Foxes can be decent though. Fast events can often be useful. They go well with raptors since the both like brawling, like meat foods, and don`t care about coats.
Forester's Hut is your best friend when Foxes are involved. At lower difficulties foxes and harpies are kings for fast finishes with resolve.
They become less useful at higher difficulties, when you need longer, more sustained growth and can't open up more than 3 glades without your hostility spiraling out of control.
You build a settlement with economic mechanics in a video game. That's literally the definition of a citybuilder you fricking moron.
Again, explain how it's a 4x.
I think he means there's not actually any "city building" that goes into it. I'm at prestige 6 now and literally none of my settlements have looked anything like the op pic or the other screenshots of the game. Workers can walk through buildings and all warehouses have a shared inventory, and once you figure that out you just stack everything around warehouses for max productivity.
Also, my main gripe is definitely getting to be that higher difficulties=fewer options. Hostility is so stifling, and you don't really have a lot of ways of dealing with it to make giant settlements.
>"""""citybuilder""""" >actually just placing buildings in random spots in the an ugly forest
wow bro you sure showed me. Lemme see those awesome cities you've built. Bet they look super cool.
You build a settlement with economic mechanics in a video game. That's literally the definition of a citybuilder you fricking moron.
Again, explain how it's a 4x.
3 months ago
Anonymous
and you do that exact same thing in 4X
3 months ago
Anonymous
Look up the definitions of the words you use before you start arguing.
3 months ago
Anonymous
>expand >exploit >play a 4X >build on a resource node >generate income/resources >this is literally, LITERALLY, all you do in this shitty game
damn, you proved me wrong.
3 months ago
Anonymous
see
4X stands for >eXplore >eXpand >eXploit >eXterminate
You don't do at least half of those in BTS
3 months ago
Anonymous
this is not enough to be considered a city builder.
3 months ago
Anonymous
Anon you were wrong, you don't need to keep doubling down like this. It's an anonymous imageboard, you can just leave and pretend it never happened. No one is going to laugh at you later, it's fine.
3 months ago
Anonymous
Embarrassing display
3 months ago
Anonymous
4X stands for >eXplore >eXpand >eXploit >eXterminate
You don't do at least half of those in BTS
3 months ago
Anonymous
eXplore the glades
eXpand your settlement into them
eXploit the land's resources
eXterminate the blight cysts
I enjoyed it. Scratches the RTS itch that I've had for long time. One thing I noticed is the publisher has the strategy of only picking up 'dead genre' or 'niche genre' sort of games, very interesting to look at their catalogue. They basically have a clone competitor game for most genre's like their Civ game they published.
Modeled after cities skylines, have a big name shit the bed, in that case simcity, and swoop in with a cheaper better product. Just try not to shit youself in the follow up.
I've been playing a bit and it is enjoyable but it seems really grindy. It's doing basically the same mission over and over and slowly expanding the world map and unlocking stuff, right? Not sure if I want to bother.
The tw goals I had were to reach Gold Seal and finish the upgrade tree. After that you're only playing to get the tiny amounts of lore from your aunt as you've already seen all the content.
its okay, haven't played it for around a year now so no idea whats changed but gameplay loop was basically complete the goals as fast as you can because staying longer frickin sucked. repeat till its time for the great cleansing then repeat, put points in things that make things slightly easier and repeat till something else grabs your attention.
meh. Game loop is designed around too much RNG and negating your level bonuses. Pointless game. Maps are also exactly the same with only RNG based events being the difference
I think it’s very fun and I’ve put a lot of hours in, but the difficulty scales up very fast in order to progress which becomes very irritating. I can reliably win on Prestige 10, but it’s become significantly less fun. On the other hand, anything lower is far too easy now.
when you play this game at a higher level, lets say above prestige 5, what are you concerned with doing? Is your decision making within the gameplay primarily about building up a city? Or about placing resource gathering buildings in strategic places? On a fundamental level, this game is played more like a 4X than a citybuilder at practically every stage of the game. 4X just doesn't bring in the stupid goys looking for the next FOTM indieshit. But add "citybuilder" to the genre list, and you're sure to get a small group of morons looking to throw money at it.
It's good. Foxes suck tho. I ain't making them fricking crystalized dew.
I like it
Foxes can be decent though. Fast events can often be useful. They go well with raptors since the both like brawling, like meat foods, and don`t care about coats.
>foxes suck
>every fox building is S tier
>israelite bars are made from farts + water
Filtered.
Forester's Hut is your best friend when Foxes are involved. At lower difficulties foxes and harpies are kings for fast finishes with resolve.
