Advance Wars 2

I unironically consider this to be the best-designed game ever created.

Discuss.

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  1. 2 years ago
    Anonymous

    You aren't too far off. I don't think many games are as all around good. It is best game in a series known for having solid gameplay and aesthetics.

    • 2 years ago
      Anonymous

      What about Days of Ruin? Gameplay-wise not aesthetics obviously.

      • 2 years ago
        Anonymous

        I liked the aesthetics, mind you this was in 2008 when I was like 9 and it was the first turn-based strategy game I ever played up to that point (I was really into RTSes like SupCom)

      • 2 years ago
        Anonymous

        OP here. Just want clarify that I meant game mechanics not visuals when I said best designed.

        Don't recall ever playing it so can't comment.

        Advanced Wars 1 is the best in terms of aesthetics and simplicity of form. AW2 had the problem of mostly adding bloat. Virtually every commander it added was either bad or busted, most of the units it added were unnecessary bloat, and the new CO power system didn't really do anything other than make some commanders worse or better.

        Dual Strike had all the same issues AW2 had, but worse. Days of Ruin did a lot to cut back on the fat and unironically tried to steer into the criticisms of the franchise which would have been fine if they'd stuck to the 80's action flick vibe and kept the weeb shit out.

        I totally disagree – all the different commanders are what makes AW so fun. It enhances the optionality tremendously and really enhances the replay value. Also I would prefer more units, not less.

      • 2 years ago
        Anonymous

        It was a good attempt to try and rollback CO power creep from DS but it just didn't gel as well.

      • 2 years ago
        Anonymous

        I enjoy its aesthetics for differing reasons to the Wars World titles. I enjoy Kirby and Warhammer 40,000 evenly and that includes their contrasting aesthetics, so Dark Conflict and the main titles are both welcome. I love the CO designs as well.

      • 2 years ago
        Anonymous

        Technically and design wise, the superior AW.
        But AW2 is the best of the original trilogy.

      • 2 years ago
        Anonymous

        it was so good that i'm still playing it semi regularly to this day

      • 2 years ago
        Anonymous

        >We will never get a high quality version of the OST

      • 2 years ago
        Anonymous

        It over-corrected. The solution to CO imbalance is not to remove their impact on the game entirely. No, having a minor bonus on a 3-square radius surrounding a single unit that isn't even present for most of the game does not count as "having an impact"

        Did the people that don't realize Hachi is one of the most broken just never actually play the game enough to unlock him?

        Beating the campaign requires you to actually git gud at thinking strategically and not rely on meme strategies like mechspam. And that's just the normal campaign. I think there was like a 6 or 7 year gap at LEAST between the time I beat the normal campaign and finally being good enough to make it to the end of the hard campaign.

        I fricking swear to got if Nell doesn't have a gentle femdom mistress voice I will never ever purchase anything from Nintendo. ever.

        They got Arin fricking Hansen to voice Max, do you honestly think they put any effort in for the rest of them?

        • 2 years ago
          Anonymous

          >i have no functional understanding of how co units work
          >i also think aw2 hard campaign is difficult
          lmao. Like chocolate and peanut butter.

        • 2 years ago
          Anonymous

          >egoraptor voicing MAX
          holy shit is that true lmao

  2. 2 years ago
    Anonymous

    Advanced Wars 1 is the best in terms of aesthetics and simplicity of form. AW2 had the problem of mostly adding bloat. Virtually every commander it added was either bad or busted, most of the units it added were unnecessary bloat, and the new CO power system didn't really do anything other than make some commanders worse or better.

    Dual Strike had all the same issues AW2 had, but worse. Days of Ruin did a lot to cut back on the fat and unironically tried to steer into the criticisms of the franchise which would have been fine if they'd stuck to the 80's action flick vibe and kept the weeb shit out.

    • 2 years ago
      Anonymous

      >Virtually every commander it added was either bad or busted
      They balanced it by giving the new COs banging themes

      • 2 years ago
        Anonymous

        It's a shame that so many of them undermined their CO's. Adder's is a great riff on Sturm's theme and then.... he's one of the most uninteresting CO's in the game.

        OP here. Just want clarify that I meant game mechanics not visuals when I said best designed.

        Don't recall ever playing it so can't comment.

        [...]
        I totally disagree – all the different commanders are what makes AW so fun. It enhances the optionality tremendously and really enhances the replay value. Also I would prefer more units, not less.

        >all the different commanders are what makes AW so fun
        The problem is that AW2 added Adder, Lash, Colin, Flak, Hawke, Jess, Sensei and Hachi. Of these, Colin, Sensei and Hachi were busted, Hawke was sorta busted, Lash was absolutely fine, and Jess, Flak, and Adder were awful. I'm not critical of the fact that they added new commanders but instead that they clearly were either intended as campaign fodder (Flak) or were clearly poorly play tested (Colin)
        >Also I would prefer more units, not less.
        AW2 added Neo-tanks. I'd forgotten that the Blackhole themed units were added in Dual Strike, not AW2. Still, Neo-tanks are insanely niche and only make sense for specific commanders in specific situations. Otherwise there's no good reason to build them in most general situations when they're not that much better than medium tanks despite costing nearly 40% more. I don't disagree that variety is a good thing, but new units should exist for a reason and not to take up space.

        • 2 years ago
          Anonymous

          Sensei wasn't that busted and Adder filled an important niche

          • 2 years ago
            Anonymous

            >40% firepower to infantry and mechs D2D
            >50% firepower to battle copters D2D
            >CO powers that create free infantry and mechs on all your cities
            Perfectly fair and balanced

            • 2 years ago
              Anonymous

              His CO power isn't all that useful (and often just triggers the troop limit) and there aren't many situations where picking him as CO is the optimal choice. Sensei is fun to play though.

              • 2 years ago
                Anonymous

                >free numerous meatshields
                >free way to dominate the capture game
                >free way to combine them for free money
                Not all that useful, indeed.

