Awakening is the most barebones Zelda possible. Jesus christ you people are nostalgia prostitutes. OoS/A, OoT, MM, Alttp, etc are all great and aged well. Nothing in LA is beyond kindergarten level and that was fine in the gba and you were 6. But as a 35 year old khv? Shut the frick up, snoy
Zelda games are bespoke Adventure games at heart. Not sandbox slop.
It was obvious that Nintendo's entire focus and research department said "Kids love Minecraft and these other games, now morph Zelda into having those features" and on TotK the Roblox influence is also apparent.
They became bloated, minimally viable and soulless as a result.
As a huge Zelda fan, I no longer identify myself a as Zelda fan because i don't want to share the same boat as the obnoxious oot cultists, frick those boomers.
Now, regarding totk, i liked it, but i think it was a step back from , an di don't think it justified all the development time it had
It took the parts of Zelda I liked the most and gutted them to focus on new features I didn't want from Zelda.
BotW was a fantastic spinoff, but now it's basically become the defacto series and I hate it for that.
I thought the same at first and put off buying it because of that opinion but I finally caved and picked it up on sale for like $50 (amazon) and I'll be honest they added a shit ton more than I initially thought, like a frickton load of sidequests, character interactions, they remodelled much more of the world than I thought, and the new abilities are pretty cool. The building stuff is pretty fun. The depths (should have been Lorule) were pretty boring to explore. Nothing special or required down there except for a few dungeons. The sky stuff was also pretty lame as there are not very many islands and a lot of them are copy/paste of each other. But the concept was neat, and the traversal was neat.
I enjoyed it. Put hundreds of hours into it. Was definitely worth it.
I really wish they had done more with the final area though. They could have done some cool underground inverted castle type thing, or even a larger dungeon going deeper into the depths, but it was just a few hallways and a long stairway you fall down to reach the end area
you're moronic. are you talking about groceries? clothes? home imrpovement shit?
i shop at places dedicated to those things, not fricking homosexual ass walmart
3 months ago
Anonymous
Embarrassing, stop talking.
3 months ago
Anonymous
>no argument
k, stay poor and/or black
3 months ago
Anonymous
inb4 Walmart makes the stores you go too get out of business and bankrupted stay mad (;
3 months ago
Anonymous
you're moronic. are you talking about groceries? clothes? home imrpovement shit?
i shop at places dedicated to those things, not fricking homosexual ass walmart
are you genuinely assburger style autistic or just plain caretaker-need moronic? >dude talks about where he returned a videogame >on a videogame board >you ask "buy what?" like a lobotomy patient
gee, I dunno man. he probably was wondering where you buy your animal dildos from. are you just buying them from bad dragon or are you buying them extra extra large since your butthole is just that blown out?
It's just a time sink. Mass produced content instead of the classic formula where every aspect is tailor-made. I think the physics engine saves BotW and BotW2, as it makes gameplay somewhat unpredictable, but going forward I think they should make a compromise between this and the old style.
>OoT formula
This right here is how you can tell a secondary BoTWgay from actual Zeldagays, they'll complain series staples that have existed since the beginning on OoT unprompted.
>implying shoot eyeball and hit switch aren't braindead "puzzles"
>I'm so glad TOTK has evolved, the puzzles aren't braindead like those 20 year old games
3 months ago
Anonymous
>not even denying it
I accept your concession
3 months ago
Anonymous
This really is just TotK in general. You can do anything but why would you when the simplest and easiest solution over and over is actually faster.
3 months ago
Anonymous
I spent a good amount of time just building things for the sake of sandbox styling building and it got old fast. The game's building system is weak, even when you use weapon fuse exploits to get fans out of shrines and whatnot.
3 months ago
Anonymous
>The game's building system is weak
Black person what
3 months ago
Anonymous
Building wacky fire penis robots really doesn't have much value when you can just hoverbike over everything.
3 months ago
Anonymous
Why would a build a hoverbike when I can make a wacky fire penis robot, homie you boring.
3 months ago
Anonymous
because the point of building things in this game is to go from point A to B and the hoverbike does that better than anything else in the game for efficiency and part cost
the building is extremely limited and if I wanted to make dumb shit I would play an actual sandbox game that has more sophisticated building
3 months ago
Anonymous
you can only stick about 2 dozen objects to eachother before hitting a limit and can't even bind activation to different buttons, it's only on or off so you have to do dumb shit like make pieces slot into eachother so they can keep different states. let's also not forgot nintendo doesn't want you to have fun so you can't use gliders without them getting automatically deleted after 30 seconds
They weren't sick of the OoT formula, they were sick of the Wind Waker formula. The formula fostered by Aonuma taking full control of the series, by the way. He simply couldn't grasp how to design a full Zelda game; he was good at dungeon design but clearly thought the world and story progess had to be designed in a similar fashion and rigidity. This problem got worse as time went on, with it being most easily noticeable with his 3D games.
i would much sooner assume that the design was flawed under aonuma because literally every game under his belt EXCEPT breath and tears have been severely unfinished and rushed
majora's mask was turned out in under a year and wind waker had over half of it scalped off and twilight princess was still half-finished even being made with wind waker's scalp and skyward sword was unfinished and also just ass conceptually
SS is barely anything like OoT's formula. It's the polar opposite extreme of BotW. There can in fact be a middleground that keeps the good instead of just throwing everything under the bus to chase purely after the open world meme.
SS is OOT's formula in a linear package
if anything SS surprised me with most items being useful outside of their respectively earned dungeons, save for the beetle
SS had all the problems of WW and TP combined in an extremely linear package that was basically a dungeon select while Fujibayashi weebed it up and made a mockery of the lore. Aonuma fricked the series, it is not something OoT can be blamed for.
>SS had all the problems of WW and TP
Not to mention its slew of own problems. Namely, the barren sky overworld (weird I just got the strangest sense of deja vu) and the literal lack of a connective ground overworld, a half-baked material collection and item upgrade mechanic (the faster Beetle was really the only one resembling a "must" upgrade), a gigantic lack of compelling shit to do with endgame rewards that feel like absolute dead ends (like the Hylian Shield and Tycoon Wallet), trying too hard to milk just THREE ground world areas for the entirety of your playtime, and filler busywork that feels distinctly insulting to the player (e.g. the escort mission with that c**t robot).
You somehow missed Fi being an absolute no fun or thought allowed babysitter as well which was definitely Aonuma's doing. SS had some serious problems and the series had been building up to those problems ever since Aonuma took over. But should they have killed and skinned the series to essentially create a new IP chasing after Minecraft and Skyrim's sales? No, unless all one cares about is their beloved corporation making money. But there's no easy solution here, they gave the series to the wrong man and Fujibayashi the weeb clearly doesn't give a shit whatsoever either. Now they're going the ubisoft open world route, just with way longer wait times and even less of a difference between games.
3 months ago
Anonymous
reminder that miyamoto is the one who made twilight princess's opening a four-hour slog believing that the new wii audience wouldn't "get" a zelda game
3 months ago
Anonymous
That's pure bullshit though because the game was originally designed for the Gamecube and it was Aonuma that demanded a delay for a Wii release.
3 months ago
Anonymous
aonuma being behind it is nonsensical because no other zelda game before or since has had that fricking horrible and long of an opening stretch
3 months ago
Anonymous
>no other zelda game before or since has had that fricking horrible and long of an opening stretch
Wind Waker, Aonuma's first Zelda that was inherently his, has an intro that forces you to get clothing from your grand mother, watch Tetra get dropped in a forest, go learn how to use a sword before you can even go rescue her, watch your sister get kidnapped, learn how rope swinging works, get shot out of a cannon, and do a fricking stealth segment.
3 months ago
Anonymous
yeah nah eat shit wind waker's opening is nowhere near as insanely long as twilight princess's, it's barely longer than ocarina's if you're not counting the forsaken fortress introduction as not being thrust into a dungeon
3 months ago
Anonymous
>it's barely longer than ocarina's if you're not counting the forsaken fortress introduction as not being thrust into a dungeon
Even that is being insanely generous to WW, regardless not counting Forsaken Fortress as the intro is like not counting getting the Kokiri Sword in OoT.
3 months ago
Anonymous
It's sovlful as frick.
3 months ago
Anonymous
>Fi being an absolute no fun or thought allowed babysitter as well
BotW had a massive double edged sword solution to Aonuma's handholding. On the one hand you don't need handholding so dumber players can get through the game. On the other hand the reason you don't need it is because literally nothing in BotW matters. Can't figure out that braindead puzzle? Skip it. Doesn't matter. Or cheese it, especially in TotK where it's super easy to cheese everything.
