the daut matches were fun to watch (i didnt get to catch many others since i've been busy).
i just wished they buffed handcannoneers in the new patch too.
The job of handcannoners is to counter infantry. They do this job extremely well. Bohemians have access to this unit in castle age. Yes, the Bohemians get an Imperial Age unit in Castle Age. They absolutely demolish every other castle age unit. We also have other unique gunpowder units like Jannissaries and Conqs. Jannies have been nerfed recently because of how oppressive they were, Conqs have also been nerfed because of how difficult they were to conquer in Castle Age. Handcannons do not need to be buffed to beat Paladins or other power units in Imperial Age. That is not their job. They hard counter every single infantry unit as they are designed to do. They do not lose to what they are intended to counter, they do not need to be buffed. If you want to see more handcannon play, you should advocate for infantry to be buffed as more infantry play would lead to more handcannon play.
Don't HC also soft-counter anything with heavy armor, including pierce armor? They're just generically good if you can mass them(which is obviously hard). I guess they're countered by good archers, which means they're bad half the time.
They lose to Arbs and to some extent skirms, yes. It takes 12-13 shots to kill a FU Cavalier with a HC compared to 35 from an Arb as well. Then if you compare it against Paladins it's 14 shots for a HC but 46 for an Arb. The best way to counter them is siege/arbs.
the civ builder came back online but it's so garbage bro, you can only recycle civ bonuses and units instead of making your own. Can't some pajeet tech nerd develop a good one.
>Literally any other map >A test of your strategy, ability to understand how to roll out a good economy, play under pressure, defend your villagers, etc >Arabia and Arena >You didn't take the boar by X time so now you lose
Why is it like this?
I'm fan of open maps, I'm not fan how forest generation can put you or enemy completely exposed and how far away are deers. Still I really like spread of gold and stone on this map, still it's perma ban on tg for me for how games are often one sided after 15 mins.
And don't tell me you want to see ponds again.
>Why is it like this?
Extreme autists are unable to play a map different from what they've been doing since 2002 so they absolutely mastered every single second of the early gameplay since it's identical every time.
Different maps require people to improvise and most morons don't like that.
I'm a semi-prominent member of the community and I just realized the twitter I use for aoe2 is the same one I've been using to like and retweet racist alt-right shit for years. All the big casters and players follow me. Do I delete my account before someone notices or just roll with it
Id recommend it, or rather just making a new twitter and keep the old one. I’m an exprominent player as well, but I’ve been cancelled out of many tournaments run by the ~~*tournament admins*~~, so I can really only play in smaller tournaments or ones where the hosts don’t speak much English. Otherwise, these annoying ~~*tournament admins*~~ message the hosts to blacklist certain players preemptively…
I’m still 2k+ though, but unfortunately I’m getting banned from participating in most qualifiers.
Watch the video, she (the Greek goddess Hera) said that her infantry stat is the weakest.
>you're never gonna guess number 1, you think you know what it is but the answer is gonna surprsie you!!! >it's eagles, the most infamously overloaded unit in the game
wow, expectations truly subverted, masterclass Hera content once again
Hera is the hussar queen, of course she loves hussar but better.
>you're never gonna guess number 1, you think you know what it is but the answer is gonna surprsie you!!! >it's eagles, the most infamously overloaded unit in the game
wow, expectations truly subverted, masterclass Hera content once again
>Guys the scenarios are exactly the same as the ones in Workshop!!! How they are polished??? I manage to start playing -I had to verify the game files due to their mistake on the release to make it play!!!-
lol
why are aoe2 maps so shit? anything with water or prebuilt walls is automatically shit and there are so many maps with them in the pool that you can't even ban them all. why can't this game have good maps like sc? they even have maps sponsored by amd.
>why are aoe2 maps so shit?
They are not >nything with water or prebuilt walls is automatically shit
Shit take >there are so many maps with them in the pool that you can't even ban them all
If you had good tastes then you wouldn't be banning them >why can't this game have good maps like sc?
You can frick off and ask them in the SC thread >they even have maps sponsored by amd.
Cool
Tiresome, but I will try to ignore it, this scenario is actually busting my balls since it's pretty fricking hard Took me a long while to realize the Swan was a monk ship
Starting to think that AoE2 will continue until literally every military leader or conflict of note from the wider middle ages is represented in some way
>Play as Turks with full tech tree available (Besides Gunpowder ofc) >Enemies are a bunch of Dark Age militia and villagers with the odd man at arms >Don't feel guilty because they're antisemitic
But I could go play 13 of the scenarios already, they're just there in the mod browser. I haven't checked, but I have played several of his campaigns, and have likely just outright already played several of these.
The Alan Rick campaign in AoE2 is pretty bad. >lousy cheap german accents >goths just running around destroying everything because "they want to talk!"
yeah If you won't finish that fricker in middle prepare for never-ending turtling otherwise its not that bad since dromons make middle fricker and city next to sea breeze
idk why everyone kvetching about Hera and "uncompetitive" pro scene, Hera came up through the time when Viper was just wasting everyone and got to the point where he surpassed Viper, there is no reason to think that it won't happen again, assuming that everyone is still playing this game in a few years
when Viper was wiping the floor with everyone, he started messing around and trying fun offmeta builds and strats, he was playing Khmer and Portuguese UU memes years before the average pro or player started using them
when Hera is wiping the floor with everyone, he doubles down even harder on playing the same boring optimized scout/archer builds and b***hes and moans on youtube about anything that threatens the established meta
People just want something to b***h about and since hera is an empowered POC in a naturally white place the racism will flow naturally to the easiest prey
The Gaiseric mission was pretty long, but that's because you can't mine gold or build farms, so you have to raid the enemies
The Huns spawned but didn't do anything besides sit in Gaul, which you should obviously leave
The Migration system is interesting but also really sucks. It destroys all of your created military buildings, meaning you have to rebuild every time and also reposition all of your villagers, especially when it takes 30 seconds to unpack the town center (when it can unpack)
Maybe I'm just a shitter who plays slow and would wait to tech up, let my troops heal, and accumulate trade ships in Spain, but I did it in under 4 hours, which was still fast enough get the 455 achievement
tldw:
numbers are below HC4. chalks it up to sets not being competitive+no corona.
liked the history videos+player videos even if the player videos were shown after the players were out.
chose mapu for observer because he believed he was better than vodka. wasnt happy with mapu's performance the first few days but it got better.
liked the casters and thought it went well.
happy with the money, but surfshark was slightly underwhelmed compared to what was promised. started shilling it a little more and the clicks went up halfway through so shouldve started saying 'click the link' more aggressively earlier. also says it's due to the sets not lasting as long as they should.
liked the maps.
liked the civs. took some info from the qualifiers to slightly modify how the main event would be played so all the same civs arent played constantly.
had a call with the players to figure out how to make the event better. players wanted to know who everyone was to practice with. said no several times but eventually relented to only telling them who wasnt on their side. had to decide to tell audience early or wait until after. was worried about pushback and constant questions about it ruining the event so pushed it off.
similar to brackets, barles sent the game recs as game1/2/3/4/5/5 and his 2 admins didnt correct it to make one of them game6, so he chose the wrong game5 to watch. right after casting what was supposed to be game6 and skipping game5, robo tells him theres been a mistake. decides itd be too moronic to watch a game from the middle of the set if the winner is already known. barles/hera didnt really care a game was missed. t90 incredibly mad and ripped his admins a new butthole.
(cont)
>chose mapu for observer because he believed he was better than vodka. wasnt happy with mapu's performance the first few days but it got better.
I don't think saying this publicly helps anyone. Not him, not those homosexuals, not "the scene" >might be his last event ever
Nah, more drama
Thanks senpai
tldw:
numbers are below HC4. chalks it up to sets not being competitive+no corona.
liked the history videos+player videos even if the player videos were shown after the players were out.
chose mapu for observer because he believed he was better than vodka. wasnt happy with mapu's performance the first few days but it got better.
liked the casters and thought it went well.
happy with the money, but surfshark was slightly underwhelmed compared to what was promised. started shilling it a little more and the clicks went up halfway through so shouldve started saying 'click the link' more aggressively earlier. also says it's due to the sets not lasting as long as they should.
liked the maps.
liked the civs. took some info from the qualifiers to slightly modify how the main event would be played so all the same civs arent played constantly.
had a call with the players to figure out how to make the event better. players wanted to know who everyone was to practice with. said no several times but eventually relented to only telling them who wasnt on their side. had to decide to tell audience early or wait until after. was worried about pushback and constant questions about it ruining the event so pushed it off.
similar to brackets, barles sent the game recs as game1/2/3/4/5/5 and his 2 admins didnt correct it to make one of them game6, so he chose the wrong game5 to watch. right after casting what was supposed to be game6 and skipping game5, robo tells him theres been a mistake. decides itd be too moronic to watch a game from the middle of the set if the winner is already known. barles/hera didnt really care a game was missed. t90 incredibly mad and ripped his admins a new butthole.
(cont)
viper/lierrey game wasnt live because they wanted to play earlier. however, one of them forgot to unsub from the prior hidden cup islands map and didnt realize until 40mins in. the admins say the game was somewhat tied up but viper thought he was slightly winning. they replayed the game on the new islands but viper lost. proposes having each player in a separate discord room streaming their game with an admin in there, but players probably wont like that.
emotional about HC5 as ran it might be his last event ever. wanted to prove he could come back from facebook after ditching twitchfans for all that sweet payday and worried theyd be mad at him.
doesnt want to promise HC6, wants to wait and see if all the factors align. even though running/being in a lot of events is tough he likes it, but wants to make sure competitiveness/viewers/map types/filling a need (titans league)/appreciated/making money/etc are all good. talks about long streak of S-tier events and how titans league takes a lot of effort. no promised date for HC6 but probably will do one eventually.
plans for future: have fun :^). return to basic content like LEL/community games, but it might be a little less frequent than before. wants to focus more on being a better caster. some small events in the future from him. not worried about burnout from game, but worried it might cause problems irl.
>chose mapu for observer because he believed he was better than vodka. wasnt happy with mapu's performance the first few days but it got better.
I don't think saying this publicly helps anyone. Not him, not those homosexuals, not "the scene" >might be his last event ever
Nah, more drama
Thanks senpai
A couple questions about the Gurjars:
1. Could a Celtic player steal sheep and give them to a Gurjar ally?
2. Do animals like cows and water buffalo produce extra food when garrisoned in the mill compared to sheep?
>1. Could a Celtic player steal sheep and give them to a Gurjar ally?
Yes. But it has serious diminishing returns since release. >2. Do animals like cows and water buffalo produce extra food when garrisoned in the mill compared to sheep?
No it's all the same.
Cows should produce about 1.5* (Per animal) as much as sheep, according to the formula I found on reddit.
15 * LN(total food in mills/200 + 1)
Its still diminishing returns though
luckily, I had an autosave an hour in.
a pretty standard mission, if not boring. Karloman holds the line while you can wall up the Rhine and clear out Gascony. After Karl dies to camels, you get his lands can wall off Aquitaine and the Danube plain, which'll form your castle doors against the Ai's spawns. The Saxons just send waves of feudal troops, the Avars horse archers/kipchaks, and the Umayyads a bunch of camel troops.
I went after the Lombards first, which really sucked, because they had several castles and you need to get Charlie to Rome in order to get to Imperial Age. I then took out the Avars and Saxons as I searched the map for the scholars who are also required to reach Imperial Age (there's one in England, one in Aquitaine, one in Lombard Italy, and one in Rome itself). If I had to do this again, I'd just focus on finding those scholars with scouts and then breaking the Lombard Alpine wall so that Charlie could sneak his way into Rome. At that point, you just need to build a Wonder (don't need to wait for the countdown) for victory.
When I realized what you were writing pretty much spoilers, I stopped reading. Want to do that mission unspoiled as possible.
Just finished doing Temujin's mission.
It was alright 7/10.
luckily, I had an autosave an hour in.
a pretty standard mission, if not boring. Karloman holds the line while you can wall up the Rhine and clear out Gascony. After Karl dies to camels, you get his lands can wall off Aquitaine and the Danube plain, which'll form your castle doors against the Ai's spawns. The Saxons just send waves of feudal troops, the Avars horse archers/kipchaks, and the Umayyads a bunch of camel troops.
I went after the Lombards first, which really sucked, because they had several castles and you need to get Charlie to Rome in order to get to Imperial Age. I then took out the Avars and Saxons as I searched the map for the scholars who are also required to reach Imperial Age (there's one in England, one in Aquitaine, one in Lombard Italy, and one in Rome itself). If I had to do this again, I'd just focus on finding those scholars with scouts and then breaking the Lombard Alpine wall so that Charlie could sneak his way into Rome. At that point, you just need to build a Wonder (don't need to wait for the countdown) for victory.
Wait what? What's the point of new missions for Mongols and Franks
It's better than having another campaign about some middle east or african shithole.
If we don't get an East Asia expansion next, but instead some shit like North America or Central Africa I'm going to flip
1 month ago
Anonymous
The next expansion will be Australia plus like 5 abbo tribes.
1 month ago
Anonymous
>It's better than having another campaign about some middle east or african shithole.
Campaigns can be about literally whos like fricking mapuche for all I care, It's adding civs when it becomes a problem
my group and i just played a little of settlers 4 and we all enjoyed the 4x genre. i was interested in other games and wanted to know what the best version of age of empires would be. probably AoE 2 but that has a bunch of different version as well afaik. which should i go for?
The new scenarios are an exercise in tedium. The Charlemagne one has some ridiculous conditions to get to Imperial and the Nobunaga one is annoying that you can't just auto enemy everyone because you know they're going to betray you later. $14 for this shit was absurd, not to mention all the slideshow images and the background are complete recycles.
Speaking of tedium, getting all of Ragnar's 50 sagas took me 5.5 hours. It looks like defeating the jomsvikings stops the viking raiders, and I thought it would end the scenario--but you have free play until pressing the victory button, so I pushed on while losing a couple settlements. You have to unite Scandinavia to have population, but Britain is where the money and food is at. Eastern Europe is a fricking drudgery of riverine assaults and the conditions of "settle X island" are annoying to micromanage villagers, especially since you don't have any kind of town center and your ships take damage over time
My strategy is to resign, find out where shit/recruitables are, then go to scotland and go south from there. Wessex and Anglia were pretty tame, too, if you'd want, but the continent is not worth the time until you've got the economy and it's all just micromanagement of ships to kill a few men here or there
I mean I just found out the vague terrain and where theee or four of the raider groups are
You can't progress at the start without them because you've only two vils, no gold, and no pop room
I should also say that I lost my first time because the game's like "raid ireland" and then i got broadsided by 20 woad raiders, and the essex sergeants kicked my ass when i then tried in england. My resignation allowed me to find the allies and so I used them my next attempt while unting norway. It's just my recommendation because the map is huge and you can miss so much in the early stage when you can only build one boat and have 30 population spacd
More than half of these scenarios are so badly designed, they always require you to resign to see the map or lose to know the trigger. The best example is when every tribe turn on you on temudjin when you do khurim and you have no way to know this will happen.
