>HD Towns are hard to make >Final Fantasy 7 remake needs to be an episodic game >Final Fantasy 16 is exclusive because SSD >Open world Final Fantasy 16 would need fifteen years to be made
Honestly, I wish that Xenoblade X wasn't exclusive, because Monolithsoft was able to make an open world with terrain, underground and transversal with Skells in the piece of shit hardware that was the Wii U.
Square-Enix is truly the most incompetent developer that made the transition from the glorious PS1 days to whatever they were thinking on the PS3. It's like all their ambition was gone after Sakuguchi left.
Xenoblade X was probably possible because it was on WiiU and they could settle for worse grafix. It'd be nice of other JRPGs did this. The point of the genre is wowing you with scope, quantity becomes a quality, they're games you're supposed to play for 80+ hours.
Wii U was technically in the PS360 level. I can agree that, instead of going for graphics, they went for world building and exploration, and I'm pretty much know that if Xenoblade X was a Final Fantasy game, it would have been dead on arrival, because the general Final Fantasy fans wouldn't accept the character models of the game - they need some bishounen characters to fap to.
Square-Enix is always flying around their own problems but without fixing them, and that would be their ruin eventually.
The character models comparison is really interesting because Monolith Soft and Squeenix went in polar opposite directions as far as rendering tech. For Monolith Soft, the setting came first, and with the first Xenoblade, the characters were almost an afterthought. They just modeled them directly even before any concept art. They're super low-poly and have textures for facial features. All of the focus for graphics went into the environments. With Square-Enix, since at least FF13 and arguably going way further back than that, all of the focus has been on detailed character rendering. That's why you had ultra-detailed characters running around on a big green field that didn't have any grass, the environments just weren't anything they put focus on. Maybe it's a vestige of the transition from pre-rendered backgrounds to 3D environments. Even very recently with Final Fantasy 7 Remake, there are so many corners cut on the environments, it brings into extremely sharp focus where Square-Enix is lacking. For that reason I find it completely believable that they don't want to do a big open world game where the emphasis is on the environment. It really would take them 15 years. They have neither the tech nor the talent.
They definitely have the tech, since they are able to make Pixar-like graphics and animations recently - even if the Kingdom Hearts III's Toy Story is mere a resemblance of the first film than something near to the 4th movie.
The biggest deal that I think is that Square-Enix doesn't have the motivation to evolve, and that hurts their development.If you disconsider all the perfumery over graphic, sounds and even combat system of their combat, you will realize that the gameplay is pretty much the same since Final Fantasy X, and that game has 21 years.
But maybe asking a different philosophy from Square-Enix is the same to ask Nintendo to make a cinematic experience with Mario - it goes against their DNA. But it's a good thing that Monolith works more-or-less independent these days, because Tetsuya Takahashi is a lot of things, but his games are REALLY ambitious, and Nintendo itself has a deep pocket that allows them to do whatever they want if gives return.
Yeah and it's a huge, empty, shallow world with nothing interesting going on. FF games have always had a lot of emphasis on enviromental detail in the series and you wouldn't be able to add all that in an open world game without heavily affecting performance. There are tons of other reasons, but yeah.
No TPP is not even a beta release of a game. It is terrible in every way.
2 years ago
saucy
It's pretty good, well rounded shooting mechanics. Bullet drop off, horseback riding, stealth mechanics, and you can even pilot tanks.
2 years ago
Anonymous
bullet drop is better in Ground Zeroes
Horseback riding is dogshit and has Keifer's single YAAAAH, so gets irritating. Most of the time it's just as fast to run.
The stealth isn't that great, Snake handles well, but the enemy AI is so dumb and limited compared to the older games.
Speaking of tanks, one of the stupidest parts of TPP is certain enemies not recognizing tanks, so you can literally bump into them over and over again and never be "alerted"
Again, it's a bad game and very poorly put together.
2 years ago
saucy
The enemy AI depends n the kind of baddie. Regular soldiers are stupid, but Walkers are smart,, and so are SKULLS.
2 years ago
Anonymous
>skulls are smart >first encoutner >throw kaz into a dumpster >skulls shoot at him with their fingers guns endlessly
yeah, great AI.
2 years ago
saucy
>need to throw a cripple into a dumpster to outsmart A.I.
2 years ago
Anonymous
>missing the point completely
2 years ago
saucy
It's pretty easily missed to be fair, I'm not sure if outsmarting the A.I. is the contraction or the compliment here.
I mean yeah look how long it took to make FFXV and it was still shit.
XV only took 3 years and 4 months to make the actual game content and assets we got in the final game because they started from scratch in July 2013 when they started on Luminous.
Wasn't XV an open world?
