Although some may disagree, I've never been convinced that the Saturn would have succeeded in North America had stuff like this been localized.

Although some may disagree, I've never been convinced that the Saturn would have succeeded in North America had stuff like this been localized.

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  1. 7 months ago
    Anonymous

    Maybe not but intentionally limiting your selection of games sure as frick doesn't help sell consoles

    I can understand not wanting to cater to every niche market and doing it french and spanish or whatever. But English opens the door to all of north america and probably a shitload of europe. Not even attempting to reach those markets is fricking ridiculous considering there's more potential customers there than in the markets they did cater to. English localization should have been SOP for all console games by that point

  2. 7 months ago
    Anonymous

    Don’t let your mama catch you playing that!

    • 7 months ago
      Anonymous

      no but your mama was once naked covered by only a bedsheet in a seductive pose which is why you exist to be posting here

      • 7 months ago
        Anonymous

        No, no...that's what was on the back of Project Overkill for the ps1.

  3. 7 months ago
    Anonymous

    I don't think the argument was ever made about VNs. VNs weren't even popular here. And I have read Desire, even though it's by the Yu-No creator, it's a pretty goofy story.

  4. 7 months ago
    Anonymous

    Desire is NTR porn. Why would someone want to play an all-ages console version of it?

    • 7 months ago
      Anonymous

      To get cucked even harder by not being allowed to see the porn

      • 7 months ago
        Anonymous

        Yeah there's a form of cucks even worse out there (you).

  5. 7 months ago
    Anonymous

    It wouldn't have. Saturn fans are always seething about Bernie killing it to make room for the Dreamcast, but he did that for a reason. Even if they made a Saturn mini nobody would buy it

    • 7 months ago
      Anonymous

      Bernie didn't do shit, he just put the corpse on a body.

  6. 7 months ago
    Anonymous

    Anime was starting to become popular in western countries, bringing more Japanese games could have helped the console find its own audience.
    I don't know if it would have been enough, but at this point it wasn't about reaching first place, but about being succesful enough.

  7. 7 months ago
    Anonymous

    All Saturn needed to do was
    >not alienate their established audience by not releasing any sports, action, or Sonic games for the first two years the console was out and losing their entire fanbase to Sony
    >not abandon their successful marketing strategy and edgy brand image for weird esoteric bullshit and bright Saturday morning cartoons flair
    >not alienate every third party and retailer by rushing out a launch 6 months ahead of time
    >convince everyone to buy add-ons and RAM carts so they could play the exact same games they could play on the PlayStation without them
    >Not completely tank all in house development of games and need to rely completely on rushed and featureless arcade ports no one cared about
    >not produce a completely asanine dual CPU setup that was hard to work with, underpowered, and outrageously expensive to produce
    Just these few simple and easy steps and Sega would have won bros...

    • 7 months ago
      Anonymous

      >duel cpu
      jap devs truly were moronic and couldn't figure it out

    • 7 months ago
      Anonymous

      >convince everyone to buy add-ons and RAM carts so they could play the exact same games they could play on the PlayStation without them
      The RAM carts were included with games that needed them and the ports were leaps and bounds better than their PS1 counterparts.

      >not produce a completely asanine dual CPU setup that was hard to work with, underpowered, and outrageously expensive to produce
      It's not that hard to work with. If you worked on the SNES, Genesis, Sega CD or Arcade hardware you were already used to this. As for it being underpowered, VDP1s fillrate maybe low, but the hardware is still more than capable of being competitive with other 5th gen systems.

      And it wasn't outrageously expensive to produce. If you're going to say that then you may as well say the same about the PS1 because it cost almost as much to produce. PS1 cost about $500 to make at launch, Saturn cost about $540 at launch in 1994. About a year or so later the Saturn only cost about $230 to produce and they were making a profit on it selling it for $299.

      If you want to fix the Saturn, you simply need to get Sega of America to wake up and realize the Genesis was on it's way out back around 1993 so they could focus on making launch software for Saturn instead of stuff that wasn't going to sell on Genesis.

      • 7 months ago
        Anonymous

        >so they could focus on making launch software for Saturn instead
        Uh, Bug!?
        It was a top seller when it came out.

        • 7 months ago
          Anonymous

          I was thinking more polished versions of the stuff they wasted on the 32X. Star Wars Arcade, Doom, Chaotix, Virtua Racing Deluxe, Stellar Assault, Metal Head, etc. Sega of America could also focus on getting some sports games made or contract with someone like EA to have a Madden game ready for launch.

          • 7 months ago
            Anonymous

            That would've been a nice band-aid for sega yes, but you also gotta fix their localization problem, there are non weeb games that never got localized, early Saturn games that could've helped in the content drought and games that got here but took way too long do so.
            Let's not forget SoJ taking way too may time to port Golden Axe Duel, a game made in Sega's ST-V board which was basically just a Saturn without CD player, while SoA took equally as long to get the game to the west.
            So an obscure game in 1994 Japan had even less of a chance to trive in 1996 america.

            • 7 months ago
              Anonymous

              I don't think Golden Axe was a localization issue, but rather a Sega of America dragging their feet with it. The game came out in Arcades in February 1995 and was out on Saturn in Japan in September, Europe got it in December. Sega of America just seemed reluctant to release it in the US it seems.

              • 7 months ago
                Anonymous

                Yeah, that's kind of the issue i'm talking about.

    • 7 months ago
      Anonymous

      >Sega would have been fine if they just did literally everything different

      • 7 months ago
        Anonymous

        segaBlack folk will never learn to cope with SEGA's demise. It'll always be "what if" and "if they just".
        If they came to terms with it, they could finally enjoy the games and consoles for what they are and not let their joy be tainted by those bitter thoughts. The way to become a SEGA chad is wide open, they just need to walk it.

    • 7 months ago
      Anonymous

      There were plenty of sports games actually, people just never talk about them

  8. 7 months ago
    Anonymous

    Who did the box art? Style looks incredibly familiar

  9. 7 months ago
    Anonymous

    Because it wouldn't have. Anyone that thinks fricking Tokimeki or some shit would have saved the Saturn is just angry there's still no English version (well there is one now for Tokimeki but it's the shitty SNES version). To which I say learn Japanese.

  10. 7 months ago
    Anonymous

    >I've
    Identify yourself if it is indeed the crux of your argument.

  11. 7 months ago
    Anonymous

    there was no saving the Sadturd. sorry.

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