People can shit on Navi's hey listen, but Navi got it mostly right, and Tatl did it even better. Offer vague hints if the player needs it. Don't stop the player to tell them how to do something, but still give them real obstacles they need to overcome, don't just make everything pointless filler busywork. It's one of the reasons so many people praise BotW's plateau and eventide, because those were challenges that felt significant. When you overcome something there, beat an enemy, or acquired a new item, it felt like genuine progress. And then you leave the plateau and it all turns into muddled meandering meaningless shit.
3 months ago
Anonymous
The glider really ruins the game, they should've either made its use need a resource like the Wind Waker deku leaf, or just make it a parachute like in Skyward sword. Not some moronic "Fly over literally everything, because it's the easiest and most efficient way to get by" crutch. But the world is so damn big and empty I hate not using to get by faster. They could seriously make it 50% the size it is without anything of value being lost.
3 months ago
Anonymous
I feel like it wasn't as bad of an issue in BOTW because the towers didn't let you get so stupidly high up. there were some places where you could fly over a bunch of stuff, but not remotely to the same extent as you can in TOTK. It's probably why the towers in TOTK are so random in their placement, as you can just fly wherever. meanwhile the ones in BOTW were usually placed so once you climbed up it you could get a good lay of the land and map out shrines off in the distance.
WW's problems were the Triforce hunt and being wildly unfinished, TP's problems were the massively open world, hide-and-seek Light Tear segments, Wolf Link in general really, and not adhering *enough* to Ocarina of Time while not offering any replacement systems. Midna still makes my wiener rock hard after nearly 20 years, so character writing wasn't its poor suit. >while Fujibayashi weebed it up and made a mockery of the lore.
What? The Master Sword's origins don't really need to be explained but nothing else is specifically incompatible with anything given by LTTP or OOT that the rest of the series pays homage to, if anything Skyward Sword still treats those games with reverence for the most part. Off the top of my head I can only really think of >gods and goddesses beyond the Golden Goddesses of Naryu, Din and Farore
Not really a problem, Wind Waker already had wind gods floating around, Ocarina of Time offered the Deku Tree and Jabu Jabu as godlike figures or "great spirits". Even other deities aren't sure of why the Golden Goddesses made the Triforce and then fricked off. Mostly an excuse for Fujibayashi to introduce Original the Goddess do not steal, and *maybe* Hylia is a follow-up on the Goddess of Time mentioned in Majora's Mask? >Demise implies he's the original form of Ganondorf who is his reincarnation
English much more heavily implies it, but doesn't specifically state it, and both EN and JP imply that it's "Demise's hatred" that reincarnates, not Demise himself. Demise himself is dead, he got shredded up into the Master Sword. Ganondorf is his own person and a successor >Zelda as a reincarnation of Hylia
It's incredibly vague on if Hylia reincarnates in perpetuity as Zelda or if Skyward Sword's Zelda is the only goddess in mortal flesh. Breath and Tears imply it is not since she's available to help through the Goddess Statues >Link as a reincarnation of Hylia's favorite knight
They went with direct blood lineage and/or reincarnation anyways
The people usually spouting this are zoomers whose only experience with Zelda are the shitty BoTW games, Hyrule Warriors or SS.
I liked it a lot, fans were sick of the OoT formula by skyward sword don't let them lie to you
Nothing was wrong with the "classic OoT" formula and nothing is wrong with the new formula either. The underlying problem was the mismanagement of it, gradually turning it into a stale, boring, piss-easy, hand-holdy linear game with shitty stories and half-assed mechanics, lazy backtracking and terrible pacing.
And they're already making the same mistakes with their new "open-air BoTW formula" if ToTK is anything to go by. They really didn't learn anything at all.
What level of homosexuality and wienersucking is involved to the point that someone has to shit on an earlier entry of a franchise your Ubislop hypetrash belongs to, in order to artificially inflate your Ubislop as the GOTFranchise?
Yes? 40 dollars in the states, and it's already delivering a new map with a plethora of unique zones and content.
Can't say the same for ToTK lol, lmao even. >inb4 but From reuses assets
Yes, but even then they're at least willing to change the enemies up with a new model, or a few new moves. They recycle environmental assets in new and unique ways (sans the caves, mines and catacombs; those are indeed shit.) Can't say the same for ToTK, it's embarassingly copy-pasted to hell and back.
I'm not talking about BoTW here, I'm talking about TotK.
BoTW was actually refreshing - even if it was chasing a few ubislop trends. meanwhile, ToTK was soulless, lazy, safe, tacked-on focus-group slop for lowest common denominator.
3 months ago
Anonymous
TotK is one of the best adventure games ever made, with a level of craft and technical wizardy which utterly humiliated every developer on the planet.
No developer will ever make something like TotK, it's simply beyond them. And it will still be considered a masterpiece and one of the most successful games of all time when you wake up tomorrow.
You aren't doing anything but screeching into the void on Ganker. What's that feel like?
3 months ago
Anonymous
you misspelled BotW. TotK is the overpriced DLC
3 months ago
Anonymous
I love how the schizos here now admit BotW is a masterpiece after spending 7 years seething about it, just so they can have a game to compete against TotK.
My sides.
3 months ago
Anonymous
>Ganker is all the same person
meds
3 months ago
Anonymous
It's not a masterpiece, but it was better than whatever slop ToTK was. You could tell Nintendo actually cared about that title. Hell, they had to, the franchise was at rock-bottom by that point.
Listen to utterly seething you are.
>I hope this game is better than your game!!!
Palworld is a dud FOTM by the way. Pic-related, how much do you think Palworld would get as a trade in? Pokemon doesn't even look down when it shits on your life pleb.
Doesn't matter if Palworld is FOTM, its impact on the industry was enormous; becoming the most played paid game in steam's history is no fricking joke.
Its success has permanently shifting the course of monster collecting games forever, you WILL see clones of this thing in the coming years.
3 months ago
Anonymous
>its impact on the industry was enormous
3 months ago
Anonymous
Yes, there is going to be clones of this shit.
Meanwhile BoTW impacted the industry as well - can't say ToTK did though, there are already better sandbox building games out there.
3 months ago
Anonymous
Sorry squirt. You're screeching on Ganker. Who are you trying to convince?
3 months ago
Anonymous
Good point, why are we both engaging in this? It's pointless. The game sold well and won its praise, but many agree it was it shit after the honeymoon phase ended. Let's leave it at that and hope the next title isn't another lazy, focus group clusterfrick.
3 months ago
Anonymous
>many agree it was it shit after the honeymoon phase ended.
Who? 3 people? Why do so many gamers rate it so highly?
3 months ago
Anonymous
Everyone that doesn't gargle Nintendo's nuts daily.
3 months ago
Anonymous
>gets BTFO by reality >keeps chimping out
Die mad on Ganker lmao
3 months ago
Anonymous
Both are shit but BotW was worse. I think some people liked it better because it had better shrines, TotK shrines are designed for toddlers and if you got stuck on one you should kys.
3 months ago
Anonymous
This bait is no longer interesting and I can't wait for nu-Zeldagays to get destroyed by the Shadow of The Erdtree. It's really going to expose just how fricking lazy the Zelda team has become, much like what Palworld already did in exposes GameFreak's complete incompetence with Pokemon.
3 months ago
Anonymous
Listen to utterly seething you are.
>I hope this game is better than your game!!!
Palworld is a dud FOTM by the way. Pic-related, how much do you think Palworld would get as a trade in? Pokemon doesn't even look down when it shits on your life pleb.
I'm tired of copy-pasted ruins, caves, shrines, dungeon rooms, encampments, stables, and so on. I replayed the first few hours of Twilight Princess recently and it was so refreshing to see that every area had unique assets. It's also really about the situations in the game, I had to fish for a cat and I don't think that happens again in the rest of the game. In TotK you hear voice that there's a talking cucco somewhere but when you find it it turns out that it's just another member of the Yiga clan in disguise. That was such a disappointment.
TotK is actually one of my favorite games and I vastly prefer it to TP. I just want it to feel less like an arcade game and more like an immersive adventure again.
I disagree but only because my definition of arcade is a game that focuses on making the gameplay as good as possible at the expense of everything else. It was the correct choice for the series after so many linear games riddled with cutscenes, I just think the areas and dungeons in TP being so visually distinct is something that would benefit the new games.
>I'm tired of copy-pasted ruins, caves, shrines, dungeon rooms, encampments, stables, and so on
This. Frick open world slop if this is all it's going to be. Absolute trash. If you have to fall back on copy pasting a handful of things hundreds of times over, your world fricking sucks and you need to go back to the drawing board. I don't care if ultra casuals like it as a walking sim, they are not zelda fans.
I'm a Zelda fan and I love it. Zelda wasn't special enough to deserve my attention in the gamecube Wii days. The only good 3D Zelda's are on N64 and switch. Im happy the series made a comeback.