Partially, Lucis is open world with leide, duscae and cleigne being 3 seamless area regions and with the dungeons creatholm, balouve, fociaugh, greyshire, myrlwood, malamalam thicket, steyliff, costlemark, pitioss and some others in addition to the niflheim bases are seamlessly accessed through there, as are hammerhead, galdin quay, wiz chocobo post, Lestallum, caem, meldacio, vesperpool and some other areas, while accordo, cartanica, tenebrae, gralea and insomnia are areas that you go to between loads, though technically it is all traversable seamlessly if you're break out of bounds but the game presents accordo, cartanica, tenebrae, gralea and insomnia as areas after a load in/chapter load.
The Lucis area is as open world as say Ocarina of Times map is but without loads outside of booting the game or fast travel whils the rest of the areas once you leave Lucis have loads.
I’m not playing it. I literally don’t care about another linier JRPG. The Japanese simply haven’t figured out open worlds yet. Every time they try to shit anyways. 15 years? Frick offff
It saved the brand >ff15 has combined goty and genre goty of 41
https://gotypicks.blogspot.com/2016/09/2016-game-of-year.html?m=1
https://gotypicks.blogspot.com/2016/09/2016-game-of-year-genre-awards.html?m=1
>ff14 a realm reborn has combined goty and genre goty of 1
https://gotypicks.blogspot.com/2013/09/2013-game-of-year.html?m=1
https://gotypicks.blogspot.com/2013/09/2013-game-of-year-genre-awards.html?m=1
>ff14 heavensward has combined goty and genre goty of 0
https://gotypicks.blogspot.com/2015/09/2015-game-of-year.html?m=1
https://gotypicks.blogspot.com/2015/09/2015-game-of-year-genre-awards.html?m=1
>ff14 stormblood has combined goty and genre goty of 0
https://gotypicks.blogspot.com/2017/09/2017-game-of-year.html?m=1
https://gotypicks.blogspot.com/2017/09/2017-game-of-year-genre-awards.html?m=1
>ff14 shadowbringers has combined goty and genre goty of 2
https://gotypicks.blogspot.com/2019/10/2019-game-of-year.html?m=1
https://gotypicks.blogspot.com/2019/10/2019-game-of-year-genre-awards.html?m=1
...and it took like ten fricking years to make
because they are incompetent as frick
No it didn't.
Nomura wasted 7 years on versus before FFXV actually started getting made by its competent team in only 3 years
That open world is empty as frick, there's TWO fricking towns in the whole map.
>galdin >hammerhead >wiz post >lestallum >meldacio >prarie >altissia >tenebrae >insomnia
That's more than 2 and a bunch of those locations are the same thing as corel or mideel or costa del sol or gongaga
etc
If Final Fantasy XV is "saving the brand", then Final Fantasy should have been dead since XIII.
Game was so well received that they straight-up cancelled the whole DLC plans that were supposed to release the following years and made the director leave Square-Enix.
FFXV sold more in 1 year, 2 years, 3 years, 4 years, 5 years and 6 years than any FF sold in that same timespan from their release
Game was so well received it literally got EXTRA BONUS DLC AFTER all the planned DLC already released, and then it got a bunch of EXTRA EXTRA BONUS DLC that was supposed to just be a non canon alternate timeline what if thing and only that non canon alternate timeline bonus bonus shit got canned which had nothing to do with the game reception but entirely to do with tabata wanting to leave SE and SE only wanted Tabata FFXV so thats why they canned the non canon stuff which was only in early script phase when it was canned.
FF7R has cancelled canon dlc and cancelled chapters
KH has 2 entire cancelled canon games
FF12 has a cancelled sequel
FF13 has cancelled canon dlc
FF13-2 has cancelled canon dlc
FF14 has cancelled canon dlc
The only stuff for XV that was cancelled was the THIRD batch of DLC which was non canon alterna and timeline that was never planned prior to 2018 and was canned only 5 months after they had been announced when still in script phase.
Tabata left on his own choice 2 years after XV saved FF so he could start his own company which was something he always wanted to do and and which other SE devs joined his company too.
It's so weird that every time I see any discussion of XV, it's one of three options >mocking it >saying it had potential but it was squandered >praising the characters (this is exclusively done by fujos)
It just seems to have left zero impressions in the cultural zeitgeist. Which is why the sales figures bewilder me so much -- lots of people supposedly have played it, but you practically never hear about it. It came and went and left precious little to remember it other than the convoluted story told through a zillion tie ins.
