>Verdant farmland. Grasping jungle. Mist-draped hills. We march over each, and take them all for own. None shall make us falter, none shall see us cease, and soon all Haless will known the rhythm of our boots.
What's your favorite KINO tag in Anbennar?
no half orc mutt Black person will be my emperor, I vote for Wex!
>gets buck broken by arannen
why is he so smug
He just destroyed a Moon Party army with a fireball.
gosh he's such a daddy~
OFFICIAL ANBENNAR KINO POWER RANKINGS
1. Zokka Devourer-of-Darkness
2. The Great Insubordination
3. Groundhawk forming Blademarches
4. Rosen Rider
5. Dalcabba
6. The Great Erection (do not research)
7. Magical duel with that dragon
POWER GAP
8. Roadwarrior deleting Lorent
9. Venail deleting Lorent
10. GERUDAGHOT! GERUDAGHOT! GERUDAGHOT!
11. Ale meteor
12. Goblinsbane
13. Castanor (forma del blanco)
14. Delete Sarhal Button
15. Elf 9/11
POWER GAP
16. AI Vrorenmarch
17. All of cannor coalition war prank (gone wrong)
18. Borian Barrows
19. GREAT Ording
POWER GAP
20. Hillthrone gnolls
22. Dovesworn gnolls
22. Legally Distinct Elf Lich Queen
23. Jaddari steppe horde displaced into the Forbidden Plains
24. Iglithob the Unfathomable
POWER GAP
25. Deodorant
26. Construction Time Reduction modifier
27. Delete Forbidden Plains Button
28. Ice sleepers
29. Adshaw
30. Rean's Visa
31. Damestear Meteor
32. Satyr Orgy
>Zokka Devourer-of-Darkness
What the frick was his problem
Male fragility
nevermind, I confused the 2 zokkas
gnoll guilt
Surael cares not for the sins of the father (mother?) Just cause big Zokka refused his light, doesn't mean little Zokka isnt welcome in its embrace.
>What the frick was his problem
He's a religious convert who was a pretty big name in his previous religion. These kinda people, if truly converted, always become extremist hardliners trying to convince everyone they truly have converted.
is there anything creepier than civilized gnolls
>civilized gnolls
Literally just irl indians.
autistic manlets with rape urges are less scary than buffed schizophrenics with cannibalistic urges
>is there anything creepier than civilized gnolls
Uncivilized gnolls.
On the topic, I can't wait for more gnoll content. Tluukt and The caribbean pirates are fun, although their mission trees can be a bit of a pain
>more gnoll content
I hope Zokka's MT will be an infernal reversal of Jadd. Endless conquest and slaughter, until the very end of the planet. And maybe even beyond.
Tluukt starts off annoying with some pretty convoluted mission requirements. It gets fun when the MT goes all: https://www.youtube.com/watch?v=ajDUMMaVDwE
>Burns your hometown
Actually
>Enslaves you
We
>Takes a bite out of you
De-monsterized
>Immolates hundreds of slaves to summons litteral demons
Long ago
>Wears a fancy robe and speaks english so all of this is fine
>Zokka Devourer-of-Darkness
Shit taste
>The Great Insubordination
Good taste
>Groundhawk forming Blademarches
Odd taste
>Rosen Rider
Literally who?
>Dalcabba
Meh
>rest
meme
>Groundhawk forming Blademarches
I actually did this ama
>number 1 is not pic related
shit list
I don't think I get the Command. I think we really lose out from having them already established at the start date, because what little motivation they seem to have to conquer the world is that hobgoblins were once oppressed and lived in chaos and now want to impose order, and we don't see any of that background. Even with the full mission tree and all the talk of their unique traditions and all they just want to conquer everything Because It's There. There's no passion to any of it and it makes it feel pretty hollow. Why do they think their way is best? What about The Command is worth fighting for, to the average hobgoblin?
What does that mean? Of course there is passion. It's their philosophy and identity as a people.
The Command is a poorly fleshed out nation and their MT just sucks. It seems like they were designed to be the "big bad" of Haless and one of the nations that got tagged as a potential AI Conqueror. But the modders realized that people wanted to play Command so they were forced flesh something out for them.
>Why do they think their way is best?
If you need to get that spelled out, you're a defective human being and should off yourself.
have you ever read the description for the Godslost "dieties"? Hobgoblins are genuinely the most civilized people in the world.
from their point of view everyone else is an untrustworthy barbarian that is in desperate need of a boot too lick
It's not particularly well justified, but neither was Roman expansion.
They think they are the best...because racism/chauvinism? There is no real reason why they distinguish between wuhyun or not
Wuhyun are literal bootlickers, hobgoblins only accept humans once they sacrifice their lives and abandon their culture.
>They think they are the best...because racism/chauvinism?
Not exactly, but that's a perfectly valid reason.
>Not exactly
But that IS the reason, they have no explicit standard that makes someone "honorable"
they literally do have standards tho
read the fricking Godlost aspects in the religion tab and you'll see what it is that they consider honourable.
>read the fricking Godlost aspects in the religion tab and you'll see what it is that they consider honourable.
"We like honour, family and country" is not an actual standard, it's at the same level as "we are not smelly and you are"
>neither was Roman expansion
dey wuz just defendin dey allies n actin with fides n shiet
>They think they are the best...because racism/chauvinism? There is no real reason why they distinguish between wuhyun or not
If you actually didn't believe your way was the best, you'd drop it and follow another, you fricking drooling moron. EVERYONE thinks their way is the best, and people who pretend they don't are either litteral morons who don't understand they can choose something else, or little b***hy homosexuals trying to signal a moronic virtue.
Ok so they don't have any actual tangible definition of their values?
Mon amies! Je viens te dire que le vin... Le vin c'est exquis...
>Gerudathot
any good MTs lately?
no
okay
any mediocre MTs lately?
im not sure, there's one new greek colony one and crathanor with localisation
What country do I play as?
Mithradhum or Haraz Orldhum, the white man(lets) nations
>Verdant farmland. Grasping jungle. Mist-draped hills. We march over each, and take them all for own. None shall make us falter, none shall see us cease, and soon all Haless will known the rhythm of our boots
Damnit Hiderion, you weren't supposed to say it aloud!
they are surprisingly racist when you think about it
>Darkfang Gnoll
So we will literally have everything but drows and deep gnomes
No dragonborns either
There will never be drow. (surakel be praised)
Who or Where are the Dark fang Gnolls?
How tf can I get 10 independent nations to have 120 opinion of me if I almost conquered the world and everyone has -400 aggressive expansion with me?
Time heals all wounds
Release 10 nations in one war and then improve opinion by the required amount.
On the province screen, you got a "return to" button, that gives it back to a nation that has cores on it.
Find 10 of these that you entirely annexed, so the country spawn with just one province and no AE against you (and a bonus to relation for benevolently giving them back a province), then improve relations.
Playing as Bennon right now and have just invaded Ibevar… Why can’t I do to them what the Grombar does to the reach? I want half elves goddamit why is there no half elf content
Fricking around with Custom Nations at the moment, what are the most fun religions to play with? Any neat cultures you can use besides Homunculus?
I've been fricking around in Escann with a The Thought nation forming Blademarches, more fun than the fricking gnomes that's for sure
halfling mating press
Elven pussy is still superior, no matter how cute halflings are.
ATTENTION SERPENTSPINE DENIZENS:
Multiple pickles have been taken. The Pickle Takers suspected to be behind these events. Keep a close eye on your private pickles. That is all
I would love it if some cute little gobbo tried to steal my pickle.
I'm so tired
At least tell us who is in charge. Celadora's PE is completely different of Deggarion's one, and so on.
Order of Zenith
Such heresy. You must be ashamed of yourself.
Heresy? My PE the most righteous in the world. I'm Taelarios' top guy. Taelarios chose me to unite the Empire.
Jaher's empire must be ruled by a chosen, not some mongrel who usurped power from the senile grandpa elf.
Don't worry, I have a puppet sun elf emperor and a troony prince
When you get a speed up hoid digging even and it says speeds up construction by 0.1 is that essentially just 1% of however long it takes or something else? Because I've currently got a miner asking for -25% of my local tax income and 10 prestige to speed up construction by that much which seems like the worst trade off in history.
It's 10% of the total construction time. It's almost always worth it to take any event that speeds up hold digging, there are a few that are bad
Any of them that speed up progress except for the Calcite Layer (the one that spawns Obsidians) and the Explosives one are good.
Spawning obsidians is !!FUN!!. Explosives are just a pointless setback.
sex with a _
Jaddar moments before he founds a new religion
Should I disable aelantir?
What was the point of giving the Jadd Empire Mughal assimilation if every culture group has some that shove off to Aelantir so you can't get the bonuses until you've nearly WC'ed anyway
This but the Serpentspine(Cave Harimari)
The actual problem is that non-humans all belong to one culture group each which makes no sense. Gerudian valkyries, desert elf-lovers and xiaken martial artist geisha harpies don't have remotely the same culture. It's like throwing goldscales and redscales in the "kobold" group and calling it a day. At least the elves have the excuse of being separated by 1000 years with a lifespan of 400 years. I think they finally split the sarhal halflings from the cannor ones, it's a start.
>I think they finally split the sarhal halflings from the cannor ones, it's a start.
It's the opposite, Vyzemby were in their own group when they were added and merged into the halfling group last month.
>It's like throwing goldscales and redscales in the "kobold" group and calling it a day.
Kobolds have always been one group.
>It's like throwing goldscales and redscales in the "kobold" group and calling it a day.
What's wrong with that? They're kobolds. They act like all the other kobolds in the game.
>play as bluescale
>get stomped by gawed three times in a row.
I ain't the greatest EU4 player, but I expected a bit more from a 'beginner suggested' Tag
Venail is go-to beginner tag
I need the chuddiest of tags that can generate slaves. Do Gnolls have any finished MTs? I was disappointed in Viakkoc being generic
Play landshark
,
>generate slaves
Haraz Orldhum
viakkoc doesn't have an MT, but mykx that spawns off of them does. more drugs than slaves, but there is still some fun slavery
tluukt is the only other one with an MT and also has slave trading
>beginner suggested
You sure it's not just a "suggested because interesting/has custom tree" tag? Kobolds are like one of the hardest starts in the mod.
Same difference, in base EU4 most of the 'suggested because interesting' on november 11 1444 are arguably 'nations you can pick up as a beginner'
Right, yeah. I don't think that's the case with this mod. It's more "these tags for these areas have unique content". That being said, I think my second tag was Blue kobolds and the fact that I had to restart so many times made me just want to succeed with them even more.
Redscales are easier, you start with slightly lower dev but you border the gnomes so you can attack them immediately.
Day 1 ally Greenscales and rival Bluescales, this stops them from allying each other. Then Immediately DoW on Nimscodd and take their fort (and the damestear island if you can), After that attack Bluescales and take all their land and build a fort on the new northern border with Gawed. Then you just wait until Lorent or Gawed attacks you, your armies suck so you have to rely on fort defensiveness to drain their manpower first. If one of them rolls a magic general then just reset because you won't be able to defend a siege against them, but otherwise you can get yourself established fairly reliably following this strategy.
>Redscales are easier
Is this something that changed with the starting truce between Nimscodd and Gawed? When I last played the gameplan was always get a fort on both sides of the peninsula and cheese the shit out of the AI, with Bluescales being able to start on their side immediately. Not to mention you have extra time before you border Gawed, so you have a buffer before they decide to attack.
