Am I the only one who gets stronger Fallout 1&2 feels from the post apo 50s sci-fi F3 rather than the cowboy faction war of FNV.
The writting is obviously better in FNV, but the setting and ideas themselves are not
Am I the only one who gets stronger Fallout 1&2 feels from the post apo 50s sci-fi F3 rather than the cowboy faction war of FNV.
The writting is obviously better in FNV, but the setting and ideas themselves are not
Also you have to admit F3 despite going in it's own direction is a massive love letter to the originals. Unlike, other series that get revived recently...
>revived
more like frankensteined
Whatever happened to atmosphere in games? I can't name one game in the last 10 years or so which has any atmosphere
Everything looks literally like this. Everything. Fantasy RPGs, story driven games, world war games, historic games
pillars of eternity has an atmosphere, age of decadence too
Yeah poe had a great atmosphere of boring
>I can't name one game in the last 10 years or so which has any atmosphere
dishonored, alien insolation, bloodborne, witcher 3, deus ex mankind divided, arkham knight, rdr2, demon's souls remake, cyberpunk2077, the outer wilds, northern journey, re2 remake, re 7 and 8, blasphemous, pathologic 2
More
Elden Ring, KC:D, Bannerlord, Sekiro, Valheim, Kenshi
Not to mention indie titles like Underrail
There are tons of games that have atmosphere. You just need to stop your AAA product addiction first.
NV and 3 feel closer to each other than 1&2.
Try not playing a Ubisoft game?
>But thats nothing compared to how since Fallout 4, the series devolved into 50' autism like pic related.
If only that gun wasn't complete shit with no ammo anywhere.
They even designed that gun to be THE gun to use in power armour.
Fallout 3 writing is terrible but I thinks gameplay nd superficial elements are stronger.
I can't even play Nv anymore. It's too dull and ugly. While in Fo3 the ugliness actually serves an atmospheric purpose and the capital wasteland is way more fun to explore
Fallout 3 is the better game
Fallout 3 did one thing really well and that is the DC metro. They built an "endless dungeon" that loops into itself and is meant to confuse players. It immerses you in a post-apocalyptic atmosphere. That, combined with the lack of the "post" "post-apocalyptic" genre made it closer to The Road fanfiction than any Fallout game.
New Vegas backed itself into a corner and left the "post" "post-apocalyptic" genre with nowhere to go. California in 2281 is very similar to California today, but with nuclear-powered cars. Your only option is to expand into a frontier, but that means leaving genre hallmarks (scarcity and survival) behind.
What? NCR is literally ran by Brahmin lords. Brahmin. Lords. Not some high tech Elon Musk type, where did you find nuclear car reference?
no. fallout 3 has better atmosphere and setting when it comes to keeping the "original" fallout feel.
Tbf Fallout 2 had really strong cowboy vibes, the entire city of Redding, Good Bad and Ugly references, new weapons like the revolver, etc.
Tbf fo2 will never be a really fallout
I can concede to that, dont know if the series could go on much longer with the mostly-serious tone of the first game though
Fallout 2 is a continuation of the first game, denying that is to be proufondly moronic.
Fallout 1 was already on his way to become even more civilized, Fallout 2 is the logical sequel despite what you think or "muh references" they are.
FO2 is just as much a continuation of the series as FO3 was. The original creators had nothing to do with it.
>The original creators had nothing to do with it
Not true. Tim Cain was head of pre-production and came up with the main story and greenlit most of the ideas in the game.
He was pressured by marketing and the studio to accept everything they wanted to add because they thought it'd make them more profitable. Interplay was in the shitter at the time and after FO1 ended up being a modest success they tried to exert more control over it. Didn't take long before Tim got sick of being pushed around and just quit.
Like the other Anon said, most of the ideas were already here pre-prod and approved by Tim Cain, even most of the dev team, writing staff, designers and programmers were here in Fallout 2.
Something Fallout 3 didn't.
Besides, Fallout 2 will always be the right direction for the series, by going more civilised and deeper in the lore.
Fallout 3 tried to go deeper but failed by trying to be both a new start out east and a follow up to Fallout 2.
It wasn't though. The other guy is right. Fo2 and fo3 are literally the same direction. All the criticisms of fo3 BEGAN in fo2. I'm so sick of the narrative that 'yeah fallout was going good and then 3 came out and fricked it up'
Okay, whats the problem with Fallout 2 then ?
Muh reference ? Fallout 1 had a lot of them, Fallout 2's only problem was being bigger in contents, and so bigger in terms of reference.
Gameplay ? I agree, Fallout 2's combat is shit, and not more developped compared to the first one but its still a lot enjoyable and fun to frick around or even more fun to explore and have even more quest resolution than the first ever had.
>Fo2 and fo3 are literally the same direction
No, one is a continuation of the first game's lore, they tell us how society is becoming more tame 50 years later and how the dynamic changed from survival in a harsh world to City state fighting each other wether directly or indirectly all while the shadow of the great war is looming over them. Its also a continuation in terms of design philosophy and gameplay.