>Which is why the sales figures bewilder me so much
i blame every weird sales thing on China unbanning foreign consoles in 2013. like that one year some random ass Chinese movie was on the top 10 worldwide box office list for the year even though it only came out in China. 1.5 billion people can skew the frick out of some numbers
Maybe you should stop hanging with ff14 troons or khtroona because the cultural zeitgeist around xv is that it saved FF and is regarded as the best FF in 20+ years and it generates more discussion than any FF ever has, hell the only reason it kept getting DLC was purely from fan demand
It sold well because people thought it was the same thing as Versus XIII
No it sold well because of what Tabata and his team showed as in the actual game and not that fake cg shit nomura tried to call a game
They completely restarted the game after a delay like twice apparently.
they should have let Nomura finish it. Thankfully we still might get the spiritual successor of what it could have been with a Kingdom Hearts spin off
It took like ten years to make
Thirteen years if you counting should be in game in the first place DLCs
Fifteen years if Tabata not being fired and finished true ending
The statement in OP is a honest words
Open Worlds are bad because all they do is serve to stretch out playtime as you need to travel between interest points. Usually those interest points will just be story missions or doing some kind of side content that you end up doing over and over for the duration of the game.
You try to do something outside of that, and you quickly realize how barren the open world really is.
The problem is that the A team of square enix STILL can't figure out how to adapt world maps after 22 years, this is the director saying that people should be OK if the game has hallways as the "overworld" because that's the best they are gonna get, XV was supposed to be the answer to all these scope problems they are having right now.
He didn't even say it's going to be hallways. At least read the fricking interviews. Jesus. We already know there's going to be large zones. How large it is no one fricking knows. There's even screenshots ffs.
Open world games are generally bad for most players because it stretches out playtime with boring travel and takes dev resources that could have gone into a better game and instead usually goes into more and more background for your travels.
It takes a particularly capable game dev company to put together open world, and even then it's a good idea to be efficient.
I don't think anyone ever asked for FF to go that big, XIII and XV are just two sides from the same incompetent coin that can't into worldbuilding through simple means like XII and X could.
There will probably be some poltics, but it really does seem like a story about Clive at the end of the day. Yoshida confirmed that Clive will have companions more often than not, so the question is if he'll have multiple companions travelling with him at once or will it just be a single character which will change depending on story and his dog.
Yeah, and their open worlds are utter shit. Ubisoft is also multiple studios each working on a separate part that they Frankenstein together, leading to nothing blending together well.
They're all essentially the same game with a reskin and a slight reordering of how you unlock your upgrades. And they all suck.
Not to mention that the games themselves are self-contained copy pastes as well, where every map is littered with doing the exact same thing over and over to fill in another icon on your world map.
Think of how few good open world games there are. It needs to either be meticulously crafted for years, or else be a very loose sandbox where the player makes their own fun.
So, Persona 5, DQXI, Tales of Arise are all zones/linear dungeons. Heck even XBC2 and 3 are large interconnected zones. I don't see you mouth breathers complain about "muh incompetent" over there.
Large scale zones are what JRPGs should be aiming for instead of open world, since large zones have a sense of progression of still moving forward through the world and seeing varied locales.
JRPGs are games that need fantastical set pieces and moments, which is something that usually doesn't go hand-in-hand with open world.
The thing is, you don’t need to make a BIG open world. Mid size fields can feel huge if you have enough variation and creativity. Unfortunately they’re only interested in selling cheap padded bs instead of well designed games.
SE is so inconsistent, look a the range of different games hey can have in development now, and also FF7 remake is being completed at a brisk pace and then you have XV that took 10 years.
why even call the series final fantasy anymore? they haven't felt like final fantasy since like ff10
meanwhile they'll do everything to ensure that new dragon quest games maintain the feeling of the older games.
Probably because FF has defined itself as a series that reinvents itself, while Dragon Quest has defined itself as a series that continues to be very rooted in that 80's RPG design.
Also, when they tried to do a more classic game with 9, people were confused because it wasn't like 7. What "real FF" is is one of those questions you can't really answer anymore.
i fricking hate open world. good. frick open world. >look ma! i'm walllllllllkiiiiiiiiinggggggggg!!! reeeee tendies!!!
touch grass homosexual. that shit is so fricking boring after three decades of doing it.
Open World games are usually boring. As long as its hub based which is semi-open area in a specific zone it should be fine. All the best RPGs like Deus Ex, vampire Masquerade Bloodlines, Baldurs Gate, etc are hub based. Open world is used when a developer realizes there game doesnt hold up on its own merits and they need filler content
MGSV makes me create an entirely new steam account and use family sharing if I want to actually start a new game from scratch with no weapons are resources unlocked from my previous playthrough. KOJIMAAAAAAA
>the open world meme will never die >every company will cater to people wanting ocean sized puddles of "content" >companies will spend hundreds of millions of dollars making games that aren't better than a piece of shit like Fallout 3 or a Ubisoft game
Excellent, it might be good then. Frick open world genre.
