Dhenijanraj is super fun, early game is super intense, mission tree balloons, midgame disaster is pretty gay but doable. Though I hate how all the Haless mission trees require you to literally conquer half the continent, especially when certain midpoint missions will actively require sub-par gameplay.
Eg, the 6 Senaptia mission took me until the 1700s to complete, cause my giga-200k troop Senaptia spent the whole time on 40 LD instead of being under 20.
Stopped playing here cause being squished between giga-Jadd and ultra-Dahui (both allied to Bhuvauri) was no fun. Also I was way more consolidated around 1700, but the 6 Senaptia mission required releasing a bunch of random shitty vassals.
I want my rapey birdfus to get more attention. Also Harpylen's mission tree was pretty good last time I played them but having played black ceptor now yea I can see it's much more vanilla than the newer trees.
I figure that's what you're supposed to do. There's even a mission as harpleylen iirc to get one of every race in your capital province and have them accepted iirc.
Why do these gays make everything Command inaccessible. I know it's unfinished, but who cares.
In the newest build they even removed their ideas from the files. I don't get it. What's so special about the Command?
The AI will still do missions and use ideas anon, sometimes that causes shit to literally explode and most players don't want their campaigns ending because of literally unbeatable not-japan
thanks for the emotional answer, that's what I wanted.
The AI will still do missions and use ideas anon, sometimes that causes shit to literally explode and most players don't want their campaigns ending because of literally unbeatable not-japan
are there any guides for scrubs/people new to eu4? the setting/world has me interested, but a lot of the unique factions seem like they need a good amount of eu4 knowledge to understand how to play properly. should i just get gud and try and few attempts and fail, or any suggestions?
for examples sake, lets use the dwarves. any good country to pick if i wanted to learn them? thx anons
there are quite a few good nations for beginners in vanilla, such as Portugal or the Ottomans. I don't really know if that security you get with those states holds well in Anbennar though as most missions have you going through some pretty perilous stuff. Dwarves have an obnoxious early game and disasters that can easily ruin the games of even seasoned players. The Command is monstrous so while they do have an overpowered army, it's easy to find yourself outscaled by a coalition you can't do anything against. If I had to choose one nation that might offer you that wiggle room, I'd choose Moonhaven as they're friends with the most likely candidate for the future emperor of Anbennar, Istralore. You get to learn about colonization while not having to worry too much about threats on the mainland. If you do decide to learn using Anbennar, be sure to not turn on great or mythical conquerors as they can make any game fairly difficult.
yeah, i dont see myself learning with regular eu4, im just not as interested in conquering using existing nations and history. thank you for the tips though!
Don’t know any complete guides, but most countries with mission trees should be easy to find tips for. Are there any specific mechanics you need help with? Blueshield Company is a good starter dwarf, settle in the hold to their north or drive the orcs out of Amhdihr, though for a total eu4 noob I might recommend something vanilla-ish like Lorent instead of dwarves
i did actually do a run as lorent to get my feet wet, but i felt so strong around 1700 that i lost interest. i have played eu/paradox games before, but its been a few years and i have the stupid dlc subscription thing, so i dont know all of the new mechanics, but learning as i go.
i was trying a run as the sons of dameria, as the region seemed cool, and wanted to frick up the orcs, but felt pretty clueless as to what was going on. i appreciate the suggestion though, ty.
I don’t play much in Escann myself, but for both adventurers and Serpentspine expeditions the biggest thing is to dump your spare mil points into adventurer efficiency under the government tab for big buffs. For Escann specifically you should build the tribal buildings for government reform speed and reform into a proper country ASAP, beat up orcs for money and tribal land
>dump your spare mil points into adventurer efficiency
... Damn, I should have though of that for my dorf playthrough. I just thought that system was pretty underwhelming, but I didn't invest jackk shot on it
How do I maximize my adventurer efficiency?
Adventuring efficiency goes down the more provinces you have. As dwarves, it's best to just keep it as high as possible by just investing all of your mil points into it until you feel like you've scaled enough without the need for the buff (don't invest above 90% it's just wasted mil). The tax modifier is the main boon as it's essentially the only way you can fund colonies early on, so I normally stop when I can fund multiple of my own colonies, as well as some low-level advisors with the money I make from my existing provinces.
Don’t know any complete guides, but most countries with mission trees should be easy to find tips for. Are there any specific mechanics you need help with? Blueshield Company is a good starter dwarf, settle in the hold to their north or drive the orcs out of Amhdihr, though for a total eu4 noob I might recommend something vanilla-ish like Lorent instead of dwarves
What was changed for the mongols to do so well now? Months ago I did a Beikdugang game and they were a joke from day 1, now I'm trying to replay them and they have almost 40k soldiers not counting their vassal, 50k manpower and are only one tech behind all around with no great/mythic conqueror, it's not even 1460
Their starting 4/5/6 ruler gives them a +10 force limit, +20k manpower, +2(or 3, don't remember exactly) morale modifier for as long as she's alive. You've just got to hope that she dies early (since she's like 25 at the start) or they decide to putz around instead of actually blobbing into Jiantsang and Zhiqiang. It helps to also wait until they inherit their southern vassal, which they do through an event+MT. Doing that removes around 10k units from any wars with them (though the vassal reappears once they take all of... whatever those vampires were called, the guys above Bianfang).
>Azkare’s mission to improve relations with the dwarves’ vassals just gives more fricking permanent claims and nothing else
Come on, at least boost their liberty desire or something interesting
Do you guys have a preferred flag mod? I've been using Banners 5.0 but I hate how it makes the flags sort of hang out off-center in the corner, plus the Great Power shield still phasing in and out while only touching half the flag itself drives my autism up the wall. I've tried Banners for Anbennar, but I think that conflicts with GMI or something since it loads in vanilla continent textures.
>attempting to play as mire maw has probably been the single worst experience I've ever had with video games
I've tried like 4 times and failed every time and haven't enjoyed any of them.
That makes 3 of us. I've never seen the AI thrive as them, but I have seen them survive. Which is certainly more than me sticking it out to 1550 and getting full annexed by Siegebreaker anyways.
The Mountainshark goblins' entire MT is one extended LOTR joke. Besides that, Iron Sceptre into Esthil into Black Demesne has all your WIZARDS: NO SENSE OF RIGHT AND WRONG needs (which is a shame because adventuring company mechanics in Escann are fricking cancer, holy CHRIST do I hate seeing the bordergore of having half my tribal lands get immediately settled in by other adventurers even though the player can't do the same).
Corinite worship is the shittiest religion >Actively penalizes you for declaring war despite being centered around a warrior god >Orc fetichism despite being founded on killing greenoids
The only time I convert to Corinite is when I have no other option and then I convert to Ravelianism asap. Otherwise I just stick with the Regent Court/some other religion
>Actively penalizes you for declaring war despite being centered around a warrior god
you get a permanent cb on heretics and heathens if you declare war too much, that's not penalizing
Is she? As far as I recall her necromancy is shit and ruinborn lifespan is too short to succeed at lichdom unless you luck out on legendary necromancy.
Is Bhuvauri any fun? The AI always does well with them and I remember from the Jadd missions something about them having some creepy witch thing living in their capital, but from what I’ve seen they don’t actually have a MT of their own?
The most I can see that is new is the command mission tree is close to completion. It seems playable (just some missing flavor text from events and repetitive estate privilege icons) although I'm not very far through yet.
wtf bros, why did you leave me in the old thread? didnt say shit, i thought you guys gave up wtf... 🙁
played the entire gawed game didnt post shit cuz i thought the general was dead lmao
We really needed to stop making new threads before page 10 but that's impossible with how dead /vst/ is, it takes 72 hours for threads to go from the bump limit to the archive and there's always going to be a lurker who just looks at the post number and makes a new thread.
When these threads get going they feel so much more active than the rest of the board. Ironically I feel like a /vg/ general for Anbennar would fare better than an EU4 one.
Nah, the one person that makes threads just needs to wait. There's a kind of person on Ganker that has to be the one that makes a thread no matter what, so they do this shit. It's always page 7 as well, so it's the same guy every time.
You need 50 pp for mana, and you can't conquer land if you accidentally declare Humiliate because for some reason that's the default over Anti-Monstrous.
5 years has not ruined your campaign. You lost some manpower and money. Big deal. You got to dab on your rival purely for the purpose of dabbing on them.