The problem is when you play Bluescales you have to wait to attack Nimscodd and it's possible they'll ally Reveria/Lorent/Gawed/etc or steal Redscales land from you before you can get them. With Redscales you can just immediately declare on them and avoid that all together, and you're only be behind on building the fort in Bluescales by a few months.
REWORK CANNOR RAAAAAAAAAAAAAAAAAAAAAAAAGH
>Fervent battlecry. Whispered defiance. Cannon thunder. Each and everyone is drowned out in the blare of our signal-horns and triumph-horns, just as Haless is drowned in our rule.
the pooptide
>assimilating the not-indians instead of building a yellow fascist ethnostate
SIR YOU ARE MAKING A MISTAKE
Show racial demographics
the command has fallen
The MT doesnt create a lot of hobgoblins, IMO it's a failure, you should convert osme land to hobgoblin to create Wuhyun IMO
Anyway HOLY FRICK it's hard to fight in terra incognita
>Kalsyto sojdal
these Black folk always form and dominate everything around them with billions of troops, such a fun region
They also spawn a gorillion rebels
>dominate
but their armies are always dogshit? there's a gorillion of them, sure, but you find huge stacks without leaders because they cant afford them for all the stacks, easy stackwipes
what tags are best at ruining the eoa?
Lorent. While Wex is emperor, you drag him into your wars, once they lose it, you ally electors and go to war with the emperor and disband it.
Which elven tag besides Venail is most suited for reclaiming Aelantir?
Jaherian Exemplars, spawn around 1500 from whoever owns Elizna. There's also House of Pelodir that spawns later from ??? in Ynn/Expanse region, but I don't think it has any content. Moonhaven is more interested in claiming trade ports, and creating tea plantations rather than settler colonialism. That's all of the colonialist elves. I think Jadd Empire gets claims on Aelantir, very late into the game. That Moon Elven OPM in the Reach has decent starting position to move to Aelantir.
post underrated countries
Yingzhen
Am I just absurdly unlucky with the axebellow spawn or did the devs remove the command/rajnadhaga/verkal dromak cheese
Nevermind, still works, I was just absurdly unlucky
Is there any risk in using korashi drills after the rending?
Darkness has been finally banished
Very nice.
Ahem
hobbros??
that's for my cute march
Shut up g*blin
SURAEL BLAST
Hidden Valley and Insuyya are still full of darkness. Your job is not over.
>colonies
not a true wc, yikes
>0/6 missionaries
and not even one religion
holy cringe
the virgin "dwarfs are for playing tall" human vs the chad "manlet rage" AI
It's fricking happening
>me 5 minutes after deliberately walking on an open plain in Harpy Hills
>t.Jaddar
>The exact number of orcs Gerin Orcrend killed during his 32-year journey across the Dwarovar is unable to be objectively verified, but it is widely accepted both in popular culture and intellectual circles that he has killed more orcs than any other person in recorded history.
Why wasn't this glorious fricker made into a god? Makes Corin look like a useless b***h.
because Satan himself didn't choose him to be his avatar
Real, 2nd life Corin lived only for 1-2 years and somehow she did enough to become a goddess immediately after death, what a joke
I fricking hate missions rewards that suddenly move your capital so your home node gets changed. Yeah let me just move my capital with the 90% share to the 5% one. Waste of dip point just to move it back
please tell me these T5 reform modifiers are still WIP, because they are pure garbage
most players in cannor will pick half-elven because AE and DR
most other races even have some debuffs, who came up with this?
As dahui i only have human and harimari, its shit
+2.5% combat ability
lol
What are the others? Which one seems the strongest?
Dwarf is 10% artillery and 10% siege and -10% manpower recovery, so it's the "best".
Orcish and Ogre are good too
half-elven honestly, no debuffs and if you're playing in cannor, that 10AE reduction is great, you dont really need even more DR but its not bad either
other modifiers for races are just so tiny and inconsequential or straight up bad, this shit is just bait if you want to RP as grombar or rogieria
i asked about modifiers, no one gives a shit about description fluff
>martial race
>can't into martial drill
whoever made these has trouble understanding english terms and their meanings
>regiment drill loss +25%
what the actual frick, this is so awful
what even is this, I haven't played Anb in a while
are they doing away with racial military modifiers?
No they are still there, humans can get part of racial mil modifier of other races with T5 reforms now
This is the same reason I never play in Haless, with their shitty religion that needs you to take maluses alongside the weakass buffs so it's not even fricking worth it
Filtered by red numbers lmao
>oh no i'm getting penalties to drill, the thing I only get when I'm not actually using my armies, what a disaster
>the thing I only get when I'm not actually using my armies
Are you dumb? Drill loss affects loss by casualties and attrition, being at -100% means you don't lose drill at all
Is drilling actually good? I basically never use it outside of trying to stack professionalism, the actual drill buff itself always felt useless to me so this just seems like a straight upgrade.
It's very good, just annoying to micromanage
-25% damage received is huge and 10% damage done too, movement speed is QoL
The drill modifier is pretty sweet, but without buffs to gain or decay it's really hard to justify
>the actual drill buff itself always felt useless
How are these bonuses worthless? At 100% its essentially about as good a bonuses as you'd get from taking an idea. Granted in late game Anbennar and 100,000 casualties a battle its slightly less good than base game
This is as good as quality + offensive
you can do both
It's not that the bonuses are bad, it's that they go away so quickly they feel impossible to actually utilise.
It's why professionalism retention is one of the great mil modifier
ToDO
in other news, rip my homie Vincent, what a guy, almost wish I had made him a king
Gonna try my hand at Dartax into Surakes, any tips
Kill elves
have a nice day
Breed Elves and become Helf
just b urself
Do not vassilize Kheterata. When they turn Aakhet they begin to act random. I had them at 200 relation and 0% liberty desire and they declared war on me because their gay ass dragon told them to
I honestly wasn't sure if I could pull off a regular verkal dromak start, but cheesing it starting as the command felt wrong so I just tried it.
Shit looked dicey for a while cause while I could beat the hobgobs asses with my insane claimer morale buffs I couldn't risk going for their capital without them sieging me down. Thought about peacing out early and only taking half of what I ended up taking but then the nadimraj attacked them and helped distract them long enough for me take their capital.
Honestly this campaign has been extremely fun so far, even the pre-dwarf parts where I tried to take the command down as much as I could as rajnadhaga before spawning the adventurers.
holy frick that ratio I kneel
Dwarovar claimer and being ahead 2 mil techs for most of the war will do that.
next update when?
never ever
I fricking hate the EU4 AI so goddamn much it's unreal
You have occupied a single provonce that you can't take, while I have occupied the entire rest of the nation. You have not gained a single point of warscore for five years. All you're doing is making everyone's war exhaustion tick up for no reason. But they can't peace out, no. They make me have to fricking declare on them and their alliance block too if I don't want to sit here for a decade with calls for peace getting up to 1.0 war exhaustion per month
>I fricking hate the EU4
Should've stopped there, you "people" will complain about everything, yet curiously you keep playing it.
Let me guess, you have a problem with "mana" or "blobbing" too?
wtf is this shit lmao
Anbennar
Evercucked Prince
imagine the sex
Its be like the cold side of a pillow
No good nations related to shadows or night. Despite the sun being objectively evil.
Star elves
parody of fascists made by far leftists
istralore's cuck, sucker of corina's (formerly corin's) troony dick
>parody of fascists made by far leftists
Yeah, they're far more effective nation-builders than fascists actually are.
You wish
Aelnar canonically survives for over 300 years all the way into Vicky 3, the real Nazis could barely manage 3% of that.
Survives as a tiny island, they didn't kill many ruinborn
*floating city
Yes, and realistically it wouldn't have survived at all.
MOONhaven
This Elikhand tree is a bit counter intuitive. You're supposed to enforce dalcabba through war a bunch, but doing so means not conquering the other Escann dudes you're supposed to be conquering, or trying to fight the whole EoA to flip Arbaran or something. Cause you're not flipping Gawed or Grombar. And it's not even just that, but I gotta fit in 25 years of +1 stab hit to declare war before the consolidation gets under way too. It's just weird. Rush to convert a bunch of guys you'll eat up in a bit just to give yourself time to pop the 25 year peace
it made me drop the tree, Adenica has issues with its MT too, I don't understand why Cannor devs don't understand how religion actually works gameplay-wise.
The ideal situation is being NSC, IE having tons of missionaries and all countries around you of the wrong religion during the second era, anything that lacks both plays like ass.
I just ignored that part of the tree, the enforcing religion specifically I think I might've used the console to get past some that were required. It doesn't really make sense. I did have a couple of cute little dalcabba vassals but they want you to convert fricking everything (but also not conquer it?), it's a little overboard.
Victoria 3's Aelnar City will be a developed and diverse city state with a grim past that will teach us ignorant map painters about structural racism and elven guilt
Realistically Aelnar would succeed given the premise of tens if not hundreds of thousands of Elves moving to Aelantir over a single century
Realistically they all would've died in transit or shortly after settling because it isn't possible to build the infrastructure necessary to support a mass migration of that scale into unsettled land within a few decades, especially with 1400s technology and considering that Anbennar's Atlantic is supposed to be way larger than the real Atlantic.
>because it isn't possible to build the infrastructure necessary to support a mass migration of that scale into unsettled land within a few decades
The 13 colonies had 250k people in 1700, Venail only mass migrates after having setup enough colonies in Noruin.
>especially with 1400s technology and considering that Anbennar's Atlantic is supposed to be way larger than the real Atlantic
This is not true, the distance between the Bloodgroves and Venail is similar to the distance between Portugal and North Carolina and in practice Endrelliande is closer.
Also Elves had the ships to survive on the sea for a millennia so this entire argument is moronic
>The 13 colonies had 250k people in 1700, Venail only mass migrates after having setup enough colonies in Noruin.
The 13 colonies were first settled a hundred years earlier, Venail can move their whole population over within 40-50 years.
Also there's a difference between a steady stream of migration and literal wholesale resettlement of the entire country, in the latter case as you're moving people from Venail to the colonies you're weakening the ability of the home island to support those colonies.
>This is not true, the distance between the Bloodgroves and Venail is similar to the distance between Portugal and North Carolina and in practice Endrelliande is closer.
The scale of the Anbennar world is not the same as Earth.
>Also Elves had the ships to survive on the sea for a millennia so this entire argument is moronic
There was explicitly magical frickery going on with the elves being trapped in an elemental plane or something like that, there's no magic bullshit like that mentioned for Aelnar.
>The 13 colonies were first settled a hundred years earlier, Venail can move their whole population over within 40-50 years.
And? How is this difference meaningful? Elves are a long lived race that is solely focused on this task, you are grasping at straws and not showing a meaningful difference between the 2 cases when accounting for the advantages Venail Elves have.
In 1660, 53 years after the Virginia colony, the population was already 70k, about 1/3 to 1/4 of the V3 Venail population.
>Also there's a difference between a steady stream of migration and literal wholesale resettlement of the entire country,
The wholesale resettlement happens after a lot of the population already moved, that's how the MT works and it's blatantly clear by the manpower debuffs you get in exchange of colonists.
>in the latter case as you're moving people from Venail to the colonies you're weakening the ability of the home island to support those colonies.
Support? What are you talking about? Do you think Britain sent food to the colonies?
>The scale of the Anbennar world is not the same as Earth.
There is no proof of this.
>There was explicitly magical frickery going on with the elves being trapped in an elemental plane or something like that, there's no magic bullshit like that mentioned for Aelnar.
The magical bullshit doesn't explain how they survived, it only explained why they were trapped.
>The magical bullshit doesn't explain how they survived, it only explained why they were trapped.
