It's not so much the models themselves but everything else as well. KH has a very carefully done style that comes through in colors, shading, and proportions. When I think of sixth gen, I remember PS2 being the one with the dirty, muggy graphics with fuzzy textures. Better than Dreamcast, but none of the bells and whistles that made a standard GameCube or Xbox game's colors and effects pop the way they did unless the developers gave an authentic shit. KH always stood out as one of those rare exceptions and I'm already hard pressed to recall other examples.
KH2 was released near the end of the PS2 lifespan, lots of games from that time look significantly better than earlier PS2 games because devs had learned to optimize the hardware in the 5+ years since launch.
This happens with every console, its why a end stage PS2 FPS game like Black looks about as good as a launch 360 game like CoD2.
KH1 was made by SE. They're good at graphics. When Final Fantasy XIII came out all I could think was >Wow, they really fricked up this game bad but holy mother of frick these graphics are insane
When I played Melody of Memories and went through the KH1 stages, it really stood out how good the levels looked despite them all being so old.
I replayed through both KH1 & KH2 recently and was totally shocked by how good they were and how well they aged. They have better visuals than most games made nowadays, and are totally jam packed with pure kino content.
Was sad when they were finished, but even more sad when I realized we're just gonna get more lazy slop like 3 for the rest of eternity.
>state of the art
It looks nice but it's mainly because it's a very stylized world. It shows its age when you reach the Pirates of the Caribbean world.
>State of the art models
Too bad the game managed it by having tiny-ass environments since all of the memory budget went into the character/enemy models.
We just need good artstyles.
KH before KH3 had one of the most consistent artstyles that even when they deviated (often due to tech, see Days or CoM) was still recognizable and easy to point out. And that artstyle lasted for a half dozen games over a half dozen consoles/handhelds. It was great.
I just a kick out of using my original PS2 whenever I want to play a game on that console. I have several other consoles that I either use with S-video or composite too, and they also all look pretty great through the thing. Can't say I really see where the mental illness comes into play here, honestly.
there's a problem with the bottom image
it looks shit and top would look fine on a lcd if it was a bit more blurry and had rainbowing like a composite cord would
they're both from the switch, emulation chads play it at 4k though
right looks more retro
I like it
kek, proof that this shithole has contrarians like
top looks better
there's a problem with the bottom image
it looks shit and top would look fine on a lcd if it was a bit more blurry and had rainbowing like a composite cord would
even two native side by sides and they'll pick the worst looking one kek
>implying every screenshot isn't just a emulator >implying I give a frick about your moronic opinion >it's contrarian to enjoy the game at the res it was intended at
going above 2x resolution is moronic for both PS1 and PS2 games.
Most assets improve at 2x but beyond that you're just making everything else that doesn't have high res textures look worse and clash more.
>HURR DURR NOTHING IMPROVES PAST 2X >posts a picture where the assets look great but the jpeg sky clearly isnt going to upscaled >N-N-NICE BLURRY SKY!
KWAB
I think a lot of PS2 games look good upscaled, but I genuinely do not like the way PS1 stuff looks at a higher resolution. I don't really like the way higher resolution models look on pre-rendered backgrounds in particular.
Reminds me of my dad when I upgraded his TV box with HD channels and he got mad at me that that it hurt his eyes and had me put back the SD one. Boomers.
No it's not. it's a 480i game, not a 240p game, the top half is emulated, not the original resolution and misrepresents original hardware entirely. Poorly compressed too.
What a cope. The guy who made the image would've literally hit native resolution and taken a screenshot. that's the ps2's resolution, I think you're just upset because it's clear that it doesnt hold up at all kek
>The guy who made the image would've literally hit native resolution and taken a screenshot
He didn't and is misrepresenting it, you shouldn't post it, it's horribly inaccurate and you're a moron for defending it.
What a cope. The guy who made the image would've literally hit native resolution and taken a screenshot. that's the ps2's resolution, I think you're just upset because it's clear that it doesnt hold up at all kek
It is the actual native res, but the real issue is the widescreen hack. They work by just changing the game's FOV and not the rendering resolution, so it's still a 512x448 image (this is the actual res of most PS2 games, they're rarely 640x480) that's getting stretched horizontally which will obviously make it look worse.
Anyway this should sate your autism, here's an uncompressed framebuffer output.
framebuffer output isn't ideal because PS2 still stretches the image.
11 months ago
Anonymous
No, it doesn't (unless the game itself has scaling, like gran turismo 4 in 1080i mode).
