DLC2 improved the identity of all the base game weapons by a lot by adding a gimmick to most weapon types, heavy weapons like hammers and axes have guard points in the middle of their basic attacks for example
Longsword (DLC2) has light and heavy charged attacks that puts you into special stance, you can move around while charging by doing quick dashes. Light charged is a frontal stab, heavy is basically a jumpy Moonlit Snow. Charge can be quickened if you do it after a martial art or deflect which means you can fit it basically anywhere.
Fists (DLC1) have two spirit containers and can chain heavy attacks.
Heavy weapons have guard points on everything including martial art startups. It's really fricking strong.
Spears, glaives, staves can stack a special break status on enemies that completely removes their superarmor for a few seconds. Staff can also initiate an infinite special if you hold light attack.
Smaller weapons mostly got minor buffs like additional spirit containters and super strong new MAs (like Etiquette from Lies of P collab which can be transformed into an umbrella with MA, and it deals damage while protecting you from attacks in this state), but 2kat has a perfect deflect mechanic with stricter timing but more spirit refund.
Whip from DLC3 is going to have some stance change ability where you switch to an entirely new combo string via l1+triangle.
All weapons also have 6 martial arts now, you can swap them once you've reached the roguelike mode and upgrade them too.
I pretty much only play fists and longsword nowadays but I think all the gimmicks are >Swords, Straight Sabres, Curved Sabres
fill up 2 stocks of the spirit gauge >Dual Swords, Dual Sabres, Dual Halberds
fill up 1 stock of the spirit gauge
perfectly timing a parry gives extra spirit >Spears, Slashing Spears, Halberds, Glaives, Staves
fill up 1 stock of the spirit gauge
inflict a debuff that makes enemies get staggered by each attack >Staves(again)
hold down light attack to keep spinning the staff >Hammers, Poleaxes
fill up 1 stock of the spirit gauge
gain superarmor on all attacks
brief guardpoints during light attacks that increase damage if you successfully guard >Fists
fill up 2 stocks of the spirit gauge, gain buff for each level stocked >Longsword
enter a parry stance if you hold down light attack
Normal spears also have an iframe retreating attack if you spirit attack during the light combo.
>2kat has a perfect deflect mechanic with stricter timing but more spirit refund.
But the spirit they get back from attacks is so poor that even if you're timing parries correctly you'll actually end up with less than parrying and light attacking on spear
>Staff can also initiate an infinite special if you hold light attack.
Which won't hit anything because it has zero range and pushes smaller enemies out of it on the first hit
>Spears, glaives, staves can stack a special break status on enemies that completely removes their superarmor
Which allows you to stunlock bosses and is grotesquely strong
5 months ago
Anonymous
>Which won't hit anything because it has zero range
It's good against bigger enemies if you know their patterns. Fairly quick status and break application for something that doesn't use spirit.
That sounds really cool. I only played Nioh 1 and I don't remember weapons there standing out/being different that much
Would you say Wo Long is sorpassing Nioh in depth?
5 months ago
Anonymous
not a chance, the combat is too deflect heavy
5 months ago
Anonymous
No. Wo Long doesn't have weapon stances with 3 types of dodges and unique weapon strings and quirks, for starters. Neither does it have a ki pulse system, although its own invention (spirit gauge) is fricking genius because of how it consolidates resource management around itself.
Although the recent changes to Wo Long did fill the gap between it and Nioh games A LOT. 6 martial art slots per weapon actually massively improved combo potential, the magic is fricking insane too, far better than Nioh casting, especially DLC spells with all sorts of cool shit like offensive teleport that leaves icicle fields behind you.
5 months ago
Anonymous
>Wo Long doesn't have weapon stances with 3 types of dodges and unique weapon strings and quirks, for starters.
Most of the stances were unbalanced as frick and bad and the whole system was used as cop out. Niohgays try to meme people into believing the stance system is some super versatile action game system for players to use and mix a lot of moves but it's simply too awfully balanced and the enemy design too restrictive to make freeform use of it to its fullest. I would rather get more weapons that are more unique, especially when using skills and magic in Wo Long is much more fluid and less cumbersome than weapon skills in Nioh, which suits better a reactive action game. Longsword in Wo Long is the most fun weapon in any Team Ninja game imo. It just flows well, uses spacing a lot and feels more unique than the Odachi and its awful forced stance switching combos
?si=pWUq4HgtgiXq16b6
5 months ago
Anonymous
The only negative thing i can say about wo long's casting system is that it doesn't start operating on full capacity until you get yourself DLC spells which drags a lot given their RNG nature
I was blessed with water god blink nearly immediately but playing with and without it is like 2 different games.