              • 2 years ago
                Anonymous

                Sensei is one of the only characters considered broken enough to be roughly equal to Colin, Kanbei, and Hachi. He's a bit weaker than them, but he is far and away one of the best COs in the entire game, and destroys balance on any map with low or no bases.

                Being able to mechspam even better and having one of the best units in the game (the b-copter) boosted to ridiculous levels is not at all balanced.

                Most of those points are irrelevant when the infantry spawn on the other end of the map and can't get to the frontlines quickly.

                In a match without air units I would pick Sami over him any day.

              • 2 years ago
                Anonymous

                They do not spawn on the other side of the map. They spawn on any city you own.
                Most maps are designed to have contested territories and front line cities that will be captured and held by either player. He does also get faster transports too.

              • 2 years ago
                Anonymous

                Senei gets an insane numbers advantage over other commanders and has the versatility to merge those free units to get extra money to buy more expensive units. Dude's CO power is so powerful that maps have to be designed around it, which usually means the CO is overpowered.

                Sensei wasn't that busted and Adder filled an important niche

                The only characters more powerful than Sensei are either considered joke CO's like Sturm and Nell or are just busted, like Colin. I actually like Adder but the problem is that being merely average is bad in AW.

                dubs of sheer truth. I've played 2 many times, but it feels like there's something off, from 1

                If I had to guess, BHR was an attempt to see if they could grow the Advanced Wars brand by hastily pushing out a follow up. I don't hate it, but most of what it added needed more work.

              • 2 years ago
                Anonymous

                Sensei is one of Nell’s worst match-ups though.
                Nell’s strength is her luck, and as such, Nell prefers to have more units as that means more chances to get good rolls against her opponent.
                Sensei completely counters this by instantly summoning dozens of canonfodder to the frontlines.
                Grimm unironically has a better match-up against Sensei than Nell since he has a good chance to OHKO 9hp Infantry on plains with a tank, guaranteed after a tower boost, and the match-up against Sensei is volatile anyways.
                Also which maps account for Sensei? I only ever see maps with ghost units on Airports and Harbors and maybe bases.

              • 2 years ago
                Anonymous

                >Also which maps account for Sensei? I only ever see maps with ghost units on Airports and Harbors and maybe bases.
                My point was that for Sensei to be balanced you'd need maps with lots of islands and few cities, primarily clustered around your HQ. And even then it's not like he's balanced, it just reduces his ability to snowball.

                Hachi is only in one game, and is not that easy to unlock as I recall. No one mentions him because he's not meant to be taken seriously, in contrast to a CO like Colin or Sensei who are unlocked over the course of a typical campaign play through.

              • 2 years ago
                Anonymous

                >My point was that for Sensei to be balanced you'd need maps with lots of islands and few cities, primarily clustered around your HQ. And even then it's not like he's balanced, it just reduces his ability to snowball.
                I’ve played against Sensei on Naval maps and he does poorly. Granted, I used Drake and it was on AWBW where Drake is buffed, but even using other COs Sensie still is at a large disadvantage.
                Sensei’s strength is that he can create large infantry walls to protect his other units.
                On Naval maps, you can’t actually have infantry walls since combat is 80% on water and the most central unit is the Battleship. The only thing Sensei has going for him on naval maps are his B-copters being KOs on Cruisers (most COs still do tons of damage to Cruuisers with B-copters anyways) with tower, his damage against Battleships, and his transports getting +1 move.
                Another thing to note is that on naval maps, you’ll likely reach the Unit cap even before you get star, so even if he could make easy infantry walls, he’d only get a few. The unit cap is also how you play around sensei.

              • 2 years ago
                Anonymous

                >Hachi is only in one game
                Two, but OK

              • 2 years ago
                Anonymous

                Advance wars 2 is one of the best single player experiences ever, if slightly bogged down by bad writing and imbalanced multiplayer. Every attempt to improve upon it has failed in other regards.

                Sensei is top 2 CO along with hachi, both insanely busted for the reason you listed.

              • 2 years ago
                Anonymous

                How do you figure Sensei as top 2? Colin and Hachi are both more powerful, and I would argue that Kanbei is also a hair more powerful.

                You guys are greatly overestimating the usefulness of Sensei's power

                It's certainly strong, but Gold Rush beats it in its bracket. It's too map dependent, and there's also the 50 unit count limit, which is sometimes a problem. Gold Rush is universal, love and life.

              • 2 years ago
                Anonymous

                Short answer is "map dependant", longer answer would involve the numbers on his CO power meter, his specialization in meta units and his dominance in the capture phase.

                Top 2 with hachi is only a personal opinion albeit one informed by Deejus' video on AWBW tier 0 COs.

                He put Sensei Colin and Hachi in top 3 but I believe Sensei's COP affecting unit count pushes him over Colin's flashier advantage in unit value.

              • 2 years ago
                Anonymous

                That’s kind of the basic opinion if most GL players, even though T0 is rarely play (if it’s even played).
                I think Deejus could have done somewhat better when talking about Sensei and Colin. Like an obvious weakness of Sensei’s is the unit cap. His powers are basically useless once both parties are close to the unit cap. 3 infantry spawning in the back isn’t as great as 19 infantry spawning in covering half the map. Also spamming AA (to KO all his good units), Artillery (as Mechs can’t hit them without being in range and they don’t care about infantry walls), and B-copters (Mechs/Infantry do jack shit to B-copters and B-copter v B-copter is already volatile. Mostly used to protect AA that didn’t get 1 mech if anything). You can use those 3 units unless the Sensei player knows his shit (rarely happens) and uses infantry as wall for artillery and tanks, in which case you can still spam them, but have a more normal unit composition.
                As for Colin, play more aggressively early on, and if you don’t dent his army enough before his Gold Rush, back off and save up. He might be able to tech up faster, but his units are still weaker in 1 on 1. Delaying his gold rush is then key because it’ll more likely be that Colin maybe have 4 Md. Tanks to your 3 Md. Tanks. Also Colin has to be considerate of the Unit Cap as well, although less than Sensei or even Hachi.

