THIS IS WHAT HAPPENS WHEN YOU PEOPLE b***h ABOUT THE COMBAT IN THE FIRST GAME FOR THE LAST 13 YEARS.
It's pretty much more or less confirmed that Remedy will focus on "atmosphere" and building a sense of dread for the sequel. Remedy turned Alan Wake 2 into a walking simulator. It's going to be less about combat and more about gimmicky one off jump scare moments. They're using survival horror as a shield to hide behind, so they don't have to design as many combat encounters as the first game. So Alan Wake 2 is going to be full of those moments like in a David Lynch movie or in Control's motel when you go around flicking switches and the first time you're thinking this is weird and eerie but the fifth time you're sitting around flicking light switches you just want to move on and actually play the damn game. It's going to be a lot of moments where you don't know what's going to happen and there will be a bit of tension, but when you do know what will happen, the tension goes away then it's all emptiness until the next gunfight.
That's the real fear here. Less gameplay. And there's a lot of that in modern gaming.
https://www.youtube.com/live/svH01eJIgtI?si=SDFqvYb5nvZ_92fs&t=5652
Starts at 1:34:12
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>It's pretty much more or less confirmed that Remedy will focus on "atmosphere" and building a sense of dread for the sequel.
Horrendously based. Finally Remedy is playing to their actual strengths.
>Remedy will focus on "atmosphere"
that's all they've ever been good at after max payne. alan wake, qb, and control all play the same. either just make walking sims or don't bother.
Black.
Female.
Protagonist.
One
Copy
Please
Glowing.
FBI.
Though.
Still
A
Black person
>Cute.
>Bleached.
>Black.
>Female.
>Protagonist.
Ftfy, and I will now buy your game.
AZKABAAAAAAAAAAAAAN !!!!!!!!!!!
If it wasn't obvious, this game is dead in the water. means they're creatively bankrupt and are looking for easy gibs, like always.
>Remedy gameplay always gets dull after the first hour
Lets add more story and less combat!
>Remedy story always gets dull after the first hour
They should consider a career change
I'm starting to think Max Payne and Alan Wake were flukes.
>Alan Wake had good gameplay
>Alan Wake had bad gameplay
What emotion is this image attempting to convey?
Sub-90 IQ detected
>i dunno lol
>spoonfeed me
It's really not that complicated, moron. Lurk more
>get in the wagon, homosexual, we're going to play Sousa marches
It's not meant to convey an emotion you fricking cretin.
Full stop. All 3 Max Payn games have EXTREMELY fun gameplay that doesn't get boring. Only Alan Wake combat gets boring and teiouds, and it makes up for the kino setting, soundtrack, story, protagonist and Twink Peakino.
If you played Alan Wake for its combat you're an idiot. If you played Max Payne 3 for its story you're a huge idiot.
I can't find a source but I remember watching DYG video where they said that Sam Lake went to film school between Max Payne 2 and Alan Wake which explains the sudden tone shift from comic panels to "serious" cutscenes
I don’t know you can criticize their games but criticizing Sam Lake for being serious doesn’t add up to me. The same kind of fun, campy tone from Max Payne has remained in all his writing.
WHY'D THEY STICK AN UGLY RETICLE ON THE SCREEN?!
In the first game the torch WAS the reticle
There better be customization options that let us remove the reticle in Alan Wake II. The way the flashlight was your reticle in the first game was so slick
There was no location-based damage system in the first game so it didn’t matter how big the reticle was as long as you hit, since if you shot an enemy in the head or the foot it did the same damage
>I've been aiming for their heads for no reason at all
Because you didn't have to actually aim the torch reticle
Control was fun.
Why are people pretending Alan Wake is a big deal anyway.
It was okay.
It's a 10/10 game with kino characters, kino horror, kino story and extremely kino soundtrack
Sorry but if you think the game is just "okay" you're a fricking moron, go watch your pedo tranime and play your japa games with crossdressing boys.
