Am I the only one who doesn't care about graphics?

Am I the only one who doesn't care about graphics?

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  1. 3 months ago
    Anonymous

    >despite

    • 3 months ago
      Anonymous

      This.
      Philistines.

      • 3 months ago
        Anonymous

        >despite

        No one plays a game BECAUSE it has bad graphics. The best you can say is "with" instead

        • 3 months ago
          Anonymous

          >No one plays a game BECAUSE it has bad graphics.
          I played cruelty squad for this reason

    • 3 months ago
      Anonymous

      >bad
      a lot of PS1 games are also clearly made with lots of artistic skill and look good compared to a lot of indie games nowadays that attempt to emulate their style.

      • 3 months ago
        Anonymous

        pic not related? I do not mind old graphics but that looks meh

  2. 3 months ago
    Anonymous

    Why are they "bad"?

    • 3 months ago
      Anonymous

      Some games didn't look good even by the standards of the time. Live A Live came out the year before CT and yet its map sprites were on the level of FF4's and the only battle sprites that had any animation at all were the party's and the final boss.

    • 3 months ago
      Anonymous

      Demons Souls remake is actual proof that
      going for graphics over tone and artstyle is BAD. Actually gutted what made Demons Souls unique.

      • 3 months ago
        Anonymous

        same for the Bioshock and Arkam remasters, they look awful compared to the originals

    • 3 months ago
      Anonymous

      Because you can look at what constituted AAA production values for each generation and notice a marked improvement towards realism at each step of the way. Whether realism is something worth aiming for is a different question. Even throwing away realism you can see objective strides towards clarity and resolution, at least.

    • 3 months ago
      Anonymous

      They have an art style that isn't photorealism.

  3. 3 months ago
    Anonymous

    If your game is fun, idgaf what it looks like. There's some really basic and abstract games out there that don't need anything more than what they're already working with. Good artstyle and direction matters a lot too. FFVII models have aged like fricking milk, OoT/MM models still look great. VII beat them in backgrounds for sure though

    • 3 months ago
      Anonymous

      >FFVII models have aged like fricking milk
      They looked bad even by 1997 standards so it's hard to say they aged badly.

  4. 3 months ago
    Anonymous

    Nope, I've been playing older games. I'm on year 1999 and my list is kinda big so I best get started for today.

  5. 3 months ago
    Anonymous

    go kys with your #notliketheothergirls tier post

  6. 3 months ago
    Anonymous

    A Quake source port with no blurry texture filtering looks better to me than most modern games.

    And not just in a "it was good for the time" way, I genuinely prefer these graphics TODAY over RDR2 or something.

    • 3 months ago
      Anonymous

      Soul vs souless. I never found RDR2 impressive. If I want photorealism, I'll just go outside.

    • 3 months ago
      Anonymous

      Thing with something like Quake is they knew how to make an atmosphere. The music and sound elevate the graphics and artstyle. It helps that the level design and gameplay is still top fricking notch too.

  7. 3 months ago
    Anonymous

    A good artstyle enhances the vidya experience, the same with good music and some tittis

  8. 3 months ago
    Anonymous

    you play old games because you don't mind the graphics, I play old games because they're easy to pirate and take low storage space, we are not the same

  9. 3 months ago
    Anonymous

    >bad graphics
    I hate this dumb shit so much. Especially when it's aimed at late 90s shit with a nice aesthetic, properly upscaled

    • 3 months ago
      Anonymous

      >upscaled
      Frick off. If you're emulating, using mods, or anything else that isn't the original hardware through a CRT, you aren't playing the game correctly.

      • 3 months ago
        Anonymous

        I don't give a frick.

      • 3 months ago
        Anonymous

        yeah ok /vr/

      • 3 months ago
        Anonymous

        shut the frick up you lame-o. I just learned PCSX2 runs 99% of PS2 games flawlessly on my Thinkpad laptop and I downloaded 30 amazing games in the last 2 days, most of which are UNDUBs, my romhacks are more pure than your NA game copies.

        • 3 months ago
          Anonymous

          >lame-o
          he's still more of an adult than you are

      • 3 months ago
        Anonymous

        Shut the frick up you homosexual poser.

  10. 3 months ago
    Anonymous

    >Am I the only one who doesn't care about graphics?
    base

  11. 3 months ago
    Anonymous

    I don't mind shit graphics, I mostly play vidya on a laptop, it's shitty old controls that is filtering me more and more as time goes on.

    >somehow never played the original Deus Ex, despite owning it for 10 years
    >finally try it a few days ago
    >"lmao press F12 to activate your flashlight"
    >You want to use your sniper scope? Yeah just press the [ key homie
    At least most of it is rebindable. But frick me, why

    • 3 months ago
      Anonymous

      There was no consensus on PC controls back then, but everyone and their mom had rebindable keys so whatever.
      Even today some devs still stupidly bind map to M instead of Tab.

      • 3 months ago
        Anonymous

        Why the frick would you waste a binding close to WASD on a function you aren't constantly using? You dumb woman minded motherfricker lay off the hormones.