It's also that you have limited resources and don't have the time to scout check everything, especially with all of the terrain details
They could really use some temporarily fog of war revealed areas just so you have an idea of what's being asked of you
bjorn is like Ragnar, but you only need to destroy wonders, so it's annoying but not as shitty.
You're locked at low pops pending your Age and you've no siege beyond rams, so it can be incredibly tedious, if not self explanatory; age up to get the good techs, bumrush the wonders once you have an army and have fun microing transport ships every time you want to go anywhere
Youneed to find four recruitable heroes to get their units, so I'd recommend going to tangiers to get throwing axes; i've marked their spots in red on the completed map
The only things I'd warn is that everyone has too damn many monks, the greeks have demo ships off of sardinia, and there is no good disembarking point south of carthage, land north of it
This scenario felt like there were zero stakes whatsoever, what was even the point? The economy and your only sanctioned buildings are almost perfectly safe, there's no timer or fail states either and it's just a matter of that initial buildup to get the ball rolling, but at least it doesn't take fricking forever like Ragnar does.
yeah, i lost 302 fricking units and I was more just pissed that I would have to wait for my economy to mount back up and all the time it would take to re-queue all the units. Losing 2 transport ships didn't feel like a loss of an army, it felt like a loss of my time.
I could've done it in 10 minutes in CK3 as Haestinn, it was just a raid
I'm declaring Longhair the worst of the viking scenarios
not because of all of the ferrying required to reach isolated outposts
but because "defeating" an enemy requires finding every single last one of their units, which means hunting down a single fricking longboat for 30 minutes.
overall was a fun dlc , but jesus where the viking scenarios long as frick
Constantinople was a good challenge but jesus Mstislav fricked me up hard the first time i didnt expect a mongol army THAT big
rest was ok
what was your strategy for Vortigern/Vertigier? I can't seem to get off the ground fast enough while the picts just raid en masse, destroying the north and turning the saxons against me
also i agree with you longhair was the least fun , i had more fun with ragnar cause of the whole doing different stories around the map
the shittiest scenario of the whole dlc...i really hesitate between Longhair and Seljuk cause seljuk is a worst temujin scenario cause of the limit of time you got and the fact that your "ally" never fricking help you and just exist to be attacked by one big nomad invasion and you gotta go defend them , also really dissapointed in Nobunaga by the fact that the whole "6 different factions to play" has really not that much different gimmick between the 6 factions to really want me to replay it with anyone else after playing it with Oda , should have really be a scenario just centered on him that lead into the Kyoto conqueror scenario at the end would have been much more interresting
>map is: use diplomacy to win >achievement is: don't use diplomacy to win
well ain't that some shit. I thought I could betray my allies and still win, but it doesn't let you do that. I'll do it again, I guess
Aquitaine and Gascony did nothing against each other, it was too late on my first try, so i reloaded a lucky save and stormed them down.
I thought it was pretty good, though better my second round where I didn't get harangued by the Norse Brentons every two seconds
>Do everything in the map except killing green because no imperial age >Scout LITERALLY everywhere in mainland Europe to find the last Scholar, nowhere to be found >Almost a hour of autistic exploration, I cave in and I Marco Polo >Last Scholar is in fricking Britain
I hate
What campaign should I start with? One that isn't shitty, but not the best one either since I don't want all the subsequent campaigns to seem like shit compared to the best.
Do you have all the DLCs? How new to the game are you?
New to aoe2 and played 1 skirmish game, not new to RTS in general (played SC1 campaigns, Dawn of War, Homeworld, etc). I got the Dawn of the Dukes DLC since I hear those campaigns are great, but I don't want to start with the best and just have it be down hill from there.
What campaign should I start with? One that isn't shitty, but not the best one either since I don't want all the subsequent campaigns to seem like shit compared to the best.
New to aoe2 and played 1 skirmish game, not new to RTS in general (played SC1 campaigns, Dawn of War, Homeworld, etc). I got the Dawn of the Dukes DLC since I hear those campaigns are great, but I don't want to start with the best and just have it be down hill from there.
just play the Saladin one.That one starts very weak and gets better with each map. The last mission is quite good, specially if you go for the achievement of killing all enemies.
scorpion or mangonel for romans
I read that scorpions are a noob crutch and mangonels are just better at decimating archers and other siege units
was I lied to?
>I read that scorpions are a noob crutch
Bruh what >mangonels are just better at decimating archers
Not necessarily true
In lower numbers, 1 or 2 mangonels can still get microed and archer split down fairly easily, you cannot easily dodge scorpion bolts
Onagers however, are better than scorpions when it comes killing archers >was I lied to?
Mostly yes, or simply feed an idiotic take.
Romans are a special exception, the scorpions cost 30 gold making them far cheaper than any other civs, upgrades make them fire faster and benefit from ballistics. Romans want to make scorpions unless the enemy is going heavy into mangonels.
So is Victors and Vanquished like...BAD? Or is it "I can't believe you charged so much money for this/misled about the contents on several occasions" bad.
Cause if it's just a scam but actually good for what it is I will get it on steep discount. I used the money I was gonna use on VnV for the AOE2 soundtrack on Steam and now I hook my deck up to bluetooth and play it when Im relaxing lmao
Half of them are official versions of old modded content, the price they released it at is not worth it.
First Barbarossa missions is still my favorite. Unfortunately the AI, especially for this missions, is a bit spotty.
Sometimes I steamroll the 6 opposing factions, other times it becomes a titanic struggle with the enemy factions all sending large groups of enemies at me. I remember being like 14 years old and having to slowly whittle down a Burgundy that had built 10 castles, Bavaria and Austria having camps large enough to border one another, Saxony sending an endless wave of teutonic knights my way, and Bohemia having built at least 30 stables
Timur 5 for how you don't have any goal aside from collecting 10k of gold and you get gold not only from trading but also from destroying buildings and killing enemy units so it's kinda choose your own adventure mission.
Attila 6, nothing like having to defeat several different factions (Britons, Franks, Celts, Teutons) wonder rushes and the only use of the Atheism tech
Catalaunian Fields is also good, I'm a sucker for proper co-op missions
one of the best change that AOE1 DE did was making the Coming of the Huns in the Pax Romana campaign into the Catalaunian fields but with you as the romans
This mission absolutely kicked my ass, (eventually beat it on Hard); I think it's probably the hardest of any of the missions from AOK+TC. You really need to be aggressive with your starting army. The spare town centre from pink in Orange's city is just bullshit tbh, means you can't take them out fully early and they can rebuild at the most inconvenient time.
Scenarios with wonder victories tend to be unusually hard especially on the earlier campaigns (Into China is solely hard because of the Jin Wonder, nothing else in that scenario is even close to as problematic; it also makes Saladin 5 far, far more stressful). So having a scenario where you have four factions going for wonders is still mental.
So is Victors and Vanquished like...BAD? Or is it "I can't believe you charged so much money for this/misled about the contents on several occasions" bad.
Cause if it's just a scam but actually good for what it is I will get it on steep discount. I used the money I was gonna use on VnV for the AOE2 soundtrack on Steam and now I hook my deck up to bluetooth and play it when Im relaxing lmao
They never lied about the contents. The main point of contention is that majority of the content is remakes of mod scenarios you could already play for free before, and that consequently asking that much money for it is scummy. I've heard mostly positive comments on the scenarios themselves (they were quite popular and well liked as mods before this DLC after all). Personally I'm waiting for a sale but will gladly buy it eventually.
It wears off, first it was just the only one making interesting stuff, then just tradition I guess but now there's no way. Only tourneys on youtube I think, like TTL or something
what do I do against homosexual shoot n run units like mangudais and conquistadors as the Romans
my homosexual friends always fricking pick these units and it doesn't matter if I decimate their entire base, all they have to do is just run around the map with however much of their homosexual unit they could accrue before I showed at their doorstep and then annoy me until I can't win the 1v2
I can never prevent both of my homosexual friends from massing homosexual units, if I go for one of them the other attacks me while I am attacking and I have to retreat or I destroy everything one of them has EXCEPT the homosexual units and then they team up and attack me from two sides
If I do nothing they just turtle up until they have two full armies and at that point more stuff beats less stuff
Seriously my friends are such fricking homosexuals when it comes to ffa
Because they're not good enough for online (I'm not either but at least I know one build order)
Last time we played I had to carry them by killing off 2 players and then watch them struggle against the last one
Because they're not good enough for online (I'm not either but at least I know one build order)
Last time we played I had to carry them by killing off 2 players and then watch them struggle against the last one
I DID IT I finally did it I won the 1v2 skirmishers and fast castle were the answer
I even got attacked with fricking conquistadors while I was attacking one of my friends and skirmishers made short work of them
Now onto winning the 1v3
overall was a fun dlc , but jesus where the viking scenarios long as frick
Constantinople was a good challenge but jesus Mstislav fricked me up hard the first time i didnt expect a mongol army THAT big
rest was ok
What were your thoughts on the Charlemagne map? Like maybe I'm missing something but Carloman always gets wrecked early whether or not I help them so the whole gimmick seemed pointless
yeah carloman is very fricking glitchy and i think his AI is too , i replayed the scenario to betray him and he fricking ended up being invincible to my units so i had to fricking bait ennemies to him , if a scenario need patching its that one for sure
I'm declaring Longhair the worst of the viking scenarios
not because of all of the ferrying required to reach isolated outposts
but because "defeating" an enemy requires finding every single last one of their units, which means hunting down a single fricking longboat for 30 minutes.
[...]
what was your strategy for Vortigern/Vertigier? I can't seem to get off the ground fast enough while the picts just raid en masse, destroying the north and turning the saxons against me
speaking of Longhair , i cannot be the only one that find it weird that theres no interaction at all with the merchant with his siege workshop next to denmark , especially with the hints telling you "without siege weapons taking the county will take a lot of men" so it seemed to be a way to speak with the merchant to get siege weapons , maybe its glitched on my end ?
As for Vortigern , focus the wall as much as you can get villagers up there to repair all the time and get troops garrison in towers
get archers then scorpions to defend and then you can have troops in reserve to attack the saxons when they rebel to slow them down long enough to win , the Irish raid are a none problem as you can get rid of them pretty easily with a few well placed tower and unit , their attack spots are pretty much always the same and for the frank just get a few towers on the south-east tip of the island and their ship will always be sunk as they always pass there
I couldn't activate the Danish siege merchant either; I had just built a barracks outside the walls and used a whole lot of fully upgraded huscarls
my main problem with Vortigern is that I barely have any strength to hold the wall. The Picts are rushing in with siege rams and a 400 HP/20 damage chieftain while i've only MAA, while the Saxons all just rebel when they aren't dying to the Irish
They could made dlc without single byte of data since morons can't read and another morons are thinking that they have to buy all dlc or else devs going to stop supporting game.
Murder every turk/spanish/bohemian/portuguese pickers one trick ponnie Black folk. As soon as I see the castle I quit the TG match idgaf, go have fun on behalf of other people
>want to play ladder 1vs1 >go back from work >realise I'm too tired and I'll play like shit and stick with one or two casual team games >repeat whole week.
>find some fan-made website >use it as a source
i remember my days in middle school too. you wont pass your spelling tests like that, buddy. even everyone's favorite aoe2 video maker can spell it right.
https://www.dictionary.com/browse/civilization
Iriquois, Cahokia, Cherokee, and Apache were all big enough to be viable as AoE civs. Maybe Sioux over Cahokia since they're way more famous, even though it was the 19th Century war with the US that made them so famous.
Also, Dutch fricking when? AoE covers the one period in history that they were ever important. Don't say Vikings, because we all know that normies mean Scandanvia when they say that.
AoE2:DE dev here. This is brought up on every team meeting, but it gets shut down. We cannot split up the Chinese civilization, because then it would stop being the strongest for top players.
>Hera going against Viper on water nomads, a map he never played, against Viper's best civ, Dravindians >says he's gonna lose because odds stacked against him >crushes Viper on his home turf with his favorite civ, in 15 minutes
Viper fell off harder than Doubt.
I feel bad for Hera haters... they have hate in their hearts and it's only bad for them, makes them ugly and bad at the game, Hera himself said so... he doesn't care about the haters hating him, he wants them to stop hating so they will become less ugly and accept allah
>american website
Anime website, you're not japanese, so you're the foreigner here
Either accept that there's multiple cultures and that you're not the center of the world, or leave
if I'm playing Romans I have no particular reason to go into Knights if I have access to Centurions, right? Knights fill more of an early castle age niche than replacing the main Centurion + Legionary ball, right? I'm trying to cook up some unorthodox stuff with Romans and I noticed that Comitatenses also applies to knights
>Archers into Crossbows into Centurions + Legionaries
Man that's fricking genius, I thought you were trolling me but the fricking Britons, the main archer civ, doesn't have access to Thumb Ring either so I can just play the early game as if I was the british then switch to Centurions + Legionaries in mid castle age/early imperial and use the leftover Archery Ranges for skirmishers if my opponent pulls out cavalry archers
That's so fricking smart, why didn't I think of this?
>Man that's fricking genius
It's... really not.
Archers and crossbows are OP and you will always end with a net positive result unless you an absolute moron, you can squeeze a lot of value if you're a dumb micronerd that microes like their irl depends on it, can even outmatch skirms or scouts; on top of being the unit that taxes your eco the least since you free your food for vill production. And they will always get you thru the early and mid game in which you can start doing something different in the late game.
Anon, no offense but you may not the sharpest tool in the shed.
