game
Or just comic book visual style videogames in general
I just want Triple Triad but as a standalone game.
Factorio combined with supreme commander.
Basically Dont starve but plays like BoTW
A God Hand clone with plot and aestethics based on the og Dragon Ball.
I don't care about Dragon Ball at all but I'd buy that shit day one. I'm just that desperate for a God Hand like game.
I'd like to play something like Fairy Bloom Freesia but with actual level design instead of fighting a bunch of enemies in a small arena with different rules as you advance.
A real monster Hunter clone now that the series is dead and raped into an unrecognizable mess
>um hello dauntless
I said MONSTER. HUNTER. CLONE. NOT. GOD. EATER. YOU. FRICKS!
Not a god damn series actually tries to replicate Mon Huns world, village, or hunt design.
I want to play action games like dmc and ninja gaiden
I want to play rts like starcraft and C&C
i just played through all of dawn of war 1 and the expansions
A Prototype-like. All these rip-offs on the market and nobody clones my favorite games!
>OP is about indie games basically ripping shit off
>FPBP responses are all morons going UHH RIP OFF THIS GAME I LIKE
You people are all creatively bankrupt morons. The game you like is already there so go play it instead of whinging over it not being remade over and over and over again. No fricking wonder everything is inundated with sequel cancer when you consumerist homosexuals just lap it all up.
>Inb4 b-but I want more of good thing!
Yeah and Black folk like you are why franchises like Pokemon do nothing but stagnant and regress despite being more expensive than before and having DLC. Why don't you just play some previous gens when the newer gens don't do shit? Because you're a dumb thoughtless b***h that's why.
Lick my balls you normie fricking homosexuals.
True and true
>NOOOO wdym theres no clone of my dogshit game. Indie games are creatively dying
>wdym
Hello, zoomer
The latest game in the "superpowered guy running around the city" genre is Spiderman
>Prototype is dead
>Infamous is dead
>Saints Row only did it for one game
Is it so wrong to want a new game?
>Saints Row only did it for one game
Technically Gat Out Of Hell did it too
True...
Besides that, you're right. I miss bounding over tall buildings in a single leap in Protoype 2
Prototype 2 had some really nice gameplay but the story was bad and they removed some of the cool things like the armor.
Agreed about gameplay and story but I never missed the armor because you get mutations to reduce damage (and even make you immune to bullets) which I liked
Armor looked cool as frick though, running through cars and everything
Yeah it really sucked how running through traffic still made you lose speed as you hop over them in 2, even with full mobility upgrades
also replaced alex with some random frick, a Black, too
All I want is a simple platformer. No metroidvania shit though calling metroidvanias platformers is already a stretch so that's probably agiven, no rpg minmaxxing, no skill trees, no attempt at a big grand story. Just give me a character with a defined moveset and let the entire game just be having fun with said moveset.
This isn't rocket science.
I want a game where I can play as a mermaid. Not a dinky situational transformation just a full game where I can play as a fish lady.
AA gaming
I want to play a non-h mahou shoujo game with fun combat and overall atmosphere. I can only name Mahou Arms and Alice in Cradle both of which are H games. Is there any game that is like two? or a mix of these two I am unaware of?
In addition to wanting things I didn't even know I wanted, I DO want to play the same game recycled over and over. Just not the games that they're actually recycling.
I want to play Valkyrie Profile clones, not quirky RPG maker games.
I want to play Mega Man Zero clones, not charmless Mega Man clones.
I want to play Sin and Punishment clones, not low-effort shooters.
I want the level of art, polish, charm, and professionalism that the older games I loved had, not the level that most indie games can offer.
And I want things I didn't even know I wanted, not things I know I don't want. I don't want corny shit that's unique for the sake of being unique, like most of the indies that pop up in gaming conferences.
So pure kino?
it's better than the 83 soulslikes clones anyway
there’s like, what 10 souls clones in existence? wait until you hear about this call of duty game
There's a guy on youtube who reviews indie soulslikes and he showcased 112 games so far.
https://www.youtube.com/playlist?list=PLuY9odN8x9pvIoTDtNOZxzo5m6EsBspAi
Based, was going to say this, the amount of trash AND hidden gems is surprising
you can have fun with a lot of indie games out there if you remove the dildo from your rectum
You can have a lot of fun with indie games with the dildo firmly planted in your rectum too, if you stop being a gay, OP.
Is that like diablo
Yeah, that's my next indie game. You want to fight about it?
>indies are creati--
which ones do you recommend?
Slay the Spire is the top dog of all those listed.
So, you basically start from there find out what you like and dislike about it and choose the rest to your liking. Given you like deckbuilders.
If you really want something different than the usual deck builder shtick, I can recommend Chrono Ark.
>Chrono Ark.
Looks good, is it a rouge lite/like?
>games of the same genre are similar
Whoa no way
Why are card deck building games so popular now I hate hate hate them
Childrens Card games are expensive.
Don't forget Ring of Pain. I've been having a lot of fun with it lately.
I love this game, be sure to get your diamond spoon.
>slay the spire has a unique gameplay loop
>everyone tries to copy them
lmao
not looking forward to the wave of lofi space exploration puzzle games in 2-3 years
They're still the king.
None of the clones feel as good to play as that
at this point it's not copies, but just additons to a genre that slay the spire created. we don't call every platformer a mario copy, just because they used jumping and traveling from the left side of the screen to the right, do we?