        • 3 months ago
          Anonymous

          The frick are you using Tab for if not map, you poser?

          • 3 months ago
            Anonymous

            The only correct binding logic is to order from most to least commonly used radiating outward from WASD. There is no sound reasoning for ever deviating from this.

            • 3 months ago
              Anonymous

              tab for map
              ` for inventory
              f1-4 character and skill windows
              e for confirm
              q for cancel
              simple as

          • 3 months ago
            Anonymous

            If it's an MMO, tab targetting.

          • 3 months ago
            Anonymous

            I always use tab for inventory

      • 3 months ago
        Anonymous

        What the frick is wrong with M for map?

    • 3 months ago
      Anonymous

      I did the same with deus ex, the shitty aiming system filtered me ngl

  12. 3 months ago
    Anonymous

    The visuals of the game need to work for the game.

    Factorio is less graphically intensive than ARK, but not only does the aesthetic style of factorio work, it works well for the game itself.

    Mario Kart and SSBU (really any Nintendo game) do not have cutting edge "graphics" but they have an art style and presentation that looks good for those games.
    Some games of course age better than others. For example GTA Vice City looks danm near unplayable, whereas Secret of Mana, StarCraft 1 or Crash Bandicoot are all perfectly fine. Of course this is subjective, like all art is.

    • 3 months ago
      Anonymous

      i dont like how modern nintendo games look, particularly mario odissey, the cartoony graphics mixed with realistic lighting makes it look like a bunch of toys on screen

    • 3 months ago
      Anonymous

      >GTA Vice City looks danm near unplayable
      Zoomers please frick off

  13. 3 months ago
    Anonymous

    Those aren't bad graphics though, they're soulful.

  14. 3 months ago
    Anonymous

    The game has to look good visually. If it looks ugly, that's a problem.

  15. 3 months ago
    Anonymous

    I think that color palette can set me off a lot more, like especially if a bunch of stuff just blends together and is hard to see. I think that lower poly/textures but with good animation and lighting can be great.

  16. 3 months ago
    Anonymous

    >Am I the only one who doesn't care about graphics?
    No, you're not but I imagine is hard for zoomers and gen alpha to get used to graphics before the early 2000.

  17. 3 months ago
    Anonymous

    I can't stand games with bad graphics, but old is not bad.
    I love old games and many of them look beautiful.
    I'm never going to play some of those recent indie games that look like chinese android games.

  18. 3 months ago
    Anonymous

    you can have the shittiest or lowest advancement in graphics but do excellent in artstyle and design, that is what ultimately sets the atmosphere and immersion

    • 3 months ago
      Anonymous

      Darkest Dungeon 1, afaik, has no actual animation. It's all drawn sprites that are being shifted from one image to another for their "animations" and the squash and stretch tools are manipulating the sprite to give the illusion of movement when idle. And yet it all looks very nice.

  19. 3 months ago
    Anonymous

    It's not that I don't care about graphics, I would like a game to look nice after all. What I can't understand is Ganker's first instinct to say a game is bad is its graphics and to post screenshots as proof of the game's badness. And ok yes, I'll concede a lot of it is shitposting, but I also think a lot of Ganker are genuinely graphics prostitutes. There is a point where it stops feeling like shitposting and seems like people here actually won't buy a game if they don't like the graphics.

    • 3 months ago
      Anonymous

      I can tell that coffee tastes bland or is too bitter because of the thin foam. We call that office coffee

      • 3 months ago
        Anonymous

        It just looks like that for a bit because it was poured from a high point, moron.

        • 3 months ago
          Anonymous

          nah, the thicker the foam, the richer the taste, that's a good rule of thumb

    • 3 months ago
      Anonymous

      Bad graphics on modern games look worse than bad graphics on old games. I think it's because the models are made for higher visual fidelity, so if you're playing a game from 2023 with textures that look like they're from the Wii, it just feels way too dissonant to be comfortable to look at or play. I will pretty much concede and not play a game if I have to run it on low graphics settings, or just wait until I get a better graphics card.

      • 3 months ago
        Anonymous

        I can't agree there at all, lots of games don't look great but have amazing gameplay.

  20. 3 months ago
    Anonymous

    I only play old games.

  21. 3 months ago
    Anonymous

    Two of the most popular games are about blocks. Graphics are a meme

  22. 3 months ago
    Anonymous

    No, but a lot of retro games I don’t like because of the poor controls and large amount of bugs.

  23. 3 months ago
    Anonymous

    I do care about graphics and that's why like old games. They're more creative. Face scanning and mocap ruined graphics.

  24. 3 months ago
    Anonymous

    Depends, PS1 era is pretty shit

    • 3 months ago
      Anonymous

      I like early PS1 3d models. Yes, they look like shit, but there's also something unique to them in that it's a style no one tries to replicate these days unlike oldschool spritework.

      • 3 months ago
        Anonymous

        >it's a style no one tries to replicate these days unlike oldschool spritework.
        homie, the fps genre has had a glut of games in the last five years that replicate low poly 3D models, wtf are you talking about

        • 3 months ago
          Anonymous

          They still don't really look like PS1 games, they look more like 90s PC games.