Not that anon but they were stuck in a time bubble, a thousand years passed outside but for them it was much shorter. The same thing happened (in reverse) to the wood elves in the Deepwoods
>a thousand years passed outside but for them it was much shorter.
This is not true either though, I've never seen anyone say this.
People like Jaher and Munas had specific birth years that align with the time flow in Halcann
It's listed in the wiki
https://anbennar.fandom.com/wiki/The_Great_Wander
>The leading theory proposed that the Remnant Fleet had mistakenly entered another plane, most probably the elemental Plane of Water, during their wander. Other historians theorize that the elves were tricked by the gods or powerful beings or that time simply flowed differently for the elves during the wander - as it did for the wood elves when they were trapped in the Deepwoods.
The reality is probably just that Jay didn't think very hard when writing the original setup and now other writers are scrambling to come up with explanations for the obvious holes, but the explanations do exist
That's an in-universe theory, so not a fact.
Even if it was a fact living 100 years on the sea would also be a feat and would render arguments about "they can't do things better than IRL humans" baseless.
Anyway that theory would be easy to disprove so I'm not sure why it's even a thing. Go to an elf and ask him about his family tree within the wander and you would see it falls apart.
not part of this conversation, but I think if IRL humans had access to the game tools and magic they could survive 100+ years on generation ships, too. Actually I think we could already do that with current technology if we really, really had to. But when you can grow plants by magic instead of hydroponic equipment it gets way easier.
Though I think elves actually are better at a lot of things than humans, if only because they live centuries and can build up experience in things that would normally take a lifetime for a human. Some elven unit descriptions explain this.
Also if Venail is not realistic than neither are ALL adventurer tags
Elves don't reproduce fast enough so they end up getting swarmed by endless hordes of Humans just like Surakel intended
Given how numerous Elves are in Bulwar I doubt that
>how numerous Elves are in Bulwar
Like 1% of the population? Reddit racists don't understand that the NSC is ran by humans
>numerous majorities
>dude it's just 1% lol
Majorities don't represent the population, harpies have many majorities despite being 5%.
Biz ideas literally say they have a Sun Elven majority over most of their region and you can walk through entire towns and areas and not see a human.
Because it's depopulated mountains, duh.
Hilly parts have goblin, harpy and human majorities. Most elven culture provinces are on the coast between Brasan and Aqtabar, from what I remember.
Devs said elves are 20%
>BUT THE DEVS SAID
the devs are moronic and their logic isn't internally consistent
Devs are the only people who determine what is canon and what is not, and they definitely have more authority on the matter than some random autist on Ganker.
the canon is moronic and is basically the most boring possible path for the entire world
imagine caring about "canon" for an EU4 mod lmao
OH BUT THEY'RE 1% OF THE POPULATION IGNORE ALL THE ELVEN MAJORITY PROVINCES ALSO AELNAR BAD
>REEEE moronic DEVS MADE JOE BIDEN WIN EVEN THOUGH 90% OF POPULATION IS REPUBLICAN
Do Americans really?
>direction brained moron compares a blatantly suspicious election to actual demographics (of a fantasy world but still)
I wish that one day everyone on the North American continent would suddenly disappear.
NTA but i think the guy is just trying to showcase population density (in a moronic American fashion)
Literal brainrot, take a look at the picture again
>NO YOU'RE THE ONE WITH BRAINROT MUH HECKIN REPUBLICANINOS AND DEMOCRATINOS
gott strafe amerika
It has nothing to do with usa, republicans or democrats. You have a Black person tier IQ
I wonder if the Trollsbay Concord will be as obsessed with orcs as the USA is with blacks.
I'm not even american you fricking clown, I thought that sharing the most obvious example would make you realize how stupid you sound, but you decided to double down on your mental illness
you're not even talking to the same guy
>i'm not american just my first example was american politics
Corinite is literally BBC worship
It's unconfirmed that Lady Corin ever had sex with Lothane! She was pure. Pure!
Pure bawd. The women's had more Orcs in her than the Serpentspine.
I mean, it depend entirely on the unifier. Coronate would probably? Ravelian is too busy being the scp foundation
Low IQ, there is no hope for you.
moronic DEVS MADE JOE BIDEN WIN EVEN THOUGH 90% OF POPULATION IS REPUBLICAN
The irony of showing a map of land area and mistaking it for population. The blue areas on that map have more people than the red ones, that's the entire point. The entire state of Wyoming has only half a million people in it but it's a giant solid red block on that map.
That's the point he's making moron. Despite appearing small on a map dems are the majority of the population, similarly despite appearing small on the map humans are the majority in Bulwar.
actually half-human harpy children are the majority after I single handedly impregnated ten million bulwari harpies
mashallah
>Playing remnant hold
>Trying to get stagnation shit over with as fast as possible
>Reactionaries hit double spawn
>Reset
Restoring Aelnar in vic3 will probably be the most popular start
What I want:
>Zokka for the WQ
>Gnollakaz for Sarhali, Gnoll-Khet empire
>Those Gnolls in eastern Sarhal for Gnoll technocracy
>Viakkoc for turning the Damesear into a hub for Gnoll piracy
It's 1665, i'm nearing the end of a fun Adshaw/Reach campaign and just got elected Emperor of Anbennar.
Is tardwrangling the Empire any fun at all? Does the unified Anbennar have a worthwhile mission tree?
Not sure unification is even possible, since Revelianism just spawned and the previous Emperors only got 3 reforms passed
Unified EoA doesn't have a mission tree, unfortunately.
>Unified EoA doesn't have a mission tree, unfortunately.
Ah thx bro. I guess i was expecting too much from the famous total conversion mod Europa Universalis 4: Anbennar
At this point, mod must be renamed "Jaddar's Bizarre Adventure" to properly capture the spirit of the content and community.
moron can't grasp that that anon is trying to showcase population density using American election results by county?
Is it brainrot or just general low IQ?
Borderline normaldrone mindset that reacts certain ways depending on the word or image present, regardless of context
it's because you're dickriding the anbennar devs, moron-kun
the discussion of how elven reproduction in anbennar is moronic and there should be way more of them has been done to death already and nobody feels like restarting it
So because a moron based his claim elven population should be higher because they have "majority" provinces in the game means you can't point out that that argument doesn't even work irl (with American map) is somehow dev dick riding?
Guess we found the sub 90IQ example
What is the official population of Ibevar at 1444, for example?
Idk, I don't defend whatever the devs make canon. Elven population is inconsistent.
I'm just pointing out that using a majority province in the game even if it's some depopulated mountain to prove population size is moronic
I'm just trying to analyze it logically. Ibevar is the most populated elven realm in the world, with the highest levels of development in the game. There must be a lot of elves there, not just a few clans making silk like in Redglades.
They probably mentioned it somewhere in the trooncord at some point
And I won't go looking in there for it
They probably don't want to mention elven populations anymore because they can't be consistent
bro we have V3 numbers and Elves are that numerous...
just got creamapi to work but vanilla eu4 is too boring give me a nation for my first run
>what i like
reading
>what i hate
blobbing
The best beginner nation in the game is jaddari but it is a super blob because it's whole premise is emulating the early muslim conquests. If you dont want to expand too (militarly, at least) much you can look into Feitan, Beikdugang, Adshaw, Venail ->Aelnar (technically you blob a lot at the end but it's mostly a colonial nation). Then there's the Harimraj which basically involves no blobbing but rather managing your shogunate-like vassal swarm but it is very complex and janky.
Most of the truly "tall" nations in the game are in cannor but that region is severely outdated because none of the people making content for it are allowed to add things into the game because the devs want to force a not-africa in Sarhal for them to colonize.
Dur-Vazhatun and Hul-az-Krakazol are Dwarf nations that keep small and have a lot of flavour going on.
The first is about adventurers that retake an ancient astronomer hold that laid dormant for millenia. They unlock its secrets and become gradually more and more obsessed about looking into the stars even when something begins to look back down at them.
Hul-az-Krakazol is about alcoholic warrior surface Dwarves that decide to retake their ancient home hold that once supplied the Dwarven empire with booze. The mission tree keeps expanding, as they discover an ancient machine that will turn anything ANYTHING into alcohol. The MT will get more insane as you dig deeper. There is some deliberate conquest, but no outright blobbing.
Also nice is Verkal Ozovar, a permanently one-province hold of magicdorfs who remained untouched by the Dwarf empire collapsing. They wish to reconquer their own dominion and bewitch their shabbos goyim subjects with mind control pillars. They expand through vassal conquest, so there is blobbing, but localized entirely on your subcontinent
The first two holds don't start as a tag and need to be reclaimed by adventurers first. I can explain if you are interested
>Dur-Vazhatun and Hul-az-Krakazol are Dwarf nations that keep small
Don't know about Krakazol but Dur-Vazhatun requires you to take the entire Northern Pass, Amhldir, Er-Natvir, and like half of the steppe area west of the Lake Fed. It's not as absurdly blobby as some trees but it definitely isn't small.
>half of the steppe area west of the Lake Fed
You only need 5 provinces in the Ogre mountains and 5 west of Giant's Anvil. That one quest where you send an emissary to the LakeFed can be done either by conquering your way to the ocean, or by getting military access and moving a single infantry through LakeFed territory to the ocean shore. Yeah, there is some conquest, but like Krakazol the conquering is justified thematically and you are not encouraged to just take the whole Serpentspine
>5 west of Giant's Anvil
5 east
Eborthil. They're essentially Anbennar Netherlands/Venice. Its close enough to base game you can figure out the mod without jumping into to the deeper mechanics.
>>what i hate
>blobbing
Why do people still play EU4 and complain about blobbing? It's the entire point of the game, don't like it go play something else.
Don't be moronic. There are non-blob nations in vanilla and especially in Anbennar
Yes and you blob with them until 1500 and then you quit the game because you won and you're not encouraged to keep on blobbing.
How fun.
Did you play these
?
Why don't Cannorians buy slaves from the Gnolls? Surely it'd be cheaper to buy slaves from Viakkoc and create a triangle trade situation rather than getting them from Escann and needing to transport the orcs hundreds of miles overland. Do they just not tolerate human slavery? Are they too racist against Gnolls to deal with them?
Who do you think Viakkoc, modeled after Barbary pirates, enslaves? Cannorians, obviously. Obviously, buying your own people and shipping them to slave plantations is out of the question. At the same time, orcs are numerous, cheap and hardworking. Perfect slaves.
I assumed most of the Viakkoc slaves would be the natives in Deshak, and probably some traded from the other Gnolls further south in Sarhal. The Cannorians could also buy from those other Gnolls directly, I just forgot their names so lumped them all under Viakkoc.
Deshak and Ekka are quite devastated after the great migration of Viakkoc from Kheterata. They cannot even satisfy gnollish needs for slaves, and in Aelantir they would be a drop in the bucket.
>Obviously, buying your own people and shipping them to slave plantations is out of the question
Well, in Cannor even Alenic barbarians treated better than Irish in the UK.
>Do they just not tolerate human slavery?
Isn't that the obvious answer? Making deals with the human meat eating, human enslaving society and giving them cash seems pretty moronic.
As soon as gnolls at least try to look like a civilized race, there are always people in Cannor willing to trade with them. Tluuktraak makes obscene amounts of money selling harpy sex slaves in their MT, for example.
They don't do it overland, they do it down the Alen river. Which is why Vertesk is a slave entrepot.
Well, there's is also southern road through Corvurian swamps. Nathalaire is supposed to be another major slave hub
>Are they too racist against Gnolls to deal with them?
Yes. Wouldnt you be?