Its not Slay the Spires fault that shitters made a million inferior copies.
This phenomenon isn't exclusive to indies and has existed within the industry since before you were born. Street Fighter 2 doing gangbusters? Time for a billion fighting game clones.
>popular game starts its own genre
I see nothing wrong here. The number of clones only shows how good the original was.
Hearthstone died, did you expect devs to just let that money go?
And still just a drop in the bucket
Fights In Tight Spaces is pretty frickin cool
I was just thinking the other day "why is it always cards".
>racing game
>"why is it always cars"
>sports game
>"why is it always balls"
>first person shooter
>"why is it always guns"
these are valid questions, and if developers sincerely asked themselves these questions it would lead to creative new games.
for most of those games you can replace the cards with anything and it wouldn't make a difference
Not really. They are deckbuilders. Removing the cards fundamentally changes how the games function
for most of those it's just some rng bullshit that can be tied to anything. the real reason is probably because the devs came up with the idea while playing some lame board game.
>that can be tied to anything
Not without fundamentally changing how the game is played. They're StS clones. Cards are integral. You add/remove cards all the time and typically the cards can have interactions with the deck (drawing, put cards back on top, etc).
Is Griftlands any good? I've liked some of Klei's other games but at the same time I've already played a few other deck builders
Unfortunately no. The art is quality as always but card battles and machine through 5 minutes of traveling and dialogue mixes like oil and water.
The card portion is also extremely badly designed, so much that a noob like me instantly got it. Everyone has WAY too high HP so defense while you whittle then down with basic attacks is the only option. Also there's trillions of keywords and zero natural synergies between cards, it's the definition of clunky.
thanks, anon.
I'm not that anon but I am a big fan of deck builders. so Griftlands has been on my radar, but I guess I'll just ignore it from now on.
ups all Slay the Spire
i really hate this kind of games with lazy mechanics
I like Skul, Rabbi Ribi, Boomerang X and Neon White
Does anyone know what the bottom one on the left is? Less importantly, the second one on the left as well.
Fights in Tight Spaces is pretty neat but I pirated it. Was looking to buy it but it's overpriced and the summer sale discount was 10%.
Ate any of these good other than slay the spire?
I'm surprised you didn't put Potionomics in there because that game's actually using deck mechanics in a really fricking cool way
Some of these try harder than others
Some just literally copypaste spire cards and mechanics, sometimes without even bothering to change the names
Fricking nice, I wish there were more deck builders.
Now do a compilation of FPS, Platformers, Racing games, match3s, fighting games, etc.
Every indie game has to be a new gernre or else they are not creative! how hard can it be to invent a new genre!?
mfw I fricking love card battles
No Library of Ruina? Or not clone enough?
>tfw AA/AAA card games died out before the indieshit card revolution took over
Lost Kingdoms 3 never... Baten Kaitos 3 never...
idk if this was your intention but I actually like the different art styles in those screenshots, I wanna play them.
give me something that apes Chain of Memories combat, its moronic but fun card based combat
Make the game that will save the industry yourself then.
Even if he did make a unique game, it's just going to flop because morons are too scared stepping out of their comfort zone
earthbound is mid and most indie games are trash. here's a good one
https://store.steampowered.com/app/814370/Monster_Sanctuary/
have fun
Chrono trigger is shit too
absolute shit taste
Reddit game
yeah okay redditor
what games do you like?
Not him, but I dont play video games anymore
Why even bother then?
it's a mediocre jrpg with bland characters, no side content aside of giving money to a poor family, combat is so fricking easy that techs (the only cool thing the game does) are wasted, etc
This game is garbage though. Filling in skill charts instead of having monsters evolve is soulless
Monster Sanctuary is quite good
>I'm just tired of people acting like indie games are immune to trend chasing and content recycling
nobody pretends that there aren't bad indies out there.
>nobody pretends that there aren't bad indies out there.
He's a homosexual without critical thinking and just wants (you)'s. People enjoy hating things and are literally too stupid to realize they're using an ecological fallacy
Here OP, is this indie game more to your liking?
Yes
it's less than 5 bucks right now and will run on anything
https://store.steampowered.com/app/1954750/Acquitted/
So is Alien Shooter 2 and it has the benefit of not looking like absolute dogshit
>the benefit of not looking like absolute dogshit
Where
>hotline miami but shit and political
Lame
That's Intravenous
miami
way to out yourself as a moron before you revealed yourself to be an even bigger moron.
Alright fine, homosexual. It's Hatred but even shittier.
ty
Looks like a game made on the premise of hatred rather than any fun, one that was made to piss people off rather than entertain or provoke thought. The work for what is presumably a one-man project is impressive in the span of a year though.
It's more akin to those old flash games depicting Bush, Kerry, Osama, etc.
Don't take it so seriously
I kept playing the first levels of this game, I don't know why
Classic
I told you last time to change the blood to red. At least one of the three of you saw my post
>earthbound-inspired 2d pixel art soulslike metroidvania deckbuilder roguelikes with dating sim elements
name one game
imagine buying a PS5 to play this cheap copy of zelda
I've bought 50 games on steam this sale the vast majority being virtually unknown indie games. And none of them are dumb bs pixel dodge roll and press a to attack type games. You just need to look deeper.
Copy Kitty
Traction control
Swarmlake
Mu Cartographer
One way heroics
Ballistic craft
To name a couple
Fumiko!