Jadd and the birdriders have totally spoiled me, I just want to bully an entire continent without worrying about stupid shit like coalitions or having a bad economy
>maskbreaker rebellion >rebel stack of 100k spawns every month in a random province >have to spend mana and money to make a rebel stack of 50k spawn in a province to remove its +3 unrest modifier >have to do this in literally every owned province >went from 210k manpower to 0 in only six months >haven't even cleared the modifier off 1/10 of my provinces
WOW IT'S LIKE I'M REALLY IN HELL
I just went through it the other day, it’s frickin rough. Bear in mind not every province will spawn rebels or will only spawn <10k when you take the decision, so split up your army and push through one of the culture groups 4-5 provinces at a time right from the start. Remember to slacken recruitment if you have any professionalism. Once you run out of manpower just start consolidating regiments, your economy should be strong enough to spam mercs to carry you through the rest of the way
Sounds pretty similar to the Blood Lotus rebellion. Does Mask Breakers give you perma 20 war exhaust AND have the modifiers respawn in provinces AND be invisinle?
Half a point of WE per monthly rebel stack, and province modifiers take something like 20 years to start up again. It’s not undoable if you’ve already cleared most of the other requirements for ending it, but probably hellish if you haven’t started the golden highway etc.
Can someone who’s done both compare the BLR? MB ended up being kind of fun once I knew what to do, but the way people talk about the raj makes it sound really unpredictable
They're cool, felt mostly finished. They do mostly follow the whole "conquer the entirety of Escann, then do your flavor" formula that a lot of tags there have though so I'd only recommend them if you haven't played in Escann recently.
their whole thing is building shit to emulate what balgar would've wanted, so they make railroads connecting their urban centers and steel walls around escann
it's mostly moneysink for modifiers, there's no ambitious late game mechanic or something like that
Man, trying to unite the Deepwoods as the elves feels really shit. 4 of my 5 allies just said nope when I formed Cyranovar, so now I have to take stab hits for cancelling all the marriages, and wait out the truce timers. Is there some way to prevent this?
Um, Ogre bros?
I hit the "The Ogre Horde Settles" Mission, and all the development moved to my new homeland, except the dev in the Ogre Mountains, which is stuck. There are now empty provinces in the mountains, with 40 dev, and my army size went from 350 to 53. This is a bug, right?
qrd: >province warscore >core creation cost >overextension per dev
You do NOT want to reduce your admin efficiency if you want to conquer land at all. Higher admin efficiency does make Colonial Nations have more liberty desire, but that is literally never relevant.
2 years ago
Anonymous
I see. I only knew about core creation cost. I don't think 1% is that much significant though.
Humans have been casually exterminating both their related neighbours and distant foreigners for all of history. It's not a stretch that they would do the same for non-humans. I think the sheer resource cost of extermination is fine where it is. Especially since most players just use it in the early game to get their own culture/religion in newly conquered territory anyways
once you form escann / castanor, black demesne, black castanor a mission sets your capital there - or at the north citadel or at the south citadel, depends what you want.
it's kind of explained that because the patricians are so powerful and castonath is so big generally the court and thus government was situated somewhere outside but close to the city, to not be influenced by castonath too much (that's shown a bit with the patrician influence mechanics)
Monarchies get more absolutism.
Dwarven rulers also tend to benefit from monarchies as they get skill points. Most republic don't allow to stack monarch skills without tanking rep tradition.
Monarchies get more absolutism.
Dwarven rulers also tend to benefit from monarchies as they get skill points. Most republic don't allow to stack monarch skills without tanking rep tradition.
I was gonna say, sortition is how you ball out of control as gnomes. Can the dwarves get that, or is there some cringe special government reform they get that makes them incompatible with sortition?
everyone can get that
as moonhaven you can just reelect until 1500, switch to sortition and then you'll have a 6/6/6 until the end of the game, it's so busted that I wouldn't mind if reelecting the same guy for +100 years forced your country to become a dictatorship or started ticking some generic civil war disaster if unrest went over 0
everyone can get that
as moonhaven you can just reelect until 1500, switch to sortition and then you'll have a 6/6/6 until the end of the game, it's so busted that I wouldn't mind if reelecting the same guy for +100 years forced your country to become a dictatorship or started ticking some generic civil war disaster if unrest went over 0
Yeah sortition is the way to go for any immortal race. Shit's broken.
why are you enacting sortition? just keep elections on for the free mana and insurance against bad age decadence events
That takes a toll on your Republican Tradition. The idea is switching to sortition to keep your ruler without having to spend anything on reelections, and once he dies/becomes senile, you switch back to regular elections, buff your current president and back to sortition.
It costs what, 50 Government reform to switch from sortition? So you'll spend about 300 on thjis gimmick across the game, which isn't all that much considering you gain updawards of +100% from being a republic.
2 years ago
Anonymous
Choosing the military rulers and then re-electing should give you more than enough sword mana to keep your republican tradition up from strengthening govt.
2 years ago
Anonymous
... Or you can do the other option and keep the mil mana for deving/sieging/getting ahead on mil tech, etc, and spend nothing other than a semi-useless resource and a bit of effort 2-3 times per game.
For reference, reelection costs 2.5 rep for every year between elections, and strengthen government costs 100 mil for 3 rep, so ~80 mil per year to offset the malus from reelecting. Maybe less when considering natural growth and events, but still a sizable expense thought the game
2 years ago
Anonymous
It doesn't cost 2.5 RT a year for long-lived races. The tooltip in the government tab says it will but it won't
For example dwarves have a 20 year election cycle but it only costs 15 RT to reelect, so you should be back at 100 before the next reelection
It's such bullshit that the premise of the mod is uniting Anbennar but none of the Anbennar unifier nor Empire of Anbennar have proper ideas compared to the new stuff or ideas at all.
I mean, if they're THE sarhal colonizer, you could argue their rework should happen with the rest of the Sarhal conent, and as such they'd be worked on on teh next major upodate.. But either ways yeah, it's still a couple of months away
Busilar is both stronger and has cultural and even royal ties with Sarhal so I imagine they end up ahead, I literally haven't checked the discord in 6 months though
>Corvuria guarantees random orc tribe >can take their shit with anti-monstrous CB's AE reduction
This is where realpolitik gets you! Plus, they are Vampires, so it's not technically wrong.
>religious league war >lorent, grombar, bjarnrik, the entirety of escann joins the corinites >so does around half of the eastern EoA >and some fricking wood elves >everyone starts a mosh pit in gawed while i frantically siege down individual enemies to truce them out >all while Esmari river party pop-ups constantly flash on my screen
i think the worst part of all this is how the river parties keep killing my three-star generals
>not letting the Ai siege down your provinces and tactically using rebels to kill their armies/using their armies to kill your rebels
This is like eu4 basics. Literally ngmi
True, bit it does expand their mission tree, so it's almost a formable.
Do the other races even have appropriate nations to turn from adventurers? Not even talking about late game formables, just regular formanles
Yeah every adventurer has a formable country, most dont have any content outside of ideas though
2 years ago
Anonymous
Fricking hell, i get more and more excited to try working on something for the mod, but im busy out of my ass.
What if we tried as a thread to work on something?
2 years ago
Anonymous
nothing that knowingly comes from Ganker will ever be implemented into the main mod and I don't want to get an account attached to Ganker either
Just hop on discord, claim something no one currently cares about and ask for help brainstorming and coding, odds are you'll find the same people you usually talk to itt lmao
2 years ago
Anonymous
Fair enough. I thought you'd say that it'd be impossible for the thread to organize itself, but I hadn't considered what you put here.
I've just had several (actually, a surprising number) of Ganker based collective projects, and they're always neat.
Is that the fancy province with the big tower? That is the single best province in the game for me. Especially in a Gerudgahot campaign. Only way into my land is through here or a crossing you fricks.
>Be Black Domain >bombard with cannons then assault with endless zombie horde who's morale never goes down >btfo's your gay fort, lost troops reappear within the next month tick
Nothing personal kid.
Based, corin died fighting green skins but came back from the dead just so she could kill even more of them. Corinism is based on the ideal of fighting evil and Orcs are objectively the greatest source of evil in Escann.
I purge/expel all monster races and relentlessly hunt them down. It always bothers me to see goblin and orc culture on the map and I hope they add a race map in so I can hunt down even the minorities. Humans and Elves are the only acceptable races in my perfect world.
should i dismantle the empire as ibevar, its 1500s and i have most electors as my allies, the other electors are wex's allies, i checked, the war would have them all drawn in if declared now
I like the the Silverforge tree, but it just fricking sucks if you can't get an emperor ally early. even if you manage to vote wex out, the new emperor will just not ally you. It doesn't help that the elector mechanics just suck.