Finally cracked Vortigern, was actually pretty fun in the end, I swear I got lucky on the AI though, by the end it seemed the Franks gave up (I suspect their ships were getting sunk by a coastal tower though), the Gaels were more concerned with fighting aqueducts and the Saxons sent the odd pathetic attack towards Deva
>first Bari mission >clean everything on land >realize I cannot attack the docks from land, and have to delete units for ships, in otherwise shipless scenario (nobody attacked me from sea) >flavor text says I destroyed them with my dromons >I had no dromons available because castle age
Why do homies draw out games long when they're clearly losing? It can't be fun to take a beating for 30 minutes, wouldn't it make more sense to cut your losses and restart a new game?
does any civilization use halberdiers to a greater extant than any other, beyond as just a counter and/or meatshield for cavalry? if this doesn't exist, which civ has arguably the best halberdiers?
Slavs and Burmese do excellent against other halbs and can actually wear champions down if you have a lot of wood and food, Aztec Pikemen too, to lesser extend
Malian Pikemen can take a few more arrows or javelins but they are still terrible. would rather get halbs
Teuton halbs do well against halbs and cavalry but still die against champs
Lith and Celt halbs can be used to quickly close the distance on cavalry archers but only to scare them, rarely to actually kill them
Goths halbs are goth halbs
Japanese halbs are only good vs cavalry and other halbs and that's it
>my civ not mentioned in any of these posts
It's over...
Slavs and Burmese do excellent against other halbs and can actually wear champions down if you have a lot of wood and food, Aztec Pikemen too, to lesser extend
Malian Pikemen can take a few more arrows or javelins but they are still terrible. would rather get halbs
Teuton halbs do well against halbs and cavalry but still die against champs
Lith and Celt halbs can be used to quickly close the distance on cavalry archers but only to scare them, rarely to actually kill them
Goths halbs are goth halbs
Japanese halbs are only good vs cavalry and other halbs and that's it
>what do I do if it's black forest and they're all on a chokepoint behind a healthy mass of mangudais?
First, you fricked up if you let a SO and mangudai deathball to happen in the first place. So that's on you.
However, there are a few things you can do.
Get Siege Onagers of your own but fully commit to SOs, if you field more SOs than him then you can easily flatten all his mangudai and beat his siege with sheer numbers. Mangudai cannot micro if they are getting shoot by 15 SOs.
Second, SO deathball comps only thrive in chokepoints, use your own onagers to cut forest and "widen" the area so it's not so cramped, if you got fully upgraded hussars/paladins/eagles that will allow you to come from multiple angles, minimizing splash damage and surround the SOs and Mangudai.
Alternatively, cut hidden paths to the enemy eco and raid the everloving shit outta of it, if you murder his eco then it's a matter of time you win, if you can manage to trade blows afterwards.
Alternatively, bombard cannons does excellent vs SOs and alright against mangudai, monks with block printing, theocracy and redemption does well vs SOs, but not mangudai.
>First, you fricked up if you let a SO and mangudai deathball to happen in the first place. So that's on you.
In my defense it was a 4 man ffa and I had been busy cleaning someone up
Those are all great strategies, one of my strongest points vs my friends is that my economy is always superior by virtue of reaching 100 villagers first so that trading blows option would've really done work here
I thank you greatly for this advice, I couldn't figure out what to do in the heat of the moment but now I have a plan of action for the next time we play ffa
I'm currently playing through AoE Gold. Once I beat it, I want to play through AoE2. Which version should I go for? (and no, I'm not interested in the definitive edition)
I'll go with the HD edition >Paying for the game version that has less content, is literal abandonware and is way jankier than DE is
You're giving me contrarian vibes right now
If Burgundians became a thing, then Austrians need to be as well. Vikings are hogging up Scandinavia, but a more modern Scandinavian civ would make sense, probably Denmark or Sweden as a gunpowder-cavalry civ, but maybe that's more AoE3 territory. Moors could be good, but there's a lot of campaigns substituting them with Saracens and Berbers. African East Coast could get a civ as well.
Noob here. What are the best strats to rush the turtles in arena? I'm very bad at lategame fighting and like rush strats. Do I just go down to their level and try to race them to imp with Portuguese/Turks, or are there some viable wall buster strats? Also I did try tower rushing but it feels like a gimicky all-in >Just ban arena
I want the satisfaction of rushing down those who would prefer to not get rushed
>Try this >Instant Turk arena mirror >Heh, I'll just follow Hera's advice and go full knight to counter his Imp rush >He's too noob to do it >Instead builds a Janissary deathball and wipes me
God I fricking hate late-game. I feel like I just can't effectively use my eco. I boomed well, but I always seem to end up in positions where I just can't take out the enemy deathball, no matter that I have 2k everything in the bank. Its like if I slip even a little I instantly get into an unrecoverable position and get treb'ed/cannon'ed down
So hear me out: since we have a ridiculous amount of civs, the draft of Aoe2 tourneys should be random bans, civs being assigned to players in a random way and then snipes
Thongs?
>the draft of Aoe2 tourneys should be random bans
Sure. I liked NAC5's civ draft. >civs being assigned to players in a random way
So I get to lose because someone ends up with with a top 3 civ for a certain map and I get a bottom feeder? You're going to have a hard time pitching that idea to players for S-tier tournaments. >and then snipes
I'm whatever on snipes. I don't think they're necessary if you're already seeing top picks being automatically banned at the start though.
Why is AoE1 so much more fun than AoE2?
Is it the large availability of Elephants and super heavy infantry? The massive tech tree gaps? The extreme upgrade values? The insane raiding? Trash cav archers?
AoE1 is fun for a while but I cannot fathom playing it for the same hundreds of hours I've sunk into AoE2
Between brainless techs like Wheel, those fricking chariot archer homosexuals, and the inability to garrison (meaning whoever gets raiding units first basically wins) I commend the Vietnamese dudes that have been keeping this pile of shit alive for decades
I'm currently playing through AoE Gold. Once I beat it, I want to play through AoE2. Which version should I go for? (and no, I'm not interested in the definitive edition)
I don't get how we get posts like this almost every week
This isn't Skyrim, all subsequent versions are objectively superior in every way to their predecessors (the subjective parts like music can even be modded out)
>solved in DE RoR
So you're saying that if, hypothetically, I wanted to eventually do all the AeE1 campaigns it would be better to buy the DLC for AoE2 rather than play AoE1 DE ?
>people keep feeding the troll
anons never learn.
But what's the point of acting like a tard on this board of all places, you may as well go to do in the main board since there's plenty more morons ready to jump the bait there
NTA but Return of Rome is meant to supersede AoE I DE which never really took off (beyond being training wheels for AoE II DE). It only has a handful of campaigns from the original and three new ones insofar, though.
I tried HD and it sucked. Not even gonna touch DE lol. Thankfully I found an original ISO of the game so I'm gonna play though that and then look for the expansion ISO later.
>Not even gonna touch DE lol
Peak contrarianism >Thankfully I found an original ISO of the game so I'm gonna play though that and then look for the expansion ISO later.
Autism
Shift + Ctrl + QWERASDFZXCV for selecting all buildings
Military on top row
Upgrade buildings on middle row
Eco buildings on lower row
TCs get their own control group because they're special
>Alaric 5
How in the FRICK am I supposed to survive against THIS MUCH fricking army from my enemy? I have only so much population space and they field fullsized armies EACH. I leave to take over a base? My base gets flattened. Get a castle up? It's gonna get trebbed down the instant I leave.
Dromons helped a ton. I used them+Fires to take out the coastal town, made a hole and flooded huskarls in to finish the job. Then I even made docks on the river to take down the castle with the little mini-island two bridge chokepoint up in the corner.
Also found out that if you kill purples hero purple just bows out instantly, you can jebait him out with Dromon fire as well.
>How in the FRICK am I supposed to survive against THIS MUCH fricking army from my enemy?
See [...], I also suffered... This sister [...] suggested using dromons to take out the bases near the sea, it would probably have helped a lot against the goths in the middle.
you guys must be playing on hard because that mission was really simple for me, though yeah it did take a while. i built like 25 barracks and just smashed Q and W until my fingers bled. i didnt even control my units, i just sent more in
It's odd, now that I think about it
in AoE's patrol is king, whereas in Starcraf attack move is better
How a small change in unit behaviour can shape how a player plays out the game
I don't think it's actually better. older players are just used to using it since attack move didn't exist before and newer players all got told to use patrol by the old ones.
>Better than Mangudai >Dies to siege >Dies to knights >Can be outmaneuvered
Only a huge mass of them is worth a damn but so is a huge mass of arbalests.
than Mangudai
Yes. >>Dies to siege
No quite since they outrange siege, and they have enough attack to more or less punch thru their PA. Also dont pretend Mangudai cannot get flattened either. >>Dies to knights
Skill issue >>Can be outmaneuvered
Skill issue >Only a huge mass of them is worth a damn but so is a huge mass of arbalests.
Holy frick did you actually played with Magyars before?
Do you actually know what the frick are you talking about?
1 month ago
Anonymous
Mangudai have an attack bonus vs siege, can maneuver their attacks much easier and once again you need a mass of HC to one shot onagers and shit while just a few Mangudais are capable of the same.
The frick you're talking about Magyars though, isn't this a complaint about Hindustani HandCanons?
1 month ago
Anonymous
>Mangudai have an attack bonus vs siege
Only matters against rams > can maneuver their attacks much easier
Not necessarily, once there's 4 or more SOs then mangudai will struggle to do damage since one onager shot can flatten the whole group, unless staggered formation, and magyar HCAs outrange SOs so they can just kite hit n run >nce again you need a mass of HC to one shot onagers
Not a mass, like 10 or 15 HCAs will suffice >while just a few Mangudais are capable of the same.
Magyar HCAs can do the same to lesser extend yet being better than Mangudai in many other aspects
>The frick you're talking about Magyars
Wait what you-
Oh. kek
I thought you
>Better than Mangudai >Dies to siege >Dies to knights >Can be outmaneuvered
Only a huge mass of them is worth a damn but so is a huge mass of arbalests.
were comparing Mangudai to magyar HCAs, not Mangudai vs Hindu HCs, comparing magyar HCAs to mangudai made sense in my mind, not comparing mangudai to hindu HCs kek
1 month ago
Anonymous
>Only matters against rams
yikes
1 month ago
Anonymous
You heard me.
1 month ago
Anonymous
Frick you I thought I read HCA as Hand CAnnoneer not Heavy Cavalry Archer.
You're still a moron though, Mangudais are still better lol
1 month ago
Anonymous
>Mangudais are still better lol
Nah Magyar HCAs are better.
1 month ago
Anonymous
Mangudais don't need an upgrade to get good unlike HCAs who need 2, not counting heavy/elite
1 month ago
Anonymous
I will give you that one, but in post imp magyar HCAs are still better than elite mangudai
>+1 attack and range HCAs, arguably better than Mangudai
Says the guy with 1124 elo. Meanwhile, Hera doesn't even talk about them and considers Mangudai the best UU in the game.
I know you're just stirring shit and shitposting with being a Hera fan but at this point it got old.
Get new material.
1 month ago
Anonymous
Viper does it too. Your move.
1 month ago
Anonymous
I dont care about Viper.
I came here to discuss units not pros.
1 month ago
Anonymous
you ignoring their opinions makes your opinion about as interesting as some random moron on the internet talking about his "lived experiences" in chess who says he doesn't care what Magnus Carlsen says about chess
1 month ago
Anonymous
Then this thread should be nothing but discussing pros and what panties they wear. Might as well not have AoE2 threads then.
Fricking moron.
1 month ago
Anonymous
their opinion is based on their incredible ability to squeeze a lot of use out of small number of units. that's why you don't see monk's in 1000 elo, because they demand too much, while in the hands of a pro they don't need to make any other type of unit then monk and halb. for example someone like viper could instantly shut down your mangonel pressure in early castle with 2 mangudai and you would never catch them, while a 1000 elo player would lose the mangudai to the mangonel, or spend all his APM on the mangudai to fall behind in the boom. their opinions belong in their own ecosystem, what filters down to us plebs isn't strictly 1:1 useful.
T. 978 elo player.
1 month ago
Anonymous
>T. 978 elo player.
You should've written this somewhere in the middle of the big block of text. Because you separated it at the end of your post, I read it first and then ignored the rest of your post. Sad!
1 month ago
Anonymous
Not him, but his opinion is way more valid and important than whatever you pro simps regurgitate
At the very least the ELOlet plays the fricking game, unlike you
1 month ago
Anonymous
>At the very least the ELOlet plays the fricking game, unlike you
Don't insult yourself when talking in 3rd person baby, I know you hurtin' but it's bad for your soul, peace out
1 month ago
Anonymous
he isn't me
1 month ago
Anonymous
Kek, I also believe talking bad about oneself even if it's a """joke""" is a huge no no.
Sub conscious doesn't know sarcasm
1 month ago
Anonymous
Cringe
1 month ago
Anonymous
you can see it in the way the pro's play too mr. twitchsimp, viper never fricking walls because he doesn't need to and can (mostly) rely on quickwalling, because of that his opinion of walling is "meh it's no fun, you should play open." but it is not a valid opinion to actually bring into lower elo playing because unlike viper your quickwalls stink, so you will lose every game. it is a better gameplan to accept your flaws and wall up your base, because you will win more that way, you can still practice quickwalling your siege or in the event of a raid. but the opinion of the pro in this case is not helpful at your level. or look at the opinion of pro's concerning aztec and compare it to the winrate of 1000 elo players. all pro's rate aztecs very very high on their tierlists, but it has substandard winrates on both closed and open maps on the average elo.
1 month ago
Anonymous
This isnt even true. i am in the 950-1020 range typically, I employ monks and have people use them against me as well. A few conversion can swing the tide of an uphill battle even if you dont play them with the same proficiency of Viper.
much of what the pros do is definitely applicable to us and worth learning from. if its not useful to us, its usually because we need to learn some better fundamental version before we can emplpy the advanced version (IE, you should probably stick to 3 or 4 wood openings over 2 wood until your openings are cleaner)
saying the pros actions should be ignored is a fixed mindset that will keep you from ever getting better.
Why Hindustanis? Portuguese are great early/mid/late game, have good bonuses for everything, decently wide tech tree, good on water/land, good on nearly all maps, etc.
>Why Hindustanis?
+2 Range +1 pierce armor HCs is insane
Imperial camels, plus hussars
Ghulams
Bombard Cannons
Cheaper vills helps early on a lot, Portgu are way slower than Hindu
>'NOOOOOOOOOOOOO YOU CANNOT CASTLE DROP ME!' >'Arena is not fun, it's all castle drops, you cannot counter that, there's no way to win!' >Ban arena ban ban ban ban ban
This Ragnar scenario in the new DLC is so tedious, what's with all the goddamn raiding-style scenarios? It's just a way to stretch out to a map to 2 hours+
Is there any civ that can do something about trebs sieging their base without resorting to a head-on engagement or are trebs just the ultimate stalemate breaker?
