Am I just shit at Crash Bandicoot, or is getting the gem for every stage just an absolute slog?
Recently decided to finally take the Crash plunge and I dig the levels and gameplay, but every time I go for a gem it just feels like a chore to play. Anyone else feel this way or am I a brainlet
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don't play games in intentionally unpleasant ways
NOOOO I MUST LE COOMLECT EVERYTHING... JUST FOR THE RARE CHANCE TO IMPRESS A GAMER GIRL...
Just play the fricking stages and then come back to your "100% completion" thing after, these types of challenges were never supposed to be tackled the first time and are built around you revisiting levels for secrets.
Honestly you're probably right. I guess I just hear a lot of people talk about 100%ing their games, and a lot of more recent games are sort of built around being 100% friendly, I tend to forget that most games pre-achievement era aren't actually expecting you to do that
Yeah most of us had a more limited selection so we replayed our games often. These days a lot of games encourage you to 100% games on the first run or whatever. Older games didn’t do this. Achievements really did change something fundamentally I guess.
Whenever you play retro games I wouldn’t worry about shit like this. It doesn’t really matter.
funnily enough crash has had the opposite development, at least as viewed by fans. 1-3 are seen as a pretty reasonable 100% and crash 4 is seen as essentially improbable autism.
the original 3 games are fun, the 4th game plays with memorization based on camera position, hiding objects in background areas, exploring beyond boundaries, having off-screen boxes with poor indication and having way too many boxes. Couple that with the fact every level has 6 gems, 12 if you count the b-sides, 10 of which are not the box gem.
The fun in the original games for example is a test of player skill, puzzling and patience. For example the box bridge in the OP can be scored simply by walking across it with the 3rd mask. That's a fun and satisfying trick over a perilous obstacle. If you have to bounce across it's a tense test of your reflexes and positioning. Later games have box puzzles which require you to break them in certain orders based on your understanding of the games physics.
On the other hand there's a level with over 400 boxes in Crash 4. I don't know why they did that. These levels are also extremely long, finding out you missed a box? Well the level is 10 minutes long, which second in one of those 10 minutes did you have that box available to you? Get to hunting. It's not enjoyable to do this.
I knew Crash 4's boxes were going to be hell the moment I realized they'd have auto-scrolling grind sections meaning if you missed one you were screwed.
Oh yeah. Every Crash game has those points of no return, but the levels are 3 minutes long at their worst. Crash 4? My god. Every level is so fricking long. Gotta love missing one oddly placed box due to the modern lighting bullshit that blends in a shadow somewhere and having to do everything plus the gay grind rail over again.
took me 64 hours to 106% Crash 4, I wouldn't recommend it to anyone.
The modern gamer doesn't understand the concept of coming back to earlier levels to get good and get bonuses. The modern way of playing a game is to follow a walkthrough to make sure you see all the 'content' and 100% the game and all its achievements in your first and unique playthrough
In my defense I hate using walkthroughs and only check walkthroughs if I think something's broken (which is an extremely rare event)
i think also these days people move on to new games fast. there's more selection, more availability. part of it was being a kid of course, but back in the day I replayed my games a ton. I don't really do that at all anymore. i move on to something new after completing a game.
Yeah that's a big difference now. There's so many cheap and free games now that everybody has a giant backlog. Easier to jump from game to game, whereas in the past you were often forced into replaying the few games you owned endlessly.
Just wait til you play Crash 2 and 3. Now these are an absolute fricking slog to 100%. Crash 1 for me is pretty fun even considering the fact that you have to revisit some stages
the game is bad only that.
most gems are a complete b***h to get on your first playthrough. the assumption is that you know the level well before attempting. this is an early 5th gen game, so its design does retain some 4th gen thinking, like needing to replay a level to the point of perfection. another old "feature" is the inability to retry a bonus round if you fail it (without replaying the whole level).
crash 1 is one of those games that gets significantly more enjoyable on replays imo. once you know the levels ahead of time and have some decent muscle memory, you can really appreciate the environments and music.
no,
I like the game but collecting all the gems is a pain and I only did it once.
Crash is an absolute b***h to 100%
Main reason why Spyro is superior. You can comfortably get 100%, but there's a lot to collect so it's not like it's a cakewalk either
That line of boxes is annoying because it wouldn't be a problem if the camera angle was different.
It involves holding Jump and lightly tapping Up after every bounce.
You'll want to finish the game first and then use an unlock guide to see which levels can be 100%ed, you can't get all of them the first time through.
Also yeah, the one life collect everything is a bit of a b***h. The second dark level and The Lab gave me the most trouble, though Slippery Climb could also be a dick if you get impatient.
IIRC cant you just get a level three mask and sprint over them while they explode behind you?
It's been a while since I 100%ed Crash 1 so I could be wrong.
The annoying part is the other line of boxes you have to do backwards first.
It's impossible to get every gem immediately, some of themvrequire you to active them in later levels andvthen come back.
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You're fine, it's a very hard challenge.