>GSC >Level up movesets
Compared to what? Later games? Thats like time travelling back to the stone age and criticizing the early humans for using rocks. >Gen 4 engine so it's pretty slow
Thats not even a criticism of gen 2.
>Compared to what? Later games? Thats like time travelling back to the stone age and criticizing the early humans for using rocks.
Bad when it released, bad in retrospective >Thats not even a criticism of gen 2.
It is of HGSS, which was one of the games you inquired about
GSC’s biggest flaw is how early the save batteries die.
The level curve is all over the place in Johto too and sadly HGSS didn’t fix it.
>Gen 4 engine so it's pretty slow
Where did this fricking meme come from kek. This whole "gen 4 is slow" thing has never been backed up in a measurable way, stop repeating it.
Chuck, Jasmine and Price don't follow anything remotely resembling a comprehensive difficulty escalation from Bugsy to Whitney to Morty. The fork in the path kills the progression pacing of the game. It corrects itself for Clair into the Elite Four, but you spend most of the midgame fighting level 16 shitmons with your level 35+ team for outside of the bosses. Levels are the least of the boss' problems in this section though. Bugsy, Whitney and Morty all have simple gameplans in mind with their ace mons, but that falls apart in the midgame. Chuck needed at least 2 more mons and something more reliable than praying Dynamicpunch or Hypnosis hits. Jasmine needed a Skarmory and something she wants to do other than click Earthquake on Steelix. Price needs his team entirely reconsidered.
Also mon distribution in Johto is pretty ass. In spite of all of this though, this region still has a lot of soul.
Most Johto specific pokemon were complete trash, the point that many of them needed to be saved from the garbage can with later gen updates. The majority of good new ones were new evolutions for gen 1 shitmons.
The tm list is mostly garbage, I hope you like ice/fire/thunder punch because that's all you'll be using.
The level curve of trainers and gyms and wild pokemon all get completely fricked as the game goes along, culminating with red having a level 80 team out of fricking nowhere.
Because it's the truth? What good gen 2 pokemon is even available before the 7th gym?
>What good gen 2 pokemon is even available before the 7th gym?
Heracross, Ampharos, Crobat, Scizor, Quagsire
And even then you're just creating and imaginary problem by not using gen 1 pokemon
The red gyarados? No no that's gen 1 I don't want it
>the fact that most of the new pokemon in the new pokemon game suck is far from an imaginary problem
It is, if this game were new brand for you, you wouldn't notice the power levels, I used a togetic when I was a child and it worked just fine, even if by all metrics it's a shitmon
6 months ago
Anonymous
I noticed that most of the new pokemon were shit when I first played it at age 10 and ended up using basically the same team I used in pokemon blue, but with a scizor
Because these were the first games to introduce a real time clock, a lot of the features were gated by IRL time that just ends up being a massive hassle. In GSC alone: >Apricorn balls not only being gated by growth but also by Kurt >Trainer House gated to daily battles >swarms are daily, not the worst because outside of them you can use the 1% odds >day of the week gifts, genuinely did not need to be like this and could have given you the item like normal >S.S. Anne arbitrarily on two days of the week
and in HGSS instead of addressing this sort of thing in a logical manner they doubled down >Safari Zone needing time to pass to just see a certain species >gym leader rematches behind literal NEETwalls (can't play the game on a Wednesday afternoon because you have work/school? can't rematch this trainer lololololol) >Pokéathlon stats >Hoenn/Sinnoh sounds
None of the other games felt the need to do this to this degree, the very few examples are all mostly fluff with the exception of Honey trees in Sinnoh (which as a shock to no one was a scrapped Johto mechanic), ribbons in Sinnoh, and a few other things in the various regions that are way less inconsequential.
It can exist as a mechanic but they went too far into it since it was new.
>GSC
Level up movesets
>HGSS
No method of obtaining Magnzeone/Probopass and Glaceon/Leafeon.
Gen 4 engine so it's pretty slow
>GSC
>Level up movesets
Compared to what? Later games? Thats like time travelling back to the stone age and criticizing the early humans for using rocks.
>Gen 4 engine so it's pretty slow
Thats not even a criticism of gen 2.
>Compared to what? Later games? Thats like time travelling back to the stone age and criticizing the early humans for using rocks.
Bad when it released, bad in retrospective
>Thats not even a criticism of gen 2.
It is of HGSS, which was one of the games you inquired about
gen 2 is just as slow and has the same hp scrolling bug. thank god crystal legacy fixed it 🙂
GSC’s biggest flaw is how early the save batteries die.