              • 2 years ago
                Anonymous

                Deejus certainly is a skilled player. But he also is too lazy to plan 2-3 moves ahead regarding his CO power usage. This is why he religiously worships utter brainlet tier COs like >Grug thinks global damage good. So especially his tier lists shouldn't be taken all that seriously. Like the way he slams Jess and Lash for example shows that apparently thinking too much hurts him.
                So, yeah, you really don't have to be >1400 to disagree with his CO tierlist/picks.

              • 2 years ago
                Anonymous

                Dunno if I agree or disagree. Deejy weejy definitely does rush turns, but he's not wrong, ED is strong, and he also has massive respective for Eagle as a long-term planner's CO. The ED SCOPs are all also expensive.

                Meanwhile, Lash is like medium grade in AW2 and poor in DS, and Jess is mid-low in 2 and mid-high in DS. Does he particularly shit on them? I would take his long-term commentary over his specific tier lists to know his true opinion or "revealed preferences".

              • 2 years ago
                Anonymous

                It is strong but it is also without a doubt a power that requires zero strategical skills.

                >he also has massive respective for Eagle
                yaeh, but I don't remember playing him a dsingle time. Usually he goes with Olaf/Max which a both uindisputably the low iq picks in that respective tier.

                >Does he particularly shit on them?
                oh, he does. Jess he calls the worst CO in the T4 video and Lash gets constantly shat on in every T3 match CO evaluation.
                It's funny because I watched some replays and he plays her like ass. Compared to famous Lash players like Rimer who even did go up with her against von Bolt it's a contrast like day and night.

              • 2 years ago
                Anonymous

                Been away from the thread for a while, nice to see it's still up. I forget that /vst/ is a lovely slow-paced board.

                I would agree on Sensei's COP as having excellent numbers, but the era of Mech overration is over as far as I'm concerned, and while Mech spam Sensei can work, I ultimately see his SCOP as having less value-to-cost than his basic COP.

                As for capturing, I'd agree that in the early-mid game he has an advantage since that's around the time that he'll pop his first few COPs and suddenly gain a sharp spike in infantry. Before that point his footsoldier count will be normal, and after that point his COP turns into a cost saver really, since you essentially stop buying infantry and use the COP to fill in the numbers for cheaper.

                What matters here is the Kanbei comparison, because Kanbei has such a strong statistical combat advantage over alll of the other COs in the game that it staggers. The sheer Katana-Sutoronku mindset behind him is crazy. Here's a perfect comparison:

                Sensei's Battle Copters: 150 offense
                Kanbei's Battle Copters 130 defense

                Sensei's Defensive Modifier: -0%
                Kanbei's Defensive Modifier: -30%

                Modified Sensei Offense: 105%
                Modified Kanbei Offense: 130%

                Finally, cost ratio: 6:5

                Six Sensei Battle Copters = 630%
                Five Kanbei Battle Copters = 650%

                Overall, Kanbei's Battle Copters outperform those of Sensei, and those are his best unit! It's even worse for Infantry, so Kanbei wins on the capture game there, and all of Sensei's other units are average or weak. It goes without saying that high vs low numbers is map variable, sometimes you'd rather have more cheap units and othertimes a concentration of strong units. Regardless, Kanbei has the hard absolute might advantage, even here.

                Sensei's sole real advantage then is his COP game, and Kanbei obviously has a subpar COP and a decent but not rave SCOP. Sensei is obviously really strong but I'm not seeing him as better than Kanbei. I'm not a pro player by any means, just my 2 pence.

              • 2 years ago
                Anonymous

                It’s hard to say since all 4 of those COs are busted, and Hachi is just busted among the busted.
                But for medium 3 base maps, I’d say Colin > Sensei > Hachi.
                Colin prefers maps with more bases and the right income brackets, which are typically medium sized
                Sensei prefers small/horizontal maps with more bases as well like Colin, transports and airports are a plus.
                Kanbei prefers smaller maps like Sensei, but with less bases. The more expensive the map, the more access to counter units the opponent has and the more that 1.2x cost shows up. His fricking Medium Tanks cost 19,200. Even if his units all have 130/130, those tanks can’t do shit against a Medium Tank besides some chip.
                If you’re talking about Cartridge instead of AWBW, it would be Sturm > Hachi >>> Colin > Sensei > Kanbei

              • 2 years ago
                Anonymous

                >Sturm > Hachi
                hahaha lol not even close. if you can't exploit Hachi's power other than >dude Neos for 11k LMAO maybe this is what you think. Being able to deploy units practically everywhere on the map stomps even Sturm's no tarrain costs d2d by far

              • 2 years ago
                Anonymous

                Nah.
                Hachi is strong, but AW2 Sturm comes out on top. Sturm’s D2D is being slightly weaker than Kanbei but units have normal costs and he can easily reinforce his army. The huge difference in unit count is made up by the fact that Sturm’s units have such good engagements.
                If you want to challenge Sturm’s Tanks on a plain, you need a Md. Tank, B-copter, or 2 light units, and that’s even if you get the first hit. His Bombers only take 6 HP from Anti-Air and deals back 3-4 HP, and he’s the only CO who can survive a Missile with his Air Units. His Md. Tanks can sit on a city and a Neotank would be a bad engagement.
                That +20% defense really makes a huge difference in engagement, and having +20% firepower as opposed to -20% in AWBW gives even Hachi trouble.
                There is a reason why Sturm on AWBW uses his D2D from the first game.

              • 2 years ago
                Anonymous

                No terrain penalty doesn't allow him to reinforce his army easier because you tend to use his max movement either way. It just shifts the 2-days-from-base range farther into the enemy territory. His units will usually not cover each other more than anyone else's. With Sturm you still have to pay attention to the enemy movement. Hachi on the other hand can completely push with all his forces on one flank and if you think you can capitalize on his underfended side, he just summons an entire army out of fricking nowhere.