Data Dream
Suzy's Cube
All 3d platformers if you like that. And all toss two more in
Acid Spy
Sombre Scanner (this game looks amazing but it's a walking sim, but check out the visuals)
Any good co op game?
Well i just happen to know copy kitty is rad as frick so ill check out your other finds
You're the guy that shilled me copy kitty the other day. I spent less money than I thought I would so I ended up buying it. Haven't played it yet but I always wanted an actually good game to have kirby 64's copy mechanics so hopefully it's good.
gonna toss out Salaryman Shi, five bucks on steam/switch. Made by a Gankergay.
>aieeeeeeeee give me more raytraced hyper realistic shit with mocaped faces with ugly Black folk like on my kinosovl AAAs
I, for once, love all these small indie pixel/hand-draw games.
If you disagree you are either a normalBlack person or a paid shill from a blackrock backed company, simple as.
trying way too hard to fit in
>with dating sim elements
need more of that part
with furry characters
based
Fellow HMoFA chads
Im more of a Human [anything] on [anything] Anthro
She's eating him!
And then she's going to eat me, too!
OH
MY
GOOOOOOOOOOOD!!
Don't worry anon, that's just a normal human on anthro tongue kiss
GIWTWM
Which one
the human. I dont care so much to be an anthro, only if it meant my wiener was bigger. But,
>tfw you will never have a catgirl gf that will keep you warm all night and vibrate you to sleep with her purring
>tfw i will never have doggirl gf that likes bad smells and i can fufill my musk fetishes
Based
I don't care if you are a furgay or just a furchaser, human males are disgusting, i only wanted to check that part.
that's a copy of one of nezumin's drawing
you thought i wouldn't see that ?
what's wrong with pixel art, souls like and metroidvania? there's plenty of great games with those qualities
Ok Ganker. Let's say you're trying to make your own indie game and you've got an amazing game idea, but you have basically no budget so 95% of the work is done by just yourself.
How do you make your indie game stand out despite not having a high budget artstyle, while also not looking so confusing and convoluted that you immediately turn off anyone who glances at some screen shots?
I've already prototyped a game with none of the things OP described, I just have to go back and finish it.
you can't. making a good game with no friends or budget is like making a good film with no games or budget. Almost impossible. You're more likely to win the lottery.
your chances go up significantly if you're extremely smart, talented and driven, but since you're asking this question it sounds like you're just average like the rest of us. If you wanna stay delusional, go to the /agdg/ general on /vg/. Of the countless amount of people who have been active in that general, only a few have made it. The Risk of Rain devs used to be active there. but note the keyword "devs". not dev. having a team or at least a friend makes a huge difference in productivity
most gamers genuinely have no idea how much work goes into games. if they did, they would never call devs lazy. it's a miracle that there are any good solo indie projects at all.
I intentionally turn off people who glance at screen shots, invest fully into gameplay systems, and market on gaming forums and wait for word of mouth to do the rest.
You find a good artist and you blackmail them.
You find something embarrassing and career ending and threaten to post it on the internet unless they cooperate alternatively you outright make some shit up.
Making some kind of interactive book.
However I would obligatorily have to hire people. I'm incapable of making good music for my ideas to work.
Don't even bother, you were either born with talent and tempered with a flawless work ethic as a child, or you can't compete.
pixel art platformer in 8 months? ok
where's your game?
google "The Witness"
google "soulja boy braid"
Is it HP SWORD? Is it finally released or it's still a vaporware?
You need tons of experience to make a game like that in 8 months, whoever did that definitely made a lot of games beforehand.
No you don't. Top picture and bottom picture are the same gameplay wise.
It's just churning out assets to make it not ugly.
HP sword can do art fast because the art is that bare minimum, very small and flat indie style with no line work, animated at low framerates.
you can get away with using lots of low detail blob shapes. it's copying momodora and cavestory. the game peppergrinder does this too.
devs like Konjak and Snakepixel have real talent. when it comes to pixel art this dev is average. I wouldn't even call indie pixel art real pixel art.
God tier, truly. Maybe the only developer who I genuinely think does not get enough recognition for their skill level.
?t=1306
Making good pixel art environments takes so long, there's so many assets you need to make.
I don't know how he gets it done.
what the frick why have I never seen or heard of this game
because the dev made decent stuff like that before sharting out that abomination iconoclasts ruining any reputation he might've made
>that abomination iconoclasts
is a great game
You're right that's why everybody's heard of it and it was definitely worth the dev spending the better part of a decade to "finish" it
>I can't wait to get home from school to play iconoclasts!
said many children of this great game
The problem is that most stop at the very first picture.
I copy the visual design of Pachinko machines to filter out the weak and epileptic.
you remember who you are making the game for andhate anyone, so you only do it for the money really, but you are better off learning SAP then.
>How do you make your indie game stand out
I don't, I make my game as obscure as those weird japanese playstation games, so it will haunt that one unlucky player who decided to play it for rest of his life
Either go furry/anthro or make a game that makes people go UOOH
Bam, instant support from the infinite well of degenerates.
I just want a combat-focused dungeon crawler JRPG that either copies Grandia or FFX-2's combat
>while also not looking so confusing and convoluted that you immediately turn off anyone who glances at some screen shots?
I skip this step
Those who know will know
I'm pretty confident i can come up with a decent enough story, characters and advanced combat mechanics that don't go into autism territory, I could also do an ok art style that isn't too time consuming to make and is easily readable, but i don't think those will appeal to, appreciated or be understood by anyone ever.