Vertesk and Natanaire are the two endpoints of slavery for cannorians, both being the mouths of major rivers coming from Escann. They obviously use slaver barges similar to those of the transatlantic slave trade. And in the Alen specifically the increase in the slave trade is probably directly related to the rise in power of the gawedi magnates.
Which is the rape race? excluding harpies of course, did exodus goblins rape elf and human women? did orcs rape escanni women? i need to know
Yes, to both orcs and goblins. Even half-goblins exist in the lore, and one gobbo warlord in the forest has an elven consort.
That Elven consort is mindraping the goblin chief if I remember correctly for her own goals. Still is a convenient way to get a powerful mage elf as goblins.
Cannor lore writers can't into overland trade cost.
>overland trade cost
Green slaves almost exclusively shipped out of Escan by the Alen River. No one is trying to herd orcs across half of Cannor by land.
Um sweety they didn't rape they dueled the men and won the right to ra- I mean have sex with their women (lore accurate)
Raping is a chud concept
Just sign peace you fricking butthole
It's kinda sad how much effort was put into the Lake Fed for it to turn out like this
>It's kinda sad how much effort was put into the Lake Fed for it to turn out like this
What happened?
>What happened?
Nothing, few people play it
It would be easy to believe that such a big amount of slavery could happen if the "good guys" were not the strongest when slavery was in its heyday.
It's not another example of bad worldbuilding, tho far from the worst.
To be fair the escanni "canon" is not set because the devs are still tiptoeing around what they want to do with the gunpowder rebellion so we don't even know if Rogieria and the Corinite nation are major players. Only Nurcestir is a given.
https://docs.google.com/document/d/1ruRlJomxLlpxBkgihP_iOCFnTrwC-MNT0DCoXmUWUDg/edit#heading=h.en1vk7l6i6pi
They finished the broad timeline. See the 1525 and 1560 map and take into consideration Stalbor, Corintar and partially Rogiera are against slavery and then realize that half of Escann is either anti-slavery or blocked from global markets.
Well, looking at it there's still 2 major regions of slavery around wyvernheart/alenor/hammerhome into unguldavor and all of the nations south of Corintar into Nathanaire. It is funny because Luciande is pretty pro-slavery in its MT but its main way of moving bodies is through that small river that goes to Damescrown. Just by looking at the map, Covenblad and Stalbor (are they really against slavery? Never played them. And they seem to have been replaced with the Blademarches which obviously are) would be the main slaver countries considering the density of orcs in the east and proximity to orcish countries for raiding. Also, reading the docs, Marrhold, Covenblad and Rosande are called "shackle kingdoms" later on, so that probably has something to do with it.
Stalbor is against slavery and forms Blademarches, they are wholesum chungs friends with Ungulodavor until it dies and it should have a decent amounts of orcs in V3
The problem is that Rogiera and Stalbor control the two main trade routes out of Escann, so with them being anti-slavery it should be very difficult for the slavers inland to actually transport and sell them. Sure they could try smuggling them through or taking a more expensive route through Wyvernheart but it's hard to imagine they could fuel the huge slave boom in Aelantir doing that.
The solution would be to make neither Stalbor nor Rogiera against slavery, they just accept some orcs
Rosande, Covenbladd and Marrhold catch orc slaves in the east and south and then they transport them on the alen river, through Castonath, through gawed/NL and down to vertesk. Alenor and Wyvernheart which control the middle alen are both very pro-orc slavery and also too busy fighting each other and too disorganised to put a stop to it even if they wanted to. In addition, the swamps around bal-mire are crawling with orc stragglers and remnants of Khozrugan for centuries and also make for a constant stream of captive slaves, primarily to luciande but also for alenor.
And race traitors from Rogieria and Corintar quite quickly fell into obscurity, so they are powerless to stop the slave trade despite their fanatical desire to do so.
Rise of Nucestir doesn't seem very organic. Maybe it's just some sort of hindsight bias, but everyone just giving away their crowns to Camir seems awfully convenient.
>Marrhold falls
Fug u Gaybean
Its actually true to real world history. Most expansion in the history of feudalism happened through vassalage relationships rather than outright conquest or "blobbing" like in EU4.
real world history is boring, it has no magic and it wasn't tailored to be fun
conquering is fun, vassalage bullshit is lame
What's with Hammerhome (?) owning South Castanoth despite having no land access?
Probably something related to the forge down there and the balgarsmiths
Rosande ideas seem interesting, do they have a mission tree?
No. All interesting adventures are still without MTs.
Slavery in Escann is kinda weird when like 3 of the big 16th century tags in Escann don't seem to be pro-slavery(does Rogieria do slavery?
Its pretty easy to imagine that it's because the region is fragmented and the states are not fully consolidated, so the trade would mostly be run by independent, usually clandestine, actors.
Why do the Khet keep releasing random commercial enterprises in the delta region? Is it part of their religious events or AI schizophrenia I've had it in multiple games.
It’s part of an event chain. It gets bonuses if it releases those enterprises.
So Daxugo can have a kobold consort in their harem, how good is kobold pussy?
What does the Jadd invading the forbidden plains constantly current patches imply about Jaddars monster fricker tendencies?
I can't believe there won't be any Inca influenced nations outside of fricking KOBOLDS in that dead continent with no content. And even those kobolds will have fricking Chinese architecture.
Frick me. I might have to make a sun worshipping potato planting Dwarven nation myself.
discordsisters... even the redditors are beginning to notice and ask questions, how do we shut up these chuds?
You know, it's funny people write those excuses for orcs while goblins are fully allowed to be greedy, scheming, destructive, backstabbing, supremacist little jerks.
manlet privilege, it's funny when a little guy is evil and weird because they're ultimately harmless. not so when it's a 7ft2 guy that's 300lbs of pure muscle and rape.
>greedy, scheming, destructive, backstabbing, supremacist little jerks.
But enough about Gnomes
>We're not so different, you and I
>ashkenazis vs mizrahis
lmao, its hard to believe that anyone actually believes that nonsense
>mfw surfing this thread and finding a screeonshot of myself
This counts as being famous?
get out tourist
>Be feudal escann
>Have culture focussed on settling disputes, personal and international, via honorable duel
>Greentide happens
>Completely overrun due to duelling-focussed culture leading to 0 actual war experience
>Except now the Orcs beat them all via honorable duel...?
it's very stupid and gets stupider the more you think about it
I don't play this but if it's orcs, wouldn't they frick their enemies out of existence?
No Chud, every race is civilized and morally grey
Sir! Do not redeem fort defense, Sir!
bloody b***h bastard, do not redeem
Sir, Sir, you DID NOT do the NEEDFUL! SIR!
Black person worship
Bantubros... why can't we match the pitch black Dinka lankies...
written by a Black person
Sounds like something written by an Afro-American "Black" aka. 65% west African, 12% israeli slavemaster, 10% Amerindian, 7% horny White race traitor and 6% ???
Seems more like white cuckposter stuff
No need to hate yourself anon
Does Sarhal have the most moronic NI Loc?
They should've mentioned incest and interracial relationships (with halflings and lizards) too while at it
OI VEY!
THE GNOMES BUILT TUNNELS ALL OVER NORTH GIBERD
LEAVE YOUR APARTMENT FOR SOUTH GIBERD IMMEDIATLY
perfidious wexonard
>30 or so tags in Taychend will almost all only have 25 missions before forming the empire which will have a generic shared tree
I feel like I will only ever play 1 Taychend tag ever
The shared tree does seem to be the intended coup de resistance of the region, so if that's good, then it and maybe a few alternative paths should be good.
>coup de resistance
the what?
>so if that's good, then it and maybe a few alternative paths should be good.
Sure you could replay it a few times, but if the entire formable tree is the same with no twists that's not super replayable.
>the what?
I accidentally wrote coup, might've gotten that mixed up shitposting elsewhere. I meant piece de resistance.
>Sure you could replay it a few times, but if the entire formable tree is the same with no twists that's not super replayable.
I can imagine
>Taychend Empire MT
>Alternative MT for those western Taychendi raider tags
Surakes is fundamentally the same formable with the same mission tree for everyone but there is some different flavour depending on if you're OSC, NSC, or Jadd. I imagine they could do something similar here.
Surakes is boring and bad
Devs seem to like it because it's less work to do
I think it's not so much "less work to do" as it is "not enough people who want to do work here"
that's how it is everywhere, the fewer people interested the more boring the region is. Except Cannor where the boring parts are mainly because they're old and they locked the region for so long.
> "not enough people who want to do work here"
That's basically half of the regions in Anbennar. Many of them are basically run a skeleton crew of dedicated autists who want to see their region get fully fleshed out, regardless of their low rep. Any assistance that does show up is mostly there to onboard and try to shoot for a bigger region with their early credentials. This is especially the case if you are in South Aelantir and South Sarhal.
South Sarhal also has the compounding issue where region heads are still trying to work on the details of their region and are blocking MTs with the exception of one sub-region, making it more difficult to actually develop any interest for the region through new PLAYABLE content.
There's also the problem of throughput being restricted through the slowness of reviewers. There are not enough consistently active reviewers for the amount of content they want to gatekeep; every contributor who works on a piece of content suffers because their motivation and patience is being tested by extremely long wait times PER INTERACTION. As in, you could wait weeks before a reviewer says "lol adjust these" for the fifth time over, making any progress to the next stages of development painstakingly slow.
It could take months get something approved, even as simple as national ideas, if your reviewer isn't on point, and who knows if the contributor even cares or wants to deal with that crap at that point.
can't they increase the number of reviewers?
They could, but I really don't know what is preventing them from doing so.
the people who "promote" other devs to reviewers are regional leads with visions of their own and are aware, consciously or otherwise, that appointing more reviewers necessarily means diluting their own powers and authority, potentially damaging their own control over the regions they've carved up for themselves' direction.
Just look at how many pies that homosexual aurius has put his fingers in and how many regions he's dicked over with his asinine changes and decisions made behind closed doors.
There's too many review steps tbqh. There doesn't need to be a "content" review after the regional review, the original point of "content" was a versatile corps deployed to specific areas to speed things up, not an extra bureaucratic hoop to jump through.
Balance reviews are the ideal for what reviews should look like. Quick, to the point, are often a dedicated role so they respond fast, obvious well-defined goal, and follow a rubric everyone can see so there's little room for shitflinging or bias and everyone can proactively make their job easier.
Regional reviewers are a necessary evil since there has to be SOME oversight in such a big chaotic mod, gotta keep themes in line, get lore straight, etc. But the regional reviewers are usually also the most dedicated content creators, sometimes even the region's lead, so they wear too many hats and are thus notoriously slow. They can be biased, nitpicky, and hard to please since they have no objective standards to meet, but since they're also the most dedicated autists they tend to care a lot about quality and want to encourage more stuff to get made.
Content reviewers are the worst of all worlds - they have no special interest or expertise in a lore or balance context, yet have a veto over both. They're universal to the whole mod and are thus stretched thin, yet there are very few of them because it's a role with a lot of power. They get called into everywhere all at once to review things they might have no context for, expected to give extremely specific feedback or even deny things, all based on little but their own gut feelings. They could be removed and basically nothing would change but the speed of new content. And what even is "content"? The stuff that goes in regions. Everything else is a System. Have these guys pick a region and assign them as reviewers, simple as.
The worst shit I see is
>scheduled for [date]
>No response
>scheduled for [later date]
>No response
>"sorry i was on vacation for a week"
At that point, a month has already passed and these are the people who get to control every little aspect of the details of your MT and even force you to cancel if they don't tolerate you anymore. They can't even be assed to show up on a punctual manner, let alone make good decisions.