I pretty much only play fists and longsword nowadays but I think all the gimmicks are >Swords, Straight Sabres, Curved Sabres
fill up 2 stocks of the spirit gauge >Dual Swords, Dual Sabres, Dual Halberds
fill up 1 stock of the spirit gauge
perfectly timing a parry gives extra spirit >Spears, Slashing Spears, Halberds, Glaives, Staves
fill up 1 stock of the spirit gauge
inflict a debuff that makes enemies get staggered by each attack >Staves(again)
hold down light attack to keep spinning the staff >Hammers, Poleaxes
fill up 1 stock of the spirit gauge
gain superarmor on all attacks
brief guardpoints during light attacks that increase damage if you successfully guard >Fists
fill up 2 stocks of the spirit gauge, gain buff for each level stocked >Longsword
enter a parry stance if you hold down light attack
Not to sound like an hater, but every single gameplay clip I have seen of Wo Long is the player deflecting attacks and then attacking or using skills or magic when the enemy is in recovery, which is the exact impression I got from the demo for Wo Long. I can only imagine the whip gimmick will be some dps mode that make you stand in place or move very slowly while you attack very fast, or maybe attacks while dodging, but I don't see how that will play any different from the rest of the arsenal.
I fricking hated Sekiro combat and I consider it some weird experimental and mostly failed game on par with the original Demon's Souls, not sure where you are getting.
I'm interested in it but I'd like to see and learn more about it. I've played and enjoyed Nioh1+2, SoP, and Wo Long and naturally will play Ronin unless I don't like what I see once we get more combat footage and general game mechanic details.
I'm looking forward to going back to the game. The whip looks like it'll be a lot of fun.
I'm looking forward to it since this is the 'big game' since Nioh 2, but... >releases on the exact same day as Dragon's Dogma 2
LMAO they are so stupid holy shit, how are they this stupid. DD2 will eat RotR sales alive.
I want this to be a big success because I do like Team Ninja and I want them to continue to make good games, but I feel they're about to enter a bad period unless someone shakes whatever suit needs shaking and delays this.
It just doesn't look as interesting/fun as Nioh from the trailers. Open world game by relatively low-budget devs with no experience with making open worlds could end up going horribly wrong and also the game doesn't seem to have any supernatural craziness which part of what makes Nioh so fun. If the combat system is fun with more depth than in Wo Long it could still be fun but i'd rather wait and see to avoid setting myself up for disappointment.
Not to sound like an hater, but every single gameplay clip I have seen of Wo Long is the player deflecting attacks and then attacking or using skills or magic when the enemy is in recovery, which is the exact impression I got from the demo for Wo Long. I can only imagine the whip gimmick will be some dps mode that make you stand in place or move very slowly while you attack very fast, or maybe attacks while dodging, but I don't see how that will play any different from the rest of the arsenal.
yeah wo long (and nioh to an extent) is just playing solitaire in-between dodging attacks
honestly I expect this game to be ven worse than wo long
also can team ninja stop copying shit? >nioh ripped off dark souls >wo long rippd off sekiro >ronin is ripping of ghosts of tsushima
Just hire a proper writer and make ninja gaiden 4 already jesus
I didn't know it was this close to release. Huge fan of Nioh so will likely play it.
But the gameplay seemed different to Nioh's?
Many enemies at the same time.
lol no. the enemy variety is abysmal and the level design was dogshit, no memorable stages at all. no memorable bosses beside Lu Bu. and the flag system and much more was shit early on where it matters to retain a fanbase.
meanwhile you got Elden ring with like 6 bosses constantly talked about, waifus, and badass special weapons. wo longs weapons were all forgettable, nothing felt special, all generic. even in the trailers with the whip they use it against the same ogre or tigers ffs. what a shit game, and ronin, idk, being all humans, its story or exploration better be tenchu tier otherwise it's gonna be shit too. and well kiss sales goodbye releasing same day as dd2.