                >His Bombers only take 6 HP from Anti-Air and deals back 3-4 HP,
                yeah, but that's 13.2k vs. 2.4-3.2k in funds usually. With Hachi this may even be only 1.2-1.6k. And considering he can deploy AA everywhere on the map you can absolutely forget it to ever get a free hit with a bomber. Not to mention that you can build two or more AA in advance and when you combine a full HP AA and a 6-7hp AA before your power you get even more funds then you invested. Don't know exactly why you brought this up because it actually makes Sturm look worse.

              • 2 years ago
                Anonymous

                >No terrain penalty doesn't allow him to reinforce his army easier because you tend to use his max movement either way.
                On plenty of maps it does and it can often break maps designed for regular COs. There are plenty of maps where your bases have forests to block your path or if a river/mountain is slowing your infantry down.
                There are then also his Recons and Rockets. The former can realistically harass the opponent’s infantry on smaller maps, which snowballs later on, while the latter is one of the few times you’ll ever see rockets play like artillery.

              • 2 years ago
                Anonymous

                Getting back to responses part 2

                Yeah I'm talking about cartridge. I'm amazed by myself but I've yet to actually play AWBW. It looks like a blast overall but I've had other things in my life I guess. Plus I disagree with a small number of things and I think there are wasted opportunities here and there. Small fries but I use the actual games themselves as a reference point.

                My big disagreement here is Sturm. Sturm is strong but he's strictly inferior to Kanbei. I didn't realise this for many years until I became fully aware of how defense mechanics work and sat down to hash out the results. In a nutshell, Kanbei's army hits Sturm's harder than vice versa even given the cost penalty. Furthermore, Sturm has an overall below average COP game. He has the worst basic COP, in that he has none and thus has no choice but to tediously and predictably build up to his Super, lacking a diversity of choices or an emergency release valve. Even Eagle has his shit but occassionally, uber-rarely handy COP. The Meteor itself is annoying to wrangle and can be gamed by the enemy, and the offense and defense boost are nice but Kanbei's SCOP does the same thing for 3 less stars AND includes an awesome counterattack bonus for directs.

                That leaves Sturm's interesting side attribute, his terrain ignorance. Air units and Mechs get nothing from this. Infantry can cross mountains and rivers quickly, which can be very nice given certain maps but is otherwise low relevance. Treaded vehicles can cross and exploit forests better, which is moderately useful on most maps, sometimes very useful indeed but overall situational. Navals ditto with reefs, who cares. And finally, tyred vehicles can rip up Plains and Forests no trouble at all where they were previously buggered. This seems to be Sturm's secret ghost advantage, and if there's a real case to be made for him dominating the other Broken COs then it would be here.

                His recons deserve a whole post so that's coming up.

              • 2 years ago
                Anonymous

                Getting back to responses part 2

                Yeah I'm talking about cartridge. I'm amazed by myself but I've yet to actually play AWBW. It looks like a blast overall but I've had other things in my life I guess. Plus I disagree with a small number of things and I think there are wasted opportunities here and there. Small fries but I use the actual games themselves as a reference point.

                My big disagreement here is Sturm. Sturm is strong but he's strictly inferior to Kanbei. I didn't realise this for many years until I became fully aware of how defense mechanics work and sat down to hash out the results. In a nutshell, Kanbei's army hits Sturm's harder than vice versa even given the cost penalty. Furthermore, Sturm has an overall below average COP game. He has the worst basic COP, in that he has none and thus has no choice but to tediously and predictably build up to his Super, lacking a diversity of choices or an emergency release valve. Even Eagle has his shit but occassionally, uber-rarely handy COP. The Meteor itself is annoying to wrangle and can be gamed by the enemy, and the offense and defense boost are nice but Kanbei's SCOP does the same thing for 3 less stars AND includes an awesome counterattack bonus for directs.

                That leaves Sturm's interesting side attribute, his terrain ignorance. Air units and Mechs get nothing from this. Infantry can cross mountains and rivers quickly, which can be very nice given certain maps but is otherwise low relevance. Treaded vehicles can cross and exploit forests better, which is moderately useful on most maps, sometimes very useful indeed but overall situational. Navals ditto with reefs, who cares. And finally, tyred vehicles can rip up Plains and Forests no trouble at all where they were previously buggered. This seems to be Sturm's secret ghost advantage, and if there's a real case to be made for him dominating the other Broken COs then it would be here.

                His recons deserve a whole post so that's coming up.

                FWIW, Sturm does have the most useful Recons in the game. They're excellent cap deniers and can chase and harangue weakened vehicles of most stripes, pretty much anything other than MD and Neotanks can be finished with a high-health Sturm Recon. Rockets and Missiles don't really get much out of his off-road perks however, and furthermore Missiles are the worst unit in the game so who cares anyway?

                In Fog of War, the ability to exploit mountains, reefs and forests rises enormously, so Sturm gains a great strength boost to his day to day activity there. But then his meteor gets arguably fricked here as well! I don't swear lightly but seriously, Meteor Strike is so underwhelming. It's more hype than payoff, especially when you compare it to AWDS's Rachel with her bullshit silo attack.

                I don't see too much of a case for Sturm standing stronger than Kanbei, nevermind Hachi or Colin, except on small maps that are choking with forests, mountains and reefs and with no air units. I'd put Sturm on a level with Sensei and Grit.