Has there been any game with a good licensed soundtrack in the last 6 years? This is soulful as shit
Cyberpunk 2077
Death Stranding
>go watch your pedo tranime and play your japa games with crossdressing boys.
holy based
They're back in AW2, they're the talk show band.
why do they look like young people
Because Finnish people don't get any sun and so their skin is half as old as someone else's.
Because it's Poets of the Fall as the Old Gods this time instead.
Yea this, I absolutely loved AW, even the gameplay of just walking in a forest in the middle of the night with the wind making all kinds of noise and the treetops moving constantly was great.
And then American's nightmare happened and I stopped giving a shit about the IP
American Nightmare blows, but Remedy was going through a dogshit phase anyway of being Microsoft’s chump who was reliant on them for every game but they wouldn’t greenlight anything they wanted to actually make. As long as 2’s good I can forgive a lame arcade spinoff
>Microsoft forced them to make a shit games for a decade and ever after not working for them
No. And the fact that they're begging Timmy for money is all the proof I need that AW2 will be trash.
american nightmare isn't so bad after playing quantum break
Both of them have the general same problem of “oh that’s kind of neat gameplay to start… when are they going to add new mechanics to expand it?” and then they never do. American Nightmare kills me with the repeated levels 3 times in a row though
>doesn’t mention gameplay
Really makes me think
As
proves, moronic xbox fans.
I liked American Nightmare
Same, it was kino, loved the fact that the first game was like that because Alan himself wrote it as a horror thriller and then to try and escape in the sequel he wrote a cliche comedy timeloop tv show. Wish Alan Wake 2 didn't spit on it and tried some new genre or something.
They made you replay the same exact shit multiple times. I absolutely hated it.
That was part of the charm you fricking idiot do you cry about time loop movies like Groundhog Day and Happy Death Day repeating the same day over and over? You're a fricking idiot jesus christ i wish i could punch you.
>It's part of the charm to be forced to replay a generic third person shooter section multiple times because the devs were too lazy to design new levels and environments.
And it was like $15 too lmao
>you get less bad combat
>NOOOOOOOOOOOOOOOOOO
I think Remedy is a bit overrated as a developer.
Max Payne was cool at the time but honestly the gameplay gets a bit stale and repetitive, and the level design isn't always great.
I don't know why people always get hyped up for their games.
They have a style, but I never love actually playing their games.
I don't see a problem with this. The enemy encounters in the first game got pretty old, the strength of the game was 100% in the atmosphere and story.
I think less combat, less ammo, less resource,s stronger enemies is 100% a good idea. Also the trailer has already shown that there is more enemy variety in AW2 than in the first, which is a good thing.
That's a good thing though, Alan Wake & Control had quite literally too many enemies for their gameplay.
The correct way to solve too much bad combat is making the combat good, not lowering its amount.
The fact that Remedy, the studio that made Max Payne, no longer thinks it knows how to make combat engaging and fun is damning as hell.
Good hopefully that means more cosmic horror games that don't need to rely on combat and jumpscares.
It's literally fine Kojima does it though
>make alan wake sequel
>you play as some Black person boon fed
lmao DROPPED
Alan woke too
mr scratch killed his wife
Still upset about getting killed off huh
>Alan Wake 2 Will Have Fewer Enemies and Less Combat
First trailer showed us more enemy types than entirety of Alan Wake 1.
The original game was already a movie game, why is everyone surprised?
Remedy's gameplay has been getting worse for the last 20 years. They're simply approaching their final form of being interactive cinema.
Also one of the fun facts of Alan Wake 1 was that you moved faster than Shadows did, so you could just keep jogging and not fight on a lot of maps. That is, of course, mostly only useful to autistic speedrunners since most people would be examining the environment looking for notes and coffee thermoses so they wouldn't be moving briskly enough to skip the fights.
>Remedy's gameplay has been getting worse for the last 20 years. They're simply approaching their final form of being interactive cinema.
Their gameplay hasn't gotten more cinematic though, it has more or less remained very "gamey" throughout, it's just that mechanically they peaked with Max Payne.
Control is a video game ass video game, you float around in the air throwing projectiles at enemies. The biggest problem Remedy has is that they've never really nailed down good pacing for their gameplay, that's why they get repetitive.
