Alright Ganker i unfiltered myself and beat the entire game fairly. I was still right before and this game is shit. It would have been a masterpiece but you spend all your time getting killed and force-restarted and backtracking and backtracking and backtracking and then being jumpscared while exploring in literal zero visibility. If you want to make a intelligent comfy archeology game, great but DON'T FRICKING FILL IT WITH INSTAKILL HAZARDS TIME LIMITS AND SHITTY PLATFORMING
git gud
Sometimes a walking simulator should just be a walking simulator
>didn't used a guide to get past any roadblocks
You didn't beat the game.
nooooo you can't require basic human motor functions in my visual novel
Also frick cactuses, and frick the level designer who made every single sensible route blocked off by rubble and a one way door that takes ten minutes of platforming to unlock and then resets ten minutes later
And frick the guy who made the (green planet thing) because the hitboxes on that made no logical sense. None.
What are you even on about? If you die to fish it's your own fault for being impatient. The scope shows you exactly where to go at all times.
what
in real life they kill you from any angle, it makes no sense to try multiple angles once you die to it once.
The southern observatory makes it very clear how to use the twisters, if that's what you're talking about
>in real life they kill you from any angle
anon you have a spaceship
jellyfish motherfricker
Feldspar's notes tell you how they work
and it makes no sense because they have a cylinder shaped hitbox if you approach from the side. why the frick would approaching from below be safe?
because there's stingers on the outside of the tentacles but not the inside, obviously
try touching an irl jellyfish like that you get stung. Tentacles don’t have an inside or outside
>green planet thing
you mean timber hearth? how are you having trouble avoiding a planet
Not what I meant but I did get isekai’d by planets after liftoff multiple times. Frick that too
The problem of the hazards is that you get reset to the start of the loop and need to go back to exploring from the start. In some locations it's incredibly annoying, even though the lost time isn't that much.
I had more fun doing archaeology in NMS and all you do there is collect 900 words one at a time from random locations. Fun is important for a game and this shit felt like work from start to finish
I don't remember much backtracking at all, usually I would just explore an area, clear it, time would reset, and I'd go somewhere new.
There was a few roadblocks (namely, the tower of knowledge and the black hole forge, but they both only cost one loop on a mistake.) I don't know how you'd hit so many walls when most exploration and problem solving sections have text that literally explains exactly what you need to do, often within the puzzle itself
If anything I feel like there wasn't enough roadblocks because there are only like 3 legitimate puzzles in the entire game (Barring the DLC of course, that was a lot better imo) that weren't literally explained explicitly how to do them by exploring.
skill issue
weird game. Just play it if you like it
i also recently beat the game blind but am filtered by the dlc because i'm no good with horror. i went to sleep by the ghostfire and noped the frick out of there in the alternate world
It’s actually pretty ok at first and you get comfy. Then they make it 10x worse at the end because god forbid they allow any semblance of fun in this game
post your favourite moment in the game
meeting solanum and it's not close
Landing on the sun station. Tried it a bunch, failed a bunch. Then later on during a run when I was immediately heading to Ash Twin, I realized I was on a good course to make an attempt, so I managed and barely succeeded.
Final Voyage. You see the warp core and you know exactly what it means and what you have to do and it's such a perfect moment.
>follow the Prisoner outside
>view his last message
>you see the footprints
>oh
>you follow him into the water
>poof
>"Echoes of the Eye"
The sheer genius of that whole sequence is already phenomenal, but the simplicity ending screen, with a simple white on black text with no flourish gave me a feeling of finality and completeness I don't think I've ever experienced in any other game.
I don't really have the words to describe it so it probably looks like random rambling though.
Filtered.
Outer Wilds is like playing The Witness, if The Witness was designed to make the player mad as much as possible
I agree.
>Alright Ganker i unfiltered myself
>DON'T FRICKING FILL IT WITH INSTAKILL HAZARDS TIME LIMITS AND SHITTY PLATFORMING
Once a shitter, always a shitter I guess.