Age of Empires 2 thread. New anime. Gurjaras are my love

Age of Empires 2 thread

New anime

Gurjaras are my love

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

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  1. 2 years ago
    Anonymous

    Gujaras are in my top 5 favorite civs to play right now.

    • 2 years ago
      Anonymous

      Why?

      • 2 years ago
        Anonymous

        Because I love stinky curry pussy

      • 2 years ago
        Anonymous

        I love camel play and Shwarma riders frick archers civs hard. If only they had CA, they'd be perfect.

        is there a scenario where new hindustan unique unit is actually good?

        Any situation where Eagles would work.

  2. 2 years ago
    Anonymous

    Hindustani stans

    • 2 years ago
      Anonymous

      is there a scenario where new hindustan unique unit is actually good?

      • 2 years ago
        Anonymous

        I can't think of any where it isn't besides facing heavy cavalry

      • 2 years ago
        Anonymous

        It looks fricking cool.

  3. 2 years ago
    Anonymous

    Kys tranime homosexual

    • 2 years ago
      Anonymous

      Seethe, slave.

  4. 2 years ago
    Anonymous

    I hate this knights-and-archers meta, and I want a unit that decisively ends both of them. What is that unit?

    • 2 years ago
      Anonymous

      Aren't these new civs all about bullying knights and archers, though? That's the one dlc I'm considering getting myself, actually.

    • 2 years ago
      Anonymous

      Elephants, but then you need scorpions or Hand Cannons or skirms or something to deal woth halberdiers. Also light cav to deal with monks.

  5. 2 years ago
    Anonymous

    Just finished playing the Prithviraj campaign, was it all a fricking legend?

    • 2 years ago
      Anonymous

      A mix of history and legend, the Ghorid invasion and Prithviraj dying in it obviously happened, the other stuff like the tragic love story are probably embellished

      • 2 years ago
        Anonymous

        You saying my man didn't cut down a jungle with siege onagers and went in a transport ship dodging arrow fire to cuck his rival?

  6. 2 years ago
    Anonymous

    How does one use the Hussite Wagon effectively?

    • 2 years ago
      Anonymous

      i mix them in with spear units against cav/infantry so i can protect bbcs.

  7. 2 years ago
    Anonymous

    I bought the DE on summer sale. What are some tricks I should know? Is MP worth getting into?

    • 2 years ago
      Anonymous

      >Is MP worth getting into?
      If you're into that, then yes, otherwise no.

    • 2 years ago
      Anonymous

      >Is MP worth getting into?
      It's easily the best part of the game. There's too much to put into one post. Go with Spirit of the Law for basic civ overviews, but understand that his way of calculating effectiveness is entirely unrealistic.
      Playing is the best way to get experience and learn.
      Hotkey your town center and loom.
      Scout with most of the sheep you're not immediately using, but bring them back in around the time you get boars. For your main scout, a spiral pattern is best.
      We're in a "Men at arms" meta right now, so don't go straight into scouts.
      Wall outside your eco to keep castle-droppers out.
      Knights can and will break through palisade walls, so have a plan for that.
      Any melee cavalry that takes 4 or more damage from contemporary archers (after armor is accounted for) isn't meant to beat them.
      Mangonels/Onagers are only effective in groups of 3+.
      Don't start with Franks or Britons. You'll get stuck playing as them due to their crutch bonuses.

    • 2 years ago
      Anonymous

      You should know that you can still give orders from the pause screen (F3). Multiplayer is for homos, play campaigns.

      • 2 years ago
        Anonymous

        >Multiplayer is for homos, play campaigns.
        Go back to civ, you hopeless loser.

        • 2 years ago
          Anonymous

          The absolute state of singleplayer seethers

          Listen, sea towers+walls either do or don't protect your fishing ships in the area. If they do, then they "counter" enemy ships as much as a structure can. If they don't, they're worthless, and not worth all of the rigid coding hassle you require to make your honestly shitty idea work.
          I don't like sea walls or sea towers, and I don't like ad hoc solutions like these. I'm telling you, someone who doesn't even understand how fishing works, why they can't work, as someone who understands why the devs didn't implement them.
          If you still don't get it, shut up and nod.

          >I never said anything about sea towers countering naval units.
          If they don't, they're pointless. Why would you build a tower that can't harm the only things that can reach it?
          >grognard
          You can't think or reason. Just follow.

          >Their build order falls apart the moment they fail to find their boar in the usual spot.
          That only applies for low elo players. Regular players know how to get to feudal age just using map food. The issue is that the game isn't balanced for anything other than Arabia, no matter how much the devs try, and AoE2 uses only enough abstractions to service land play. Water maps are shallow, and if you provide an additional food or a wood source that's available in feudal, then whichever civs best use or gather that resource will bound ahead. If you have "Arabia + a frickton of box turtles", Japanese and Dravidians will become the meta. If you have a frickton of deer, it's Mongols, Japanese, Berbers, Goths, and Mayans. If you have 2 additional boars, Berbers and Mayans. Sheep: Tatars and Celts. Fewer trees? Malians and Teutons.
          Anything that's not in line with the 2-boar, 8-sheep, 6-deer, 2-gold/stone piles model runs afoul of the game's core balance concepts, and each building and unit's uses are so restricted that being on a mangrove or in a bloody cave won't change anything. You want to attack the other guy's eco.
          [...]
          >This is a numbers problem, not a conceptual problem.
          In a game this small, with parts this interlinked, the two can't be separated. Fish traps are supposed to be expensive since they give fishing ships near-infinite value, where they're normally just an alternate model of farm that doesn't have the limitation of TC time.
          >I don't see how?
          If sea towers counter naval units, most players won't be able to do anything about them until they have access to trebs. If fire ships or galleons counter them and they just harass land/water eco, then they break 1v1s on water maps the second one player wins water.
          >And honestly? The current naval model is boring as frick.
          Way to go, champ. Whenever you encounter a wall, just demand the wall get knocked down. Who even needs models? Who needs games? I have a basic executable file! and maybe a scen. editor!

          Die, slave.

        • 2 years ago
          Anonymous

          Where's that b***h Miyabi?

      • 2 years ago
        Anonymous

        Good post.

      • 2 years ago
        Anonymous

        The absolute state of singleplayer seethers

      • 2 years ago
        Anonymous

        massive dick energy

        • 2 years ago
          Anonymous

          What mission is this?

          • 2 years ago
            Anonymous

            HD inca campaign ported to DE

        • 2 years ago
          Anonymous

          I googled Los Blacks, but I didn't find anything, not even in Spanish. How did they come up with this?

          • 2 years ago
            Anonymous

            eveything will make sense if instead you seach "bluewaffle" on bing images

    • 2 years ago
      Anonymous

      Why would you even get it if not for the multiplayer?

      • 2 years ago
        Anonymous

        Obviously to play against the AI. Duh.

      • 2 years ago
        Anonymous

        The official campaigns and missions are at least 80 hours of playtime alone. Add in custom campaigns and that easily triples. You can get hundreds of hours in game without even touching MP and still have fun.

      • 2 years ago
        Anonymous

        I got DE for the campaigns and then just kinda became aware of the MP scene from watching Youtube. Never really played MP when I was younger but I believe the MP community is what kept the game alive so that we got DE in the first place. These days, I mostly just play 1v1 but I'll probably play the DotD campaigns soon

  8. 2 years ago
    Anonymous

    I wish scouts are in meta again
    Magyar scout rushes are peak fun (when I'm winning)

  9. 2 years ago
    Anonymous

    I have just finished Cumans campaign. It was pretty good. What campaign should I play next? Got every dlc btw

    • 2 years ago
      Anonymous

      Dawn of Dukes campaigns in the order. Also Dukes of the West is pretty good.

    • 2 years ago
      Anonymous

      Tatars or Huns.

    • 2 years ago
      Anonymous

      What is up with the Scout's mouth

      Grand Dukes is kino
      The narration is the best part, and the missions themselves are really fun with just the right amount of challenge

    • 2 years ago
      Anonymous

      Francisco de Almeida
      Bari
      Sforza
      Never trust Venetians.

  10. 2 years ago
    Anonymous

    What are your favorites non-popular maps? Be it in multiplayer or against AI. And by "non-popular" I mean anything that isn't your Arabia, Arena, Black Forest ect.

    • 2 years ago
      Anonymous

      I really like Steppe and Bog Island
      Also Graveyard is fun

    • 2 years ago
      Anonymous

      Highland (I like the river chokepoints and extra resources), Lombardia, Valley, Four Lakes, Graveyards.
      Also I love the Real World maps I just wish you could pick player positions so that I can assign civs that make sense geographically.

    • 2 years ago
      Anonymous

      lombardia, amazon tunnel are fun
      been trying out some of the special maps and snake forest and front line both create interesting non-standard games. wish the special maps got more love in the map pool than just the same old

      • 2 years ago
        Anonymous

        It's the same with all multiplayer games. You have a zillion different maps to choose from but the playerbase insists on playing just two or three of them ad infinitum.

        • 2 years ago
          Anonymous

          >You have a zillion different maps to choose from but the playerbase insists on playing just two or three of them ad infinitum.
          They're the ones the game is balanced around, and AoE2's mechanics don't have enough depth to be used well on other maps.

          • 2 years ago
            Anonymous

            Or maybe most players only taught themselves these few maps and can't adapt to others on the fly. Their build order falls apart the moment they fail to find their boar in the usual spot.
            I can't really blame them in particular - learning takes time you'd rather spend playing what you know, and going in blind is just silly talk, unless you're some kind of a strategy wizard.

            • 2 years ago
              Anonymous

              >Their build order falls apart the moment they fail to find their boar in the usual spot.
              That only applies for low elo players. Regular players know how to get to feudal age just using map food. The issue is that the game isn't balanced for anything other than Arabia, no matter how much the devs try, and AoE2 uses only enough abstractions to service land play. Water maps are shallow, and if you provide an additional food or a wood source that's available in feudal, then whichever civs best use or gather that resource will bound ahead. If you have "Arabia + a frickton of box turtles", Japanese and Dravidians will become the meta. If you have a frickton of deer, it's Mongols, Japanese, Berbers, Goths, and Mayans. If you have 2 additional boars, Berbers and Mayans. Sheep: Tatars and Celts. Fewer trees? Malians and Teutons.
              Anything that's not in line with the 2-boar, 8-sheep, 6-deer, 2-gold/stone piles model runs afoul of the game's core balance concepts, and each building and unit's uses are so restricted that being on a mangrove or in a bloody cave won't change anything. You want to attack the other guy's eco.

              >fish trap
              This is a numbers problem, not a conceptual problem.
              >don't fit in naval model
              I don't see how?
              And honestly? The current naval model is boring as frick.

              >This is a numbers problem, not a conceptual problem.
              In a game this small, with parts this interlinked, the two can't be separated. Fish traps are supposed to be expensive since they give fishing ships near-infinite value, where they're normally just an alternate model of farm that doesn't have the limitation of TC time.
              >I don't see how?
              If sea towers counter naval units, most players won't be able to do anything about them until they have access to trebs. If fire ships or galleons counter them and they just harass land/water eco, then they break 1v1s on water maps the second one player wins water.
              >And honestly? The current naval model is boring as frick.
              Way to go, champ. Whenever you encounter a wall, just demand the wall get knocked down. Who even needs models? Who needs games? I have a basic executable file! and maybe a scen. editor!

              • 2 years ago
                Anonymous

                I never said anything about sea towers countering naval units.
                >grognard gets mad when someone wants to spice things up
                lmao ok

              • 2 years ago
                Anonymous

                >I never said anything about sea towers countering naval units.
                If they don't, they're pointless. Why would you build a tower that can't harm the only things that can reach it?
                >grognard
                You can't think or reason. Just follow.

              • 2 years ago
                Anonymous

                >implying there's only hard counter and nothing inbetween
                >try to have a discussion for something new and fun
                >instead of trying to make it work he just shut it down
                Did I touch a nerve? Nobody likes you btw.

              • 2 years ago
                Anonymous

                Listen, sea towers+walls either do or don't protect your fishing ships in the area. If they do, then they "counter" enemy ships as much as a structure can. If they don't, they're worthless, and not worth all of the rigid coding hassle you require to make your honestly shitty idea work.
                I don't like sea walls or sea towers, and I don't like ad hoc solutions like these. I'm telling you, someone who doesn't even understand how fishing works, why they can't work, as someone who understands why the devs didn't implement them.
                If you still don't get it, shut up and nod.

    • 2 years ago
      Anonymous

      My favorite is Arabia! I hate Arena and anything that isn't Arabia/Runestones! 😀

  11. 2 years ago
    Anonymous

    I keep seeing the scar as a mouth

    • 2 years ago
      Anonymous

      wait how is that a scar
      where's her mouth and nose then

    • 2 years ago
      Anonymous

      frick now i can't unsee it

    • 2 years ago
      Anonymous

      That's a scar? wtf? Why would they put a mouth shaped scar where her nose is upposed to be?