I think slowing things down might help with that.
>Their gameplay hasn't gotten more cinematic though, it has more or less remained very "gamey" throughout
Quantum break openly embraced being a movie game (or rather serialized show game).
>Quantum break openly embraced being a movie game (or rather serialized show game)
But Quantum Break's TV show episodes focused on the side characters instead of the actual player controlled character. You could skip over watching the TV show episodes between playing the actual game and not miss anything.
I don't know what people mean with "movie games" anymore, to me a movie game is a game that plays cinematically, not a game that has cutscenes. Max Payne and Quantum Break are functionally the same type of experience, it's just Quantum Break has a bunch of cinematics and a stupid tv-show paired with it, but when you're controlling the character things haven't changed much.
webm related is what I would call a moviegame.
There are literal movie games like Until Dawn, Heavy Rain which are fine because they're earnestly aiming for that genre and are to be judged on their story, characters, branching choices, presentation, etc. "Movie games" in the derogatory sense have nothing to do with cutscene length but are games that commonly take away their ability to progress or severely limit the sped they can progress, masquerading cutscenes as "gameplay". Like when you're limited to a slow walking pace while you walk along side some NPC companion while they spew some bullshit dialogue, something Alan Wake does ALL THE TIME. Or when you're stuck in a room or area while you have to watch npcs do bullshit animations and exchange dialogue before you can leave the room, something Naughty Dog titles, Half Life 2, Portal 2, Arkham Knight do all the time.
>Also one of the fun facts of Alan Wake 1 was that you moved faster than Shadows did
Cap. Those frickers always caught up to me, and if they didn't they'd throw a hatchet or spawn next to me.
Remedy is genuinely the most overshilled studio.
>EGS exclusive
Even with the name recognition this game is dead on arrival.
More like Alan Woke 2, am I right?
People who liked the first Alan Wake (shit taste morons) certainly didn't like it for the combat, so this is a good thing for them. It's another woke movie game for grafix gays who don't care about gameplay.
I don't understand why people like the game. It's interesting for the first couple of chapters, but once you learn that it's real it loses it's steam.
>and then a car fell from the sky and I had to walk 30 minutes around town, occasionally shooting country bumpkins with zany one liners
Did you like resident evil 4?
It is similar.
Why no one says RE4 is boring?
It would be fine with fewer combat, Anal Wake wasnt scary cause it had so much combat and gay console pg-13. Frick you consolekiddies.
Control was my GOTY so I cant wait for this shit.
I just hope they keep jesse in control, a mention in aw2's story is fine but she better not levitate in and be the true protagonist at the last 10% of the game or some shit
>in Alan Wake 2 the protagonist is some nigrees glowBlack person who was race swapped from the last game in wich she was a white redhead
Enjoy those ESG bucks Remedy, because you won't be seeing my money.
The first Alan wake is already basically a walking simulator, the combat is way too easy and repetitive. Everyone played that game for the story, there are tons of none combat walking sections in the original. If you had actually played Alan Wake 1 before making this moronic post, you would already know that.
People were right to b***h because the combat sucked. Max Payne is remedy's only good game
are you ready to accept barry wheeler won't be in this game?
Feels so good seeing Max Payne again.
Subtle.
Over twenty years later and Errand Boy still seething like no tomorrow.
woke game, don't care
Alan wake had ass combat, I don't know if all the people for MP1-2 had left the company afterwards but Remedy has never truly had good TPS gameplay ever since, its everything else that hard carries it
Alan Wake’s better on Nightmare mode with some actual consideration needed for how to use your ammo and throwable items. Otherwise it’s just a third person shooter that throws you ammo with none of the actual movement speed and responsiveness to make that lasting fun
>I don't know if all the people for MP1-2 had left the company afterwards but Remedy has never truly had good TPS gameplay ever since
Remedy has changed radically since the Max Payne days, they aren't the same studio anymore. There are like 670 people credited with working on Control and out of all those people not much more than 20 worked on Max Payne.