This is more like skipping over the whole thing with what feels like an exploit. If the shrines were truly about letting you find your own solution, then riddle me this: is autobuild disabled in shrines?
Gotta draw the line somewhere. You can't deploy zonain devices within a shrine but it's usually a good idea to keep a rocket shield if you feel like a quick hop. He missed the hidden chest in that shrine which is always the extra challenge vs just beating it even if the rewards are meh.
>Gotta draw the line somewhere.
Why is the line drawn there? What's the difference between using a hoverbike to bypass an entire shrine, and using a rocket shield? It just feels like you're splitting hairs here.
>He missed the hidden chest in that shrine which is always the extra challenge vs just beating it even if the rewards are meh.
What's even the point then? If the puzzle isn't challenging, and the reward isn't worthwhile, then all you've done is make a fancy bit of filler.
the people who play nintendo shit are emotionally attached to it. motherfrickers sent death threats to some poor guy at gamespot for giving twilight princess an 8.8, which was still way too high for that game.
Twilight Princess and ToTK are both good games but the average nintendo fan already says they're 10/10s the second the first trailer drops. If you criticize them at all you are a snoy or eric, etc. It's bizarre.
You complained about them for the same reason you complain about open world now. Once something is in vogue because great devs made it great then you get lots of shitty developers making games in that format too. And that's the tail of Ubisoft. Also the reason why I never bother listening when people compare other open world games to Ubisoft as an insult. They are peerless when it comes to bland, meandering slop.
because most self described zelda fans in this age had OOT as their first console zelda. I saved up enough allowance to buy an NES. I had duck hunt/SMB, excitebike, and zelda 1. breath of the wild was literally a throwback to zelda 1. totk was like a modded botw. or a second quest. I'll take genuine exploration over a curated experience any day.
because most self described zelda fans in this age had OOT as their first console zelda. I saved up enough allowance to buy an NES. I had duck hunt/SMB, excitebike, and zelda 1. breath of the wild was literally a throwback to zelda 1. totk was like a modded botw. or a second quest. I'll take genuine exploration over a curated experience any day.
If it's a throwback to Zelda 1, then how do I bypass all of the dungeons and fight Ganon without the triforce?
I played through BOTW at the beginning of last year and thought it was pretty good but could've been better, should I finally play through TOTK now and hope it feels fresh? Or will it never feel that way
It's BOTW on steroids, it solved most of the issues I had with the game except for the dungeons (it got somewhat close) and it added the Zonai devices which were very fun and refreshing. The number one issue it solved for me is that you can't go straight to Ganon without actually preparing well and being skilled anymore, you're going to get absolutely destroyed, so you actually have a reason to beat all the dungeons.
It's more troony botw than botw on steroids. Steroids would change the world composition. TOTK just added random shit on top to make people view but it was just when it's just mentally ill
>adored by most gamers
What does "adored" mean in this sense? I have 3 normie friends who said this game was great but barely continued past the tutorial island. It's like most people played this for 3 hours and never touched it again.
This is why I hate vidya reviews so much. Every other type of media you expect people to complete it. You'd listen to a whole song, watch a whole movie, read an entire book, eat a whole meal. But for vidya there is no rule for "completeness." So tons of people play 1% of a game and say it's great and it makes me fricking sick.
Agreed. I have a couple normie friends that I was discussing the game with leading up to release. We were all hyped for it. It came out and they both dropped it after a week. Saying shit like "I just want to make it last, ya know?" They both never finished it, and then they both subtly shamed me for beating it in a month and a half.
Who the frick says it's hated by Zelda fans, I loved it. Ganondorf felt proper fricking intimidating compared to some of his other appearances, they did the character a whole lot of justice. Do you mean they're mad it doesn't have the Ocarina of Time gameplay mold or something? I'm waiting on Zelda Indigo if I want that, frick off. The Hungry Pumkin mod for Majora's Mask is both good Zelda *and* takes the piss on other Zelda fans and other Zelda hacks in development hell.
Next time lead with that instead of running through the ol' shitposting script. Helps out when you aren't reading key-words and you're actually conversing.
There's a simple joy in finding a cool new gadget or weapon that lets you do things or kill enemies that you couldn't before, reach places that you couldn't before, etc.
BotW/TotK doesn't have that feeling. theres a lack of a sense of progression because the world is open to you and you're handed all the tools to explore it from the beginning.
getting abilities and items in these games is like "oh, wow, I can do the exact thing I could already but a little easier now"
it's just not the same
I was expecting the lead-up to Ganon to be much longer. In BotW you had all of Hyrule Castle to explore and it was cool. And Guardians were scary. But in TotK it's like a few muddy corridors straight to the boss with no real threats.
So many sections from the original trailer got cut. I wonder why they didn't just put them in the game since it's already modeled.
I put 70 hours in. I’m slow so I only did the snow and desert areas. They’re fine, and building stuff is most of the fun. Underground is meh, it’s gets annoying throwing around those light plants. I don’t really care to finish the game. I’m just running around and flying everywhere and mining zonaite. I don’t play for the quests anymore really. It’s another Minecraft
BotW >The Champions are characters with names, who show some level of personality and connection with Link and/or Zelda in the past in flashbacks >beating their dungeons ends with dialog with them, where they gain closure after their deaths and their overall character arcs (as small as they are) >they each say different shit
TotK >the Sages are faceless nameless flunkies (except for the two ones who are part of the new race of WE WUZ tier Mary Sues course) >as such, they have no character or personality to speak of >they all say the same exact shit at the end of their dungeons
BotW wasn't exactly perfect either, but TotK is definitely much more artless (if not outright cynical) in a lot of areas and it gave me a broader perspective on how BotW went about things. Story is one such area, because boy did TotK shit the bed in comparison (and BotW's wasn't exactly the peak of the series to begin with).
I feel like totk starts off way stronger than botw in terms of the main plot until you leave lookout landing, then it gets significantly worse than bow barring one or two moments. they should have either had the whole plot happen in Link/Zelda's hyrule or had Link and Zelda go back to Rauru's Hyrule. the memories didn't work for a linear story. I felt nothing when Rauru/Mineru/Sonia left for the last time even though they try to make it seem like Zelda and Mineru were buddies
>makes intro/tutorial LONGER >makes weapon durability WORSE (don't care what fusion-gays have to say, it's a dumb gimmick and wastes my time. Default weapons break faster and now I have to glue an ugly rock to make it good as before) >makes map LARGER >makes story-driven characters have LESS personality >make Champion abilities LESS functional >make controls and menus MORE complicated >REMOVED cool stuff from BotW like Guardians and Kass, almost like out of spite
TotK is a clown show. Honestly I tried to keep my expectations low. Could have easily bested BotW with a few changes but I thought Nintendo was going to cash it in. What I didn't expect was for it to be worse in almost every way. Instead of fixing crap or leaving it be, they did the reverse. I'm still really pissed. No idea how this happened.
And this is just a short list. There are still a bunch of other things that make me upset like Shrines being back and still having one skin, or the soundtrack still being miserable. That stuff I sorta expected, but in conjunction with everything else it really really sucks.
>make Champion abilities LESS functional
good, mipha's grace alone invalidates the majority of breath of the wild's combat, and revali's gale invalidates the majority of its traversal
hell tulin's horizontal version of revali's gale STILL trivializes a lot of air traversal
the best description I've heard for tears is that it's just more breath, for better and for worse
the best bit of writing/story stuff I've seen so far is the newspaper questline. I heard the survey team were naked so I got naked too. everyone that was in the survey team and the people at the stable thought I was part of the survey team when meeting me because of it. they included conditional dialogue here but not in the main quest if you know that the zelda causing issues is a faker. it feels like more love went into a completely optional side thing than the main story of the game somehow
TotK isn't the worst Zelda game, but my god it has to be the most cowardly fricking game Nintendo has ever made as a tentpole release. TotK wasn't just designed as a cynical cash-in on BotW's success but they also made it far too pandering to newcomers despite it being a direct sequel. They ripped off and rehashed so much of BotW's plot; I have to wonder if this is a reason why they make acknowledgement of BotW's plot and lore so incredibly minimal (i.e. to minimize how easily players realize just how much of a BotW rehash the very story is). It's BotW again, in BotW's world again.
>TOTK is the most cowardly game
You felt it too, right? It feels like, beneath their masquerade to be totally innovative and experimental, the devs were TERRIFIED of actually stepping out of their comfort zone. Hence why the story rehashes BOTW almost 1:1. They even have the generic "love and friendship undo the eternal and permanent curse" trash that you'd expect out of an episode of Naruto. And of course Ganon is just another mindless bad guy who craves power, with none of the terror or hilarity that would make such a performance good.