      • 2 years ago
        Anonymous

        Because it's an implied line.

  12. 2 years ago
    Anonymous

    There should be builder boats that build sea towers and sea walls

    • 2 years ago
      Anonymous

      I don't like the idea of players walling over entire oceans in the middle ages. Maybe if it were restricted to shallow water (the lightest hue of water) like with dock construction, but then map generation would have to account for that.

      • 2 years ago
        Anonymous

        Ensemble Studios realized the potential problems Sea Walls would cause if they could be built, when they originally planned on implementing them.
        I fully get why they axed it, but in today's meta I don't see why they can't be built in the Castle Age or something, where any kind of ship can knock the walls down with ease. Unless I'm missing something, it just sounds so simple.

        • 2 years ago
          Anonymous

          >I fully get why they axed it, but in today's meta I don't see why they can't be built in the Castle Age or something, where any kind of ship can knock the walls down with ease. Unless I'm missing something, it just sounds so simple.
          Because you can wall in the enemy's dock after a good engagement to instantly, permanently nullify his fishing eco without having to down the docks themselves or attack the fishing ships.

          • 2 years ago
            Anonymous

            Just make it so you can only build within a radius of your own dock, like a folwark square for example

            • 2 years ago
              Anonymous

              >Just make it so you can only build within a radius of your own dock
              That's not how AoE2 works, and it won't protect from forward docks.

              • 2 years ago
                Anonymous

                >not how aoe2 work
                Why not? Treaty zones already exist.
                >forward dock
                Just have the square disable enemy docks.

              • 2 years ago
                Anonymous

                >Why not? Treaty zones already exist.
                Treaty zones are something else entirely.
                >Just have the square disable enemy docks.
                That would mean you could neutralize an enemy's navy and kill his naval capacity just by building a dock on his docks. Also, if it's the same square, the builder ship will be useless, and most importantly, no one would accept such liberal use of treaty zones.

              • 2 years ago
                Anonymous

                >treaty zone
                How so? They are a zone that disable enemy buildings.
                >enemy dock
                As in preventing the enemy from building docks inside that square.
                Around each dock would have a 12x6 rectangle that extends from the shore. Enemy builder ships can't build in there, as well as enemy villagers and enemy docks. Friendly builders ships can build seawall and towers in that rectangle.

              • 2 years ago
                Anonymous

                >How so? They are a zone that disable enemy buildings.
                Is that what you meant?
                >Around each dock would have a 12x6 rectangle that extends from the shore. Enemy builder ships can't build in there, as well as enemy villagers and enemy docks. Friendly builders ships can build seawall and towers in that rectangle.
                Two issues:
                1.) That means no forward docks for the rest of the game, which won't be widely accepted.
                2.) That's not enough to wall off anything, so you'd have to decouple the sea wall building restriction

              • 2 years ago
                Anonymous

                ...is it not?
                Treaty zones exist, meaning something similar can be coded and put into the game. Whether it's balanced to not is something else entirely.
                >no forward docks
                I mean, I don't play water maps enough to know about the meta, but I can see that being a problem if someone cover the entire coastline with docks.
                >wall too small
                It's enough to keep fire ships from melee range. Sea towers can be built inside the square too.

              • 2 years ago
                Anonymous

                >Treaty zones exist, meaning something similar can be coded and put into the game.
                The issue isn't a coding limitation. It's the gameplay implication.
                >It's enough to keep fire ships from melee range.
                Of the dock itself, yes. Of any active fishing ships, no.
                >Sea towers can be built inside the square too.
                Sea towers would be their own issue due to the naval units' roles.

              • 2 years ago
                Anonymous

                This is my ideal usage of this concept
                >create a safe zone for fishing, IF invested in
                >it looks really cool and I like it
                of course, the numbers can always be tweaked. if it discourage early raids too much? make the costs higher. this also solves the forward dock problem.
                >have to build a forward dock and a bunch of walls
                >when you can just build a new dock elsewhere

              • 2 years ago
                Anonymous

                >create a safe zone for fishing, IF invested in
                Only works for fish traps, which are used in Imperial, not feudal/castle.
                And the sea towers don't fit into the naval model.

              • 2 years ago
                Anonymous

                >fish trap
                This is a numbers problem, not a conceptual problem.
                >don't fit in naval model
                I don't see how?
                And honestly? The current naval model is boring as frick.

  13. 2 years ago
    Anonymous

    >Goths get a flat +10 on their pop limit
    >Bengalis' Mahayana tech reduces vil pop space by 10%
    the discrepancy irks me

    • 2 years ago
      Anonymous

      Bengalis need a buff so badly
      >Mahayana isn't good enough for an Imp UT
      >Elephant Archers still suck
      >Battle Elephants still suck
      >Rathas fricking melt to Skirms
      >Team bonus doesn't give enough food

    • 2 years ago
      Anonymous

      In the case of 200 pop games with about half your pop in eco and the other in military it's about the same sized bonus, isn't it?

      • 2 years ago
        Anonymous

        Yeah but the Goth bonus was designed for a 75 pop limit initially

  14. 2 years ago
    Anonymous

    big baby trying to get into aoe2.
    are there any resources for this shit?

    • 2 years ago
      Anonymous

      Yes

    • 2 years ago
      Anonymous

      Wiki.

    • 2 years ago
      Anonymous

      Yes, food, wood, gold and stone.
      You're welcome, noobie.

    • 2 years ago
      Anonymous

      You should do the art of war tutorial and learn some basic buildorders (just scouts and archers is fine to start with). Once you can pull those off somewhat smoothly I recommend watching hera's guide to 2k to improve further

  15. 2 years ago
    Anonymous

    Does anyone here know how to play AoE2 DE custom scenarios with a cracked game?

  16. 2 years ago
    Anonymous

    >Chink 4 stack ruins another game
    >Smurfs Edition
    What's up with bugmen and smurfing?

    • 2 years ago
      Anonymous

      I know, smurfs are the only thing that might be unironically killing the game
      You can try hosting your own games too

  17. 2 years ago
    Anonymous

    398

  18. 2 years ago
    Anonymous

    How the frick does he do it?

    • 2 years ago
      Anonymous

      I've got nothing against Daut as a person or player, but every time I see his face I get an irresistable urge to punch him.

      • 2 years ago
        Anonymous

        Calm down Viper

      • 2 years ago
        Anonymous

        You say that until you see him in person and realize he's like 6'5.

  19. 2 years ago
    Anonymous

    >Be infantrygay
    >See everyone complaining about franks and cavalry civs
    >Most of cavalrygays are too stupid or stubborn to switch off scouts/knights
    >MAA trush into mass infantry w/ supplies eat cavalrygays with no issue
    >Be fricking hopeless against micro nerds
    >Skirms dont do shit, maas die to archers, knights and scouts have moronic pathing, specially when the archergay breaks the rules of physics and fit 100 archers in 1 tile, mangos being the only real answer but easily dived in
    >Also archers behind walls
    >Nobody complains about archers outside this board
    Call me an aussie because Im pretty damm sure Im living in some weird upside down hell world in this game

    • 2 years ago
      Anonymous

      complains about archers outside this board
      The entire AoE2 discord and the official forums all complain about archers last I saw.

      • 2 years ago
        Anonymous

        ...Really? Well guess Im stupid since the only thing I see on YT is people complaining about Franks.

        • 2 years ago
          Anonymous

          >YT is people complaining about Franks
          I have no idea why people b***h about Franks. It's a meta pick to me but I've never really seen them as horribly overpowered compared to Britons or Mayans. I'd even consider Burgundians or Magyars more of a problem than Franks.

          • 2 years ago
            Anonymous

            Burgundians I could see the argument for but why Magyars?

            • 2 years ago
              Anonymous

              NTA - I'm not 100% convinced Magyars are as fearsome as Franks, but they are still very threatening.
              >Free attack techs gives decent power spikes in each age, making it easy to drush or scrush in Feudal, or giving your Knights a solid edge while you're waiting for Cavalier
              >Magyar Huszars are probably the best unit in trash wars if their Castles don't go down fast enough
              >Best Cavalry Archers in the game, beating Tatar CA, Turkish CA or even Mangudai

              • 2 years ago
                Anonymous

                Magyars are better lategame, but at all other stages Franks are way better. Their bonuses are streamlined superwell to go cav, but since they also get the free farms and faster berries they get a bonus no matter what unit type they go for. It's just way more flexible and having cheaper castles is amazing as well.

  20. 2 years ago
    Anonymous

    Say what you want about t90, but I think he made a solid argument in his new vid I stumbled upon. I think the archer meta needs to be given a higher priority, but he's right about how unclear Docks can be for noobs.

    • 2 years ago
      Anonymous

      Trade Cops and Transports on the first page are moronic. Not sure how I'd feel about two docks, that'd be pretty demanding for water play especially in early Feudal imo.

    • 2 years ago
      Anonymous

      I'm guessing the Dock thing is a holdover from AoE1 where one page was enough for everything

  21. 2 years ago
    Anonymous

    post elos, ill start 387

  22. 2 years ago
    Anonymous

    A few scenarios in this game require prior knowledge to have a good game:
    -Alaric 5 (you must rush Sarus immediately or you'll be ganged up on)
    -Attila 1 (you must rush either the Persians or the Byzantines or you'll be ganged up on)
    -Tariq 4 (you must use your hero to lure enemies over the mountain passes)
    -Honfoglalás (if you go sedentary to soon, you'll be stuck in castle age against two post imp enemies)
    -Gajah Mada 1 (very grindy if you don't betray the Mongols first)
    I call this bad scenario design. Please tell me which scenarios you think suffer from bad design resulting in prior knowledge being necessary for a good game.

    Other scenarios that can be cheesed, without adding to a fun experience:
    -Yodit 1
    -Saladin 3
    -Montezuma 4
    -Agincourt
    -Prithviraj 3
    -Genghis Khan 2
    Please list more cheesable scenarios.

    • 2 years ago
      Anonymous

      At the start of every campaign scenario I resign to reveal the map, look at everything, noting who can be rushed, resources, etc then restart.

      I feel like the campaigns were meant to be beaten like that since they can get real difficult when you don't know what you can do. Makes a huge difference knowing of 2 equal enemies but only one of them has base defenses. Was especially bad in AoE1 where a lot of maps literally only had 1 other gold source outside your base, protected by towers and you'd be wasting your time trying to scout out another.

      • 2 years ago
        Anonymous

        Bad design if you have to do that, if the scenario doesn't allow you to scout.

        I'm not sure if I was missing something but I hated how in Ivaylo 3 the starting bonus gold from an optional objective where you reach the duel with all your units surviving in time is only really possible and alluded to the west on the minimap with a semi-secret transport ship being shown as soon as the dialogue starts in a scenario trying to already press you for time. So you're pretty much just encouraged do this regardless for that sick 2000 gold bonus, plus you keep more units alive regardless. Feels like a very restrictive start in that regard as this one option is genuinely better.

        Sort of similar feelings with Prithviraj 1 but I suppose it arguably rewards good micro with limited forces and isn't really as good. Otherwise, in Ivalyo 5 you can technically build up your tech tree in the first half very safely and sort of steamroll the second.

        I agree on Ivaylo 3, but not Prithviraj 1 because you know immediately that you can at least try to save both TCs.

        • 2 years ago
          Anonymous

          >Ivaylo
          I think this is the hardest campaign I've tried in Age. I've only completed a few but I've started some on Hard and have most of them done that way. For Ivaylo though, I've only done one on hard and the rest are on Standard.

        • 2 years ago
          Anonymous

          >I agree on Ivaylo 3, but not Prithviraj 1 because you know immediately that you can at least try to save both TCs.

          Yeah that's fair.

          >Ivaylo
          I think this is the hardest campaign I've tried in Age. I've only completed a few but I've started some on Hard and have most of them done that way. For Ivaylo though, I've only done one on hard and the rest are on Standard.

          In Ivaylo 2 at least (the KotH scenario) I distinctively recall sort of cheesing it by having Ivaylo just continuously kite the units around the objective until the timer went out. So maybe another one to the pile, that said I still think the campaign in full is still good.

    • 2 years ago
      Anonymous

      I'm not sure if I was missing something but I hated how in Ivaylo 3 the starting bonus gold from an optional objective where you reach the duel with all your units surviving in time is only really possible and alluded to the west on the minimap with a semi-secret transport ship being shown as soon as the dialogue starts in a scenario trying to already press you for time. So you're pretty much just encouraged do this regardless for that sick 2000 gold bonus, plus you keep more units alive regardless. Feels like a very restrictive start in that regard as this one option is genuinely better.

      Sort of similar feelings with Prithviraj 1 but I suppose it arguably rewards good micro with limited forces and isn't really as good. Otherwise, in Ivalyo 5 you can technically build up your tech tree in the first half very safely and sort of steamroll the second.

