Nice, I'm just playing it since they dropped the new Optimization patch and it did wonders to boost the performance. After thinkering with low-mid side of things, I can get a modest 45-50 FPS, 60+ in some segments and am having a lot of fun with the game.
what playtimedo we get to spend playing the character the game is named after and how many hours are we forced to play with a black-deaf-troony-dude this time(with no audio like spiderman2) cos the last game wasn't diverse enough...
Alan's chapters are shorter. You can finish Alan's campaign in like 6-7 hours. What's worse is that Saga's campaign doesn't have much more gameplay than Alan, Saga's chapters are longer because half of her campaign is an interractive cutscene. Actual gameplay time is evenly split or more in Alan's favor. But more than half your playtime with Saga is playing stupid detective shit or talking to NPCs.
Luckily as you progress the detective bullshit will auto complete. But the early Saga portions made me want to stop playing. Being forced to piece together obvious intel, treating the player like they're moronic. Was terrible.
>Luckily as you progress the detective bullshit will auto complete.
You can't summon deer mask or nightingale's heart without doing that. Even if you collected all the clues you must piece them together.
>Best part of the "game" was a music video rather than game itself
No wonder this shit flopped. People expect games like Max Payne or Control from Remedy. Not movie games.
Control took over a year, a new edition, and a steam release to sell 2 million copies anon, AW2 had already sold half of that in 2 months >Quantum break flopped
Okay you're just baiting.
AW2 isn't a movie game, dumbass, it incorporates movies into the medium of video games as Sam Lake has loved to combine various aspects of different mediums into video games - just remember all the tv snippets from Max Payne and the comic panel style presentation - then he further experimented with it in his subsequent games, most notably in Alan Wake and Quantum Break, and then that made it into Control and such experimentation has become the core aspect of AW2 and is one of the game's strongest elements. The sequel took 13 years to be realized, and it's also their first fully fledged horror game, so of course it is going to play different. I really find posts like yours tiresome, annoying and indicative of media illiteracy and any competency to read what a work is trying to be about and how it tackles different forms to tell its story. AW2 isn't a studio product, it's not "AAA slop" as you kids like to say these days, it's a labor of passion, artistic greatness and sheer creative joy! And all you can say is "hurr durr movie game bad"?!
>AW2 isn't a movie game
People hated MP3 because of it's unskippable cutscenes. Entirety of AW2 is an unskippable cutscene. >and it's also their first fully fledged horror game
Resident Evil games are also survival horror games and they are extremely replayable. Alan Wake 2 is nothing like that because more than half of it isn't gameplay.
It's like you want this game to be something that it never tried to be in the first place, and mentioning MP3 here serves no purpose since it's a Rockstar game, not a Remedy one. And like I've stated, Sam Lake likes to make use of various mediums and incorporates them into video games, since as a medium they really mesh well with just about anything, from music to film, and it's one of the things people love about Remedy and AW2 specifically, so you basically going "the game doesn't pander to me, wah wah" doesn't matter. Had you left it there, okay, but don't use it to make general claims that have no backing whatsoever.
>It's like you want this game to be something that it never tried to be in the first place
It's a movie game that's why it's shit. That's my point. And that's why it also flopped. Control was made with 1/5 of the AW2's budget and it was a huge success. Remedy wasted 50M on this shit when they could've made Control 2 or a Quantum Breaker instead.
>It's a movie game that's why it's shit
You have no "point", you only have juvenile remarks that out you as a pleb.
>flopped
Remedy said it was their best selling game. >Alan Wake 2 has sold 1.3 million copies since going on sale on October 27, 2023 across PlayStation 5, Xbox Series X and S, and PC via the Epic Games Store, making it developer Remedy Entertainment's fastest-selling game ever.
3 months ago
Anonymous
Not best but fastest selling, still hasn't broken even so no additional profits till then
It most likely will get there but not yet
3 months ago
Anonymous
What hurdled the sales were the technical demands at the time of the release, something they've changed with the new optimization patch, and the fact that people have a hate boner for Epic, but like to claim freebies. With that in mind and once it does release on other platforms such as Steam and goes on sale, it will sell even better. I'm just happy the game turned out to be the weirdest Remedy title yet, they managed to top Control in that regard in spades, and I love it. Remedy gave it their all and I can't wait for the DLC.
3 months ago
Anonymous
I will probably snag it when all the dlc is available and bundled together, doubt it will come to steam unless epic decides to put it there or remedy gets the rights to publish it there.
I feel the games lack of marketing and being a sequel to a niche cult classic game didn't do any favors for sales, some people don't like that it's digital only. I wish they would disclose how well it sold per platform but their contract probably forbids it.
3 months ago
Anonymous
>I feel the games lack of marketing and being a sequel to a niche cult classic game didn't do any favors for sales
Remedy did put a lot into the marketing, did lots of interviews, there was plenty hype about it, but people were really soured by the Epic exclusivity, ignoring the fact that without Epic the game simply wouldn't exist. I think that was the main problem, next to technical requirements, as I've mentioned in the previous post.