Ok so I am playing Aelnar and Lithiel won the rianvisa. She was 200 years old when she collapsed, but now she's 246 years old when Elissa took over. What gives?
this but for kobolds and goblins. balrijin was such a refreshing change of pace for a kobold nation to not get its teeth kicked in because gawed decided to declare before my forts have finished construction.
Unfortunately we're really short on gnome content, both existing and planned. We have Nimscodd, Giberd (which I find fun but a bit lackluster compared to other nations in the mod), a planned Gnomoport in not-Africa, and a planned Nortiochad in Aelnar.
ok lads
my last game that i went all-in on and posted some aar stuff was mlp throatsingers: endless slaughter edition
i'm kinda feeling like making another aar for you guys
any requests? if nothing comes, i'll do chaingrasper lich undead horde wc
first order of business is devving up intitutions, starting with feudalism, while our 6/6/6 gobbochad Dak reads up on how to become a lich
i dev feudalism next to the hold rather than inside it because by the time i need to start on renaissance, feudalism will spread significantly faster to the hold from the road thanks to the hold already having pretty good dev, whereas if i devved the hold first then i'd have to wait a fricken eternity until feudalism spreads to the shitty 3dev road until i can start working on renaissance there
small bug: you can pick the -5% devcost cult in the religion tab, and then later get an event that lets you pick a primary cult and get the -5% devcost again and they stack
anyone know what the difference between the 2 levels of undead army is? the tooltips look the same for both
2 years ago
Anonymous
alroight, renaissance spawned
now we sleep, do some techs, and colonise our way to the surface
2 years ago
Anonymous
2nd level gives you more troops from what I remember
i was a bit afraid that the first one would be temporary via event or some such, but if a couple extra regiments is the only difference then i might as well switch right now
2 years ago
Anonymous
it's practically fricken free army (as long as i stay in the dwarovar, which won't be very long)
Speaking of Undead Army, does the "gain manpower after battles" work? In my only undead game I got the event maybe once or twice and never again, and I'm not sure if it stopped happening, or if the events just stopped to save my sanity
the second option in those events lets you hide them, meaning they still happen, but only in the background
2 years ago
Anonymous
it looks like the command is going ham down in the south, so i think we'll be staying in the dwarovar a bit longer rather than rushing towards the exit
even if i'm based and gobbo-zombiepilled, i can't handle the hobgoblins yet
2 years ago
Anonymous
so many events took my money i have like 8 loans by now
but it's alright, since we're gonna be a lich soon, and it will only take 1 good war to punch all of that money out of some surface-dweller
2 years ago
Anonymous
legendary already? damn, what level does dak start as?
2 years ago
Anonymous
ha ha spend all the money
legendary already? damn, what level does dak start as?
starts as lvl1 necro lvl3 enchantment
2 years ago
Anonymous
you gonna form the underkingdom?
a very fitting name for a lichdom
2 years ago
Anonymous
uWu wuts dis?
i should probably vassalize this cutie so he colonizes stuff for me
also, not a lich yet
you gonna form the underkingdom?
a very fitting name for a lichdom
that's the plan!
2 years ago
Anonymous
lol you forgot to attach your pic, lmao
epic fail
2 years ago
Anonymous
forgot pic
2 years ago
Anonymous
forgot pic
almost there bros
>one of the 32k soldiers warband migrated next to you in 1451
literally fricking jumpscares this region makes me so fricking anxious
i'm the jumpscare now, actually
the guy straight up refused to give battle, his 26k bravely ran away
2 years ago
Anonymous
i think this little gobbo is not going to be very loyal
2 years ago
Anonymous
my economy is inspired by the american model, if any of you were interested
almost-undead witch king goblin rulers are also quite fitting
2 years ago
Anonymous
now for the most important prerequisite of becoming a lich: a year-long nofap streak
2 years ago
Anonymous
alright here we go
there is no chance of failure since i will be savescumming this but it is still dramatic, right?
2 years ago
Anonymous
clanboss dak is now
Based
2 years ago
Anonymous
>Just immortal Lich
2 years ago
Anonymous
all are equal before death
2 years ago
Anonymous
Ok Thanos
2 years ago
Anonymous
>Listen, I may be a soulless Lich leading armies of the undead to slaughter thousands, but we are a nation of rules.
2 years ago
Anonymous
Who's the fish looking guy next to Jaddar in the icon?
2 years ago
Anonymous
Vampires
2 years ago
Anonymous
alright anons so get this, right
what if there was, like, stuff
outside
and we went out to get it?
2 years ago
Anonymous
i might be a little moronic
2 years ago
Anonymous
had to un-vassalize them after conquering ovdal kanzad, will re-conquer their shit in a couple years
2 years ago
Anonymous
in the meantime, uWu wuts dis?
2 years ago
Anonymous
nice and easy
2 years ago
Anonymous
what should i do with the stunties, anons?
one the one hand, genocide seems appropriate
on the other, i don't mind accepting them either
on an unrelated note, can undead goblin witch king liches form the jadd empire? asking for a friend
2 years ago
Anonymous
I think only Jaddari can form Jadd Empire sadly, but I could well be wrong
2 years ago
Anonymous
uWu wuts dis?
I think only Jaddari can form Jadd Empire sadly, but I could well be wrong
i was fairly certain that bulwari humans following the jadd could form the empire as well, so maybe gobbos too?
in any case, i think y'all know where i'm going with these lines of questioning
2 years ago
Anonymous
holy frick i'm getting btfo
2 years ago
Anonymous
it's okay tho, just needed to throw some bodies at the problem
2 years ago
Anonymous
as long as you have enough manpower and forts you'll always win skelegobbo
2 years ago
Anonymous
here's the solution to my "money" problem
ignore the hordes of jadd zealots ravaging my country, i'm sure they'll go away soon
2 years ago
Anonymous
welp, i collapsed to jadd zealots once, but it wasn't enough
gotta conquer more jadd lands
2 years ago
Anonymous
pretty uneventful war this time, jadd never showed up to give battle
2 years ago
Anonymous
anons
it's possible
it's going to happen
it can't be stopped
2 years ago
Anonymous
managed to grab a few provinces off the raj while the raja himself was busy fighting the command and wouldn't join the war, plus making my way through middle dwarovar towards more holds and azka-sur
i think i'll call it for now, and pick this back up in a couple days
first order of business for when i do: conquering lots of shit off the raj and in bulwar
2 years ago
Anonymous
hey everyone
it's ya boi
dak "undead jadd goblin zombie horde lich" chaingrasper
we're bigly
in debt, we're bleeding 8 ducats a month, and we have 3 years' worth of truces to wait out until we can get more conquests going
great time to celebrate, clearly
2 years ago
Anonymous
you already snowballed hard, go fight a giga-coalition or something
2 years ago
Anonymous
still a ways' off till i can take on such endeavours
my economy sucks, i only have 429 development, my army isn't massively huge compared to relevant neighbours, but we're certainly getting there
2 years ago
Anonymous
also, here's what happens when I take unfavorable engagements
we're far from being in the clear yet
2 years ago
Anonymous
holy f u c k
2 years ago
Anonymous
having significant issues with catching jadd armies out of position, lads, can't force engagements on my terms whatsoever
2 years ago
Anonymous
have you tried throwing more gobbos at 'em
2 years ago
Anonymous
aaaaaaaaaaaaaaaaaaaaaaaa
2 years ago
Anonymous
ok i've managed to get a couple decent battles (decent meaning i caught out 2 11k stacks while they were sieging my shit, dealt 4k worth of losses to them, and they instantly retreated) after getting the next mil tech 12 and getting a new troop type, but now jadd armies are nowhere to be seen
they've retreated into the deserts and aren't coming out so i can't get my warscore back
2 years ago
Anonymous
wait what the frick happened
dak died in battle, revived, and now he's no longer dak
2 years ago
Anonymous
alright bros i'm slowly turning this around
very slowly
verrrry slowly
my armies are unbearably slow
2 years ago
Anonymous
i've managed to reverse the warscore ticker, so my occupations mean something now, and this is what i'm getting out of this war
sareyand next on the chopping block, thankfully the frontline is very short against them soo it should be easy to do a slow push without having to chase them around the desert for 8 years
2 years ago
Anonymous
forgot pic guess my armies aren't the only thing that's slow haha
2 years ago
Anonymous
as predicted, this was easy
here's the peace deal, next on the block is hehodovar for more holds
2 years ago
Anonymous
huh
guess i have to start thinking about going in heavily on the raj at this point
2 years ago
Anonymous
the raj seems to be a bit of a pushover, thankfully
after this war's done i'll call it for the day
2 years ago
Anonymous
remember, kids: ae is just a number
a big number
so big, in fact, that we have a dwarven coalition all the way up to verkal kozenad against us
and it includes the centaurs too, for some reason
however, our truce against jaddari has run out just now, so the next country to get "uwu wuts dis'd" is going to be the jadd again
but that's all left for the next session
some stats:
i conquered about 530 dev today
my forcelimit increased to 188
i need about 600 adm to core all of the conquests but i have only 18
we still just have the monstrous tribes estate, nothing else
it's more likely that i'll conquer all the pre-requisites to forming the jadd empire and get a monarchy that way before i can get enough government reform progress to reform out of being a dwarovar squatter normally
some plans:
definitely need to take religious ideas because the +4 unrest from witch king and undead army are making my country constantly explode in rebel stacks, so conversions and tolerance to the true (jadd) faith will be needed to offset that unrest
2 years ago
Anonymous
The interesting thing is AI seems to be scared shitless of the unded armies. Non of the coalitions that formed against me in my Demesne run ever attacked despite being 10-15x of my army size at times.