It will only be mediocre.
>I'm pretty confident i can come up with a decent enough story, characters and advanced combat mechanics that don't go into autism territory, I could also do an ok art style that isn't too time consuming to make and is easily readable.
quit wining and do it already homosexual.
i'm not making a game for anyone other than myself
Unironically do the community footwork. Talk to people find people who understand what you're aiming to do and make a steam page or something. Other than that the answer is always have great attractive art design. Great art design alone continues to sell people mediocre experiences
Design, then think more about the design, then keep at it to solve all your problems. Make something you would want to follow the second you see it, that doesn't require lots of money and many not even lots of time to develop, but it will take your all to think about something you can do that fits all the requirements.
POOOOOOOOOORN
FOCUS ON YOUR FETISH
QUANTITY IS A QUALITY OF ITS OWN
>make game
>put in lots of your fetish, and I mean LOTS
>it will stand out
Easy.
I will rip off stalker mod that has no translation so you burgers won't know about similarities
>rip off russian mod to dab on americans
>a russian notices and goes 'anon you're a fan of mod I see? that's cool'
>you go 'no I'm just tricking burgers into thinking I'm a good writer lmao you know how it is'
First of all I already make one with no budget . And secondly I don't care if people play it I want to make my game.
Go the way of landfall games and just make that shit fun as frick so the artstyle matters less
>Attach some anime to it
>Get comparisons to Omori
>Profit
When the developers make something that isn't any of those things, you don't buy it. You only look at what's top selling on Steam and rush to play that.
Post actually innovative indies
I agree with you OP, I've been saying for years that the indie scene has been suffering from what I would call a "cover band" syndrome; basically they're just making shitty versions of mainstream games. True indies do exist, but the majority are just copycats with no originality to them.
>nothing but
look harder moron
your thread is shit and you are shit
>know how to draw, 3D model, make pixel art, UIs, promo art
>know how to program, have a grasp on game design
>know how to write and make music
>can't make my own game because the ideas I want to work on would take too long for one man
>too broke to hire other people and wouldn't trust them with stuff anyway
>have entire stories written
>can't get an artist to team up with me because they all want to do their own thing
>they never actually do their own thing
>just do nothing
>whine on Ganker
>buy rope
>hang self
frick off whining b***h
>implying he can afford rope
Another life saved by poverty. Well done, israelites.
Share your ideas. At best you'll find people who can help you fulfill your vision, and at worst someone will steal your idea and make it into a game but your vision would be materialized anyways.
I personally only have a plot concept but it would work better as a conceptual album than a game.
I've shared them in the threads about sharing ideas. But ideas are easy. It's about how you execute the idea. And I'd need programmers and artists to do that. Or I could just write a comic, but that still needs at least one artist.
>Share your ideas.
Traditional Chrono Trigger style RPG in story, characters and gameplay. But when you're on the overworld, it uses 2D similar to Oregon Trail or Theaterhythm. Combat on the overworld plays out like Dragon Quest I with a pop up window.
Whenever you reach a location like a town, cave, castle or whatever, it then goes into a traditional isometric view like Chrono Trigger or Suikoden. Combat is a fusion of Suikoden and Dragon Quest (with higher difficulty).
Of course, ideas are a dime a dozen. What would make this work is the actual content of the game. Which would be dependent on who does the art and coding.
>wouldn't trust them with stuff anyway
Typical problem of antisocial people.
*typical problem of people who used to contract work out to freelancers before
Almost all good and successful indie games are made either by one person or a tightly knit team, and that's for a reason
I wish I was an ideavirgin like you.
Scale down. Do some small proof of concept to prove that you actually can do it.
same-ish boat here
>can literally program anything myself
>know if i applied myself I can make my own assets too
>don't know what i even want
>spend my freetime just making it look prettier and adding in low level features
Not them but start small anon.
For example I really want to make a mon hun clone game.
The way to start that project would make one map (probably one of the earlier ones) make 2-4 monsters then 4-6 weapons.
From there you constantlu just work over the animations of the hunter, small wildlife and large monsters till everything flows well.
Once that is done make another 5 monsters and 3-4 weapons. Maybe the second map, ad again just tool it out, and repeat.
have you ever actually made a game
Let me be yours ideas guy.
I fricking hate pixeshit so much. There is not a single more homosexual, soulless, aids, unoriginal, troon, reddit and s0i artstyle than pixelshit
Post a style you like
Vector, celshaded, quake 2 like
>celshaded, vector
>Not homosexual
cry and piss your pants
>I fricking hate pixeshit so much. There is not a single more homosexual, soulless, aids, unoriginal, troon, reddit and s0i artstyle than pixelshit
>you HAVE to be a flaming homosexual like me or you are LE israelite
>Mr Noseberg is salty because people are playing based indies instead of possed AAA
When did I say that AAA games are good, homosexual?
>AAA
>Who said AAA
>I NEVER SAID AAA
>OY VEY, ANUDDA SHOAH!
>MOOOOOODS
Show me where I said that AAA games are good you autistic aids ape
if an indie game turns you into a flaming homosexual, maybe you were a gay all along lol
Pixelshit is a troony artstyle and no amount of crying will change it
>game looks like something
>troonyS DID THIS
rent free
Pixelart is pretty popular among decepticons
>person likes x therefore it is bad
you sound like a troony anon
I'm honestly starting to believe some of the posts crying troony around here are falseflags. Sure they could just be shitposts but they all have the same MO
>I like x
>you can't like x. x is troony shit.