>digital only
Physical media is on a decline and more and more studios are doing this, which is its own problem and a convo for a different thread, but at least the game was priced at 50 euros because of that.
3 months ago
Anonymous
It may be that only a small minority still buy physical games but a small minority of gamers is still a ton of people. I know they had some reason for not doing physical but it just seems like a dumb move when there are still plenty of customers there
3 months ago
Anonymous
If they were the only ones to do it or among the minority of people, I'd agree, but the game being priced 10 euros lower because of said reason isn't something anyone else would have done, so at least that's something. And physical media fetishism means nothing when you're dependent on platforms, a topic which demands a more serious form of discourse gamers won't give it because all they could think "frick, less cases on my shelf to show off".
3 months ago
Anonymous
I doubt EGS was a top performer with most sales being on console. I know they did a lot but I wonder if it will have long term success like control did, it's on the path to do so but we have to wait and see. The high system requirements plus EGS exclusive didn't help but they published it so that's no surprise. It will probably get second wind from the dlc but I'm just not sure or confident to say how big of a success it will turn out being in the long run.
My neighbor downloaded the game back in 2012, I gave it a shot and loved it, then realized it was by the same people who did Max Payne 1 and 2, games both my neighbor and I loved, and then I checked out Control years later and was waiting for AW2 ever since the AWE DLC.
I was looking for new games while waiting for RDR to release. I had no idea it was the same devs ax max payne until i looked it up, days after finishing the game lol
If that’s there best selling game I have no idea how they’re still in business. Nobody likes Alan fricking Wake. You kill shadows with a flashlight, it doesn’t get much dumber.
>sweet baby verified
Did Sweet Baby rape Alan Wake. Or was it really that woke back then.
I know about this game from Cryaotic thumbnail video.
I think the devs have always been moronic.
They probably turned the white scandi women into a on their own.
It was kino then and it's kino today
what does kino mean?
Cinema
Nice, I'm just playing it since they dropped the new Optimization patch and it did wonders to boost the performance. After thinkering with low-mid side of things, I can get a modest 45-50 FPS, 60+ in some segments and am having a lot of fun with the game.
Lurk moar, newbie.
It's just a dumb memeword that people apply to anything they like without having any real meaning.
"of a cinematic quality "
It's a reference to the zombies map "kino der toten" which is just made up gibberish I believe
what playtimedo we get to spend playing the character the game is named after and how many hours are we forced to play with a black-deaf-troony-dude this time(with no audio like spiderman2) cos the last game wasn't diverse enough...
Alan's chapters are shorter. You can finish Alan's campaign in like 6-7 hours. What's worse is that Saga's campaign doesn't have much more gameplay than Alan, Saga's chapters are longer because half of her campaign is an interractive cutscene. Actual gameplay time is evenly split or more in Alan's favor. But more than half your playtime with Saga is playing stupid detective shit or talking to NPCs.
Luckily as you progress the detective bullshit will auto complete. But the early Saga portions made me want to stop playing. Being forced to piece together obvious intel, treating the player like they're moronic. Was terrible.
>Luckily as you progress the detective bullshit will auto complete.
You can't summon deer mask or nightingale's heart without doing that. Even if you collected all the clues you must piece them together.
>Best part of the "game" was a music video rather than game itself
No wonder this shit flopped. People expect games like Max Payne or Control from Remedy. Not movie games.
No it's alan wake, people expect a movie game.
Both Alan Wake and Quantum Break flopped due to them being movie games. Control was a success and it was an actual game.
Control took over a year, a new edition, and a steam release to sell 2 million copies anon, AW2 had already sold half of that in 2 months
>Quantum break flopped
Okay you're just baiting.
AW2 isn't a movie game, dumbass, it incorporates movies into the medium of video games as Sam Lake has loved to combine various aspects of different mediums into video games - just remember all the tv snippets from Max Payne and the comic panel style presentation - then he further experimented with it in his subsequent games, most notably in Alan Wake and Quantum Break, and then that made it into Control and such experimentation has become the core aspect of AW2 and is one of the game's strongest elements. The sequel took 13 years to be realized, and it's also their first fully fledged horror game, so of course it is going to play different. I really find posts like yours tiresome, annoying and indicative of media illiteracy and any competency to read what a work is trying to be about and how it tackles different forms to tell its story. AW2 isn't a studio product, it's not "AAA slop" as you kids like to say these days, it's a labor of passion, artistic greatness and sheer creative joy! And all you can say is "hurr durr movie game bad"?!
Frick you!
>AW2 isn't a movie game
People hated MP3 because of it's unskippable cutscenes. Entirety of AW2 is an unskippable cutscene.
>and it's also their first fully fledged horror game
Resident Evil games are also survival horror games and they are extremely replayable. Alan Wake 2 is nothing like that because more than half of it isn't gameplay.