>distant isolated region with 40 tags that all share the same missions and play the same
It's lakefed all over again
>still no r34 of Corin
You are absolute degenerate. Corin is pure, she is not for lewdness and sex.
Just pick any "female knight get raped & mindbroken by orcs & goblins" hentai, dude.
>raped
Knowing Corin, she would do the raping. She was Avatar of Agragos the Mega Rapist, after all.
do you think she barged into Lothane's room one night and had her way with him until he loved her
the narrative really falls apart since Larankar always guarantees the minors you have to eat so you go to war with them anyways
I had beat and looted them thrice already before I got Ming'd, it's not even that difficult, just extremely annoying (and I lost my core land in the scripted peace deal because ????)
>do you think she barged into Lothane's room
I think she rode him as soon as he got out of that pit. Redheads are feisty.
Re-Uyel used to be a sun-elf state until they got kicked out, right is there a way to bring that back with the NSC path? i've only tried the OSC
>play Ameion
>win several wars against Larankar already, just never built up to max FL because I didn't need to
>LOL LMAO YOU LOSE ALL OF THE LAND AND AND AND THEY GET ALL THE BUFFS AND YOU GET REBELS ALL OVER ITS LE EPIC BOSSFIGHT!!!!1111
whoever made this should consider suicide
as a matter of fact any MT which makes you randomly lose cored and converted land is just extremely bad design
bro, you have to follow the story and the narrative that the dev wants! you WILL play how he wants
Lothane Bluecuck never saw a single red hair of her holy c**t and died a virgin
>died a virgin
He canonically had a lot of children after retiring from a leading role.
a spiritual virgin, his prayers for divine pussy were left unanswered
truth is, Corin despised the mutt and sought out a true, full-blooded orc
Should I drop expa and take inno or infra for my reddit science dwarves?
never ever pick expansion if you're playing in dwarovar, it fills up fast and you do more conquering than colonizing
plutocratic is garbage in general, never pick that shit either
innovative is one of the best idea groups, always a pick regardless of what you're playing
innovative, offensive, infrastructure, quality, economy, quantity - would be my picks for dwarves
if you want to spend your birds, just diplomatic and trade, rest is shit, pick last if even
I took expa for the first three focuses so that I would get to the holds faster dumbass. The only question here is if construction cost reduces the hold digging speed, in which case I should get infra
the only modifier that matters is build speed for hold digging
useless
if you did the adventurer missions you should have gotten extra colonist+growth+you get an extra colonist from adventurer heritage
I should made Anbennar version
>expansion as dorfs
typical noob trap
ALWAYS go infra
also drop pluto and go quantity
today I will remind them
So, why do the need the entire Dragon Coast, and that eastern chunk of the Aldressian land?
Because the trade node rework wienered everything up and Damescrown can't colonize or get trade from the south at all. The whole thing had to be remade around the fact that damescrown is no longer in the end node, and it can't grab trade from the rest of the Empire, but it does grab from the fricking Small Country. And all this happened WHILE the MT was being made so the old concept had to be thrown away.
Why not just take over the island part of Dameria? Maybe it would be better if the entire coastal Anbennar would be one large end node, since it's not that big geographically and it's very active trade network anyway. Some MTs would need a rework, but I'm pretty sure they needed it anyway.
>Maybe it would be better if the entire coastal Anbennar would be one large end node
That is basically what it used to be, well the south was a different node but yeah. Why was it changed? Because "dameshead was too rich" (now anbenncost is absurdly rich), because "having one end node is bad" (there's still one end node), because Gawed was too poor (there was an entire project already ongoing to nerf Gawed's main rival Lorent, completely run over by this one), and because Gawed can't colonize (now none of Anbennar can colonize without going through Lorent, Gawed, Nimmscodd, or Eborthil first)
kobolds were originally never part of it, check the thread yourself. Originally they were going to Sarhal. They got as far as having a complete draft reviewed and then got told "lol u cant go to sarhal anymore except through lorent".
same with blobbing, in the original the only conquests mentioned were Beepeck and Vertesk which make sense because they're important trade cities in the same neighborhood (now split into 3 separate nodes that don't connect lmoa) and then some islands/ports at the mouth of the Dameshead. It was the opposite of blobbing, it was a bunch of islands and cities like a string of pearls.
>It was the opposite of blobbing, it was a bunch of islands and cities like a string of pearls.
Damn that's a shame, I would've liked that.
I don't fully buy this.
Anbenncost might be the end node now but a consolidated Damescrown node on a player's hand should still be the richest node in the world (or at least outside Haless), and an immersive Damescrown tree could have other ways to make money besides trade and gold provinces.
To me this just looks like the the result of 2 mindsets, them being "EU4 is only fun while the missions tell me to blob" and "haha funny kobolds gold synergy lmao"
god the trade map in west cannor is so fricking moronic
Example, Gawed's supposed to want to conquer the small country but to unite your alenic trade with small country trade you have to pull that shit up through serpenthead and into the dragon coast. Why can't small country trade have a connection to the alenic node?
Same guy wants to work on Zokka, i can only imagine the horror
Is Sarhal just the most progressive place in anbennar?
Anbenncóst is the most progressive. Sarhal is just a pointless piece of shit with WE WUZ KANGS fetish.
There are also talks how the place has no gender rules and is accepting of trans people, yes really
Who cares. Let these freaks run wild, if only they stay away from "evil" Cannor with this filth. No one will ever play in Sarhal proper, not with Black tags. Only lizards have some potential.
most unironic racist posts in these threads are made by falseflaggers who want us to mock us on discord
this is a fact
No one gives a frick about discord Black folk
Why do some people simply don't understand that no one likes blacks in fantasy? Call it racist if you want; it is still a fact of life. Especially in Anbennar, where orcs filled the nishe of "oppressed" and enslaved minority.
Aren't most of sarhalians arab?
That would be Kheterata and Bulwar, regions inspired by Egypt, Mesopotamia and Persia. The Southern Sarhal that was added in latest update is all Black, Black halflings and lizards.
Sarhal human picture doesn't look black to me
Then load some country in Fangaula or any other region and look at other advisor. They are as black as they come.
Just don't play the region moron, you can even disable it. But no, you need to throw a hysterical fit. I bet you are Latino mystery meat too.
Time and effort were wasted for years on Sarhal instead of developing Cannor. And Black-loving bastards like you are always here to defend this madness instead of admitting the truth to themselves.
>Stop imagining and creating things
No? People can work on what they want to work. If you think more work should be done on this or on that region you can start coding, drawing or writing.
you don't understand. Anon is entitled to the content he likes, since this is a product he paid for.
I don't want to being up such words. Deep down I understand the frustration even if I don't agree with it, but it should really go towards something creative rather than just destructive hate of people who are working on something else.
It is the most common and useless post we get in these threads. I realise it comes from a place of impotent disappointment, but that doesn't make it valuable to the rest of us.
it's not even as if those regions are getting much work done, which is why
is a thing
Noooooo I can't allow discordBlack folk to have a negative opinion of me
the trade change and its consequences have been a disaster for the Damescrown race
I like that change. Now Anbenncost is indeed the most important place on the planet, as it was constantly described in the lore. Before freaking Sramaya was more prosperous.
There should be patriarchal elven formable that lets me rename Dameshead to Munasdick
the entirety of Cannor, Haless and Bulwar are already based on real life regions, why couldn't Sarhal be too
just make it a free for all between a decaying not-Mali empire with castles made of gold and add in a bunch of jihadist Jadd states surrounding it, west and central Sarhal would be infinitely more fun and immersive before even adding new races
I thought the angel was a cool idea but they nixed that and now I have no idea what is going on in the eastern part of the continent
That region is so generic that them and the centaurs have somehow the same religion(roughly)
Some anons need to take the modmod pill. Its what I did once I realized a dwarf hold in Aelantir would be impossible in proper lore, or the hard ban on underground elves.
Anbennar just doesn't do mission trees this hate filled anymore Jesus Christ.
To be fair, the entire first third of their MT is dedicated to a war hero who is only known for how much orcs he successfully slaughtered.
>G-Gerrin? He looks to be asking for an honourable due- OH BY THE ANCESTORS HE'S KILLED ANOTHER 10,000 AND IS LEAVING THEIR SWORDS IN A PATTERN FOR FUTURE ADVENTURING EXPEDITIONS TO FIND THEIR LOOT!
I'd say Mithradhum is more hate-filled
>BEGIN PURIFICATION
>get bonuses as long as you kill every single greenskin on sight
>want to kill greenskins so much you march out of Serpentspine just to kill more in Escann
They are blackskins in the Serpentspine thoughever
gobbos are still green
besides, if it's an orcoid, IT GETS THE AXE
Gobbos have the skin changing ability to, in fact orcs got it from them.
Look at Serpentspine gobs in uncolonized land
black, green, grey - all of them get the ax
point is we aren't getting an MT that engages in straight up genocide and rewards you for it again
I wonder if Gor Burad would have any special interaction with them since they were their only allies
Sun elf genocide MT for the old sun cult nation was new, in fact it increased the genocide.
does Dartax really do the final solution?
We talked about Dartax last thread. It doesn't really make sense thematically to kill the elves, but they still allow you to do it.
Bottom option in picrel is genocide
>you can't put Keladora in a cage and make her do bureacratic tasks for century
why live
You are mixing lores. Orcs are corrupt elf genesoldiers. Goblins are a natural race of mountain who was betrayed by the Dwarves, fled underground, created a society, then had that society be destroyed by even worse demon worshipping blood sacrifice performing dwarves.
>betrayed by the Dwarves
>looks at how the gobbo society is in every single one of their formables
hmmm, maybe they did that for a reason
Under Kingdom is pretty okay. Just chilling, farming mushroom and building temples for the gods.
Do they have a MT?
Used to, got taken down to be reworked next patch
Underkingdom didn't have a mission tree; that was Allclan, which did get reworked.
An Underkingdom MT is being "worked on" right now, but the contributors have to start with reworking the Undergrowth Goblins first.
>POV: you're an orc baby somewhere in the serpentspine, circa 1430
>POV: You made the mistake of going to early 2000's Bulwar and are about to get enslaved (the canon is actually good and Tluuktraak is the regional hegemon)
your cringe shit killed the discussion
You're welcome
Frick the Jadd, we Xhazobkult in this b***h
Do they follow the Jadd? Asking for a friend
Gerrin Orcrend is just Pelinal Whitestrake, but for Orcs, and also straight
For what they are elves work better as a small minority, I'm not sure why people think you can just make a race that lives 5 times longer than humans and just pretend that civilizations ruled by them would somehow have the same ethnic issues as real life.
>the same ethnic issues
They are not the same. In Cannor everyone wants to frick them, which is very tiresome for elves. In Bulwar, they are supposed to rule everyone, which is even more tiresome. Poor elves cannot get a break even in Aelantir - it infected with twisted mockeries of their kind.
>it infected with twisted mockeries of their kind.
Kinda odd to consider elves who work for themselves and build their own societies instead of leeching on other societies and races, twisted.
Funny no? Cannor elves are bigger leeches than literal leechmen degenerate elves.
Ruinborn are freaks of nature, a mistake that still lives. Just like orcs, they are an unnatural plague that must be eradicated. Surael wills it!
>In Bulwar, they are supposed to rule everyone
Ruling and governing are different things. In human NSC states elves are just chilling while humans do everything for them
Talking about the Dwarovar, now it's canon that the Obsidian Dwarves cause the Goblintide by destroying a Deep Goblin citadel
Opposing women's rights among 16th century furries would be a very unprestigious thing to do.
