All zoomers should be forced to play Mother 1 before they make their indie earthbound inspired RPGs about depression. It has a lot of SOVL.
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All zoomers should be forced to play Mother 1 before they make their indie earthbound inspired RPGs about depression. It has a lot of SOVL.
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>indie earthbound inspired RPGs about depression
Which games are you referring to? I can't think of any that fit the bill.
Omori.
that game is /cm/ bait
That game is /c/oom bait in general.
It is the quintessential quirky indie JRPG about depression, making it excellent for calling people trannies on the internet.
You catch on fast...
Omori isn’t about depression. It features depressed characters, but that isn’t the core of the story.
Doesn't matter what it's "actually about" - everyone knows it as the quintessential depression JRPG and that is simply how it is.
It's the ultimate litmus test too. If you played it enough to know that ACKSHUALLY JUST BECAUSE EVERYONE IS DEPRESSED DOESN’T MEAN ITS ABOUT DEPRESSION
you are trans and your opinion will go straight to the dumpster.
>pulling the troony card
You could have just said that you don't have an argument and saved yourself some typing, you know.
>omoritroony calling anyone else trans
The fricking irony
According to morons that can’t read, sure.
That’s like saying LISA, YIIK, and Undertale are all about depression. It’s just not true.
They all are, most of them are about "mental state" in some form
People are just being facetious about using "depression" but they still fall under the same umbrella of misery depression porn or hyper positivity so the gamergay playing the game feels good inside and not a depressed loser playing Undertale
what the frick is that absurd cope
does having any amount of tragedy in the game make it about "mental state" ? Yeah, it's about characters having emotions, you know, a fricking story
lol
yeah every time i hear people talking about those "quirky earthbound inspired indie rpgs about depression" the only game that they can point to is omori. otherwise they just start describing what a story is. i understand saying "quirky earthbound inspired indie rpg" part but i don't get why they need to add the depression part.
>yeah every time i hear people talking about those "quirky earthbound inspired indie rpgs about depression" the only game that they can point to is omori
And that call out existed years before omori, so it's even more bizarre. Pretty sure it was initially referring to undertale.
Undertale, Lisa, Night in the Woods.
Plus most of the "quirky earthbound inspired indie rpgs about depression" never get finished and linger as half-done rpg maker projects.
>Nights in the woods
How bad is it?
>the trifecta of self-fellating narcissistic millennial slop
>mfw millennial chad who’s never played those and never will
Feels good man
If your indie earthbound inspired RPG about depression doesn't contain this, you didn't make an earthbound-like RPG. You are a faker and a wannabe clout chaser.
this reminds me that a lot of indie rpgs drag on their combat with overly long animations
One of the greatest design lessons one can learn from earthbound is that combat vs random encounters should be over in an instant, barely a resource tax and just a small speed bump in your path
Games that require you to go through multiple turns of the same sequence every trash fight, with end of combat screens that take multiple seconds to mash throuigh just intentionally make the game more annoying
why? they can just play YIIK
What about my indie earthbound inspired RPG about isolation and schizophrenic delusion
The powers that be will never allow for it to be released, the world isn't ready yet.
That last segment of the game is complete bullshit.
It was great. Despite your powers, you're still some kids going in way over your heads against a violent alien invasion, and the bullshit encounters make it clear.
Feels safe for just a little bit with EVE, but she gets torn up and you're stuck on your own against this shit again. It's not actually hopeless though cause you can just escape with 4th d slip and you only need enough power to tank the last boss until you can finish singing
>Despite your powers, you're still some kids going in way over your heads against a violent alien invasion, and the bullshit encounters make it clear.
You fight Bears earlier on in the game.
And those bears kick your ass until you level grind/get a dork with literal bombs, lmao
>get a robot that kills everything for you
>free xp
>can run from every battle for free
It's totally fine.
>>get a robot that kills everything for you
Yeah not the whole way through dumbass.
>indie earthbound inspired RPGs about depression
Name 10.
>Name 10.
Final Fantasy through Final Fantasy X
lol that's a joke right
>lol that's a joke right
Skill issue.