The level curve is all over the place in Johto too and sadly HGSS didn’t fix it.
>Gen 4 engine so it's pretty slow
Where did this fricking meme come from kek. This whole "gen 4 is slow" thing has never been backed up in a measurable way, stop repeating it.
My criticism of GS and HGSS is that you can't get Sneasel until the very end of the game
They make you believe that your rival's name is ???
It sucks and it's gay and I don't like it
>valid
Cringe
Definitely could have made some of the new pokemon more available
not the end of the world, but it is a flaw
The design philosophy by then was to have new pokemon be hidden, and that’s perfectly fine
the difficulty is non-existent if your iq is above 50
Chuck, Jasmine and Price don't follow anything remotely resembling a comprehensive difficulty escalation from Bugsy to Whitney to Morty. The fork in the path kills the progression pacing of the game. It corrects itself for Clair into the Elite Four, but you spend most of the midgame fighting level 16 shitmons with your level 35+ team for outside of the bosses. Levels are the least of the boss' problems in this section though. Bugsy, Whitney and Morty all have simple gameplans in mind with their ace mons, but that falls apart in the midgame. Chuck needed at least 2 more mons and something more reliable than praying Dynamicpunch or Hypnosis hits. Jasmine needed a Skarmory and something she wants to do other than click Earthquake on Steelix. Price needs his team entirely reconsidered.
Also mon distribution in Johto is pretty ass. In spite of all of this though, this region still has a lot of soul.
>Also mon distribution in Johto is pretty ass
why is this meme always recited?
Most Johto specific pokemon were complete trash, the point that many of them needed to be saved from the garbage can with later gen updates. The majority of good new ones were new evolutions for gen 1 shitmons.
The tm list is mostly garbage, I hope you like ice/fire/thunder punch because that's all you'll be using.
The level curve of trainers and gyms and wild pokemon all get completely fricked as the game goes along, culminating with red having a level 80 team out of fricking nowhere.
Because it's the truth? What good gen 2 pokemon is even available before the 7th gym?
Quagsire and Xatu are both perfectly fine as ingame team members
thats about it off the top of my head though
>What good gen 2 pokemon is even available before the 7th gym?
Heracross, Ampharos, Crobat, Scizor, Quagsire
And even then you're just creating and imaginary problem by not using gen 1 pokemon
The red gyarados? No no that's gen 1 I don't want it
the fact that most of the new pokemon in the new pokemon game suck is far from an imaginary problem
>the fact that most of the new pokemon in the new pokemon game suck is far from an imaginary problem
It is, if this game were new brand for you, you wouldn't notice the power levels, I used a togetic when I was a child and it worked just fine, even if by all metrics it's a shitmon
I noticed that most of the new pokemon were shit when I first played it at age 10 and ended up using basically the same team I used in pokemon blue, but with a scizor
that's a (you) problem
>GSC
Kanto is butchered
>HGSS
They removed the feature where you can customize your room in GSC, which is one of the coolest features imo
>Gen 2
Didn't age well, like every other Game Boy pokémon game.
>HGSS
Don't really have any. It's as good as a pokémon game can get I guess.
you can't get Clair's number in GSC
even after getting her number in HGSS you can't date her
You have to get through an overleveled Lance just to get her number.
I'd rather have Lance's number.
Because these were the first games to introduce a real time clock, a lot of the features were gated by IRL time that just ends up being a massive hassle. In GSC alone:
>Apricorn balls not only being gated by growth but also by Kurt
>Trainer House gated to daily battles
>swarms are daily, not the worst because outside of them you can use the 1% odds
>day of the week gifts, genuinely did not need to be like this and could have given you the item like normal
>S.S. Anne arbitrarily on two days of the week
and in HGSS instead of addressing this sort of thing in a logical manner they doubled down
>Safari Zone needing time to pass to just see a certain species
>gym leader rematches behind literal NEETwalls (can't play the game on a Wednesday afternoon because you have work/school? can't rematch this trainer lololololol)
>Pokéathlon stats
>Hoenn/Sinnoh sounds
None of the other games felt the need to do this to this degree, the very few examples are all mostly fluff with the exception of Honey trees in Sinnoh (which as a shock to no one was a scrapped Johto mechanic), ribbons in Sinnoh, and a few other things in the various regions that are way less inconsequential.
It can exist as a mechanic but they went too far into it since it was new.
>give me one valid criticism
>okay, here
>no that doesn't count
this thread is dumb and so are all of you for replying to it