11 months ago
Anonymous
It does, If you want to see PS2's native aspect ratio as output, force GSM to output 480p in a game like half-life, it'll render the narrow 448p image unscaled.
Emulation could do this long before we got new consoles. You could emulate Kingdom Hearts 2 and crank up the visuals/resolution to get a sharper image. It does look good on PS4 and PS5, but paying money for something you could play for free seems pointless.
This is exactly what I'm talking about, you can emulate PS2 games, crank the resolution up a lot and get a sharper image that looks pretty damn good in some games.
Emulation could do this long before we got new consoles. You could emulate Kingdom Hearts 2 and crank up the visuals/resolution to get a sharper image. It does look good on PS4 and PS5, but paying money for something you could play for free seems pointless.
This is exactly what I'm talking about, you can emulate PS2 games, crank the resolution up a lot and get a sharper image that looks pretty damn good in some games.
Emulation could do this long before we got new consoles. You could emulate Kingdom Hearts 2 and crank up the visuals/resolution to get a sharper image. It does look good on PS4 and PS5, but paying money for something you could play for free seems pointless.
This is exactly what I'm talking about, you can emulate PS2 games, crank the resolution up a lot and get a sharper image that looks pretty damn good in some games.
Frick yeah I am, just a shame it isn't coming till 2025 at the earliest, but the gameplay trailer looks great, it's nice to get some kind of spiritual successor to Shadow Hearts. It looks like they were going for more of a SH1 and SH2 vibe with monster transformation.
I have a question for emulation.
Why did the character become clearer, but the environment did not?
Did the developer save a higher resolution texture in the game file? But why would they do that for the characters but not the environment & UIs?
640x480 looks fine
he just wants to be contrarian for no real reason other than push his cpu which cannot even keep up with pcsx2 if it tried on intense games
You're right, it looked good back in the day. The thing is when you plug a PS2 into a modern TV it looks blurry as shit and fricking terrible unless you have a fancy upscaler like a RetroTINK, OSSC or something. But if you still have a CRT TV the PS2 will look great. Especially with component cables.
Here is a good video on the subject
What is it about the PS2 and Switch that inspire the biggest schizos here. You would think that the most successful consoles wouldn't make people feel the need to defend them on Ganker and yet anyone who points out how technologically shit they are seems to trigger an alarm in these people
Collectors explode when their collection is one upped by emulators. They spent alot time and money getting their collection and have to make emulation seem bad or else it'll all go to waste.
Not the same because a lot of geometry and assets are still low resolution, especially pre-rendered things.
You end up with a mish mash that looks bad.
I'd definitely take that over only 5 games coming out per year and them all being safe rehashes or just bad, and requiring overpriced pc components to run.
6+ year development cycles are simply not sustainable. Something has to give.
All the biggest games (Minecraft, Fortnite, Among Us, Fall Guys, etc) have stylized visuals, so there's no reason AAA developers should still be pushing graphical fidelity. Yet they still insist on it.
Likewise open world games are a blight and a waste of resources, condensed games are better in almost all cases.
Those are the two biggest reasons why game development has become so bloated.
it really makes you question why gays even bother with all the graphics shit when stylized graphics hit all markets except for deluded people who are stuck up their own about being mature
that's asking too much of artists these days and not to mention people get confused when they see stylized and it's not kids shit
I miss the days of silent hill and stuff like that
but those days are gone
>deluded people who are stuck up their own about being mature
Unfortunately, these people work in the industry. That said, there is a market for realistic graphics (mainly military shooters) and the real issue is poor management and dev teams and profit chasing.
It'd be fine if stylized games were the majority for AAA games and some games with realistic graphics were used like a benchmark to show off what a console/engine could do. Unfortunately pretty much every AAA game goes for the realistic ones
you can always find the original textures too since most of them were assets
so you can pretty much make the game high res as possible
but it really does not work well
since the game was designed to be a blurry mess to work with the tv combined with composite cables of that time
okay but you forgot the hd textures and even then you're still acting as if upping the render resolution on a low res image makes no sense
up-scaling makes more sense than just upping the render res
>objectively wrong >your opinion >ignoring pretty much artists intent for the sake of it
why do moronic autists think they know shit
like go interpolate some anime and tell me it looks better
Artistic intent is more technical limitations, I don't think artists and texture designers were going intentionally making their games low res and blurry.
and you emulating it does not change what the game is meant to look like
you're forcing the game to be in the wrong resolution
just like using save states is pretty much cheating
11 months ago
Anonymous
>just like using save states is pretty much cheating
Okay Mike Matei you can leave now.