Yes.
>playing mother
>take the train all the way to snowman
>random npc coughs on me
>no hospital in snowman
>have to take the train all the way back to the hospital
this game is actually shit
rekt
git gud
you're right but only because zoomers can't get through it and thus would never again make their le quirky earfboun knockoffs about depression
It actually cures their depression and they lose interest in the subject matter
You Will Never Be A Woman and Mother 1 will forever mog your troonyshit indie rpgmaker slop.
>ana gets one-shot by a crocodile getting a crit for the 100th time
>she's the only character that can revive
>have to teleport to magicant for the 100th time and teleport back to the swamp for the 100th time and try again
*he didn't skip Ana and just won the game with his bro like a chad
Am I blind or are there no proper translations of the Famicom game? Mother 1+2 GBA threw the difficulty out the window, Earthbound Zero/Beginnings is full of censorship, and the fan translation Mother Restored has a much easier Mt. Itoi because the patch is applied to Beginnings, not Mother (Japan).nes, so there's nowhere to get the ORIGINAL Japanese difficulty but in uncensored English. I've played Dragon Warrior I and II and they weren't that bad so I'm interested in how they compare to Mother but I can't find a proper way to play them without devoting years to learning runes.
How could such a popular game series like Mother, renowned by hipsters the world over, not have a simple translation of the Famicom ROM (unless I'm blind and too moronic to find it)?
>Anno Domini MMXXIV
>he still hasn't learned Japanese
sucks to suck
At least do bare basic research before completely throwing a game you're interested in out the window, moron
>durrr this translator add optional item to reduce grinding, that mean difficulty thrown out window!
Tomato is a shitter who thinks he knows Mother better than the literal creators of the series. What else is new? Troonslators always feel like they have to "improve" everything they get their grimy hands on, and he's no exception.
He seems fine as translators go, what's wrong with Tomato?
What about my post made you think I was throwing the entire game out the window, and not the GBA experience specifically? I want to play the game but I simply want the FAMICOM version with an English translation and find it baffling that no one has done that. Do you know what a Famicom is, anon? It's the Family Computer, the Japanese version of the NES. I don't know why I have to spell it out for you. Dragon Quest for the Famicom has had a translation made:
https://www.romhacking.net/translations/5416/
so you get the authentic, original Japanese game with the forward facing sprites. With such a dedicated fanbase, I was just asking supposedly knowledgeable anons like you, who presumably enjoy Mother, if such a translation exists and it looks like it doesn't. How can you not comprehend that, and how did you mentally twist that into bashing the game as a whole, when I'm simply not interested in an inauthentic, casualized, and localized JRPG experience? See here for a massive list of changes:
https://tcrf.net/EarthBound_Beginnings/Regional_Differences
Also, the GBA version has inferior music and graphics, as do all GBA ports of NES/SNES games. I loved GBA games at the time of release because it was the only portable method of playing, for example, Tales of Phantasia or Mario, but that's meaningless now.
>At least do bare basic research before
making an asinine reply that makes you look like you ate paint chips as a child. Are you sure you're actually a fan of the Mother series?
Dragon Quest 3 and 4 are much better than 1 and 2
Yes, they are. That's not the point of what I wrote. Dragon Warrior I and II had a lot more grinding than III or IV, and the way to the final dungeon in II sounds vaguely similar to how anons describe a dungeon in Mother 1, so I mentioned them as evidence that I'm interested in a similar style of old-school JRPG that is full of high encounter rates, grinding, long winding dungeons with enemies that can wipe you out easily.
I suppose being an RPG enthusiast on /vrpg/ makes me autistic. What does that make someone like you who posts on /vrpg/ but doesn't care for them?
So is it confirmed then that there's no fan translation of Mother for the Famicom?
Hey anon, you still here? I just did some digging and unfortunately it really does seem that no one in the fandom cares about translating the original unmodified Mother ROM, although it seems that you're not the only person in history to have searched for it and asked people about it to no avail: https://forum.starmen.net/forum/Games/Mother1/45764
This is indeed a bit strange as you say. Maybe they don't want to play anything harder than the version they already have? I really hope someone in the future actually makes an English patch for the unmodified Mother so those who want it are able to play the game the way they want to.
