It's probably standard at this point for the 2 handed controller because it is painfully obvious by now how deficient the right stick is for everything.
Current controller design is basically stuck with inefficient designs because the designs for the first controllers with analog sticks have stuck quite firmly now and any experimental controller designs that have gotten past the public autism and aversion to change have only left a negative impact and game development on the PC has caused mouselook the default.
Controllers aren't going to to further development on lightgun style aiming anytime soon despite it being optimal as a control method when supplemented by additional control methods for controlling not just player movement but also player rotation.
BECAUSE IT IS A GIMMICK YOU DUMB FRICKING moronic BRAINDEAD homosexual
Who the frick uses gyro other than Nintenweebs and their moronic ass fricking flicking up and down the remote to exercise those fat burger arms of theirs? IT'S A FRICKING GIMMICK with zero use. >but it helps me aim
So you're mad that you suck aiming with a stick? Grow the frick up and stop using a controller if that's the case.
>Grow the frick up and stop using a controller if that's the case.
Why are some PC players so insecure that they try to make the argument that Controllers must be intentionally made ineffective compared to mouse? If your only argument is that you want others to be held back so you can feel superior, than you are the one who still has some growing up to do.
>intentionally made ineffective compared to mouse
Literally unironically and I mean this with the pureness of my heart anon, literally take this as the best advice from this thread, just get good.
No one needs or wants gyro. Leave that shit to Nintendo because it attracts the children and also fat fricks to get some exercise done. It's unnecessary. If you're still having a hard time aiming even with all those aim assists enabled, I don't know what to tell you.
>No one needs or wants gyro
everybody with more then 3 brain cells who can feel and hates the computer assisted auto aim wants gyro to replace auto aim.
the idea is to use a control method that doesn't need a computer to aim for you
it's funny how you try to spin gyro as some gimmick for kids when the entire point is that without it you need a fricking computer assisted handicap to even play games at all.
3 years ago
Anonymous
Every single modern game allows you to turn aim assists off. All of it. So if you want a challenge and don't want to be handy capped, then turn them off. Gyro aim is more of a handicap at the end of the day.
>Every single modern game allows you to turn aim assists off.
Who actually does that though? Who the frick plays CoD or Apex on console and turns aim assist off?
3 years ago
Anonymous
It's not a handicap. It doesn't actively help you. It just translates your movements directly into the game. It's simply a more direct way of input, just like the mouse.
Also I'll stick to PC exclusively thank you very much.
3 years ago
Anonymous
>Every single modern game allows you to turn aim assists off
and then the game is unplayable because nobody can aim adequately without aim assist. >So if you want a challenge and don't want to be handy capped, then turn them off.
but you are handicapped by the control method. Analog sticks are shit pointing devices. It's like running in steel toe boots as opposed to light sneakers. >Gyro aim is more of a handicap at the end of the day.
no lmao. Gyro aim is you having more muscular control over your aim. It's like a frictionless mouse. It's good and you hate it because of some kind of childish autistic need to defend analog stick aiming. Probably because you and morons like you have been using them to play shooters for over 20 years now.
You want me to just get good, but I should also grow up and stop using a controller? That is contradictory and you can't take both sides at the same time. I don't think you have thought this through very well.
>you suck aiming with a stick?
literally every human being on earth sucks at aiming with a stick. Not one person is good without auto aim doing half the work for them.
The Aimlab controller work record is owned by somebody using gyro controls.
There aren't many games that use it fully now, but if Xbox were to adopt it I think there would be a lot of games that would be willing to take the leap and take advantage of it. Shooters in particular would benefit a lot from having gyro that you can use to fine tune your aiming alongside the stick for bigger movements. Splatoon plays brilliantly in that regard once you get used to it.
No. There is no need for motion controls in games neither there is for haptics.
Motion controls add nothing to games and triggers with haptics have no real gameplay relevance.
All the motion controls, touch pads on the controller, haptics and the sorts do nothing but raise the prices. That is why a controller is now just as expensive as a game.