11 months ago
Anonymous
But it wasn't meant to look blury
11 months ago
Anonymous
and? you weren't meant to be looking at it on a HD TV that makes it blurry
and you upping the render resolution is even more moronic considering how bad ps2 emulation is and the resolution of the textures
11 months ago
Anonymous
>considering how bad ps2 emulation is
its not bad, it's good. > resolution of the textures
see
>going above 2x resolution is moronic for both PS1 and PS2 games.
lol
>cherrypicked images
ok show me images where it isnt the case >checkerboarding
on the jpeg sky? sure. on the assets? no. and you claimed it wouldnt work well, but it does. kek
11 months ago
Anonymous
not my fault you're moronic
legit play any ps2 game that relys on sprites to trick people into thinking they're 3d objects
a good example of this is tidus's chain in FFX >play ps2 game which was meant to be low resolution >force high resolution because le blurry >immersion ruined >BUDA IT WASN'T MEANT TO BE BLURRY
11 months ago
Anonymous
Not what I asked. I asked you to show me images where that isnt the case. and stop typing like you're on discord you underaged homosexual
11 months ago
Anonymous
again you're a moron and you have no argument and have nothing to do but nitpick and say the opposite because you feel special being wrong and somehow it validates your monkey thoughts and feelings
11 months ago
Anonymous
Meant for
not my fault you're moronic
legit play any ps2 game that relys on sprites to trick people into thinking they're 3d objects
a good example of this is tidus's chain in FFX >play ps2 game which was meant to be low resolution >force high resolution because le blurry >immersion ruined >BUDA IT WASN'T MEANT TO BE BLURRY
11 months ago
Anonymous
thanks for reaffirming your troonydom
11 months ago
Anonymous
>ask for proof >spergs out >brings up trannies that live rent free in his head 24/7
Kek
11 months ago
Anonymous
>YOU CAN JUST PRESS THE MAGIC BUTTON AND BECOME A WOMAN >PRESSING THE BUTTON TO SWITCH IT TO 4K WILL MAKE IT MAGICALLY LOOK BETTER >I LIKE PLAYING MY GAMES STRETCHED JUST LIKE MAH butthole
11 months ago
Anonymous
>MAGICALLY LOOK BETTER
correct! see
>going above 2x resolution is moronic for both PS1 and PS2 games.
lol
I don't get why some posters on this website get so fricking upset when you choose not to upscale a 20 year old console game. They will also call you moronic for this since they apparently have no self awareness.
you're close, but what's really going to happen is that a secondary market for LCD TVs from 2010 and earlier is going to pop up to cater to the strain of neurosis you're describing.
Bro I used to play my PS3 on a CRT and didn't even comprehend why the screen got cutoff on 4:3 when playing MGS4. It took me six months to realize my CRT was new enough to have 16:9 mode and I played PS3 like that until my Dad bought me my first LCD tv.
I love emulating games, but sadly I guess my attention span is shit because I'll start an emulated game and get bored within 2-3 days or so, also it doesn't help I've played most of the games I've emulated already, so it's not as fun after multiple playthroughs. I love Kingdom Hearts, but going back and replaying it is boring when you've played it several times.
Speedrunners are the peak of insanity/autism, there is no way they're having fun speedrunning the game, not after beating it 100's of times. There is no joy to them playing video games probably, it's just trying to get a faster time. Sounds miserable, no wonder most of them are suicidal and fricked up.
>but sadly I guess my attention span is shit because I'll start an emulated game and get bored within 2-3 days or so
Not your attention span you are just suffering from choice overload, you get 99% of all video games ever made through emulation and committing to one is hard because of that
>All we need are PS2 graphics rendered at high resolution.
All we need is PS2 gameplay in general. I'm having the time of my life replaying Burnout 3 but I played Forza 5 a few months ago and it was some boring soulless shit.
The ps3 era was the zenith of grafics shilling and we have still never recovered from that time.
We went from massive leaps in technology going from sprites to 3d and now in the past 20 years the best we've improved in graphics is what, trees look a bit better sometimes? Water and wind are kind of cool, maybe?
>years the best we've improved in graphics is what
actually the biggest improvements in graphics have probably been the shading models more than anything.
>tfw frick around with all sprite/texture settings >certain games just don't look right and have fricked up sprites/2D graphics no matter what
I'll forever play Based Quarter at 480 resolution.
>I live long enough to see a whole generation complaining about emulation while they have to pay for a below bare minimum job of a remasters like the good cucks that they are.
Zoomers can't emulate, they can't torrent shit, the only thing they are good at is complaining. What a failure of a generation.