  25. 3 months ago
    Anonymous

    I played an actual arcade version of Battlezone and was pretty blown away by how good it looked for a game nearing 50 years old

    People get too hung up on modern graphics when presentation, style and readability are much more important

  26. 3 months ago
    Anonymous

    Hell yeah brother

  27. 3 months ago
    Anonymous

    I just completed Quake 4 and the graphics better than most slop games made today.

    • 3 months ago
      Anonymous

      >unironically escorting Strauss

    • 3 months ago
      Anonymous

      the difference is the density and interactibility. Modern games have dramatically reduced all ability to interact with the environment and reduced the amount of items you can even see in the environment to a near all time low. PS1 games have the most objects in the environment on average.

    • 3 months ago
      Anonymous

      q4 was fun

  28. 3 months ago
    Anonymous

    I only play good looking games
    But good looking graphics and detailed/realistic graphics are not the same thing
    Hylics cannot comprehend this

  29. 3 months ago
    Anonymous

    If graphics were super important to me I wouldn't prefer Parasite Eve 1 over 2, because 2 just objectively is a much prettier game and I would say is one of the most graphically-impressive PS1 games.

    • 3 months ago
      Anonymous

      my MAN
      pe1 is so much cooler than 2

  30. 3 months ago
    Anonymous

    Graphics are the least of our worries when it comes to playing old games.

    • 3 months ago
      Anonymous

      What are the greatest of our worries?

      • 3 months ago
        Anonymous

        they're all extremely bigoted and full of real yikes moments

      • 3 months ago
        Anonymous

        In terms of PC games, it just constantly crashing or being bugged to shit because it was built for 20-30 year old hardware that doesn't exist anymore and is utterly alien to a modern rig. There's a reason even the most diehard anti-piracy people will pirate some old games instead of buying it on ebay because do YOU want to expose your computer to fricking SecuROM?

        • 3 months ago
          Anonymous

          A lot of those games were crashing and bugged to shit 20-30 years ago too.

          • 3 months ago
            Anonymous

            Yeah but how they have entirely new problems thanks to incompatabilities.

      • 3 months ago
        Anonymous

        women not allowing us have sex with them

  31. 3 months ago
    Anonymous

    uh...does the "piss filter" count as bad graphics?

    • 3 months ago
      Anonymous

      In Human Revolution? I would argue no because it actually does serve a purpose, it covers the more jagged parts of the models much like how old sprite games relied on inherent dithering from CRTs to blend pixels together.

  32. 3 months ago
    Anonymous

    I can't stand ugly games. No matter how good the gameplay is, if it's ugly, I'm not going to play it.
    Don't really care about technical stuff though, it can be a SNES game or something new with ray tracing and shit. As long as it looks nice, I can then consider playing it.

    • 3 months ago
      Anonymous

      What game is that? Looks familiar but I can't place it.

      • 3 months ago
        Anonymous

        Alundra

    • 3 months ago
      Anonymous

      >nobody cares about Parasite Eve
      >play Parasite Eve
      >suddenly everyone talks about Parasite Eve

      >nobody cares about Alundra
      >play Alundra
      >suddenly everyone talks about Alundra

      WTF IS GOING ON???

      • 3 months ago
        Anonymous

        People were always talking about it, your brain is just now aware that people are talking about it because you've been playing it so your brain actively looks for it now.
        The real question is why did you start playing Parasite Eve and Alundra of all games?

        • 3 months ago
          Anonymous

          >The real question is why did you start playing Parasite Eve and Alundra of all games?

          idk. becauseI like to? I played PE because the cover Art looked badass. I loved the game so much I read the novel and watched the movie.

          I played Alundra because people claimed it's a very hard game and some morons claimed it's the hardest game on the PSX. turns out it wasn't hard at all. good game anyway.

      • 3 months ago
        Anonymous

        No idea, but I finished Alundra 2-3 months ago. And had it sitting on my drive for like 2 years.

        That's one of the worst CRT filters I've ever seen in my life, I don't know how you can even look at that image without throwing up, you should be ashamed of yourself.

        I played it in a smaller window and it looked fine. Screenshots were saved in a higher resolution, it seems.
        Normally I don't even use CRT filters, but somehow I felt it fit Alundra.

        • 3 months ago
          Anonymous

          CRT filters for retro games are good, but that particular filter is an atrocity. Just get CRT royale or something and configure it properly for frick's sake, make sure that you get one triad per pixel.

      • 3 months ago
        Anonymous

        It's that Vonnegut book and you're the one person that's real.

      • 3 months ago
        Anonymous

        confirmation bias (not the right term, but something similar, the name escapes me)

        • 3 months ago
          Anonymous

          Baader Meinhof phenomenon or frequency illusion. It's full of shit imo, Some Black person kept seeing a terrorist gang in the papers because they were doing terror gang shit and found it odd. You learn about things that are being spread around so it's not odd to see that thing around.

    • 3 months ago
      Anonymous

      That's one of the worst CRT filters I've ever seen in my life, I don't know how you can even look at that image without throwing up, you should be ashamed of yourself.