Like they want everything to be associated with trannies until the non trannies have nothing left.
Optimus pls
So is breathing air and sleeping.
>deck-building games
>Hollow Knight
>Cuphead
>Rainworld
>Outer Wilds
>Cruelty Squaf
>Superliminal
>Dead Cells
>Disco Elysium
>Stray
Indie and AA have been pretty good for me so far.
oof
Ganker hates disco elysium though
It has no gameplay and it's woke and commie
It is the complete antithesis of Ganker
Hating a game is implicit approval, bad games don't get hate
>Ganker hates disco elysium though
are you stupid? Ganker is tsundere
most of the games there are shit
fixed
AHHHHH!! SAVE US, POWERMAN!
Am I missing a joke here? Ganker underagegays hate all these games
Anything else you recommend? I didn't like Hades. I'm just saying that I've found a lot of recent games from smaller teams/budgets that I've enjoyed.
Your question is too open, i dont like tennis doesnt suggest you will like baseball or basketball. Gotta say what you want.
>No Max Payne in sight
Fake and gay.
Why is disco Elysium on there. There is nothing but threads about it being a game about communism fellating communism by communists. and Ganker hates the left.
>and Ganker hates the left.
Except Ganker hates Metal Gear Solid V, Dark Souls 2 and 3, Devil May Cry 5, vanilla Skyrim and Resident Evil 2 Remake so they should be removed from that chart.
>Ganker hates
>dmc 5
>also v: made to sings vids
Nice reviosionism
Ganker doesn't play almost any of these games. they're too moronic for smash, they just meme about rosterhomosexualry. almost no one here actually beat a fromsoft game. many got filtered by fricking Mario Odyssey too.
Why is Sonic Adventure 3 there?
Dunno about that.
That's a nice list, Anon.
Any more games you would like to recommend?
>No Isaac
One job, anon.
>Played the ones I've played from this list before they became popular on Ganker
Checkmate
I'm the one telling you which games are good
I played demo of this game. Seemed awesome.
Frick women and fricking transsexuals.
the videogame industry is worried about trying new shit because players are being pussies and just want something safe
players have become too much of a pussy to see a game fail for trying something new
and the developers know that
You can play Caves of Qud on rpg mode if you're too much of a b***h OP
also Cult of the Lamb August 11
>it's just my art style
cult of the lamb has a good artstyle that looks satisfying
caves of qud is for people with an imagination that can enjoy games that genuinely look and feel like early computer games
cry more, 5
If you say you are 1, you are lying
2 on a good day
Not that anon, just curious about what you think that 1 cannot exists
*why
ok 5let
if you can't recall that very image in your head flawlessly you are not human
Where synesthetes belong on this picture? I can smell music
I see 1 but in a fruit basked with a kitchen background.
I had a lot of fun with Caves of Qud, you can do a lot of different builds and the graphics aren't that bad in my opinion. Only didn't like minor things about it, like that moronic random crime solving quest in that one centaur village, that shit never makes sense and always feels more like a fever dream. I didn't try that many different builds but one was clearly superior to all the others I tried. For example I went for multi-armed mutant axe-build cleaving shit off left and right with tons of AV, it was a solid build but never really safe against tougher enemies and then it died suddenly getting one-shot at level 27 on D17 or so buy a chrome pyramid off screen, kind of bullshit, but whatever.
Next I went for a True Kin tinker and while weak in the very beginning, eventually I could shit on everything. Look at how decked out this fricker was. I first went for rifles and a bunch of tinker skills and then I went into longswords and then whatever, also I went for max DV instead of AV and it's just better in my opinion. This guy also had a ton of cybernetics installed, a true aristocrat and towards the end I just alternated between going to D30 killing everything effortless there, I killed someone Sky Bear clones (+the original) and searching for eater nectar so I could push my Dex further to eventually hit a certain DV threshold I think it was something in the mid 30, where nothing can hit you anymore not even chrome pyramids, the only danger then are explosions in tight spaces really.
But I haven't played in a while maybe they changed some things around in the meantime.
I still don't understand what this image is trying to convey. Are there people out there with no imagination?
yes
>literal NPC's walk among us
Scary
>Are there people out there with no imagination?
when i think of apple i think of the taste, smell and sound of biting apple.I have to concentrate for a rudimentary image
I've always thought these pictures are only memed for Twitter and Instagram likes from people saying "i'm unique and speshul"
are you braindead bros
I just imagined a photorealistic red apple moving in a circular motion and disappearing bite by bite
then I imagined a green one
How can people not be at 1? I refuse to believe there are humans with a level of sentience this low, even literal babies can visualize things in their mind.
Even one is smooth brain to me. I can literally see the field, breeze, and tree it's in.
>nothing but earthbound-inspired 2d pixel art soulslike metroidvania deckbuilder roguelikes with dating sim elements
Can you even give a clear definition of half of these buzzwords, you bandwagoning zoomer?
Only big dick titles for me although I don't think all indie games are shit. Bloodstained hollow knight ori and hyper light drifter were fricking great.
>nothing but earthbound-inspired 2d pixel art soulslike metroidvania deckbuilder roguelikes with dating sim elements
low and behold, indie games saved gaming
dumb moron
show me one game that fits your description
hey man that's bullshit, I made a lot of games that aren't like that
https://pricklypeargames.itch.io/
Maybe thats what we fricking want but on an actual budget?