People would look down on the giant demon ogres, for not liking girlpower
>-1 yearly prestige for 10 years
I hate this clown world.
>SIR
CALM DOWN SIR
SAR DO THE NEEDFUL AND REDEEM YOUR VASSAL, YOU BLOODY BASTARD
>all of the not-indians are conquered and cucked either by hobgoblins or tigermen
what did they mean by this
Just historical authenticity. It's Rahen's (India's) fate to be ruled by their betters. Hobgoblins can even be considered honorable Indo-Aryans.
>hmm today I will play Dhenijanraj
>mfw you need a fricking manual to play the nation
>centaurs when I'm in literally any other region
completely useless
>centaurs when I play a dwarf campaign and have a border with them
pic related
could be worse
could be a unified lake fed that controls the entirety of the forbidden plains already
Yeah those Black folk ended my dromak campaign.
Was doing well until 1600 before I had a megablob lake fed to the north, megablob phoenix empire to the west and megablob dahui to the east/south who somehow all were friendly with each other pop up. Couldn't expand past verkal gulan in the serpentspine cause they got guaranteed by the lake fed and allied with dahui, so I was just stuck in the tree of stone for 50 years until I ragequit.
I managed to beat the command twice as an OPM and survived the unique verkal dromak disasters for 200 years only to end up getting cucked by 3 unlucky great conquerors boxing me in, frick me
Hello discord troon, you must be tired from a hard day of being a discord janny
Such an obvious false flag lmao.
yet you still fell for it, curious
/pol/tards can't of help themselves. They're just naturally low iq.
Are these actually just the best Dwarven ideas in the game?
Not a single bad one in their kit.
>exploration
you might be genuinely moronic, no wonder you think those are "the best"
I wanted the settler increase to snake to the other holds real fast.
I've tried to do a tluukt campaign,what the frick is up with that trees hyperspecific complex mission requirements? It never should take half a minute to figure out what the frick a mission even wants me to do.
You should never take colonist ideas as dwarves, but if you insist on it atleast take expansion over exploration, half of the exploration ideas are worthless in the serpentspine.
didn't have admin points but had diplo
anon's right because you run out of room pretty fast, but nothing wrong with taking the first colonist from Expansion and then abandoning it later
>nothing wrong with taking the first colonist from Expansion and then abandoning it later
True. However, the guy took 6 Exploration ideas.
On that topic: what do you anons think about the new Court Ideas? I like the +1 monarch diplo skill, +10% estates loyalty and the +20% reform progress growth, but aside from that it is not very useful. On completion though, it has some excellent policies with admin, economic, defensive and infra
I take it for the 5CCR and 5% war score on other religion policy, it also helps getting to 100 absolutism.
A good 4th idea slot for blobbing
Yeah, the policy synergies are the only thing that would make it worthwhile
It kind of lacks identity
I think only Khet nations would pick it as a first or second idea. Estates are not hard to manage, prestige is a free resource you spend because it's easy to get, legitimacy is also eh.
It could use some buffs tbh, like it needs at least other modifier or 2 to become competive at being an unfocused idea.
>I've tried to do a tluukt campaign,what the frick is up with that trees hyperspecific complex mission requirements? It never should take half a minute to figure out what the frick a mission even wants me to do.
It's the worst part of the tree. Luckily once you get out of the start most of the hyperspecific stuff moves to the right of the tree which is mostly "Build certain thing in certain vassal"
Hope later gnoll trees won't have so convoluted an opening
>It's the worst part of the tree.
It immediately put me off and I dropped it, maybe I'll go back to it later, now I'm trying to go gilberd into ravelian state since that got a new MT and I never did gnome artificery before.
we need a serpentspine tag that focuses on the caverns instead of the holds, probably a black orc one since they fricking hate holds
>since they fricking hate holds
Imagine bonking your head wherever you go
Gor burad is the closest you'll get.
I thought about doing a submod for a dark scale formable where you need to migrate to the lone mountain to build a new hoard or something.
Best blobbers:
>Urviksten>Blastanor, can reach critical mass CCR even without the 10% artificiery invention
>Birzartanses>PE, good CCR, can stack good ToTF, good war score reduction
>Jadd Empire, same as above, maybe better but the disaster slows you down
>Command, actually a slower blobber in the early and mid because of the misisons slowing you down and the rigid campaign system as well as coalitions but best 17th century blobber with the crazy admin efficiency buff
Decent blobblers:
>Castellyr, for diplo annexation stacking
>Daxugo, you can take advantage of razing and the gov cost reductions, playing around the disaster might be annoying and I haven't personally tested it too much but you can stack decent admin efficiency and also switch culture to harimari even if it's memey
>Adenica & Elikhand, you can stack war score reduction on other religions in the left path but it might require you to focus outside of Cannor to let Cannor change religion to Corinite and Ravelian
>Any other former of PE, missing 20% CCR and the 6 reforms skipped makes PE far weaker, especially if not playing Varamhar.
>One Xia, actually a good blobber if you good for blobbing ideas with good mil bonuses to match, but their MT doesn't give claims so the admin cost is still high, maybe forming it with Harimari admin makes it more bearable. Amazing gov cost reduction
Dunno blobbers:
>Harimaraj, should be good
>Sunrise Empire, you have to go offscript to make it a WC but RP as a religion has good shit, 25% CCR is nothing to scoff at. Maybe the convocation system doesn't work outside of Haless and I'm moronic
>Tugund-Darak, Gerudugahot, Kobildzan and anyone that can take advantage of monstrous conquest and cheesy capital hiding to avoid AE, in theory this also includes Escanni nations.
Bad blobbers:
>Castanor, frick you
How does the migration system interact with the population mechanics? If I would like to play migratory orc tribe, can I take goblins for a ride and pickup others along the way?
From what I remember from playing Roadwarrior a year ago, the minorities are left behind in the province
where do I find Anbennar MP lobbies outside the main discord channel and with no streamers?
I replayed a couple dorfs I didn't remember that well and most of the ones I hadn't played yet with the exception of the marble dorfs, here' an objectively correct dorf tier list
S tier
Verkal Dromak
Krakdhumvror
Orlghelovar
Gor Burad
Haraz Orldhum
A tier
Mithradhum
Seghdihr
Dur-Vazathun
B tier
Hul-az-Krakazhol (gets mogged by Dromak)
Verkal Skomdihr
Khugdihr
Ovdal Lodhum
C tier, needs update
Ovdal Kanzad
Verkal Gulan
D tier, needs to get redone
Amldihr
Er-Natvir
Orlazam-az-dihr
Out of the other serpentspine tags I liked mountainshark and allclan the best. Shattered Crown was also good but unfinished.
>>Hul-az-Krakazhol (gets mogged by Dromak)
how? It's the same thing just with a way better MT, gimmicks, gameplay, writing, and everything else
>how?
Verkal Dromak is the only nation in the entire mod that provided an actual challenge to me without cheesy mythical conqueror type bullshit.
Hell I'd say just the journey to form it on it's own for the first time was more fun than literally everything else in the entire mod, and I've done most MT's in the game.
Don't get me wrong, I like the anbennar cycle of "read word salad mission-get permaclaims-conquer permaclaims-get buffs-repeat" as much as the next guy, but a nation that wants you take down the strongest military power in the game just to form it and also lets you chose in which way you do it is infinitely more appealing to me. Which I only realized after playing it for the first time.
yeah, that's all really fun and I agree, but isn't Hul-az-Krakazol just the same thing? I guess you can technically form it without fighting the Command but they're breathing down your neck. And then every other part of the country is better than Verkal Dromak
I've never actually tried the great journey of picking something like Duran Blueshield or Ruby Company and going all the way to the jade mines though, that sounds fun. I started as the red raj for my beer dwarves playthrough as expected
>but isn't Hul-az-Krakazol just the same thing?
No. Beer dorfs camp up in their hold, expand and build up strength and then get a free win against the command via their MT in their first war.
Dromak can only get formed after you take the easternmost hold from the command as an adventurer, which is on the exact opposite side from where you are. At minimum you need to win two wars against them to snake your way over to verkal dromak. Since you are an adventurer at that point you also can't form alliances.
Not saying the beer dorfs aren't fun but they're not even remotely comparable difficulty wise.
Basically your two options to form verkal dromak are A, being a giant ass pussy and playing ruby company for 100-200 years and taking the entire serpentspine before confronting the command, or B, playing optimally as rajnadhaga, then spawning and playing optimally as the axebellow cartel until you border the command and then taking them on as an OPM adventurer.
Or C, cheesing the frick out of it by doing the command start cheese.
>Verkal Dromak is the only nation in the entire mod that provided an actual challenge to me without cheesy mythical conqueror type bullshit.
Not even kobolds? I didn't try them, but it looks like a hell to deal with gawed & lorent in turn while trying to colonize at the same time.
Yeah red kobolds are fun too, blue less so, green is straight up impossible.
And that's another thing, why the frick are there so few monster or non-human/elf tags with content in general?
There's one outdated kobold MT, one outdated and one severely outdated gnome tag, ogres got three great tags but still that's not a lot, there's exactly one troll tag. Hobgoblins only exist for the command.
I'd trade about half of the copy-pasted wholesome chungus liberal republic trees in this mod just to get one decent tag each for the underrepresented races.
There are no monsters chud, they are misunderstood
>And that's another thing, why the frick are there so few monster or non-human/elf tags with content in general?
The vast majority of tags are human or elf, from a pure math standpoint it makes sense there aren't as many MTs for other races
Also originally most non-human/elf races were stuck in one location and that's still how it is for a lot of them. It's only been gradually getting fixed as more updates are made. Harpies were originally just a Bulwar thing, now they're on every continent but North Aelantir. There used to only be trolls in the north, now sarhal has some and there's going to be cave trolls soon. Ogres were FP and mire maw only, now there's Azjakuma and more ogres are on the way. Hobgoblins too, it's just the Command right now but there are going to be completely different hobgobs with shamans and shit in the valley.
FWIW I like that there aren't obligatory tags for every race in every region, makes them feel more "different" and interesting. If there were just Europe tigers and Egypt tigers and Viking tigers and Aztec tigers harimari would be more boring.
What about Verkal Ozovar?
I keep forgetting the ones outside the serpentspine.
Is it good? I know it's about vassal swarming
Well, it's allowing you to properly roleplay as evil dwarfs. That makes it stand out when combined with vassal play.
its a poverty simulator. the vassals dont pay you anything, so you're left with a single hold that you can't afford to deepen.
Get rich through constant wars. It's been a while ago and I don't remember the details, but deepening the hold was no issue for me as the Nephrite Dwarves.
>its a poverty simulator. the vassals dont pay you anything, so you're left with a single hold that you can't afford to deepen.
What are you, moronic? The Patronate estate has a privilege that gives you a flat tax bonus of 3 ducats a month for every special vassal you have, which is great in the early game but becomes irrelevant when you begin milking the command every 15 years in the early 1500s. You can also have normal vassals on top of that. I finished the MT in 1614 with a level 8 hold. Not sure if it's specific to this tag, but i got damestar production in my capital twice this game
>Is it good? I know it's about vassal swarming
Yeah, it's a very kosher mission tree all about inciting rebellions, mind controlling goyim and inviting the poor Jade Dwarf diaspora to your mount Zion. The MT is good, but i wish it was longer and had content about reclaiming the East Serpentspine. I'd say low A or high B tier
>putting Krakazol in the same tier as Khugdhir
>putting Gor Burad in S tier
What's wrong with the volcanic autists?
Did Verkal Dromak get a revamp in the bitbucket version?
Wtf is up with Yinquan's MT and ruler? This shit is wack.