If you're the same anon that was asking about a "viable turtling civ" some time ago then the answer hasn't changed
The whole game's design rewards agression, for as tragic as it is, and you will never win a game by sitting back after making 6 layers of walls in Feudal age
Vills and Trebs are the only quintessential units that EVERY civ will forever have access to, since the whole game's designed around them
Less about that and more about "you can't just win by defending/exhausting your enemy/fatslobbing"
Relics, gold/stone, sheep, hills all reward early exploration and promote players actually moving to achieve map objectives even in super defensive maps like Arena
even if you only look at resource distribution aoe2 supports defense way more than other games. on a standard map you have 32 gold tiles and only 6 of them are "neutral." compare that to starcraft where a map has 12-14 gas geysers but only 2 of them are in your starting area.
turk bombardcannons (in imp) tartar counter trebs (in imp), Hun trebs, briton trebs. any bombard cannon civ with SE. Mangudai. roughly in that order of useful.
There are settings in the scenario editor to change the name that appears for a Civ.
In fact that was a thing from AoE1 where originally campaign maps all had "custom" civs.
To avoid confusing people. Same reason that one of the cities in Atilla 6 is Britons but doesn't get renamed. Knowing what civs you're fighting is absolutely vital; some scenarios like Genghis 6 have been massively changed in the context of the Hungarians getting Magyars instead of Teutons, for instance.
Sure people could just use Scouts but it's easier this way. Normans/Sicilians is something you get the entire campaign to get used to.
>tfw I cheated through all the campaigns I had finished in AoE2:The Forgotten/HD & the original game, thinking "I already played through them so there's nothing new" >turns out that almost all were bigly remade
>Decided to stop civ picking >Elo tanked >Been a slow couple month process of becoming more well rounded at the game and a gradual climb back up >I am officially a higher elo then I have ever been, surpassing my record elo while civ picking
If you want to become a well-rounded player, you should rotate through jack-of-all-trades civs and play standard openers.
Random civ is, at best, a self-imposed challenge. It forces you off of a crutch, but you don't learn to exploit your civs' strengths.
If you knew better you would realize that the picture actually shows why a teuton split is a moronic suggestion, if something, they should be changed to Germans
I don't understand who the burgundians are supposed to be. I thought they were a kingdom in france that got invaded by the huns, but in this game they are the dutch or something.
There were 2 burgundian states, one very early right as the romans were dying out and another very late before french conquest.
Truth is they were added as a playable faction because they were very omnipresent enemies throughout the Joan of Arc campaign.
https://en.wikipedia.org/wiki/History_of_Burgundy
There was a Burgundian tribe who settled in the Rhone Valley, creating a Burgundian Kingdom that was eventually absorbed by the Franks and Germans who then just turned Burgundy on the upper Rhone, split between a French duchy and a German county.
https://en.wikipedia.org/wiki/Kingdom_of_Burgundy
The Duchy later unified with the county and had a good 100 Year relevance after inheritance by the Valois and aggresive expansion in the wake of Flemish burgher revolts during the 100 Years War while the count of Flanders played both sides. This is modeled ingame as the Flemish revolution, while the Dutch identity that was still being formed around that time. So I think they had their options of Dutch, Flemings, or Burgundians, and chose the lattermost because they could focus on a late-era cavalry state instead of a lowlands spear militia (who became a unique UU)
Their Wonder is in Brussels https://en.wikipedia.org/wiki/Brussels_Town_Hall and their castle in Brabant
https://en.wikipedia.org/wiki/Beersel_Castle
They Duchy pretty much was the Benelux and the German-French border, which was later inherited by the Hapsburgs
I declare that Chinese dragon DLC must come first. If we get a DLC that splits any other civilization into multiples, I will ____ the offices of the devs.
my guess ? cause the civ is linked to a dlc and the scenario is base game , but theres probably also the fact that their mediteranean architecture would look out of place in that scenario
>So Tatars are to Mongolians what Italians are to Romans in AoE2?
Yep >And Cumans are loser version of Huns?
Not exacly, Huns simply invaded because they could, Cumans got forced to migrate
In that regard, Cumans are more similar to Goths, historically speaking, since they were forced to migrate due the Huns
Here are some of the things I pitched on today's designer meeting for the next DLC:
1) Small buff to Huns. >Your architecture set* is the same as the nearest enemy town center. >Your buildings' architecture style in Feudal Age where possible, Castle Age otherwise. >If there are no enemy Town Centers or on Nomad, you default to the Central European style.
2) Villagers can build flags from Castle Age onwards (like the flags you see in scenarios). >Flags cost wood only >Maybe 5-10 wood price, 1-5 hitpoints. >Provide a tiny amount of vision just around them less than a house >Line of sight increases in Imperial Age up to 12 (base LoS for Outposts) gradually for every [numeric threshold] of units you have compared to enemy team.
Cheap alternative to spies, most importantly, flags can be customized via in-game purchases. We need in-game purchases/custom skin flags to survive, the last DLC was a waste of effort, we need this money to feed my family sorry.
Here are some of the things I pitched on today's designer meeting for the next DLC:
1) Small buff to Huns. >Your architecture set* is the same as the nearest enemy town center. >Your buildings' architecture style in Feudal Age where possible, Castle Age otherwise. >If there are no enemy Town Centers or on Nomad, you default to the Central European style.
2) Villagers can build flags from Castle Age onwards (like the flags you see in scenarios). >Flags cost wood only >Maybe 5-10 wood price, 1-5 hitpoints. >Provide a tiny amount of vision just around them less than a house >Line of sight increases in Imperial Age up to 12 (base LoS for Outposts) gradually for every [numeric threshold] of units you have compared to enemy team.
Cheap alternative to spies, most importantly, flags can be customized via in-game purchases. We need in-game purchases/custom skin flags to survive, the last DLC was a waste of effort, we need this money to feed my family sorry.
I think Mstislav is my favourite scenario from the DLC
Managing a fight against a mix of ~500 elite steppe lancers, elite mangudai, and hero units when you only have ~100 men and can't build is fun. A lot of baiting and "Crossing the T"
the daut matches were fun to watch (i didnt get to catch many others since i've been busy).
i just wished they buffed handcannoneers in the new patch too.
The job of handcannoners is to counter infantry. They do this job extremely well. Bohemians have access to this unit in castle age. Yes, the Bohemians get an Imperial Age unit in Castle Age. They absolutely demolish every other castle age unit. We also have other unique gunpowder units like Jannissaries and Conqs. Jannies have been nerfed recently because of how oppressive they were, Conqs have also been nerfed because of how difficult they were to conquer in Castle Age. Handcannons do not need to be buffed to beat Paladins or other power units in Imperial Age. That is not their job. They hard counter every single infantry unit as they are designed to do. They do not lose to what they are intended to counter, they do not need to be buffed. If you want to see more handcannon play, you should advocate for infantry to be buffed as more infantry play would lead to more handcannon play.
valid points, but i just like using hand cannoneers and wish they were a little better.
They aren't as good as you expect in your hand because you either suck ass or is using them as a weird civ.
>is using them wrong
you used improper grammar. i win
you got him
>i win
play Burgundians for +25% damage buff on them which makes them way more of a generalist ranged damage unit
play hindustanis instead, with 9 range you are outranging crossbows, skirms and siege onagers.
Don't HC also soft-counter anything with heavy armor, including pierce armor? They're just generically good if you can mass them(which is obviously hard). I guess they're countered by good archers, which means they're bad half the time.
They lose to Arbs and to some extent skirms, yes. It takes 12-13 shots to kill a FU Cavalier with a HC compared to 35 from an Arb as well. Then if you compare it against Paladins it's 14 shots for a HC but 46 for an Arb. The best way to counter them is siege/arbs.
Buff handcannoniers
baited as frick
Doggies... played aoe4 for the first time today... its so frickin good
Amigo Wars 2
Team Viper vs. Team Ganji
Play All 3
>Streams
https://www.twitch.tv/theviper
https://www.twitch.tv/dave_aoe
I finally finished Bulgaria's campaign, holy frick the last mission took me 2h30m, the game telling you to do italians first is so moronic.
Also, is this the only NTR campaign in AoE2:DE?
>Also, is this the only NTR campaign in AoE2:DE?
No there's also the first polish scenario
Sit down. Be humble.
We hera-bros now run this not-a-general
How old is this pic? He's gained like 35lbs
Allah wills it
>back before hera became fat
whoa.
Did you girls already pre-order the epic campaigns only DLC?
I don't pre-order games unless they give me a tangible bonus, like early access to an mmo.
I'm the only girl here, and no I didn't pre-order anything. What's the point of playing campaigns?
pretty bad bait tbh but someone will probably take it
I will send you the DLC for free, please be my girlfriend sar
You pre-ordered HRT bro.
the civ builder came back online but it's so garbage bro, you can only recycle civ bonuses and units instead of making your own. Can't some pajeet tech nerd develop a good one.
fricking kek
No, I'll buy it on sale, price is steep for few scenarios and it's not like I've did more than half campaigns.
yeah i want to play all the campaigns/scenarios at least once and 15 bucks is like whatever
I haven't even finished the Dawn of the Dukes campaigns, why should I purchase another pack?
Nah ill wait for a sale
it's not worth it from what I heard
You will never see so much soul in "pro" play
>Literally any other map
>A test of your strategy, ability to understand how to roll out a good economy, play under pressure, defend your villagers, etc
>Arabia and Arena
>You didn't take the boar by X time so now you lose
Why is it like this?
I disagree but you can always solve this issue with two clicks, at least in 1vs1 mode.
Or they could just fricking fix arabia and revert the map change from last year (maybe 2 years ago now idk)
I'm fan of open maps, I'm not fan how forest generation can put you or enemy completely exposed and how far away are deers. Still I really like spread of gold and stone on this map, still it's perma ban on tg for me for how games are often one sided after 15 mins.
And don't tell me you want to see ponds again.
>Why is it like this?
Extreme autists are unable to play a map different from what they've been doing since 2002 so they absolutely mastered every single second of the early gameplay since it's identical every time.
Different maps require people to improvise and most morons don't like that.
Anon, just say you can't adapt, it's ok, it's a hard game to master
It'll be competitive for 2nd place, sure. Hopefully they'll recognize this and make the 3rd/4th player final game as well.
>ban arabia, arena
>megarandom as prefered map
It's gaming time.
which aoe2 are you guys talking?
real aoe2?
aoe2 hd?
aoe2 de?
i will never play definitive edition. only aoe2 hd
Nobody cares about two defunct titles. We talk about DE.
that sucks
these hidden cup games are pretty nice. is it worth it to watch the old ones?
this was easily the worst hidden cup so far, so yeah
should i watch in chronological order?
sure, why not
I'm a semi-prominent member of the community and I just realized the twitter I use for aoe2 is the same one I've been using to like and retweet racist alt-right shit for years. All the big casters and players follow me. Do I delete my account before someone notices or just roll with it
no you arent
Id recommend it, or rather just making a new twitter and keep the old one. I’m an exprominent player as well, but I’ve been cancelled out of many tournaments run by the ~~*tournament admins*~~, so I can really only play in smaller tournaments or ones where the hosts don’t speak much English. Otherwise, these annoying ~~*tournament admins*~~ message the hosts to blacklist certain players preemptively…
I’m still 2k+ though, but unfortunately I’m getting banned from participating in most qualifiers.
Theres horses in my economy!
DID YOU GUESS RIGHT? DID YOU FIND CHEEKY REFERENCE?
>Hera
>Infantry
dismissed, his opinions are fricking trash
Watch the video, she (the Greek goddess Hera) said that her infantry stat is the weakest.
Hera is the hussar queen, of course she loves hussar but better.
>you're never gonna guess number 1, you think you know what it is but the answer is gonna surprsie you!!!
>it's eagles, the most infamously overloaded unit in the game
wow, expectations truly subverted, masterclass Hera content once again
no ghulams and karambit warriors rated as overrated, opinion discarded.
They're not in top 5.
>havent been able to play in two weeks
>havent been able to make my hand cannoneers
im getting withdrawal symptoms. i need help.
What if we move the tournaments to civs being random, even in the matches.
Hera needlessly torturing Larry
>calls him the archer master
>destroys his archers with hussars
Are you watching a youtube video or something? I don't see them playing.
Hera's new ultimate guide to playing archers
Hussar stronk, what's so new about it
New campaigns look super fun
>Guys the scenarios are exactly the same as the ones in Workshop!!! How they are polished??? I manage to start playing -I had to verify the game files due to their mistake on the release to make it play!!!-
lol
I never played campaigns let alone mod shit
why are aoe2 maps so shit? anything with water or prebuilt walls is automatically shit and there are so many maps with them in the pool that you can't even ban them all. why can't this game have good maps like sc? they even have maps sponsored by amd.
>why are aoe2 maps so shit?
They are not
>nything with water or prebuilt walls is automatically shit
Shit take
>there are so many maps with them in the pool that you can't even ban them all
If you had good tastes then you wouldn't be banning them
>why can't this game have good maps like sc?
You can frick off and ask them in the SC thread
>they even have maps sponsored by amd.
Cool
My diagnosis: Skill issue.
water is shit
arena is shit
no you can't change my mind
>no you can't change my mind
Did not try to, not everyone can have good tastes.
t. horse and igelo spammer
Tiresome, but I will try to ignore it, this scenario is actually busting my balls since it's pretty fricking hard
Took me a long while to realize the Swan was a monk ship
Forgot picture
Starting to think that AoE2 will continue until literally every military leader or conflict of note from the wider middle ages is represented in some way
god I hope so
And that's a good thing(?)
For me, it's the Battle of Civetot
>Play as Turks with full tech tree available (Besides Gunpowder ofc)
>Enemies are a bunch of Dark Age militia and villagers with the odd man at arms
>Don't feel guilty because they're antisemitic
It would be based
They're already using figures who didn't actually exist like Vortigern, Yodit and Edward Longshanks
In campaigns? Hopefully
Viper bros...
19x3 hours of content is not bad at all for a DLC
But I could go play 13 of the scenarios already, they're just there in the mod browser. I haven't checked, but I have played several of his campaigns, and have likely just outright already played several of these.