And the other is a story about a new place, remote from the first two games but with oddly very similar lore, plot points and to the contrary more questions remains than answers. The world regressed even more than the first Fallout despite being 200 years since the great war and 40 years from the last game. There is very poor world building and less emphasis on a story and more about recapturing an atmosphere. Fallout 3 is more about surviving in a post nuclear society while Fallout 2 is all about living and thriving in a post nuclear world.
Fallout 2s problem is that it's incapable of sincerity. So it ages like dogshit. All the jokes and well written dialogue become something to skip through so you can progress through the quest hub and get more shit to kill more things so your skill points are actually used. You only need enough brainpower to make sure your combat skill and speech increase. Worldbuilding was a step in the right direction but it's rushed as shit at the end and the late-game has nothing but power fantasy since your character has enough stats to kick ass and take names, but frick you if you want a quest that isn't "kill everything in X location"
I honestly dont know what are you talking about, I had a very low kill count on my first playthrough and I was a diplomat with melee skills.
I managed to finish the game at level 24 and the only big fight I did was the killing the Deathclaws because I had negative karma at the time and killing the Hubologist.
The rest of the game I was questing and using stealth when I needed to assassinate someone for the New Reno quests.
I found that its actually Fallout 1 that had more fighting segments than Fallout 2, while sure the game was bigger but the last two stages of the game can lead you to a fight if you follow "traps" from the game like getting help from the Brotherhood or the Followers, making diplomacy impossible.
Well it's official guys, some homosexual on Ganker said it's not a real Fallout game, might as well uninstall right now
You really gotta stop being so affected by other people man.
So was the first Fallout. A setting full of Bounty Hunters, desert voyage, tribals, casino and Rangers. Honestly Fallout always was post apocalyptic western like Mad Max.
>Am I the only one who gets stronger Fallout 1&2 feels from the post apo 50s sci-fi F3
The first 2 fallout had Atom punk inspired setting. They werent completely fifties american, they were tactical vests, post 90 weapons, etc.
Its just that the overall style was stuck in Art Deco, like architecture, Vault Design or how micro processor werent a thing until Mr. House invented it in 2077 days before the Great War.
But thats nothing compared to how since Fallout 4, the series devolved into 50' autism like pic related.
Fallout is actually post-post-apocalypse. Bethesda in their moronation thought it was about wacky post-apocalypse 1950s and doubled down on that. Obsidian knew what the original theme of the genre was.
>New California Republic
>founding city and capital is in Nevada
That's because it's New California. The capital of New Mexico isn't in Mexico.
Didn't Avellone himself think post-post-apocalypse was actually bad?
And he would be right, a post-post-apocalyptic series would become boring and lose its charm eventually. Post-apocalypse (when society mostly is gone and people must face a hostile world) and the transitional area between it and post-post-apocalypse, (when society is rebuilding and you can see the contrast between the fading post-apocalyptic wild society and the new ones emerging) are better.
>Didn't Avellone himself think post-post-apocalypse was actually bad?
Yes. But it's the natural progression of things to recover into a stable society. You can't have a pillage economy forever. And while there are plenty of regions to explore, the Fallout timeline only moves forward for some reason.
This, by the way, is why Lonesome Road was written. Avellone specifically wanted to reset the setting so he gave you the choice of nuking the new civilizations. Then he introduced the tunnelers as a failsafe in case you decided not to do that.
And that's why it's a good thing that Sawyer was put in charge of New Vegas and not Avellone
Sawyer is so annoying
You can do so much with post-post apocalypse. From expeditions to the most dangerous place of planet for exotic tech to death of wild west due to civilization creep to general power struggles, politics and all sorts of reclamation.
>transitional area between it and post-post-apocalypse
So pre post post apocalypse?
>(when society is rebuilding and you can see the contrast between the fading post-apocalyptic wild society and the new ones emerging) are better.
...so, FNV?
Shi is such a bad name for a Chinese-esque faction
>post-post-apocalypse
An actual post-post apocalypse is when the greenery returns to the World, not Warlords still setting up rusted iron fences in the middle of barren desert wastelands. Fallout gays are morons.
Anon you realize they take place in a literal desert right? the greenery has already returned.
No, you're not alone in this sentiment and I don't particularly enjoy F3. FNV is more popular so good luck convincing anyone.
F2 had serious themes but didn't take itself seriously.
F3 was just a joke. Eden was a joke. Enclave was a joke. It fails as social commentary.
>Eden was a joke.
Eden's entire motive comes down to this:
>Hey you! Person who I've been trying to kill.
>Yeah. Take this vial. At the end of your journey, put it into the big machine.
>Its poison that kills near-humans. That means everyone you've met in the Wasteland, including yourself, will die.