Why is dwarven pantheon so fricking weak? I thought I would at least get a permanent buff every time I finish a ritual
>permanent buffs every ten years
least entitled dorf shitter
Ancestor Worship gives free -20% advisor cost, 15% fort defence, -2 unrest, 1% missionary strength, -10% construction cost, -7.5% dev cost, 20 yearly settlers, -7.5% idea cost and 7.5% infantry strength.
In order to get pantheon you have to go through a disaster and kill countless of rebels. And your reward? Go farm fricking 200 religious power to get -10% advisor cost just to lose it when doing a pointless ritual that gives 5 influence and 1% crownland.
AW gives all that if you conquer the entire serpentspine, if I don't plan to do that, it's useless to me, since other dwarves will switch
>AW gives all that if you conquer the entire serpentspine
Yea, so? That's the fricking point of dwarves
Did the bjarnrik changes where they have a civil war break Orbtrols early game or am I missing something.
no, but it makes the first war trivial, aka the only even remotely challenging part
Lorewise, why are there no Elves on Halcann before 1000 AA? The precursors built the temples in Haless, they did some shit on Insyaa, fought Dwarves in the Serpentspine and left relics lying in Cannor, right? And then every single one just went home to Aelantir?
Wiki says that the Elf emperor recalled every one of his guys back to Aelantir, but you're telling me that not a single one remained in Halcann? Even with advanced space tech that is a bit of a stretch
The lore makes no sense, you got a spacefaring super-advanced, long-lived race that don't even control all of their own planet, and instead let savages & monsters over half of the landmass.
The most ridiculous thing about this mod is that Jay intend to make a living off his moronic lore.
>spacefaring
>their own planet
is it confirmed anywhere that it was their home planet and not a colony?
Let's assume it was their colony
>Space colonizing civilization
>Land on a planet filled with primitives
>Stay there for 10 000 years, still don't control the entire planet. What are they doing there? Frick knows.
>Eventually the colony is wiped out and don't make contact anymore
>1444 years later nobody investigate
The bar for high-fantasy worldbuilding is low, they still manage to miss it.
Precursors colonized other planets using what is basically a Stargate network. Space itself is not traversable, thanks to Astral Horrors. It is not known why no one has tried to open new portal after all these years. Maybe they did, but decided against recolonizing.
This should be in Aelnar's MT
>aelnar opens the portal to precursorland and step through
>precursors see nukebait freaks with a pathetic 400 year lifespan, a pale mockery of their noble kind, totally degenerated and not even fit to be called elves anymore
This is basically how it works with elves. There are always some even more ancient, powerful and long-living elven civilizations out there.
Genies and Giants kept Precursors at bay... and yet for some reason genies were not in lizard land and lizards were not a match to precursors themselves and also seemingly never expanded beyond South Sarhal and lost ground to humans for ??? reasons
Also the giant plot hole is that there is no evidence giants lived in most of Cannor and yet no Elves there either.
I've done Nimscodd, red cutebolds, allclan and the science dorfs. What's the next best nation for artificery?
I formed Eordand a year or so ago but got bored shortly afterwards, did I miss anything?
VANBVRY GVILD
Military-Industrial Complex in the 16th century (with artificery)
Varaine is the strongest artificer tag if they go Emperor and revoke, because they get artificer capacity for every vassal, but they are a cringe tolerance tag.
Arakeprunin or whatever the Eordand purple tag is called. Also Feiten and Reveria. Mistikadu/The triarchy ought to be good when their mission comes out in their Dune subcontinent.
>red cutebolds
With the mod?
There's a kobold submod?
Did no one ever make an Anbennar themed Stellaris mod?
How hard could it be to make an origin where a planet has ~12 predefined races?
I don't expect real answers, just venting a thought
>I'd remind people that reworks are basically an EU5 thing and our focus is basically always on new content.
It's doomed
>think this is from jay or a lead making some official statement or something
>search it up
>it's just some contributor
>Just some contributor
>Cannor core team
Yeah cannor is doomed
Even if it was someone important, it's a fricking mod. It's some free community thing. People come and go, goals shift, submods are made. There's no such thing as a statement that definitive in a mod.
>Aelnar expands throughout Aelantir
>starts being super racist against elves from the wrong part of Aelantir
>massive civilwar happens again as they start race waring against themselves
thoughts?
>thoughts?
No
If I want to play Silmuna, are my only options Rogeria and Wendam? I wish for restoration of rightful heir -type campaign but not with a fricking half orc...
you will play as a mutt and you will enjoy it, if you don't want to play as an abomination or traitor, istralore is the rightful heir to dameria.
So my options are essentially:
- rape baby abomination
- traitors
- gaming the game
- not Silmunas, lovers of mary sue waifu
I don't know what the creators of this mod are smoking. It's the same situation I had when I wanted to play a lich bound to country's flavour and the options were:
- woman
- woman
- woman
- goblin
- good mummy
>So my options are essentially:
>- rape baby abomination
>- traitors
>- gaming the game
>- not Silmunas, lovers of mary sue waifu
>I don't know what the creators of this mod are smoking.
Seems par the course for actual monarchies. Royal families will search for the furthest cousin imaginable rather than rescind their claim to the throne. The English crown has been resting on the heads of German kings and queens for decades by now.
I meant that there is some good amount of unspoken dislike towards conventional things. And a lot of "oh no poor orcs/trolls/goblins are oppressed" and "oh those brutal dwarves made a massacre of orcs" events.
>meant that there is some good amount of unspoken dislike towards conventional things
What's unconventional about inbred mutt monarchs, female liches (ok the lich part is unconventional), pests being oppressed and victims of said pests being the oppressors?
>why isn't the writing more generic and less interesting
Euthanasia is your best option.
The writing is nice at places, but it also has way too much of inserting powerful mary sue waifus and grossly misaimed antiracism
>powerful mary sue waifus
And all of them are canonically complete failures. Only male characters like Jaddar or Camir Silmuna achieved great things in Anbennar.
There are countless countries that don't involve waifus, many nations whose whole objective is to genocide for the humans/dwarves/etc. yet you go around finding moments where that isn't the case to complain
Maybe you are right. I am just mad I can't find a normal legitimate Silmuna heir or a normal male lich with a story.
Overall I think the mod is great and I don't remember having better fun with EU4 than with my dwarven high kingdom restoration.
They are adding 40 tags to Cannor as releasables, I think. I wonder if any will have flavour.
I remember some new tag with a male lich or just any monarch you have turn to a lich. Don't remember the context. Or maybe I am just confusing it with all the spirits and homunculus and other weird shit.
If there was a normal Silmuna heir the dynasty wouldn't be in the situation it is.
>I am just mad I can't find a normal legitimate Silmuna heir
Isn't that the point? if there was a normal heir there'd be no need to restore the dynasty or anything
>normal male lich with a story.
I guess? "with a story" does pretty heavy lifting here, there aren't that many rulers with a story in general because it's EU4 and aside from elves they can all randomly die too soon to finish their storyline. and for the same reason, the ruler-based story for most tags is very short and optional.
Black Demesne does make you feel like your ruler really is an important dark lord, though, despite not having a predefined character and technically not needing you to be a lich. Even if it's annoying to play overall because >acolytes
Just take your male mage ruler and make them a lich the normal way. Escann tags get a big buff to Powerful Mage likelihood after the crimson deluge, anyone can do this. Like
said you can play Esthil and just ditch Varina if you want. Actually I think there's an explicit option in the game to pick a male ruler that isn't Varina, he was supposed to have a separate path but that's a never ever
>or a normal male lich with a story.
Chaingrasper?
How much content does that one have? I remember him only expanding over the immediate surroundings and finishing the tree in 1530 or something
>goblin
not normal enough. He must be a white human male fighter with a wife and kids.
Ok hear me out.
A white human male fighter who is secretly gay, fricks a lot of young men, married his own cousin and pretends her kids are his in a facade.
He also really likes writes poetry but is ultimately an irredeemable evil guy like all liches, and his daughters (his cousin-wife only had daughters) are the ones to destroy his phylactery and topple his evil empire.
Despite all of this, he was given a decent funeral by his family, and on his tombstone the words "anon was a homosexual" can be read.
>white human male fighter with a wife and kids
Vertesk.
>Lich
>Fighter with wife and kids
You have been mind broken by tg memes
I meant normal, i.e. not a fricking goblin
>"oh no poor orcs/trolls/goblins are oppressed"
And if you play as those tags you will get events talking about the horrible things you are doing to others too.
>The English crown has been resting on the heads of German kings and queens for decades by now.
31 decades to be precise, since 1714
>The English crown has been resting on the heads of German kings and queens for decades by now.
>31 decades to be precise, since 1714
t.
I just closed a tab with a James May Youtube video, half a second before clicking on this tab to see who replied to me.
Frick you and all the other CIA glowBlack person machine elf bastards, no offense
>Frick you and all the other CIA glowBlack person machine elf bastards, no offense
Yes anon, it's the gnelves who are watching you.
>I don't know what the creators of this mod are smoking
Most issues with the that stem from the fact that it is based on the cancer that is DnD
I'm pretty sure you don't need Varina for Esthil, she's just given to you as a freebie for easy Lichdom. You should be able to replace her and still do all the missions and story.
lorewise Liches need ovaries for the immortality too work, Dak gets around this by just eating them.
Wait is this actually part of the lore? It's potentially an interesting idea, but so was the Greentide at one point
>he was supposed to have a separate path but that's a never ever
It's really weird to me how much stuff in Canor is legitimately unfinished with apparently no plans to ever finish them either. I don't mean some nations needing reworks, although many do, I mean outright multiple or extended paths that were clearly planned and in some cases the localization will even say things like "to be continued", but no we're just going to do a whole other continent and not add any mission trees to it either.
>I mean outright multiple or extended paths that were clearly planned and in some cases the localization will even say things like "to be continued"
Because in the past "paths" were a thing many people tried to put in their MTs. Basically copying HoI4 focus tree development style. And either they never get done, or you have a clear virgin and chad path so why waste time on the virgin path. Plus they massively increase workload, and why even have paths when you could just put your "path" on another tag, and now there are two countries with cool MTs instead of just one? So now nobody puts "paths" in anymore because it's pointless duplication of work. The reason Cannor has all of these is because Cannor was made first
>with apparently no plans to ever finish them either
Despite some other posts ITT Cannor is getting a massive amount of reworks. Don't be surprised to see stuff like this pop up on people's radar
>or you have a clear virgin and chad path
Dumb argument, apply this logic to tags
>hurr durr why have Siadan when you have Mulen and that's better
I mean yeah, that's true. If the MT for a certain tag is just another one but shittier then it should be rejected and made more unique and interesting. the argument still works
But paths are not inherently "shit vs better", if a non-0 amount of people play the "worse" path then it's a worthwhile addition
You can always try to get Silmuna heir as the other nations. I guess the best way to do it would be starting small and being the best friends with Wesdam, so they can use that "push dynastic heir" favour interaction, or just killing and disinheriting your rulers until you get what you want. Wesdam's MT is dated, but it isn't too bad. It lets you either conquer the half of Lorent or unite Dameria very quickly. On the other shore you have Istralore, Corinite Damerian Loyalists, run by elven-blooded cousins of Silmunas.
Rogieria doesn't have a half-orc? The half-orc is Lothane "Bluetusk" who leads the Corintar. Rogier is just a regular silmuna, isn't he?
>Rogier is just a regular silmuna, isn't he?