    • 2 years ago
      Anonymous

      Joan of Arc 6
      On DE, you start with 100 wood. Enough to build a lumber camp, collect some wood, build houses, market and dock, buy resources to purchase careening, buy a transport ship, stick the flag cart, all mounted heroes and paladins in it, send a light cavalry to distract the english navy, quickly unload the transport on the english docks, and rush to the objective, using heroes and paladins to draw away fire. Not exactly simple, but it can be done in 10 minutes.
      Either way, on Hard, this scenario is impossible to play the way the game intends you to. You need at least to take out both Burgundy bases and the orange opponent with your starting army, or you will be overran before even reaching Imperial age.

      • 2 years ago
        Anonymous

        Right, that's a stupid scenario.

    • 2 years ago
      Anonymous

      Genghis Khan 3 (very grindy if you don't rush Jin)

      • 2 years ago
        Anonymous

        I find it grindy even if you do rush Jin. They all constantly rebuild.

        • 2 years ago
          Anonymous

          not that anon, but atleast in jin island you can boom safely since none of them will be able to raid your eco, and preserve those bombards well, it helps you taking out Jin, itll help you again in taking out the others

          • 2 years ago
            Anonymous

            There's no gold nor stone on the Jin island, so it will take a very long time until you can build a force enough to defeat them. Besides, on DE Hard, they DO attack you if you build on their island.

    • 2 years ago
      Anonymous

      Sforza 5

      The most effective way to beat it is to build a lot of stables, spam cavaliers, rush the Savoyards, then the Venetians turn on you, rush them too, and finally rush Milan's economy, so they're sitting ducks while you build siege to break into the city

    • 2 years ago
      Anonymous

      Every scenario can be cheesable if you know the map beforehand.

  23. 2 years ago
    Anonymous

    Lord, pls let them add Georgians in the next DLC.

    • 2 years ago
      Anonymous

      I want a Celts campaign, also viking one

      • 2 years ago
        Anonymous

        I want every civ to have a campaign

  24. 2 years ago
    Anonymous

    >play game
    >be bad
    >stop play game

  25. 2 years ago
    Anonymous

    You know I like it when someone has a bit of fight in them and doesn't quit after losing a few engagements, but when I have to chop through a sea of barracks, archery ranges, stables and castles to get to their base on Arena, only to find it behind 3 layers of stone walls with 2 more castles behind it, then that's a bit silly and you can get fricked.

    • 2 years ago
      Anonymous

      Maybe he was having fun, despite losing. Is that not allowed?

      • 2 years ago
        Anonymous

        It's fine - I prefer when I have a big army to be allowed to enjoy it for a bit, but when he started rewalling while I was trebbing down his gates that was a bit much.
        When you artificially extend a game by 20 minutes and force the other player to take down 5 town centers and 7 castles before you quit then that's just rude.

        • 2 years ago
          Anonymous

          >Not having an army of Houfnice to melt it all in only a few minutes

      • 2 years ago
        Anonymous

        Having 'fun' by actively pissing off and waste your opponents time is not okay.

        • 2 years ago
          Anonymous

          How fast do you resign? An enemy who resigns too early is worse.

          • 2 years ago
            Anonymous

            I only resign when my army gets crushed and I dont have the time, resources nor the production to fight back again until he completely steamrolls me.

  26. 2 years ago
    Anonymous

    hey, does anyone itt want to play a custom lobby?

  27. 2 years ago
    Anonymous

    >Nomad
    >Everyone gets random
    >Enemy team gets top 10 nomad civs
    >My team gets bottom 5 except for one player
    Impressive.

  28. 2 years ago
    Anonymous

    >DUDE LMAO JUST CRAM 30 ARBALESTS IN 1 TILE HAHAHA BEING OUTNUMBERED HAHA NOT A PROBLEM DOOD

    • 2 years ago
      Anonymous

      God an onager shot there would be beautiful.

      • 2 years ago
        Anonymous

        Yeah but didnt even had a siege workshop, went all in on woad raiders, and was forced to get halbs to respond to red's massive cavalier army at first

    • 2 years ago
      Anonymous

      >Not ordering your infantry to just throw their weapons at the archers lmao, not like they're going to dodge it

  29. 2 years ago
    Anonymous

    >Game starts
    >Get archery range
    >Get a pack of archers
    >Surround the pack with palisade walls next to the enemy base.
    >Unkillable archers.

    • 2 years ago
      Anonymous

      archers.
      >Boom up to castle and mangonel your ass

      • 2 years ago
        Anonymous

        Not him but mangonels are very easily countered, it's not a response

        • 2 years ago
          Anonymous

          homie what? How are stationary archers gonna counter a unit with more range?

          • 2 years ago
            Anonymous

            Not with archers, but quite literally anything else, cavalry, your own mangos, redemption monks, a castle, etc

            • 2 years ago
              Anonymous

              Yeah, that's why you never see mangonels in competitive play.

            • 2 years ago
              Anonymous

              >He doesn't monk siege push
              Sub 2k detected

              • 2 years ago
                Anonymous

                We are talking about crossbows and its counters, not monk siege pushes.

              • 2 years ago
                Anonymous

                You said you would get knights to counter my counter so I countered your counter for my counter, homosexual.

              • 2 years ago
                Anonymous

                That makes absolutely no sense since that would imply NOT going crossbows since you brought up monks and siege,
                Anon try to follow the conversation for once.

    • 2 years ago
      Anonymous

      >I have an idea
      >Make a tower, but more expensive
      Brilliant.

    • 2 years ago
      Anonymous

      >2 mins later, they die to skirms, having done no damage to the enemy's economy or military
      >30 seconds after that, M@A in your base

  30. 2 years ago
    Anonymous

    Paladin should have been a unique French upgrade to the knight line.

    • 2 years ago
      Anonymous

      Now we're talking.

    • 2 years ago
      Anonymous

      It would've been cool if they had a unique replacement like the winged hussar for Poles/Lith but they're already strong as is

  31. 2 years ago
    Anonymous

    Are there any mod campaigns that have like a wave-defense style gameplay? I was thinking it'd be fun to make lots of towers and castles garrisoned with arches and shoot down huge armies of trash storming my base, anything like that?

  32. 2 years ago
    Anonymous

    >Look at the custom games list
    >It's fricking nothing
    What happened? Back in the day on the MSN Gaming Zone there were dozens if not hundreds of different custom scenarios that people had made this various types of blood and RPGs and so on that people had made and hosted, but when I look it's all player vs player or comp stomps with nothing interesting going on. What happened?

    • 2 years ago
      Anonymous

      the game is fricking boring and the only reason to play is to feel superior on the internet after sinking years of your life into it back when the scene was interesting

      • 2 years ago
        Anonymous

        >the game is fricking boring
        Me and my friends are having a blast learning to play ranked together, but way back in the day I used to do custom scenarios exclusively, with the overwhelming majority of it being designing, creating and hosting the scenario I'd made (Jailbreak), but it seems like that scene has vanished and it makes me sad.

    • 2 years ago
      Anonymous

      Warcraft 3 and Starcraft 2 Arcade are better suited to making RPGs and minigames or even actual games in SC2 editor. So a lot of people still interested in that kind of stuff are over there now.
      Also I think old custom maps have to manually converted and fixed up to work in DE because of the different map formats and all that.

    • 2 years ago
      Anonymous

      Because new people would try to play and get b***hed at the entire time for never doing the scenario before. Also mod creators didn't update from original to HD to DE.

  33. 2 years ago
    Anonymous

    How do I learn to properly macro behind a Feudal rush? I want to take advantage of the benefits that the rush gives me but I rarely take proper advantage of what the rush gives me.

    • 2 years ago
      Anonymous

      Just practice, use hotkeys and keep TC producing. After a while it should be easier to manage your eco while also paying attention to your rush.
      General rule of thumb is:
      >10 lumberjacks
      >15 on food (take stragglers first and make a farm when you can. Earlier farms = faster castle time)
      >About 8 on gold
      >Wheelbarrow and you should be able to click up to castle
      This obviously varies a bit depending on how many units you make and what units you want to go for in castle age but this should give you good uptimes and a decent eco setup for the next age.

      • 2 years ago
        Anonymous

        Use "Stand Ground" or "Defensive stance" depending on the situation. Your main objective is to maintain the threat of your mil and your eco. Even if your units aren't killing anything, your enemy isn't killing them with his TC, and so he has to respect the threat and respond. Handle your villager business when possible, and just practice making usable intervals during rushes.

        >use hotkeys
        See, this is my biggest failing.
        I have a hotkey for attack move (Tab), one for selecting all idle military and eco (shift + q / ctrl + q) and everything else I do with q if possible or select it with my mouse cursor if not.
        I've no idea what a good hotkey setup would be like and even if I had one, my fingers are practically dyslexic and I often make typos that I have to catch after I've finished typing by looking for spelling errors.

        • 2 years ago
          Anonymous

          >See, this is my biggest failing.
          Open up scenario editor and practice.

          • 2 years ago
            Anonymous

            What I just named is already WAY beyond what I do for any other game, I've spent 27 years of PC gaming never using hotkeys at all and being mouse only. That's not something I can just overcome like that.

            • 2 years ago
              Anonymous

              Do it. Being handicapped for 27 years doesn't mean you should be helpless for the rest of your life.

            • 2 years ago
              Anonymous

              how the frick you managed to play PC games for 27 fricking years and not knowing the key placement on your average QWERTY keyboards? fricking moron lmao, you dont have to be asiaticclickgod_1488xx to know it, jsut your run of the mill typing and stuff you did for school/working assignments, and the little bit of gaming, most games i played are business sims/tycoon that could be played by one hand so theres no excuse

              • 2 years ago
                Anonymous

                If I want to type something I have to usually look at my hands. Also there's a big diff between typing and hotkeys, hotkeys don't form logical word structures.

              • 2 years ago
                Anonymous

                but in AOE, esp DE it does, for most of the time the important stuff(vills building hotkeys, unit stance, command, and formations), are arranged in a neat fashion where the topmost row are QWERT, second row are ASDFG, third row are ZXCVB. it stays like that for basic vills, basic units, siege units, monks, and building(both civil and military), the intricate part come when you have to select specific stuff like blacksmith, university, all rax/stables/archers, but as long as you memorize the basic QWERTY setup AOEDE offers, and the everlasting "H+QQQQQQQ" you done good to play in MP matches from 700-1000 ELO level

                i agree with you that in older RTSes the hotkey arrangement doesnt make sense, but in AOEDE it does,

        • 2 years ago
          Anonymous

          The most important hotkey to use is select all tc + q to make a vill. Tilde is a good key to bind for select all TC. Tab is a good hotkey for idle villagers. IIRC the default hotkey setup for making and selecting buildings is already pretty logical: The leftmost building you can build with a vil is the leftmost hotkey you use, the one to the right is one key to the right and the one below is one key below etc. So q+q is build a house, q + a is make a farm etc. Once you remember that the order in the build menu mostly aligns with the hotkeys on the keyboard it gets easier, you might have to tweak it a bit since I'm not sure what the default set up is. Once you figure out the hotkeys to build, all you need to do is set up select all buildings hotkeys. I personally use CTRL + q, CTRL + w, + e, + r and + t for barracks, archery range, stable, siege workshop and castle, and then CTRL + the keys below that to select mills, lumbercamps, mining camps, blacksmiths, universities etc. All roughly corresponding to the place they have in the build menu. Hope this makes sense

          • 2 years ago
            Anonymous

            >Tilde is a good key to bind for select all TC.
            Which key is that?

            Do it. Being handicapped for 27 years doesn't mean you should be helpless for the rest of your life.

            >Do it.
            I can't just "do it", as I've said something as vague as "just practice" is about as helpful to me as 'git gud'.

            • 2 years ago
              Anonymous

              It's the key below escape and to the left of 1 on your keyboard

              • 2 years ago
                Anonymous

                Oh okay fair enough, I thought that was the name of ~

            • 2 years ago
              Anonymous

              >I can't just "do it", as I've said something as vague as "just practice" is about as helpful to me as 'git gud'.
              OPEN UP SCENARIO EDITOR
              MAKE UNITS
              TEST RUN THE GAME
              PRACTICE HITTING THE HOTKEYS

              • 2 years ago
                Anonymous

                I don't know what the hotkeys are.
                I don't know what hotkeys would be useful.
                "practice hitting the hotkeys" is useless to me, I might as well mash the keys with my palm like a tard and hope something useful happens.
                I need simple, incredibly useful hotkeys that I should focus on, at most 3 to 6, that would give me immediate results and that I can see instant improvements from, like

                The most important hotkey to use is select all tc + q to make a vill. Tilde is a good key to bind for select all TC. Tab is a good hotkey for idle villagers. IIRC the default hotkey setup for making and selecting buildings is already pretty logical: The leftmost building you can build with a vil is the leftmost hotkey you use, the one to the right is one key to the right and the one below is one key below etc. So q+q is build a house, q + a is make a farm etc. Once you remember that the order in the build menu mostly aligns with the hotkeys on the keyboard it gets easier, you might have to tweak it a bit since I'm not sure what the default set up is. Once you figure out the hotkeys to build, all you need to do is set up select all buildings hotkeys. I personally use CTRL + q, CTRL + w, + e, + r and + t for barracks, archery range, stable, siege workshop and castle, and then CTRL + the keys below that to select mills, lumbercamps, mining camps, blacksmiths, universities etc. All roughly corresponding to the place they have in the build menu. Hope this makes sense

                did.
                You are not being helpful, before or after the angry screaming.