It almost feels insulting that they introduced the Dragon Zelda shit at all, because as soon as you learn about the "twist" you could deduce right away that there was no fricking way this team would ever dare commit to the bittersweet ending the story pretended to build up her draconification to.
3 months ago
Anonymous
Even Majora's Mask had the balls to imply the direct deaths of multiple characters( Deku Butler's son and Darmani), and even have them die on screen (Mikau).
3 months ago
Anonymous
I wouldn't have liked them leaving Zelda as a dragon, but at the very least, I could have respected the decision. I absolutely hate how it was undone. there is a cutscene where Sonia explains recall, it's explained that recall is pretty much you thinking, "I want the object to go back to where it was x amount of seconds go," but it's never shown to work on living things. If we could upgrade recall like we could with stasis in BOTW (where you could freeze mobs), that would at least make it slightly better and at least possibly foreshadow that it could be undone.
I was expecting a whole secondary main quest to undo dragonification when Impa said something about searching the old books for a solution. I guess they can't have that in a world where the player has to be able to b-line straight to ganondorf because there's no way in hell Nintendo would punish a player for doing that. totk frustrates me because it's main story is filled with really neat ideas but every time it feels like it's about to do something cool it fumbles it in the worst possible way.
It has mass appeal like Avatar, or The Avengers. They are the most successful movies. Does that make them the best? I'm sure cinephiles or whatever movie fans call themselves would disagree.
These games have a completely different gameplay formula from the previous Zelda games, they really should have been spinoff titles instead of mainline games.
I would have loved this game when I was 13 or 14.
But I'm not and I expect my Zelda game to be a little bit more of a tailored experience than janky open world stuff.
because at this point they've abandoned the real fans and are pandering to normies/NPCs. why else would aonuma say oot and the rest suck or why does totk outright deleted stuff that could confuse newcomers like the sheikah tech/beasts? normalgays can't keep up with shit
BotW was, if nothing else, novel for the series. TotK was not novel in the slightest.
Even Majora's Mask had the balls to imply the direct deaths of multiple characters( Deku Butler's son and Darmani), and even have them die on screen (Mikau).
Majora's Mask feels like the complete antithesis to TotK, especially comparing as a direct sequel. >MM has an entirely new world to explore, it's not wide but it is dense as hell >MM's big core mechanic (Masks and transformation) actually influences the design of the world, plus they're fun to use and aren't meant as a sloppy patch for a deliberately annoying game mechanic from the previous game >being set in a new world, the majority of characters are new (despite many reusing OoT models); it makes sense for nobody to know who this Link is >it also makes sense for the world to not need to be related to the events of the last game or come off as puzzling for not acknowledging them (making it a stronger Zelda game to take on its own as well) >the story and side quests in MM actually have balls (relative to the series); not everybody gets a happy ending or a second chance, even if you do everything right
Because ToTK was a lazy, safe asset flip of a game that didn't improve upon any of BoTW's core flaws, let alone deliver on anything that people wanted in a sequel (actual, fully-fleshed out dungeons, better story, characters and side quests, top-tier OST like the classic Zeldas, REMOVAL OF DURABILITY, major combat improvements, etc.)
Its not hated by zelda fans
Even fricking Zeltik, THE Zelda youtube guy, finally admitted that the game was indeed - shitty and a massive disappointment.
Basically, ToTK was a failure in everything but actual sales and paid shill reviews. It's more or less SS 2.0 in how much discourse disappointment its brought to fans, both new and old.
let's not pretend Ganker was receptive to breath of the wild after everybody was done discussing it and the fat "Ganker HAET VIDO GAEM" homosexuals run in to start shrieking about how aonuma raped their dogs and took their lunch money
I reached the first divine beast on BOTW and it was so fricking boring, this so called dungeon had like 3 robot enemies and the puzzle was just finding 4 glowing spots, one of which (the one on the trunk) I had to wrestle with the physic engine to reach
The amount of shilling this game got is absolutely moronic
I already played open world slop #3982 and thus have little interest in open world slop #4126
Seriously if you've played one of these games you played them all, why the frick won't they just die already?
Oh the Zelda formula is too played out you say? I know, let's do THE SAME THING EVERYONE ELSE IS DOING instead.
FFS
It really hurt TOTK, because they actually thought Koroks weren't enough filler, so they add even more with the addison guy. And just about every one of his signs can be solved by propping it up with a 2x4.
Zelda invented item gate progression.
TotK's progression is based almost entirely around story gating and numeric growth.
The raw mechanics are very intuitive and fun to mess with. I'd love to see them in another game. Especially because the puzzles just don't have the balls to demand you assemble anything more complicated than a wing part with a couple fans on it for 99% of the game's runtime. Necessity is the mother of invention! I don't want to make something complicated for its own sake, I want a complicated machine to be my best guess at the intended solution!
I like it but the fact that it renders BOTW obsolete sucks. Why in the world would I ever go back to BOTW for? There's absolutely nothing remarkable that TOTK doesn't have.
OoTsnoys aren't real Zelda fans.
FPWP
Based Black person, they hated him because he told the truth.
Not a tendie but I assume it's too different than what came before with no signs of going back to the old formula.
I loved it
based
>BOTW
>S tier
>bore of the wild over awakening
opinion discarded
Awakening is the most barebones Zelda possible. Jesus christ you people are nostalgia prostitutes. OoS/A, OoT, MM, Alttp, etc are all great and aged well. Nothing in LA is beyond kindergarten level and that was fine in the gba and you were 6. But as a 35 year old khv? Shut the frick up, snoy
it's not even in that image
This isn't even trash it's the whole city of Detroit. Frick you and your post 9/11 birthday.
>hated by zelda fans
But I liked it a lot
Same here
It's a stupid sandbox game
It has even less sense of adventure than BOTW
Zelda games are bespoke Adventure games at heart. Not sandbox slop.
It was obvious that Nintendo's entire focus and research department said "Kids love Minecraft and these other games, now morph Zelda into having those features" and on TotK the Roblox influence is also apparent.
They became bloated, minimally viable and soulless as a result.
This is accurate and straight to the point. Why couldn't the thread have ended here?
Threadly reminder that totks narrative design was completely outsourced to Qualia Writers.
I have no idea who these people are. I thought the narrative was fine if underwhelming but how it was worked into the world was the bigger issue.
I love Kass!
can't believe they killed him offscreen
As a huge Zelda fan, I no longer identify myself a as Zelda fan because i don't want to share the same boat as the obnoxious oot cultists, frick those boomers.
Now, regarding totk, i liked it, but i think it was a step back from , an di don't think it justified all the development time it had
Because it was made to maximize sales, not appeal to Zelda fans
Bingo
It took the parts of Zelda I liked the most and gutted them to focus on new features I didn't want from Zelda.
BotW was a fantastic spinoff, but now it's basically become the defacto series and I hate it for that.
Because it's literally not a Zelda game, it's not even a game. It's $70 DLC to a game that isn't even Zelda.
I thought the same at first and put off buying it because of that opinion but I finally caved and picked it up on sale for like $50 (amazon) and I'll be honest they added a shit ton more than I initially thought, like a frickton load of sidequests, character interactions, they remodelled much more of the world than I thought, and the new abilities are pretty cool. The building stuff is pretty fun. The depths (should have been Lorule) were pretty boring to explore. Nothing special or required down there except for a few dungeons. The sky stuff was also pretty lame as there are not very many islands and a lot of them are copy/paste of each other. But the concept was neat, and the traversal was neat.
I enjoyed it. Put hundreds of hours into it. Was definitely worth it.
I really wish they had done more with the final area though. They could have done some cool underground inverted castle type thing, or even a larger dungeon going deeper into the depths, but it was just a few hallways and a long stairway you fall down to reach the end area
Yeah you can save your snake oil. I've already bought it and returned it for a Walmart gift card long ago. I know better.
only poor people and Black folk shop at walmart, so your opinion is equally discarded
Where do you shop?
shop for what?
Ooooh yikes and you're calling me poor.
you're moronic. are you talking about groceries? clothes? home imrpovement shit?
i shop at places dedicated to those things, not fricking homosexual ass walmart
Embarrassing, stop talking.
>no argument
k, stay poor and/or black
inb4 Walmart makes the stores you go too get out of business and bankrupted stay mad (;
are you genuinely assburger style autistic or just plain caretaker-need moronic?
>dude talks about where he returned a videogame
>on a videogame board
>you ask "buy what?" like a lobotomy patient
gee, I dunno man. he probably was wondering where you buy your animal dildos from. are you just buying them from bad dragon or are you buying them extra extra large since your butthole is just that blown out?