We stay winning
>Play game for a living
Of course he is going to get the DLC which pays for itself in content
That Hera girl sure is pushing the battering ram fearmongering hard.
did all these whiny pros get hit in the head hard at the same time to the point they all forgot mangonels exist as a unit
any possible change in meta is scary to homosexuals.
viper is a cool guy.
Viper isn't concerned about the ram garrison changes.
man some of these new DLC missions sound brutally hard, really excited to get to them once I get the spare money
Remember how much AoE2 regulars ITT seethed when I said Historical Battles shouldn't be in Africa?
Well guess what. I won.
Yeah but the new historical battles/vic and vanq menu is ugly as sin.
The Alan Rick campaign in AoE2 is pretty bad.
>lousy cheap german accents
>goths just running around destroying everything because "they want to talk!"
I'm playing through that one now. It's kinda just ok yeah but I liked sacking rome.
I liked it until I found out that I missed the cheevo for sucking Rome in under 30 minutes.
TheViper comfily proving it's all about strategy, not asiaticclicking
Mr slow did it first
Which transwoman is going to be number 1 female player?
What ELO?
>Which transwoman is going to be number 1 female player?
One of the girls who played vs hera here
Holy frickign shit ... I just wasted 2h40m of my life playing the final misison of Goths campaigns. Not because I restarted, it just took this long.
Insane grindfest.
yeah If you won't finish that fricker in middle prepare for never-ending turtling otherwise its not that bad since dromons make middle fricker and city next to sea breeze
Oh shit I forgot dromons existed
aoe2 bros...the DLC is shit!
>no civ dlc
>bad
no wai!
idk why everyone kvetching about Hera and "uncompetitive" pro scene, Hera came up through the time when Viper was just wasting everyone and got to the point where he surpassed Viper, there is no reason to think that it won't happen again, assuming that everyone is still playing this game in a few years
he plays strictly by the meta with no whacky builds
when Viper was wiping the floor with everyone, he started messing around and trying fun offmeta builds and strats, he was playing Khmer and Portuguese UU memes years before the average pro or player started using them
when Hera is wiping the floor with everyone, he doubles down even harder on playing the same boring optimized scout/archer builds and b***hes and moans on youtube about anything that threatens the established meta
Viper has always been serious in tournaments
mega farm eco boom into hussar spam eco raid gets boring to watch fast.
People just want something to b***h about and since hera is an empowered POC in a naturally white place the racism will flow naturally to the easiest prey
favorite civ(s)? im a big Portuguese fan for the wide tech-tree+feitorias on most maps and Bohemians for a nice mix-up on mostly/pure land maps.
>favorite civ(s)?
Mongols. I destroy even the hardest AI with mongols because I play with rtwp
>rtwp
Yes anon, I do definely know exacly what you're talking about.
>he never played any popular western RPG
I have, tho I still have no idea what term means
I'm not gonna tell you because I don't want you to feel embarrassed.
ok.
Real time with pause.
Didn't know that term existed but fair enough
I'd never seen it abbreviated either tbh but it made sense in context.
The Gaiseric mission was pretty long, but that's because you can't mine gold or build farms, so you have to raid the enemies
The Huns spawned but didn't do anything besides sit in Gaul, which you should obviously leave
The Migration system is interesting but also really sucks. It destroys all of your created military buildings, meaning you have to rebuild every time and also reposition all of your villagers, especially when it takes 30 seconds to unpack the town center (when it can unpack)
Maybe I'm just a shitter who plays slow and would wait to tech up, let my troops heal, and accumulate trade ships in Spain, but I did it in under 4 hours, which was still fast enough get the 455 achievement
tldw:
numbers are below HC4. chalks it up to sets not being competitive+no corona.
liked the history videos+player videos even if the player videos were shown after the players were out.
chose mapu for observer because he believed he was better than vodka. wasnt happy with mapu's performance the first few days but it got better.
liked the casters and thought it went well.
happy with the money, but surfshark was slightly underwhelmed compared to what was promised. started shilling it a little more and the clicks went up halfway through so shouldve started saying 'click the link' more aggressively earlier. also says it's due to the sets not lasting as long as they should.
liked the maps.
liked the civs. took some info from the qualifiers to slightly modify how the main event would be played so all the same civs arent played constantly.
had a call with the players to figure out how to make the event better. players wanted to know who everyone was to practice with. said no several times but eventually relented to only telling them who wasnt on their side. had to decide to tell audience early or wait until after. was worried about pushback and constant questions about it ruining the event so pushed it off.
similar to brackets, barles sent the game recs as game1/2/3/4/5/5 and his 2 admins didnt correct it to make one of them game6, so he chose the wrong game5 to watch. right after casting what was supposed to be game6 and skipping game5, robo tells him theres been a mistake. decides itd be too moronic to watch a game from the middle of the set if the winner is already known. barles/hera didnt really care a game was missed. t90 incredibly mad and ripped his admins a new butthole.
(cont)
>chose mapu for observer because he believed he was better than vodka. wasnt happy with mapu's performance the first few days but it got better.
I don't think saying this publicly helps anyone. Not him, not those homosexuals, not "the scene"
>might be his last event ever
Nah, more drama
Thanks senpai
viper/lierrey game wasnt live because they wanted to play earlier. however, one of them forgot to unsub from the prior hidden cup islands map and didnt realize until 40mins in. the admins say the game was somewhat tied up but viper thought he was slightly winning. they replayed the game on the new islands but viper lost. proposes having each player in a separate discord room streaming their game with an admin in there, but players probably wont like that.
emotional about HC5 as ran it might be his last event ever. wanted to prove he could come back from facebook after ditching twitchfans for all that sweet payday and worried theyd be mad at him.
doesnt want to promise HC6, wants to wait and see if all the factors align. even though running/being in a lot of events is tough he likes it, but wants to make sure competitiveness/viewers/map types/filling a need (titans league)/appreciated/making money/etc are all good. talks about long streak of S-tier events and how titans league takes a lot of effort. no promised date for HC6 but probably will do one eventually.
plans for future: have fun :^). return to basic content like LEL/community games, but it might be a little less frequent than before. wants to focus more on being a better caster. some small events in the future from him. not worried about burnout from game, but worried it might cause problems irl.
Wandering Warriors Cup 2 please.
>mbl is so exciting!
Hera desperately trying to diver attention from himself to appease his own haters... sad!
A couple questions about the Gurjars:
1. Could a Celtic player steal sheep and give them to a Gurjar ally?
2. Do animals like cows and water buffalo produce extra food when garrisoned in the mill compared to sheep?
>1. Could a Celtic player steal sheep and give them to a Gurjar ally?
Yes. But it has serious diminishing returns since release.
>2. Do animals like cows and water buffalo produce extra food when garrisoned in the mill compared to sheep?
No it's all the same.
Cows should produce about 1.5* (Per animal) as much as sheep, according to the formula I found on reddit.
15 * LN(total food in mills/200 + 1)
Its still diminishing returns though
>playing the charlemagne scenario bluescreened my computer
well, that's a first
skill issue
that's what you get for not planning around BSoD rush
luckily, I had an autosave an hour in.
a pretty standard mission, if not boring. Karloman holds the line while you can wall up the Rhine and clear out Gascony. After Karl dies to camels, you get his lands can wall off Aquitaine and the Danube plain, which'll form your castle doors against the Ai's spawns. The Saxons just send waves of feudal troops, the Avars horse archers/kipchaks, and the Umayyads a bunch of camel troops.
I went after the Lombards first, which really sucked, because they had several castles and you need to get Charlie to Rome in order to get to Imperial Age. I then took out the Avars and Saxons as I searched the map for the scholars who are also required to reach Imperial Age (there's one in England, one in Aquitaine, one in Lombard Italy, and one in Rome itself). If I had to do this again, I'd just focus on finding those scholars with scouts and then breaking the Lombard Alpine wall so that Charlie could sneak his way into Rome. At that point, you just need to build a Wonder (don't need to wait for the countdown) for victory.
When I realized what you were writing pretty much spoilers, I stopped reading. Want to do that mission unspoiled as possible.
Just finished doing Temujin's mission.
It was alright 7/10.
Wait what? What's the point of new missions for Mongols and Franks
It's better than having another campaign about some middle east or african shithole.
If we don't get an East Asia expansion next, but instead some shit like North America or Central Africa I'm going to flip
The next expansion will be Australia plus like 5 abbo tribes.
>It's better than having another campaign about some middle east or african shithole.
Campaigns can be about literally whos like fricking mapuche for all I care, It's adding civs when it becomes a problem
Why does every scenario in the new DLC have a 90 minute timer on hard? WHy do I have to choose between shitty AI or mega sweat booming?
That Gaiseric level is pretty fun, I was really slow and shitty though so it was about 490 by the time I got to Rome
Vortigern next, I actually grew up around the time of Sub-Roman Britain so I'll be interested to see what it's like
>, I actually grew up around the time of Sub-Roman Britain
Hope you can fast-castle in time
my group and i just played a little of settlers 4 and we all enjoyed the 4x genre. i was interested in other games and wanted to know what the best version of age of empires would be. probably AoE 2 but that has a bunch of different version as well afaik. which should i go for?
definitive edition got you covered, if you are trying to chose between aoe2, 4 or 3 then that's different
Definitive edition is the best value, it is constantly updated and you get all the pre-DE DLCs for free
The new scenarios are an exercise in tedium. The Charlemagne one has some ridiculous conditions to get to Imperial and the Nobunaga one is annoying that you can't just auto enemy everyone because you know they're going to betray you later. $14 for this shit was absurd, not to mention all the slideshow images and the background are complete recycles.
Speaking of tedium, getting all of Ragnar's 50 sagas took me 5.5 hours. It looks like defeating the jomsvikings stops the viking raiders, and I thought it would end the scenario--but you have free play until pressing the victory button, so I pushed on while losing a couple settlements.
You have to unite Scandinavia to have population, but Britain is where the money and food is at. Eastern Europe is a fricking drudgery of riverine assaults and the conditions of "settle X island" are annoying to micromanage villagers, especially since you don't have any kind of town center and your ships take damage over time
My strategy is to resign, find out where shit/recruitables are, then go to scotland and go south from there. Wessex and Anglia were pretty tame, too, if you'd want, but the continent is not worth the time until you've got the economy and it's all just micromanagement of ships to kill a few men here or there
>resign
what a CHEATER. you didnt beat the game.
I mean I just found out the vague terrain and where theee or four of the raider groups are
You can't progress at the start without them because you've only two vils, no gold, and no pop room
I should also say that I lost my first time because the game's like "raid ireland" and then i got broadsided by 20 woad raiders, and the essex sergeants kicked my ass when i then tried in england. My resignation allowed me to find the allies and so I used them my next attempt while unting norway. It's just my recommendation because the map is huge and you can miss so much in the early stage when you can only build one boat and have 30 population spacd
More than half of these scenarios are so badly designed, they always require you to resign to see the map or lose to know the trigger. The best example is when every tribe turn on you on temudjin when you do khurim and you have no way to know this will happen.
It's also that you have limited resources and don't have the time to scout check everything, especially with all of the terrain details
They could really use some temporarily fog of war revealed areas just so you have an idea of what's being asked of you
bjorn is like Ragnar, but you only need to destroy wonders, so it's annoying but not as shitty.
You're locked at low pops pending your Age and you've no siege beyond rams, so it can be incredibly tedious, if not self explanatory; age up to get the good techs, bumrush the wonders once you have an army and have fun microing transport ships every time you want to go anywhere
Youneed to find four recruitable heroes to get their units, so I'd recommend going to tangiers to get throwing axes; i've marked their spots in red on the completed map
The only things I'd warn is that everyone has too damn many monks, the greeks have demo ships off of sardinia, and there is no good disembarking point south of carthage, land north of it
This scenario felt like there were zero stakes whatsoever, what was even the point? The economy and your only sanctioned buildings are almost perfectly safe, there's no timer or fail states either and it's just a matter of that initial buildup to get the ball rolling, but at least it doesn't take fricking forever like Ragnar does.
yeah, i lost 302 fricking units and I was more just pissed that I would have to wait for my economy to mount back up and all the time it would take to re-queue all the units. Losing 2 transport ships didn't feel like a loss of an army, it felt like a loss of my time.
I could've done it in 10 minutes in CK3 as Haestinn, it was just a raid
I'm declaring Longhair the worst of the viking scenarios
not because of all of the ferrying required to reach isolated outposts
but because "defeating" an enemy requires finding every single last one of their units, which means hunting down a single fricking longboat for 30 minutes.
what was your strategy for Vortigern/Vertigier? I can't seem to get off the ground fast enough while the picts just raid en masse, destroying the north and turning the saxons against me
also i agree with you longhair was the least fun , i had more fun with ragnar cause of the whole doing different stories around the map
the shittiest scenario of the whole dlc...i really hesitate between Longhair and Seljuk cause seljuk is a worst temujin scenario cause of the limit of time you got and the fact that your "ally" never fricking help you and just exist to be attacked by one big nomad invasion and you gotta go defend them , also really dissapointed in Nobunaga by the fact that the whole "6 different factions to play" has really not that much different gimmick between the 6 factions to really want me to replay it with anyone else after playing it with Oda , should have really be a scenario just centered on him that lead into the Kyoto conqueror scenario at the end would have been much more interresting
>map is: use diplomacy to win
>achievement is: don't use diplomacy to win
well ain't that some shit. I thought I could betray my allies and still win, but it doesn't let you do that. I'll do it again, I guess
Aquitaine and Gascony did nothing against each other, it was too late on my first try, so i reloaded a lucky save and stormed them down.
I thought it was pretty good, though better my second round where I didn't get harangued by the Norse Brentons every two seconds
Fellas where do I find CD copies of the 3 original games?
Sengoku Total Conversion needs CD AOE2 and I need the other 2 for posterity.
>try to play the game
>steam keeps verifying
Help
just tell it to stop.
Age of Jank 2
Ghostmaster? More like wienermaster.
Ghostmaster? More like basedmaster
Nuh nuh
>Do everything in the map except killing green because no imperial age
>Scout LITERALLY everywhere in mainland Europe to find the last Scholar, nowhere to be found
>Almost a hour of autistic exploration, I cave in and I Marco Polo
>Last Scholar is in fricking Britain
I hate
I fricking warned you, bro
You are giving me urges to try that shitty doc/workshop mod just so I can suffer more than on ranked games.
Hera declared that you no longer have an excuse after the last patch. Drop off makes Chinese #1 for everyone. Play Chinese. Great Chinese dragon.
if Hera said you should jump off a cliff, would you do it?
id suck his wiener first, thank him, then jump of course!
