I'm doing it right now on Reroll version. Game is janky but full of soul, sometimes literally, because soundtrack is very funky.
Don't know if this was present in the original, but one time I've stuck in the textures and King appeared and said something like "Looks like you're stuck, i'll give you Royal Warp" and just clipped me out of it. It was kinda cool[/spoiler]
Exploring the levels trying to figure out the biggest thing you can suck up at the moment while laughing at all the weird little scenes playing out around is nothing but comfy. The only instance I can think of that didn't make me feel comfy was that one level where you start in the attic or crawlspace of the house. I kept falling earlier than I wanted to which seemed to lock you out of some areas up there for that run, so I kept starting over.
I'm doing it right now on Reroll version. Game is janky but full of soul, sometimes literally, because soundtrack is very funky.
Don't know if this was present in the original, but one time I've stuck in the textures and King appeared and said something like "Looks like you're stuck, i'll give you Royal Warp" and just clipped me out of it. It was kinda cool[/spoiler]
Reroll increased all of the level times and fricked around with the soundtrack, unfortunately.
I didn't like cow/bear levels. I get that the gimmick there is inverting the core task but it's just not fun finishing the level 3 seconds after starting
We Love Katamari had those campfire levels which also suck.
Great comfy game, and great use of the ps2's dual symmetrical analog sticks.
I thought that was hilarious, literal laugh out loud moment.
I don't feel like Katamari is for 100%-ing in one go anyway. It's like the end-goals are there to give more incentive to get to experience the game more.
The cow/bear levels are only annoying if you want to go for the presents or the hidden unique rollups. One of the presents is suspended in the air so you have to do a jump roll, and of course below you is a field of cows (or milk cartons or whatever) so you only have 1 choice after 2-3 minutes of rolling to the proper size.
Which is still nowhere near as annoying as the Cowbear level in the sequel. There you have 3 unique rollups, all requiring you to be at max size (so 5-7 minutes of collecting), and they all run away when you spot them. So you have to dick around for up to 7 minutes and do a hail mary roll and hope you won't get stuck on anything on the way and you can roll them up instead of just knocking them out. And then repeat it three times.
I never played it. Is the steam version okay? The price never goes low enough for me to seriously consider it
The font is all fricked up and the low-poly graphics look horrible in high res, plus everything is bright like a GBA game. Original game is better simply because of how utterly surreal it looks (and if you are bothered by the low res rendering, emulators can upscale it and still look better).
also Reroll is based on the JP version so some songs are flipped around compared to the US PS2 version, and you have no english voice acting. Some levels have higher time limits.
still an awesome game though, just not as much of a fever dream as the PS2 original.
>Exploring the levels trying to figure out the biggest thing you can suck up at the moment while laughing at all the weird little scenes playing out around is nothing but comfy
Definitely, but behind the comfy facade there's an actual devious puzzle game that requires careful planning and movement control to be mastered. You don't need to go for the 100% to finish or enjoy Katamari, but if you do it's a whole different game.
The only trick to playing Katamari properly is using the quickturn and charge moves. The only people who think this is hard think it's hard because they spend entire minutes each level turning around manually.
That's not a trick, it's one of the basic mechanics.
The difficulty is in finding and following the route that allows you to get the perfect score in a short amount of time. This often requires very accurate control of the katamari and attention to the various phases of the level. It gets harder if you're trying to get rare/unique items or cousins.
Just having fun and rolling around almost anyone can get to the end of the game. To 100% the game you have to learn the different moves and how to use them effectively. When you reach a certain performance level you can go back and explore without a timer. Now that is chill.
the cow/bear levels are brilliant
if you don't want to mess with the gimmick you can just roll up something shitty and get called worthless by the king
and yet they still make people upset lol
The differences are pretty minor. Some models are touched up, a few levels have increased time limits making them easier, one level plays a different song, and the voices are the original JP voices. I've played both the PS2 version and Reroll, you can't really go wrong either way
I FINALLY got around to playing We Love Katamari for the first time with the reroll.
...it was alright, but it felt like there were way more gimmick levels than the first game.
There's a couple changes from the original release but otherwise it's about what you would ask of an HD remaster of a PS2. Usually the thing people b***h about in remasters is it's a visual downgrade from the original but no, Reroll looks great, they actually put in the work to make it look good while still looking like the original.
It's fine. Just be aware that it's a Japanese PC port so you have to complete the tutorial level before it lets you access any system settings. Enjoy windowed 480p.
Until you start to actually get into the gameplay and try to beat the levels properly
I'm doing it right now on Reroll version. Game is janky but full of soul, sometimes literally, because soundtrack is very funky.