                That’s kind of the basic opinion if most GL players, even though T0 is rarely play (if it’s even played).
                I think Deejus could have done somewhat better when talking about Sensei and Colin. Like an obvious weakness of Sensei’s is the unit cap. His powers are basically useless once both parties are close to the unit cap. 3 infantry spawning in the back isn’t as great as 19 infantry spawning in covering half the map. Also spamming AA (to KO all his good units), Artillery (as Mechs can’t hit them without being in range and they don’t care about infantry walls), and B-copters (Mechs/Infantry do jack shit to B-copters and B-copter v B-copter is already volatile. Mostly used to protect AA that didn’t get 1 mech if anything). You can use those 3 units unless the Sensei player knows his shit (rarely happens) and uses infantry as wall for artillery and tanks, in which case you can still spam them, but have a more normal unit composition.
                As for Colin, play more aggressively early on, and if you don’t dent his army enough before his Gold Rush, back off and save up. He might be able to tech up faster, but his units are still weaker in 1 on 1. Delaying his gold rush is then key because it’ll more likely be that Colin maybe have 4 Md. Tanks to your 3 Md. Tanks. Also Colin has to be considerate of the Unit Cap as well, although less than Sensei or even Hachi.

                I really like Deejus but he can get a little zigzaggy with his commentary sometimes. His skill is sometimes shortcut by impulsive behaviour, both in gameplay and in commentary and analysis. In a way he's not too different to Mangs, although Mangs is more pure oafish charm.

                Nah.
                Hachi is strong, but AW2 Sturm comes out on top. Sturm’s D2D is being slightly weaker than Kanbei but units have normal costs and he can easily reinforce his army. The huge difference in unit count is made up by the fact that Sturm’s units have such good engagements.
                If you want to challenge Sturm’s Tanks on a plain, you need a Md. Tank, B-copter, or 2 light units, and that’s even if you get the first hit. His Bombers only take 6 HP from Anti-Air and deals back 3-4 HP, and he’s the only CO who can survive a Missile with his Air Units. His Md. Tanks can sit on a city and a Neotank would be a bad engagement.
                That +20% defense really makes a huge difference in engagement, and having +20% firepower as opposed to -20% in AWBW gives even Hachi trouble.
                There is a reason why Sturm on AWBW uses his D2D from the first game.

                I'm probably reiterating here but Sturm's units are not slightly weaker than Kanbei's. Overall his units trade for a lot less than Kanbei's. I'll hash out the maths if you d like.

                How easy is to learn Advance Wars by Web if I never played Advance Wars before?

                The basics are very easy to learn, it's a great intuitive experience like almost everything Nintendo has ever produced. There are ladders of interesting stuff on top of that, and you'll likely learn in naturally part-by-part. I don't play AWBW but I know those who do, and there are basic learner's leagues and friendly veterans alike. Try emulating AW2 anyway and play about on Campaign and War Room to pick up basic stuff.

              • 2 years ago
                Anonymous

                This is a very good analysis of Sturm, but I'll just add the thing that pushes him on top of the list on cartridge : the maps haven't been made with sturm in mind, and his infantry can often perform insane rollouts to secure contested properties whereas other COs would need Tcopter. This is in contrast to Kanbei who will get more bang for his buck. Sturm will get bang, and more buck. Sturm MD tank is absolutely insane at the same price as regular COs, while Kanbei's md tank with normal terrain costs will set him back 20K.

                Calling sturm a better CO than Kanbei doesn't discount how broken the latter is. He has the best units flat out, and the best SCOP.

              • 2 years ago
                Anonymous

                My man have you heard of transport units?

              • 2 years ago
                Anonymous

                Using 5k of capital just to get 1k of fighting power to the frontlines is not economic

                How easy is to learn Advance Wars by Web if I never played Advance Wars before?

                the interface is a frick but other than that everything is documented at least somewhere. the Charts tab of the Info menu in top right is very useful, as well as the damage calculator. don't be afraid to take your time, and join (or make) lobbies with relaxed time limits.
                having said that, why don't you just emulate AW and play it? it's pretty fun.

                By web? Never heard of that before. I'm interested in playing against humans after fighting the AI for so many years

              • 2 years ago
                Anonymous

                Sensei’s infantry are free with his power and transports can be used multiple times.
                It becomes ever better when get used to Infantry boosting as well

              • 2 years ago
                Anonymous

                It's still poor ROI

              • 2 years ago
                Anonymous

                His CO power is what makes Sensei broken as hell.
                It’s honestly his DtD that is underwhelming.
                As sensei, you should be building more indirects and late game units since he can protect them in a sea of Infantry he gets from his normal power.
                Against Sensei, stall out the match as much as possible so Unit Cap cucks his powers, and spam Anti-Air/Artillery/B-copters so that his good units can’t be used and you can wall break easily.
                If there is no unit cap and you aren’t playing as Hachi, Colin, or on cityless maps, you might as well quit.

          • 2 years ago
            Anonymous

            Sensei is one of the only characters considered broken enough to be roughly equal to Colin, Kanbei, and Hachi. He's a bit weaker than them, but he is far and away one of the best COs in the entire game, and destroys balance on any map with low or no bases.

            Being able to mechspam even better and having one of the best units in the game (the b-copter) boosted to ridiculous levels is not at all balanced.

    • 2 years ago
      Anonymous

      dubs of sheer truth. I've played 2 many times, but it feels like there's something off, from 1

  3. 2 years ago
    Anonymous

    Child version advance/world daiseryaku

    • 2 years ago
      Anonymous

      How so?

  4. 2 years ago
    Anonymous

    Did the people that don't realize Hachi is one of the most broken just never actually play the game enough to unlock him?

  5. 2 years ago
    Anonymous

    It's a superb title and a champion that holds up today, and the best of the Wars World games overall, yet it has holes in it that a train could drive through. Is it really the finest that you've ever played? What have you played besides AW2?

    For anyone curious about the faults and limits of this great game, a quick rundown (which mostly applies to the other games in the series):

    >Naval game as a vestigial and overpriced afterthought to the main game
    >Massive imbalance between the Commanding Officers
    >certain design thesis problems concerning the CO set - some are "specialists" with some units boosted and others penalised, others instead have uniform buffs and debuffs - ideally all COs would work one way or the other, or there'd be a seperate system for one like Troop Nation or somesuch
    >prescence of dice rolls to determine outcomes under the rubric of false "randomness", with two COs catering to this as a """"mechanic"""" - this is admittedly a small fault compared to other games but a poison all the same
    >missiles are just a sad joke of a unit, and cruisers and subs could be better designed

    But the things which it does right are immense, admittedly.