    • 3 months ago
      Anonymous

      Based. Aesthetics matter to the experience. If you create a game but cannot be fricked to put in the effort to properly create a pleasant aesthetic, then you have failed. If your game is ugly, I will not play it.

  33. 3 months ago
    Anonymous

    What the frick happened to this place man.
    This isn't even fricking r/gaming tier shit anymore, fricking facebook gaming meme page tier posting.

  34. 3 months ago
    Anonymous

    The past three generations of consoles have only proved how soulless the push for good graphics has been when everyone knows style is more important.

    • 3 months ago
      Anonymous

      7th gen (at least early 7th gen) had both style and good graphics. Bioshock, Skyrim and Arkam Asylum still look better than most modern games due to proper use of lighting

  35. 3 months ago
    Anonymous

    Midwit take. Every aspect of a game affects the experience.

    • 3 months ago
      Anonymous

      >Still masterclass pixelart texturework
      >Assets remain very readable at a glance, because if they didn't everything would just be a melty blob (modern graphics also degenerate into melty blobs, but apparently that just doesn't matter)
      >Actual thought put into asset placement while designing the level, not just farmed out to some unrelated team who doesn't do level design, which means that not everything needs to be covered in yellow paint with constant voiceovers to tell the player where to go
      >Capable of graphical tricks like mirrors with uncomplicated tactics like rendering everything twice
      >Concept artists needed to figure out what looks good and collaborate with artists who needed to collaborate with developers to make all of their designs look good in-game
      >Game can be pushed out in a year and this is coming from people with tools that were harder to use, making custom engines and developing for consoles that didn't have nearly as much documentation as what developers have at their fingertips right now
      >Low file size, low RAM requirements
      Graphics just do not matter, we reached the point of diminishing returns sometime between 6th and 7th gen.

      Graphics can skew the whole thing positively or negatively though, necessity is the mother of invention and all that. Sure it's capable of more, but much like the greater capabilities of CGI in the movie industry, it's just going to get squandered.

      I don't get how people play games with terrible graphics. All these indie games that use sprite work are just a regression rather than progression in the artform.
      >zoomzoom
      My first console was NES and every console that that has been better. My enjoyment of games has always been how much they can push graphical boundaries.

      Progress for the sake of progress is just stupidity.
      It's all about making things look right.

  36. 3 months ago
    Anonymous

    One thing I don't understand is the constant obsession with stupidly high resolutions. At 1080p you already can't see the pixels, especially when in motion, and even if you're pausing and getting super autistic looking at borders, just the most basic form of antialiasing is enough to make all the pixels disappear.

  37. 3 months ago
    Anonymous

    you play them because you think they're cute and retro

    I don't play them because I lived through that shit and don't want to go back to the future

  38. 3 months ago
    Anonymous

    I think to some degree it depends on what you started with and certain games. I can go back to N64 games no problem cause I grew up on n64. I didn't play bethesda games until Xbox 360 so I can go back and play oblivion. But morrowind I can't it's too ugly and the fog is disgusting even though it should be at least on par with if not better than n64.

  39. 3 months ago
    Anonymous

    Once upon a time people were playing those old games for the graphics.

    • 3 months ago
      Anonymous

      Not really, when Doom came out there were way more graphically impressive games on the market. Games that were limits-pushing graphics whoring was always a thing but often didn't stand the test of time.

      • 3 months ago
        Anonymous

        Like for example, everyone today remembers Crysis. But what do you ACTUALLY remember about Crysis beyond how much of a flex it was back in the day to be able to run it? Crysis is actually like a legit 9/10 game, but no one remembers it for that.

        • 3 months ago
          Anonymous

          I remember invisible power armor, then some mountain exploded in half and it's suddenly aliens and winter.

        • 3 months ago
          Anonymous

          That's because there was a demo that let you play up until the point where you find the frozen ship and the ayy lmaos attack.

          Since it was so intensive, most people would suffer through the demo just to see how good their PC was. Even I recall playing it at sub-10FPS at times just to experience the game, but I didn't buy it in full until years later when I had a PC to run it. To be frank, the game pretty much goes downhill once the ayylmaos show up. Lots of on-rail sections, not a lot of mystery, and much MUCH more annoying enemies (enemy power armours, ayy drones, etc).

          The finale was also pretty mediocre. You just stand on a boat and shoot the giant alien a few times, and then... I think it fades to black? I can't even remember because it was so meh.

  40. 3 months ago
    Anonymous

    WOAH THAT'S SUCH A HECKING WHOLESOME MEME FROM THE HECKING WHOLESOME REDDIT WEBSITE OH MY HECKING HECKERINOS I HECKING LOVE IT MY HECKING FELLOW ZOOMERINOS

    • 3 months ago
      Anonymous

      Stick a handgun in your mouth and blow your brains out.

    • 3 months ago
      Anonymous

      rule 40, homosexual

  41. 3 months ago
    Anonymous

    the piss filter aged worse than PS1/N64 graphics

    I have no problems playing Spyro but GTA IV hurts my fricking eyes

  42. 3 months ago
    Anonymous

    bad graphics is subjective

    one could argue skyrim has bad graphics
    or starfield

  43. 3 months ago
    Anonymous

    How do you define bad graphics?
    Many games from the 90s still look fine to me thanks to their art style. Maybe a bit outdated but not bad by any means.