This was my opinion too, but I loved the ending and each of these entries has made me more excited for the next
Same. I'm excited for them to go back to the typical TLoZ style after this and hopefully incorporate some of what they experimented with and learned.
I don't hate it, I just don't think it's a replacement for traditional 3D Zelda games.
It's not a Zelda game.
OoToddlers aren't Zelda fans and never will be.
Samegay
because aside from Link, Zelda, and Ganondorf being in them, BotW and TotK have absolutely nothing to do with Zelda games. they aren't Zelda games.
It's just a time sink. Mass produced content instead of the classic formula where every aspect is tailor-made. I think the physics engine saves BotW and BotW2, as it makes gameplay somewhat unpredictable, but going forward I think they should make a compromise between this and the old style.
Most gamers love ubisoft open world slop. It's a perfect match.
I'm a Zelda fan and I loved it.
I liked it a lot, fans were sick of the OoT formula by skyward sword don't let them lie to you
>OoT formula
This right here is how you can tell a secondary BoTWgay from actual Zeldagays, they'll complain series staples that have existed since the beginning on OoT unprompted.
seethe, Aonuma agrees
Aonuma ruined this series though, we know he agrees
Aonumas a hack, the best Zelda games weren't even driven by him
>you're not a Zelda fan because you didnt clap like seals every time they remade OoT but way worse
>Zelda 1, 2, ALTTP, and LA are all remakes of OoT but way worse
no cap?
>DUDE 2D 90'S GAMES
Anyway back to on topic land
Alttp and LA are literally babbs first oots, stupid ERic (elden ring Eric)
>oh my science, I love the difficult and complex puzzles, TOTK isn't braindead like old zelda games
>implying shoot eyeball and hit switch aren't braindead "puzzles"
>go to starter area
>do starter task
>wtf this isn't hard?!
Nothing in any Zelda is hard.
>I'm so glad TOTK has evolved, the puzzles aren't braindead like those 20 year old games
>not even denying it
I accept your concession
This really is just TotK in general. You can do anything but why would you when the simplest and easiest solution over and over is actually faster.
I spent a good amount of time just building things for the sake of sandbox styling building and it got old fast. The game's building system is weak, even when you use weapon fuse exploits to get fans out of shrines and whatnot.
>The game's building system is weak
Black person what
Building wacky fire penis robots really doesn't have much value when you can just hoverbike over everything.
Why would a build a hoverbike when I can make a wacky fire penis robot, homie you boring.
because the point of building things in this game is to go from point A to B and the hoverbike does that better than anything else in the game for efficiency and part cost
the building is extremely limited and if I wanted to make dumb shit I would play an actual sandbox game that has more sophisticated building
you can only stick about 2 dozen objects to eachother before hitting a limit and can't even bind activation to different buttons, it's only on or off so you have to do dumb shit like make pieces slot into eachother so they can keep different states. let's also not forgot nintendo doesn't want you to have fun so you can't use gliders without them getting automatically deleted after 30 seconds
They weren't sick of the OoT formula, they were sick of the Wind Waker formula. The formula fostered by Aonuma taking full control of the series, by the way. He simply couldn't grasp how to design a full Zelda game; he was good at dungeon design but clearly thought the world and story progess had to be designed in a similar fashion and rigidity. This problem got worse as time went on, with it being most easily noticeable with his 3D games.
i would much sooner assume that the design was flawed under aonuma because literally every game under his belt EXCEPT breath and tears have been severely unfinished and rushed
majora's mask was turned out in under a year and wind waker had over half of it scalped off and twilight princess was still half-finished even being made with wind waker's scalp and skyward sword was unfinished and also just ass conceptually
SS is barely anything like OoT's formula. It's the polar opposite extreme of BotW. There can in fact be a middleground that keeps the good instead of just throwing everything under the bus to chase purely after the open world meme.
SS is OOT's formula in a linear package
if anything SS surprised me with most items being useful outside of their respectively earned dungeons, save for the beetle
SS had all the problems of WW and TP combined in an extremely linear package that was basically a dungeon select while Fujibayashi weebed it up and made a mockery of the lore. Aonuma fricked the series, it is not something OoT can be blamed for.
>SS had all the problems of WW and TP
Not to mention its slew of own problems. Namely, the barren sky overworld (weird I just got the strangest sense of deja vu) and the literal lack of a connective ground overworld, a half-baked material collection and item upgrade mechanic (the faster Beetle was really the only one resembling a "must" upgrade), a gigantic lack of compelling shit to do with endgame rewards that feel like absolute dead ends (like the Hylian Shield and Tycoon Wallet), trying too hard to milk just THREE ground world areas for the entirety of your playtime, and filler busywork that feels distinctly insulting to the player (e.g. the escort mission with that c**t robot).
You somehow missed Fi being an absolute no fun or thought allowed babysitter as well which was definitely Aonuma's doing. SS had some serious problems and the series had been building up to those problems ever since Aonuma took over. But should they have killed and skinned the series to essentially create a new IP chasing after Minecraft and Skyrim's sales? No, unless all one cares about is their beloved corporation making money. But there's no easy solution here, they gave the series to the wrong man and Fujibayashi the weeb clearly doesn't give a shit whatsoever either. Now they're going the ubisoft open world route, just with way longer wait times and even less of a difference between games.
reminder that miyamoto is the one who made twilight princess's opening a four-hour slog believing that the new wii audience wouldn't "get" a zelda game
That's pure bullshit though because the game was originally designed for the Gamecube and it was Aonuma that demanded a delay for a Wii release.
aonuma being behind it is nonsensical because no other zelda game before or since has had that fricking horrible and long of an opening stretch
>no other zelda game before or since has had that fricking horrible and long of an opening stretch
Wind Waker, Aonuma's first Zelda that was inherently his, has an intro that forces you to get clothing from your grand mother, watch Tetra get dropped in a forest, go learn how to use a sword before you can even go rescue her, watch your sister get kidnapped, learn how rope swinging works, get shot out of a cannon, and do a fricking stealth segment.
yeah nah eat shit wind waker's opening is nowhere near as insanely long as twilight princess's, it's barely longer than ocarina's if you're not counting the forsaken fortress introduction as not being thrust into a dungeon
>it's barely longer than ocarina's if you're not counting the forsaken fortress introduction as not being thrust into a dungeon
Even that is being insanely generous to WW, regardless not counting Forsaken Fortress as the intro is like not counting getting the Kokiri Sword in OoT.
It's sovlful as frick.
>Fi being an absolute no fun or thought allowed babysitter as well
BotW had a massive double edged sword solution to Aonuma's handholding. On the one hand you don't need handholding so dumber players can get through the game. On the other hand the reason you don't need it is because literally nothing in BotW matters. Can't figure out that braindead puzzle? Skip it. Doesn't matter. Or cheese it, especially in TotK where it's super easy to cheese everything.
People can shit on Navi's hey listen, but Navi got it mostly right, and Tatl did it even better. Offer vague hints if the player needs it. Don't stop the player to tell them how to do something, but still give them real obstacles they need to overcome, don't just make everything pointless filler busywork. It's one of the reasons so many people praise BotW's plateau and eventide, because those were challenges that felt significant. When you overcome something there, beat an enemy, or acquired a new item, it felt like genuine progress. And then you leave the plateau and it all turns into muddled meandering meaningless shit.
The glider really ruins the game, they should've either made its use need a resource like the Wind Waker deku leaf, or just make it a parachute like in Skyward sword. Not some moronic "Fly over literally everything, because it's the easiest and most efficient way to get by" crutch. But the world is so damn big and empty I hate not using to get by faster. They could seriously make it 50% the size it is without anything of value being lost.
I feel like it wasn't as bad of an issue in BOTW because the towers didn't let you get so stupidly high up. there were some places where you could fly over a bunch of stuff, but not remotely to the same extent as you can in TOTK. It's probably why the towers in TOTK are so random in their placement, as you can just fly wherever. meanwhile the ones in BOTW were usually placed so once you climbed up it you could get a good lay of the land and map out shrines off in the distance.
WW's problems were the Triforce hunt and being wildly unfinished, TP's problems were the massively open world, hide-and-seek Light Tear segments, Wolf Link in general really, and not adhering *enough* to Ocarina of Time while not offering any replacement systems. Midna still makes my wiener rock hard after nearly 20 years, so character writing wasn't its poor suit.
>while Fujibayashi weebed it up and made a mockery of the lore.
What? The Master Sword's origins don't really need to be explained but nothing else is specifically incompatible with anything given by LTTP or OOT that the rest of the series pays homage to, if anything Skyward Sword still treats those games with reverence for the most part. Off the top of my head I can only really think of
>gods and goddesses beyond the Golden Goddesses of Naryu, Din and Farore
Not really a problem, Wind Waker already had wind gods floating around, Ocarina of Time offered the Deku Tree and Jabu Jabu as godlike figures or "great spirits". Even other deities aren't sure of why the Golden Goddesses made the Triforce and then fricked off. Mostly an excuse for Fujibayashi to introduce Original the Goddess do not steal, and *maybe* Hylia is a follow-up on the Goddess of Time mentioned in Majora's Mask?
