What the frick was even the point of this homosexual? He takes massive damage from the arm cannon and you can just keep mashing the b button and walking towards him to decimate him with no thought. You literally don't even have to bother trying to dodge his tornadoes. If you did have to though, it would be a nightmare because the patterns are so random that it's really hard not to get hit unless you're blessed with RNG. Overall, a 0/10 boss encounter, possibly the worst designed in the entire Mega Man series. Frick Airman.What the frick were they thinking with this absolute trash boss encounter.
well idk probably something like the stage would kick your ass, if not as much as quick/heat, but kick it enough to the point where you're low on health and lives so that he can kill ya
But it's a pretty easy stage.
ehh it's not that hard when ya know it but those platforms can be annoying sometimes
plus pippis, especially without the metal blade
Could be pretty challenging for a novice player because of stiff jumping and multiple bullshit enemies like Matasaburos and birds.
If there was a challenging boss at the end of the stage, then it could be hard for a player to defeat him and achieve that first weapon that makes his life easier. If the stage itself was easier, this could be disappointing to more advanced players.
tl;dr - Airman is good starter boss. Always start the game from Air Man (or Bubble Man).
Same deal with bubble man. When I was 9 I would always start with bubble man because his projectiles do so little damage you can just get right in his face and trade blows until you win. Metal Man is the best designed fight in the game imo, at least in the first fight since you can’t end him with his own weapon there. You can’t just go in guns blazing willy-nilly and win, but you don’t have the be pixel perfect in dodging the blades either, unlike wood man or quick man. Air, Bubble, and Flash all have the issue that you can mindlessly fire at them while making no effort to dodge and you’ll win. Crash has the issue that his fight takes forever with only the buster but is mind numbingly easy, just run to one side without stopping when he fires a bomb, then turn around, jump and shoot, then repeat 27(?) times. Wood can be cheesed too, though the main issue with him is the odd hit boxes on the leaves. Heat is too simple after the very beginning of the fight. Quick is an awesome fight for the experienced player but an absolute frick-you to any new players. Metal is really the only one that feels fair and doable for a newcomer to the game while still bei by an exciting/active fight. I appreciate Quick existing though, every game needs an butthole boss to frick your shit up.
Thanks for reading my blog.
Exactly. So why the frick does the entire internet swear MM2 is the best Mega Man game of all time?
It keeps the pace going pretty much always
Explain in further detail.
Mega Man 1 and 2 kept a steady pace always but in 3 onwards you are stopping to do mundane shit, stopping and waiting for the boss's i-frames to run out, stopping to use rush coil, not being able to do shit until your Gemini beam disappears, waiting for your buster to charge, etc.
MM4 is still a better game though.
MM4 is the last classic Megaman to actually ADD to base megaman's arsenal. Rush adapters are fine and all, but as far as I know, there's nothing after this that isn't a weapon, adapter or boss weapon until 11 with the dual gear.
It has the best ost
nah
MM4-7 all have better ones. Especiallly 7.
It’s the easiest.
5 is the easiest by far.
This. 5 is the game you play if you have 20 minutes to kill and don't want to get too involved in a video game.
Because despite MM2's many flaws it's still an incredibly good game.
I love that album, got me through a rough patch in my life and a lot of the songs resonate with me.
Based. If you play NA easy, you are wrong.
MM3 is the best
fight me
yess based and mega pilled.
"normal" mode
metal man is one of the best nes mega man robo masters. just in 2 he has the most fun and fair pattern.
quick man is fun but I dunno its pretty random. nothing is really telegraphed. I don't think any other robo master in the game is good game design... maybe bubble man of course you can cheese it but he wants you to doge his bubbles and his harpoon deal. its a predictable pattern you can learn and beat him while taking no damage. you could say the same about wood man I guess, but that fight is pretty unfun even if the leaf hitboxes weren't terrible
Crash Man is even easier than that once you get the timing. Literally just run right at him and shoot when you're close enough that it'll hit him before his jump can make it over the shot, but also far enough that his jump doesn't ram into you on its way up. Keep moving forward as you do this and move all the way to the wall, then turn around and repeat the process. You'll never even have to jump. I accidentally figured this out while drunk 20 years ago.
Most of Mega Man 2's bosses are this bad. They don't have real weaknesses, like even 1 established. 2 is only liked for being the first MM game most people played.
>Only because it's the first everyone played
Statistically impossible cope, and to other people, you have to look at the game from the perspective of a person who didn't look up weaknesses and secrets on the internet.
It’s Fun to slide under his attacks on the game boy!
That's about the ONLY upside of MM2 grey brick gameboy. Soundtrack is atrocious. I vaguely remember someone saying a cover of it was tolerable once they killed off the screechy samples.
Apparently the pitch is off. If you correct for it the music isn't quite as grating.
Thanks. I spent an hour going down a remake rabbit hole.
Air Man had a hard life, leave him alone.
>playing on NA normal
Shiggydoggydoo
Don't care, he looks cool.
There was this japanese song about the guy being unable to beat Air Man and stuff...
That one. Thanks! But, your picrel... Will Rock be alright? He will, right? What's coming next?
Genuinely one of the best adaptations of MegaMan 2.
Wily realized that he could split the brainwashing program he used to take Dr. Light's Robot Masters and put it in the code for the MM2 Robot Masters' weapons data. Each time Rock beats them and takes their power, his brain is slowly being reprogrammed. He takes all their weapons and picrel happens.
I'm still salty this got canceled for being forced into a stupid crossover with Sonic The Hedgehog that derailed the story and got taken down as collateral damage from the Sonic debacle.
Don't forget, part of the reason it was canceled was because the editor who forced both of those crossovers blew a shitload of money on securing temporary licenses to Sega and Capcom characters for one panel cameos and guest appearances, then dipped for DC before the event even happened.
He messes me up in MM3 and I don't know why.
I like how the cartoon was pretty accurate with all the robot masters but then got to Air Man and it was like "RRRRARGHH! Motherfricker!"
>To the tune of Bethoven's 9th
Guts->Cut->Elec->Ice->Fi~re->Bomb
Yellow Devil use elec
Cut use buster, Elec use Cut
Megaman clone use fire
Water robots buster the first three,
then use the blocks on the last four
Bomb use fire, Fire use ice, Ice use Elec, Guts use bomb
Final boss first form use fire,
Second form switch to elec
Megaman one is completed
Fight for everlasting peace!
B L O W J O B S
He had only one job, and he blew it.
Best post in the thread
ITEM 2 GO GA AREBA
If you aren't used to MM games he might frick you over since his attacks are pretty hard to avoid, but the moment you realize that you can just tank the hits he goes down like butter.
Play on Japanese difficulty.
You might know everything that I'm going to do, but that's not going to help you, since I know everything you're going to do. Strange, isn't it?
Don't his tornadoes block buster shots?
>a 0/10 boss encounter, possibly the worst designed in the entire Mega Man series
Don't you try and take this from him.
He's a dumb fight but at least he isn't Bright Man.
How did they even make a boss that has two separate ways of breaking his AI?