              • 2 years ago
                Anonymous

                >I don't know what the hotkeys are.
                Mouse over each button. It'll tell you.
                >I don't know what hotkeys would be useful.
                The ones that correspond to anything on the unit control menu.
                >"practice hitting the hotkeys" is useless to me, I might as well mash the keys with my palm like a tard and hope something useful happens.
                Look at each one, read the description, and press the button. If you're confused, ask what it does.
                >I need simple, incredibly useful hotkeys that I should focus on, at most 3 to 6, that would give me immediate results and that I can see instant improvements from, like
                One second. I'm going to do this one slowly because you're acting totally helpless.

              • 2 years ago
                Anonymous

                This is line formation. This is the default. It lines your units up in neat little rows. You can see when I hover over it, that the hotkey is "Z".

              • 2 years ago
                Anonymous

                This is box formation. It arranges all of your units into the shape of a box so the units on the outside can protect the weaker ones, who're on the inside. You can see from the tooltip that the hotkey is "X".

              • 2 years ago
                Anonymous

                This is staggered formation. This is like line formation, but everyone steps away from each other to make inaccurate projectiles and area damage less effective. You can see from the tooltip that the hotkey is "C",

              • 2 years ago
                Anonymous

                Finally, the last of the formations: The flank formation. In this, everyone splits into two bunched-up groups an equal distance from a center point. This is useful for completely avoiding damage concentrated in a single location, like when you're running scouts past halbs or using archers against low numbers of onagers. You can see from the tooltip that the hotkey is "V".

              • 2 years ago
                Anonymous

                This is line formation. This is the default. It lines your units up in neat little rows. You can see when I hover over it, that the hotkey is "Z".

                This is box formation. It arranges all of your units into the shape of a box so the units on the outside can protect the weaker ones, who're on the inside. You can see from the tooltip that the hotkey is "X".

                This is staggered formation. This is like line formation, but everyone steps away from each other to make inaccurate projectiles and area damage less effective. You can see from the tooltip that the hotkey is "C",

                Finally, the last of the formations: The flank formation. In this, everyone splits into two bunched-up groups an equal distance from a center point. This is useful for completely avoiding damage concentrated in a single location, like when you're running scouts past halbs or using archers against low numbers of onagers. You can see from the tooltip that the hotkey is "V".

                https://ageofempires.fandom.com/wiki/Unit_formations
                https://ageofempires.fandom.com/wiki/Unit_stance

          • 2 years ago
            Anonymous

            Currently trying to set "select all TCS" to ` but it's not accepting the key press, I'm unsure why. Thoughts or ideas?

          • 2 years ago
            Anonymous

            You're literally me.

    • 2 years ago
      Anonymous

      Use "Stand Ground" or "Defensive stance" depending on the situation. Your main objective is to maintain the threat of your mil and your eco. Even if your units aren't killing anything, your enemy isn't killing them with his TC, and so he has to respect the threat and respond. Handle your villager business when possible, and just practice making usable intervals during rushes.

  34. 2 years ago
    Anonymous

    r8 my UI mod m8. tried to make a dark theme and increase clikable screen for small screen ppl

    • 2 years ago
      Anonymous

      >small screen
      >ppl
      pick one

    • 2 years ago
      Anonymous

      I like the idea of a darkened UI, but it just looks like that of AoE IV, ie soulless as frick.
      It really needs the intricate artwork or whatever for it to look good, unless that's not the point.

      • 2 years ago
        Anonymous

        What do you mean 'look good'? The point is indeed is to have this pure uncluttered utility without distractions and to get maximum screen real estate.

      • 2 years ago
        Anonymous

        min maxing gays like

        r8 my UI mod m8. tried to make a dark theme and increase clikable screen for small screen ppl

        anon are chinkid bugmen deprived of such concept like "art" or soul, they HAVE to min max absolutely EVERYTHING in their life for "le muh efficiency", its useless to argue such things as "aesthethics" with these kinds, dont bother explaining such stuff because you cant change his hiveminded brain either

        about "readibility" and "UI clutter", the vanilla AOE2 UI are good enough while at the same time still have some artistic choice in it to be both usable and beautiful at the same time. i

        • 2 years ago
          Anonymous

          artwork is nice for a 2000 game but its detached from the improved graphics and looks out of place.

          also the screen is really cluttered with useless icons everywhere, buttons that you dont use in a common match take 10% of the screen (map buttons, menu button bar, age indicator)
          Also useless icons like that xbox or O simbol besides player names/ connection quality and that shitty black box surrounding player names.
          Its like the devs tested the game in a 2k monitor , compare a mp screen with stock ui with my shitty mod and you will se that theres like 25% more clicklable space with mine and i am just an autist that dont know anything about design.

          The panels would be nice if you could click the terrain/units through them but they block the screen for "aestetics" (you are homosexual)

        • 2 years ago
          Anonymous

          I made the lgtb version that looks good

          • 2 years ago
            Anonymous

            What's with the Villager icon?

  35. 2 years ago
    Anonymous

    Anyone tried the Romae ad Bellum mod?

  36. 2 years ago
    Anonymous

    Who are the most OP civilization?

    • 2 years ago
      Anonymous

      Hindustanis/Gurjaras
      >Counters Archer civs
      >Counters Paladin civs
      >Hindustanis counter infantry with HC
      >Gurjaras get disk meso tron homies

      • 2 years ago
        Anonymous

        Why couldn't they just give the Shirvamsha Rider extra pierce armor instead of that stupid dodge mechanic?

        • 2 years ago
          Anonymous

          so what would change from the tarkans
          this new dodge mechanic also allows them to dodge siege projectiles as well

          • 2 years ago
            Anonymous

            Tarkans have a bonus against buildings for one. But also Tarkans have a shit ton of HP, meaning shrivamshas need a shit ton of pierce armor, making the tarkan a lot more versatile. They'd still be two fundamentally different units. There is no comparison.

            • 2 years ago
              Anonymous

              the only difference is that the shrivamsha would die to fewer pike hits. if they have less hp but more pierce armor then it's just the same vs archers isnt it. and they would have no particular niche. there are also keshiks

              • 2 years ago
                Anonymous

                There are more units in the game than just archers and pikes. You're comparing apples and oranges.

              • 2 years ago
                Anonymous

                sure there are, and having an extremely basic cav unit for uu in 2022 just doesnt cut it

              • 2 years ago
                Anonymous

                Do you have any arguments?

              • 2 years ago
                Anonymous

                you are the one who wants to oversimplify a good and truly unique uu to yet another subpar tarkan like thing. I dont need deep arguments to tell you that's bad

              • 2 years ago
                Anonymous

                You don't need deep arguments, but you don't give any arguments at all.

                Tarkan and Shrihamshamhamasha rider have similar roles but different ways to do it

                First, tarkans have bonus vs buildings, pajeet riders dont, while they can raze TCs, tarkans will eat castles and gates with ease
                Second, tarkans have a lot of hp and pierce armor, whereas indian riders have a shield that absorbs 5-6 hits, regardless of damage
                Tarkans are good vs very fast attacking, spammy archer units, like ethiopian arbalests or chinese choks, whereas the pajeet riders shields absorbs the most damage against slow but powerful ranged attackers, like hand cannoners, jannisares or longbowmen
                Third, shihamsha rider has somewhat high damage and (I think) a small damage bonus against archers, so they are actually good at killing archers, tarkans have low and slow attack that struggles to kill archers, and they only kind of kill archers because they are stupidly tanky against arrow fire, able to trade damage on their favour. Generally tarkans are mere meatshields while your hun cavalry archers do the real damage.
                Fourth, pajeet riders are easier to obtain and amass since you just need stables, tarkans need a castle to get Marauders
                And lastly, pajeet riders do bad vs spear-line, but can actually kill them not cost efficiently, tarkans cant do shit against spear-line and get absolutely bodied

                Like the other anon said, apples to oranges.

                You're replying to the wrong person.

              • 2 years ago
                Anonymous

                Tarkan and Shrihamshamhamasha rider have similar roles but different ways to do it

                First, tarkans have bonus vs buildings, pajeet riders dont, while they can raze TCs, tarkans will eat castles and gates with ease
                Second, tarkans have a lot of hp and pierce armor, whereas indian riders have a shield that absorbs 5-6 hits, regardless of damage
                Tarkans are good vs very fast attacking, spammy archer units, like ethiopian arbalests or chinese choks, whereas the pajeet riders shields absorbs the most damage against slow but powerful ranged attackers, like hand cannoners, jannisares or longbowmen
                Third, shihamsha rider has somewhat high damage and (I think) a small damage bonus against archers, so they are actually good at killing archers, tarkans have low and slow attack that struggles to kill archers, and they only kind of kill archers because they are stupidly tanky against arrow fire, able to trade damage on their favour. Generally tarkans are mere meatshields while your hun cavalry archers do the real damage.
                Fourth, pajeet riders are easier to obtain and amass since you just need stables, tarkans need a castle to get Marauders
                And lastly, pajeet riders do bad vs spear-line, but can actually kill them not cost efficiently, tarkans cant do shit against spear-line and get absolutely bodied

                Like the other anon said, apples to oranges.

                here someone else bothered for me, not that he should have,

              • 2 years ago
                Anonymous

                Are you hallucinating? Did you forget what you were arguing? He agrees with me, not you.

              • 2 years ago
                Anonymous

                are you dumb? I argue that it's necessary to have different niches you dumb esl homosexual. The other anon further explained and compounded on the fact that tarkans are just bland meatshields while shirvamshas are much more interesting.

              • 2 years ago
                Anonymous

                Either you're an idiot or a troll, either way it's no use talking to you.

            • 2 years ago
              Anonymous

              Tarkan and Shrihamshamhamasha rider have similar roles but different ways to do it

              First, tarkans have bonus vs buildings, pajeet riders dont, while they can raze TCs, tarkans will eat castles and gates with ease
              Second, tarkans have a lot of hp and pierce armor, whereas indian riders have a shield that absorbs 5-6 hits, regardless of damage
              Tarkans are good vs very fast attacking, spammy archer units, like ethiopian arbalests or chinese choks, whereas the pajeet riders shields absorbs the most damage against slow but powerful ranged attackers, like hand cannoners, jannisares or longbowmen
              Third, shihamsha rider has somewhat high damage and (I think) a small damage bonus against archers, so they are actually good at killing archers, tarkans have low and slow attack that struggles to kill archers, and they only kind of kill archers because they are stupidly tanky against arrow fire, able to trade damage on their favour. Generally tarkans are mere meatshields while your hun cavalry archers do the real damage.
              Fourth, pajeet riders are easier to obtain and amass since you just need stables, tarkans need a castle to get Marauders
              And lastly, pajeet riders do bad vs spear-line, but can actually kill them not cost efficiently, tarkans cant do shit against spear-line and get absolutely bodied

              Like the other anon said, apples to oranges.

      • 2 years ago
        Anonymous

        get disk meso tron homies

    • 2 years ago
      Anonymous

      Franks.

      Hindustanis/Gurjaras
      >Counters Archer civs
      >Counters Paladin civs
      >Hindustanis counter infantry with HC
      >Gurjaras get disk meso tron homies

      homie just play something that isn't archers or heavy cav.

      • 2 years ago
        Anonymous

        But anon! Archers are meta

        • 2 years ago
          Anonymous

          Then perish
          >Ghulam spams you

          • 2 years ago
            Anonymous

            ghulams are only good vs archers when they are already cornered. they are slower than eagles though they do have even higher pierce armor

            • 2 years ago
              Anonymous

              They're still plenty fast enough to deal with archers. They also frick siege pretty good too.

  37. 2 years ago
    Anonymous

    Is there a range mod for Donjons?

  38. 2 years ago
    Anonymous

    >Please note that, like Ganker, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on
    Frick off with your shitty dying metafest general.

    • 2 years ago
      Anonymous

      >If you have more than one thread per month, it's a general!
      Frick off moron.

    • 2 years ago
      Anonymous

      Low Elo Legend detected.
      >You can't make threads on the rts board to talk about one of the oldest RTS games
      Just delete the board.

  39. 2 years ago
    Anonymous

    >Czechs are still seething about it
    Why they're like this?

    • 2 years ago
      Anonymous

      What do you mean? Are they angry Bohemians aren't called Czechs or that Moravians aren't included?

      • 2 years ago
        Anonymous

        >architecture: eastern european

        They are slavs in denial, want to hang out with the cool guys Germany and Austria, but get lumped with uncool Poland, Hungary and Russia.

        • 2 years ago
          Anonymous

          Man, center european architecture set is so weird with the civ that follow it. Only Teutons fit it and then you have Vikings, Goths and fricking Huns.