Least gay heragay
You haters are so pathetic. You never did this for Viper... because he's white!
yeah.
Yup.
yes
Do you have all the DLCs? How new to the game are you?
New to aoe2 and played 1 skirmish game, not new to RTS in general (played SC1 campaigns, Dawn of War, Homeworld, etc). I got the Dawn of the Dukes DLC since I hear those campaigns are great, but I don't want to start with the best and just have it be down hill from there.
>Hera said
Don't care, didn't ask.
What campaign should I start with? One that isn't shitty, but not the best one either since I don't want all the subsequent campaigns to seem like shit compared to the best.
just play the Saladin one.That one starts very weak and gets better with each map. The last mission is quite good, specially if you go for the achievement of killing all enemies.
Cuman
Atilla and Barbossa are fun but simple enough that they're not the best. The best are the Dawn of the Dukes ones.
scorpion or mangonel for romans
I read that scorpions are a noob crutch and mangonels are just better at decimating archers and other siege units
was I lied to?
>I read that scorpions are a noob crutch
Bruh what
>mangonels are just better at decimating archers
Not necessarily true
In lower numbers, 1 or 2 mangonels can still get microed and archer split down fairly easily, you cannot easily dodge scorpion bolts
Onagers however, are better than scorpions when it comes killing archers
>was I lied to?
Mostly yes, or simply feed an idiotic take.
Romans are a special exception, the scorpions cost 30 gold making them far cheaper than any other civs, upgrades make them fire faster and benefit from ballistics. Romans want to make scorpions unless the enemy is going heavy into mangonels.
Half of them are official versions of old modded content, the price they released it at is not worth it.
Now that the Visigoths have settled (In Hispania), what's the single best campaign level across the entirety of AoE 2, HD, DE and the DLCs?
For me, it's Mongols.
Le Loi 2 is a modern classic.
First Barbarossa missions is still my favorite. Unfortunately the AI, especially for this missions, is a bit spotty.
Sometimes I steamroll the 6 opposing factions, other times it becomes a titanic struggle with the enemy factions all sending large groups of enemies at me. I remember being like 14 years old and having to slowly whittle down a Burgundy that had built 10 castles, Bavaria and Austria having camps large enough to border one another, Saxony sending an endless wave of teutonic knights my way, and Bohemia having built at least 30 stables
Timur 5 for how you don't have any goal aside from collecting 10k of gold and you get gold not only from trading but also from destroying buildings and killing enemy units so it's kinda choose your own adventure mission.
I was going to make a big list of the best from each set of levels but ultimately I realised it was going to be a two way split
Either The Old Tiger for the sheer fun or The Fruits of Her Labor for the (surprising for AoE2) emotional weight
Some Le Loi missions are up there as well
As a proud Spaniard, anything from Tariq ibn Ziyad, playing as my ancestors is so exciting
>As a proud Spaniard
>Tariq ibn Ziyad
>my ancestor
rape baby
Wow, you're so clever! You understood his joke! Good job!
Attila 6, nothing like having to defeat several different factions (Britons, Franks, Celts, Teutons) wonder rushes and the only use of the Atheism tech
Catalaunian Fields is also good, I'm a sucker for proper co-op missions
one of the best change that AOE1 DE did was making the Coming of the Huns in the Pax Romana campaign into the Catalaunian fields but with you as the romans
This mission absolutely kicked my ass, (eventually beat it on Hard); I think it's probably the hardest of any of the missions from AOK+TC. You really need to be aggressive with your starting army. The spare town centre from pink in Orange's city is just bullshit tbh, means you can't take them out fully early and they can rebuild at the most inconvenient time.
Scenarios with wonder victories tend to be unusually hard especially on the earlier campaigns (Into China is solely hard because of the Jin Wonder, nothing else in that scenario is even close to as problematic; it also makes Saladin 5 far, far more stressful). So having a scenario where you have four factions going for wonders is still mental.
I know it's objectively incorrect, but for me it will always be
>BEHOLD, THE HORDE OF GENGHIS KHAN APPROACHES
And then wrangling up them little tribes
>4 (FOUR) new viking levels
>3 of them play exactly the same and take forever to finish
>the last is just a Vinlandsaga remake
>and take forever to finish
This doesn't necessarily need to be a minus as long as they aren't boring
>WOLO-ACK!
>soul
>soulless
So is Victors and Vanquished like...BAD? Or is it "I can't believe you charged so much money for this/misled about the contents on several occasions" bad.
Cause if it's just a scam but actually good for what it is I will get it on steep discount. I used the money I was gonna use on VnV for the AOE2 soundtrack on Steam and now I hook my deck up to bluetooth and play it when Im relaxing lmao
They never lied about the contents. The main point of contention is that majority of the content is remakes of mod scenarios you could already play for free before, and that consequently asking that much money for it is scummy. I've heard mostly positive comments on the scenarios themselves (they were quite popular and well liked as mods before this DLC after all). Personally I'm waiting for a sale but will gladly buy it eventually.
Negative reviews are actually morons that were waiting for new civs
>Open T90's stream
>Last about 30 seconds before I shut it off
I have no idea how people listen to this guy.
what did you hear?
I just don't like the way he talks. I swear you have to be sub 1400 elo to enjoy it.
It wears off, first it was just the only one making interesting stuff, then just tradition I guess but now there's no way. Only tourneys on youtube I think, like TTL or something
He is one of the few that you can consistently find streaming, memb shouts into the mic, hera is not very fun to watch playing ranked ladder games
Memb doesn't even shout into the mic that often anymore.
what do I do against homosexual shoot n run units like mangudais and conquistadors as the Romans
my homosexual friends always fricking pick these units and it doesn't matter if I decimate their entire base, all they have to do is just run around the map with however much of their homosexual unit they could accrue before I showed at their doorstep and then annoy me until I can't win the 1v2
Plan A is pressure/trade so that he never reaches critical mass. Plan B is skirms/siege.
I can never prevent both of my homosexual friends from massing homosexual units, if I go for one of them the other attacks me while I am attacking and I have to retreat or I destroy everything one of them has EXCEPT the homosexual units and then they team up and attack me from two sides
If I do nothing they just turtle up until they have two full armies and at that point more stuff beats less stuff
Seriously my friends are such fricking homosexuals when it comes to ffa
why not just do 3v3 teamgames at this point or do they just love seeing you get mad?
Because they're not good enough for online (I'm not either but at least I know one build order)
Last time we played I had to carry them by killing off 2 players and then watch them struggle against the last one
it seems like you'd have more fun carrying them instead of having to deal with their homosexual units annoying you.
sounds like the real homosexual here is you
If 3 players FFA turns regularly into 2vs1 then it's time to stop FFA
Get good.
I DID IT I finally did it I won the 1v2 skirmishers and fast castle were the answer
I even got attacked with fricking conquistadors while I was attacking one of my friends and skirmishers made short work of them
Now onto winning the 1v3
Get ballistics, get a handful of elite skirms in your base, get town watch and have these skirms in your base to counter these raids
overall was a fun dlc , but jesus where the viking scenarios long as frick
Constantinople was a good challenge but jesus Mstislav fricked me up hard the first time i didnt expect a mongol army THAT big
rest was ok
What were your thoughts on the Charlemagne map? Like maybe I'm missing something but Carloman always gets wrecked early whether or not I help them so the whole gimmick seemed pointless
yeah carloman is very fricking glitchy and i think his AI is too , i replayed the scenario to betray him and he fricking ended up being invincible to my units so i had to fricking bait ennemies to him , if a scenario need patching its that one for sure
speaking of Longhair , i cannot be the only one that find it weird that theres no interaction at all with the merchant with his siege workshop next to denmark , especially with the hints telling you "without siege weapons taking the county will take a lot of men" so it seemed to be a way to speak with the merchant to get siege weapons , maybe its glitched on my end ?
As for Vortigern , focus the wall as much as you can get villagers up there to repair all the time and get troops garrison in towers
get archers then scorpions to defend and then you can have troops in reserve to attack the saxons when they rebel to slow them down long enough to win , the Irish raid are a none problem as you can get rid of them pretty easily with a few well placed tower and unit , their attack spots are pretty much always the same and for the frank just get a few towers on the south-east tip of the island and their ship will always be sunk as they always pass there
I couldn't activate the Danish siege merchant either; I had just built a barracks outside the walls and used a whole lot of fully upgraded huscarls
my main problem with Vortigern is that I barely have any strength to hold the wall. The Picts are rushing in with siege rams and a 400 HP/20 damage chieftain while i've only MAA, while the Saxons all just rebel when they aren't dying to the Irish
Jesus Christ anon.
t. NEET
Hera can't even beat a 1400 elo player without cheating.
Since this DLC did so extremely badly, will they bring new civs for the next DLC or is AoE2 getting phased out?
They could made dlc without single byte of data since morons can't read and another morons are thinking that they have to buy all dlc or else devs going to stop supporting game.
Unsubscribed from most of GL's youtube channels. Got tired of being flooded with those Mr Beast looking thumbnails.
>he was subbed to begin with
256x cheat code is available forever???
yes
Murder every turk/spanish/bohemian/portuguese pickers one trick ponnie Black folk. As soon as I see the castle I quit the TG match idgaf, go have fun on behalf of other people
>ponnie
im not going to listen to a Black person who can't even spell pony.
>want to play ladder 1vs1
>go back from work
>realise I'm too tired and I'll play like shit and stick with one or two casual team games
>repeat whole week.
do you play public lobbies, quickplay, ranked, or something else? i mainly play campaigns/skirmishes vs ai and wanted to play some casual teamgames.
There is nothing wrong with this as long as you're having fun
>Herardo ragequit the stream
>again
qrd?
>play against sebastian
>gets tilted
>don't resign and get defeated instead
>close the stream
>probably still beating Rosana on this exact moment
Hera is short for Herardo? Ah so, he did look hispanic to me
he looks like a mix of Black person woman x hispanic/white man
he's a saracen and his real name is hamas or something
AOE2 team tournaments officially dead forever
https://twitter.com/HeartttAoE/status/1770986721473069278?t=wCumSfv0V5hchy2Ouikp4A
At least we have Nation's Cup every 5 years.
five? make it three wtf
Memb doesn't even want to host his TG tourneys because GL is so buffed
>Hera is such a god of AoE2 that he destroys teams just by leaving them.
White boys need to get good.
>Argentinians
>White
>Mentions Argentina out of nowhere
Argies living in your head rent free
Nicov is from Argentina and was in that picture, yes.
It always was with today's clown culture.
everyone is crying about no new civs in the dlc, but really what civilisations haven't already been covered?
The israelites.
>civilisations
it's civilizations, moron. they havent added the USA yet.
https://www.merriam-webster.com/dictionary/civilisation
>find some fan-made website
>use it as a source
i remember my days in middle school too. you wont pass your spelling tests like that, buddy. even everyone's favorite aoe2 video maker can spell it right.
https://www.dictionary.com/browse/civilization
The United States didn't exhist during the time period AoE covers.
Neither did Hawaiians.
Hawaii has been inhabited since about 1000AD
The iroquois could vouch in for the americans, no?
we got enough injuns. we dont need more.
There is not a single "injun" (as in, native american) civilization
inca, aztec, maya are all types of injuns.
None of those are native americans
And yes, when I say native americans I mean the tribes from north america, not the entire american continent
What a fricking dumbass
I accept your concession
Your mother concedes his body to the Black folk you meniion so much.
>Your mother concedes his body
>His mother is a 100% confirmed man.
Does that make his father a woman? You know, because of the implication?
Iriquois, Cahokia, Cherokee, and Apache were all big enough to be viable as AoE civs. Maybe Sioux over Cahokia since they're way more famous, even though it was the 19th Century war with the US that made them so famous.
Also, Dutch fricking when? AoE covers the one period in history that they were ever important. Don't say Vikings, because we all know that normies mean Scandanvia when they say that.
>jurchen
>khitans
>tibetans
>tongans
>hawaiians
>vlach
>serbs
>vandals
>songhai
>somalis
>afghans
>kurds
>khazars
>gokturks
SPLIT CHINA INTO THREE CIVILIZATIONS (minimum) or four (optimum) or five (maximum)
GREAT CHINESE DRAGON DLC
AoE2:DE dev here. This is brought up on every team meeting, but it gets shut down. We cannot split up the Chinese civilization, because then it would stop being the strongest for top players.
Mapuches
Don't you fricking start
it's too late. the fire rises.
Can the casualties be the civ splitters? Let me the arena clows, I will handle them
Maybe the Swiss but AoK civs probably already fill the gaps fine
Finns
Austrians
Bavarians
Saxons
Swabians
the Furor Teutonicus DLC
>Hera going against Viper on water nomads, a map he never played, against Viper's best civ, Dravindians
>says he's gonna lose because odds stacked against him
>crushes Viper on his home turf with his favorite civ, in 15 minutes
Viper fell off harder than Doubt.
maybe viper was playing with his limiter
and yet, which man is the happier one?
Viper is an emotional wreck after he got destroyed by Hera. He almost cried in Nili's Final (Hera was right) Apartment cup.
Thank you GL and Hera for killing off team games forever. I no longer have to guess when the next one might be.
Nations cups and 2v2's will still be good
?si=9JaafGWlzQj2iCuB
It's out
Kino bros we are feasting tonight
I feel bad for Hera haters... they have hate in their hearts and it's only bad for them, makes them ugly and bad at the game, Hera himself said so... he doesn't care about the haters hating him, he wants them to stop hating so they will become less ugly and accept allah
ESL
>he doesn't care about the haters hating him
He CLEARLY does
Multiple language speakers website. Stay mad
american website, we speak english here, stay mad
>american website
Anime website, you're not japanese, so you're the foreigner here
Either accept that there's multiple cultures and that you're not the center of the world, or leave
Remove American
take your meds
touch grass
>American website
>we speak english
no, i speak American. frick yuropoors.
if I'm playing Romans I have no particular reason to go into Knights if I have access to Centurions, right? Knights fill more of an early castle age niche than replacing the main Centurion + Legionary ball, right? I'm trying to cook up some unorthodox stuff with Romans and I noticed that Comitatenses also applies to knights
Archers into Crossbows into Centurions with Legionnaries, add some scorps and trebs are you are set
No I'm not baiting, that's how the usual Romanboo plays
>Archers into Crossbows into Centurions + Legionaries
Man that's fricking genius, I thought you were trolling me but the fricking Britons, the main archer civ, doesn't have access to Thumb Ring either so I can just play the early game as if I was the british then switch to Centurions + Legionaries in mid castle age/early imperial and use the leftover Archery Ranges for skirmishers if my opponent pulls out cavalry archers
That's so fricking smart, why didn't I think of this?
