Advice for quitting my $55k programming job to become an indie game developer

Advice for quitting my $55k programming job to become an indie game developer

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  1. 3 months ago
    Anonymous

    do you have a running game yet?

    • 3 months ago
      Anonymous

      No. I don't have a single file yet

      • 3 months ago
        Anonymous

        don't quit

      • 3 months ago
        Anonymous

        build an indie game before quitting

      • 3 months ago
        Anonymous

        Yeah bro, just quit your job and have no income for however long it takes you to make it.

      • 3 months ago
        Anonymous

        create the file first, then quit

  2. 3 months ago
    Anonymous

    Do indie dev on the side. It's not a reliable career path unless you work with corpos, like any artistic endeavor.

  3. 3 months ago
    Anonymous

    look at Steam. a million indie devs all selling their games for $1. no sales.

    • 3 months ago
      Anonymous

      To be fair that's because they're all copy paste shovelware. It's pretty rare for an actually interesting game to sell poorly.

  4. 3 months ago
    Anonymous

    Just do it in your free time? With salary like that you're already working part-time, right?

    • 3 months ago
      Anonymous

      I live in Europe, don't be mean

      • 3 months ago
        Anonymous

        Must be eastern europe. Very eastern.

  5. 3 months ago
    Anonymous

    1. stop caring, don't work as hard/long
    2. start working on your furry porn game on the side
    3. start a patreon

  6. 3 months ago
    Anonymous

    Take magic mushrooms

  7. 3 months ago
    Anonymous

    ex game coder here, I worked for 5 years at Eidos and if you want to become a game developer because you love games, thats a terrible idea.
    once you are doing it for a living you hate the things. its like working at a candy store, the last thing you want to do when you get home is eat candy.

    • 3 months ago
      Anonymous

      I'm already tired of games and don't play them much anymore

      • 3 months ago
        Anonymous

        then whats your objective? If you dont love games then this will show in your design. are you just after an easy life?

        • 3 months ago
          Anonymous

          Not OP, but at this point in my life, I’m more interested in creating games than actually playing them

    • 3 months ago
      Anonymous

      how bad was it at Eidos?

      • 3 months ago
        Anonymous

        its a sweat shop, if a project was late they had the contractual power to pull you in for 7 days a week, 18 hours a day to git it done. projects were always late because if their ridiculous time schedules

        • 3 months ago
          Anonymous

          sounds worse than i imagined, thanks

  8. 3 months ago
    Anonymous

    Unironically, ask

    [...]

    , hear their stories, heed their warnings, do it anyway.

  9. 3 months ago
    Anonymous

    I want to quit my 200k job. Let's make a game together

    • 3 months ago
      Anonymous

      The game is called sex.

  10. 3 months ago
    Anonymous

    do indie dev on the side and try to ramp up social media hype; do not quit until you have a minimum viable product (very basic demo of what the game should be like) and enough interest to monetize via patreon/crowdfunding/sales/etc.. Once you get a basic product off the ground (so long as it got enough traction to fund you), you can coast off of that while working on other projects. Even if you start developing and hyping yourself up now, it'll be a minimum of 6 months before you can quit WITH good luck and self-management

  11. 3 months ago
    Anonymous

    40 to 60 games release on Steam alone EACH DAY.
    About 350 games in the week around your release.
    AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
    Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. 🙂

    Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 50 games a day, 1500 a month) and there's your historical likelihood of "making it."

    Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

    >He thinks that indie gamedev can provide a sustainable primary income in 2024
    Hahahahaha

    H O B B Y
    O
    B
    B
    Y

  12. 3 months ago
    Anonymous

    I did that and it didn't work out. The lesson learned is that I didn't have an exact plan on how to make my indie game exactly, a schedule for each day of what will be done. I spent too much time reading the docs and tutorials that I almost didn't get anything done. My honest advice would be: prepare a precise plan and stick to it fanatically. Otherwise you'll end up not making your indie game.

  13. 3 months ago
    Anonymous

    START BURDENMAXXING IMMEDIATELY. THIS IS NOT A DRILL

    Start stealing and become a burden on society. First thing you should do is quit your worthless wagie job. Don't bother applying for benefits, welfare or any other government assistance unless you really can't help yourself. I personally prefer to also GHOSTMAXX, no properties in my name, no hand outs, no benefits, no taxes, just living in the shadows of society and outside of the system as much as I can, but I digress. Simply take everything you need from big corporations, resell it and enjoy life. Hit their israelite warehouses and megastores and become an honest reseller. Make sure to post about it and encourage more people to become burdens like you. Once enough people do this, their system collapses. Also always remember how over half the population got vaxxed and sided with the government? make them pay and enjoy it too. This is how you get back at the israelites, the governments, the corporations, the normie cattle and everybody else who wronged you.

  14. 3 months ago
    Anonymous

    It's easy. Just get a girlfriend and let her pay your bills for several years while you work on your time. You can get a part time job as an usher or something if you really need to.

  15. 3 months ago
    Anonymous

    Anon do you believe you bill own nothing and eat ze bugs?
    Then the choice is obvious. Bad odds at making it is better than no odds at making it.
    Now hear me out though. Use a fricking game engine.

    • 3 months ago
      Anonymous

      Before you say but wait a minute $55,000 a year is making it.
      Now consider the following. In 10 years that will be less than $550,000 short of the 1 million starting to begin to feel like you have in fact made it bucko. Also consider this also. Do we have 10 years now?

      • 3 months ago
        Anonymous

        One more thing. Do not stray from the formula. Skins, loot boxes, multiplayer, ideally on the phone.

  16. 3 months ago
    Anonymous

    >Quit current job.
    >Find job in the vidya industry.
    >Make indie games in your free time.
    That's about it. Unless you have frick you money, quitting is outright stupid. Getting a non-moronic job in vidya is not easy but it helps tremendously because you'll do something you have a modicum of interest in, and, more importantly, you'll learn things at your job that you can apply in your own games.

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