Square games have the best visual effects and the most impressive attention to lip syncing. I know those are weird things to appreciate, but when you're playing a (J)RPG, you'd want spells to look cool, defeated enemies to feel satisfying and attention to detail anyone outside of Japan can appreciate is really nice. When a character's mouth moves along with what they're saying it's easier to be immersed, which is why I understand the want for subs over dubs.
Honestly the DS/PSP had enough fidelity and great games, especially in terms of 3D.
that'll take another 15 years
since hardware is shit and cannot match pre renders
but since devs are so insistent and moronic on real time rendering because "game should age well with resolution"
despite their games looking like dog turds no matter what res or year
11 months ago
Anonymous
Honestly, the Zelda characters in Melee are almost there alone.
11 months ago
Anonymous
there's a guy who pretty much matched the concept art of I forget what game it was
to literal game models
and we'll never get it
it was one of the nintendo games
but I cannot find the video
it was absolutely insanely good looking but I don't think anyone has the balls or artists even having the talent to do so despite one random autist doing it for free
This doesn't look good, Link just looks like a polygonal model with a coat of paint. Not saying the original looks great but a less clearer picture quality really makes the imaginative mind running.
>All we need are PS2 graphics rendered at high resolution.
Don't forget pre-rendered backgrounds.
Talk all the shit you want about FFXIII and Resident Evil 0 but they did just that and they're the most beautiful games in their respective franchises to this day. Had to compress the image sadly, frick the size limit.
I agree
Thread's over, we're good.
Sí
you're posting a pic from the one PS2 series that had state of the art models that will never age because of how good they are
What was so state of the art about KH2 models?
It's not so much the models themselves but everything else as well. KH has a very carefully done style that comes through in colors, shading, and proportions. When I think of sixth gen, I remember PS2 being the one with the dirty, muggy graphics with fuzzy textures. Better than Dreamcast, but none of the bells and whistles that made a standard GameCube or Xbox game's colors and effects pop the way they did unless the developers gave an authentic shit. KH always stood out as one of those rare exceptions and I'm already hard pressed to recall other examples.
KH2 was released near the end of the PS2 lifespan, lots of games from that time look significantly better than earlier PS2 games because devs had learned to optimize the hardware in the 5+ years since launch.
This happens with every console, its why a end stage PS2 FPS game like Black looks about as good as a launch 360 game like CoD2.
this doesn't explain why the models in KH1 are equally as good though
KH1 was made by SE. They're good at graphics. When Final Fantasy XIII came out all I could think was
>Wow, they really fricked up this game bad but holy mother of frick these graphics are insane
When I played Melody of Memories and went through the KH1 stages, it really stood out how good the levels looked despite them all being so old.
I replayed through both KH1 & KH2 recently and was totally shocked by how good they were and how well they aged. They have better visuals than most games made nowadays, and are totally jam packed with pure kino content.
Was sad when they were finished, but even more sad when I realized we're just gonna get more lazy slop like 3 for the rest of eternity.
>state of the art
It looks nice but it's mainly because it's a very stylized world. It shows its age when you reach the Pirates of the Caribbean world.
This. I played it for the first time about 12 years ago and thought the pirates world looked like vomit.
>State of the art models
Too bad the game managed it by having tiny-ass environments since all of the memory budget went into the character/enemy models.
At the time those environments felt pretty on point. Traverse Town specifically felt like you were going through a real town.
If you wanna talk about Square Enix PS2 games that don't age you gotta mention FFXII. Looked crazy good, outside of Vaans weird ribcage six-pack
Even when it came out FFXII's in-game engine cutscenes looked nicer than the FMVs, shit's wack
stylized graphics, anon
all we need is stylized graphics
Well said
>wasting money is now considered a first world problem
Hah. What a rip.
We just need good artstyles.
KH before KH3 had one of the most consistent artstyles that even when they deviated (often due to tech, see Days or CoM) was still recognizable and easy to point out. And that artstyle lasted for a half dozen games over a half dozen consoles/handhelds. It was great.