Force of Nature
Kromaia
OS Omega
W.O.R.L.D.S
Self Shot
All Day Dying
I admit they're quite hard to find though.
Can most indie game studios even still be considered indie. Wouldn't be amazed if Kojima called himself indie after leaving Konami.
Even games made by a single developer nowadays use million dollar middleware, game engine, IDE, Adobe CS Suite, Autodesk, Audio software, premade assets, libraries and a distribution platform like Steam.
what the frick are you talking about mate
"it's not indie if it's released on Steam"
???
i agree that the term "indie" is overused (no, it's not an indie game if you're published by a publisher like Devolver) but you're moronic
Yes I like indie games
there are games completly outside that like
point&click are still made by indies when AAA gave up on them. A few do unique shit like opus magnum&shenzenIO from the same dev i forgot. Even mobile games have some solid gameplay for free but these games are all hardly known.
Indie games are literally on par with the free flash games you would play on websites in the 2000s. Prove me wrong
Agreed. They're pretty good.
I don't really give a frick about pushing gameplay boundaries or making novelty gimmicks like indie devs usually try to, I just have a story I want to tell in game format since I think that's the best medium to house it along with being the best way to make money off of it, but I've calculated it and it'd take me at least 10-12 years to finish it the way I envisioned it and I can't accept devoting such a large chunk of my life to it, only to find out if flops on release.
If there was a way to release it in episodes and do one a year I'd be doing it already, but game development doesn't work that way.
Man looks only at the top sellers under the indie tag, wonders why he only sees mainstream indie games.
>Sky Rogue
>Ravenfield
>Hrot
>Angels Fall First
>Astroneer
>Stormworks
>Abandon Ship
>Duskers
>Into the Breach
>FTL
>Scavenger SV-4
>Iron Lung
>Rebel Galaxy
>Chroma Squad
>Art of Rally
>Horizon Chase Turbo
>Slipstream
>Life Goes On
>Noita
>Reignfall
>Dread X Collections
>BPM: Bullets Per Minute
>Dusk
>Satellite Reign
>Cathedral
>Wildermyth
inb4 "i dont like this specific game" Sucks to suck. You're welcome for the recommendations.
Thank you for the recs and cute pic!
A lot of words to say "normies ruined this website"
That's not what the pic is saying though.
Yes, it is
>first reply is a perfect example
Is he using normies because hes new?
Is he using it because he knows it will rile some people up by pretending hes new?
The world will never know.
this
Cringe
AA will save gaming. Indies and AAA are the same, mentally speaking.
AA barely exists outside of Eurojank like Elex
>earthbound-inspired
>doesn't actually play anything like earthbound
Every time.
does this count as indy? If it does then why does it make the rest look like lazy garbage
>took literal years to create
>creators already had the talent/training going into it
>had to be crowdfunded (to massive success) AND bailed out by microsoft
It doesn't count as indie anymore. It's AA in all but name, but people have forgotten what AA even is.
>creators already had the talent/training going into it
Not really, the early prototypes were rough as shit. They learned as they were going along, which was part of the reason it took so long. Hell, just look at the DLC, the animation and mechanics are leaps and bounds ahead of anything in the base game because of how much they learned.
>Crowdfunded
Wait, I don't remember Cuphead being crowdfunded, I remember they sold their mortgages or some shit.
I STRONGLY remembered a kickstarter but apparently nope. I guess I just associated prerelease hype of the length Cuphead had with crowdfunding, my bad. Still, it was absurdly expensive to make and ultimately had to be bailed out by a big company- so not proper indie.
You have to dig depper anon.
What's that?
Where is the lie?
ultrakill would like to have a word with you.
I don't know what anons have against pixelshit, i won't vouch for every game out there that uses it but most of the time people post pics complaining about it and it usually looks just fine, at worst it looks serviceable, not something to get mad about
On that subject, the game in OPs pic looks cute, im going to try it
Pic unrelated
People here fell for the contrarian meme, they have to hate on everything.
Btw, gonna give it too a chance later
Pic very related
I cannot wait for fricking
B E A S T
S O C K E T
>code video
>and making a cool monster RPG
actually based
I used this guy's tutorial gif to make the animals for zoo zeaugh zeaux
>soulslike
>metroidvania
>deckbuilder
>roguelikes
>dating sim elements
I like all of those things
What genres you hate then?
Why hate genres without exception? Video games are fun.
>hate
I don't think i hate any genre in particular, but i have never been fond of point and click adventures
I don't really hate any genre, but I'm not interested in detailed strategy and autism engineering games and simulators
I want to play games, I don't want to have an actual job
>AAA games
>strong lesbian black woman defeats patriarchy
>indie games
>strong lesbian black woman defeats patriarchy (with pixel art)
Stop playing gayms and get some vidya
>indie games
>LG protag
wtf where do I find the indie games with mature women?
>Cute and funny meets sovl
I will now buy your indie, when it releases
bawd.
>strong lesbian black woman defeats patriarchy
name one game that does this
I want indie games to be straightforward experiences about cool fictional worlds and stories and experiences like GTA, Jak and Daxter, 3D Zeldas etc. The gameplay should be a vessel rather than the end point, there are basically no indie games like this.
I want the exact opposite. Guess I win.
Enjoy your trash gimmick half baked experiments I guess
>Enjoy your gameplay-focused games
Thanks, I will.