>looks like ghost of tsushima >barely 8th gen graphics except for an EXACT COPY of tsushima's grass tech
the gameplay is probably quite different but as far as marketing goes this trailer was a blunder. it highlights how similar the new game is to an existing game, while being inferior or at best late to the party in the areas that stood out about that game.
mate, if you took a close up shot of tsushima grass and this game's grass you could not tell the difference. both the geometry and the shading are IDENTICAL. there are lots of open world sloppers with grass out there and it's not identical to any of the others. it doesn't look like Horizon grass or Far Cry [number] grass or AC grass or...
add to this the fact that the tsushima devs explained in great detail how their grass works (google it). yeah, they reverse engineered tsushima's grass because it's the best and from a tech point of view that's fine! but they should have changed the art style. it's not photorealistic so they don't have that excuse.
I'm interested, but they haven't really shown off that much. We know more about the game from the leaks than the trailers they've shown off. But if it turns out like Wo Long and doesn't connect with me, I'll just go back to the Nioh games. They're still fantastic years later.
I'm looking forward to it. moronic that it releases same day as DD2 but whatever, just because I'm not screaming my breasts off at it 24/7 doesn't mean I'm not excited.
How do I finish nioh?
I really hate the whole idea of recovering stamina by doing a button press when you see that smoke or whatever around you
That and the weapons felt so clunky to me and I never really used the skills I unlocked because they felt useless
Oh and the whole stances shit can frick off. Everything else is fine
A large part of the appeal of the game is learning the combat and all the nuances/mechanics to it. You'll simply be much better at the game once you get the muscle memory down for ki pulsing/flux, and all your skills in each stance. You can beat it by staying in one stance only and just using normal light and heavy attacks but you'll have a lot less fun that way and have a much harder time in higher difficulties. The game probably just isn't for you, don't force yourself to finish it if you're not enjoying it. Not sure where you're getting "clunky" from, even just staying in one stance combat should feel fast and fluid. You're probably playing very passively, you need to break enemy ki in order to stunlock them with all your attacks.
I was mostly playing longsword/katana and it was fast yeah but it felt weird to have a katana be that huge as if I'm playing monster hunter
Maybe like you said it just isnt for me. The combat looks fun when I watch other people but when I play myself it feels weird
Maybe I am just too used to dark souls where to me the weapons had movesets and sizes that made sense? I dunno
Weirdly enough the best part about this game for me is what others seem to hate a lot. The diablo loot system is lots of fun and I wish more games would implement something like that
Odachi is the greatsword of the game and is meant to be slow and heavy but very powerful. In order to make the combat funner you really do need to learn ki pulsing which does have a learning curve in order to get the muscle memory down. More specifically, you need to be using the "flux" technique which is changing to another stance right after ki pulsing. This gives you extra ki back and is what allows you to aggressively keep stringing normal attacks and skills together. All of their action RPGs have diablo loot so if you like that you might like SoP and Wo Long. These games don't have stances and are a little easier to grasp but they still have depth for those wanting to get more out of the combat.
Thanks for the suggestion anon
I will look out for wo long in the future when it goes on sale maybe
I am mostly sad about that monster hunter clone they made that got absolutely fricked by EA
The monsters look unique and so does the combat and building literal siege weapons to whack a monster
I hear it still shits the bed when it comes to its performance on PC and isn't getting any more updates
Damn shame
I haven't tried Wild Hearts yet but I might in the future. That's made by Omega Force and not Team Ninja however. Both are devs under KT, Omega Force is the Dynasty Warriors and Toukiden guys.
Nowadays exclusives are a mark of shame. That they don't have faith in the product and need to bank on exclusivity to generate sales or to be paid out by the platform owner for that exclusivity. Any game the developers that know they have a game that will sell will launch on as many platforms as possible.
I agree, it's disgusting that Valve made Half Life Alyx exclusive. I'm glad we collectively decided not to play it and boycott Valve until they port all their games to consoles.
>Niohgays when in a game you can make fluid and faster combos without having to use an overglorified Gears of War active reload which makes the character spaz out and cheat stamina
I fear Team Ninja is losing its identity, Koei Tecmo is absolutely forcing them to create more conformist character designs and games since Wu Long, if you told me Rise of The Ronin was being developed by Sucker Punch of Insomniac I would believe you, and I’m even talking as if every Team Ninja game should have outlandish Japanese designs with dudes looking absurd and girls looking like their breasts are about to hang out of their cleavage, I’m talking about some touch of distinct art direction.
Black person that's been happening ever since Itagaki left.
Ninja Gaiden 3 was an embarrassing attempt at trying to cash in on the western movie game trends of the era.