It's like you want this game to be something that it never tried to be in the first place, and mentioning MP3 here serves no purpose since it's a Rockstar game, not a Remedy one. And like I've stated, Sam Lake likes to make use of various mediums and incorporates them into video games, since as a medium they really mesh well with just about anything, from music to film, and it's one of the things people love about Remedy and AW2 specifically, so you basically going "the game doesn't pander to me, wah wah" doesn't matter. Had you left it there, okay, but don't use it to make general claims that have no backing whatsoever.
>It's like you want this game to be something that it never tried to be in the first place
It's a movie game that's why it's shit. That's my point. And that's why it also flopped. Control was made with 1/5 of the AW2's budget and it was a huge success. Remedy wasted 50M on this shit when they could've made Control 2 or a Quantum Breaker instead.
>It's a movie game that's why it's shit
You have no "point", you only have juvenile remarks that out you as a pleb.
>flopped
Remedy said it was their best selling game.
>Alan Wake 2 has sold 1.3 million copies since going on sale on October 27, 2023 across PlayStation 5, Xbox Series X and S, and PC via the Epic Games Store, making it developer Remedy Entertainment's fastest-selling game ever.
Not best but fastest selling, still hasn't broken even so no additional profits till then
It most likely will get there but not yet
What hurdled the sales were the technical demands at the time of the release, something they've changed with the new optimization patch, and the fact that people have a hate boner for Epic, but like to claim freebies. With that in mind and once it does release on other platforms such as Steam and goes on sale, it will sell even better. I'm just happy the game turned out to be the weirdest Remedy title yet, they managed to top Control in that regard in spades, and I love it. Remedy gave it their all and I can't wait for the DLC.
I will probably snag it when all the dlc is available and bundled together, doubt it will come to steam unless epic decides to put it there or remedy gets the rights to publish it there.
I feel the games lack of marketing and being a sequel to a niche cult classic game didn't do any favors for sales, some people don't like that it's digital only. I wish they would disclose how well it sold per platform but their contract probably forbids it.
>I feel the games lack of marketing and being a sequel to a niche cult classic game didn't do any favors for sales
Remedy did put a lot into the marketing, did lots of interviews, there was plenty hype about it, but people were really soured by the Epic exclusivity, ignoring the fact that without Epic the game simply wouldn't exist. I think that was the main problem, next to technical requirements, as I've mentioned in the previous post.
>digital only
Physical media is on a decline and more and more studios are doing this, which is its own problem and a convo for a different thread, but at least the game was priced at 50 euros because of that.
It may be that only a small minority still buy physical games but a small minority of gamers is still a ton of people. I know they had some reason for not doing physical but it just seems like a dumb move when there are still plenty of customers there
If they were the only ones to do it or among the minority of people, I'd agree, but the game being priced 10 euros lower because of said reason isn't something anyone else would have done, so at least that's something. And physical media fetishism means nothing when you're dependent on platforms, a topic which demands a more serious form of discourse gamers won't give it because all they could think "frick, less cases on my shelf to show off".
I doubt EGS was a top performer with most sales being on console. I know they did a lot but I wonder if it will have long term success like control did, it's on the path to do so but we have to wait and see. The high system requirements plus EGS exclusive didn't help but they published it so that's no surprise. It will probably get second wind from the dlc but I'm just not sure or confident to say how big of a success it will turn out being in the long run.
>doesn't break even
it's over
What was Ganker first impression on Alan Wake when it came out. And how did you discover this game series?
For me is Cryaotic video thumbnail about the game.
My neighbor downloaded the game back in 2012, I gave it a shot and loved it, then realized it was by the same people who did Max Payne 1 and 2, games both my neighbor and I loved, and then I checked out Control years later and was waiting for AW2 ever since the AWE DLC.
I was looking for new games while waiting for RDR to release. I had no idea it was the same devs ax max payne until i looked it up, days after finishing the game lol
If that’s there best selling game I have no idea how they’re still in business. Nobody likes Alan fricking Wake. You kill shadows with a flashlight, it doesn’t get much dumber.
>Nobody likes Alan fricking Wake
are you even trying
The suomiwank in this game is beyond tasteless, it literally made me ashamed of being Finnish
Hey, Mr. Scratch, it's alright, I'm sure your AW2 is successful in the other world. :^)
I still have every intention of getting this after the DLC releases
This Road > Yötön Yö > Dark Ocean summoning > Herald of Darkness > Lost at Sea >>> the rest
probably dlc songs
Nice, I'm waiting for the dlc before starting new game+
Can't wait to see more of the FBoC
It's not a game, it's a musical.
And Alan Wake changed way too much in appearance.
>And Alan Wake changed way too much in appearance.
13 years in a Dark Place does that to a motherfricker.
I look forward to the deBlack personfying asset replacement mod
You look forward to the deBlack personfying asset replacement mod
I'm not diverse enough to play
>israelite game by baby rape inc
NEVER GONNA PLAY IT LMAO