          • 2 years ago
            Anonymous

            >Byzantines and Spanish changed to Meditteranean
            >Viets changed to East Asian
            I don't have faith in a lot of things from the devs, but I do think it's possible they're willing to change the architecture for other civs.
            God I wish Huns would change to Central Asian so badly

            • 2 years ago
              Anonymous

              I want Persian to have the Central Asian architecture. Overall I find Central Asian set to be really pretty and it's criminal only two civs use it.

  40. 2 years ago
    Anonymous

    I've come to realise that new players go for team games more than 1v1s and that low ELO team game players are worse than low ELO 1v1 players. So I've started smurfing in team games and going for BM strats like killing sheep, laming boars, tower rushing on Arena, etc. Even just playing a regular archer build against some dark age waller and picking off his vills feels cruel.

    Have you been doing your part to discourage newbies from playing ranked /vst/ros?

    • 2 years ago
      Anonymous

      You're the cancer killing the game
      I'd maul you if I ever encounter you

    • 2 years ago
      Anonymous

      have a nice day.

    • 2 years ago
      Anonymous

      based

      You're the cancer killing the game
      I'd maul you if I ever encounter you

      have a nice day.

      seethe

      • 2 years ago
        Anonymous

        1vs1 me.

        • 2 years ago
          Anonymous

          he is doing community service homosexualmaster

          • 2 years ago
            Anonymous

            1vs1 me you too.

      • 2 years ago
        Anonymous

        Based. Maybe the noobs will finally get the hint and frick off to Fortnite if walling is all they want to do.

        he is doing community service homosexualmaster

        >Shitpost but cannot back it up in game
        They are weakling cowards.

        why is aoe2 fan art is so lame?? like my little pony but without furries.

        Die.

        • 2 years ago
          Anonymous

          You first.

        • 2 years ago
          Anonymous

          Why these posts in particular? There's not really much point since you're off your meds, but every time you show up my curiosity flares just as much as your autism.

    • 2 years ago
      Anonymous

      Based. Maybe the noobs will finally get the hint and frick off to Fortnite if walling is all they want to do.

    • 2 years ago
      Anonymous

      Based. Maybe the noobs will finally get the hint and frick off to Fortnite if walling is all they want to do.

      he is doing community service homosexualmaster

      Obviously just a troll. Don't take the bait.

      • 2 years ago
        Anonymous

        >Shitpost but cannot back it up in game
        They are weakling cowards.

    • 2 years ago
      Anonymous

      >Have you been doing your part to discourage newbies from playing ranked /vst/ros?
      Dropping farms over their straggler trees with a vil or two is quite funny.

  41. 2 years ago
    Anonymous

    >Elo adjustment
    >Get shafted from 2k back down to 1.3k
    >All my teammates are back to being the most inept morons to ever play the game
    >All my opponents get fricking 1.8k flanks
    I'm going to strangle whoever's idea this was.

  42. 2 years ago
    Anonymous

    >When you get wrecked by your favorite strategy
    Oh this was refreshing to see

  43. 2 years ago
    Anonymous

    >Ghostposting
    Always good to see you.

  44. 2 years ago
    Anonymous

    why is aoe2 fan art is so lame?? like my little pony but without furries.

  45. 2 years ago
    Anonymous

    "laming' is like spamming fireballs in a fighting game, stop being a b***h and find a counter.

    • 2 years ago
      Anonymous

      git gud

  46. 2 years ago
    Anonymous

    >people STILL complain about laming
    >when we know from thousands of pro level matches that even the top level players have to dedicate so much focus to laming that they barely ever gain an advantage from it or outright fall behind
    Your 900 elo ass isn't gonna lose a game because you lost a boar or some sheep, git fricking gud and have some damn resiliency

    • 2 years ago
      Anonymous

      I can see where they come from, however.
      Like for example, the enemy lames your boar, the only correct way to counter the lame, is to lame the enemy boar so you both end in relatively even ground.
      Problem with this is that most people complaining about lames are not cool with laming, either out of principle or because they never put practice on it. Worst of all is that laming while keep your eco running is actually pretty challenging, or so I find it.

      The other aspect of laming in which people has a fair argument to complain, is that some civs are way better at laming than others, mongols can easily scout your base and lame your boar, vietnamese will know your TC location, goths get instant loom, berbers get fast villies, making them easier to send a vill foward and wall your resources, giving them an unfair advantage over low level players.

      I know there are ways to somewhat counter laming, like first exploring the front part of your base and lure boar really early, or get loom early, but the gist still remains, that you have to go out of your way to relatively come out well against enemy laming.

      • 2 years ago
        Anonymous

        >Like for example, the enemy lames your boar, the only correct way to counter the lame, is to lame the enemy boar so you both end in relatively even ground.
        But that's literally, objectively, provably untrue. Laming nets you so tiny of an advantage that the best thing to do is focus on the fundamentals that your opponent is fricking around with in order to lame you. Focus on not dropping villager production when you fight to catch a lame and then put a few on farms early. Congrats you beat the lame.

        • 2 years ago
          Anonymous

          >Congrats you beat the lame.
          Not really, now your enemy has 340 food and you are down 340 food.
          >Focus on not dropping villager production when you fight to catch a lame and then put a few on farms early
          This is the thing, if your opponent is good enough to both lame you and not stop constant vill production, and if you panicked or fricked up and messed up vill production, you're on a very drastic disadvantage, not only because you lost 340 food but also because you fricked up your build order
          If you go for archers then I suppose it wouldnt matter much (since archers are OP) but for MAA rush or Scouts, getting lamed hurts a frickton.

          • 2 years ago
            Anonymous

            >Spend 1 extra hour to achieve the same result
            Why?

            >that even the top level players
            That's not an argument, lemming.

            >The best players in the WHOLE WORLD cannot lame without sacrifices on their end, to the point that several outright don't bother with it
            >Match is still entirely up in the air even after a successful laming attempt
            >NO YOU DONT UNDERSTAND I NEED TO QUIT THIS 800 ELO MATCH NOW BECAUSE I LOST A SHEEP I SIMPLY CANNOT RECOVER FROM THIS
            People who seethe about competitive multiplayer and people who seethe about laming are honest to god subhumans

            • 2 years ago
              Anonymous

              Why quote me, I wasnt complaining about laming I was explaining how people feel about it.

              • 2 years ago
                Anonymous

                I just grabbed a couple quick replies I had read previously but skimmed this time and gambled and lost.

              • 2 years ago
                Anonymous

                Oh alright, you're forgiven

              • 2 years ago
                Anonymous

                Thanks frend

            • 2 years ago
              Anonymous

              homie I'm not a pro. Why should I keep playing if I do not feel winning is a realistic possibility? Do you really get so tilted that you must lame and then b***h when other players quit?

            • 2 years ago
              Anonymous

              you are making assumptions that are mistaken
              yes laming carries an inherent risk, at the very least to your scout and it's pathing
              but it's super hard when your opponent does get 2 extra boars compared to you especially as viet/mongols/franks/magyars who are already aggressive
              when it works, it's super frustrating.
              the reason pros dont do it literally every game is for consistency's sake

              • 2 years ago
                Anonymous

                The Black person also forgets pros lame A FRICK TON in tournaments. It's almost as though they aren't playing at 100% on the ladder.

              • 2 years ago
                Anonymous

                >just imagine being hera, viper, daut, yo, jordan and so on
                >you cant be assed to lame each time in the ladder
                >CLEARLY LAMING MEANS NOTHING!

              • 2 years ago
                Anonymous

                Black person what?

    • 2 years ago
      Anonymous

      >Spend 1 extra hour to achieve the same result
      Why?

    • 2 years ago
      Anonymous

      >that even the top level players
      That's not an argument, lemming.

  47. 2 years ago
    Anonymous

    All hail the divine word of the pros!
    They totally speak for all skill levels!
    Don't question the pros!

  48. 2 years ago
    Anonymous

    >Your opponent fricks around and tries to be "cool" and "pro" by laming
    >Idles the frick out of their home eco in the process / loses villager time / loses scout time / etc. because, let's face it, nobody in /vst/ is playing at a 2k level
    >Opponent is down more resources from fricking around than the food they got from the boar and is also down tempo and development
    Wow, you beat the lame and you didn't even have to do anything!

    • 2 years ago
      Anonymous

      Until you meet a guy that has practiced lame, and can actually both lame and keep up his eco rolling.
      I want to see you there.

      • 2 years ago
        Anonymous

        >Enemy lames
        >Doesn't frick up his eco
        What then, genius?

        Post Elo.

        • 2 years ago
          Anonymous

          Now post yours.

          • 2 years ago
            Anonymous

            >Best civ
            >Celts
            H-hoang?

            • 2 years ago
              Anonymous

              No, by principle I refuse to make archers and knights, and in 1vs1 it has been incredibly hard to get by, archers being so fricking strong.
              Also you'd be surprised how many people open archers with full walls, even in fricking arabia.

          • 2 years ago
            Anonymous

            >1500 with a 27% win rate
            Come back when it's above 50%

            • 2 years ago
              Anonymous

              Post your ELO.
              And 1vs1 me.

              • 2 years ago
                Anonymous

                Just added you,
                Obiously you are mud, no white man would try to inflate ego with videogames

              • 2 years ago
                Anonymous

                Oh shit was that you?
                Alright sorry I didnt check the thread and thought that was a rando adding me

              • 2 years ago
                Anonymous

                Send friend code I will try to add you

        • 2 years ago
          Anonymous

          >He didnt post ELO
          Coward.

    • 2 years ago
      Anonymous

      >nobody in /vst/ is playing at a 2k level
      Does 2k team game as a solo queuer count?

    • 2 years ago
      Anonymous

      >Enemy lames
      >Doesn't frick up his eco
      What then, genius?

      • 2 years ago
        Anonymous

        Statistically close to true impossibility. Kiting a boar is so micro intensive that even pros start idling and shit to make it happen.

        • 2 years ago
          Anonymous

          Just shoot the boar and walk, dumbass. I don't even play Berbers. Used it to frick with a guy for picking Steppe and lamed his boar with no difficulty. Still proceeded into my M@A build. You're getting filtered by fricking dark age micro. Be ashamed of yourself.

        • 2 years ago
          Anonymous

          >Kiting a boar is so micro intensive
          That's why I just block their boar vill instead. I loved using the horse on steppe for this. Lmao. Dude resigned after losing 3 vills because of it.

  49. 2 years ago
    Anonymous

    How do I play the maps with red '!'s next to them? They're not available in the custom scenario list.

  50. 2 years ago
    Anonymous

    You didn't win, you lamed my boar, you brought shame to yourself Black person.
    >*leaves match*

  51. 2 years ago
    Anonymous

    Are siege towers good yet? What do they need to work? Imo archers inside shoot like a tower.

    • 2 years ago
      Anonymous

      In the Dynasties of India patch there was supposed to be a buff given to Siege Towers where they would be able to unload units over three tiles of buildings instead of just one.
      I wonder why that didn't make it to the final update.

      • 2 years ago
        Anonymous

        >I wonder why that didn't make it to the final update.
        The answer smells like makeup and pie.

        • 2 years ago
          Anonymous

          idgi

          • 2 years ago
            Anonymous

            Clowns, anon.

            • 2 years ago
              Anonymous

              please forgive me i suffer from moroner

      • 2 years ago
        Anonymous

        Don't really like the idea of units teleporting over an entire barracks. They should give them a ranged attack when garrisoned by ranged units. It would probably need a lot of tweaking so that it isn't overwhelming but at least the unit would have a non-niche function then.

  52. 2 years ago
    Anonymous

    >plays AoE casually

  53. 2 years ago
    Anonymous

    I just make cool maps with lots of triggers in the Scenario Editor

  54. 2 years ago
    Anonymous

    ?????

  55. 2 years ago
    Anonymous

    Good 4v4 team composition? My bros and I can beat Hard AI but not Hardest. We're kinda uneven in skills but brothers are irreplaceable, so we live and die together!

    • 2 years ago
      Anonymous

      You speak like a total gay, try sucking your bro instead of sucking in age.

      brit / frank / indian / mayan

    • 2 years ago
      Anonymous

      Like the other anon said, you're gay.
      >Burmese
      >Aztecs
      >Burgundians
      >Lithuanians
      Just go all out on those relics m8

    • 2 years ago
      Anonymous

      Bohemians, Spanish, Hindustani, Bengali.
      Make sure you make markets at opposite ends of the map (if possible) else as far apart as you can, two markets each minimum, then build 60 to 100 trade carts each.
      I unironically love doing that with my own bros.

    • 2 years ago
      Anonymous

      >unable to beat bots in team games
      the absolute state

  56. 2 years ago
    Anonymous

    >start to gain some elo, climb up to 900
    >suddenly EVERYONE plays ethiopians
    are they a mid elo trap?