They become less useful at higher difficulties, when you need longer, more sustained growth and can't open up more than 3 glades without your hostility spiraling out of control.
I think he means there's not actually any "city building" that goes into it. I'm at prestige 6 now and literally none of my settlements have looked anything like the op pic or the other screenshots of the game. Workers can walk through buildings and all warehouses have a shared inventory, and once you figure that out you just stack everything around warehouses for max productivity.
Also, my main gripe is definitely getting to be that higher difficulties=fewer options. Hostility is so stifling, and you don't really have a lot of ways of dealing with it to make giant settlements.
>marketed as a roguelite citybuilder
>actually just a shitty 4X
its shit
>actually just a shitty 4x
No...? How is it a 4x. It literally fits roguelite citybuilder perfecty.
>"""""citybuilder"""""
>actually just placing buildings in random spots in the an ugly forest
wow bro you sure showed me. Lemme see those awesome cities you've built. Bet they look super cool.
how is it a 4x mongoloid
how is it a citybuilder. post your cities.
You build a settlement with economic mechanics in a video game. That's literally the definition of a citybuilder you fricking moron.
Again, explain how it's a 4x.
and you do that exact same thing in 4X
Look up the definitions of the words you use before you start arguing.
>expand
>exploit
>play a 4X
>build on a resource node
>generate income/resources
>this is literally, LITERALLY, all you do in this shitty game
damn, you proved me wrong.
see
this is not enough to be considered a city builder.
Anon you were wrong, you don't need to keep doubling down like this. It's an anonymous imageboard, you can just leave and pretend it never happened. No one is going to laugh at you later, it's fine.
Embarrassing display
4X stands for
>eXplore
>eXpand
>eXploit
>eXterminate
You don't do at least half of those in BTS
eXplore the glades
eXpand your settlement into them
eXploit the land's resources
eXterminate the blight cysts
I enjoyed it. Scratches the RTS itch that I've had for long time. One thing I noticed is the publisher has the strategy of only picking up 'dead genre' or 'niche genre' sort of games, very interesting to look at their catalogue. They basically have a clone competitor game for most genre's like their Civ game they published.
Modeled after cities skylines, have a big name shit the bed, in that case simcity, and swoop in with a cheaper better product. Just try not to shit youself in the follow up.
I've been playing a bit and it is enjoyable but it seems really grindy. It's doing basically the same mission over and over and slowly expanding the world map and unlocking stuff, right? Not sure if I want to bother.
The tw goals I had were to reach Gold Seal and finish the upgrade tree. After that you're only playing to get the tiny amounts of lore from your aunt as you've already seen all the content.
Its okay
Gets repetitive fast
Not OP but I was curious about this and I figured it was a quick gimmick that got tired fast.
TRVE roguelikes you can play for hundreds of hours and runs.
it was actually pretty fun, I didn't finish all the prestige levels but it really fun
Harpy portrait sexo
It has no story.
Game content is gated behind prestige.
5 out of 10 game.
>Game content is gated behind prestige.
Why do morons insist on making shit up. What content is gated behind prestige exactly.
Seals
Maybe i haven't gotten far enough but I haven't had seals that required a high prestige difficulty to be able to attempt them.
You need P20 to get the last seal
Its the same as all the other seals just with AIDS debuffs
its okay, haven't played it for around a year now so no idea whats changed but gameplay loop was basically complete the goals as fast as you can because staying longer frickin sucked. repeat till its time for the great cleansing then repeat, put points in things that make things slightly easier and repeat till something else grabs your attention.
A city builder in which you just dump everything after 20 minutes feels intrinsically wrong to me and goes against everything I know.
meh. Game loop is designed around too much RNG and negating your level bonuses. Pointless game. Maps are also exactly the same with only RNG based events being the difference
>t. 90 hours
Save your time and play something else
post your cities guys, I bet this game lets you build awesome cities. After all, it's a city builder.
I think it’s very fun and I’ve put a lot of hours in, but the difficulty scales up very fast in order to progress which becomes very irritating. I can reliably win on Prestige 10, but it’s become significantly less fun. On the other hand, anything lower is far too easy now.
when you play this game at a higher level, lets say above prestige 5, what are you concerned with doing? Is your decision making within the gameplay primarily about building up a city? Or about placing resource gathering buildings in strategic places? On a fundamental level, this game is played more like a 4X than a citybuilder at practically every stage of the game. 4X just doesn't bring in the stupid goys looking for the next FOTM indieshit. But add "citybuilder" to the genre list, and you're sure to get a small group of morons looking to throw money at it.
Neither are the primary goal, but both are secondary goals