New wife just dropped. Will you play Against the Storm for her?
Shopping Cart Returner Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
New wife just dropped. Will you play Against the Storm for her?
Shopping Cart Returner Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
>Half cooked grey hair
Not even if I knew/remembered what the frick "Against the Storm" was.
>literally nothing tutorial update
why choose this one to post your shill thread for
not only that but the rest of the updates are just who-gives-a-frick fluff as well
>blue haired woke lesbian
It's over
I think she's cute.
Against the storm is pretty rad, it got stale after playing a few dozen maps though. It doesn't quite have enough variation in generating maps and situations for the player to deal with to keep it interesting, also progress starts to slow down a lot after the first couple of seals are captured. Super dedicated devs though, they keep pushing content out with shocking regularity.
Beavers are the best race.
>Beavers are the best in against the storm
>Timberborn is also the best city builder.
I think beavers are just the best overall.
>Beavers are the best race.
Fact. Although I do like humans a lot more now that you are guaranteed to know the location of farms when you have humans.
>how many warehouses i should have.
Go nuts. I build a warehouse on the opposite side of the starting glade to help out the woodcutters. You get the gear back when you demolish it and the efficiency is worth it. New players are too conservative.
Looks like a gacha trash
BUT I DON'T WANT TO PLAY AS BEAVERS
foxes are the actual master race
i hate the pirate ship
Okay, it's in my cart, but I'm a bit hesitant due to the reviews that preach it is a complete RNG fest.
How bad actually is it?
theres a demo
https://steamcommunity.com/app/1336490/discussions/0/5430812207204608530/
Not enough RNG
It has RNG, but that is part of the point. It is literally, 'If life gives you lemons, make lemonade', the game. I'm not sure if they're casuals or just idiots, but some people go in expecting to make the same food and trade goods every single game and that's not how this works.
There are 3 or 4 base difficulty levels then 20 prestige levels, you will be able to find a sweet spot you enjoy.
Thanks for your thoughts.
My view on this complaint is people who don't understand risk management. They cut into every clearing without any preparation for the consequences.
its a rouge-lite more than it is a city-builder or strategy game. Which leads me to my next comment:
this isnt a strategy game OP, frick off, kys, sage, ect
>a rouge[sic]-lite
Rogue-lite is not a genre, it's a quality. You can have a roguelite twin-stick shooter, a roguelite deckbuilder, a roguelite city builder, roguelite racing game, a rogue-lite shmup, and so forth. Perhaps a better term would be the adjective, "roguified," instead of "rogue-lite," which has always sounded stupid.
In the simplest sense, roguification means to take a genre and to add procedural generation, permadeath, and some way to win or lose a run.
>this isnt a strategy game OP
if the game would have been a strategy game without rogueification, the the roguefied game would also be a strategy game. Rogueifcation does not alter the strateginess of a game. Perhaps it is (You) who should kys
yeah it's dogshit that only gets worse with time. they keep adding miscellaneous bullshit buildings that produce jackshit and dilute the blueprint pool with trash.
the haulers got merged into the warehouses
skill issue
people complaining about RNG in this probably also complain when their dudes miss 20% of their 80% to hit chances in XCOM
Must have changed a lot since I last played if the beavers are actually good now. They were the noob trap race before.
Beavers were always the best. Wood -> Coal -> Food/anything else that needs fuel/sacrificing it (and you can easily do all 3 at once with beavers + lizards) alone is powerful. Add in free food doubling from Cookbook or (extra) food from wood from Woodpecker and you cannot lose.
When you're hammering through planks for construction you might need to do some wood supply chain micromanagement, but IIRC they recently added a "keep minimum stock" rule so that wouldn't even be a challenge now.
They still are the noob trap race. Humans are more resilient and better at more things. Beavers break almost as easily as harpies/lizards and are harder to please, you're almost never going to get rep from them.
Noobs see "OMG EXTRA WOOD!" and think they're amazing, that's it.
>Noobs see "OMG EXTRA WOOD!" and think they're amazing, that's it.
the truth, of course, is that the frickers demand more wood than they give you extra
Sorry but WOODMAXXING is meta.
>i just spent 960 wood on beaver housing and a guildhouse but this small production bonus definitely means i'm out ahead
> Trying to beat Prestige 20 for the 3rd time
> Forget to take amber as an embarkation bonus
just sell your crowbars
If we talk about indie games, whats the opinion on Thea 1 (yes i know 2 is out but i heard its divisive which one is better)
really like 1. the island hub system of 2 was annoying.
Why is this game so high rated? Is it good? What's gameplay like?