    • 2 years ago
      Anonymous

      Mid ELO everyone uses OP/Strong civs so yeah, enjoy the archerfest hell that is mid ELO
      I'm starting to miss Franks pickers at this point honestly

    • 2 years ago
      Anonymous

      Ethiopians are busted in 1v1s with their free pike upgrade to protect their archers. Basically forces you to go into siege to try and counter them if you aren't playing your own archer civ.

      • 2 years ago
        Anonymous

        I actually use aztec skirmishers and get Atlatl in castle age asap to outrange mangonels + kill all the archers.

        • 2 years ago
          Anonymous

          Often the ethio kills you before you get to that stage

      • 2 years ago
        Anonymous

        Siege is the go-to counter for archers anyway and it's definitely better than taking them on with knights since they can just be kited. Upon reaching castle age, you usually either drop a siege workshop first thing if opponent is going crossbows or a monastery if the opponent is going knights. Being forced into siege is something that happens with all archer civs. Ethiopians are fine in 1v1, it's Britons who are busted since they can just outrange mangonels

        • 2 years ago
          Anonymous

          >Siege is the go-to counter for archers anyway
          >"V"
          LOL

          • 2 years ago
            Anonymous

            Exactly. The only counter to archers is more archers.

            • 2 years ago
              Anonymous

              Skirmishers, light cav

              • 2 years ago
                Anonymous

                >Skirms
                Lol no they don't. You need 2x the resources to counter even a handful of archers.
                >Melee
                400 LC will not be able to path to a single xbow. No, nothing melee counters range.

              • 2 years ago
                Anonymous

                >Lol no they don't. You need 2x the resources to counter even a handful of archers.
                Skirms are a trash unit that wins with equal numbers.

                >400 LC will not be able to path to a single xbow. No, nothing melee counters range.
                They will if you flank instead of attack moving everything like a fricking MOBA.

              • 2 years ago
                Anonymous

                Cope cope cope.

              • 2 years ago
                Anonymous

                >Skirms are a trash unit that wins with equal numbers.
                Yes, but if you produce a skirm every time your enemy makes an archer, you lose by virtue of having no attacking arm. Additionally, if he retreats out of LOS, he can harass you. You can't do the same with trash.
                >They will if you flank instead of attack moving everything like a fricking MOBA.
                If he moves his units in a single direction either during or after your approach, you wind up in the same situation.

    • 2 years ago
      Anonymous

      >900
      >mid elo

      ???

      • 2 years ago
        Anonymous

        That's mid elo for /vst/

  57. 2 years ago
    Anonymous

    What does Elo mean?

    • 2 years ago
      Anonymous

      Ethiopians
      Love
      Onagers

    • 2 years ago
      Anonymous

      ELO is a mathy way to track who is good and who sucks. It originated in Chess. If you have the same ELO as your opponent, your win rate against him should be 50%.

    • 2 years ago
      Anonymous

      ELO is a mathy way to track who is good and who sucks. It originated in Chess. If you have the same ELO as your opponent, your win rate against him should be 50%.

      Elo is the last name of the man who invented the rating system, which the other anon explained but unfortunately didn't realize it's not an acronym.

  58. 2 years ago
    Anonymous

    Noob here, I need help
    I always find myself starved for wood during Feudal, what can I do?
    I like playing Khmer, Malians, Gurjaras, and Bohemians. Still have to try the new Indians yet

    • 2 years ago
      Anonymous

      >what can I do?
      Get your wood upgrades and put more on wood? Don't go crazy with production building, you'll never need more than 2 ranges/stables in Feudal. Make sure you don't have all your vills on one lumber camp. I think most people do around 5-6 per and only 2-3 camps max in feudal depending on the build order.

    • 2 years ago
      Anonymous

      Build orders will help.
      I do first 6 on sheep, then 4 on wood, the next lures a boar. The next one (pop 13) builds a house and a mill near berries. Three total on berries. New vil lures a boar (16). There should be a few sheep remaining at this point. I like to put the next few on a new wood line, depending on how many vils I want to go up to feudal with. 20-22 is a good number unless you are trying to go fast castle (then you need more 26+). I usually end Dark Age with 8-10 on wood, 0-2 on gold (if I am gonna do men at arms), one or two building (barracks if I'm rushing, walls if needed) the rest on food.
      >t. Still not very good because I have inconsistent execution

    • 2 years ago
      Anonymous

      Double-Bit Axe absolutely makes a difference, and farm upgrades might as well be wood upgrades too; Horse Collar especially does favors for long-term farm economy by reseeding less often. You could set a gather point to task new villagers on wood by default and retask them as required. Setting up a sufficient balance on food/wood during the move to Feudal Age for your needs would also help.

    • 2 years ago
      Anonymous

      10 on wood is the magic number in feudal, you should be able to afford everything you need with that, except if you're going heavy on feudal archers maybe. Always get the wood and farm upgrade if you can. Most vills you make during feudal typically go to the straggler trees around your TC to help with wood income until you can afford a farm. Having 2 lumbercamps helps with efficiency. 3 lumbercamps is overkill since you can just make TC's on new woodlines in castle

      • 2 years ago
        Anonymous

        Noob here, I need help
        I always find myself starved for wood during Feudal, what can I do?
        I like playing Khmer, Malians, Gurjaras, and Bohemians. Still have to try the new Indians yet

        Also it's pretty normal to not be able to afford everything you need in early feudal. Delaying making more farms because you want to build a blacksmith for archer upgrades or delaying farms because you want to add an archery range on top of your stable is pretty commonly done. Only build what you're really going to use and prioritize economy if you feel like you can get away with it

  59. 2 years ago
    Anonymous

    Why do people say to build houses with your boar villagers instead of lumberjacks/berry pickers? All it seems to do is give me poorly placed houses and increase my TC idle time because too much is happening at once.

    • 2 years ago
      Anonymous

      I guess the idea is to decrease vil walking time since you build it on your way to the boar. It's better to just build your 3th and 4th house with a vil right after you lured the boar. Just build it as part of your wall close to the berries and send the builder to berries after

    • 2 years ago
      Anonymous

      I just build 4 houses and then a lumber camp with a starting villager, i don't see how thats really inefficient

      • 2 years ago
        Anonymous

        akchually
        >building your starting houses with just 1 vil means you will get housed for a short while
        >Having 1 vill build houses and go to wood at the start of your game means you need to force drop your food = less efficient
        >you're wasting build time and resources by not building houses 3-4 as part of your wall

        • 2 years ago
          Anonymous

          >youll get housed for a short while
          Yes, but are all the numbers considered in this? Building with multiple villagers has diminishing returns and using that 1 villager for sheep instead of building means more resources.

          Has it ever been tested that whatever TC idle time is more costly than losing out on the extra resources? This seems like such a tiny thing though I doubt its really significant anyways

          • 2 years ago
            Anonymous

            >using that 1 villager for sheep instead of building means more resources.
            That 1 villager avoiding like 10 seconds of diminishing returns on the house doesn't offset delaying the 100 villagers you're going to produce at TCs for the rest of the game.

            >Has it ever been tested that whatever TC idle time is more costly than losing out on the extra resources?
            TC idle time and it's not close (this is universal for any RTS). Fight an AI that's one rank too high for you to beat, then watch the replay on CA view and pay attention to your TC idle time compared to the AI.

  60. 2 years ago
    Anonymous

    Is it just me or are kipchaks terrible? It feels like the game just slips away every time I try to transition to them.

    • 2 years ago
      Anonymous

      They're shit cause no bracer.

    • 2 years ago
      Anonymous

      They feel like shittier discount cav archers to me and chu-ko-nu mog them hard in every department except maybe dodging onager shots. I feel like you're generally better off with regular cav archers as Cumans except like the other guy mentioned they don't get bracer so they're still kinda shit.

  61. 2 years ago
    Anonymous

    What is a good amount of villagers per resource in Dark/Feudal Age? Is five a good number?

    • 2 years ago
      Anonymous

      It depends on your goal, but usually only food and wood are necessary. A few on gold, if you are gonna spend some gold soon (fast castle, archer or men-at-arms rush).

    • 2 years ago
      Anonymous

      A generic build order starts out something like 6 on animals, 3/4 wood, 4 berries, 2 more on animals, 4 wood. The exact number for each resource and the timing for things like advancement and moving villagers around depend on what you're doing in feudal.

  62. 2 years ago
    Anonymous

    Khmer are awkward as frick. No important bonuses that would enable me to be aggressive till mid castle age. Might as well play goths

    • 2 years ago
      Anonymous

      >No important bonuses that would enable me to be aggressive till mid castle age
      Being able to skip barracks in order to scout/archer rush is fricking great

    • 2 years ago
      Anonymous

      I think food comes in a lot faster for the khmer because of their "villagers don't need to return food from farms" bonus

      • 2 years ago
        Anonymous

        Isn't that more for saving wood by not building mills?

        • 2 years ago
          Anonymous

          Oh, it has two benefits. Neat.
          But the walking time from farm to mill is no longer wasted time. They collect food without the breaks and interruptions. It's especially helpful if you are prone to bad farm placement. I often have to place one or two farms in a suboptimal location, so they are quite a bit less efficient. Can't do anything about the terrain, though.

    • 2 years ago
      Anonymous

      It's technically possible to do an 8 pop scout rush with Khmer

      • 2 years ago
        Anonymous

        Is it fast enough for me to finally beat the hard AI?

        • 2 years ago
          Anonymous

          Are you trying to get the steam achievement?

      • 2 years ago
        Anonymous

        Is it fast enough for me to finally beat the hard AI?

        Please don't listen to this meme advice. 8-pop is just a worse 16-pop. It's only good for scaring newbies.

  63. 2 years ago
    Anonymous

    >guys I am looking for tips on how to break out of 900 elo. I know all the counters and I can execute a dozen different build orders perfectly depending on my and my opponent's civ with zero tc idle time. no I won't post my username or recorded games
    why are they like this?

    • 2 years ago
      Anonymous

      People that are too cowardly to show names, ELO's or matches.

  64. 2 years ago
    Anonymous

    >Ask for advice
    >get advice
    >Don't like advice
    >Tell the person giving you advice they're wrong
    >b***h and moan about your superiors
    >Be LEL forever
    Fricking hell just go watch Hera's, T90's, or download the build order mod and practice.

    • 2 years ago
      Anonymous

      just play 200 lame games until you are really confortable with hotkeys interface and have speed.
      THEN do the build order homosexualry.

  65. 2 years ago
    Anonymous

    trying to get back to the game , was 1200 elo and got frustrated with the stale meta since at my level op strats like ethio mma into arch can really make any other playstyle unplayable.

    switched to teamgames so i can gitgud with macro and hotkeys and now im ready to go back to 1v1 ladder

    What do you recommend for 1v1 1200/300 elo? are archers and maa into arch still op ? are the indian civs good to play against the meta?

    • 2 years ago
      Anonymous

      >MAA into archers
      I get it strongs but it's so easy to quickwall and stall them until you get archers of your own, but I'm highly biased since I'm an infantrygay myself
      Honestly for your level just learn a proper build order/opener and get comfortable with archer rushes, learn to quick wall, learn to have a stable economy, you will be fine

    • 2 years ago
      Anonymous

      Just don't go scouts and you'll probably be fine. Scout meta seems to be pretty fricking dead nowadays, at least for 1v1s.

      • 2 years ago
        Anonymous

        >Scout meta seems to be pretty fricking dead nowadays
        This, between quickwalls and full walls becoming popular, archers being OP and melee pathing being fricked both infantry and cavalry struggle to fit in the 1vs1 meta

        • 2 years ago
          Anonymous

          so, meta is pure arch and quickwall??
          i find it hard to quickwall against cav sometimes but maybe my layout is simply bad and its all my fault

          i made an ui mod that increase the screen click space by 40 % ! percent https://www.ageofempires.com/mods/details/42616/ chekitout

          • 2 years ago
            Anonymous

            >Have to sign in to view
            Sorry, no dice.
            But yes, full walls into archers into idk, crossbows siege and a few monks is very common in 1vs1 arabia.

          • 2 years ago
            Anonymous

            Just make archers. You can hit 2400+ ELO without making a single scout, spear, cav, or seige unit.

            • 2 years ago
              Anonymous

              lmao, you won't even hit 1400 doing that unless you have world class micro. You're just going to get dabbed on by anyone going full skirms or knight + siege push

              • 2 years ago
                Anonymous

                Archerlet cope. Imagine thinking thinking melee units even fricking matter. I bet you think Paladins are actually useful too.

              • 2 years ago
                Anonymous

                Imagine thinking they don't when straight archer openings have the lowest winrate out of all possible openings

              • 2 years ago
                Anonymous

                >Feudal
                The age where games are won is castle. And nothing, not a goddamn thing, beats Xbow

        • 2 years ago
          Anonymous

          >both infantry and cavalry struggle to fit in the 1vs1 meta
          In feudal age maybe, although MAA is still a great opening. Scouts are so food intensive and can be easily fought off with a group of vills, they're just not really viable unless the map is really open and you can pick off some isolated vills.