That's why you emulate
top looks better
top would look good on crt with component cables
top looks really good through s-video on my 4k lcd via my retrotink-5x pro :^)
>that abomination just to get a picture worse than your moms laptop running pcsx2
mental illness
I just a kick out of using my original PS2 whenever I want to play a game on that console. I have several other consoles that I either use with S-video or composite too, and they also all look pretty great through the thing. Can't say I really see where the mental illness comes into play here, honestly.
there's a problem with the bottom image
it looks shit and top would look fine on a lcd if it was a bit more blurry and had rainbowing like a composite cord would
Playing games at a higher resolution then it was designed for is the definition of soulless
Thats a nice cope
where's the difference?
they're both from the switch, emulation chads play it at 4k though
kek, proof that this shithole has contrarians like
even two native side by sides and they'll pick the worst looking one kek
>implying every screenshot isn't just a emulator
>implying I give a frick about your moronic opinion
>it's contrarian to enjoy the game at the res it was intended at
upscaling doesn't look good and never has. the graphics were made for the resolution. increasing the detail just makes the faults obvious.
right looks more retro
I like it
say no more
>internal resolution and draw distance have been improved yet now all the blacks are crushed
Miss me with that gay shit.
That's what happens when daddy Nintendo takes most of your staff to help BoTW not being shit.
Quite impressive what they achieved with Xenoblade 3 now that they had full staff working on it.
Graphics wise sure, story/characters and music were far worse than 2
going above 2x resolution is moronic for both PS1 and PS2 games.
Most assets improve at 2x but beyond that you're just making everything else that doesn't have high res textures look worse and clash more.
Looks good to me.
Nice blurry sky
>HURR DURR NOTHING IMPROVES PAST 2X
>posts a picture where the assets look great but the jpeg sky clearly isnt going to upscaled
>N-N-NICE BLURRY SKY!
KWAB
It already looks like that at 2x.
You could use a nice shader on top instead of being a Black person and pumping the resolution past the placebo zone.
>going above 2x resolution is moronic for both PS1 and PS2 games.
lol
see
I think a lot of PS2 games look good upscaled, but I genuinely do not like the way PS1 stuff looks at a higher resolution. I don't really like the way higher resolution models look on pre-rendered backgrounds in particular.
I like how weird higher resolution PS1 stuff looks.
NOOOOOOOOOOOOO IT SHOULD LOOK LIKE THIS!!!111 PIXELATION AND GUASSIAN BLUR, NOW THAT'S SOUL
Unironically looks more pleasing to my eyes.
Reminds me of my dad when I upgraded his TV box with HD channels and he got mad at me that that it hurt his eyes and had me put back the SD one. Boomers.
why did you get out of your way to prove yourself wrong?
This. 720p is the sweet spot for gen 6. It's enough to resolve all the detail but not enough to make the blurry textures clash with the models.
720p is not 2x 480p, causing quantization issues
>original PS2
that's emulation.
its running at ps2's resolution.
No it's not. it's a 480i game, not a 240p game, the top half is emulated, not the original resolution and misrepresents original hardware entirely. Poorly compressed too.
What a cope. The guy who made the image would've literally hit native resolution and taken a screenshot. that's the ps2's resolution, I think you're just upset because it's clear that it doesnt hold up at all kek
>The guy who made the image would've literally hit native resolution and taken a screenshot
He didn't and is misrepresenting it, you shouldn't post it, it's horribly inaccurate and you're a moron for defending it.
So post proof otherwise.
It is the actual native res, but the real issue is the widescreen hack. They work by just changing the game's FOV and not the rendering resolution, so it's still a 512x448 image (this is the actual res of most PS2 games, they're rarely 640x480) that's getting stretched horizontally which will obviously make it look worse.
Anyway this should sate your autism, here's an uncompressed framebuffer output.
>obviously make it look worse.
it doesnt look worse though, it looks better.
framebuffer output isn't ideal because PS2 still stretches the image.
No, it doesn't (unless the game itself has scaling, like gran turismo 4 in 1080i mode).
It does, If you want to see PS2's native aspect ratio as output, force GSM to output 480p in a game like half-life, it'll render the narrow 448p image unscaled.
You can tell just how badly the tree textures banked on being ran at 480i.
Even then it still looks like shit.
Emulation could do this long before we got new consoles. You could emulate Kingdom Hearts 2 and crank up the visuals/resolution to get a sharper image. It does look good on PS4 and PS5, but paying money for something you could play for free seems pointless.
This is exactly what I'm talking about, you can emulate PS2 games, crank the resolution up a lot and get a sharper image that looks pretty damn good in some games.
wow that is ugly as frick
it's like you want to be wrong as much as possible
Looks way better upscaled, so stay mad with your blurry garbage.
and they had full speed raytracing?!
Can't believe it took this long for this to get posted
It is incredible how someone will pretend to be an expert on graphics and emulation when he can't tell the difference between a circle and an oval.
Based Shadow Hearts enjoyer, you looking forward to Penny Blood?