>GTA, Jak, Zelda aren't gameplay-focused
There are tons of story driven indie games. Especially RPGs and visual novels. They're even more prevalent in indie games than AAA games.
1. I want dynamic gameplay and not turn based combat or reading simulators otherwise I'd play one of the billions of better old JRPGs
2. I want actually good stories and worlds like good old JRPGs and not the new derivative incestual garbage worse than fanfiction
It's genuinely amazing how there's not a single good indie game with a good story that's not entirely in the service of a gimmick
Play Examina
>I want a modern game that's like good old RPGs, but not like old RPGs
I want good old RPGs with good modern gameplay
Library of Ruina.
>person says he doesn't want a reading simulator
>suggest a game where the story is conveyed entirely in VN format
You didn't think this through also lobcorp is better
If he thinks "story conveyed through text boxes" = "reading simulator" he's too moronic to save.
no the frick it isn't I like gameplay not platespinning
You posted nothing like that, though.
play turnip boy
honestly I almost wish there were as many "quirky earthbound inspired RPGs" as people claimed there are because there'd be better odds that there's one worth playing out there
What does Ganker think of Blue Fire and Crystal Project?
I wish there was a comfy base building game inspired by LotR or such. Where you build beautiful villages, forest treehouse towns, mountain pass forts, etc.
>earthbound-inspired 2d pixel art soulslike metroidvania deckbuilder roguelikes with dating sim elements
Name 10 indie games that contain all of these mechanics.
You can't.
homosexual.
>the joke
>your head
It's pretty obvious both AAA and indie are trash.
I bet the developers have spy face and drink Starbucks
look at this frickin game you dweeb. It's a first person puzzle game where you have colors representing differing time periods and objects change depending on what time they're in. Change the time fields to solve the puzzle
https://store.steampowered.com/app/927840/Clinically_Dead/?curator_clanid=4777282&utm_source=SteamDB
You need to look at more indie games OP although I definitely agree the pixel action platformers have beaten a dead horse for way too long.
Indie games are always made by one shutin while the games with soul we love from the past were all made by small intimate teams of people.
It's fricking hard to make a videogame so loners are forced to take the low hanging fruit of 2d pixel shit that's easiest to make
Why does this place love speaking in overly simplified broad statements?
you cant have any well made and nuanced arguments where 4 posts in everyone goes. "yeah that makes sense." you need divide and arguing to make a thread last here.
make your own shit.
I'm making a MegaMan-like that has sex scenes in it.
Play Kenshi or mount and blade warband with mods
>nothing but moronic generalization
ok
Here is yet another amazing indie game. This is one of the coolest side scrolling SHUMP bullet hells ever made and is basically unknown. It has a mechanic where you can rotate the perspective to dodge bullets. Reviews praise it as one of the most unique SHUMPs ever and its only from a near unknown indie dev. Try HARDER OP
https://store.steampowered.com/app/313400/REVOLVER360_REACTOR/?curator_clanid=4777282&utm_source=SteamDB
but earthbound-inspired 2d pixel art soulslike metroidvania deckbuilder roguelikes with dating sim elements
absolutely fricking based. i will never get tired of these games.
Why has there only ever been 1 AA+ rougelite?
>indie game
>costs at least 15$ and is in early access
>never goes on sale for more than -30%
what's wrong with that price tag
it should be more, indie dev is a LOT of fricking work
I don't get it
>pay 10 bucks to see a 1.5 hour movie
>15 is too much for a game
>meanwhile AAA shit is like 60 bucks
Games above those price points are often overpriced for how little they offer in gameplay, indie developers see other expensive indie games like Rimworld get away with it and then say "I can do that too", but then you end up with unfinished early access games sold at 20$. They pander to people in first world economies who only have to work 1-3 hours to buy the game but then more often not even the westerners want to buy the game because the looks don't match the price. Many of the indie games I liked playing go for lower than 15$, at or above that price you're far more likely to run into trash.
Is there a list of good indie games?
I've played cuphead, slay the spire, hat in time, omori, inscryption, omori, rabi-ribi and undertale.
What else is there?
Also lobo corp
furi, necrodancer, fight'n rage, into the breach, baba is you, celeste, hotline miami, zachtronics, terraria
Thanks
I liked Underrail but it's hard as frick
Zeroranger, Blue Revolver & Crimzon Clover if you're into shmups
Stephen Sausage Roll, Baba is You, and La Mulana
but you need a high iq
Ive been having fun with Crumble - don't get put off by its child friendly aesthetics, its brutally hard
Lobotomy Corporation/Library of Ruina
I tested Rain World today and it's kind of fun.
Outer Wilds is a must play
FTL, hollow knight, mark of the ninja, darkwood, bastion
>earthbound-inspired
kino
>2d pixel art
kino
>soulslike
kino
>metroidvania
kino
>deckbuilder
kino
>roguelites
kino
>with dating sim elements
kino
What exactly is the fricking problem wienersucker? Not enough AAA movie shit for you?
Not everyone has the budget or time to make AAA graphics anon.
Gameplay > graphics always
Gameplay > Art direction > Graphics
What's the best way to improve replayability without resorting to random generation?
I'm currently hooked on Northern Journey, I can't even describe it really, it's just special and might be straight from my dreams.
You see, 99% of AA, AAA, and Indie games are shit. But every once in a while there is a really good game made in each category. The only reason people think Indie is better, because they have more one hit wonders since Indie games are like fast food and get shit out at the speed of light, where as there are like 10+ AAA/AA games a year as opposed to the 10,000+ Indie games yearly.