Nioh is lifting a lot of shit from Souls and other ARPG's because that's the hip genre at the moment
Stranger of Paradise and Marvel Ultimate Alliance were just generic "dev for hire" games.
Dead or Alive 6 tries to desexualize the IP in a misguided attempt to chase E-sports
Wo Long is blatant chink pandering and clearly lifting a lot of ideas from Sekiro.
Rise of Ronin is blatantly trying to ape the success of Ghost of Tsushima.
They are the definition of a workhorse studio, they just do whatever they think will make them money.
I personally realized their game suck, and this new game looks worse than their last one.
True. It doesn't look very interesting. It's gonna be a watered down Nioh with even less interesting characters.
+ it's console only for 1+ year
Wo long is goty, sop was goty
I can't wait to play ronin but it's going to be a while before it comes out
No sexy females no buy
I don't really care about Ronin, but Wo Long's dlc 3 looks nice.
>a fricking whip with judgement cut
Literally what's the point of different weapons if they all affect the opponent equally and don't change your playstyle (deflect + attack)?
DLC2 improved the identity of all the base game weapons by a lot by adding a gimmick to most weapon types, heavy weapons like hammers and axes have guard points in the middle of their basic attacks for example
wait really? I haven't picked the game up after beating dlc 1, what weapons have the most interesting gimmicks?
Longsword (DLC2) has light and heavy charged attacks that puts you into special stance, you can move around while charging by doing quick dashes. Light charged is a frontal stab, heavy is basically a jumpy Moonlit Snow. Charge can be quickened if you do it after a martial art or deflect which means you can fit it basically anywhere.
Fists (DLC1) have two spirit containers and can chain heavy attacks.
Heavy weapons have guard points on everything including martial art startups. It's really fricking strong.
Spears, glaives, staves can stack a special break status on enemies that completely removes their superarmor for a few seconds. Staff can also initiate an infinite special if you hold light attack.
Smaller weapons mostly got minor buffs like additional spirit containters and super strong new MAs (like Etiquette from Lies of P collab which can be transformed into an umbrella with MA, and it deals damage while protecting you from attacks in this state), but 2kat has a perfect deflect mechanic with stricter timing but more spirit refund.
Whip from DLC3 is going to have some stance change ability where you switch to an entirely new combo string via l1+triangle.
All weapons also have 6 martial arts now, you can swap them once you've reached the roguelike mode and upgrade them too.
Normal spears also have an iframe retreating attack if you spirit attack during the light combo.
>2kat has a perfect deflect mechanic with stricter timing but more spirit refund.
But the spirit they get back from attacks is so poor that even if you're timing parries correctly you'll actually end up with less than parrying and light attacking on spear
>Staff can also initiate an infinite special if you hold light attack.
Which won't hit anything because it has zero range and pushes smaller enemies out of it on the first hit
>Spears, glaives, staves can stack a special break status on enemies that completely removes their superarmor
Which allows you to stunlock bosses and is grotesquely strong
>Which won't hit anything because it has zero range
It's good against bigger enemies if you know their patterns. Fairly quick status and break application for something that doesn't use spirit.
That sounds really cool. I only played Nioh 1 and I don't remember weapons there standing out/being different that much
Would you say Wo Long is sorpassing Nioh in depth?
not a chance, the combat is too deflect heavy
No. Wo Long doesn't have weapon stances with 3 types of dodges and unique weapon strings and quirks, for starters. Neither does it have a ki pulse system, although its own invention (spirit gauge) is fricking genius because of how it consolidates resource management around itself.
Although the recent changes to Wo Long did fill the gap between it and Nioh games A LOT. 6 martial art slots per weapon actually massively improved combo potential, the magic is fricking insane too, far better than Nioh casting, especially DLC spells with all sorts of cool shit like offensive teleport that leaves icicle fields behind you.
>Wo Long doesn't have weapon stances with 3 types of dodges and unique weapon strings and quirks, for starters.
Most of the stances were unbalanced as frick and bad and the whole system was used as cop out. Niohgays try to meme people into believing the stance system is some super versatile action game system for players to use and mix a lot of moves but it's simply too awfully balanced and the enemy design too restrictive to make freeform use of it to its fullest. I would rather get more weapons that are more unique, especially when using skills and magic in Wo Long is much more fluid and less cumbersome than weapon skills in Nioh, which suits better a reactive action game. Longsword in Wo Long is the most fun weapon in any Team Ninja game imo. It just flows well, uses spacing a lot and feels more unique than the Odachi and its awful forced stance switching combos
?si=pWUq4HgtgiXq16b6
The only negative thing i can say about wo long's casting system is that it doesn't start operating on full capacity until you get yourself DLC spells which drags a lot given their RNG nature
I was blessed with water god blink nearly immediately but playing with and without it is like 2 different games.