Frick yeah I am, just a shame it isn't coming till 2025 at the earliest, but the gameplay trailer looks great, it's nice to get some kind of spiritual successor to Shadow Hearts. It looks like they were going for more of a SH1 and SH2 vibe with monster transformation.
I'm so fricking excited dude, gonna replay the series again soon. Might even give Koudelka a try.
TYhe left is better than the right tho OP.
Top looks better.
I have a question for emulation.
Why did the character become clearer, but the environment did not?
Did the developer save a higher resolution texture in the game file? But why would they do that for the characters but not the environment & UIs?
>why would the thing that you can move directly to the center with little zoom as possible to the camera be the highest resolution?
Player models were often given higher resolution textures/polygon count than things like the ground or random boxes.
hmmm
Hmm... do you really get to change your clothing in DQVIII ?
Is that a mod?
i feel like these arw faked or youtube acreenshota.
ps2 wasnt that blurry back in the day
OP is a baiting gay as you can see with this webm
640x480 looks fine
he just wants to be contrarian for no real reason other than push his cpu which cannot even keep up with pcsx2 if it tried on intense games
yeah thats what real hardware looks like
>that interlaced jiggle
Disgusting.
Widescreen patch so it's not 100% like it was in the PS2 days but pre-HD really was that small.
You're right, it looked good back in the day. The thing is when you plug a PS2 into a modern TV it looks blurry as shit and fricking terrible unless you have a fancy upscaler like a RetroTINK, OSSC or something. But if you still have a CRT TV the PS2 will look great. Especially with component cables.
Here is a good video on the subject
>inb4 ecelebs
frick off, MLiG makes good videos
>A large % of PS2 games run at 60FPS due to hardware and devkit limitations
It's true
anon there's a reason why a lot of people b***hed when 360 and ps3 came around and everything was blurrier and felt like shit
tell me without looking it up, what was the video resolution that the PS2 ran at
On a crt it would be covered up but 480 interlaced would be blurry as frick on anything else
Daily reminder there's a legit gigaschizo on Ganker that goes crazy whenever people mention PCSX2. Don't trust gays that say bottom looks worse.
What is it about the PS2 and Switch that inspire the biggest schizos here. You would think that the most successful consoles wouldn't make people feel the need to defend them on Ganker and yet anyone who points out how technologically shit they are seems to trigger an alarm in these people
Collectors explode when their collection is one upped by emulators. They spent alot time and money getting their collection and have to make emulation seem bad or else it'll all go to waste.
Not the same because a lot of geometry and assets are still low resolution, especially pre-rendered things.
You end up with a mish mash that looks bad.
It is the same because that upscaled image looks great
>SOULLESS
>SOULLESS
pick better examples
You should be saying heartless anon
I'd definitely take that over only 5 games coming out per year and them all being safe rehashes or just bad, and requiring overpriced pc components to run.
yep
modern games are a massive waste of time and budget and almost none of them are any good
6+ year development cycles are simply not sustainable. Something has to give.
All the biggest games (Minecraft, Fortnite, Among Us, Fall Guys, etc) have stylized visuals, so there's no reason AAA developers should still be pushing graphical fidelity. Yet they still insist on it.
Likewise open world games are a blight and a waste of resources, condensed games are better in almost all cases.
Those are the two biggest reasons why game development has become so bloated.
it really makes you question why gays even bother with all the graphics shit when stylized graphics hit all markets except for deluded people who are stuck up their own about being mature
The thing is that you can have visuals that are stylized and mature at the same time.
that's asking too much of artists these days and not to mention people get confused when they see stylized and it's not kids shit
I miss the days of silent hill and stuff like that
but those days are gone
>deluded people who are stuck up their own about being mature
Unfortunately, these people work in the industry. That said, there is a market for realistic graphics (mainly military shooters) and the real issue is poor management and dev teams and profit chasing.
It'd be fine if stylized games were the majority for AAA games and some games with realistic graphics were used like a benchmark to show off what a console/engine could do. Unfortunately pretty much every AAA game goes for the realistic ones
I love the super clean crisp look you get from ps2 games at higher res
Hiring your prostitute mom was a waste of time and money
Titanfall 2 runs on Source Engine and it looks better than modern shooters.
Because the Source Engine still uses forward rendering which looks really clean compared to the blurry mess that is deffered.