Elden Ring truly proved that FromSoftware is incapable of comprehending what their true fans enjoyed about their soulsborne games. The pattern is clear now more than ever, any FromSoftware project that has Yui Tanimura involved in anyway, will be either mediocre or garbage. Hidetaka Miyazaki said that with Elden Ring "he had to delegate things to others more than usual" and it shows. Elden Ring is not a good soulsborne game, it is one of the worst, if not the worst: >Open world causes a lot of padding and time wasting by just running around on your mount looking for the good parts. >Open world completely kills replay value, because of all the down time traveling in the open world has. >Open world forced them to add a mount and thus mounted combat, which is far inferior to the traditional unmounted combat. Even FromSoftware understood this and disabled mounts in multi-player. >Open world ruins the traditional progression of difficulty in zones and especially boss fights, the bosses are either too hard because you are underleveld or too easy because you are overleveld, it is an unrefined and unfocused mediocre experience. >Spirit ashe summon system casualizes the entire game, it is literally an EASY MODE that completely breaks the game and boss AI. Some of the spirit ashe summons at +10 (mimic/tiche) can solo bosses with you just standing there and watching, doing nothing else. Unlike traditional summons, spirit ashe summons do not give the boss a boost in HP and stats. >Boss Fight experience has taken a significant drop in quality. Sekiro, Bloodborne and even Dark Souls 3 offer superior boss fight experiences.
Elden Ring outsold all previous FromSoftware soulsborne games COMBINED, it is literally over for FromSoftware ARPGs as we know them. All future ARPG projects by FromSoftware will feature an open world of some sort.
Thank God I pirated Elden Ring and didn't waste money on it.
I don't understand this shit. SE figured out how to do open worlds since FFI. Linear progression that slowly gives player more freedom and locations to explore. There's no reason to even try to change this structure.
Wow they made Breath of the Wild in 4 years.
Yeah all they had to do is make a game with absolutely zero depth and open, empty areas.
Just like
I thought you were describing 15
>It's so barren, why aren't there fun distractions every few feet??
Fricking ADHD zoomers
Open worlds are peak zoomer design
Exactly my thoughts when people point out that any game is bad.
>HD Towns are hard to make
>Final Fantasy 7 remake needs to be an episodic game
>Final Fantasy 16 is exclusive because SSD
>Open world Final Fantasy 16 would need fifteen years to be made
Honestly, I wish that Xenoblade X wasn't exclusive, because Monolithsoft was able to make an open world with terrain, underground and transversal with Skells in the piece of shit hardware that was the Wii U.
Square-Enix is truly the most incompetent developer that made the transition from the glorious PS1 days to whatever they were thinking on the PS3. It's like all their ambition was gone after Sakuguchi left.
Xenoblade X was probably possible because it was on WiiU and they could settle for worse grafix. It'd be nice of other JRPGs did this. The point of the genre is wowing you with scope, quantity becomes a quality, they're games you're supposed to play for 80+ hours.
Wii U was technically in the PS360 level. I can agree that, instead of going for graphics, they went for world building and exploration, and I'm pretty much know that if Xenoblade X was a Final Fantasy game, it would have been dead on arrival, because the general Final Fantasy fans wouldn't accept the character models of the game - they need some bishounen characters to fap to.
Square-Enix is always flying around their own problems but without fixing them, and that would be their ruin eventually.
The character models comparison is really interesting because Monolith Soft and Squeenix went in polar opposite directions as far as rendering tech. For Monolith Soft, the setting came first, and with the first Xenoblade, the characters were almost an afterthought. They just modeled them directly even before any concept art. They're super low-poly and have textures for facial features. All of the focus for graphics went into the environments. With Square-Enix, since at least FF13 and arguably going way further back than that, all of the focus has been on detailed character rendering. That's why you had ultra-detailed characters running around on a big green field that didn't have any grass, the environments just weren't anything they put focus on. Maybe it's a vestige of the transition from pre-rendered backgrounds to 3D environments. Even very recently with Final Fantasy 7 Remake, there are so many corners cut on the environments, it brings into extremely sharp focus where Square-Enix is lacking. For that reason I find it completely believable that they don't want to do a big open world game where the emphasis is on the environment. It really would take them 15 years. They have neither the tech nor the talent.
They definitely have the tech, since they are able to make Pixar-like graphics and animations recently - even if the Kingdom Hearts III's Toy Story is mere a resemblance of the first film than something near to the 4th movie.
The biggest deal that I think is that Square-Enix doesn't have the motivation to evolve, and that hurts their development.If you disconsider all the perfumery over graphic, sounds and even combat system of their combat, you will realize that the gameplay is pretty much the same since Final Fantasy X, and that game has 21 years.