2 years ago
Anonymous
can't wait till i start getting the absolutism and admin efficiency mechanics tbh
starting as chaingrasper has delayed my conquest pace by ~50 years compared to a jaddari start, though my ball should start rolling much harder thanks to the undead horde thing
2 years ago
Anonymous
They're big, have lots of morale and the ai doesn't evaluate the drawbacks of being super slow.
2 years ago
Anonymous
AI massively over evaluates manpower pool and manpower recovery, iirc.
2 years ago
Anonymous
If I remember right that's an event where the outcome is actually determined a couple events prior.
2 years ago
Anonymous
> Historic rival
Yep
2 years ago
Anonymous
nah they're free and stick around unless your ruler dies and their heir doesn't have necromancy
2 years ago
Anonymous
2nd level gives you more troops from what I remember
2 years ago
Anonymous
Speaking of Undead Army, does the "gain manpower after battles" work? In my only undead game I got the event maybe once or twice and never again, and I'm not sure if it stopped happening, or if the events just stopped to save my sanity
Cannor hasn't had any updates outside of Escann after all. Maybe if EoA nations get expanded/tweaked MTs to keep up with the new stuff other regions have been getting, but I doubt that'll happen because of how much of a clusterfrick the region is.
>dwarves and elves live for hundreds of years >still have kids in their twenties and primogeniture succession
Prince Charles has nothing on these people. Imagine living 200 years as the crown prince just to get disinherited for someone younger with better stats
Just finished a roadwarrior game I've been on for a while, thank fricking god the devs made the railroad devastation permanent, the idea of travelling up to Gronbar and back down to the Command with late game lag is fricking terrifying
Hul Jokard (the hold where Duncan did a bit of trolling) is said to be the alchemist hold, with the lead dwarves, supposedly meant to have a cinnabar dwarf cultural evolution type deal in its mission tree, but so far it is like, only in the speculation zone and will probably not happen in the next years
>>Gain permanent Humiliate Casus Belli on Elven nations with nuique peace "Orcish Reparations" deal, taking Dev from all occupied provinces and giving Hul-Jokad scaling Gold and Mana.
sounds fun
>Bayvic and Celmador are further north than Trondheim >Bjarnrik is literally north pole tier
lmao wtf
the north uelos' lament current is much stronger than the north atlantic current and the skalds draw all the cold of the north into keeping that dragon in stasis with their breath so it's all good
Culture converting at least one province will do it. You'll get a large minority in every province you do it in, then those minorities can migrate and grow, and you'll get tolerance events about them. Accepting a culture of that race also gives a one-time boost to tolerance.
So weird how so many people know this yet that's still a thing
I guess including majorities in the calculations for the yearly racial event would drop performance a lot?
if you accept their culture you should get a large enough boost to tolerance to make them integrated, it also decreases the MTTH for events where they migrate around your empire and leave minorities everywhere
I hate colonization in this mod, adventurers spread like cancer and there are like a dozen Cannorian colonizers fighting for scraps by 1500. Unless you can afford to hyper-fixate on it like Venail it’s barely worth it to take exploration, let alone expansion. I’m hoping Sarhal will make it less shitty, but at this point I wouldn’t be surprised if every island and square inch of coastline was occupied by new tags
I know it’s deliberately awful to play, I just wish it wasn’t. West Cannor is boring enough without having proper colonial gameplay smothered in the cradle by dozens of half-baked and over-buffed spawnables
Its what would happen in the new world without a strong Castile and Portugal, and even then a lot of the conquistadores acted like petty kings of their little land till Spain started to actually rein it all in by the late 1500s.
And I don't see how more time spent doing nothing but watching numbers grow would be more interesting.
The fundamental problem with Aelantir is that natives are highly developed and in a good position. Every native tag, from Eordand to the Ynn to Larankar, has functionally the same tech and institutions as Cannor, Bulwar, or Haless. Furthermore, plenty of those areas have very high development to begin with (or grow rapidly).
As a result, native nations become strong enough that they would smother adventurers in the crib if the adventurers didn't have any buffs (and even with buffs, a player native country will kill all adventurers quickly).
That just spills over into the colonizers' interests, which subsequently get punished by adventurers. Aelantir is a bit of a lose-lose situation right now, and it's difficult to solve without heavily nerfing the natives.
I wish the setting stayed early modern era pre gunpowder and canons. It’s just cringe to me to imagine fantasy races in 1800’s uniforms fighting with muskets, it’s cringe and gay and it triggers my autism so much I can’t play this mod. CK2 version WHEN.
This is actually one of the few fantasy settings I've seen that goes beyond basic cannons/gunpowder but not quite into a Victorian industrial or modern equivalent. I like it for the novelty factor
True homie. They had bombards for awhile and shitty handgonnneeess. But yeah also it’s irrelevant because many fantasy settings like elder scrolls are early modern period in terms of governments, aesthetic, arms and armor, but lack gunpowder. So the homosexual nitpicking me for saying I want early modern without gunpowder is a stinky israelite anyway
there should really be half the amount of those spawnable adventurers and they should spawn later or have their expansion nerfed
btw there are more spawnables in the works
The new world is cancer to look at and play currently. Even if you go with majors like Venail or Rezanakand it's still cancer to stomp all these little shits one by one. Always ends up in bordergore.
I'd much prefer one or two spawnables in some more remote regions like rezanakand, maybe some pirate shit in the center and another one in the north closer the ynnics. Everything else should just be colonized with some of the colonial countries having independence paths.
>btw there are more spawnables in the works
Frick’s sake. I wouldn’t even be complaining if they all had mission trees and shit, but as is 95% exist solely to take up space for no reason
Recommend me an empire-building nation, please.
So far I've made daxugo, aul dwarov, surakesh, jadd, balck demesne the finn empire and aelnar.
Is there anything else left?
Go whatever interests you in the empire and form the empire. Other than that, you've pretty much done all the big expanders I can think of. Maybe the centaurs.
I hate that a suggestion from this thread tickled my autism enough to motivate me to actually contribute to this project. Hope you frickers enjoy it in 3+ months when it's fully finished
all it takes is for some gay to tell everyone they want to work on it and thats it
then they go jack off to their scalegay drawings and forget about it
>playing as ibevar >want to conquer aldresia >have to fight both wex and lorent if i declare directly (lorent is wex ally) >try to become emperor >wex ruler finally dies, i get to be the emperor >finally i can declare on aldresia >aldresia allied lorent anyway
Should i just go with it? the troop count is pretty even, but frick trying to siege Lorent from the other side of the sea.
Unfortunately, those are WOTC copyrighted. So no illithids except for official WOTC content, so stuff like Anbennar (that afaik receives donations) is off the table
There were talks of other mind controlling/hive mind factions in Aelnar though, but they're still pretty far away
>So no illithids except for official WOTC content
I've seen illithids in plenty of shit. Demon souls had them. Final fantasy has them. I think monster quest might if I'm remembering correctly. They are like a fantasy staple. Is it one of those cases where you can have something that looks and acts exactly like a mindflayer/illithid and just call it something else and be fine?
>I've seen illithids in plenty of shit. Demon souls had them
They exist, but they're not called Illithids in game text. You can't sue for that, since it's not technically copyright infringement
You could argue that Anbennar is non-profit since the book isn't even announced yet, then as long as the book doesn't include them there shouldn't be any risk of lawsuits by including them in the mod I think
no plays or cares about them, completely worthless tag
2 years ago
Anonymous
By that logic we might as well remove Bayvic and Nurcestir because they're currently irrelevant
2 years ago
Anonymous
because devs care about them and already have content planned for them, so the players are waiting for that
while leechtards... have nothing, like at all, real or planned
2 years ago
Anonymous
>while leechtards... have nothing
weren't people trying to give them something
then soibean shut them down?