>Demise implies he's the original form of Ganondorf who is his reincarnation
English much more heavily implies it, but doesn't specifically state it, and both EN and JP imply that it's "Demise's hatred" that reincarnates, not Demise himself. Demise himself is dead, he got shredded up into the Master Sword. Ganondorf is his own person and a successor
>Zelda as a reincarnation of Hylia
It's incredibly vague on if Hylia reincarnates in perpetuity as Zelda or if Skyward Sword's Zelda is the only goddess in mortal flesh. Breath and Tears imply it is not since she's available to help through the Goddess Statues
>Link as a reincarnation of Hylia's favorite knight
They went with direct blood lineage and/or reincarnation anyways
When people talk about the OoT formula or Zelda formula what do they really mean? go to dungeon get item use item on boss?
Basically fully-fleshed out dungeons and gradually acquiring items that are actually necessary for game progression.
>TOTK is a masterpiece, look at the metacritic score and game journos!
>OOT is shit and only liked by snoys, the metacritic score is fake!
Fans really can't make up their minds.
The people usually spouting this are zoomers whose only experience with Zelda are the shitty BoTW games, Hyrule Warriors or SS.
Nothing was wrong with the "classic OoT" formula and nothing is wrong with the new formula either. The underlying problem was the mismanagement of it, gradually turning it into a stale, boring, piss-easy, hand-holdy linear game with shitty stories and half-assed mechanics, lazy backtracking and terrible pacing.
And they're already making the same mistakes with their new "open-air BoTW formula" if ToTK is anything to go by. They really didn't learn anything at all.
It's slop.
OoTSnoys and ERics (ER Erics) aren't gamers
Totk is the best game ever
>adored by most gamers
Where? People have already scrubbed it from their memory.
>Entire thread is just OoT malding
Who broke BotWgays more? The bear sex or OoT's eternal status that they can't surpass?
ER
What level of homosexuality and wienersucking is involved to the point that someone has to shit on an earlier entry of a franchise your Ubislop hypetrash belongs to, in order to artificially inflate your Ubislop as the GOTFranchise?
Elden Ring DLC is going to mindbreak them even further, it's already living up to it's $40 price tag with a brand new map at least, lmao
>it's $40 price tag
moron.
Yes? 40 dollars in the states, and it's already delivering a new map with a plethora of unique zones and content.
Can't say the same for ToTK lol, lmao even.
>inb4 but From reuses assets
Yes, but even then they're at least willing to change the enemies up with a new model, or a few new moves. They recycle environmental assets in new and unique ways (sans the caves, mines and catacombs; those are indeed shit.) Can't say the same for ToTK, it's embarassingly copy-pasted to hell and back.
Still be utterly inferior to BotW, never mind TotK.
Feels good.
>clickbait top ten article
you can't be serious
I'm not talking about BoTW here, I'm talking about TotK.
BoTW was actually refreshing - even if it was chasing a few ubislop trends. meanwhile, ToTK was soulless, lazy, safe, tacked-on focus-group slop for lowest common denominator.
TotK is one of the best adventure games ever made, with a level of craft and technical wizardy which utterly humiliated every developer on the planet.
No developer will ever make something like TotK, it's simply beyond them. And it will still be considered a masterpiece and one of the most successful games of all time when you wake up tomorrow.
You aren't doing anything but screeching into the void on Ganker. What's that feel like?
you misspelled BotW. TotK is the overpriced DLC
I love how the schizos here now admit BotW is a masterpiece after spending 7 years seething about it, just so they can have a game to compete against TotK.
My sides.
>Ganker is all the same person
meds
It's not a masterpiece, but it was better than whatever slop ToTK was. You could tell Nintendo actually cared about that title. Hell, they had to, the franchise was at rock-bottom by that point.
Doesn't matter if Palworld is FOTM, its impact on the industry was enormous; becoming the most played paid game in steam's history is no fricking joke.
Its success has permanently shifting the course of monster collecting games forever, you WILL see clones of this thing in the coming years.
>its impact on the industry was enormous
Yes, there is going to be clones of this shit.
Meanwhile BoTW impacted the industry as well - can't say ToTK did though, there are already better sandbox building games out there.
Sorry squirt. You're screeching on Ganker. Who are you trying to convince?
Good point, why are we both engaging in this? It's pointless. The game sold well and won its praise, but many agree it was it shit after the honeymoon phase ended. Let's leave it at that and hope the next title isn't another lazy, focus group clusterfrick.
>many agree it was it shit after the honeymoon phase ended.
Who? 3 people? Why do so many gamers rate it so highly?
Everyone that doesn't gargle Nintendo's nuts daily.
>gets BTFO by reality
>keeps chimping out
Die mad on Ganker lmao
Both are shit but BotW was worse. I think some people liked it better because it had better shrines, TotK shrines are designed for toddlers and if you got stuck on one you should kys.
This bait is no longer interesting and I can't wait for nu-Zeldagays to get destroyed by the Shadow of The Erdtree. It's really going to expose just how fricking lazy the Zelda team has become, much like what Palworld already did in exposes GameFreak's complete incompetence with Pokemon.
Listen to utterly seething you are.
>I hope this game is better than your game!!!
Palworld is a dud FOTM by the way. Pic-related, how much do you think Palworld would get as a trade in? Pokemon doesn't even look down when it shits on your life pleb.
He says, in YEAR EIGHT of his Zelda meltdown.
I'm tired of copy-pasted ruins, caves, shrines, dungeon rooms, encampments, stables, and so on. I replayed the first few hours of Twilight Princess recently and it was so refreshing to see that every area had unique assets. It's also really about the situations in the game, I had to fish for a cat and I don't think that happens again in the rest of the game. In TotK you hear voice that there's a talking cucco somewhere but when you find it it turns out that it's just another member of the Yiga clan in disguise. That was such a disappointment.
>I enjoyed TP
Hello contrarian police? We got another one. Yep, he fricks animals too.
TotK is actually one of my favorite games and I vastly prefer it to TP. I just want it to feel less like an arcade game and more like an immersive adventure again.
TP feels like an arcade game with how limited it is. Totk is as adventure as it gets.
I disagree but only because my definition of arcade is a game that focuses on making the gameplay as good as possible at the expense of everything else. It was the correct choice for the series after so many linear games riddled with cutscenes, I just think the areas and dungeons in TP being so visually distinct is something that would benefit the new games.
>I'm tired of copy-pasted ruins, caves, shrines, dungeon rooms, encampments, stables, and so on
This. Frick open world slop if this is all it's going to be. Absolute trash. If you have to fall back on copy pasting a handful of things hundreds of times over, your world fricking sucks and you need to go back to the drawing board. I don't care if ultra casuals like it as a walking sim, they are not zelda fans.
I'm a Zelda fan and I love it. Zelda wasn't special enough to deserve my attention in the gamecube Wii days. The only good 3D Zelda's are on N64 and switch. Im happy the series made a comeback.
The average player loves open world shit.
the "temples" were glorified divine beasts and boring.
the underground was a giant letdown.
this is easily the biggest letdown Nintendo made since Pokemon Scarlet.
you're opinion doesn't matter if S/V were ever capable of letting you down.
I'd like to replay it.
If Nintendo ever releases a fricking Master Mode, god damn it.
>thank goodness Zelda puzzles have nuance and take skill, the old games could never say that
>Thinking around problems is bad
Lol
This is more like skipping over the whole thing with what feels like an exploit. If the shrines were truly about letting you find your own solution, then riddle me this: is autobuild disabled in shrines?
Gotta draw the line somewhere. You can't deploy zonain devices within a shrine but it's usually a good idea to keep a rocket shield if you feel like a quick hop. He missed the hidden chest in that shrine which is always the extra challenge vs just beating it even if the rewards are meh.
>Gotta draw the line somewhere.
Why is the line drawn there? What's the difference between using a hoverbike to bypass an entire shrine, and using a rocket shield? It just feels like you're splitting hairs here.
>He missed the hidden chest in that shrine which is always the extra challenge vs just beating it even if the rewards are meh.
What's even the point then? If the puzzle isn't challenging, and the reward isn't worthwhile, then all you've done is make a fancy bit of filler.
Puzzles are fun. A rocket shield won't trivialize everything and each one is single use.
An easy puzzle isn't fun.
Ok.