Rogier I is. Rogier II is the grandson of Lothane
Younger son, not grandson. My bad
Rogier is a homosexual so he never had an heir, so they found a mutt silmuna to rule
>Playan Tluukt
>Fightan Varamhar
>Siege down their capital
>Varamhar's mage king comes out to 1v1 rust Tluukt
>Bigass menu with spells out the wazoo since apparently magic dueling became a feature some time ago
Well that's new, neat feature though!
>Mutt monarch
>Mutt monarch, Elvish
Is there any difference between a goblin and a human?
Looters and thieves who can't see an ancient people without immediately wishing to slay them, rob their riches and leave behind nothing but ruins.
Furthermore, most of the world's deranged individuals were all human.
They are basically to the surface world what the goblin is to the underground.
>t.
Human is the ideal race. Ambitious, adapting, with rich diversity of cultures, governmental practices and religions.
And their subcultures actually make sense, you don't see shit like:
- star humans
- moon humans
- wood humans
- mithril-mine humans
- sand humans
Human is the master of all
Humans should really be one culture. Compared to other races, human differences are like "mustache ends in an upward tip instead of downward" and "says chiise instead of cheese."
The names are just for clarity's sake since otherwise you would have no way to tell whether a given culture is human or not. This is why Ruinborn also get to have actual cultures instead of shit like "Summer Ruinborn" because they're the only ones on their continent.
>The rightful silmuna line dies out because of a gay
I think an Iochand gnome taking over the Lorentish throne would make the victoria 3 mod blessed, based and, dare I say it, fun
halflings are cute
post halflings
>halflings are cute
>post halflings
>HALFLING MATING PRESS! ORA ORA ORA BRATTY HALFLING TAKE MY SEED!!
HALFLING MATING PRESS! ORA ORA ORA BRATTY HALFLING TAKE MY SEED!!
Crimson Deluge.
What is it actually?
The Cloud Giants accidentally dumping sewage on the wrong region.
Corin had her first period since ascending
I hate this OP twat so much. Was just going to expel the elves before he turned up. But now they're getting the pyre.
Sex with Karodir after his magic experiment turns wrong and turns him into a woman
>Unfortunately Shattered Crown lore is very inaccurate to dwavorar lore. Please take everything with a grain of salt.
Aiurius RUNS the dwarovar (NOT serpentspine) please understand or make your own mod otherwise
Yes Batavi we know you're mad, go complain in #off-topic too for the millionth time
I swear to god that wasn't me
It is a funny post though
Man, reclaiming Aul-Dwarov was so much fun. I just wish I could have released holds as vassals way before reforming the whole empire.
I know there is mod for that, but time of easy reaping mods from steam has ended, alas.
Supposedly Aul-Dwarov is going to get a bunch of new stuff, it's in the works anyway. by the same guy that did Allclan
>Man, reclaiming Aul-Dwarov was so much fun.
It was?
>I just wish I could have released holds as vassals way before reforming the whole empire.
You do?
>but time of easy reaping mods from steam has ended, alas.
It has?
Yes, yes and yes
Here is your greentide tag chud
What compels people to do this? Calling it shoehorned ia not even wrong.
>why is the warrior culture written to do things historical warrior cultures did
But that's not what this was added, it's because le gay
You know realize that every piece of fiction ever written is a reflection of the author's beliefs.
So what does this say about Aelnar's or the Command's authors?
Are you twelve? The writing in Aelnar and the Command is clearly very critical of their societies.
Command doesn't seem critical
Yes, that's why they included a disaster (that canonically succeeds) where the Command's structure leads to its fracturing and downfall.
That's more because they dissatisfied the military administrations governing their population-dense and productive territory than a fundamental failure of the Command system. In canon, the Command collapses because the state's monopoly on violence got its ass raped by Hokuma, a vengeful spirit god that nuked the Command's army when they were invading the Ogres.
And this random godly being destroying the oh so disciplined and flawless Command out of nowhere isn't an author's reflection about how authoritarianism doesn't equal true strength?
Grow up.
I think any state that has its army destroyed isn't going to last very long, authoritarian or otherwise. Unless the writers are anarchists (unlikely), I find it more likely that the Vic3 development "team" just wanted a convenient way to create a thunderdome out of the corpse of a successful empire.
It is contrived but not as much as accusing the Command as being "authoritarianism is bad!" just because they needed a way to show off how devastating the Rending was and to explain the Vic3 scenario, one that I just know neither of us are going to actually play nor care for.
The command pretty much did only 2 mistakes, 1 is trusting the Onis and the other is not integrating the sub-commands better, especially the Dragon Command.
Hardly an indictment of their bellicose, culture-destroying assimilationist, slave-based, chauvinist society... in fact all the humans under them end basically following the hobgoblins in culture ajd religion.
For the record, I do not endorse the Command's values nor do I self-insert into them for personal sastifaction. I think it'd be unwise to treat any tag as some sort of "spirit animal" that reflects my actual worldviews or whatever.
But yes, they made geopolitical blunders and collapsed under the weight of internal enemies and their sheer contiguous size as a land-based empire. I don't think this has to be disputed in any capacity; I don't think many other groups would fare much better than the Command in this aspect.
Yeah, Nahana Jadd lost their independence to the enemy they fougth just 30 years ago, Bhuvauri just collapsed, Tianlou was about to die to the Spirit Halessi tag(s)
Afaik Araweklin and Chien Binhrung also died during the Rending.
Half of Haless by landmass was deeply affected by it.
Command falls apart because of a continent-wide disaster, hardly an indictment of their society.
>holy shit Yellowstone erupted and obliterated most of the US, leaving the rest of it in societal collapse and ecological chaos
>this is truly a failure of American democracy
lol good post
As someone who worked on the command I can tell you your metaphor is lacking in two aspects:
Firstly, the command government is partly responsible for the rending, as it supported the plundering of precursor temples.
Secondly, it is not the Rending itself that broke the empire, as otherwise it would have broken many other states in haless and rahen.
It certainly played a large part, but secondly the deathwar against the jadd played a role too.
Thirdly The Great Insubordination came at roughly the same time as the Rending, canonically, and the great insubordination is a direct result of failed Command politics.
I numbered that like an idiot but you get my points
This is like saying that the Deioderan is a criticism of Jaddari racial tolerance, grasping at straws
The Deioderan doesn't have anything to do with Jadd racial tolerance though, it happens because Jadd went from a small legion hiding in desert caves a multi-continent spanning empire within a few hundred years. You could call it a criticism of Jadd's policy of rapid expansion but racial tolerance is never brought up as an issue.
Neither is autorotarianism in the Command, their interfactional politics is tangential to most that makes the Command bad.
No one is going to jump at "they treat their sub-commands like shit" when talking about the Command over mentioning their participation in slavery, their looting, their bellicosity or their cultural "genocide".
That's the issue of using the Insubordination as being indirect/direct criticism of the Command, it only criticizes a small portion of it and not what most people would think of when you mention their evil deeds.
An occasional giant civil war is a small price to pay for a truly orderly and disciplined society. The Command is immune to mercantile greed, the madness of mages, international gommo's subversion, and pointless religious fanaticism.
If we look at the historical events that parallel it (multiple major revolts in the middle east and, more recently, the split of yugoslavia) this sort of conflicts comes from the realization that the several groups that make up the country have antagonistic interests. For an eventual rework, I would suggest fleshing out what these interests are. because as it is it feels too abstract and it can easily lead into the interpretation that the harimari and raheni simply don't like the bulwari. Perhaps something to do with slavery and serfdom because its pretty hard to believe that they automatically change the entire economic matrix of the society just by conquering it. The role of elves in the west because of the influence of the New Sun Cult could likewise be something to estrange it from the east.
>If we look at the historical events that parallel it (multiple major revolts in the middle east and, more recently, the split of yugoslavia)
Except Jadd doesn't split into elf country, harpy country, harimari country, etc. It splits into East and West Jadd. The actual historical parallel is Rome or maybe Charlemagne's empire.
>The actual historical parallel is Rome or maybe Charlemagne's empire.
Rome split willingly and remained allied through the entire existance of both realms, and Charlemagne's Holy Roman Empire split because of sucession laws. Neither have anything to do with the Jadd's situation, really. The closes historical parallels are the Hellenic empire after Alexander, the Delhi Sultanate and the post-fitna caliphate.
>Firstly, the command government is partly responsible for the rending, as it supported the plundering of precursor temples.
Not only did they support it, I'm pretty sure they were ignorant about what would happen if they did. AND they got duped by their oni slaves and fricking gnomes in the process. So not only is it malicious, it's just embarrassingly stupid, a complete failure resulting from the delusional supremacist culture the Command was founded on. Towers? Spirits? Superstitious bullshit, dishonorable to even study that, throw another 20 mages into the slave pits for this
It really isn't. It just outlines what's going on (with the occasional war crime) and usually just let's the player decide if it's a good thing or a bad thing.
They didn't generally do this, this is basically only Thebes
Thebes is the most well-known example but it happened all over Greece.
This is not true and even if it was Greece is one society out of many.
You can kinda see why stuff like this gets in, it's politically incorrect to even question so shit like this is automatically accepted, I wonder if some people put stuff like this in out of laziness, it requires a good amount of cynism.
It got put in because of a discord meme, that's all, shit like this should get shot down instantly
What's supposed to be in that spot above the command?
This
I'm still not sure why they felt the need to add a 2 culture culture group with its own religion when they could have just had one of the cultures in the shuvuush culture group and the other in the belshogi culture group and have both of them with the tagless northern religion
All content I make shall have harpy and elf sex, given my beliefs
Gib elf sex tags. Already did Gemrardcurt.
I formed the blademarches with a harpy population (fun fact, P'ezarang aren't considered monstrous so you can do it immediately upon hitting admin 7 tech), the fricking corintards are rivaling me though and probably gonna force me into a war when all I want to do is bang an entire nation of feathered women and pursue immortality. what a drag.
Average male orc warrior from Khozrugan
finna gonna duel the cannorian honourably no cap
why are these griggas so ZESTY?
As Haraz-Orldhum, what happens if you don't buckbreak the slaves during the hoardcurse and instead start paying them wages?
Spirits of Ancestors will constantly pop out and look at your dwarves with disgust.
>Greg rose up because he's tired of paying taxes
>Took care of greg, carl rises up next
>Took care of carl, Floyd has ammassed an army of protesters
>Took care of Floyd, now his brother Loyd is marching on the capital
Fricking revolt of the dudebros I swear to god
Anyone else a fan of the Serpentsrot? Probably my favourite Dwarovar disaster.
I cheesed it by not connecting the segment it spawned in to my empire and it destroyed all my rivals while I was just chilling so yes, love it.
Harpy Xiaken with Big Brown Orc military
Bombing the shit out of hobbastard while planting the seed of Dookan on Haless.
Homebrew submod makes this a lot more fun. Snowballing isnt -as- fast and there's a lot more different ideagroups to choose from instead of going eco-qual-quan 90% of games
>Small Orcish raid
>Gain 30% province devastation
Well thank frick it wasn't a large raid then
What killed the hype?
gay orcs
gay silmunas
>gay silmunas
Damerian and Elven blood make the gayest lineage in Halcann
Mandatory 2 year dev cycle for africa nobody really cares about + content freezes to accommodate it
basically this graph but sub in Sarhal dev for the finno-korean hyperwar
VGH, we could have been exploring agradent by now...
Where exactly are we right now on this chart, wise one?
I know commits aren't a great way to measure new content but it does seem somewhat unlikely we are entering a dark age already
The spikes usually correspond to a massive update when all of the contributors start cramming content and bug fixes before they're locked out, with it crashing as they only do patches for the post-update coitus.
Trust the plan, cool PRs soon.