Im more pissed sam lake isnt alan playable bro in this game , no have a nigress
don't you love those type of games? you "play" for 10 min then watch cutscenes for 20 min
>Unmedicated zoomers soil themselves when they buy a game advertising its story and have to pay attention to a story for 10 mins instead of getting instant bing bing wahoo
My opinion about the games:
I think Max Payne has an ideal amount of combat and Control has almost the same, except hunting down interesting enemies to increase the general enemy pool works against it.
However everything else, barring Death Rally, has too little combat.
In Max Payne 2 there just isn't enough character to the fights to make them impactful compared to the story. There's also too many gimmick situations instead of straight up firefights. I think they failed to rebalance for the overpowered bullet time, so the enemies just fall like a house of cards before they make an impact. I don't know if merely adding encounters would've just been a sledgehammer method to help really, but as it is now I feel there's too little game to play.
Now it may sound strange to say Alan Wake has too little combat, but it's only in Chapter 6 and the DLC that the combat begins to breathe, when the hordes become big enough, that you can't just point a flashlight at them one by one and shoot them with an appropriately powerful weapon in a controlled manner, that makes them seem similar enough. I may appreciate that almost every encounter in first five chapters in the game is handcrafted and unique, so you can recognize it even without the environment, which is a return to MP's form over MP2, but they don't pack enough of a punch, so that their solution isn't the same.
In Alan Wake's American Nightmare the combat encounters are miniscule, yet more responsive, but it has the core intent Arcade Mode, which helps it (and MP2), so the story is an extra mode, unfairly judged harshly.
In Quantum Break there is never a fight that is grand enough to allow it to spread its wings and they're also so infrequent, that it's downright criminal.
Also for the love of all that is good, I know Remedy loves Half Life 2, but please allow enemies to reposition and shoot at the same time. This is the Achilles' heel of both Quantum Break and Control and wasn't a problem for tension before.
Just like Bioshock Infinite, straight up badly written story and characters, but because it's so wrapped up in A E S T H E T I C people who are very stupid indeed will absolutely love it and never shut the frick up about it, even though there will be zero registered effect on games as a whole.
>Alan Wake 2 Will Have Fewer Enemies and Less Combat
BUT MORE BLACK WOMEN!! THAT'S A WIN FOR ME HUZZAH
Yeah not playing this shit, Quantum Break any good?
It’s alright, the powers start out neat and the villain is actually good and depending on your choices can have good points, but they never expand on the powers and the actual fights are short and can be completed without using them so it becomes very generic by the end
Thanks man, will check it out
I think they are just talking about how the Alan parts will probably have no or little shooting since he isn't the glowing FBI homie.
There's gonna be a greater focus on the mystery aspect so it's probably because of that.
That's a good thing.
The town in 1 was a small middle of nowhere town with a population of 589 people.
Yet you constantly get ambushed by the same cookie cutter enemies a million times at every landmark and crossroads.
The start has a named taken called stuckey that harrasses Alan for a good chunk of the intro. THAT was good, then you get the gun and flashlight and the "combat" becomes shit and repetitive.
Make the encounters meaningful
Make them memorable
Make them unique.
Combat in first Alan Wake was shit tier.
If there hasn't been a vast improvement this is a good thing.
>Combat in first Alan Wake was shit tier
Let me guess, you spammed all your flares and flashbangs in a single encounter instead of spacing them out?
>Remedy will focus on "atmosphere" and building a sense of dread for the sequel
Three copies for me, my wife and my wife’s son for the newest Alan Wake, genre-redefining, trope-subverting, atmospheric, dark and eerie, emotionally draining, gut wrenching, aesthetically heavy craft by post-horror auteur with an arthouse edge, dread-inducing, suspenseful build up with strong character development and gradual feeling of escalation, bone-chilling slow burn with “say more with less” approach and soul-shaking, blood-curdling, skin-crawling and nerve-wracking exercise in persistently looming dread where tension and anxiety permeates every frame as movie reaches its nail-biting, jaw-clenching and paranoia-inducing final climax, free of any cheap gore, cartoonish CGI or infantile jumpscares horror film, please.