>Man that's fricking genius
It's... really not.
Archers and crossbows are OP and you will always end with a net positive result unless you an absolute moron, you can squeeze a lot of value if you're a dumb micronerd that microes like their irl depends on it, can even outmatch skirms or scouts; on top of being the unit that taxes your eco the least since you free your food for vill production. And they will always get you thru the early and mid game in which you can start doing something different in the late game.
Anon, no offense but you may not the sharpest tool in the shed.
Americans are a blight upon this world.
Damm the brits for aborting Americans into existence.
Remove arabia from team games pool
Remove arena from the game
did you get scout rushed by huns
Finally cracked Vortigern, was actually pretty fun in the end, I swear I got lucky on the AI though, by the end it seemed the Franks gave up (I suspect their ships were getting sunk by a coastal tower though), the Gaels were more concerned with fighting aqueducts and the Saxons sent the odd pathetic attack towards Deva
Sforza vs Bari, which is better and why?
>first Bari mission
>clean everything on land
>realize I cannot attack the docks from land, and have to delete units for ships, in otherwise shipless scenario (nobody attacked me from sea)
>flavor text says I destroyed them with my dromons
>I had no dromons available because castle age
Why do homies draw out games long when they're clearly losing? It can't be fun to take a beating for 30 minutes, wouldn't it make more sense to cut your losses and restart a new game?
does any civilization use halberdiers to a greater extant than any other, beyond as just a counter and/or meatshield for cavalry? if this doesn't exist, which civ has arguably the best halberdiers?
Spirit of the Law's civ
>my civ not mentioned in any of these posts
It's over...
I dont care what your civ is
Be quiet
slavs
Halbs?
Yes and no, it really depends on the
Slavs and Burmese do excellent against other halbs and can actually wear champions down if you have a lot of wood and food, Aztec Pikemen too, to lesser extend
Malian Pikemen can take a few more arrows or javelins but they are still terrible. would rather get halbs
Teuton halbs do well against halbs and cavalry but still die against champs
Lith and Celt halbs can be used to quickly close the distance on cavalry archers but only to scare them, rarely to actually kill them
Goths halbs are goth halbs
Japanese halbs are only good vs cavalry and other halbs and that's it
What do I do against mass onagers? my friends figured out how to fight against my strategy of making more stuff
Kill him before he gets to mass onagers.
Otherwise, staggered formation of hussars coming from multiple angles. Or BBCs.
bbcs?
what do I do if it's black forest and they're all on a chokepoint behind a healthy mass of mangudais?
>bbcs?
Bombard Cannons.
>what do I do if it's black forest and they're all on a chokepoint behind a healthy mass of mangudais?
First, you fricked up if you let a SO and mangudai deathball to happen in the first place. So that's on you.
However, there are a few things you can do.
Get Siege Onagers of your own but fully commit to SOs, if you field more SOs than him then you can easily flatten all his mangudai and beat his siege with sheer numbers. Mangudai cannot micro if they are getting shoot by 15 SOs.
Second, SO deathball comps only thrive in chokepoints, use your own onagers to cut forest and "widen" the area so it's not so cramped, if you got fully upgraded hussars/paladins/eagles that will allow you to come from multiple angles, minimizing splash damage and surround the SOs and Mangudai.
Alternatively, cut hidden paths to the enemy eco and raid the everloving shit outta of it, if you murder his eco then it's a matter of time you win, if you can manage to trade blows afterwards.
Alternatively, bombard cannons does excellent vs SOs and alright against mangudai, monks with block printing, theocracy and redemption does well vs SOs, but not mangudai.
>First, you fricked up if you let a SO and mangudai deathball to happen in the first place. So that's on you.
In my defense it was a 4 man ffa and I had been busy cleaning someone up
Those are all great strategies, one of my strongest points vs my friends is that my economy is always superior by virtue of reaching 100 villagers first so that trading blows option would've really done work here
I thank you greatly for this advice, I couldn't figure out what to do in the heat of the moment but now I have a plan of action for the next time we play ffa
I'm currently playing through AoE Gold. Once I beat it, I want to play through AoE2. Which version should I go for? (and no, I'm not interested in the definitive edition)
Definitive Edition
Guess I'll go with the HD edition. The original ISOs are difficult to find anyway.
I'll go with the HD edition
>Paying for the game version that has less content, is literal abandonware and is way jankier than DE is
You're giving me contrarian vibes right now
>paying
You're paying for HD.
>paying for videogames
There is no shame in paying for good games like Age of Empires 2
Still a contrarian. Or a poorgay.
Or both.
Definitive Edition
Definitive Edition
Definitive Edition
The one that came out in 2019
next civ?
also Caucasus Architecture set when ?
This
Armenian, Bulgarian, Byzantine, Georgian architecture set.
Also have Persians use the Central Asian architecture set. They even do so in the campaign most of the time.
CHINA SPLIT
CHINA SPLIT
CHINA SPLIT
CHINA SPLIT
CHINA SPLIT
If Burgundians became a thing, then Austrians need to be as well. Vikings are hogging up Scandinavia, but a more modern Scandinavian civ would make sense, probably Denmark or Sweden as a gunpowder-cavalry civ, but maybe that's more AoE3 territory. Moors could be good, but there's a lot of campaigns substituting them with Saracens and Berbers. African East Coast could get a civ as well.
>modern political borders
Smartest civ lore Black person
Spanish split into Galicians, Leonese, Castilians, Aragonese and Catalans
Italians split into Genoese, Milanese, Tuscans and Venetians
Only if the Britons are split into Normans, English, Welsh, Brentons, Midcountrymen, Yorkshiremen, and Anglo-Saxons
Hate this euro civilization split meme
you vill play the san marinese and you vill like it
Thoughts on the siege official scenario?
Noob here. What are the best strats to rush the turtles in arena? I'm very bad at lategame fighting and like rush strats. Do I just go down to their level and try to race them to imp with Portuguese/Turks, or are there some viable wall buster strats? Also I did try tower rushing but it feels like a gimicky all-in
>Just ban arena
I want the satisfaction of rushing down those who would prefer to not get rushed
Towers with tutons
just learn how to fc into eco boom yourself
it's really not that hard
>just refuse to have fun
Shit map
fc into eco boom is pretty fun
you can adapt it into something like fc into castle into unique unit
>Try this
>Instant Turk arena mirror
>Heh, I'll just follow Hera's advice and go full knight to counter his Imp rush
>He's too noob to do it
>Instead builds a Janissary deathball and wipes me
God I fricking hate late-game. I feel like I just can't effectively use my eco. I boomed well, but I always seem to end up in positions where I just can't take out the enemy deathball, no matter that I have 2k everything in the bank. Its like if I slip even a little I instantly get into an unrecoverable position and get treb'ed/cannon'ed down
bro? your onagers?
>Turks
>Onagers
Oh...
Ask me how I know you don't play the game
what was his feudal timing? according to the video if he goes up at 28 it's fast imp but if it's before that then it's a castle drop.
>I have 2k everything in the bank
isn't this your problem? if you had 2k worth of army instead you wouldn't have to worry about his shit.
So hear me out: since we have a ridiculous amount of civs, the draft of Aoe2 tourneys should be random bans, civs being assigned to players in a random way and then snipes
Thongs?
>the draft of Aoe2 tourneys should be random bans
Sure. I liked NAC5's civ draft.
>civs being assigned to players in a random way
So I get to lose because someone ends up with with a top 3 civ for a certain map and I get a bottom feeder? You're going to have a hard time pitching that idea to players for S-tier tournaments.
>and then snipes
I'm whatever on snipes. I don't think they're necessary if you're already seeing top picks being automatically banned at the start though.
I don't care for LimitedViper.
I do
But for me? It was mr slow all along
Why is AoE1 so much more fun than AoE2?
Is it the large availability of Elephants and super heavy infantry? The massive tech tree gaps? The extreme upgrade values? The insane raiding? Trash cav archers?
AoE1 is fun for a while but I cannot fathom playing it for the same hundreds of hours I've sunk into AoE2
Between brainless techs like Wheel, those fricking chariot archer homosexuals, and the inability to garrison (meaning whoever gets raiding units first basically wins) I commend the Vietnamese dudes that have been keeping this pile of shit alive for decades
I don't get how we get posts like this almost every week
This isn't Skyrim, all subsequent versions are objectively superior in every way to their predecessors (the subjective parts like music can even be modded out)
>Inability to garison
Solved in DE RoR
I wouldn't spend hundreds of hours in AoE1 if it wasn't for the formations you get in RoR as well.
>solved in DE RoR
So you're saying that if, hypothetically, I wanted to eventually do all the AeE1 campaigns it would be better to buy the DLC for AoE2 rather than play AoE1 DE ?
But what's the point of acting like a tard on this board of all places, you may as well go to do in the main board since there's plenty more morons ready to jump the bait there
NTA but Return of Rome is meant to supersede AoE I DE which never really took off (beyond being training wheels for AoE II DE). It only has a handful of campaigns from the original and three new ones insofar, though.
To be fair the RoR-exclusive campaigns are much more entertaining than the original AoE1 campaigns, but it's missing quite a few from the OG.
still missing Yamato , Hitites and all 4 campaign of Rise of Rome
I tried HD and it sucked. Not even gonna touch DE lol. Thankfully I found an original ISO of the game so I'm gonna play though that and then look for the expansion ISO later.
>Not even gonna touch DE lol
Peak contrarianism
>Thankfully I found an original ISO of the game so I'm gonna play though that and then look for the expansion ISO later.
Autism
>HD sucks
>I want to the play the original with even shitter designs
Wow. It has to be bait.
I use WASD for camera movement
This would be nice but it's 100% not worth giving up the 1:1 keyboard to hotkey grid.
I have my left hand on arrow keys and use shift/ctrl/numpad while just clicking things.
>people keep feeding the troll
anons never learn.
Shift + Ctrl + QWERASDFZXCV for selecting all buildings
Military on top row
Upgrade buildings on middle row
Eco buildings on lower row
TCs get their own control group because they're special
>Alaric 5
How in the FRICK am I supposed to survive against THIS MUCH fricking army from my enemy? I have only so much population space and they field fullsized armies EACH. I leave to take over a base? My base gets flattened. Get a castle up? It's gonna get trebbed down the instant I leave.
FRICKING insane. God fricking damn it.
>How in the FRICK am I supposed to survive against THIS MUCH fricking army from my enemy?
See
, I also suffered... This sister
suggested using dromons to take out the bases near the sea, it would probably have helped a lot against the goths in the middle.
Dromons helped a ton. I used them+Fires to take out the coastal town, made a hole and flooded huskarls in to finish the job. Then I even made docks on the river to take down the castle with the little mini-island two bridge chokepoint up in the corner.
Also found out that if you kill purples hero purple just bows out instantly, you can jebait him out with Dromon fire as well.
you guys must be playing on hard because that mission was really simple for me, though yeah it did take a while. i built like 25 barracks and just smashed Q and W until my fingers bled. i didnt even control my units, i just sent more in
You use your starting army and the transport to drop in the purple island and assassinate their hero unit in the first 5 minutes.
Gotta keep purple under control. These days you also have access to Dromon if you can't get him early.
I use mostly default hotkeys because real homies grew up playing starcraft where patrol was all the way on frickin P
It's odd, now that I think about it
in AoE's patrol is king, whereas in Starcraf attack move is better
How a small change in unit behaviour can shape how a player plays out the game
aoe2 didn't have attack move until de. in starcraft you normally use attack move, but patrol is still better for some units like vultures.
Vultures, valkiries, yeah that's true but otherwise everyone else does attack move
How is Patrol better than Attack move in AoE2?
I don't think it's actually better. older players are just used to using it since attack move didn't exist before and newer players all got told to use patrol by the old ones.
I'm doing the Bari campaign and it's kinda mid to be honest
What is the best civ and why is it Portuguese?
My civ
Hindustanis, objetively.
Their only weakness is the early game and that's it
Then Koreans, and Magyars
What do Magyars have?
+1 attack and range HCAs, arguably better than Mangudai
Cheap hussars, and stronger trash UU hussars.
Also fully upgraded arbalests, and paladins.
You can play magyars as either your average metagay or as a steppe nomad civ, and either way it's still very fricking strong.
>Better than Mangudai
>Dies to siege
>Dies to knights
>Can be outmaneuvered
Only a huge mass of them is worth a damn but so is a huge mass of arbalests.
than Mangudai
Yes.
>>Dies to siege
No quite since they outrange siege, and they have enough attack to more or less punch thru their PA. Also dont pretend Mangudai cannot get flattened either.
>>Dies to knights
Skill issue
>>Can be outmaneuvered
Skill issue
>Only a huge mass of them is worth a damn but so is a huge mass of arbalests.
Holy frick did you actually played with Magyars before?
Do you actually know what the frick are you talking about?
Mangudai have an attack bonus vs siege, can maneuver their attacks much easier and once again you need a mass of HC to one shot onagers and shit while just a few Mangudais are capable of the same.
The frick you're talking about Magyars though, isn't this a complaint about Hindustani HandCanons?
>Mangudai have an attack bonus vs siege
Only matters against rams
> can maneuver their attacks much easier
Not necessarily, once there's 4 or more SOs then mangudai will struggle to do damage since one onager shot can flatten the whole group, unless staggered formation, and magyar HCAs outrange SOs so they can just kite hit n run
>nce again you need a mass of HC to one shot onagers
Not a mass, like 10 or 15 HCAs will suffice
>while just a few Mangudais are capable of the same.
Magyar HCAs can do the same to lesser extend yet being better than Mangudai in many other aspects
>The frick you're talking about Magyars
Wait what you-
Oh. kek
I thought you
were comparing Mangudai to magyar HCAs, not Mangudai vs Hindu HCs, comparing magyar HCAs to mangudai made sense in my mind, not comparing mangudai to hindu HCs kek
>Only matters against rams
yikes
You heard me.
Frick you I thought I read HCA as Hand CAnnoneer not Heavy Cavalry Archer.
You're still a moron though, Mangudais are still better lol
>Mangudais are still better lol
Nah Magyar HCAs are better.