>Also, your Vault 101 friends will mutate into near-humans and this will also kill their children.
>What do you mean I'm an abortion of science?
>Guess I have no choice but to kill myself and kill most of the pure humans I was trying to protect.
You agreed with me. The writing is a joke.
Fallout's writing has always been mediocre. Don't forget The Master
>Mutated "Genius" envisions a plan to push humanity further, converting primes into Supermutants
>Didn't realize he's also making them sterile
>Instead of trying to try to fix it, or find another method of reproduction (As some Supermutants dumber than him did later), he succumbs to an autistic panic attack and decides to kill himself.
1. Not a genius, a melted down scientist that reassembled himself from the parts of his colleagues. Barely sane through his desire of correcting humanity's mistakes once and for all.
2. Why would he realise that? He can't do any research anymore thanks to his mind being so incoherent it creates psionic storms, he can only manipulate old technology and issue commands to people with no education and little to no old world knowledge.
3. Bullshit. The only way to make things work as you described is both being meticulous in your interactions with NPCs and through passing a high speech check. Otherwise, he dismisses evidence, promises to find the solution should it be true and proceeds to kill you.
>wtf a character has flaws this is bad writing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
of trying to try to fix it, or find another method of reproduction (As some Supermutants dumber than him did later), he succumbs to an autistic panic attack and decides to kill himself.
This is completely realistic though. Why do people think humans are just stoic and rational all the time? He was able to continue onward in spite of his sins BECAUSE he thought he was doing right, and when you proved him wrong it broke him into a fervorous guilt.
Everytime I think about the Master I just wonder to myself why he didn't just keep some fricking farms for humans around or something
>find a vault absolutely full of prime normals
>unga bunga moron rush them for a quick boost in manpower by dipping everyone with a pulse
as opposed to
>find a vault full of prime normals
>unga bunga rush as before because lmao super mutants and keep enough of them around to form a viable population
>now have a slow trickle of new mutants every few years by mandating 3-4 kids then getting dipped or something
hell he could have just used that cult that he'd grown to produce endless zealots to swamp the wasteland with.
Fallout3 is not a real fallout.
>Mutants exist for no reason and are dumb for no reason.
>Enclave exists for no reason and even dumber for no reason. They supposedly have all actual cutting-edge war tech, airborne army, war machines, all kind of heavy equipment like nasa AIs and they need water purifier. Because?
>BoS supposed to be dead after fallout2.
>Entire world is nothing but a degenerate morons living in ruins despite in fallout2 people were already rebuilding civilization, developing new shit, trading and conquering radioactive word.
>Black person on radio tells you have been a naughty boy
>they have cutting edge war machines but they need clean water... Because?
Are you genuinely this moronic or just trolling
Are you?
Its kinda hard to believe that they cant use their ai and their industry (they have functional military bases as per fo2) to build whatever the frick they want.
Problem is they are supposed to be a hyper militarised society (much like the le-nazis) and they put so much research funds on hellfire PA they literally does not have the manpower to purify.
Also we are not talking about puryfying water (this even autist moira brown can do) we are talking about puryfying entire river, like they are cleaning the fricking atlantic ocean.
This explanation might not be perfect, but its something.
Enclave does not have scientist of this kind of expertise, but they WOULD have them IF they were to focus on puryfying water instead of making fricking tank infantry.
Also
They cannot replicate, or even use properly their astonishing tech - vertibirds in F2 are repaired by a single dude that understands prewar tech, similar to this F3 Atumn, or anyone for that matter cannot use edens capabilities or creativity effectively making galaxy AI a cretin running mid terms presidency.
Might be a little far fetched, but I see it as a problem of hypermilitarised state rather than VERY lack of resources - just their mindset cannot utulise them.
Suspension of disbelief
world is nothing but a degenerate morons living in ruins despite in fallout2 people were already rebuilding civilization, developing new shit, trading and conquering radioactive word.
>California is founded on social democratic principles therefore the rest of America should be the same
I always really liked the exploration and the desolation in fallout 3. felt really what you would expect from a post apocalypse
I'm tired of pretending this isn't the most Falloutish of the Fallout games. Literally every aestethic aspect peaked here - the UI, the enviorment, the character models, the music, the action adventure sci-fi story
I'm highly suspecting all of the shit comes from people mistaking this game for the BoS one
Forgot the pic. Literally everything I want from a Fallout game (at least when it comes to the atmosphere)
My only real gripe with the Fallout 3 world is that it's a desert for no real reason.
I can't get into Fallout..
I do agree yes, but of course a superior setting does not a good game make.
Fallout 3 is one of the few examples of a game aging poorly. It became worse as soon as New Vegas released.
The last good fallout is tactics brotherhood of steel. F3 is a mod of oblivon.
Sort of, but the difference is Fallout 3 absolutely fricked over the lore, whereas New Vegas expanded on the lore from Fallout 2
which was fricked over lore from Fallout 1
What was fricked over?