I actually believe it will be much easier to make this work on PC than the OG PSVR, since there is no shitty camera that you need to have drivers for, now its just the controllers and the headset.
They'll just jack the price up to $800-900 because they know people are willing to buy it at that price just to get one, so it doesn't matter if they make more or not.
>$800 consoles
The industry would either fricking die or become some Gucci shit, and the latter would make millions of people violently angry. I kinda wanna see it.
As much as we want this to be true, it wont happen. People are already blowing that kind of money on a PS5, it's all just an experiment in supply & demand. They know they can get away with it and nobody will say a word, people will continue to spend it just to get it. Just how these things work, if people are willing to spend $800, why charge them not $500, start pricing it at $800. Once the PS6 comes around, they'll have it at that price point, do the same thing with supply, but this time the price will be jacked up to around $1200-1300 and people will still buy it, and it'll just keep getting worse and worse until they hit a breaking point, but that is many years from now, many.
>Some flashing IR LEDs , probably cost 10 cents or less per piece in bulk >2-3 USB IR cameras, also not that expensive when there aren't shortages
The Oculus Rift does it this way and it works. Since the open source driver for that is coming along (Tried it, had a fairly glitchy time in beatsaber but opening my camera streams showed off how shit the connection was on 2 of my cameras so I'm waiting for better USB extension cords) you could probably make it accept more generic video and light sources.
So in terms of hardware I would say it's not that much of a spike if you already had the cameras and just had to add a bunch of LEDs to the controller (in addition to the controller's cheap gyroscope and accelerometer).
yeah, guaranteed to be dozens of posts of exactly that happening on launch day
the index's knuckles have a pretty minimal form factor when putting your hands together and i still bash them against eachother sometimes
>pre-orders
It costs the same as the original PSVR does
PSVR when launched you needed to buy the separate camera and move controllers which jacked up the price to 500 bucks.
>It costs the same as the original PSVR does
This isn't a good thing. Considering it can't be used for pc or anything else, that price is a joke
Valve index costs $1000 and can't be used on anything other than pc
Well it worked for the first PSVR and nothing's changed.
I actually believe it will be much easier to make this work on PC than the OG PSVR, since there is no shitty camera that you need to have drivers for, now its just the controllers and the headset.
vr was new then with almost no competition, it's not new anymore and has a lot of competition
Maybe they should start producing more PS5s instead of releasing more hardware. You know, so people can actually buy their fricking headset.
They'll just jack the price up to $800-900 because they know people are willing to buy it at that price just to get one, so it doesn't matter if they make more or not.
>$800 consoles
The industry would either fricking die or become some Gucci shit, and the latter would make millions of people violently angry. I kinda wanna see it.
yeah, just like the hilarious price increase in gpus made everyone violently angry and stopped buying them
As much as we want this to be true, it wont happen. People are already blowing that kind of money on a PS5, it's all just an experiment in supply & demand. They know they can get away with it and nobody will say a word, people will continue to spend it just to get it. Just how these things work, if people are willing to spend $800, why charge them not $500, start pricing it at $800. Once the PS6 comes around, they'll have it at that price point, do the same thing with supply, but this time the price will be jacked up to around $1200-1300 and people will still buy it, and it'll just keep getting worse and worse until they hit a breaking point, but that is many years from now, many.
Every 17.5 hours they're selling 100,000 consoles. They're instock all day at their own website
>it's better when valve sells it at double the price
>still a huge bike helmet
While this thing doesn't become the size of wrap around glasses, it will be always be a failure.
cope
at that point just buy a Quest 2 even with the price increase
>$550 dollars converts to 486.76 Pound sterling
>the price her for it is £529.99
>you won't even buy it
I hate you Americans so much honestly
why is VR so expensive if every new controller has motion controls?
having a gyroscope inside a controller is not even remotely the same as accurately tracking the position and rotation of an object in 3d space
uhmmmm...
are you genuinely moronic, my man? is this what's going on?
no but maybe the people who don't understand would appreciate an explanation
>Some flashing IR LEDs , probably cost 10 cents or less per piece in bulk
>2-3 USB IR cameras, also not that expensive when there aren't shortages
The Oculus Rift does it this way and it works. Since the open source driver for that is coming along (Tried it, had a fairly glitchy time in beatsaber but opening my camera streams showed off how shit the connection was on 2 of my cameras so I'm waiting for better USB extension cords) you could probably make it accept more generic video and light sources.
So in terms of hardware I would say it's not that much of a spike if you already had the cameras and just had to add a bunch of LEDs to the controller (in addition to the controller's cheap gyroscope and accelerometer).
can't wait to smash those controllers together when reloading a pistol
The tracking rings do seem particularly bad for doing the things you actually want to do in VR games.
yeah, guaranteed to be dozens of posts of exactly that happening on launch day
the index's knuckles have a pretty minimal form factor when putting your hands together and i still bash them against eachother sometimes