Honestly, it'd be the best pad on the market then. but alas we're stuck with PS5 pad as the best now. Switch isn't far off, but the fricking dpad sucks.
>gyro
marginally more usefull than the touchpad (which is a complete gimmick and the only reason PS5 still has it is sony's pride) >haptics
for movie games maybe, but it seems to me that in tense moments you'd want precise conttol rather than ''''''immersive'''''' gimmicks
They know that they'd eventually be forced to convert in order to compete because they know what they're currently using is vastly inferior. That's why they're so vehemently against it.
The stick cuck fears the gyro.
Had a xbone controller I used for PC but it stopped working because the micro port is dogshit and won't hold a cable properly anymore. Are they all like this?
lmao look at this little mouse and keyboard gay mad that he keeps getting his shit pushed in by real gamer chads gripping their controllers win pizza roll greased up hands while half paying attention to the screen.
How about add a fricking dpad that doesn't suck donkey dick? The XB1 controller already fixed that, why the frick did they go back to the shit dpad? I'd buy XB1 controllers, but now they're expensive as frick, and they're made of fricking paper mache, a single fall and they stop working. Absolutely 0 fricking quality control on them.
>add gyro
frick no. that shit is so annoying to play with. i absolutely despise gyro thanks to playing the switch. shitty fricking useless feature that fricks with your aim. >add haptics
also no. shitty new gimmick that does nothing more than a standard rumble pack already does. the xbox controller is perfect as is.
>frick no. that shit is so annoying to play with. i absolutely despise gyro thanks to playing the switch. shitty fricking useless feature that fricks with your aim.
Then turn it off? What game has gyro where it isn't an option?
>then turn it off?
i do. >what game has gyro where it isn't an option?
i don't know but i hope to god that there never is one. gyro is complete fricking ass.
>i absolutely despise gyro thanks to playing the switch
which game did you play that made you hate gyro so much? the first time I tried it I thought it was very fun and a lot easier to aim with than the sticks
arms, mario kart 8, and splatoon 2 specifically. i unconsciously move my hands/controller around a lot when i console game so whenever i was playing shit that required precision it always fricked with me wondering why my aim was moving without me moving the sticks and i had to turn it off. fricked with my brain too much. idk why it's a thing in the first place when regular twin sticks work just fine.
My shithole really jacked up the prices for Dualsenses/Xbone/XSEX gamepads.
When I was looking for cheaper options I came across this thing. People say good things about it but I was wondering if some fellow Gankertards had an experience with this shit and have something more to say.
Should I do the needful and bite the bullet?
i would like gyro, i hate playing shooters with stick but i could get used to gyro. i want back buttons/paddles the most though. i like my elite 2 controller but my right trigger is creaky and i like the way series controller feels in the hand
I have the Elite Series 2 + Brook adapter for Gyro, the Switch Pro, the 8bitdo SN30 Pro+, and a steam controller. The only one ergonomically viable enough for me to aim with motion controls is the switch pro. I have to forfeit back buttons but being able to use the left face button to enable gyro and remap shit to dpad or the screenshot button is enough for me. The Xim Nexus should be a good solution for PC and Console gaming as well as gyro configuration will be localized to the device and it will output as Xinput or PS4 natively to the consoles.
I would say play a game actually designed for it like Breath of the Wild. Then figure out what about the control scheme and sensitivity you like and mimic that for other games.
I'm a moron and just realized Steam does have a toggle function for gyro, thanks. Do most people just use it for micro-adjusting their aim or do they ignore the analog stick entirely?
>Do most people just use it for micro-adjusting their aim or do they ignore the analog stick entirely?
the former. Ignoring analog sticks or the steam controller pad for aiming entirely would have you unironically 360 spinning in your room kek.
There's different approaches. You gotta figure out how you like to use it. Most people seem to have gyro at very low sens only for adjustments though, seems like that's more suitable for people coming from sticks. As someone that never really used stick aiming I have my aiming far more gyro focused with higher sensitivity. The right stick or on my case touchpad also only controls the horizontal axis.
Only enable gyro when needed for fine tune aim. You need some button to trigger gyro.