    • 3 months ago
      Anonymous

      >How do you define bad graphics?
      At this point I'm convinced it's what

      It's not that I don't care about graphics, I would like a game to look nice after all. What I can't understand is Ganker's first instinct to say a game is bad is its graphics and to post screenshots as proof of the game's badness. And ok yes, I'll concede a lot of it is shitposting, but I also think a lot of Ganker are genuinely graphics prostitutes. There is a point where it stops feeling like shitposting and seems like people here actually won't buy a game if they don't like the graphics.

      and these people genuinely only want AAA looks.

      • 3 months ago
        Anonymous

        Honestly guilty, but the other way around. I'm biased against AAA looks. If a game looks like GTA or some other Spiderman, I am immediately less likely to care about it.

    • 3 months ago
      Anonymous

      One thing older games have is contrast. And I assert better contrast in games is better graphics period.

    • 3 months ago
      Anonymous

      what game? at first i thought it was Road Rash, but there was a distinct lack of other racers trying to jam pool cues into your wheels.

      • 3 months ago
        Anonymous

        moto racer, it's on gog for 90 cents
        not sure if it's one of the sequels but pretty sure it's the first one

    • 3 months ago
      Anonymous

      Well that game can certainly use less pop in.

      • 3 months ago
        Anonymous

        >less pop in.
        No more!

  44. 3 months ago
    Anonymous

    Graphical fidelity is a meme, a good art direction is all that matters.

    • 3 months ago
      Anonymous

      >Quest 64
      Way to torpedo your own argument. That game was the 90s equivalent of dumping a bunch of Unity store assets into the engine and calling it a day.

      • 3 months ago
        Anonymous

        Quest 64 plays like shit with a lame story, but has a great art style and music.
        If your argument is "it used stock textures so its on the same level as a unity asset flip" then you're a moron. Every game in that image uses stock textures.

        • 3 months ago
          Anonymous

          >If your argument is "it used stock textures so its on the same level as a unity asset flip" then you're a moron.
          I'm not saying that because it used stock textures, I'm saying that because it ONLY used stock textures.

          • 3 months ago
            Anonymous

            Proofs?

      • 3 months ago
        Anonymous

        What's wrong with using assets from my engine software?

        • 3 months ago
          Anonymous

          Your game has no identity, I could make the exact same shit as you by using your own dev methods.

          • 3 months ago
            Anonymous

            identity extends beyond the art direction

            • 3 months ago
              Anonymous

              Correct, however if you're shit enough to lack visual identity there's no hope in you having any identity anywhere else.

        • 3 months ago
          Anonymous

          It makes you look immensely lazy and after a quick cash grab when it's all the game uses.

        • 3 months ago
          Anonymous

          As a gamer, it disappoints me when I notice stock assets in games, because it makes me realize the developer truly did not care about the project and likely had no real artistic motivation to make it, and only used the engine because it would allow them to cheaply produce something for a quick buck.

          • 3 months ago
            Anonymous

            Singular reason right there why I never touched or will touch pal world. Entire game looks like stock UE engine assets.

  45. 3 months ago
    Anonymous

    The only thing newer games have over older ones is the controls.

  46. 3 months ago
    Anonymous

    I mostly play old games, new AAA stuff just doesn't hold any appeal

    • 3 months ago
      Anonymous

      I still prefer SR2 in terms of look. It's insane how good that game looks for being a launch title PS2 game that came out a year after SR1, it has better animations than some late-era PS2 titles.

      • 3 months ago
        Anonymous

        I still wonder how that would have looked on Dreamcast, supposedely they had complete parity at some point, eventhough the only screenshots we have use the SR1 model for Raziel (the environments were similar to the PS2 final version).

    • 3 months ago
      Anonymous

      >!

  47. 3 months ago
    Anonymous

    Low polycount doesn't mean the graphics are bad, it's just different artstyle. Generic looking blurry TAA game, now that is bad graphics. So you like playing modern blurry games? Wow anon you're so based!

  48. 3 months ago
    Anonymous

    Saints row 3 is where graphics could stop at. Or l4d2. Anything extra is great but a waste of effort.

  49. 3 months ago
    Anonymous
  50. 3 months ago
    Anonymous

    I think early 7th gen was the sweet spot between graphics, artstyle, development time, and budgets.

  51. 3 months ago
    Anonymous

    I can appreciate different aesthetics. Mega Man Legends's graphics are "technically" bad but that doesn't stop it from looking great even to this day.

  52. 3 months ago
    Anonymous

    i truly hate how modern games look
    its all 15 gorillion particle effects and 50 layers of ugly foliage on everything
    i demand visual clarity

    • 3 months ago
      Anonymous

      You say this while rendering game in 4x of its original res. Maybe new games wouldn't look so shit if you did the same to them.