But maybe asking a different philosophy from Square-Enix is the same to ask Nintendo to make a cinematic experience with Mario - it goes against their DNA. But it's a good thing that Monolith works more-or-less independent these days, because Tetsuya Takahashi is a lot of things, but his games are REALLY ambitious, and Nintendo itself has a deep pocket that allows them to do whatever they want if gives return.
They also needed Monolithsoft to drop everything to carry them through it, and the game was STILL a 6/10
>barren physic sandbox world filled with shrine entrances instead of interesting explorable dungeons.
4 years is too long for that.
It's not barren ;_;
>yo we have this innovative climbing mechanic, you can climb ANYTHING
>oh, in this maze, you can't climb
NINTENDOOOOOO!!!
Literally me!
Except you can climb in the mazes...? What the hell are you even talking about
uh....its been 5 years now.. where's the sequel?
We have to wait until next year, please understand.
took two studios and missed every single deadline in the process
True though, FFXVI has been teased for a while.
Early 2011, iirc.
Yeah and it's a huge, empty, shallow world with nothing interesting going on. FF games have always had a lot of emphasis on enviromental detail in the series and you wouldn't be able to add all that in an open world game without heavily affecting performance. There are tons of other reasons, but yeah.
FFXV was kind of empty sometimes, but nothing was emptier than MGSV.
yeah, and MGSV is a really bad game too
No it's actually pretty good, but there's nothing to do but hunt outposts all day and collect easter eggs.
Especially Ground Zeroes, it's literally the epitome of Easter Egg gameplay.
No TPP is not even a beta release of a game. It is terrible in every way.
It's pretty good, well rounded shooting mechanics. Bullet drop off, horseback riding, stealth mechanics, and you can even pilot tanks.
bullet drop is better in Ground Zeroes
Horseback riding is dogshit and has Keifer's single YAAAAH, so gets irritating. Most of the time it's just as fast to run.
The stealth isn't that great, Snake handles well, but the enemy AI is so dumb and limited compared to the older games.
Speaking of tanks, one of the stupidest parts of TPP is certain enemies not recognizing tanks, so you can literally bump into them over and over again and never be "alerted"
Again, it's a bad game and very poorly put together.
The enemy AI depends n the kind of baddie. Regular soldiers are stupid, but Walkers are smart,, and so are SKULLS.
>skulls are smart
>first encoutner
>throw kaz into a dumpster
>skulls shoot at him with their fingers guns endlessly
yeah, great AI.
>need to throw a cripple into a dumpster to outsmart A.I.
>missing the point completely
It's pretty easily missed to be fair, I'm not sure if outsmarting the A.I. is the contraction or the compliment here.
Nothing you say... Oh wait its another Kojima game
Death Stranding had stuff to do in its open world though.
There's so much visual clutter in Death Stranding it's insane.
kino
every ff world is literally empty as frick especially the older FFs
The absolute seething this post is causing, honestly fpbp.
yea because that games not nearly as detailed
The shit lover is right, if Nintendo did it in 4 anyone can
post-apocalyptic settings are a cop out, though
>dude, just put some random garbage in an open field
>aaaaaand... done
Considering XV had a 10 year troubled development he literally isn't wrong.
XV only took 3 years and 4 months to make the actual game content and assets we got in the final game because they started from scratch in July 2013 when they started on Luminous.
Partially, Lucis is open world with leide, duscae and cleigne being 3 seamless area regions and with the dungeons creatholm, balouve, fociaugh, greyshire, myrlwood, malamalam thicket, steyliff, costlemark, pitioss and some others in addition to the niflheim bases are seamlessly accessed through there, as are hammerhead, galdin quay, wiz chocobo post, Lestallum, caem, meldacio, vesperpool and some other areas, while accordo, cartanica, tenebrae, gralea and insomnia are areas that you go to between loads, though technically it is all traversable seamlessly if you're break out of bounds but the game presents accordo, cartanica, tenebrae, gralea and insomnia as areas after a load in/chapter load.
The Lucis area is as open world as say Ocarina of Times map is but without loads outside of booting the game or fast travel whils the rest of the areas once you leave Lucis have loads.
This lmao. Shit took 10 years and still came out half baked and unfinished.
I mean yeah look how long it took to make FFXV and it was still shit.
Square is so fricking incompetent. I don't understand how they haven't gone bankrupt. They probably would have without FFXIV.
Open world is bad, especially for a JRPG, because it makes the scale seem far too small.
I’m not playing it. I literally don’t care about another linier JRPG. The Japanese simply haven’t figured out open worlds yet. Every time they try to shit anyways. 15 years? Frick offff
>linier
>The Japanese simply haven’t figured out open worlds yet
lol
Square figured out how to make good open worlds with FFI.