I would say play a game actually designed for it like Breath of the Wild. Then figure out what about the control scheme and sensitivity you like and mimic that for other games.
Usually in a shooter with ADS, it's best to keep stick aiming for running around, and then gyro when ADSing. Or set a dummy button to the left trigger or shoulder and use that to enable/disable gyro.
>Add useless battery draining features that no one uses and charge more for it
Then call it the "Enhanced Controller" or something and have the associated features be options in games. You can still have your 2001 controller
>have the associated features be options in games
lol optional mean 0 game will use it.
>Useless features
>Battery isn't a useless feature for this style of controller
Battery life is worthless, just leave it plugged in.
It's suitable as a supplement to camera controls for just about any game.
It's probably standard at this point for the 2 handed controller because it is painfully obvious by now how deficient the right stick is for everything.
Current controller design is basically stuck with inefficient designs because the designs for the first controllers with analog sticks have stuck quite firmly now and any experimental controller designs that have gotten past the public autism and aversion to change have only left a negative impact and game development on the PC has caused mouselook the default.
Controllers aren't going to to further development on lightgun style aiming anytime soon despite it being optimal as a control method when supplemented by additional control methods for controlling not just player movement but also player rotation.
Name 1 (one) relevant game that uses gyro in any meaningful way other than a gimmick.
You're just going to say that every single example is a gimmick or isn't relevant so why bother?
BECAUSE IT IS A GIMMICK YOU DUMB FRICKING moronic BRAINDEAD homosexual
Who the frick uses gyro other than Nintenweebs and their moronic ass fricking flicking up and down the remote to exercise those fat burger arms of theirs? IT'S A FRICKING GIMMICK with zero use.
>but it helps me aim
So you're mad that you suck aiming with a stick? Grow the frick up and stop using a controller if that's the case.
>Grow the frick up and stop using a controller if that's the case.
Why are some PC players so insecure that they try to make the argument that Controllers must be intentionally made ineffective compared to mouse? If your only argument is that you want others to be held back so you can feel superior, than you are the one who still has some growing up to do.
>intentionally made ineffective compared to mouse
Literally unironically and I mean this with the pureness of my heart anon, literally take this as the best advice from this thread, just get good.
No one needs or wants gyro. Leave that shit to Nintendo because it attracts the children and also fat fricks to get some exercise done. It's unnecessary. If you're still having a hard time aiming even with all those aim assists enabled, I don't know what to tell you.
>Literally unironically
>It's unnecessary
>I don't know what to tell you.
>No one needs or wants gyro
speak for yourself.
>No one needs or wants gyro
everybody with more then 3 brain cells who can feel and hates the computer assisted auto aim wants gyro to replace auto aim.
the idea is to use a control method that doesn't need a computer to aim for you
it's funny how you try to spin gyro as some gimmick for kids when the entire point is that without it you need a fricking computer assisted handicap to even play games at all.
Every single modern game allows you to turn aim assists off. All of it. So if you want a challenge and don't want to be handy capped, then turn them off. Gyro aim is more of a handicap at the end of the day.
Stick to your Wii and Switch homosexual.
>Every single modern game allows you to turn aim assists off.
Who actually does that though? Who the frick plays CoD or Apex on console and turns aim assist off?
It's not a handicap. It doesn't actively help you. It just translates your movements directly into the game. It's simply a more direct way of input, just like the mouse.
Also I'll stick to PC exclusively thank you very much.
>Every single modern game allows you to turn aim assists off
and then the game is unplayable because nobody can aim adequately without aim assist.
>So if you want a challenge and don't want to be handy capped, then turn them off.
but you are handicapped by the control method. Analog sticks are shit pointing devices. It's like running in steel toe boots as opposed to light sneakers.
>Gyro aim is more of a handicap at the end of the day.
no lmao. Gyro aim is you having more muscular control over your aim. It's like a frictionless mouse. It's good and you hate it because of some kind of childish autistic need to defend analog stick aiming. Probably because you and morons like you have been using them to play shooters for over 20 years now.
people who are bad at the games turn it off and then get mad when they lose.