  6. 2 years ago
    Anonymous

    >sensei isn't broken
    >nell is broken
    what fricking year is this

    • 2 years ago
      Anonymous

      Both are broken, but neither are among the most broken. The truth is that AW2 has something like 7 or more strength tiers, and many high tiers are just one CO strong.

  7. 2 years ago
    Anonymous

    I want the fricking remake. Nintendo isn't REALLY going to make us wait until Russia leaves Ukraine, right?

    >just play the original

    No, I have depression and I need the novelty of a new release with new music to break me out of it

    • 2 years ago
      Anonymous

      there is no new music, the remake will use remixes of original game's songs.

    • 2 years ago
      Anonymous

      You will always find yourself strung along by faceless, soulless corporate giants until you learn to master your own emotions.

    • 2 years ago
      Anonymous

      >Voice acting
      >Pig disgusting CO portraits and unit renders
      >Adding blacks into all units for all armies.
      Nah, the only way it would be worthwhile is if it was on sale for $20 at most.

      • 2 years ago
        Anonymous

        I fricking swear to got if Nell doesn't have a gentle femdom mistress voice I will never ever purchase anything from Nintendo. ever.

        • 2 years ago
          Anonymous

          Frick, that's actually a pretty hot idea. Damn you Anon. Anyway, don't get your hopes up with the remake, it's going to be shit that is tainted by Western Nintendo progressive homosexuals. Won't even be surprised if they gay or trans up Sami. What a shitty world.

    • 2 years ago
      Anonymous

      It’s moronic that they still haven’t released it

  8. 2 years ago
    Anonymous

    You guys are greatly overestimating the usefulness of Sensei's power

    • 2 years ago
      Anonymous

      (I actually misread your post as saying under-estimate rather than over-estimate, hence the tone here

      How do you figure Sensei as top 2? Colin and Hachi are both more powerful, and I would argue that Kanbei is also a hair more powerful.

      [...]
      It's certainly strong, but Gold Rush beats it in its bracket. It's too map dependent, and there's also the 50 unit count limit, which is sometimes a problem. Gold Rush is universal, love and life.

      - I agree that it's overestimated though still very strong, mostly because of it's silly ** price)

  9. 2 years ago
    Anonymous

    I've been playing AW2 for nearly 20 years and I still enjoy it.

  10. 2 years ago
    Anonymous

    firendship with this deejizz guy ended. I was waiting like 6 months for his T0 review and then he simply skipped my main CO. also he apparently never played very often against Kanbei if he thinks Colin is so much above.

  11. 2 years ago
    Anonymous

    How easy is to learn Advance Wars by Web if I never played Advance Wars before?

    • 2 years ago
      Anonymous

      the interface is a frick but other than that everything is documented at least somewhere. the Charts tab of the Info menu in top right is very useful, as well as the damage calculator. don't be afraid to take your time, and join (or make) lobbies with relaxed time limits.
      having said that, why don't you just emulate AW and play it? it's pretty fun.

    • 2 years ago
      Anonymous

      Not really that much harder. Like 90% of what you learn during the tutorial/early campaign missions will never be used in competitive AW and strats don't matter because AWBW is quite the opposite of single player mode where you have to find the best way to exploit the AI's weakness in a asymmetric battle.

      Only useful skill when you used to grind the game in speedrun challenges which helps you during AWBW live matches. That's about it.

  12. 2 years ago
    Anonymous

    Nah Battle for Wesnoth is better

    • 2 years ago
      Anonymous

      I know this is bait but kys.
      Wesnoth has one of the most anti fun battle mechanics ever.

      • 2 years ago
        Anonymous

        qrd?

        • 2 years ago
          Anonymous

          Imagine Advance wars but every unit now only has a 30% chance to hit.

  13. 2 years ago
    Anonymous

    Hope that the reboot camp will at least trigger a new wave of AW art.

    • 2 years ago
      Anonymous

      There was a surge of Max bara art sometime after the first trailer.

  14. 2 years ago
    Anonymous

    How do I get this user rom hack? ~~* Discord *~~ demands my phone number and I certainly won't give it away to register on some shadey internet sites.

    • 2 years ago
      Anonymous

      I can't even get in. I tried to enter my log-in details several times and eventually recieved a message saying that either the invite had expired, or that I wasn't allowed.

      Anyone else have this happen?

  15. 2 years ago
    Anonymous
  16. 2 years ago
    Anonymous

    Has anyone played the bald coomer's newly released mod?

    It's more of a multiplayer mod but I liked unique design of the COs so fsr and they have unique mechanics that's refreshing.

    • 2 years ago
      Anonymous

      no, see

      How do I get this user rom hack? ~~* Discord *~~ demands my phone number and I certainly won't give it away to register on some shadey internet sites.

      and

      I can't even get in. I tried to enter my log-in details several times and eventually recieved a message saying that either the invite had expired, or that I wasn't allowed.

      Anyone else have this happen?

      , I have the feeling that this isn't going to be publicly accessible but in order to get the rom you have to suck his bald nutsack to get an invitation

      • 2 years ago
        Anonymous

        Nah. That invite leads to a discord server used as a download archive for the bald coomer's hacks of Advance Wars and Fire Emblem. There's no chatrooms or dumb shit there, just download links of various hacks, including the new Advance Wars romhack.

        • 2 years ago
          Anonymous

          Also, you can the invite in this video's description. Works for me. https://youtu.be/UepLA6mjabQ

          Or if you don't want to give him views.

          https://discord.gg/zpNeXJJ

          • 2 years ago
            Anonymous

            That's the link I was trying to use initially. But it told me I need to create an account and when I tried it told me to enter my phone number to verify. Yeah, no, frick that shit. This is garbage. That bald fraud pretend to be the internet boomer with his vintage games but doesn't even know how to launch a proper download server and uses sissy b***h sites like troonycord. When I download a piece of software from the internet I don't use any sources that require a login or block proxies. When the internet slowly turns intoma shithole then it's not because of those who want a strict reglementation but because of the cucks who are willing to play on their rules.