It's a roguelike colony builder with strong Warcraft 3 art direction. I personally think it is a new genre, as it isn't really a city builder (you don't stay with a city very long, and don't have a lot of control over resource production, you work with what you have immediately) and the rogue-like element brings with it a gameplay loop that emphasizes thinking on your feet and doing things as fast as possible.
they literally give you a free demo on steam to test it
I just got the game yesterday and played up to breaking the first seal. I'm not quite sure when to build another hearth and how many warehouses i should have.
Build second hearth as soon as you have 20 population around your first one. It's hard to describe warehouse deployment, but if you have a node of resources, like 3-4 types in an area about 1.5-2x the radius of a hearth away from the first warehouse, it's probably worth it. On lower difficulties they're quite cheap so you can't really go wrong and you'll figure it out for higher difficulty over time.
>I'm not quite sure when to build another hearth
20 pop if you have a service building bp, otherwise 14
>and how many warehouses i should have.
one per glade / as many as you can afford. cogs will get precious once you hit higher prestige levels.
>I'm not quite sure when to build another hearth
On higher difficulties you pretty much have to spam them in order to keep hostility down, but on lower difficulties just build them whenever you get to 20 pop
What is the best early building and why is it Carpenter
I do love this early. Cranking out planks is nice, and tools seems incredibly useful for the majority of glade events
Carpenter is particularly amazing, but I think the Beanery is a bit slept on. Porridge is *the* best advanced food since the water essence is free and unlimited, and it directly converts grain/wheat into *advanced* food at 1-to-2 efficiency and without intermediaries like flour etc. It is like the Ranch on crack. Pickled Goods are whatever, but they do have one of the strongest cornerstones in the game (that gives 10 Skewers for every 1 Pickled Ricks). 1 Star Dew Blocks is a bad recipe but it is really nice to be able to make some in a pinch (new update makes crystal bars used for some glade events).
It feels pretty comparable to the Lumber Mill/Weavery/Furnace/Workshop buildings in terms of being maximally efficient for a resource you will need tons of all game, and I would personally seriously consider choosing it over those.
>Porridge is *the* best advanced food since the water essence is free and unlimited
Porridge is shit because its resolve bonus is pathetic, it's something like +2, an absolute nothingburger. I agree with you that the rainwater is free but you've got to pay an opportunity cost in the form of having workers make it, and that cost is almost never worthwhile considering the paltry bonus.
It is less that it is the "strongest" food but you can basically make porridge as soon as you start the game, and the recipe turns normally-inedible ingredients into food at 2x the rate. On High Prestige difficulties food is a real concern and this allows you basically solve food with a single building. Like I said I view it more like the Ranch than a normal advanced food building.
But it also gives you picked food 2 star as a bonus, which is a proper advanced food.
Okay, help an indecisive homosexual out:
Elden Ring 40$ Vs. Against The Storm 20$ + Whatever other game for 20$.
Buy Elden Ring and join the rest of civilised society.
Yes, my liege.
i have 200h in AtS and i'd say if elden ring's your jam get that now, AtS isn't finished (even though it's still currently amazing) - if you play AtS 2nd it'll have a couple more updates
probably a comfier game to binger over xmas hols too
How do you even get food if you don't get any farms at the very start?
And what about gears? Are they craftable later or you can only obtain them through rewards?
Not every map has a lot of soil, learn to use other food types.
Gears are craftable at specific buildings, but expensive. They can also be bought from some traders.
>Gears are craftable at specific buildings, but expensive
misleading, they require solving a particular forbidden glade event, and they're fairly cheap to make once you do - but most maps won't have this option (and by the time you can use it you've probably won anyway)
order rewards are the by far best way to get gears, if you expect to use a lot of camps make sure to prioritize them
it's entirely viable to run a zero-farming settlement, make sure to be on the lookout for +yield cornerstones, a simple +1 meat bonus doubles both the output of the camp and the total yield of the node and a +1/25 harvests will quickly give you enough to run an entire economy on
>no ethnic tensions and pogroms
unrealistic
i commit fishman genocide on the regular
There's ethnic tension, it's just that they engage in palace politics instead of pogroms because the palace is the only safe harbor left in the world.
what do you think the favoring system is for?
>spoiled fricking harpies are knitting coats on half shifts again while we're out here breaking rocks in the rain
>implying the queen won't turn anyone who raises tensions into fricking splatter
The Queen must be replaced by a Fuhrer then
Will my progress be wiped if I start playing now? Devs said they plan to release 1.0 this year
I never felt like RNG was a huge deal until I started trying the "no orders" modifer on some areas. That shit is fricking awful.
Just when I was thinking I've seen it all due to how samey all my runs were I got an absolutely moronic god tier run.
just wait until you've got a run where you can't chop wood because the lumberjacks pick up 25 mushrooms with every harvest