          In castle age and beyond cav is still perfectly fine, although pathing could be better. I more or less never play archers in feudal and castle age and I'm comfortably sitting at around 1500 1v1 elo. I don't go infantry in castle age often but when I do I usually win. The trick is to be reasonably sure your opponent is going knights, start massing infantry on the way to castle while hiding your barracks, and having comparable or a slightly faster castle time than your opponent. Most of the time you can completely overwhelm him. It actually feels kind of underrated, 20 LS can easily take out a TC and end the game a couple minutes into castle age

          • 2 years ago
            Anonymous

            I have to face yet a cavalry spammer, everyone switches to mass archers after my maa rush.

            • 2 years ago
              Anonymous

              The trick to playing knights is just surviving to castle age mostly intact and at comparable times to your opponent. +2 armor knights trade very well against early castle age xbows, unless you are really really outnumbered. You can just defend with siege, mass army and pick a fight when you have enough. Having a faster unit is super good since you can just chase down his army when you choose so.

              I honestly believe all this talk of archers being OP is really exaggerated. In fact most people in low or mid elo would have a better winrate if they just played cav civs more, they consistently have the best winrate. I honestly lose more games to people going cav than people going camels. Once you figure out how to not die to mass feudal archer play it's honestly the easier way to play.

              • 2 years ago
                Anonymous

                >camels
                meant archers

              • 2 years ago
                Anonymous

                >I honestly believe all this talk of archers being OP is really exaggerated
                It's really not.
                t. Infantrygay

              • 2 years ago
                Anonymous

                >I honestly believe all this talk of archers being OP is really exaggerated
                It's really not.
                t. Infantrygay

                Can confirm.
                t. Infantrygay

  66. 2 years ago
    Anonymous

    >Voting in Amazon tunnel again
    holy frick it's Black Forest 2.0 what morons vote for this shit

    • 2 years ago
      Anonymous

      God I hope so, especially for team play. Me and my friends are a little tired of Black Forest being the only good map in the rotation.

    • 2 years ago
      Anonymous

      >FFA games turn it into a pinwheel
      >but sometimes two players have to share one tunnel next to each other

  67. 2 years ago
    Anonymous

    Is there a way to get rid of the info card that appears when you hover over your civ's icon? I don't need to read that in the middle of a game and it sometimes blocks part of the screen I need to click on.

    • 2 years ago
      Anonymous

      I think you can disable it in settings.

  68. 2 years ago
    Anonymous

    Anyone know a good cultural reskin mod? All the ones I can find are outdated 🙁

  69. 2 years ago
    Anonymous

    Im trying to theorycraft a cumans strategy where you go full feudal pressure with archers+rams and eventually build your second tc while still in feudal.
    the rams would not target enemy tcs but instead the production buildings so even if the other guy goes to castle he couldnt make a decent army to counter you with like mangos or smth.
    you would need pretty good scouting of his base tho but i think its doable

    • 2 years ago
      Anonymous

      I think any competent full cav player could beat that.

      • 2 years ago
        Anonymous

        You will get eaten alive by full scouts

        i think that if i can do a super-fast feudal into double archery range (wood discount comes in handy) i can make enough archers to handle scouts, and then the ram will finish off the stable

        • 2 years ago
          Anonymous

          Time it, then time a "fast scouts" build.

    • 2 years ago
      Anonymous

      You will get eaten alive by full scouts

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      It's probably better to open with scouts to relieve some of the pressure on your wood and get gold production up an running. I've been trying to do something similar but it doesn't work and I think my shitty macro is the problem.

  70. 2 years ago
    Anonymous

    >always play trush/skirm/eagle civs

  71. 2 years ago
    Anonymous

    >all of these years, eight expansions, and there is still not a single campaign where the player controls a Grey army

    Why?

    • 2 years ago
      Anonymous

      Grey is a shit color.

    • 2 years ago
      Anonymous

      What nations should have it? I like to use it with Teutons and Cumans, but imo they already have matching colors in their campaigns. Which nations don't yet have campaigns? Vikings, Japaneses, Celts (I don't count tutorial campaing), Chinese, Koreans, Persians, Mayans, Turks, Magyars and Slavs ( I don't count Dracula campaign). Alternatively there is also a option of a completely new nation for a new dlc.

    • 2 years ago
      Anonymous

      Grey is a shit color.

      Grey blurs with the background on the minimap

  72. 2 years ago
    Anonymous

    Up to date civ winrates from aoepulse (1200+ elo):
    Gurjaras: 56.86
    Hindustanis: 56.25
    Berbers: 55.10
    Franks: 54.70
    Teutons: 54.65
    Huns: 53.01
    Mayans: 52.22
    Vikings: 52.13
    Lithuanians: 51.50
    Celts: 51.41
    >Only 2 foot archer civs are even in the top 10 and nowhere near the top
    >Only Mayans have FU arbalests and a dedicated foot archer bonus of these civs
    >The highest winrate archer civ below these is Ethiopians and they don't even break a 50% winrate
    Please tell me more about how OP archers are in this game

    • 2 years ago
      Anonymous

      >he thinks you need an archer civ to have good archers
      anon...

      • 2 years ago
        Anonymous

        by that logic the civ with the highest winrates would be the civ with the best eco bonus so they could pump out the most generic archers. That's clearly not the case, otherwise Berbers wouldn't be so high.
        Just look at the winrate by opening:
        https://www.aoepulse.com/opening_stats?min_elo=1200&include_ladder_ids=3&include_map_ids=9&include_patch_ids=63581&
        Excluding openings that get used less than 2% of the time:
        >Scouts followed up by both spears and a range have the highest winrate
        >Scouts with NO followup have the second highest winrate
        >Scouts with a range after has the third highest winrate
        Meanwhile MAA with no range followup does better than MAA with a range after, and a straight archer opening has the lowest winrate of all with 46%.

        There is literally nothing in this data or the civ win rates that indicates archers are OP. People who make all 3 unit types in feudal statistically have the best winrate

        • 2 years ago
          Anonymous

          >People who make all 3 unit types in feudal statistically have the best winrate
          AI army bros...

    • 2 years ago
      Anonymous

      >Archer civs have a relatively low winrate
      >Therefore archers as a unit aren't disproportionately strong

      by that logic the civ with the highest winrates would be the civ with the best eco bonus so they could pump out the most generic archers. That's clearly not the case, otherwise Berbers wouldn't be so high.
      Just look at the winrate by opening:
      https://www.aoepulse.com/opening_stats?min_elo=1200&include_ladder_ids=3&include_map_ids=9&include_patch_ids=63581&
      Excluding openings that get used less than 2% of the time:
      >Scouts followed up by both spears and a range have the highest winrate
      >Scouts with NO followup have the second highest winrate
      >Scouts with a range after has the third highest winrate
      Meanwhile MAA with no range followup does better than MAA with a range after, and a straight archer opening has the lowest winrate of all with 46%.

      There is literally nothing in this data or the civ win rates that indicates archers are OP. People who make all 3 unit types in feudal statistically have the best winrate

      >Feudal
      Anon...your logic...

      • 2 years ago
        Anonymous

        civs have a relatively low winrate
        archers as a unit aren't disproportionately strong
        yes, archer civs having a relatively low winrate does suggest exactly that. Are you seriously trying to pretend it doesn't?

        >Unit choice in feudal doesn't indicate archers are OP
        >The 6 civs with the highest winrates have specific bonuses toward cav and are definitely at their strongest when playing this in castle age
        >Only 2 of the top 10 even have access to arbalesters in imp

        If archers were actually OP, why isn't this reflected anywhere in the winrate statistics or other data. I suppose it's just a coincidence too that 7/10 of the top civs have specific bonuses geared towards cavalry?

        • 2 years ago
          Anonymous

          >yes, archer civs having a relatively low winrate does suggest exactly that.
          No, that doesn't make any sense. You can't equate a civ to its best lategame unit. That's not how AoE2 works.
          >If archers were actually OP, why isn't this reflected anywhere in the winrate statistics or other data.
          Because the civs that specialize in archers are gutted elsewhere to compensate for their access to this option. The option has disproportionate weight.

          • 2 years ago
            Anonymous

            I'm equating civs to what units they're pushed towards using throughout the game, best lategame unit factors into that besides bonuses. And the fact is that civs that get pushed more towards using archers do worse on average than civs that get pushed towards cav. I wouldn't say that civs that specialize in archers get gutted elsewhere: Britons, Chinese, Magyars, Byzantines, Italians are all pretty well rounded.

            I do admit that having non-FU upgraded xbows in castle age is more usefull in general than having knights without bloodlines. So in this sense cav civs suffer less of a drawback from their tech tree shortcomings than archer civs do.

            You could argue that archers are OP since mediocre archers are more valuable than mediocre cav. But I don't think that's the case. The common thread in all the best civs is that they have exceptional cav, paired with good eco and serviceable archers. In other words, having good cavalry is more important than having good archers. mediocre archers are more valuable than mediocre cav, but good cav is way more valuable than good archers.

            • 2 years ago
              Anonymous

              >I'm equating civs to what units they're pushed towards using throughout the game
              Don't. That doesn't hold up. The UNIT is OP. The civs themselves are just inclined toward a unit or set of units. It doesn't single-handedly win you the game. It just has more weight than it should for its cost and role.
              Also, anything below a 55% winrate is actually really unremarkable, and it can come down to countless factors. The game is well-balanced, as far as civs go, so it's difficult to analyze it from that perspective.

              • 2 years ago
                Anonymous

                >Also, anything below a 55% winrate is actually really unremarkable, and it can come down to countless factors
                So every civ except Hindustani and Gurjara is unremarkable?

              • 2 years ago
                Anonymous

                More or less.

  73. 2 years ago
    Anonymous

    >Archergay coping
    Kek
    >Achtually muh stats say
    Shut the frick up you moron

    • 2 years ago
      Anonymous

      lol, I don't even play archers in 99% of my games outside of tech switching into them into imp sometimes. I'm just tired of hearing people complain about how OP they are since that's not my experience at all nor do the stats show that. If you want to argue that archers are OP compared to infantry fine, but they're definitely not OP compared to cav

      Feel free to prove me wrong

      • 2 years ago
        Anonymous

        i main archers and they are easier on eco, they may loose more but you can get good timing with less effort since no food cost in feudal.
        They suck in many ways , kn power spikes in early castle, low speed , easy to counter in small numbers

        People that say they are op only remember the time when they god raped by 40 archers

        • 2 years ago
          Anonymous

          >when they god raped by 40 archers
          Yes and it's the only moment it matters.

  74. 2 years ago
    Anonymous

    checking stats and it looks that premil drush is op .
    any pre mill drush wants to tell weakness and strong point??" common mistakes and so on

    • 2 years ago
      Anonymous

      PMD is only strong at low levels. For medium or high-level players, it's just a starting nuisance.

  75. 2 years ago
    Anonymous

    Do Magyar Huszars (castle) and hussars (stable) move at the same speed?

    • 2 years ago
      Anonymous

      https://ageofempires.fandom.com/wiki/Magyar_Huszar
      https://ageofempires.fandom.com/wiki/Hussar_(Age_of_Empires_II)?so=search
      You tell me.

      • 2 years ago
        Anonymous

        So should I mix some hussars into my huszar units for the increased vision while raiding?

        • 2 years ago
          Anonymous

          Sure.

        • 2 years ago
          Anonymous

          I generally like to add a couple of light cav to a knight army just for vision and dealing with monks

  76. 2 years ago
    Anonymous

    >campaign is narrated by an anonymous modern time historian instead of a person from the period

    • 2 years ago
      Anonymous

      Which campaign is that? All the ones I've played so far are present tense or narrated by a survivor recounting the war.

      • 2 years ago
        Anonymous

        He's comparing Age of Empires 2 and 4.

        Or the historical battles.

      • 2 years ago
        Anonymous

        He's comparing Age of Empires 2 and 4.

        Or the historical battles.

        Vietnamese, at least since DE according to wiki.

        • 2 years ago
          Anonymous

          Is it a homeless, drug addicted American vet dumping his PTSD hallucinations about psychic Buddhist monks and elephants trampling his platoon?

        • 2 years ago
          Anonymous

          The Vietnamese campaign is shit for multiple reasons, that's probably the least of its problems. I suppose it does make the last scenario funnier though since it's about a battle that never actually took place.

          • 2 years ago
            Anonymous

            >I suppose it does make the last scenario funnier though since it's about a battle that never actually took place.
            Wouldn't be the first time. Barbarossa campaign have you in the final missions escorting his corpse to Jerusalem. This didn't happen in real life tho there was an idea of doing that. What Vietnamese have?

  77. 2 years ago
    Anonymous

    The stale and rigid meta on open map team games will get fixed if:
    Archers get nerfed
    Randomized positions are enforced once again, like pre DE times

    • 2 years ago
      Anonymous

      >Randomized positions are enforced once again
      Can I still pick my color?

      • 2 years ago
        Anonymous

        Hell yes, for me I will no longer be relegated to pocket position as green.