I apologize for my peer's aggressive response, I hope that doesn't taint your view of the community as a whole.
i beat it and loved the story and atmosphere, but the frequency of random encounters drag it down hard
You can buy repel rings in the second town you get to, you're intended to use these + breadcrumbs to travel through areas you've already visited, while the encounter rate through the rest of the game serves to keep you up to speed. People complaining about the encounter rate have clearly not played games that actually have a stupidly high encounter rate with no way to circumvent it.
The irony is that by Mother 3, even Itoi is writing like it's one of those indie fan games that completely misses the appeal of Mother 1 and 2.
I've been replaying 3 lately, and I honestly agree. The game takes itself too damn seriously and tries too hard to make you feel bad for Lucas and co. In Mother 1 and 2, you're just a kid wandering around a wider world. Some people like you, some hate you, but most don't care. In 3, they make this world deliberately hostile to you to try and tug at your heartstrings and it just feels contrived. I don't like the feeling of being deliberately emotionally targeted. Let things play out naturally and the right mood and feelings will come out at the right time.
Mother 1 is far too pure for those sovlless husks
I started playing it
>rescue Pippi and wander around for a bit
>leveled enough that, with the wooden bat, I'm one-shotting everything
>finally find the Zoo
>tiger kills me in three turns
I knew this game had a grind but I didn't know the differences from area to area were this stark
Just because you can bludgeon a crow to death with a wooden bat, or break some farmers face in doesn't mean you can take on a god damn tiger anon...
Earthbound is overrated. That is all.
What the frick is this level design
I want to say if you just climb the first ladder you see every time, it'll lead you right where you need to go.
I had to do this dungeon a few times and it never was hard at all to find my way through surprisingly.
that's the main reason not to play mother1
Sticking with the game even though I've been tired of the encounter rate for a good while. Is there a way to return to a specific town after you go to Magicant? I'm trying to get through the desert and the backtracking after a party member dies and I need to go to Magicant, heal up, then walk to the cave, travel to the exit, spawn south of Merrysville, go through it north and back to the desert is getting fricking exhausting
There is a way, but I don't know the order in which you've done things so it might not be an option for you yet.
Found the teleportation baby, awesome.
>Recruit loid
>Get a bunch of breads and repel ring, set crumbs to loid's town
>Go through the train tunnel on foot, avoid and running as many battles you can
>Get her hat when you reach the train station
>Continue through the next tunnel to Snowman
>Recruit Ana
>Crumbs and continue playing the game
Honestly getting her early makes it so much more enjoyable
Mother 1 just feels like a beta test version of Earthbound
Every sequel should be a big enough improvement to make the previous game feel like that.
>Every sequel should be a big enough improvement to make the previous game feel like that.
This is a good point, and it’s not the games fault, but it also does hampers the ability to go back and enjoy an older game that was eclipsed by a newer iteration of its formula, if you play the newer one first. I also felt this way about Prey and Dishonored.
M2 is a huge improvement but it's that the stories and characters are so similar, it's like itoi tried to do it over. i love both games but it is what it is
M2 was supposed to be a sequel with the same characters
Got Mt. Itoi
I'm scared
I got spoiled about Teddy, should I make sure to grind before the thing happens?
Didn't think I would, but I finished it. The start of the game, almost the first half, is so barren that I considered dropping it, but the sparks of charm like first visiting Magicant kept me going. The latter half of the game felt more consistently alive, especially from Youngtown onward; it felt like the devs only figured out what they wanted the game to really be as they were making it, with the basic idea of a mundane American-inspired landmass and goofy enemies in place but no strong direction at first.
Teddy is my fricking boy
I guess I should play Earthbound now. Huge Earthbound fan excited to finally play it for the first time
>Huge Earthbound fan excited to finally play it for the first time
huh?
a joke about how people pretend to be fans of things they didn’t play for the cred
Old meme
depending on what you liked exactly about M1 you'll either love it or be so-so on it and dislike M3 if you decide to play it,.