      • 3 months ago
        Anonymous

        no, resolution isn't magically going to fix screen clutter

        • 3 months ago
          Anonymous

          ?t=265

          • 3 months ago
            Anonymous

            literally what is your point spyro still looks great at native?

  53. 3 months ago
    Anonymous

    As long as a game's visuals/framerate aren't an active hindrance to playing it I don't care how it looks

  54. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      Reminds me of the time when I got a GeForce 5200 and the first game I launched on it was SoT, which I couldn't run before, because my previous card, GF2, didn't have the required shaders.
      When I started playing, I thought "that's it, there's no need for games to look better than this".

  55. 3 months ago
    Anonymous

    I play old games BECAUSE I care about graphics.

  56. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      Love that game, and that level especially.

  57. 3 months ago
    Anonymous
  58. 3 months ago
    Anonymous
  59. 3 months ago
    Anonymous
  60. 3 months ago
    Anonymous
  61. 3 months ago
    Anonymous

    Graphics stopped impressing me after the 360/PS3 era, except for the odd super stylistic game like Cuphead

  62. 3 months ago
    Anonymous

    Reminder that every screenshot posted here from a pre-HD era is not how the game is actually supposed to look.

    • 3 months ago
      Anonymous

      Yea in 20 years they will be posting 8k screenshots of todays game saying how great they look --'

      • 3 months ago
        Anonymous

        They won't because modern slop has shit art direction that already doesn't hold up.

        • 3 months ago
          Anonymous

          what the frick do you think people said 25 years ago? were you even there? people would look at early 3d and say it looked shit compared to their 2d 8bit shit. https://www.youtube.com/watch?v=_toA8lErAHg

          • 3 months ago
            Anonymous

            >what the frick do you think people said 25 years ago? were you even there?
            anon you should know by now that most people here weren't even born when 9/11 happened

    • 3 months ago
      Anonymous

      Okay but everything post 2000 you could definitely play at 1920x1080 or above. Hell I was running the original Unreal at 1280x960 at release

      • 3 months ago
        Anonymous

        >Okay but everything post 2000 you could definitely play at 1920x1080 or above.
        Not if it was a console game because 4:3 was still the standard for a damn long time. FFXII was one of the first big games I remember having a widescreen option because it was accepted that enough people had widescreen tvs by this point.

    • 3 months ago
      Anonymous

      Many late 6th gen games came with Widescreen support

    • 3 months ago
      Anonymous

      Yet they still look great on modern displays, despite not being made for them. Really makes you think.

  63. 3 months ago
    Anonymous
  64. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      game?

      • 3 months ago
        Anonymous

        Time Splitters 3

  65. 3 months ago
    Anonymous
  66. 3 months ago
    Anonymous

    I'm happy with anything on par with PS2, 2D can go earlier of course. Games like FFX, MGS2 and GT3 still look great.

    • 3 months ago
      Anonymous

      whats her name?

      • 3 months ago
        Anonymous
  67. 3 months ago
    Anonymous

    graphics are important, but not worth for the detriment of development time to have cutting edge top of the line visuals where it has to look like the best game ever
    indies are a good example of how the games industry should be now; the graphics are serviceable in that they look decent or even stylish, but everything else like the GAMEPLAY is also very fun and not bloated
    the games industry will not survive if people keep catering to graphicsprostitutes

  68. 3 months ago
    Anonymous
  69. 3 months ago
    Anonymous
  70. 3 months ago
    Anonymous
  71. 3 months ago
    Anonymous
  72. 3 months ago
    Anonymous

    I don't get how people play games with terrible graphics. All these indie games that use sprite work are just a regression rather than progression in the artform.
    >zoomzoom
    My first console was NES and every console that that has been better. My enjoyment of games has always been how much they can push graphical boundaries.

    • 3 months ago
      Anonymous

      >My first console was NES
      And yet your brain is still 14

  73. 3 months ago
    Anonymous

    I love early graphic like Quake 1 and 2 but also like Timesplitters, System Shock, F.E.A.R and the early PS2 games.
    I just wish I have the knowledge to make games that look like them.

    • 3 months ago
      Anonymous

      Vertex lighting, bilinear texture filtering, models around 2k polygons max.
      No fancy shit like bloom or ambient occlusion.

      • 3 months ago
        Anonymous

        thank you for replying

        • 3 months ago
          Anonymous

          You are welcome. I am working on an N64 inspired game myself currently so I've been learning a lot of graphix stuff as of late.
          PS2 thankfully doesn't have any weirdo quirks like the N64/PS1 did, most of the techniques used on it are still used today just with more crap slapped on top.

  74. 3 months ago
    Anonymous
  75. 3 months ago
    Anonymous

    art direction >>>>>>>>>> more polygons

  76. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      HELL YEA MY BROTHER

  77. 3 months ago
    Anonymous
  78. 3 months ago
    Anonymous

    I don't like ps1 wobbliness and low fps / bad scrolling but that's all

  79. 3 months ago
    Anonymous
  80. 3 months ago
    Anonymous

    Its never the graphics that get me, its the poor control or simplistic gameplay or crummy sound. Some are still ok, most of the games I grew up with aren’t worth going back to.