I agree
Ratchet and God of War originals look amazing upscaled
Why do old game's textures upscale so well?
you can always find the original textures too since most of them were assets
so you can pretty much make the game high res as possible
but it really does not work well
since the game was designed to be a blurry mess to work with the tv combined with composite cables of that time
>but it really does not work well
see
okay but you forgot the hd textures and even then you're still acting as if upping the render resolution on a low res image makes no sense
up-scaling makes more sense than just upping the render res
Those textures arent hd textures and look way better on the bottom, so looks like it does work pretty well
But that's just objectively wrong, almost every example of like a 4x-6x upscaler makes the games look fricking crisp
>objectively wrong
>your opinion
>ignoring pretty much artists intent for the sake of it
why do moronic autists think they know shit
like go interpolate some anime and tell me it looks better
Artistic intent is more technical limitations, I don't think artists and texture designers were going intentionally making their games low res and blurry.
and you emulating it does not change what the game is meant to look like
you're forcing the game to be in the wrong resolution
just like using save states is pretty much cheating
>just like using save states is pretty much cheating
Okay Mike Matei you can leave now.
But it wasn't meant to look blury
and? you weren't meant to be looking at it on a HD TV that makes it blurry
and you upping the render resolution is even more moronic considering how bad ps2 emulation is and the resolution of the textures
>considering how bad ps2 emulation is
its not bad, it's good.
> resolution of the textures
see
and
you are a genuine autist
>dood cherry picked images
>completely ignoring the checkerboarding
no. you're blind
>cherrypicked images
ok show me images where it isnt the case
>checkerboarding
on the jpeg sky? sure. on the assets? no. and you claimed it wouldnt work well, but it does. kek
not my fault you're moronic
legit play any ps2 game that relys on sprites to trick people into thinking they're 3d objects
a good example of this is tidus's chain in FFX
>play ps2 game which was meant to be low resolution
>force high resolution because le blurry
>immersion ruined
>BUDA IT WASN'T MEANT TO BE BLURRY
Not what I asked. I asked you to show me images where that isnt the case. and stop typing like you're on discord you underaged homosexual
again you're a moron and you have no argument and have nothing to do but nitpick and say the opposite because you feel special being wrong and somehow it validates your monkey thoughts and feelings
Meant for
thanks for reaffirming your troonydom
>ask for proof
>spergs out
>brings up trannies that live rent free in his head 24/7
Kek
>YOU CAN JUST PRESS THE MAGIC BUTTON AND BECOME A WOMAN
>PRESSING THE BUTTON TO SWITCH IT TO 4K WILL MAKE IT MAGICALLY LOOK BETTER
>I LIKE PLAYING MY GAMES STRETCHED JUST LIKE MAH butthole
>MAGICALLY LOOK BETTER
correct! see
What professional businesses does the PS4 Pro cater to? And is there a Home version for non-commercial users?
Why did the recent remasters have so much bloat?
you won't have a thread last very long with a good opinion
the best example.
It's almost like the devs went back to the source assets for the new version and graphically overhauled everything in the process....
I don't get why some posters on this website get so fricking upset when you choose not to upscale a 20 year old console game. They will also call you moronic for this since they apparently have no self awareness.
in a couple years we're going to have people demanding that you play PS3 games on SD TVs
you're close, but what's really going to happen is that a secondary market for LCD TVs from 2010 and earlier is going to pop up to cater to the strain of neurosis you're describing.
Bro I used to play my PS3 on a CRT and didn't even comprehend why the screen got cutoff on 4:3 when playing MGS4. It took me six months to realize my CRT was new enough to have 16:9 mode and I played PS3 like that until my Dad bought me my first LCD tv.
I'm glad more people are realizing this.
PS2/GC is near-perfection in graphics.
wowowow changing resolution
I love emulating games, but sadly I guess my attention span is shit because I'll start an emulated game and get bored within 2-3 days or so, also it doesn't help I've played most of the games I've emulated already, so it's not as fun after multiple playthroughs. I love Kingdom Hearts, but going back and replaying it is boring when you've played it several times.
Speedrunners are the peak of insanity/autism, there is no way they're having fun speedrunning the game, not after beating it 100's of times. There is no joy to them playing video games probably, it's just trying to get a faster time. Sounds miserable, no wonder most of them are suicidal and fricked up.
>but sadly I guess my attention span is shit because I'll start an emulated game and get bored within 2-3 days or so
Not your attention span you are just suffering from choice overload, you get 99% of all video games ever made through emulation and committing to one is hard because of that
>just casually changing resolution
>what do you mean it looks dogshit
>UR JUST WRONG
looks awesome
>All we need are PS2 graphics rendered at high resolution.
All we need is PS2 gameplay in general. I'm having the time of my life replaying Burnout 3 but I played Forza 5 a few months ago and it was some boring soulless shit.
The ps3 era was the zenith of grafics shilling and we have still never recovered from that time.