2 years ago
Anonymous
>while leechtards... have nothing
weren't people trying to give them something
then soibean shut them down?
The problem is that there is too much that would be needed to make them behave true to lore. In order to have a Leechman tag that doesn't trample on what's established, they would need entire ground-up systems for >somehow replacing vanilla's boat restrictions to reflect them riding giant leeches >portraying a 50 mile long underground leech god that's very real and hungry >an extremely wide scope religion
on top of massive amounts of worldbuilding needed to establish how they interact with a world in which they are mute monsters with leech heads. All for a "low tier" native that exists to get conquered as easily as possible. The uniqueness alone is not enough to justify the amount of work on the part of the idea guys, system devs, artists, and managers to make it happen. these fricked up guys are. really fricked up man
2 years ago
Anonymous
>they are mute monsters with leech heads
-10 dip rep >underground leech god
devastation events, siege events, reskinned magic system >them riding giant leeches
-20 on all ship classes
great ship limit and cost reduction
The word Illithid is TM'd but the concept of brain eating squid people isn't so all that need be done is.. call them something else.
Case in point opensource D&D unofficial shit which just avoids the I word and calls them Mind Flayers.
This is pretty typical for Gnolls. They conquer hard and fast due to monstrous conquest and razing mechanics.
im playing a castellyr into castanor game
should i dismantle the empire, i have a chance now in the league war
what are the interactions with it in the castanor MT?
The Empire is solely a thorn in your side and will make expanding westward hell. The sooner it collapses, the better.
One of the formable Dwarven holds. One issue: the hood they're based off is held by the command at the he start of the game, so you need to beat the command as dorven adventurers ti even get a chance to form the hold
play as rubyhold (or was it silverforge) and wait for adventurer event to fire, which will switch you to adventurer tag close-ish to that hold
2 years ago
Anonymous
That was changed, they now spawn from Rajnadhaga
So now you can just snowball for 25 years spawn and play as the Cartel, move to Krakazol so you get an event to become historical friends with the blob you created, migrate north and 2v1 the Command with your OP army buffs and now competent Indian ally
2 years ago
Anonymous
Haven’t tried myself because I’m not a masochist, but it’s supposedly doable in just two good wars with the Command. Dwarovar reclaimer + adventuring efficiency + being ahead in mil tech makes it theoretically possible to fight them in the mountains
Nuugdan tsarai and Bianfang are both great early on. Frozenmaw is alright for warmongering, but kinda boring since their opening is always exactly the same
And here's the state of cannor 100 years later. Managed to break away gawed from the PU (and they put a vanbury to throne which is crazy coincidence), and in the middle of this war they switched to northern league. Also humiliated corvuria around the 1600 and they still can't recover from it.
Oddly benevolent for you, though I suppose it would make sense for a Soft Elf Ethnostate to kneecap Half-Elf Mutt Empires in favor of working with Pure Human Ethnostates to prevent racemixing
im playing a castellyr into castanor game
should i dismantle the empire, i have a chance now in the league war
what are the interactions with it in the castanor MT?
and it has the capital in the center, with regional "capitals" in each direction, and border forts! VGHHHH
It's the ideal fantasy kingdom. I wish there were more provinces like Taranton and Escin throughout Escann that flipped to producing cloth, glass, paper etc. some time in the late 1500s to early 1600s.
yeah, there should be more missions/events to switching the trade goods up, because by castellyr mostly produces fur (skinned orcs?) and naval goods (fishing equipment?)
Just finished playing Detroit Become Human for the first time and now I can't stop fantasizing about Insyaa >tfw we're multiple years away from seeing robot elves
I think only the Elayenna harpies are hot because they were breeding with genetically superior sand elves for generations. Or are they just especially hot even by harpy standards?
I think only the Elayenna harpies are hot because they were breeding with genetically superior sand elves for generations. Or are they just especially hot even by harpy standards?
the image used for harpys in the race menu is a elf breed harpy
>cute monstergirls
No they're not. They're femoids with fursuit props on their backs.
And anyway, all harpies with the the exception of the ones in Xia are surrounded by elves, dumbass. Elayenna doesn't have a monopoly on knife-ear three inchers, so the whole bullshit about them being genetically different from Harpylen and the like is just that.
>surrounded by elves
isn't harpylen only recently meant to be in that position, having expanded recently as the sun elves in west bulwar became unstable?
they don't seem so at leisure about their mates at any rate, considering in their missions they resort to going for gobbos
Does Jaddar daughter get very many events? I play only a little bit and I just remember the one event where they are talking and having a cozy family time
There's definitely one where she dies and one you described, but I don't think I've seen any other events last time I played. Maybe the MTTH is just too long or the requirements are harsh (like being at peace lmao).
>that’s actually the race menu image
What the frick, this is bullshit! No, I refuse to accept this. Harpies have arm-wings and talons, that’s what makes them fricking harpies! Fricking devs don’t know shit!
>cute monstergirls
No they're not. They're femoids with fursuit props on their backs.
And anyway, all harpies with the the exception of the ones in Xia are surrounded by elves, dumbass. Elayenna doesn't have a monopoly on knife-ear three inchers, so the whole bullshit about them being genetically different from Harpylen and the like is just that.
Sun elves are an elite minority, western harpies were mostly nabbing human dirt farmers in the mountains instead of posh urban elves in their heavily guarded palaces. Meanwhile there were enough elves in the legions settling the desert to become the majority over local humans, so Siadan harpies had much better access to elf wiener for the last couple centuries. Especially the Elayenna tribe since the Jaddari were willingly whoring themselves out for water and wouldn’t fight back
So it makes sense for Siadan harpies to be more elven in appearance, though obviously it’s fricking stupid to suggest that they spontaneously evolved an extra set of limbs
desu, mixed harpies like the pic I posted should be a separate race from the more monstrous ones I realize now reading through the thread. Same way mixed orcs and elves are a separate race from their pure form. Would make more sense.
yeah the new system is really bad past the super early game. while gold fueled golems weren't great for balance or flavor, at least it scaled to match your size
>trying to play the Love dwarves >blackbeard cartel finally gets into diplo range >they immediately rival me as they park right outside my hold >tfw they have 16k troops >lose
lmao fricking Black personbeard dwarves, imagine attacking your own kind instead of the orcoids...
Headcanon go >Darkscale kobolds migrate north to the Lonely Mountains, become last independent kobold state as every attempt by Grombar to drive them out fails >Jaddar never remarries after Jasiene dies, eventually names one of his generals as heir. During the Deioderan there’s a faction that wants to put Jaddareesa’s descendants on the throne, causing both sides to try and wipe them out >Bianfang conquers the whole Yanhe valley, but due to their extreme brutality face constant mass uprisings and defections, leaving them vulnerable to a birdrider invasion
Northern League gets couped by the City Goblin upperclass of Bayvic, enacts a very liberal constitution and gets flooded by elven refugees as the cube worshipping nutsacks start doing anti-elven pogroms
By the end of vic3's timeframe, their demographics are: >45% human >20% goblin >20% elves >10% halflings >5% multiracial or other
which technically makes them one of the most elven nations of Cannor
>jaybeaner
am I wrong to feel that most things good about anbennar are in spite of this man being thoroughly boring and tiresome who would probably like to cancel most of it if he could and when his novel does come out it will be absolute shit? I feel like I'm being unfair but I keep seeing it, it feels like whenever the ball is in his court what comes back is usually poor, particularly his 'canon' timeline, kind of want to see evidence to the contrary, surely it never would have gotten this far if he was all bad
2 years ago
Anonymous
The dude hates monstrous races apart from orcs, AKA the only fricking interesting races in the universe
2 years ago
Anonymous
>gnolls >harpies >goblins >kobolds >centaurs
2 years ago
Anonymous
Orcs are still fricked in this theyre all self hating and want to become humans and simp for the person that beat them
There's an event about anti-elven pogroms for ravelians already, it reduces elven minorities and you can choose to either repudiate or encourage them
The event even says most elves by that time don't even practice magic and that it happens due to pure anti-elven hatred from peasants and burghers, I'll try to find it and post it when I get home
>dream about Rome actually being a state made after the fall of a grander ancient empire >First king was actually CASTAN who looked like this
Too much fricking anbennar for me
The god fragment that ravelians claim to be the remnants of a one true god is actually ducaniel's soul that survived the ashen skies, and it has tricked the entire society to actually worship him and bring about his apotheosis
>orcs worship dunc by accident >humans start worshipping dunc by accident and kill elves too
How can one man be this based? Dude can play the long game on the span of centuries
>>that’s actually the race menu image >What the frick, this is bullshit! No, I refuse to accept this. Harpies have arm-wings and talons, that’s what makes them fricking harpies! Fricking devs don’t know shit!