  81. 3 months ago
    Anonymous

    I care, but it's not the be all end all.
    Also, style > purely technical aspects when it comes to visuals.

  82. 3 months ago
    Anonymous
  83. 3 months ago
    Anonymous

    It's not like there are many games out there with bad graphics and incredible gameplay that nobody has been able to improve upon. Good platformers like Mario 64 are rare exceptions. If you see somebody high up on a ledge in the retro Dooms for example, there is no way to aim up so you ending shooting at the wall underneath then enemy. Wherever there are outdated graphics, there is almost always outdated gameplay only people with nostalgia can overlook.

  84. 3 months ago
    Anonymous

    deus ex is STILL better than 99.9% of games today.

    • 3 months ago
      Anonymous

      no, it's not, it sucks
      overrated garbage

  85. 3 months ago
    Anonymous

    Ladies and gentlemen, we found him. The one guy

  86. 3 months ago
    Anonymous

    If your sense of taste is so underdeveloped that unfiltered textures, chunky models and texture warping do not elicit a sense of satisfaction and intrigue I'm afraid you're not going to make it.

    • 3 months ago
      Anonymous

      What about trilinear filtered textures?

      • 3 months ago
        Anonymous

        Only if they're sufficiently low res

        • 3 months ago
          Anonymous

          Of course.

  87. 3 months ago
    Anonymous
  88. 3 months ago
    Anonymous

    style >>> graphics
    I do not care about 4k realism slop just like I do not care for indie pixel slop

  89. 3 months ago
    Anonymous
  90. 3 months ago
    Anonymous

    I care a lot about graphics, but late 90's / early 2000's vidya just happen to look the best

  91. 3 months ago
    Anonymous
  92. 3 months ago
    Anonymous

    This might be the place to ask: How is it a game from 2003 can still look sharp, have physics handle dozen objects with convincing behavior and working mirrors using a mid-range gpu at the time. While Alan Wake 2 is so intense it needs to have upscaling on by default while a lot of shadows and shaders appear blurry and the enviroment is barely interactable. Just change in priority or are they chase the graphics too much?

    • 3 months ago
      Anonymous

      Mesh shaders

    • 3 months ago
      Anonymous

      1) Devs no longer know how to optimize
      2) Graphical techniques in older games are much simpler.
      Mirrors, for example, were actually just a copy of the room (and your character) that got switched on when you get close to them.

      • 3 months ago
        Anonymous

        that just proves the superiority of "worse" graphics. those mirrors are perfect and "modern" games still can't do mirrors right without absolutely destroying performance.

  93. 3 months ago
    Anonymous

    Modern games hurt my eyes. I haven't played a modern game since RE4 Remake.
    If I wanna sounds really self important, I would say that older graphics lend a certain charm games and pixels / visible vertices are part of the visual language of video games. It makes it easier to signpost to the player where they're supposed to go and what they can interact with. Meanwhile, modern games are so cluttered and visually noisy that they have to splatter paint everywhere to show you the way. It's like the CGI in the Lord of the Rings. It looks a little wonky sometimes, but that doesn't ruin your suspension of belief, meanwhile new movies have such clean and well animated CGI that it sometimes looks TOO clean and doesn't fit in with the natural world around it. The new Spiderman movies come to mind.

    • 3 months ago
      Anonymous

      LOTR looks waaay better than the hobbit films, due to the mix of practical and CGI, while the hobbit just CGIs everything and looks fake.

  94. 3 months ago
    Anonymous

    Playing Morrowind and enjoying it because of how much of the game's existence is dictated by numbers that can be fricked with constantly. homie I can blind people and jump to the moon. Also cool atmosphere. Both are vacant from modern RPGs.

  95. 3 months ago
    Anonymous

    If I can tell what it's supposed to be that's good enough for me. I like 7th gen though, that shit looks pretty good. It's not like I disliked shit like that ps4 werewolf game, Order 1812 or whatever but it seems clear that focusing on hot shit graphics gets in the way of adequate content.

    • 3 months ago
      Anonymous

      ZAMN
      george lucas looks like THAT?!

  96. 3 months ago
    Anonymous

    what do we think of nu games emulating old games?

    • 3 months ago
      Anonymous

      usually shit
      old games looked like that as a result of artists trying their best despite limitations

      artists in the modern day intentionally shittifying their assets will never have the same effect. Especially since modern artists typically try to pull the 'retro homage' stick to excuse the fact that they outright can't model/animate/draw worth shit.

  97. 3 months ago
    Anonymous

    Pic related?

  98. 3 months ago
    Anonymous

    >Am I the only one who doesn't care about graphics?
    I play both old and new games.

    • 3 months ago
      Anonymous

      >Re-Volt

  99. 3 months ago
    Anonymous

    Newer games honestly look like shit.

  100. 3 months ago
    Anonymous

    So you don't mind playing games with this video card, right?