            Reupdating the download link. This has the new version which fixed the bugs and CO effects not working. Still recommended to be played on mGBA.

            https://drive.google.com/file/d/17dGgA_1BTVgU9Gb9q2vj4hMdwxKVP6NU/view?usp=drivesdk

            Anyone did a source build? I remember trying to install it via aptitude once and it didn't work out.

    • 2 years ago
      Anonymous

      >Egg Islands (One of the more annoying original War Room maps because naval combat sucks) is in but altered signifcantly
      >You start with 2 less cities than normal so you only have 10000 starting income and can't build Landers right away
      >The enemy starts with an additional 4 cities, 2 bases, and a port already captured, and three properties that were originally cities are now 2 more bases and another port, for a total of 25000 starting income (Up from the original's 17000)
      >Pretty much impossible to capture the left-middle most base by the beach because he builds a rocket at the bottom base all of the time
      >Impossible to go for a basecap since there's no infantry specialist who's as broken as Sami was
      >Spec himself seems bugged at the moment so he doesn't get the intended "When it's not his turn his units get -50 attack" to go with his "Spec's units strike first even during the opponent's turn" so he will always hit for full power no matter who is attacking who

      Getting outvalued is one thing, but getting outvalued and outdamaged at the same time is fricking awful. Who let this shit slide.

      • 2 years ago
        Anonymous

        Christ that's about 7 units he can deploy daily?
        Is it an ephraim map or kartal map?

        • 2 years ago
          Anonymous

          It's an edit of an old war room map from the original games, this one in particular. Here's what it looks like normally

          • 2 years ago
            Anonymous

            And here's an mspaint edit of what you have to deal with in the romhack. I'm thinking the HQ cap is the only way to go about this where you basically ignore the large island at the start since there's no way to not get swarmed there and by then all his shit is all the way up in the northeast while he barely leaves anything at the HQ.

      • 2 years ago
        Anonymous

        It's an edit of an old war room map from the original games, this one in particular. Here's what it looks like normally

        AWDS babbies detected! Bullshit, this is the regular AW2 layout of the map which certainly does qualify way more to be called "normal" or "original".

        • 2 years ago
          Anonymous

          Well to be honest it has been a while since I've played AW2's war room and that was the first result I got for "Egg Island Advance Wars" so I just rolled with it. It's less the layout and more the fact that you will always take more damage than you deal out to Spec due to the way he's bugged at the moment.

        • 2 years ago
          Anonymous

          I have to add: on the "harder" map layout you're also facing a 130/130 Kanbei where it's nearly impossible to take damage effective engagements.

    • 2 years ago
      Anonymous

      >CO that makes all of his units invisible
      >CO that lets jets attack ground units
      >CO that lets you buy and attack with units on the same turn
      >CO that removes retaliation from enemy vehicles
      This is like if you got a room of 12 year olds to come up with ideas for a game in a good and a bad way.

      • 2 years ago
        Anonymous

        There's a bunch of fun mechanics in the new cos, but they're so all over the place that anything beyond a mirror match is a bit of a meme

      • 2 years ago
        Anonymous

        Beggars can't be choosers when it comes to Advance Wars getting any kind of attention at this point.

      • 2 years ago
        Anonymous

        Richard isn’t supposed to have that ability, but it’s a shame that we got 2 waifu air specialists while plenty of good ideas were shafted.
        Would have been so much cooler to have the Sumo Wrestler CO.

      • 2 years ago
        Anonymous

        not really. 12-year-old just try to put as much crap as possible into 1 CO. I mean you alone named for examples and there are probably like 20 more. So which one of those is supposed to be overpowered? The one with invisibble units or the one who can deploy units annd move themsame turn?
        These were never intended to compete against regular AW COs.

        There's a bunch of fun mechanics in the new cos, but they're so all over the place that anything beyond a mirror match is a bit of a meme

        >mirror match
        why even going for CO powers if you consider the sheer idea of different powers too much of an imbalance. Just switch COP off.

  17. 2 years ago
    Anonymous

    From the new mangs hack. Too bad you need to use the mgba emulator or the game will crash in the war room.

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous
    • 2 years ago
      Anonymous

      Post Rom

      • 2 years ago
        Anonymous

        Have fun. You need to play it on a mGBA emu or on certain war room stages, it will crash.

        https://drive.google.com/file/d/17Xc8wATSzvYXvs6vspW-p-VjnGkvAOig/view?usp=drivesdk

        • 2 years ago
          Anonymous

          Reupdating the download link. This has the new version which fixed the bugs and CO effects not working. Still recommended to be played on mGBA.

          https://drive.google.com/file/d/17dGgA_1BTVgU9Gb9q2vj4hMdwxKVP6NU/view?usp=drivesdk

    • 2 years ago
      Anonymous

      Some follow a really cool concept like this Alice woman. Others are just plain stupid like those with fighter/bombers. And it's even more moronic after the most recent """fix"""

  18. 2 years ago
    Anonymous

    honestly just use the mangs link. If the bald frick want to be held legally accountable, he can upload prepatched roms all he wants.

    Meanwhile I'd advise sharing patchers only. Nintendo stays fricking stupid and will just slam their legal salami in anyone's face with no prior notice.

    • 2 years ago
      Anonymous

      Not sure about the legislation and how it translates into Norwegian law but be sure that if there is only a slightly chance of him getting shoad by Noontentdo then it's 100% a honeypot.

  19. 2 years ago
    Anonymous

    Reminder to support the petition to put Lash in the same tier as Jake. Doesn't matter if T3 or T4, can't wait to wipe the floor with every single jakegay.