Glory to the one true god, Ducannor! down with the knife-eared devils!
The god fragment that ravelians claim to be the remnants of a one true god is actually ducaniel's soul that survived the ashen skies, and it has tricked the entire society to actually worship him and bring about his apotheosis
>ducaniel worship reaches the realms of men >orcs worshipping the Great Ducan thinking
I WAS KILLING BEFORE KILLING WAS COOL
So when is the reveal that Ducaniel is a flesh clone of the AI Durandal from the Marathon Series?
Nothing more satisfying that getting rid of adventurer quests by just being monstrous >a thieves guild has established themselves in the city!
a year later >the locals have eaten the guild, they should have tried that shit in a civilized nation!
they get a free alliance through an event if you go with grombar's half-orc route, comes with a +200 opinion modifier as well. grombar is an absolute mess though holy shit, like half of its content is just broken to bits.
Is there any way to deal with the night of the long fangs or do i just have to wait for these adventurers wanted to complete by pure rng?
I've been waiting 20 years already and i think this disaster is garbage.
it's so tiresome
Please tell me something cool happens after spreading the fricking root to 400 provinces as emerald orcs
>when the religious war shoots off and the army sizes are 750k vs 150k in favor of the regent court
Dhenijanraj is super fun, early game is super intense, mission tree balloons, midgame disaster is pretty gay but doable. Though I hate how all the Haless mission trees require you to literally conquer half the continent, especially when certain midpoint missions will actively require sub-par gameplay.
Eg, the 6 Senaptia mission took me until the 1700s to complete, cause my giga-200k troop Senaptia spent the whole time on 40 LD instead of being under 20.
Stopped playing here cause being squished between giga-Jadd and ultra-Dahui (both allied to Bhuvauri) was no fun. Also I was way more consolidated around 1700, but the 6 Senaptia mission required releasing a bunch of random shitty vassals.
Which mod to get the map looking like that
TOT for 1.32, I feel it's a little off from what it should look though
Wait how did Jaddari form the Jadd Empire, doesnt that require a bunch of land from the Raj?
>Though I hate how all the Haless mission trees require you to literally conquer half the continent
play Beikdugang
you could have spent 40/60 whole prestige to complete that mission whenever you wanted moron
Which harpy tag has the best missions?
I know there's a new one that got added in Haless that has a formable I haven't checked out and I've played Harpylen before but not the others.
>tfw can't find the portrait they added in the racial interactions menu online
Pretty good coomer fuel. Love fantasy stuff that adds new races to fetishize aside from the normal ones.
Only Harpylen and the One Xia harpies have missions, Harpylen's are very dated and One Xia's shares missions with all tags that start as Xia subjects
I want my rapey birdfus to get more attention. Also Harpylen's mission tree was pretty good last time I played them but having played black ceptor now yea I can see it's much more vanilla than the newer trees.
I roleplayed my Harpylen harpies by indiscriminately raping all species, so they become integrated
I figure that's what you're supposed to do. There's even a mission as harpleylen iirc to get one of every race in your capital province and have them accepted iirc.
Why do these gays make everything Command inaccessible. I know it's unfinished, but who cares.
In the newest build they even removed their ideas from the files. I don't get it. What's so special about the Command?
The AI will still do missions and use ideas anon, sometimes that causes shit to literally explode and most players don't want their campaigns ending because of literally unbeatable not-japan
its the devs pet nation they have to be 100% perfect
thanks for the emotional answer, that's what I wanted.
But you've got a point.
Speaking of harpies, aren't they supposed to get an adventurer nation on notAmerica at some point?
>pick a nation in the raj for the first time
>open decision tab
>exit game
are there any guides for scrubs/people new to eu4? the setting/world has me interested, but a lot of the unique factions seem like they need a good amount of eu4 knowledge to understand how to play properly. should i just get gud and try and few attempts and fail, or any suggestions?
for examples sake, lets use the dwarves. any good country to pick if i wanted to learn them? thx anons
there are quite a few good nations for beginners in vanilla, such as Portugal or the Ottomans. I don't really know if that security you get with those states holds well in Anbennar though as most missions have you going through some pretty perilous stuff. Dwarves have an obnoxious early game and disasters that can easily ruin the games of even seasoned players. The Command is monstrous so while they do have an overpowered army, it's easy to find yourself outscaled by a coalition you can't do anything against. If I had to choose one nation that might offer you that wiggle room, I'd choose Moonhaven as they're friends with the most likely candidate for the future emperor of Anbennar, Istralore. You get to learn about colonization while not having to worry too much about threats on the mainland. If you do decide to learn using Anbennar, be sure to not turn on great or mythical conquerors as they can make any game fairly difficult.
yeah, i dont see myself learning with regular eu4, im just not as interested in conquering using existing nations and history. thank you for the tips though!
i did actually do a run as lorent to get my feet wet, but i felt so strong around 1700 that i lost interest. i have played eu/paradox games before, but its been a few years and i have the stupid dlc subscription thing, so i dont know all of the new mechanics, but learning as i go.
i was trying a run as the sons of dameria, as the region seemed cool, and wanted to frick up the orcs, but felt pretty clueless as to what was going on. i appreciate the suggestion though, ty.
I don’t play much in Escann myself, but for both adventurers and Serpentspine expeditions the biggest thing is to dump your spare mil points into adventurer efficiency under the government tab for big buffs. For Escann specifically you should build the tribal buildings for government reform speed and reform into a proper country ASAP, beat up orcs for money and tribal land
>dump your spare mil points into adventurer efficiency
... Damn, I should have though of that for my dorf playthrough. I just thought that system was pretty underwhelming, but I didn't invest jackk shot on it
How do I maximize my adventurer efficiency?
Adventuring efficiency goes down the more provinces you have. As dwarves, it's best to just keep it as high as possible by just investing all of your mil points into it until you feel like you've scaled enough without the need for the buff (don't invest above 90% it's just wasted mil). The tax modifier is the main boon as it's essentially the only way you can fund colonies early on, so I normally stop when I can fund multiple of my own colonies, as well as some low-level advisors with the money I make from my existing provinces.
Don’t know any complete guides, but most countries with mission trees should be easy to find tips for. Are there any specific mechanics you need help with? Blueshield Company is a good starter dwarf, settle in the hold to their north or drive the orcs out of Amhdihr, though for a total eu4 noob I might recommend something vanilla-ish like Lorent instead of dwarves
play lorrent over and over until you get it
What was changed for the mongols to do so well now? Months ago I did a Beikdugang game and they were a joke from day 1, now I'm trying to replay them and they have almost 40k soldiers not counting their vassal, 50k manpower and are only one tech behind all around with no great/mythic conqueror, it's not even 1460
Their starting 4/5/6 ruler gives them a +10 force limit, +20k manpower, +2(or 3, don't remember exactly) morale modifier for as long as she's alive. You've just got to hope that she dies early (since she's like 25 at the start) or they decide to putz around instead of actually blobbing into Jiantsang and Zhiqiang. It helps to also wait until they inherit their southern vassal, which they do through an event+MT. Doing that removes around 10k units from any wars with them (though the vassal reappears once they take all of... whatever those vampires were called, the guys above Bianfang).
>Azkare’s mission to improve relations with the dwarves’ vassals just gives more fricking permanent claims and nothing else
Come on, at least boost their liberty desire or something interesting
>raja keeps pissing me off and ultimately ruins my campaign
>ally 20 people, declare independence war and go afk
anyone who plays this mod is a dumb filthy slave to the globohomosexual furry israelites that run Cuckbennar
ok creek
Give us an example of the actions that prompted this point of view
Do you guys have a preferred flag mod? I've been using Banners 5.0 but I hate how it makes the flags sort of hang out off-center in the corner, plus the Great Power shield still phasing in and out while only touching half the flag itself drives my autism up the wall. I've tried Banners for Anbennar, but I think that conflicts with GMI or something since it loads in vanilla continent textures.
attempting to play as mire maw has probably been the single worst experience I've ever had with video games
pretty sure I've seen screencaps with custom flag UIs in the past threads, hopefully someone eventually answers you because I'd like to know that too
>attempting to play as mire maw has probably been the single worst experience I've ever had with video games
I've tried like 4 times and failed every time and haven't enjoyed any of them.