    ?t=119

  101. 3 months ago
    Anonymous
  102. 3 months ago
    Anonymous

    Bad graphics boost imagination, the more you play, the more you fill in the gaps, like when reading a book there is a massive gap what a character even looks like, since all there is is just words, meanwhile our aaa realism slop games may even degrade your imagination capabilities, you just look at a realistic picture of something, there isn't much to add, there is nothing missing, no mystery, not many reasons to imagine, low graphics are just magical in comparison.

  103. 3 months ago
    Anonymous

    The only thing that really matters if the artistry is good enough to properly convey the intended feeling and appeal to aesthetic sense, the polygon count only matters if it assists in that

  104. 3 months ago
    Anonymous

    Graphic fidelity =/= Graphic quality

    This is an important distinction that some morons will never understand.
    Persona 5 has mobile-tier graphics, and yet it has better graphics than 99% of games out there. This also applies to old games.

  105. 3 months ago
    Anonymous

    I find the 3D visuals from PS1/N64 games genuinely repugnant and it pisses me off that every indie dev hack nowadays is trying to emulate them. I avoid that garbage like the plague unless the game is fantastic and fun to play like Pseudoregalia and Corn Kidz 64.

    Anything 2D, and beyond that generation is fine. If it were up to me most games would look like SH3.

  106. 3 months ago
    Anonymous

    I love old games so much, bros...
    Why is there such a push for either extreme of graphics now? It's either photorealism or blobby/intentionally shitty art, usually for indies.

    I would fricking KILL for a game like Daggerfall, same perspective, sprite sheets, everything, with today's resources and tech.

  107. 3 months ago
    Anonymous

    I'm not bothered by low polygon counts. Original Sly Cooper still looks great. What matters is the artistic cohesion. For example, right now a lot of games have raytracing and for me these games look ugly because the raytracing doesn't look like it belongs in the game. It genuinely looks like a foreign element to me. Like Sonic in Skyrim. Ten years from now I'm going to view these games worse than the original FF7.

  108. 3 months ago
    Anonymous

    No, I've been saying for like 15 years now graphics don't matter for making a game fun. Super detailed graphics were impressive for all of like two years, then they became commonplace and no longer worth creaming your pants over, much less sacrificing gameplay or storytelling for the sake of pretty colors.

    But morons have been brainwashed by Nvidia into thinking that graphics are the primary selling point of games, and that you NEED to have the latest super GPU capable of rendering 4K assets with raytracing and all the other meme shit. How will you ever enjoy your game if the shadows and reflections aren't dynamically rendered!?!?!?

  109. 3 months ago
    Anonymous

    Im about to finish Blood West tonight ... I dont know what I can play after that might be able to compete 🙁

    • 3 months ago
      Anonymous

      is it good?

      • 3 months ago
        Anonymous

        best Ive played in a while. You sneak / shoot your way through a cursed land as an undead gunslinger. Looks and sounds fantastic if youre into retro stuff. Im honestly getting a bit sad seeing the end of the game coming my way soon ...

  110. 3 months ago
    Anonymous

    I care about graphics, but not polycount or photorealism. A game should pick an art style that is appropriate for its worldview and then execute on it in a way that doesn't make it miserable to look at. I would say that the old Monster Hunter games have good graphics despite having a low polycount. If they had a brown and bloom color palette like an early 2000s console shooter, blurry antialiasing smeared over the screen like a modern AAA release, and made all of the characters intentionally uglified versions of face scans, it could be awful to play even if the game didn't fundamentally change.

  111. 3 months ago
    Anonymous

    I only care about fluid gameplay if the game is slow and controls bad that's when I drop it.

  112. 3 months ago
    Anonymous

    I don't mind 'bad' graphics but I can't stand low FPS

  113. 3 months ago
    Anonymous

    I care about them, but only in modern games. They did the best that they could in old games and it shows, so they don't bother me that much.

  114. 3 months ago
    Anonymous

    Anything better than mass effect 2/bad company 2 level is just wasted on me. I don't really care about anything that looks better.

  115. 3 months ago
    Anonymous

    whenever i play a game with what would be considered good graphics the whole wow factor wears off in like 10 minutes and im just playing the game, if the gameplay is boring, those pretty graphics arent going to hold my attention

  116. 3 months ago
    Anonymous

    Somehow i feel like photorealism defeats the whole point of what makes a game. Realism is not a game it's just reality. A game is a fiction, some fantastical mini world with it's own rules.

  117. 3 months ago
    Anonymous

    If the game is good, graphics dont matter

    But if the game is shit, at least it should look pretty

    Many Ganker tards and soidevs try appealing to nostalgia, "muh soul", or "graphics dont matter" because their game is both garbage and looks bad

  118. 3 months ago
    Anonymous

    If the mechanics are good, who gives a shit

  119. 3 months ago
    Anonymous

    theyre not even bad graphics, just dated. some of these games still look very nice, because they had to compensate with cool designs and style. thats what some zoomers dont understand. to add to that,visual clarity in games is underrated these days. just seeing whats going on, especially in an action game, without being bothered by a million particle effects, HUD and other distracting crap is much more valuable in order to have a smooth gaming experience.

  120. 3 months ago
    Anonymous

    Old graphics or lower resolution doesn't necessarily mean graphics are "bad". But some old games have Bad graphics

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