    • 2 years ago
      Anonymous

      There should be a tier below 4 and inbetween 0 and 1. I want to be able to use Grimm and Sonja without being cucked by Jake/Adder and I want to play as Grit and Sturm without getting anally raped by Hachi or Kanbei.

      • 2 years ago
        Anonymous

        Do you want a tier with only two picks in it?

        • 2 years ago
          Anonymous

          They honestly deserve a tier to themselves

        • 2 years ago
          Anonymous

          Tier 2 is already 3 for Fog, and it’s pretty polarizing picks.
          You choose Olaf or Eagle on larger maps depending on how many airports there are and pick Max on smaller 2 Base maps. And you might pick Andy if you look at your opponent’s profile and see that he plays Olaf a lot.

      • 2 years ago
        Anonymous

        Can't you just individually pick which COs are allowed for a specific game?
        I think their current tier list is good enough that fricking around with it is pointless.

        • 2 years ago
          Anonymous

          Not for Z-Games or Global League.
          I would like to be able to use Sturm and Grit without getting stomped by opposing Hachi

      • 2 years ago
        Anonymous

        Jake should definitely be moved in 3. there's no question about it. If you get cucked in fog by Adder with Sonja then it's your own fault. Movement increase isn't all that strong if you can't see shit and Sonja can fight entirely without recons, hell, even without tanks in the late game. Infantry has 3 vision and it becomes 4 with just her regular CO power.

        Grimm should be along with Flak and Jugger in a meme tier.

  20. 2 years ago
    Anonymous

    I hope they cast Andrea Libman as Lash talking very fast when angry and extremely high pitched at the end of each sentence.

  21. 2 years ago
    Anonymous

    Posting Ganker's list of AW romhacks to try out
    Also these...
    >Commander Wars: open-source AW engine
    https://github.com/Robosturm/Commander_Wars
    >Tiny Wars: Days of Ruin PVP
    https://tinywars.online/game/legacy/index.html
    >AWBW: Standard PVP
    https://awbw.amarriner.com/

    • 2 years ago
      Anonymous

      >Standard PVP
      it's a shitty imbalanced mix of AW2 and AWDS and i love it.

  22. 2 years ago
    Anonymous

    They better rewrite the text lines to include more of this whole shipping aspect. I'm usually not that guy but there clearly was sexual tension even in this lollipop dialogue that was targeted to kids.

    I always wondered why this wasn't a bigger thing in the fan communities considering the average degenerate that uses those sites.

    • 2 years ago
      Anonymous

      What an abhorrent post

    • 2 years ago
      Anonymous

      they're kids. sometimes a small romance is just that and nothing more.

    • 2 years ago
      Anonymous

      because all of AW lore fricking sucks due to cringe writing. I played AWDS when I was 11 and even I could tell. Advance wars (2001) was the best it's ever been and it was already awful.

  23. 2 years ago
    Anonymous

    If they spam infantry, counter with recons
    If they spam mechs, counter with infantry and artys
    If they spam artys, counter with bcopters and recon or tanks

  24. 2 years ago
    Anonymous

    Egg Islands was one of the hardest War Room maps tbh

    • 2 years ago
      Anonymous

      I don't recall it being super hard to complete, just tedious and hard to get a great score thanks to how big the map is.

      • 2 years ago
        Anonymous

        It's not that hard at all. If you want to score 300 a cheap HQ cap is the only way though. Other than that, just let Kanbei hit the unit cap and avoid to kill his units, just weaken them via indirects until you can destroy 7 in one turn for the max power score. Be careful not to lose too many units yourself and sneak two infantry with a lander near his HQ. As long as you avoid placing your infantry on properties, he shouldn't build anything from the southern bases even if he is not at the unit cap. Udually, he will park an Md Tank on his HQ so you will need some battleships if you don't use Sami.

        I think it took me 23 days with Nell to 300.

        What I wonder is whether they fixed the AI so Spec or whoever does guard his HQ better. One thing I noticed about the original AW2 Kanbei AI is that it doesn't really allow you to farm weakend units on your two islands. I don't know if this hardcoded for this mission or if the AI calculate cost-efficient engagement because of Kanbei's 130/130 so that yoloing a 2HP unit into a full HP mech is still considered favourable. Should make the power score a bit harder not not delaying it by more than 2-3 days.

  25. 2 years ago
    Anonymous

    You guys ever tried to create your own concept for a war room map?

    • 2 years ago
      Anonymous

      this is still dangerous, why are these kids out of the car like that

  26. 2 years ago
    Anonymous

    Thoughts on dynamic tier lists for each map? If a CO is picked too often on average he gets promoted to the next higher tier. Same with COs that get never picked, they get lowered to the next tier below.

    It could be also weighted when picked by higher rated player as opposed to beginners who tend to pick COs on random. Also the win ratio could be taken into consideration.

    • 2 years ago
      Anonymous

      Sounds pointless as frick given AW’s roster size. Usage based tiering works in something like Pokemon since there are hundreds of Pokemon to use. There is like 28 COs to choose from.
      There is also already some dynamic tier lists on certain maps.
      https://awbw.amarriner.com/prevmaps.php?maps_id=123560
      This map bans Sonja and it actually has her banned for Fog on Z-Games.
      There are other examples like Grit being T2 on certain maps with Fog as well.

  27. 2 years ago
    Anonymous

    does the download function on awbw suck for anyone else too?

  28. 2 years ago
    Anonymous

    Are there any good romhacks for AI difficulty or maps or something? I'd love to have a reason to use some of the better COs and I like the actual animations and shit you get on emulator versus that web version.

    • 2 years ago
      Anonymous

      See

      Posting Ganker's list of AW romhacks to try out
      Also these...
      >Commander Wars: open-source AW engine
      https://github.com/Robosturm/Commander_Wars
      >Tiny Wars: Days of Ruin PVP
      https://tinywars.online/game/legacy/index.html
      >AWBW: Standard PVP
      https://awbw.amarriner.com/

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