Translation: "We're already selling a game in 3 episodes, can't do it again. FF fanboys are stupid but not that stupid"
>We're already selling a game in 3 episodes
poverty must suck
expensive shit is still shit anon
frick open world, there isnt a single game marketed as open world thats any good
Wasn't XV an open world?
Yes, and it straight up damaged the brand.
It saved the brand
>ff15 has combined goty and genre goty of 41
https://gotypicks.blogspot.com/2016/09/2016-game-of-year.html?m=1
https://gotypicks.blogspot.com/2016/09/2016-game-of-year-genre-awards.html?m=1
>ff14 a realm reborn has combined goty and genre goty of 1
https://gotypicks.blogspot.com/2013/09/2013-game-of-year.html?m=1
https://gotypicks.blogspot.com/2013/09/2013-game-of-year-genre-awards.html?m=1
>ff14 heavensward has combined goty and genre goty of 0
https://gotypicks.blogspot.com/2015/09/2015-game-of-year.html?m=1
https://gotypicks.blogspot.com/2015/09/2015-game-of-year-genre-awards.html?m=1
>ff14 stormblood has combined goty and genre goty of 0
https://gotypicks.blogspot.com/2017/09/2017-game-of-year.html?m=1
https://gotypicks.blogspot.com/2017/09/2017-game-of-year-genre-awards.html?m=1
>ff14 shadowbringers has combined goty and genre goty of 2
https://gotypicks.blogspot.com/2019/10/2019-game-of-year.html?m=1
https://gotypicks.blogspot.com/2019/10/2019-game-of-year-genre-awards.html?m=1
No it didn't.
Nomura wasted 7 years on versus before FFXV actually started getting made by its competent team in only 3 years
>galdin
>hammerhead
>wiz post
>lestallum
>meldacio
>prarie
>altissia
>tenebrae
>insomnia
That's more than 2 and a bunch of those locations are the same thing as corel or mideel or costa del sol or gongaga
etc
If Final Fantasy XV is "saving the brand", then Final Fantasy should have been dead since XIII.
Game was so well received that they straight-up cancelled the whole DLC plans that were supposed to release the following years and made the director leave Square-Enix.
No
FFXV sold more in 1 year, 2 years, 3 years, 4 years, 5 years and 6 years than any FF sold in that same timespan from their release
Game was so well received it literally got EXTRA BONUS DLC AFTER all the planned DLC already released, and then it got a bunch of EXTRA EXTRA BONUS DLC that was supposed to just be a non canon alternate timeline what if thing and only that non canon alternate timeline bonus bonus shit got canned which had nothing to do with the game reception but entirely to do with tabata wanting to leave SE and SE only wanted Tabata FFXV so thats why they canned the non canon stuff which was only in early script phase when it was canned.
FF7R has cancelled canon dlc and cancelled chapters
KH has 2 entire cancelled canon games
FF12 has a cancelled sequel
FF13 has cancelled canon dlc
FF13-2 has cancelled canon dlc
FF14 has cancelled canon dlc
The only stuff for XV that was cancelled was the THIRD batch of DLC which was non canon alterna and timeline that was never planned prior to 2018 and was canned only 5 months after they had been announced when still in script phase.
Tabata left on his own choice 2 years after XV saved FF so he could start his own company which was something he always wanted to do and and which other SE devs joined his company too.
It's so weird that every time I see any discussion of XV, it's one of three options
>mocking it
>saying it had potential but it was squandered
>praising the characters (this is exclusively done by fujos)
It just seems to have left zero impressions in the cultural zeitgeist. Which is why the sales figures bewilder me so much -- lots of people supposedly have played it, but you practically never hear about it. It came and went and left precious little to remember it other than the convoluted story told through a zillion tie ins.
>Which is why the sales figures bewilder me so much
i blame every weird sales thing on China unbanning foreign consoles in 2013. like that one year some random ass Chinese movie was on the top 10 worldwide box office list for the year even though it only came out in China. 1.5 billion people can skew the frick out of some numbers
It sold well because people thought it was the same thing as Versus XIII
Maybe you should stop hanging with ff14 troons or khtroona because the cultural zeitgeist around xv is that it saved FF and is regarded as the best FF in 20+ years and it generates more discussion than any FF ever has, hell the only reason it kept getting DLC was purely from fan demand
No it sold well because of what Tabata and his team showed as in the actual game and not that fake cg shit nomura tried to call a game
...and it took like ten fricking years to make
because they are incompetent as frick
They completely restarted the game after a delay like twice apparently.
they should have let Nomura finish it. Thankfully we still might get the spiritual successor of what it could have been with a Kingdom Hearts spin off
That open world is empty as frick, there's TWO fricking towns in the whole map.