Don't know if this was present in the original, but one time I've stuck in the textures and King appeared and said something like "Looks like you're stuck, i'll give you Royal Warp" and just clipped me out of it. It was kinda cool[/spoiler]
Exploring the levels trying to figure out the biggest thing you can suck up at the moment while laughing at all the weird little scenes playing out around is nothing but comfy. The only instance I can think of that didn't make me feel comfy was that one level where you start in the attic or crawlspace of the house. I kept falling earlier than I wanted to which seemed to lock you out of some areas up there for that run, so I kept starting over.
Reroll increased all of the level times and fricked around with the soundtrack, unfortunately.
I didn't like cow/bear levels. I get that the gimmick there is inverting the core task but it's just not fun finishing the level 3 seconds after starting
We Love Katamari had those campfire levels which also suck.
Great comfy game, and great use of the ps2's dual symmetrical analog sticks.
I thought that was hilarious, literal laugh out loud moment.
I don't feel like Katamari is for 100%-ing in one go anyway. It's like the end-goals are there to give more incentive to get to experience the game more.
The cow/bear levels are only annoying if you want to go for the presents or the hidden unique rollups. One of the presents is suspended in the air so you have to do a jump roll, and of course below you is a field of cows (or milk cartons or whatever) so you only have 1 choice after 2-3 minutes of rolling to the proper size.
Which is still nowhere near as annoying as the Cowbear level in the sequel. There you have 3 unique rollups, all requiring you to be at max size (so 5-7 minutes of collecting), and they all run away when you spot them. So you have to dick around for up to 7 minutes and do a hail mary roll and hope you won't get stuck on anything on the way and you can roll them up instead of just knocking them out. And then repeat it three times.
The font is all fricked up and the low-poly graphics look horrible in high res, plus everything is bright like a GBA game. Original game is better simply because of how utterly surreal it looks (and if you are bothered by the low res rendering, emulators can upscale it and still look better).
also Reroll is based on the JP version so some songs are flipped around compared to the US PS2 version, and you have no english voice acting. Some levels have higher time limits.
still an awesome game though, just not as much of a fever dream as the PS2 original.
>Exploring the levels trying to figure out the biggest thing you can suck up at the moment while laughing at all the weird little scenes playing out around is nothing but comfy
Definitely, but behind the comfy facade there's an actual devious puzzle game that requires careful planning and movement control to be mastered. You don't need to go for the 100% to finish or enjoy Katamari, but if you do it's a whole different game.
I wouldn't put completionism of any kind in the comfy category. The mindset to do so is too at odds with comfort.
The only trick to playing Katamari properly is using the quickturn and charge moves. The only people who think this is hard think it's hard because they spend entire minutes each level turning around manually.
That's not a trick, it's one of the basic mechanics.
The difficulty is in finding and following the route that allows you to get the perfect score in a short amount of time. This often requires very accurate control of the katamari and attention to the various phases of the level. It gets harder if you're trying to get rare/unique items or cousins.
Just having fun and rolling around almost anyone can get to the end of the game. To 100% the game you have to learn the different moves and how to use them effectively. When you reach a certain performance level you can go back and explore without a timer. Now that is chill.
best PS2 game
No level design.
wrong
the cow/bear levels are brilliant
if you don't want to mess with the gimmick you can just roll up something shitty and get called worthless by the king
and yet they still make people upset lol
I never played it. Is the steam version okay? The price never goes low enough for me to seriously consider it
The differences are pretty minor. Some models are touched up, a few levels have increased time limits making them easier, one level plays a different song, and the voices are the original JP voices. I've played both the PS2 version and Reroll, you can't really go wrong either way
I FINALLY got around to playing We Love Katamari for the first time with the reroll.
...it was alright, but it felt like there were way more gimmick levels than the first game.
There's a couple changes from the original release but otherwise it's about what you would ask of an HD remaster of a PS2. Usually the thing people b***h about in remasters is it's a visual downgrade from the original but no, Reroll looks great, they actually put in the work to make it look good while still looking like the original.
It's fine. Just be aware that it's a Japanese PC port so you have to complete the tutorial level before it lets you access any system settings. Enjoy windowed 480p.
I think they patched it so that's not the case anymore
You need to watch isthereanydeal, not Steam itself. I got it for US$6 recently.
Currently A$5.20 on Gamesplanet UK (which works in Australia, cheaper on Greenman Gaming but that doesn't work there I don't think)
Do as
says or get Augmented Steam which embeds it in to Steam pages and has a bunch of other good features like PCGW links
>A$5.20
Sorry, *A$6.98
the image was also the a bg for the first osu beatmap
>pretentious people insist on this as an example of games as art
why?
Why don’t you ask them?
>tested this out last week
>just found out this requires the internal PS2 clock for saves
I guess its finally time to fix the laser as well.