That makes 3 of us. I've never seen the AI thrive as them, but I have seen them survive. Which is certainly more than me sticking it out to 1550 and getting full annexed by Siegebreaker anyways.
I've gotten to the point where i can deal with the orcs fine, but the Dorftide was too much.
What's the most Isengard-esque faction in this mod?
Esthil
Vertesk.
The Mountainshark goblins' entire MT is one extended LOTR joke. Besides that, Iron Sceptre into Esthil into Black Demesne has all your WIZARDS: NO SENSE OF RIGHT AND WRONG needs (which is a shame because adventuring company mechanics in Escann are fricking cancer, holy CHRIST do I hate seeing the bordergore of having half my tribal lands get immediately settled in by other adventurers even though the player can't do the same).
Okay lads, which tag allows me to become Dark Schneider?
>playing Corintar for the first time
>Corinite league doesn't trigger
So im guessing i should just end my playthrough, right?
Corinite worship is the shittiest religion
>Actively penalizes you for declaring war despite being centered around a warrior god
>Orc fetichism despite being founded on killing greenoids
The only time I convert to Corinite is when I have no other option and then I convert to Ravelianism asap. Otherwise I just stick with the Regent Court/some other religion
>Actively penalizes you for declaring war despite being centered around a warrior god
you get a permanent cb on heretics and heathens if you declare war too much, that's not penalizing
>blueshield
>annex railskulker
>expel gobs
>er-natvir flips to silver dorf/ancestor worship
>pop remains exclusively gob
cool
very cool
And right as I post this it flips.
>something HAS to flip
>Expelling the gobbi instead of fricking killing them to the last
You aint playing Dwarves right boyo
>fey orcs
>eordand
>gawed/someone near damescrown
help me pick
Gemradcurt's starting ruler is primed for going lich.
Is she? As far as I recall her necromancy is shit and ruinborn lifespan is too short to succeed at lichdom unless you luck out on legendary necromancy.
bayvic>bayvek>gawed>city goblin northern league
Any vampires in Haless?
Never mind, checked the mod files and it's just Jinqui, who have generic missions.
is there a cheat for making your ruler/heir a powerful mage?
yeah
okay thanks
the mage trait is just mage while the mage heir event is mage_ruler.102 iirc
Is Bhuvauri any fun? The AI always does well with them and I remember from the Jadd missions something about them having some creepy witch thing living in their capital, but from what I’ve seen they don’t actually have a MT of their own?
They just exist to bring balance to the Command and the Raj currently
>forgot to set the colonial estate privileges again
Ffs, no wonder it was so slow
Any updates in the public build? Mine is like a week or two old.
The most I can see that is new is the command mission tree is close to completion. It seems playable (just some missing flavor text from events and repetitive estate privilege icons) although I'm not very far through yet.
Thanks! Is that new master or woh 1.1?
I downloaded woh 1.1
how do you download woh 1.1? i'm moronic at git
go to the branches tab in the downloads section
wow i am moronic cheers mate
wtf bros, why did you leave me in the old thread? didnt say shit, i thought you guys gave up wtf... 🙁
played the entire gawed game didnt post shit cuz i thought the general was dead lmao
We really needed to stop making new threads before page 10 but that's impossible with how dead /vst/ is, it takes 72 hours for threads to go from the bump limit to the archive and there's always going to be a lurker who just looks at the post number and makes a new thread.
When these threads get going they feel so much more active than the rest of the board. Ironically I feel like a /vg/ general for Anbennar would fare better than an EU4 one.
You really, really don't want go to /vg/
Nah, the one person that makes threads just needs to wait. There's a kind of person on Ganker that has to be the one that makes a thread no matter what, so they do this shit. It's always page 7 as well, so it's the same guy every time.
Is Bennon completed?
yes
i love the jadd
yes goyim go racemix with harpies and destroy your lineage praise jaddar!
>five years of war only to realise I declared humiliate, not anti-monstrous conquest
I am never rivalling anyone ever again.
Rivals give you power projection. The best way to prevent accidental humiliation wars is to just pay attention sadly.
wow 1 whole pp
for fricking up the best gold dorf start I've had in dozens of attempts
monthly mana nothing to scoff at, also pp goes up if you conquer provinces from your rivals
You need 50 pp for mana, and you can't conquer land if you accidentally declare Humiliate because for some reason that's the default over Anti-Monstrous.
As I said, the best way to prevent accidental humiliation wars is to just pay attention
5 years has not ruined your campaign. You lost some manpower and money. Big deal. You got to dab on your rival purely for the purpose of dabbing on them.
Seeing as it was the first 5 years, yes it fricking has.
>one minor oopsie in the first 5 years has ruined my near 400 year campaign as the easiest dwarves on the planet
holy mother of cope
just reload dont tell me youre playing mememan mode
>five years
Autosave is long gone.
>ravenmarch still not done
REEEEEEEEEEEEEEEEEEE
>Inca-Indonesian Kaiju land
next update will be crzy
Where can I get a handle on the lore of the various countries before picking them?
wiki
Read their ideas.
just make it up yourself
Jadd and the birdriders have totally spoiled me, I just want to bully an entire continent without worrying about stupid shit like coalitions or having a bad economy
you can slap all of cannor/bulwar around as centaurs without any coalitions because the AI is so scared of your troop count and army quality
>maskbreaker rebellion
>rebel stack of 100k spawns every month in a random province
>have to spend mana and money to make a rebel stack of 50k spawn in a province to remove its +3 unrest modifier
>have to do this in literally every owned province
>went from 210k manpower to 0 in only six months
>haven't even cleared the modifier off 1/10 of my provinces
WOW IT'S LIKE I'M REALLY IN HELL
Sounds like you're doing it wrong.
I just went through it the other day, it’s frickin rough. Bear in mind not every province will spawn rebels or will only spawn <10k when you take the decision, so split up your army and push through one of the culture groups 4-5 provinces at a time right from the start. Remember to slacken recruitment if you have any professionalism. Once you run out of manpower just start consolidating regiments, your economy should be strong enough to spam mercs to carry you through the rest of the way
Sounds pretty similar to the Blood Lotus rebellion. Does Mask Breakers give you perma 20 war exhaust AND have the modifiers respawn in provinces AND be invisinle?
Half a point of WE per monthly rebel stack, and province modifiers take something like 20 years to start up again. It’s not undoable if you’ve already cleared most of the other requirements for ending it, but probably hellish if you haven’t started the golden highway etc.
Can someone who’s done both compare the BLR? MB ended up being kind of fun once I knew what to do, but the way people talk about the raj makes it sound really unpredictable
best tag for someone bored of eu4?
if you say another game I'll personally go to your house within 15 minutes and delete your post
______________________roadwarrior
serpentspine dwarves have unique non-vanilla gameplay
especially roadwarrior
wex
r o a d w a r r i o r
fun fact, you can trucebreak as much as you'd like (minding coalitions) as mana is not an issue for them at all
Has anyone tried hammer home in the bitbucket, how finished is it?
They're cool, felt mostly finished. They do mostly follow the whole "conquer the entirety of Escann, then do your flavor" formula that a lot of tags there have though so I'd only recommend them if you haven't played in Escann recently.
What happens when they make their empire do they get as much content as castanor/black demesne?
their whole thing is building shit to emulate what balgar would've wanted, so they make railroads connecting their urban centers and steel walls around escann
it's mostly moneysink for modifiers, there's no ambitious late game mechanic or something like that
Man, trying to unite the Deepwoods as the elves feels really shit. 4 of my 5 allies just said nope when I formed Cyranovar, so now I have to take stab hits for cancelling all the marriages, and wait out the truce timers. Is there some way to prevent this?
Diplo ideas to cancel out the stab hits
Not him but diplo is such a shit group for united Cyranvar, they're probably the only non-monstrous tag to gain nothing from it
I meant prevent them saying no to being vassalised by the event.
playing adshaw, how do i deal with gawed early on?
One of the missions gives you a truce with them, iirc.
Should give you enough time to consolidate.
Um, Ogre bros?
I hit the "The Ogre Horde Settles" Mission, and all the development moved to my new homeland, except the dev in the Ogre Mountains, which is stuck. There are now empty provinces in the mountains, with 40 dev, and my army size went from 350 to 53. This is a bug, right?
I know there were a couple Ogre players in the last thread. This is not supposed to happen, is it?
It's 1474 and I'm just picking my first idea as Cyranvar. Quantity to solve my eternal manpower problems, I assume?
Yes, quantity as elves basically eliminates the drawbacks from elven military.