> A rocket shield won't trivialize everything
it will trivialize a lot
>and each one is single use
and it's easy as hell to get a stack of 50 of them
>adored by nintendo fans who play it at 520p 20 fps for $70
>hated by PC players experiencing it at 4k 120fps for $0
Why?
stupid people are amused by basic things
I played it on PC and I liked it a lot
I am currently playing it on PC and love it ¯_(ツ)_/¯
>East Gerudo Sky Archipelago
There's a good chance you just found my favorite sky island puzzle. I wish there were more like that.
any good mods for BOTW/TOTK? All the ones I see are purah bikini mods
the people who play nintendo shit are emotionally attached to it. motherfrickers sent death threats to some poor guy at gamespot for giving twilight princess an 8.8, which was still way too high for that game.
a few fanatics aren't going to stop me from playing good games
Twilight Princess and ToTK are both good games but the average nintendo fan already says they're 10/10s the second the first trailer drops. If you criticize them at all you are a snoy or eric, etc. It's bizarre.
Totk and botw are by far best. Ww is also really good. The rest are boring and you probably have autism if you unironically think they are better.
The irony is you just listed the three worst zeldas with shit dungeons and unfinished everything
There are no good dungeons in the series, period. Go get tested for autism.
Yes we get it you hate actual Zelda games, we all knew that already
And you're for some reason mad that the series got objectively better. Stay mad I guess, we'll be enjoying the next game as well while you sneed
>Doesn't even deny it
false
I always wanted to try his soup
>I've never played the Oracle games
They need a switch port or remake
I was tested for autism because I wanted the autism bux and was told I didn't have it and I just had immaculate taste instead
OoT and MM mogs
>TotK/BotWgay's favorite actual 3D Zelda is the one with the third worst dungeons in the entire series beaten only by TotK/BotW.
can't make this up
I complained about linear games on the internet 10 years ago. It's all my fault bros.
You complained about them for the same reason you complain about open world now. Once something is in vogue because great devs made it great then you get lots of shitty developers making games in that format too. And that's the tail of Ubisoft. Also the reason why I never bother listening when people compare other open world games to Ubisoft as an insult. They are peerless when it comes to bland, meandering slop.
I'm never gonna forgive you for this, anon. Cursing your bloodline rn
OH... Now I remember why I was complaining about linear Zelda games... Maybe TOTK isn't so bad after all...
Took me a couple hours to figure out but you're supposed to shoot these things with your bow, you don't see difficulty like this in other game.
unironically how were you supposed to know
poking out eyes unprovoked with a sharp projectile is sociopath behavior
You learn Link is a sociopath immediately in OoT because he doesn't care about the tomboy elf girl drooling all over him
because most self described zelda fans in this age had OOT as their first console zelda. I saved up enough allowance to buy an NES. I had duck hunt/SMB, excitebike, and zelda 1. breath of the wild was literally a throwback to zelda 1. totk was like a modded botw. or a second quest. I'll take genuine exploration over a curated experience any day.
>breath of the wild was literally a throwback to zelda 1
Nobody who says this has actually played Zelda 1
I have. I played zelda 1 for a while, watched my best friend beat alttp, traded controllers to beat windwaker, and so forth.
If it's a throwback to Zelda 1, then how do I bypass all of the dungeons and fight Ganon without the triforce?
>zelda 1
>BoTW fan is excited to play his favorite game to compare to BoTW for the first time
I played through BOTW at the beginning of last year and thought it was pretty good but could've been better, should I finally play through TOTK now and hope it feels fresh? Or will it never feel that way
dumb frogposter
I plays botw six years ago and TOTK didn't feel fresh at all
It's BOTW on steroids, it solved most of the issues I had with the game except for the dungeons (it got somewhat close) and it added the Zonai devices which were very fun and refreshing. The number one issue it solved for me is that you can't go straight to Ganon without actually preparing well and being skilled anymore, you're going to get absolutely destroyed, so you actually have a reason to beat all the dungeons.
It's more troony botw than botw on steroids. Steroids would change the world composition. TOTK just added random shit on top to make people view but it was just when it's just mentally ill
>adored by most gamers
What does "adored" mean in this sense? I have 3 normie friends who said this game was great but barely continued past the tutorial island. It's like most people played this for 3 hours and never touched it again.
This is why I hate vidya reviews so much. Every other type of media you expect people to complete it. You'd listen to a whole song, watch a whole movie, read an entire book, eat a whole meal. But for vidya there is no rule for "completeness." So tons of people play 1% of a game and say it's great and it makes me fricking sick.
Agreed. I have a couple normie friends that I was discussing the game with leading up to release. We were all hyped for it. It came out and they both dropped it after a week. Saying shit like "I just want to make it last, ya know?" They both never finished it, and then they both subtly shamed me for beating it in a month and a half.
And then they still sing the games praises all the time
Who the frick says it's hated by Zelda fans, I loved it. Ganondorf felt proper fricking intimidating compared to some of his other appearances, they did the character a whole lot of justice. Do you mean they're mad it doesn't have the Ocarina of Time gameplay mold or something? I'm waiting on Zelda Indigo if I want that, frick off. The Hungry Pumkin mod for Majora's Mask is both good Zelda *and* takes the piss on other Zelda fans and other Zelda hacks in development hell.
Yeah you're worth talking to about this. I say "Ganondorf," you pull out a webm of the heavily scripted Dark Dragon like it's even relevant.
>Ganondorf is intimidating
>is a big enough moron to turn into a slow spectacle fight that you can beat in your sleep
Next time lead with that instead of running through the ol' shitposting script. Helps out when you aren't reading key-words and you're actually conversing.
>it's shitposting because it isn't blind praise
Second time you've blatantly not been reading anything, one more strike and you've gotta hand in your shitposting badge.
>ganondorf
>intimidating
Nah. They set him up but then have him do nothing in the game. Phanton Ganon's are more threatening.
I liked it but it doesn't feel like a zelda game
There's a simple joy in finding a cool new gadget or weapon that lets you do things or kill enemies that you couldn't before, reach places that you couldn't before, etc.
BotW/TotK doesn't have that feeling. theres a lack of a sense of progression because the world is open to you and you're handed all the tools to explore it from the beginning.
getting abilities and items in these games is like "oh, wow, I can do the exact thing I could already but a little easier now"
it's just not the same
Normies just like things that look colorful
I was expecting the lead-up to Ganon to be much longer. In BotW you had all of Hyrule Castle to explore and it was cool. And Guardians were scary. But in TotK it's like a few muddy corridors straight to the boss with no real threats.
So many sections from the original trailer got cut. I wonder why they didn't just put them in the game since it's already modeled.
yeah but also you could just super jump up to the top of the castle in botw, which is what i did making it even shorter than the totk final dungeon
Sadly they had to make Ganondorf accesible because of the whole "final boss is avaliable from the start!" shit that carried from BotW.
It's not a bad game but I don't think it's that memorable
I put 70 hours in. I’m slow so I only did the snow and desert areas. They’re fine, and building stuff is most of the fun. Underground is meh, it’s gets annoying throwing around those light plants. I don’t really care to finish the game. I’m just running around and flying everywhere and mining zonaite. I don’t play for the quests anymore really. It’s another Minecraft
auto crafting was a mistake
I've played way better games in my gaming career, this game felt so fricking lifeless and bland I couldn't stomach more than 30 hours
Do I hate it? No, but it isn't my favorite Zelda game. I will say though that it is essentially everything that Breath of the Wild should have been.
BotW
>The Champions are characters with names, who show some level of personality and connection with Link and/or Zelda in the past in flashbacks
>beating their dungeons ends with dialog with them, where they gain closure after their deaths and their overall character arcs (as small as they are)
>they each say different shit
TotK
>the Sages are faceless nameless flunkies (except for the two ones who are part of the new race of WE WUZ tier Mary Sues course)
>as such, they have no character or personality to speak of
>they all say the same exact shit at the end of their dungeons
BotW wasn't exactly perfect either, but TotK is definitely much more artless (if not outright cynical) in a lot of areas and it gave me a broader perspective on how BotW went about things. Story is one such area, because boy did TotK shit the bed in comparison (and BotW's wasn't exactly the peak of the series to begin with).
I feel like totk starts off way stronger than botw in terms of the main plot until you leave lookout landing, then it gets significantly worse than bow barring one or two moments. they should have either had the whole plot happen in Link/Zelda's hyrule or had Link and Zelda go back to Rauru's Hyrule. the memories didn't work for a linear story. I felt nothing when Rauru/Mineru/Sonia left for the last time even though they try to make it seem like Zelda and Mineru were buddies
>makes intro/tutorial LONGER
>makes weapon durability WORSE (don't care what fusion-gays have to say, it's a dumb gimmick and wastes my time. Default weapons break faster and now I have to glue an ugly rock to make it good as before)
>makes map LARGER
>makes story-driven characters have LESS personality
>make Champion abilities LESS functional
>make controls and menus MORE complicated
>REMOVED cool stuff from BotW like Guardians and Kass, almost like out of spite
TotK is a clown show. Honestly I tried to keep my expectations low. Could have easily bested BotW with a few changes but I thought Nintendo was going to cash it in. What I didn't expect was for it to be worse in almost every way. Instead of fixing crap or leaving it be, they did the reverse. I'm still really pissed. No idea how this happened.