You want me to just get good, but I should also grow up and stop using a controller? That is contradictory and you can't take both sides at the same time. I don't think you have thought this through very well.
But it does making aiming not just easier but better.
it's literally a statistical fact that gyro aim is faster and more precise than pure stick aim
how is more accurate and intuitive aiming a gimmick? Analog sticks are a fricking gimmick since they need computer assisted aid to even work.
>you suck aiming with a stick?
literally every human being on earth sucks at aiming with a stick. Not one person is good without auto aim doing half the work for them.
The Aimlab controller work record is owned by somebody using gyro controls.
only thing that comes to mind is splatoon but thats not on xbox so i got nothin
Monster hunter. Keyboard is ass for movement but the analog stick is ass for aiming.
Gears 5 on xcloud
There aren't many games that use it fully now, but if Xbox were to adopt it I think there would be a lot of games that would be willing to take the leap and take advantage of it. Shooters in particular would benefit a lot from having gyro that you can use to fine tune your aiming alongside the stick for bigger movements. Splatoon plays brilliantly in that regard once you get used to it.
literally every shooter
Monster Hunter World: Iceborne
Monster Hunter Rise
Splatoon
Sin and Punishment: Star Succesor
literally every single game I play on steam
It has haptic. It doesn't need gyro.
how about something useful like back buttons?
No. There is no need for motion controls in games neither there is for haptics.
Motion controls add nothing to games and triggers with haptics have no real gameplay relevance.
All the motion controls, touch pads on the controller, haptics and the sorts do nothing but raise the prices. That is why a controller is now just as expensive as a game.
Get a load of this dumb Black person
what do you guys think about this d-pad? haven't tried fighting games yet but it seems like a big improvement on the 360 and bone d-pads
It's the 2nd best dpad of all time behind the Saturn.
I opened up my red xbox one controller and guess what removes the vibration motor triggers it now looks like this
Also add tension triggers, pedals and add a rechargeable battery pack in the box. Then it'd be perfect.
It doesn't need them
>t. PS5 owner
Does anyone have the pic of that Alien Resurrection review complaining about the controls?
It belongs in this thread.
Always keep it handy
Yes, thank you.
any modern controller that doesn't have gyro and backpaddles is dinosaur bones
Based. Also mushy buttons can frick off and never return.
gamepads suck
Honestly, it'd be the best pad on the market then. but alas we're stuck with PS5 pad as the best now. Switch isn't far off, but the fricking dpad sucks.
>gyro
marginally more usefull than the touchpad (which is a complete gimmick and the only reason PS5 still has it is sony's pride)
>haptics
for movie games maybe, but it seems to me that in tense moments you'd want precise conttol rather than ''''''immersive'''''' gimmicks
game options can toss in a toggle function. you're not being forced to convert to gyro
They know that they'd eventually be forced to convert in order to compete because they know what they're currently using is vastly inferior. That's why they're so vehemently against it.
The stick cuck fears the gyro.
Add real bluetooth support for PC. Shit disconnects and reconnects like every 20 minutes. No I'm not buying your $40 dongle.
Buy a USB-A to micro USB/USB-C cable moron
My motherboard comes with built-in Bluetooth and I've never had issues with it.
Blame your faulty bluetooth adapter you moron, never had issues with it
Had a xbone controller I used for PC but it stopped working because the micro port is dogshit and won't hold a cable properly anymore. Are they all like this?
Yes, micro-b sucks ass
Any dual sticking subhuman who still thinks it's sufficient is just an aimbotgay who has no idea how inadequate a config it is.
lmao look at this little mouse and keyboard gay mad that he keeps getting his shit pushed in by real gamer chads gripping their controllers win pizza roll greased up hands while half paying attention to the screen.
>gyro
Sure
>haptics
Why? It's a giant fricking meme.
How about add a fricking dpad that doesn't suck donkey dick? The XB1 controller already fixed that, why the frick did they go back to the shit dpad? I'd buy XB1 controllers, but now they're expensive as frick, and they're made of fricking paper mache, a single fall and they stop working. Absolutely 0 fricking quality control on them.