We went from massive leaps in technology going from sprites to 3d and now in the past 20 years the best we've improved in graphics is what, trees look a bit better sometimes? Water and wind are kind of cool, maybe?
>years the best we've improved in graphics is what
actually the biggest improvements in graphics have probably been the shading models more than anything.
>like nooo man you just don't get it you're supposed to play 80s console games at 16:9
good thing the ps2 isnt a 80s console game
>22-23 years old
>is pretty much ancient
wide screen tvs pretty much didn't exist back then you moron
thanks for outing yourself as a zoomer
>but I owned the 2000-3000$ tv
no you didn't
so you admit they did exist
damn losing am argument sucks
>user base of less than 1 percent
>every game that did it was stretched and not true widescreen
nope you got your dick stuck in the disk tray and your computer got set on fire
there are games that literally offer 16:9 aspect ratio on the ps2 kek. take the L
name 33
33. Shadow of the Colossus.
>he's replying to himself to give himself an out
Jesus this is getting sad.
>nes
>no widescreen tech
>ps2
>widescreen tech
did I make it clear?
I'm still in disbelief that Squenix couldn't port Kingdom Hearts to the Switch natively despite already having multiple PS2 ports of Final Fantasies.
Nah, maybe PS3 level graphics.
Looks amazing and way more appealing than Rip Ashart
>some zoomer seriously lumped the PS2 with the fricking NES
am I THAT OLD?
Black person you're about to be at least 40 if you're not already it's time to admit you are old as dirt
>zoomer cant read and is pretending to be old
every time.
>tfw frick around with all sprite/texture settings
>certain games just don't look right and have fricked up sprites/2D graphics no matter what
I'll forever play Based Quarter at 480 resolution.
FFXI being upscaled on PC and looking amazing proves all you morons wrong. Don't bother replying to me because I won't even read your wrong opinions.
Disregard screenshots, post webms
>I live long enough to see a whole generation complaining about emulation while they have to pay for a below bare minimum job of a remasters like the good cucks that they are.
Zoomers can't emulate, they can't torrent shit, the only thing they are good at is complaining. What a failure of a generation.
what are some reliable guides on emulating games? or better yet, how do you get started in making your own emulator?
Square games have the best visual effects and the most impressive attention to lip syncing. I know those are weird things to appreciate, but when you're playing a (J)RPG, you'd want spells to look cool, defeated enemies to feel satisfying and attention to detail anyone outside of Japan can appreciate is really nice. When a character's mouth moves along with what they're saying it's easier to be immersed, which is why I understand the want for subs over dubs.
Honestly the DS/PSP had enough fidelity and great games, especially in terms of 3D.
:^)
>remastered in 4k 60 fps
>looks worse than ai generated garbage
*shrugs*
I like it
You would gladly eat dog shit off the sidewalk, no one really cares what you like.
Some parts of it look alright, but god the UI always looks so awful in these texture packs.
At least use the leaked highres HUD icons.
Just make a game with this type of artstyle.
that'll take another 15 years
since hardware is shit and cannot match pre renders
but since devs are so insistent and moronic on real time rendering because "game should age well with resolution"
despite their games looking like dog turds no matter what res or year
Honestly, the Zelda characters in Melee are almost there alone.
there's a guy who pretty much matched the concept art of I forget what game it was
to literal game models
and we'll never get it
it was one of the nintendo games
but I cannot find the video
it was absolutely insanely good looking but I don't think anyone has the balls or artists even having the talent to do so despite one random autist doing it for free
Majora's 3DS show everyone how bad those remaster was.
beyond soulless
This doesn't look good, Link just looks like a polygonal model with a coat of paint. Not saying the original looks great but a less clearer picture quality really makes the imaginative mind running.
Very low poly objects look like shit when you slap a 4K texture in them.
Disagreed....ps2 graphics aren't that good boomer.
>All we need are PS2 graphics rendered at high resolution.
Don't forget pre-rendered backgrounds.
Talk all the shit you want about FFXIII and Resident Evil 0 but they did just that and they're the most beautiful games in their respective franchises to this day. Had to compress the image sadly, frick the size limit.
Pretty much.
>17 years later
>still looks better than anything the company has put out since
Yeah I'm thinking you're right OP
Obviously Xenoblade X blows it out of the water in terms of scope but Xenosaga EpIII has such a crisp, clean aesthetic that has aged beautifully.
At least post the webm that looks much more impressive.
KH 1 and 2 still look so good shame 3 looks like plastic shit.
I like how that’s basically what smash ultimate sora was. And it works so well