>All weapons also have 6 martial arts now
With what controls lol?
You switch between two presets of 3 via a hotkey.
R1+triangle/square/x to use the 1st set
R1+L2 to swap sets
I pretty much only play fists and longsword nowadays but I think all the gimmicks are
>Swords, Straight Sabres, Curved Sabres
fill up 2 stocks of the spirit gauge
>Dual Swords, Dual Sabres, Dual Halberds
fill up 1 stock of the spirit gauge
perfectly timing a parry gives extra spirit
>Spears, Slashing Spears, Halberds, Glaives, Staves
fill up 1 stock of the spirit gauge
inflict a debuff that makes enemies get staggered by each attack
>Staves(again)
hold down light attack to keep spinning the staff
>Hammers, Poleaxes
fill up 1 stock of the spirit gauge
gain superarmor on all attacks
brief guardpoints during light attacks that increase damage if you successfully guard
>Fists
fill up 2 stocks of the spirit gauge, gain buff for each level stocked
>Longsword
enter a parry stance if you hold down light attack
they gave every weapon two spirit bars, with the DLC fists getting three. makes it a lot easier to use martial arts, or multiple heavy attacks
Not to sound like an hater, but every single gameplay clip I have seen of Wo Long is the player deflecting attacks and then attacking or using skills or magic when the enemy is in recovery, which is the exact impression I got from the demo for Wo Long. I can only imagine the whip gimmick will be some dps mode that make you stand in place or move very slowly while you attack very fast, or maybe attacks while dodging, but I don't see how that will play any different from the rest of the arsenal.
>is the player deflecting attacks and then attacking or using skills or magic when the enemy is in recovery
It's ok when Fromsoftware does it!
I fricking hated Sekiro combat and I consider it some weird experimental and mostly failed game on par with the original Demon's Souls, not sure where you are getting.
I'm here to escort you back.
>ac6 is the only ac game on the list
This is literally the biggest complaint about Sekiro, that the game is just Simon Says
As opposed to combogayging on stun locked enemies in Nioh? Lmao
No it's not.
They're still pretty poorly balanced against each other, can you give me any valid reason to use dual curved sabres?
The spirit attack looks cool
I'm interested in it but I'd like to see and learn more about it. I've played and enjoyed Nioh1+2, SoP, and Wo Long and naturally will play Ronin unless I don't like what I see once we get more combat footage and general game mechanic details.
I'm looking forward to going back to the game. The whip looks like it'll be a lot of fun.
Looking at this just makes me wish for more nioh
>a rapier that turns into a whip
Would be neat, like a less clunky split-staff.
Unironically
Everytime i start playing wo long again i immediately close it and boot up Nioh 2 instead lmao
that's just a faster kusarigama
Unlike kusarigama, it actually seems to have a good range and crowd control ability on top of god knows what specials
And moveset is undoubtedly far more fluid
Do we know if it's getting the ability to pull light enemies and grapple towards heavy ones? Either way this thing looks really cool.
Looks like Kusarigama but not clunky garbage where every stance is a 1 trick pony
I'm looking forward to it since this is the 'big game' since Nioh 2, but...
>releases on the exact same day as Dragon's Dogma 2
LMAO they are so stupid holy shit, how are they this stupid. DD2 will eat RotR sales alive.
I want this to be a big success because I do like Team Ninja and I want them to continue to make good games, but I feel they're about to enter a bad period unless someone shakes whatever suit needs shaking and delays this.
because I don't get hype for anything until at most 2 weeks from release
marketing is for subhuman consoomers
I've started feeling like this as well the past year or two. It's great tbh.
it doesn't look very interesting
>Rise of the ronin
>European ships
Why would the ronin rise in a period that's their fall?
Ronin were just unemployed samurai. That should answer your question.
It just doesn't look as interesting/fun as Nioh from the trailers. Open world game by relatively low-budget devs with no experience with making open worlds could end up going horribly wrong and also the game doesn't seem to have any supernatural craziness which part of what makes Nioh so fun. If the combat system is fun with more depth than in Wo Long it could still be fun but i'd rather wait and see to avoid setting myself up for disappointment.