  78. 2 years ago
    Anonymous

    >Nile Delta in rotation again
    I never cared for Nomad but I got a soft spot for migration maps
    Kinda hard to describe but Nile Delta is cute

    • 2 years ago
      Anonymous

      How it's cute? I know you said it's hard to explain, but I don't get what do you mean.

  79. 2 years ago
    Anonymous

    >amazon tunnel AND black forest
    What the frick with this shit

    • 2 years ago
      Anonymous

      >arabia AND runestones, lombardia or valley
      This happens all the time.

      • 2 years ago
        Anonymous

        >lombardia
        I detest this map. 90% of my games play like open BF and my teammates are usually oblivious.

  80. 2 years ago
    Anonymous

    What's ever a point of map rotations if majority of the players will always play solely on Arabia or Arena? Couldn't they put them out of rotation for a one season? They're other open and close maps.

    • 2 years ago
      Anonymous

      Gives the illusion of choice for players?

    • 2 years ago
      Anonymous

      >if majority of the players will always play solely on Arabia or Arena?
      You realize you can ban those, right?

  81. 2 years ago
    Anonymous

    >Lose elo because some third worlder can't load into the match with his shit internet
    This system is truly horribly designed.

  82. 2 years ago
    Anonymous

    Me? I'm a Sherwood Heroes enjoyer

    • 2 years ago
      Anonymous

      I tried to get a Sherwood Heroes game going before but couldn't get interest

  83. 2 years ago
    Anonymous

    >Arabia
    Encourages variety of playstyles
    >Arena
    Turtle and boom.
    >Black Forest
    Turtle and boom.
    >Arena
    Turtle and boom.
    >Megarandom
    teehee 1 tile golds eat shit!
    >Hideout
    Turtle and FC
    >Atacama
    >Never gets played
    >Nomad
    morons resign at the first hint of an enemy having the lead on them.
    Can we get a fricking lobby system so I can play the maps I actually want to play? Holy frick.

  84. 2 years ago
    Anonymous

    >Enemy player has a power unit that can singlehandely counter me and my mate pushing them (in this case, mamelukes)
    >Opts to spam arbalests all game long
    >Get wrecked, even gets run over my frank paladins due no anti cavalry
    Why archergays are so mentally ill? They know literaly nothing but making archers all game long, even if that implies getting them murdered.
    I swear they are all ape brains.
    Monkey sees archers. Monkey makes archers.

    I have seen this happening more often with Saracens and Vikings, both of these civs power units are incredibly powerful and capable to turn game easily.

    • 2 years ago
      Anonymous

      >Expecting TG archergays to make something besides archers
      >Expecting TGgays to play the game

      • 2 years ago
        Anonymous

        I know, I should have expected it but still bothers me how they stick to a fricking stupid strat even if it means getting crushed for it
        How fricking brainless robot you have to be?

  85. 2 years ago
    Anonymous

    How do we buff them without giving them knights ?

    • 2 years ago
      Anonymous

      Give them Steppe Lancers.

    • 2 years ago
      Anonymous

      They just need an eco bonus that gets them thru feudal/castle age, thats literally it

    • 2 years ago
      Anonymous

      increase the cav archer armor for ele archers
      -7 is fricking stupid

    • 2 years ago
      Anonymous

      Give them Hussar and thumb ring. Instant top 15 civ.

      • 2 years ago
        Anonymous

        >Hussar
        Yes
        >Thumb ring
        Frick no, I dont have them to have good archers.

        • 2 years ago
          Anonymous

          Good archers=good civ.

          • 2 years ago
            Anonymous

            t. archer ape

            • 2 years ago
              Anonymous

              T. Meleecoper.

              • 2 years ago
                Anonymous

                Hope your archerline gets nerfed to the ground, you fricking Black person

              • 2 years ago
                Anonymous

                Never gonna happen, archers are kings and always will be. Continue to cope meleetard.

              • 2 years ago
                Anonymous

                have a nice day

    • 2 years ago
      Anonymous

      More villagers on age advancement?

    • 2 years ago
      Anonymous

      >Make Elephant Archers & Battle Elephants, as a whole, take less damage from anti-cavalry, and make Melee Rathas not take bonus damage from anti-archer.
      >Increase the amount of population space saved via Mahayana
      >Increase the amount of food gained via trade

    • 2 years ago
      Anonymous

      >Take Arbs
      >Give them TR and Hussar
      >Give supplies and plate inf armor
      >Give Bombard Cannons
      >TB is buffed to 33%
      >Imp tech buffed to 0.8

      • 2 years ago
        Anonymous

        >Take arbs
        You're trying to make the civ viable, not make it a bottom tier useless one.

        • 2 years ago
          Anonymous

          They have a really open tech tree, and I hate archer-knight imp civs. I think it can work.

  86. 2 years ago
    Anonymous

    GUISE... HE IS ON DEE WAY TO IMPEERIAL
    UNBELEEVABEL

    • 2 years ago
      Anonymous

      VILLESE!

  87. 2 years ago
    Anonymous

    guys im trying to remember a game that was on t90's youtube. it was i think a diplo community game in a map that sorta looked like ring of water, but with reeds i think. anyway 2 players were pushed into a corner and held together for an extremely long time before dying to everybody else.
    i think one of the holding players was fedex the argentinian pro

    • 2 years ago
      Anonymous

      oh thinking back i think it was a regicide rumble. one of the old ones

    • 2 years ago
      Anonymous

      oh thinking back i think it was a regicide rumble. one of the old ones

      nvm found it thank you for your attention fells

      • 2 years ago
        Anonymous

        >That clickbait youtube thumbnail
        I thought DE didn't have the map screenshot function?

        • 2 years ago
          Anonymous

          That looks more like HD

  88. 2 years ago
    Anonymous

    Why do Hindustanis get nearly FU halbs? I thought civs with strong camels miss out on good halbs.

  89. 2 years ago
    Anonymous

    Hindustanis and Gurjaras are fine the way they are. They're not overpowered.
    >but 70% win rate
    They're anti-archer and anti-cav civs but archer/cav mains are so stupid they run archers/cav against Hindustanis and Gurjaras anyway and are somehow surprised when it fails.

    • 2 years ago
      Anonymous

      There shouldn't be anything anti-archer to begin with.

      • 2 years ago
        Anonymous

        just play viets and build rattan youll do great love

        • 2 years ago
          Anonymous

          Good Ole archers, nothing beats them.

  90. 2 years ago
    Anonymous

    >Berbers
    >Turks
    >Hindustani
    >Gujaras
    The idea is to use a combination of Genitours, Hand Cannoneers and Camels (or a better counter unit, if your civ has access to one), the combo lets you have the best of all three worlds and counter cavalry, archers or infantry as well as everyone having bombard cannon access, with some even being buffed.

    Good idea? Bad idea?

    • 2 years ago
      Anonymous

      Do camel archers benefit from Hindustani and Gujaras team bonus?

      • 2 years ago
        Anonymous

        According to the wiki, yes.

        • 2 years ago
          Anonymous

          That seems good.

  91. 2 years ago
    Anonymous

    How do you keep fragile shit like Onagers, bombards and monks from dying from flanky shit?

    • 2 years ago
      Anonymous

      Square formation, duh

  92. 2 years ago
    Anonymous

    >Atacama
    >MAA rush followed by supplies MAA mass
    >Scout rushing pocket murders archers, I kill scouts, then destroy woodlines
    Surprinsingly effective, I kinda like Atacama more than Arabia

  93. 2 years ago
    Anonymous

    alright think i finished theorycrafting my cumans fast feudal strat.

    it's a 19pop straight archers build. i managed to sustain production and eventually add rams, and only a little bit of tc idle time necessary in order to get fletching.
    also since i only need 2 resources to make archers and rams the economy is fairly minimalistic so past early feudal i can concentrate fully on microing while the eco takes take of itself (i just make 1 farm until late feudal).

    managed to own extreme AI in 20mins (by the time they had scouts, i already had about 10 archers and they couldnt fight me), now to test it against other 1200 elo shitters

    • 2 years ago
      Anonymous

      i think the only problem i could run into is if the enemy makes scouts and raids my eco instead of fighting my army. i cant really wall on the way to feudl becuse its too much of a wood investment, but i think i could just wall vills in and dispatch a couple of archers to my base.
      eventually the idea is to ram down his stable so he cant keep the pressure up without fighting my main force

      • 2 years ago
        Anonymous

        what if he does skir and scouts

        • 2 years ago
          Anonymous

          i think this comes way too early for him to get 2 production buildings+enough of both units.
          the ai actually went for exactly that but by the time he had skirms i was already ramming his production buildings down and just overpowered the skirms with pure archer numbers.

          if he decides to go pure skirm then he cant touch my rams and i ram him down again

          i forgot to say that part of the strat is also having the foward vill make outposts around his base after the siege workshop, so i can see where his eco/production is. the main idea is to not go for the tc but instead make him invest so much wood into new buildings that he is incapable of affording new units

    • 2 years ago
      Anonymous

      That sounds like a pretty generic archer rush, other than the rams. Did you give up on trying to floom?

      • 2 years ago
        Anonymous

        >floom
        I am unfamiliar with this term

        • 2 years ago
          Anonymous

          >Floom
          What the frick is that

          Feudal boom. Only possible with one civ, so I kind of made it up based on flush.

          • 2 years ago
            Anonymous

            oh. no yeah i still "floom". my games against the ai ended sooner but i basically send vills only to wood until i can afford the second tc, then get horse collar and go hard into farms to get castle.

      • 2 years ago
        Anonymous

        >Floom
        What the frick is that

      • 2 years ago
        Anonymous

        >floom
        Can we please stop making up these stupid abbreviations and just use real words?

        • 2 years ago
          Anonymous

          No.

    • 2 years ago
      Anonymous

      >managed to own extreme AI in 20mins
      Try against Barbarian AI or Rehoboam AI. They're both available under mods.

      • 2 years ago
        Anonymous

        will do

  94. 2 years ago
    Anonymous

    Probably means "Feudal Boom", because Cumans can go 2tc in Feudal.

  95. 2 years ago
    Anonymous

    Mongolgays need to be put on their place.

    • 2 years ago
      Anonymous

      What mod do you use for the blood?

      • 2 years ago
        Anonymous

        None, my ugly blood mod got turn off several patches ago.
        What you see is the standart unmodded aoe2

  96. 2 years ago
    Anonymous

    Oh my fricking god why queue up for a game if you're afk you fricking idiots.

    • 2 years ago
      Anonymous

      sry real life issues 🙂

    • 2 years ago
      Anonymous

      I'm ashamed to admit that I'm a total scrub at this game, and the other day on arena I boomed all the way to imp only to to push out with a bunch of trebs to find my opponent had been afk since the start of feudal. I was too focused on my gameplay that I never noticed he wasn't aging up, and I didn't know at the time you could have the scoreboard up.

      I felt very silly.

  97. 2 years ago
    Anonymous

    >tachoke

  98. 2 years ago
    Anonymous

    Argentina and China playerbases are too large on this game.

    • 2 years ago
      Anonymous

      >Argentina and China playerbases are too large on this game.
      as an argentinian i agree, whats worse is that we have no way to limit with who we p[lay so we cant just play local ranked.

    • 2 years ago
      Anonymous

      As another argie, I agree, there are just so many players with so many argie inside jokes it's amazing

  99. 2 years ago
    Anonymous

    Anyone watched the TI90 league? The first game of the grand finals: TaToH vs. Mr. Yo was the craziest game I've ever seen.

    • 2 years ago
      Anonymous

      That was RMS cup you dumbass

    • 2 years ago
      Anonymous

      Not in Titans League. In the league though, Viper vs Daut was Uh-Mazin.

  100. 2 years ago
    Anonymous

    not every civ needs to have arbs you donut

  101. 2 years ago
    Anonymous

    >queue up for a RM tg
    >2v2 found after 3 min
    >completely steamrolled
    >opponent is 500 higher 1v1 elo and 200 higher 2v2 elo

    fix your fricking matchmaking system

    • 2 years ago
      Anonymous

      and guess what you barely lost any points

      • 2 years ago
        Anonymous

        lost 15 points because his partner was my level along with my partners. i swear 9/10 times I get matched with people at our below my level and then put against two guys 50-100 elo higher

    • 2 years ago
      Anonymous

      lost 15 points because his partner was my level along with my partners. i swear 9/10 times I get matched with people at our below my level and then put against two guys 50-100 elo higher

      The only way to get proper games is to party together with a friend, better if you are on VC too.

  102. 2 years ago
    Anonymous

    nerf

  103. 2 years ago
    Anonymous

    oh no 493 posts anime guy better make a new thread

    • 2 years ago
      Anonymous

      he actually did it, the absolute madman

  104. 2 years ago
    Anonymous

    What are good custom scenarios to do with 3 friends together, or maybe a few randoms added in too?

  105. 2 years ago
    Anonymous

    beware the Kara Khitai
    They are without honour

    • 2 years ago
      Anonymous

      Thanks Genghis

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