And this is just a short list. There are still a bunch of other things that make me upset like Shrines being back and still having one skin, or the soundtrack still being miserable. That stuff I sorta expected, but in conjunction with everything else it really really sucks.
>make Champion abilities LESS functional
good, mipha's grace alone invalidates the majority of breath of the wild's combat, and revali's gale invalidates the majority of its traversal
hell tulin's horizontal version of revali's gale STILL trivializes a lot of air traversal
the best description I've heard for tears is that it's just more breath, for better and for worse
the best bit of writing/story stuff I've seen so far is the newspaper questline. I heard the survey team were naked so I got naked too. everyone that was in the survey team and the people at the stable thought I was part of the survey team when meeting me because of it. they included conditional dialogue here but not in the main quest if you know that the zelda causing issues is a faker. it feels like more love went into a completely optional side thing than the main story of the game somehow
TotK isn't the worst Zelda game, but my god it has to be the most cowardly fricking game Nintendo has ever made as a tentpole release. TotK wasn't just designed as a cynical cash-in on BotW's success but they also made it far too pandering to newcomers despite it being a direct sequel. They ripped off and rehashed so much of BotW's plot; I have to wonder if this is a reason why they make acknowledgement of BotW's plot and lore so incredibly minimal (i.e. to minimize how easily players realize just how much of a BotW rehash the very story is). It's BotW again, in BotW's world again.
>TOTK is the most cowardly game
You felt it too, right? It feels like, beneath their masquerade to be totally innovative and experimental, the devs were TERRIFIED of actually stepping out of their comfort zone. Hence why the story rehashes BOTW almost 1:1. They even have the generic "love and friendship undo the eternal and permanent curse" trash that you'd expect out of an episode of Naruto. And of course Ganon is just another mindless bad guy who craves power, with none of the terror or hilarity that would make such a performance good.
It almost feels insulting that they introduced the Dragon Zelda shit at all, because as soon as you learn about the "twist" you could deduce right away that there was no fricking way this team would ever dare commit to the bittersweet ending the story pretended to build up her draconification to.
Even Majora's Mask had the balls to imply the direct deaths of multiple characters( Deku Butler's son and Darmani), and even have them die on screen (Mikau).
I wouldn't have liked them leaving Zelda as a dragon, but at the very least, I could have respected the decision. I absolutely hate how it was undone. there is a cutscene where Sonia explains recall, it's explained that recall is pretty much you thinking, "I want the object to go back to where it was x amount of seconds go," but it's never shown to work on living things. If we could upgrade recall like we could with stasis in BOTW (where you could freeze mobs), that would at least make it slightly better and at least possibly foreshadow that it could be undone.
I was expecting a whole secondary main quest to undo dragonification when Impa said something about searching the old books for a solution. I guess they can't have that in a world where the player has to be able to b-line straight to ganondorf because there's no way in hell Nintendo would punish a player for doing that. totk frustrates me because it's main story is filled with really neat ideas but every time it feels like it's about to do something cool it fumbles it in the worst possible way.
>They ripped off and rehashed so much of BotW's plot;
Which is ironic because BoTW was a just a worse rehash of OoT's basic plotline, which in-turn, was a huge improvement over ALTTP's basic plotline.
It has mass appeal like Avatar, or The Avengers. They are the most successful movies. Does that make them the best? I'm sure cinephiles or whatever movie fans call themselves would disagree.
But a lot of normie gamers didn't like it either, the post-honeymoon phase discourse proves this.
These games have a completely different gameplay formula from the previous Zelda games, they really should have been spinoff titles instead of mainline games.
I would have loved this game when I was 13 or 14.
But I'm not and I expect my Zelda game to be a little bit more of a tailored experience than janky open world stuff.
because at this point they've abandoned the real fans and are pandering to normies/NPCs. why else would aonuma say oot and the rest suck or why does totk outright deleted stuff that could confuse newcomers like the sheikah tech/beasts? normalgays can't keep up with shit
Zelda fans have shit taste.
everyone was jizzing over botw, why wasnt totk received as well
BotW was, if nothing else, novel for the series. TotK was not novel in the slightest.
Majora's Mask feels like the complete antithesis to TotK, especially comparing as a direct sequel.
>MM has an entirely new world to explore, it's not wide but it is dense as hell
>MM's big core mechanic (Masks and transformation) actually influences the design of the world, plus they're fun to use and aren't meant as a sloppy patch for a deliberately annoying game mechanic from the previous game
>being set in a new world, the majority of characters are new (despite many reusing OoT models); it makes sense for nobody to know who this Link is
>it also makes sense for the world to not need to be related to the events of the last game or come off as puzzling for not acknowledging them (making it a stronger Zelda game to take on its own as well)
>the story and side quests in MM actually have balls (relative to the series); not everybody gets a happy ending or a second chance, even if you do everything right
Because ToTK was a lazy, safe asset flip of a game that didn't improve upon any of BoTW's core flaws, let alone deliver on anything that people wanted in a sequel (actual, fully-fleshed out dungeons, better story, characters and side quests, top-tier OST like the classic Zeldas, REMOVAL OF DURABILITY, major combat improvements, etc.)
Even fricking Zeltik, THE Zelda youtube guy, finally admitted that the game was indeed - shitty and a massive disappointment.
Basically, ToTK was a failure in everything but actual sales and paid shill reviews. It's more or less SS 2.0 in how much discourse disappointment its brought to fans, both new and old.
let's not pretend Ganker was receptive to breath of the wild after everybody was done discussing it and the fat "Ganker HAET VIDO GAEM" homosexuals run in to start shrieking about how aonuma raped their dogs and took their lunch money
I reached the first divine beast on BOTW and it was so fricking boring, this so called dungeon had like 3 robot enemies and the puzzle was just finding 4 glowing spots, one of which (the one on the trunk) I had to wrestle with the physic engine to reach
The amount of shilling this game got is absolutely moronic
Funny how you could just change BOTW to ToTK on your post and nobody would notice a difference.
zelda shouldve stayed 2D
>adored by most gamers
>hated by snoys and trannies
FIX'D
trannies fricking love totk what the frick do you mean
I hate it? Why?
Its not hated by zelda fans
I already played open world slop #3982 and thus have little interest in open world slop #4126
Seriously if you've played one of these games you played them all, why the frick won't they just die already?
Oh the Zelda formula is too played out you say? I know, let's do THE SAME THING EVERYONE ELSE IS DOING instead.
FFS
>1up everyone else on your first and second tries
>do not elaborate
>leave
>this pile of shit is better than this puddle of vomit
>hurr I hate an entire genre because I'm a dumb doomer
Open world isn't even a genre
They're just action/adventure games with a shit ton of filler content usually in the form of MMO-tier fetch quests
It really hurt TOTK, because they actually thought Koroks weren't enough filler, so they add even more with the addison guy. And just about every one of his signs can be solved by propping it up with a 2x4.
The lifelong zelda haters have come back in full force now that the series is highly relevant again.
>hated by zelda fans
But I love it
>hated by zelda fans
incorrect
>seething about souls out of nowhere
elden ring really mindbroke you, huh?
>hated by zelda fans
speak for yourself homosexual
Zelda invented item gate progression.
TotK's progression is based almost entirely around story gating and numeric growth.
The raw mechanics are very intuitive and fun to mess with. I'd love to see them in another game. Especially because the puzzles just don't have the balls to demand you assemble anything more complicated than a wing part with a couple fans on it for 99% of the game's runtime. Necessity is the mother of invention! I don't want to make something complicated for its own sake, I want a complicated machine to be my best guess at the intended solution!
I like it but the fact that it renders BOTW obsolete sucks. Why in the world would I ever go back to BOTW for? There's absolutely nothing remarkable that TOTK doesn't have.
>hated by zelda fans
Kek do you just make up your own fantasy world. I've been a Zelda fan for 35 years. TotK is the ultimate Zelda game.
Here comes Arthur. He has nothing better to do at this time of day besides funpost in Zelda threads.
>make a TotK seethe thread on Ganker
>get laughed at
>ape out
Many such cases.
Still no (voiced) linkle mod
I'm a lifelong Zelda fan and love it.
I never played botw, I think totk is a near perfect game