I actually won't mind playing this.... tho all my hype went to the monkey king game.
>Soulshit
No thanks. After falling asleep 4 fricking times on ER I'm done with this dogshit genre.
Don't care about open world shit.
>Yokai's Amrita 4
looks cool
>oh it's another dodge rolling attack game
pass
Ganker can’t cope with PS5 exclusives that’s why. They did the same with ps4. Remember death stranding threads pre-pc announcement?
This. Ganker is an eternally butthurt mustard board.
Because it's not Tenchu
The entire trailer screamed Tenchu 3 but instead they revealed it as dumbfrick Ronin
I expect this game will be better than wo long at least.
>kill whitey - japan edition
no thanks
then play nioh 1, it's the opposite
yeah wo long (and nioh to an extent) is just playing solitaire in-between dodging attacks
honestly I expect this game to be ven worse than wo long
also can team ninja stop copying shit?
>nioh ripped off dark souls
>wo long rippd off sekiro
>ronin is ripping of ghosts of tsushima
Just hire a proper writer and make ninja gaiden 4 already jesus
I didn't know it was this close to release. Huge fan of Nioh so will likely play it.
But the gameplay seemed different to Nioh's?
Many enemies at the same time.
>team ninja
because theree is not much to go by, im not going to go "hype" ar random because a video.
i am massively hyped and am going to play it before DD2. wonder if they'll do beta tests for it like their other games.
>From the creators of Shitty Dark Souls and Shitty Sekiro
>Introducing Shitty Ghost of Tsushima!
Why can't Team Ninja be original for once?
besides this, vision of mana was the only remotely interesting shit this years tgas
Nioh 2 was a masterpiece
as long as it doesn't have the deflect or spirt gauge it will be great
wo long is brought down just by those 2 things
Spirit gauge is literally the best thing about wo long and one of the best design decisions in any modern arpg.
lol no. the enemy variety is abysmal and the level design was dogshit, no memorable stages at all. no memorable bosses beside Lu Bu. and the flag system and much more was shit early on where it matters to retain a fanbase.
meanwhile you got Elden ring with like 6 bosses constantly talked about, waifus, and badass special weapons. wo longs weapons were all forgettable, nothing felt special, all generic. even in the trailers with the whip they use it against the same ogre or tigers ffs. what a shit game, and ronin, idk, being all humans, its story or exploration better be tenchu tier otherwise it's gonna be shit too. and well kiss sales goodbye releasing same day as dd2.
>looks like ghost of tsushima
>barely 8th gen graphics except for an EXACT COPY of tsushima's grass tech
the gameplay is probably quite different but as far as marketing goes this trailer was a blunder. it highlights how similar the new game is to an existing game, while being inferior or at best late to the party in the areas that stood out about that game.
>got invented moving grass
kys moron
mate, if you took a close up shot of tsushima grass and this game's grass you could not tell the difference. both the geometry and the shading are IDENTICAL. there are lots of open world sloppers with grass out there and it's not identical to any of the others. it doesn't look like Horizon grass or Far Cry [number] grass or AC grass or...
add to this the fact that the tsushima devs explained in great detail how their grass works (google it). yeah, they reverse engineered tsushima's grass because it's the best and from a tech point of view that's fine! but they should have changed the art style. it's not photorealistic so they don't have that excuse.
I'm interested, but they haven't really shown off that much. We know more about the game from the leaks than the trailers they've shown off. But if it turns out like Wo Long and doesn't connect with me, I'll just go back to the Nioh games. They're still fantastic years later.
I need more info. Is it a Soulslike or what? Will it have a dogshit loot system again?
>no monsters, only humans
boooooooooring
I'm looking forward to it. moronic that it releases same day as DD2 but whatever, just because I'm not screaming my breasts off at it 24/7 doesn't mean I'm not excited.
How do I finish nioh?
I really hate the whole idea of recovering stamina by doing a button press when you see that smoke or whatever around you
That and the weapons felt so clunky to me and I never really used the skills I unlocked because they felt useless
Oh and the whole stances shit can frick off. Everything else is fine
Man, you don't like the game. Go play something you enjoy, idiot.