I don't know what hole these big devs fell into to make a game cost 200m+ and so long to make for such a shit product. But they really need to restructure.
the hole they fell into is the one filled with normalgays who buy shit solely for how hyped it is.
True. The only reason a game is successful these days, is because some internet personality picks it up and it becomes popular, even if its shit.
Look at the vampire survivor guy. Working on his game for years, literally like 50 purchases in a 3 year time span, then BAM. Internet fame because of a twitch streamer made him rich.
>Has to combine multiple genres with ton of games each to even create an arguement
Laugh at the AAAA game enjoyer.
Games haven't been good ever since the arcade era, what the frick were you expecting?
https://store.steampowered.com/app/1866610/Traction_Control/
this is sort of like rocket league and ssx combined. I wanna see more people on the leaderboards come on
Both are shit, gaming is dead and so every other entertainment industry
Yeah man
What kind of pajeet fricking shill keeps making these posts.
>>"AAA is trash! indie games will save gaming!"
but earthbound-inspired 2d pixel art soulslike metroidvania deckbuilder roguelikes with dating sim elements
I'm making a game anon. Go support it on Kickstarter.
Indies have been nothing but trash since the entire trend of "indie games" began. All that's changed is going from badly emulated Atari and nes art styles with one gameplay gimmick to badly emulated snes and ps1 art styles with one gameplay gimmick.
is little witch in the woods good?
>wtf why arent these one man studios making 10 thousand 3d models with a trillion polygons??
I love pixel games because my laptop's intel graphics card can't handle anything above that
Now i get it why normalgay says video gaming is a childish hobby
Ganker can seethe all it wants but 99.9% of indie games are utter trash and there's no changing it, AAA isn't better but at least it has graphics as a shitty consolation prize. Face it, the whole gaming industry is fricked and the only way to unfrick it is to end this era.
>999 out of 1000 indie games are trash
correct
but keep in mind there's like 1000 indie games released every week
I wouldn't mind most indie games if at least they were vastly cheaper, I played tons and tons of flash games that were literally free and the gameplay of a lot of indies are on par with flash games but with a price attached. Indies shouldn't cost more than 15$ let alone 20$. I ended up pirating a lot more indie games than any other game lately specifically because of the price being non-indicative of the gameplay.
what creative media isn't at least 99% composed of garbage? you can't tell me the vast majority of books or films aren't bottom of the barrel. it doesn't make sense singling out the games industry for this
>"why don't these indie games have the quality of AAA game?"
>tfw learned about Angel Egg, Moonrider (Odallus, Blazing Chrome) and .webm related in the span of two days
indies are fricking based
this one doesn't have a name but here's the dev
twitter.com/rootpilot
Sounds like someone played Sunset Overdrive
here's Moonrider, it's a Shinobi style 2D game but they threw in a Mach Rider segment
FF7 Motorbike theme immediately started playing in my head
The genre is dead though
Deckbuilders and rougelikes are still a broad genres that haven't been beaten to death like souls and metroidvanias so chill a bit anon.
>AI generated stories
>AI generated graphics
>AI generated levels
It's only a matter of time before gameplay can be AI generated as well.
We're gonna be in the age of 999999 in 1 games.
indie games are breddy good
they're not perfect but there's a lot of cool shit out there
without indie games gayming would be dead
OP is a homosexual but Outer Wilds is probably the best game released in the last decade and I would call it an indie.
>Dating sim Elements
Okay, Im hooked
I would've expected there to be a lot more story-heavy JPRG type indie games. I can barely think of 5 off the top of my head.
Writing story is hard. Much easier to just make a generic story and add some flashgame-tier gameplay
Dev here, I'm making a platformer but before I wanted to know the opinions between a side scrolling platformer or a top down one. I already have things set for the top down, but its easy to change it to a 2d in no time. Either way, the game is a parody of old games in general so it takes from atari, the nes, and the snes. This is the mechanic that I created for the game and in my opinion its pretty neat, it doesn't looks bad either. I want the game to evoke a feeling of Mario 64 at the same time that someone plays Earthbound(the game is not an rpg though).
Don't fricking do isometric platforming.
? It isn't isometric platforming though, it goes more to 3d platforming if that's the case. As I said, I wanted to try and make a feel of a top down Mario 64, and to achieve that the camera is set as the player wants it. In the second gif you can see that
If anything, its a little bit more of a Paper Mario, where you can change the perspective of 2d to 3d. If just not sure if I should do a simple Super Mario like platformer instead for those levels.
thats cool, I didn't mean like I was shitting on you, isometric platforming is just ass, I wanted to make sure you knew that. your game looks nice.
Thank, I didn't take it like that, and I also dislike isometric platformers. Its better when players have control of their own camera.
Other gif
So would a Mario like game be alright? I really like platformers so I'm focusing on making one.
And this is the RPG like levels.
whats the donkey's name?
Mule, kind of of a reference to the Atari game of M.U.L.E
I want to play an earthbound inspired 2d pixel art soulslike metroidvania deckbuilder roguelike with dating sim elements.
What are my options if any?
Why can't an indie dev make a roguelike mother-inspired deck building porn game with dating mechanics? I'd actually buy that.
ENTER
Trannies love 2d pixel shit thats why Ganker loves them
ill keep playing crosscode and there's nothing you can do about it