yes, it was empty as frick and took 10 years to make. Not counting DLCs
Its more full than any FF and only took 3 years to make
7R has literally taken over 10 years and is emptier
XV is ludokino
>ludokino
cope
cope
It took like ten years to make
Thirteen years if you counting should be in game in the first place DLCs
Fifteen years if Tabata not being fired and finished true ending
The statement in OP is a honest words
No it didn't it took 3 years to make and the true ending is in the game at launch and none of the DLC are open world
aren't they basically admitting they're incompetent with that statement
Open Worlds are bad because all they do is serve to stretch out playtime as you need to travel between interest points. Usually those interest points will just be story missions or doing some kind of side content that you end up doing over and over for the duration of the game.
You try to do something outside of that, and you quickly realize how barren the open world really is.
The problem is that the A team of square enix STILL can't figure out how to adapt world maps after 22 years, this is the director saying that people should be OK if the game has hallways as the "overworld" because that's the best they are gonna get, XV was supposed to be the answer to all these scope problems they are having right now.
He didn't even say it's going to be hallways. At least read the fricking interviews. Jesus. We already know there's going to be large zones. How large it is no one fricking knows. There's even screenshots ffs.
Open world games are generally bad for most players because it stretches out playtime with boring travel and takes dev resources that could have gone into a better game and instead usually goes into more and more background for your travels.
It takes a particularly capable game dev company to put together open world, and even then it's a good idea to be efficient.
and it wouldn't have been fun
I don't think anyone ever asked for FF to go that big, XIII and XV are just two sides from the same incompetent coin that can't into worldbuilding through simple means like XII and X could.
FFX is a hallway too.
I hope it's not boring political talking but it's grounded party drama with some romance.
it's probably gonna be political like ARR
That would be fricking boring, I understand it in a mmo but not in single player.
There will probably be some poltics, but it really does seem like a story about Clive at the end of the day. Yoshida confirmed that Clive will have companions more often than not, so the question is if he'll have multiple companions travelling with him at once or will it just be a single character which will change depending on story and his dog.
It looks political as frick
Ubisoft makes yearly open world
and they're the worst fricking games imaginable
Yeah, and their open worlds are utter shit. Ubisoft is also multiple studios each working on a separate part that they Frankenstein together, leading to nothing blending together well.
They're all essentially the same game with a reskin and a slight reordering of how you unlock your upgrades. And they all suck.
Not to mention that the games themselves are self-contained copy pastes as well, where every map is littered with doing the exact same thing over and over to fill in another icon on your world map.
they're riddled with bugs every time
>Open world
Think of how few good open world games there are. It needs to either be meticulously crafted for years, or else be a very loose sandbox where the player makes their own fun.
So, Persona 5, DQXI, Tales of Arise are all zones/linear dungeons. Heck even XBC2 and 3 are large interconnected zones. I don't see you mouth breathers complain about "muh incompetent" over there.
Large scale zones are what JRPGs should be aiming for instead of open world, since large zones have a sense of progression of still moving forward through the world and seeing varied locales.
JRPGs are games that need fantastical set pieces and moments, which is something that usually doesn't go hand-in-hand with open world.
Open world is inherently soulless. Hub based remains the superior design choice.
Ff7r is literally just hallways anyway
Frick SE
this is the wrong GENRE to be complaining about hallways
>10 years of downgrades each time down to this
Like 5 more years would let them make a good open world game, it would probably be as bad as skyrim and their "cities"
>good open world game
he didn't work on this bwo i think you're confusing him and another jap
that's more impressive than just running through it. The car acknowledged the physics.
chickens are strong monsters
devs make open-world games all the time, what the hell is this guy talking about?
ESL?
yep
would anyone genuinely praise square for saying it's an open world vs the zone style they're going for?
Nope. People would just be doomposting more than they already are and start saying we're looking at another FFXV style open world aka utter shit.
The thing is, you don’t need to make a BIG open world. Mid size fields can feel huge if you have enough variation and creativity. Unfortunately they’re only interested in selling cheap padded bs instead of well designed games.
I don't get it, why don't they go back to an overworld map like the old games.
SE is so inconsistent, look a the range of different games hey can have in development now, and also FF7 remake is being completed at a brisk pace and then you have XV that took 10 years.
So yoshitpiss is an incompetent hack
XV keeps winning
why even call the series final fantasy anymore? they haven't felt like final fantasy since like ff10
meanwhile they'll do everything to ensure that new dragon quest games maintain the feeling of the older games.
You say this when it's confirmed that the next Dragon Quest is going to try and shake things up for the franchise.
>FFX
>felt like FF
It literally started the linear hallway meme. What are you even on about, homosexual.