A large part of the appeal of the game is learning the combat and all the nuances/mechanics to it. You'll simply be much better at the game once you get the muscle memory down for ki pulsing/flux, and all your skills in each stance. You can beat it by staying in one stance only and just using normal light and heavy attacks but you'll have a lot less fun that way and have a much harder time in higher difficulties. The game probably just isn't for you, don't force yourself to finish it if you're not enjoying it. Not sure where you're getting "clunky" from, even just staying in one stance combat should feel fast and fluid. You're probably playing very passively, you need to break enemy ki in order to stunlock them with all your attacks.
I was mostly playing longsword/katana and it was fast yeah but it felt weird to have a katana be that huge as if I'm playing monster hunter
Maybe like you said it just isnt for me. The combat looks fun when I watch other people but when I play myself it feels weird
Maybe I am just too used to dark souls where to me the weapons had movesets and sizes that made sense? I dunno
Weirdly enough the best part about this game for me is what others seem to hate a lot. The diablo loot system is lots of fun and I wish more games would implement something like that
Odachi is the greatsword of the game and is meant to be slow and heavy but very powerful. In order to make the combat funner you really do need to learn ki pulsing which does have a learning curve in order to get the muscle memory down. More specifically, you need to be using the "flux" technique which is changing to another stance right after ki pulsing. This gives you extra ki back and is what allows you to aggressively keep stringing normal attacks and skills together. All of their action RPGs have diablo loot so if you like that you might like SoP and Wo Long. These games don't have stances and are a little easier to grasp but they still have depth for those wanting to get more out of the combat.
Thanks for the suggestion anon
I will look out for wo long in the future when it goes on sale maybe
I am mostly sad about that monster hunter clone they made that got absolutely fricked by EA
The monsters look unique and so does the combat and building literal siege weapons to whack a monster
I hear it still shits the bed when it comes to its performance on PC and isn't getting any more updates
Damn shame
I haven't tried Wild Hearts yet but I might in the future. That's made by Omega Force and not Team Ninja however. Both are devs under KT, Omega Force is the Dynasty Warriors and Toukiden guys.
>nioh but instead of cool levels we scattered enemies across an empty field
Bravo
I just want a game set in this time period that isn't weebshit with super powers. Shogun 2 Fall of the Samurai is the only one as far as I'm aware.
Fine, frick. I'm reinstalling Wo Long
>Platform: PlayStation 5
Nowadays exclusives are a mark of shame. That they don't have faith in the product and need to bank on exclusivity to generate sales or to be paid out by the platform owner for that exclusivity. Any game the developers that know they have a game that will sell will launch on as many platforms as possible.
I agree, it's disgusting that Valve made Half Life Alyx exclusive. I'm glad we collectively decided not to play it and boycott Valve until they port all their games to consoles.
Looked cool and I was excited until I saw it was a console exclusive. All hype and interest on my part is dead now.
We already have Ghost of Sushi.
wo long was really bad
>Niohgays when in a game you can make fluid and faster combos without having to use an overglorified Gears of War active reload which makes the character spaz out and cheat stamina
I fear Team Ninja is losing its identity, Koei Tecmo is absolutely forcing them to create more conformist character designs and games since Wu Long, if you told me Rise of The Ronin was being developed by Sucker Punch of Insomniac I would believe you, and I’m even talking as if every Team Ninja game should have outlandish Japanese designs with dudes looking absurd and girls looking like their breasts are about to hang out of their cleavage, I’m talking about some touch of distinct art direction.
>I fear Team Ninja is losing its identity
Black person that's been happening ever since Itagaki left.
Ninja Gaiden 3 was an embarrassing attempt at trying to cash in on the western movie game trends of the era.
Nioh is lifting a lot of shit from Souls and other ARPG's because that's the hip genre at the moment
Stranger of Paradise and Marvel Ultimate Alliance were just generic "dev for hire" games.
Dead or Alive 6 tries to desexualize the IP in a misguided attempt to chase E-sports
Wo Long is blatant chink pandering and clearly lifting a lot of ideas from Sekiro.
Rise of Ronin is blatantly trying to ape the success of Ghost of Tsushima.
They are the definition of a workhorse studio, they just do whatever they think will make them money.
RoR gets my vote if I can make a big titty revolver ninja type
>Muh Oatmeal Cookie-san
Wortless washed up hack
And yet ever since he's left all they've done is chase after other studios success
>after
??????
doa was chasing after vf/tekken
ng was chasing after dmc1
itahacki openly admits this