Mangudais don't need an upgrade to get good unlike HCAs who need 2, not counting heavy/elite
I will give you that one, but in post imp magyar HCAs are still better than elite mangudai
>+1 attack and range HCAs, arguably better than Mangudai
Says the guy with 1124 elo. Meanwhile, Hera doesn't even talk about them and considers Mangudai the best UU in the game.
I know you're just stirring shit and shitposting with being a Hera fan but at this point it got old.
Get new material.
Viper does it too. Your move.
I dont care about Viper.
I came here to discuss units not pros.
you ignoring their opinions makes your opinion about as interesting as some random moron on the internet talking about his "lived experiences" in chess who says he doesn't care what Magnus Carlsen says about chess
Then this thread should be nothing but discussing pros and what panties they wear. Might as well not have AoE2 threads then.
Fricking moron.
their opinion is based on their incredible ability to squeeze a lot of use out of small number of units. that's why you don't see monk's in 1000 elo, because they demand too much, while in the hands of a pro they don't need to make any other type of unit then monk and halb. for example someone like viper could instantly shut down your mangonel pressure in early castle with 2 mangudai and you would never catch them, while a 1000 elo player would lose the mangudai to the mangonel, or spend all his APM on the mangudai to fall behind in the boom. their opinions belong in their own ecosystem, what filters down to us plebs isn't strictly 1:1 useful.
T. 978 elo player.
>T. 978 elo player.
You should've written this somewhere in the middle of the big block of text. Because you separated it at the end of your post, I read it first and then ignored the rest of your post. Sad!
Not him, but his opinion is way more valid and important than whatever you pro simps regurgitate
At the very least the ELOlet plays the fricking game, unlike you
>At the very least the ELOlet plays the fricking game, unlike you
Don't insult yourself when talking in 3rd person baby, I know you hurtin' but it's bad for your soul, peace out
he isn't me
Kek, I also believe talking bad about oneself even if it's a """joke""" is a huge no no.
Sub conscious doesn't know sarcasm
Cringe
you can see it in the way the pro's play too mr. twitchsimp, viper never fricking walls because he doesn't need to and can (mostly) rely on quickwalling, because of that his opinion of walling is "meh it's no fun, you should play open." but it is not a valid opinion to actually bring into lower elo playing because unlike viper your quickwalls stink, so you will lose every game. it is a better gameplan to accept your flaws and wall up your base, because you will win more that way, you can still practice quickwalling your siege or in the event of a raid. but the opinion of the pro in this case is not helpful at your level. or look at the opinion of pro's concerning aztec and compare it to the winrate of 1000 elo players. all pro's rate aztecs very very high on their tierlists, but it has substandard winrates on both closed and open maps on the average elo.
This isnt even true. i am in the 950-1020 range typically, I employ monks and have people use them against me as well. A few conversion can swing the tide of an uphill battle even if you dont play them with the same proficiency of Viper.
much of what the pros do is definitely applicable to us and worth learning from. if its not useful to us, its usually because we need to learn some better fundamental version before we can emplpy the advanced version (IE, you should probably stick to 3 or 4 wood openings over 2 wood until your openings are cleaner)
saying the pros actions should be ignored is a fixed mindset that will keep you from ever getting better.
Why Hindustanis? Portuguese are great early/mid/late game, have good bonuses for everything, decently wide tech tree, good on water/land, good on nearly all maps, etc.
>Why Hindustanis?
+2 Range +1 pierce armor HCs is insane
Imperial camels, plus hussars
Ghulams
Bombard Cannons
Cheaper vills helps early on a lot, Portgu are way slower than Hindu
It's Malians. They can be played in whatever way one dreams.
>'NOOOOOOOOOOOOO YOU CANNOT CASTLE DROP ME!'
>'Arena is not fun, it's all castle drops, you cannot counter that, there's no way to win!'
>Ban arena ban ban ban ban ban
Meanwhile
"haha spers go poke poke"
Damn how long did it take for the spears to eat that wall
0, he simply delete that wall, for I house blocked his gate kek
I love walling people's gates in arena
>magyar homosexual vs mongol Black person
Both are still more chad than you or your civ
You are a Black person and your mother is a cheap prostitute have a nice day you cringe wiener sucker
Die mad.
In the next patch, I hope they make handcannoneers better.
Are Tatars better for all-in archer rush to crossbow x ram CA finisher than Britons?
What the frick is with the new DLC
did they really just sell a bunch of free scenarios?
Yes, it's supposed to let you support the amazing creator. You are paying for the voice work and uh, better mechanics.
Which civ has the worst mangonel line but best archers of any kind?
Italians
huns
they only get mangonel but get the most cost effective cav archers in the game
This Ragnar scenario in the new DLC is so tedious, what's with all the goddamn raiding-style scenarios? It's just a way to stretch out to a map to 2 hours+
I overcame my ladder anxiety and won the one game I played
Good job, anon
I ranked some more
2-3 currently and I got the last game by the skin of my teeth
didn't think 900 was going to be this tough, damn
Good job anon, ladder anxiety should be easing up a little now.
Is there any civ that can do something about trebs sieging their base without resorting to a head-on engagement or are trebs just the ultimate stalemate breaker?
Pretty much any bombard cannon civ.
Because the Sicilian faction in this game represents the Normans.
If you're the same anon that was asking about a "viable turtling civ" some time ago then the answer hasn't changed
The whole game's design rewards agression, for as tragic as it is, and you will never win a game by sitting back after making 6 layers of walls in Feudal age
Vills and Trebs are the only quintessential units that EVERY civ will forever have access to, since the whole game's designed around them
>The whole game's design rewards agression
lmao do people actually believe this? aoe2 is one of the least aggressive rts games I've ever played.
Less about that and more about "you can't just win by defending/exhausting your enemy/fatslobbing"
Relics, gold/stone, sheep, hills all reward early exploration and promote players actually moving to achieve map objectives even in super defensive maps like Arena
even if you only look at resource distribution aoe2 supports defense way more than other games. on a standard map you have 32 gold tiles and only 6 of them are "neutral." compare that to starcraft where a map has 12-14 gas geysers but only 2 of them are in your starting area.
Bombard Canons can sometimes defend against treb pushes
turk bombardcannons (in imp) tartar counter trebs (in imp), Hun trebs, briton trebs. any bombard cannon civ with SE. Mangudai. roughly in that order of useful.
How did they make Sicillians named Normans in bari
There are settings in the scenario editor to change the name that appears for a Civ.
In fact that was a thing from AoE1 where originally campaign maps all had "custom" civs.
What a moronic campaign
>wipe the floor with the "normans"
>Bari gets conquered anyway
Why is Standard campaign AI so moronic? Standard = 2nd easiest skirmish or what?
Why are Venetians Portuguese in Sforza 4
gameplay variety and stronger navy which fit venice
Why did they not rename them to "Venetians" like they did with Sicilians and Normans in Bari?
To avoid confusing people. Same reason that one of the cities in Atilla 6 is Britons but doesn't get renamed. Knowing what civs you're fighting is absolutely vital; some scenarios like Genghis 6 have been massively changed in the context of the Hungarians getting Magyars instead of Teutons, for instance.
Sure people could just use Scouts but it's easier this way. Normans/Sicilians is something you get the entire campaign to get used to.
They should have very much done so.
I'd say they should do that shit on every campaign mission featuring non-optimal civ choices.
For variety.
What if for a tournament we had players have different maps every set? No maps repeat until the semifinals or finals.
>tfw I cheated through all the campaigns I had finished in AoE2:The Forgotten/HD & the original game, thinking "I already played through them so there's nothing new"
>turns out that almost all were bigly remade
>>tfw I cheated
You didn't finish it.
>Decided to stop civ picking
>Elo tanked
>Been a slow couple month process of becoming more well rounded at the game and a gradual climb back up
>I am officially a higher elo then I have ever been, surpassing my record elo while civ picking
I just pick aztec and spam eagles, sometimes it work, sometimes it don't.
>decided to stop civpicking
hopefully you didnt do it for a moronic reason. if you enjoy civpicking, just keep doing it.
Doesn't civpicking lead into being queued vs other civpickers while random queues you up vs other randoms?
Learning the game in a well rounded way is much better. You can only get so far civ picking. its also more fun to be well rounded
Randoming civs I dont like brings me no joy, and I don't really learn anything from them.
it doesnt being you joy because youre bad at the game and should learn them
If you want to become a well-rounded player, you should rotate through jack-of-all-trades civs and play standard openers.
Random civ is, at best, a self-imposed challenge. It forces you off of a crutch, but you don't learn to exploit your civs' strengths.
There's nothing wrong with civpicking if you're not metagayging, truly
but bohemians fast castle hand cannoniers rush is meta
when is hera going to make a spreadsheet for it?
you really want it?
does he actually have one? the leak someone posted earlier didn't have it.
not really, anyway you can have his spreadsheet since it annoys him. https://files.catbox.moe/b7dk1p.pdf
if you playing against filfthy bowgays sticking with arbs is no brainer but against knights I'd rather stick with hc.
This is how you embarrass yourself for not watching Daut videos.
link the video
No
I highly doubt that. I have seen chemistry crossbows used more often than HCs.
Plus HCs are cool as shit, you can't blame people for using them.
How did Austrians manage to defeat Mongols if they were Teutons???
The Huskarl can be defeated by a fully upgraded cavalry trash unit, the Hussar.
another daut tournament loss because he can't be fricked to play serious baka
If you play seriously then you already lost.
If you have to metagay then any win is undeserved.
Is he even full time aoe2? I think only viper and Hera can afford that
Dumbass
>Dumbass
Seethe.
he's fulltime, he's never had a 'real' job. cost of living in belgrade is very low
Teutons split when?
If you knew better you would realize that the picture actually shows why a teuton split is a moronic suggestion, if something, they should be changed to Germans
>rating the African mill 2/10 (lowest) and poc mills below 5/10
>9/10 for West European and 7/10 for Central European mills
SotL confirmed racist
Lul
He is peak Canadian
have you seen his face? it makes sense.
I don't understand who the burgundians are supposed to be. I thought they were a kingdom in france that got invaded by the huns, but in this game they are the dutch or something.
There were 2 burgundian states, one very early right as the romans were dying out and another very late before french conquest.
Truth is they were added as a playable faction because they were very omnipresent enemies throughout the Joan of Arc campaign.
They were added as an AoE3 tribute.
https://en.wikipedia.org/wiki/History_of_Burgundy
There was a Burgundian tribe who settled in the Rhone Valley, creating a Burgundian Kingdom that was eventually absorbed by the Franks and Germans who then just turned Burgundy on the upper Rhone, split between a French duchy and a German county.
https://en.wikipedia.org/wiki/Kingdom_of_Burgundy
The Duchy later unified with the county and had a good 100 Year relevance after inheritance by the Valois and aggresive expansion in the wake of Flemish burgher revolts during the 100 Years War while the count of Flanders played both sides. This is modeled ingame as the Flemish revolution, while the Dutch identity that was still being formed around that time. So I think they had their options of Dutch, Flemings, or Burgundians, and chose the lattermost because they could focus on a late-era cavalry state instead of a lowlands spear militia (who became a unique UU)
Their Wonder is in Brussels https://en.wikipedia.org/wiki/Brussels_Town_Hall and their castle in Brabant
https://en.wikipedia.org/wiki/Beersel_Castle
They Duchy pretty much was the Benelux and the German-French border, which was later inherited by the Hapsburgs
I don't go to the dev's offices if they announce any DLC that splits an existing civilization before the China split. Some of you guys are alright.
I don't even know what the frick you're trying to say.
I declare that Chinese dragon DLC must come first. If we get a DLC that splits any other civilization into multiples, I will ____ the offices of the devs.
Steppe Lancer nerf coming, HE has spoken
>tell monks to stay behind walls
>half of them immediately walk outside the gate
didn't they say they changed the pathfinding?
>he's talking to his units instead of micromanaging them
Skill issue
Why do you still play as Franks in Hastings (1066) and not Sicilians?
my guess ? cause the civ is linked to a dlc and the scenario is base game , but theres probably also the fact that their mediteranean architecture would look out of place in that scenario
So Tatars are to Mongolians what Italians are to Romans in AoE2? And Cumans are loser version of Huns?
>So Tatars are to Mongolians what Italians are to Romans in AoE2?
Yep
>And Cumans are loser version of Huns?
Not exacly, Huns simply invaded because they could, Cumans got forced to migrate
In that regard, Cumans are more similar to Goths, historically speaking, since they were forced to migrate due the Huns
tartars were turkic not mongoloid
True, but still close enough
turkic people were more mongoloid than the turks of today who are the product of mixing with gypsies/romanians, gae bulges, and yugoslavs.
>all men and women able to mount a horse wil venture out to raid the Hungarian countryside
Powerful and brave Cooman girlbosses
>and then your objectives are immediately "Search for ways to help the Hungarians"
You play as Cuman girls in mission 4
Strong steppe waifu, who can ride for days.
Gib
Gypsy civilization when
Can we have on irl first
>What is Romania
I know, that's my point
>DJN24
How did you dox my github username?!
Mule cart civ that can deposit berries directly to the stockpile?
Here are some of the things I pitched on today's designer meeting for the next DLC:
1) Small buff to Huns.
>Your architecture set* is the same as the nearest enemy town center.
>Your buildings' architecture style in Feudal Age where possible, Castle Age otherwise.
>If there are no enemy Town Centers or on Nomad, you default to the Central European style.
2) Villagers can build flags from Castle Age onwards (like the flags you see in scenarios).
>Flags cost wood only
>Maybe 5-10 wood price, 1-5 hitpoints.
>Provide a tiny amount of vision just around them less than a house
>Line of sight increases in Imperial Age up to 12 (base LoS for Outposts) gradually for every [numeric threshold] of units you have compared to enemy team.
Cheap alternative to spies, most importantly, flags can be customized via in-game purchases. We need in-game purchases/custom skin flags to survive, the last DLC was a waste of effort, we need this money to feed my family sorry.
The Huns change is kinda whatever but I really like the flags one, like a cheaper alternative to outposts
Shut the frick up
You fricking piece of shit, never talk again or else
SHUT. UP.
I year for the day they remove arena from map pool, won't happen tho.
All hail megarandom.
I think Mstislav is my favourite scenario from the DLC
Managing a fight against a mix of ~500 elite steppe lancers, elite mangudai, and hero units when you only have ~100 men and can't build is fun. A lot of baiting and "Crossing the T"
Last for "Mstislav" means "Vengeful Slavic Male".