Probably because FF has defined itself as a series that reinvents itself, while Dragon Quest has defined itself as a series that continues to be very rooted in that 80's RPG design.
Also, when they tried to do a more classic game with 9, people were confused because it wasn't like 7. What "real FF" is is one of those questions you can't really answer anymore.
"It is practically impossible to ask for everything"
He's right
FFXVI will have invisible wall borders in every map and loading screens.
i fricking hate open world. good. frick open world.
>look ma! i'm walllllllllkiiiiiiiiinggggggggg!!! reeeee tendies!!!
touch grass homosexual. that shit is so fricking boring after three decades of doing it.
We will never get a game like Xenoblade X again will we?
Open World is objectively bad.
Open world sucks ass
Yes.
Open World games are usually boring. As long as its hub based which is semi-open area in a specific zone it should be fine. All the best RPGs like Deus Ex, vampire Masquerade Bloodlines, Baldurs Gate, etc are hub based. Open world is used when a developer realizes there game doesnt hold up on its own merits and they need filler content
Maybe I'm being biased bc it helped me through a difficult time in my life but I really enjoyed XV, why does it get so much hate?
Dono man, I really enjoyed it too. The party in that game is really comfy. Maybe not enough waifus for fans of the other games.
They literally give you a hot blonde mechanic minutes into the game and it's a game about bros on an adventure. Frick it I'm playing it again
they said similar about final fantasy 7 remake and then a few years later announced it
Why am I not surprised. How much more proof do we need until people accept that Yoship is a hack?
They're right though, you're the one overreacting to facts, crybaby.
>crimson desert bout to whoop dat ass
MGSV makes me create an entirely new steam account and use family sharing if I want to actually start a new game from scratch with no weapons are resources unlocked from my previous playthrough. KOJIMAAAAAAA
>the open world meme will never die
>every company will cater to people wanting ocean sized puddles of "content"
>companies will spend hundreds of millions of dollars making games that aren't better than a piece of shit like Fallout 3 or a Ubisoft game
It really did peak with Far Cry 3 and fallout 3.. and that's saying something because those games are kinda shit
open world sucks. just make a big map with lots of locations like SaGa games
I'll never understand "big map where you spend 5~10+ minutes going from map marker to map marker = good" gays.
barry is a subhuman Black person
Timmy is a ff14 shilling troony
open world games suck dick
Excellent, it might be good then. Frick open world genre.
Elden Ring truly proved that FromSoftware is incapable of comprehending what their true fans enjoyed about their soulsborne games. The pattern is clear now more than ever, any FromSoftware project that has Yui Tanimura involved in anyway, will be either mediocre or garbage. Hidetaka Miyazaki said that with Elden Ring "he had to delegate things to others more than usual" and it shows. Elden Ring is not a good soulsborne game, it is one of the worst, if not the worst:
>Open world causes a lot of padding and time wasting by just running around on your mount looking for the good parts.
>Open world completely kills replay value, because of all the down time traveling in the open world has.
>Open world forced them to add a mount and thus mounted combat, which is far inferior to the traditional unmounted combat. Even FromSoftware understood this and disabled mounts in multi-player.
>Open world ruins the traditional progression of difficulty in zones and especially boss fights, the bosses are either too hard because you are underleveld or too easy because you are overleveld, it is an unrefined and unfocused mediocre experience.
>Spirit ashe summon system casualizes the entire game, it is literally an EASY MODE that completely breaks the game and boss AI. Some of the spirit ashe summons at +10 (mimic/tiche) can solo bosses with you just standing there and watching, doing nothing else. Unlike traditional summons, spirit ashe summons do not give the boss a boost in HP and stats.
>Boss Fight experience has taken a significant drop in quality. Sekiro, Bloodborne and even Dark Souls 3 offer superior boss fight experiences.
Elden Ring outsold all previous FromSoftware soulsborne games COMBINED, it is literally over for FromSoftware ARPGs as we know them. All future ARPG projects by FromSoftware will feature an open world of some sort.
Thank God I pirated Elden Ring and didn't waste money on it.
would you want a Final Fantasy made by ubisoft? Oh wait FFXV already happened.
Playing it now and it's honestly not that bad. Not great but not bad
FFXV is nothing like ubishit that would be KH3 and 7R
I don't understand this shit. SE figured out how to do open worlds since FFI. Linear progression that slowly gives player more freedom and locations to explore. There's no reason to even try to change this structure.
>It's the idiot who uses an antiquated definition of "open world" again
Go back to 1987 grandpa.
It's better they just dedicate their time to designing actual areas and fill it up with content rather making huge swathes of empty places.
Thank god they have a vision and are putting all their effort into it. Open world is dogshit.