Don't forget the propensity to drift.
>add gyro
frick no. that shit is so annoying to play with. i absolutely despise gyro thanks to playing the switch. shitty fricking useless feature that fricks with your aim.
>add haptics
also no. shitty new gimmick that does nothing more than a standard rumble pack already does. the xbox controller is perfect as is.
>frick no. that shit is so annoying to play with. i absolutely despise gyro thanks to playing the switch. shitty fricking useless feature that fricks with your aim.
Then turn it off? What game has gyro where it isn't an option?
>then turn it off?
i do.
>what game has gyro where it isn't an option?
i don't know but i hope to god that there never is one. gyro is complete fricking ass.
>i absolutely despise gyro thanks to playing the switch
which game did you play that made you hate gyro so much? the first time I tried it I thought it was very fun and a lot easier to aim with than the sticks
arms, mario kart 8, and splatoon 2 specifically. i unconsciously move my hands/controller around a lot when i console game so whenever i was playing shit that required precision it always fricked with me wondering why my aim was moving without me moving the sticks and i had to turn it off. fricked with my brain too much. idk why it's a thing in the first place when regular twin sticks work just fine.
Fix the fricking face buttons first.
Gyro is a meme and haptics is an advanced-level meme.
>add things that break easy while driving up the price and lowering the quality
How about no. It took them a decade to fix the D-pad.
The fear of being forced to play a shooter without the game doing the aiming for them is palatable in this thread
it literally is fear. They need their xbox mommy to aim for them.
My shithole really jacked up the prices for Dualsenses/Xbone/XSEX gamepads.
When I was looking for cheaper options I came across this thing. People say good things about it but I was wondering if some fellow Gankertards had an experience with this shit and have something more to say.
Should I do the needful and bite the bullet?
>gamesir
i would like gyro, i hate playing shooters with stick but i could get used to gyro. i want back buttons/paddles the most though. i like my elite 2 controller but my right trigger is creaky and i like the way series controller feels in the hand
Xim Nexus
I have the Elite Series 2 + Brook adapter for Gyro, the Switch Pro, the 8bitdo SN30 Pro+, and a steam controller. The only one ergonomically viable enough for me to aim with motion controls is the switch pro. I have to forfeit back buttons but being able to use the left face button to enable gyro and remap shit to dpad or the screenshot button is enough for me. The Xim Nexus should be a good solution for PC and Console gaming as well as gyro configuration will be localized to the device and it will output as Xinput or PS4 natively to the consoles.
How do I get good with gyro? Readjusting in your seat even a little throws my aim off every time.
Have an easy way to disable the gyro when necessary. Steam Controller is still king at this.
Don't readjust when you're aiming lol
I'm a moron and just realized Steam does have a toggle function for gyro, thanks. Do most people just use it for micro-adjusting their aim or do they ignore the analog stick entirely?
>Do most people just use it for micro-adjusting their aim or do they ignore the analog stick entirely?
the former. Ignoring analog sticks or the steam controller pad for aiming entirely would have you unironically 360 spinning in your room kek.
Makes sense. Guess I'll fiddle with the sensitivity a bit more until I'm comfortable.
There's different approaches. You gotta figure out how you like to use it. Most people seem to have gyro at very low sens only for adjustments though, seems like that's more suitable for people coming from sticks. As someone that never really used stick aiming I have my aiming far more gyro focused with higher sensitivity. The right stick or on my case touchpad also only controls the horizontal axis.
Only enable gyro when needed for fine tune aim. You need some button to trigger gyro.
I would say play a game actually designed for it like Breath of the Wild. Then figure out what about the control scheme and sensitivity you like and mimic that for other games.
Usually in a shooter with ADS, it's best to keep stick aiming for running around, and then gyro when ADSing. Or set a dummy button to the left trigger or shoulder and use that to enable/disable gyro.
for me, the best dummy button is left face button. Gets my thumb a good grip to aim properly.
how do I fix the USB micro disconnecting the controller every 5 seconds I'm going insane