God playing tardwrangler for my acolytes is ass.
Purging/expelling should really have much bigger drawbacks, depopulating an entire province for just -1 development is a little silly
>-1% admin efficiency
>stacks of devastation
>-1 dip rep
Considering how long it takes, I think it's balanced.
>>-1% admin efficiency
Is that supposed to be much when you're expelling orcs and goblins at most?
You're effectively turning mana into money, which is the worst thing you can do.
Perhaps I misunderstood what admin efficiency actually does.
qrd:
>province warscore
>core creation cost
>overextension per dev
You do NOT want to reduce your admin efficiency if you want to conquer land at all. Higher admin efficiency does make Colonial Nations have more liberty desire, but that is literally never relevant.
I see. I only knew about core creation cost. I don't think 1% is that much significant though.
1% per expulsion/purge, and another 1% for focus.
Humans have been casually exterminating both their related neighbours and distant foreigners for all of history. It's not a stretch that they would do the same for non-humans. I think the sheer resource cost of extermination is fine where it is. Especially since most players just use it in the early game to get their own culture/religion in newly conquered territory anyways
Which part of castanoth is supposed to be my capital or is it the north citadel?
An event set my capital to North Castonath when I played the Black Demesne. I just moved it back to Marrhold then.
North Castanoth = old rich
West Castanoth = new rich
South Castanoth = plebs
hope this helps
once you form escann / castanor, black demesne, black castanor a mission sets your capital there - or at the north citadel or at the south citadel, depends what you want.
it's kind of explained that because the patricians are so powerful and castonath is so big generally the court and thus government was situated somewhere outside but close to the city, to not be influenced by castonath too much (that's shown a bit with the patrician influence mechanics)
What are the penalties high patrician influence supposed to do im sitting at 90% influence and nothing happens
Look at the provileges you've given again
>every ai country always genocides escann orcs
>feel bad and be the only country that accepts them
>implying you don't tolerate them for the +20 bird dev on your capital because of all the refugees
>own Gullenhyl
>accept orc culture
>province is 2/35/4 within 20 years
i hate the reavers so god damn much it's unreal
greetings from bayvic
As Krakdhumvror, is it better to wind up a monarchy or a republic after the civil war?
Monarchy
Why? Is there a cool government reform you get, or are monarchies just better than republics in general?
Monarchies get more absolutism.
Dwarven rulers also tend to benefit from monarchies as they get skill points. Most republic don't allow to stack monarch skills without tanking rep tradition.
You are meant to go republic really, its the one feature of that hold.
however, to also answer
Yes, Republics suck, especially lategame.
Sortition for infinite mana with dorfs.
I was gonna say, sortition is how you ball out of control as gnomes. Can the dwarves get that, or is there some cringe special government reform they get that makes them incompatible with sortition?
everyone can get that
as moonhaven you can just reelect until 1500, switch to sortition and then you'll have a 6/6/6 until the end of the game, it's so busted that I wouldn't mind if reelecting the same guy for +100 years forced your country to become a dictatorship or started ticking some generic civil war disaster if unrest went over 0
Yeah sortition is the way to go for any immortal race. Shit's broken.
why are you enacting sortition? just keep elections on for the free mana and insurance against bad age decadence events
That takes a toll on your Republican Tradition. The idea is switching to sortition to keep your ruler without having to spend anything on reelections, and once he dies/becomes senile, you switch back to regular elections, buff your current president and back to sortition.
It costs what, 50 Government reform to switch from sortition? So you'll spend about 300 on thjis gimmick across the game, which isn't all that much considering you gain updawards of +100% from being a republic.
Choosing the military rulers and then re-electing should give you more than enough sword mana to keep your republican tradition up from strengthening govt.
... Or you can do the other option and keep the mil mana for deving/sieging/getting ahead on mil tech, etc, and spend nothing other than a semi-useless resource and a bit of effort 2-3 times per game.
For reference, reelection costs 2.5 rep for every year between elections, and strengthen government costs 100 mil for 3 rep, so ~80 mil per year to offset the malus from reelecting. Maybe less when considering natural growth and events, but still a sizable expense thought the game
It doesn't cost 2.5 RT a year for long-lived races. The tooltip in the government tab says it will but it won't
For example dwarves have a 20 year election cycle but it only costs 15 RT to reelect, so you should be back at 100 before the next reelection
is there any reason to not enact the globbohommo
No. Now keep being a good goym and consume your onions. Glory to our greatest allies!
I always go for state and ban ravelianism.
Frick them.
I wish shit like Wex or Dameria was properly fleshed out
It's such bullshit that the premise of the mod is uniting Anbennar but none of the Anbennar unifier nor Empire of Anbennar have proper ideas compared to the new stuff or ideas at all.
Busilar is super fun. Mission tree is outdated as hell though. Maybe I will make mod for it :]
How old is their MT? depending, you can oficially update their MT
Also, is it just me or is tthe captcha longer? From 5 -> 6 characters
it's giga old but they're THE sarhal colonizer so it won't get reworked until sarhal is entirely filled
I mean, if they're THE sarhal colonizer, you could argue their rework should happen with the rest of the Sarhal conent, and as such they'd be worked on on teh next major upodate.. But either ways yeah, it's still a couple of months away
>THE sarhal colonizer
Ain't that Eborthil?
Busilar is both stronger and has cultural and even royal ties with Sarhal so I imagine they end up ahead, I literally haven't checked the discord in 6 months though
>Corvuria guarantees random orc tribe
>can take their shit with anti-monstrous CB's AE reduction
This is where realpolitik gets you! Plus, they are Vampires, so it's not technically wrong.
>religious league war
>lorent, grombar, bjarnrik, the entirety of escann joins the corinites
>so does around half of the eastern EoA
>and some fricking wood elves
>everyone starts a mosh pit in gawed while i frantically siege down individual enemies to truce them out
>all while Esmari river party pop-ups constantly flash on my screen
i think the worst part of all this is how the river parties keep killing my three-star generals
>not letting the Ai siege down your provinces and tactically using rebels to kill their armies/using their armies to kill your rebels
This is like eu4 basics. Literally ngmi
Can you form castanor with a meme nation like ibevar or do you have to be human?
Check in files regarding escann war events.
You have to be human. I tried doing it as the hafling adventurers and you don't get the event to form it
Sim e there is a formable for the Dorfs now (Balgaric empire), should there be a mega formable for other races as well?
It's not really a formable, it's a rename for Hammerhome. It's as if Newshire had a mission to rename itself to New Small Country.
True, bit it does expand their mission tree, so it's almost a formable.
Do the other races even have appropriate nations to turn from adventurers? Not even talking about late game formables, just regular formanles
Yeah every adventurer has a formable country, most dont have any content outside of ideas though
Fricking hell, i get more and more excited to try working on something for the mod, but im busy out of my ass.
What if we tried as a thread to work on something?
nothing that knowingly comes from Ganker will ever be implemented into the main mod and I don't want to get an account attached to Ganker either
Just hop on discord, claim something no one currently cares about and ask for help brainstorming and coding, odds are you'll find the same people you usually talk to itt lmao
Fair enough. I thought you'd say that it'd be impossible for the thread to organize itself, but I hadn't considered what you put here.
I've just had several (actually, a surprising number) of Ganker based collective projects, and they're always neat.
I though all that was needed was that the capital be in Escann
How am i supposed to play aelnar purging every non elf is tanking my admin efficiency
use culture conversion
you can(not) siege this fort
Could stack some more modifiers still
>75 days for one (1) siege tick
Is that the fancy province with the big tower? That is the single best province in the game for me. Especially in a Gerudgahot campaign. Only way into my land is through here or a crossing you fricks.
Yeah thats Bal Vroren.
Favourite part of Gerudaghot was having endless waves of Centaurs break on my Forts on the border to the Forbidden Plains
>Be Black Domain
>bombard with cannons then assault with endless zombie horde who's morale never goes down
>btfo's your gay fort, lost troops reappear within the next month tick
Nothing personal kid.
>play corinite
>purge all greenies
frick established canon i make my own
Based, corin died fighting green skins but came back from the dead just so she could kill even more of them. Corinism is based on the ideal of fighting evil and Orcs are objectively the greatest source of evil in Escann.
>accept orcs for a while
>purge orcs
>integrate half-orcs
anyone else do this shit
I purge/expel all monster races and relentlessly hunt them down. It always bothers me to see goblin and orc culture on the map and I hope they add a race map in so I can hunt down even the minorities. Humans and Elves are the only acceptable races in my perfect world.
>race map
trade map shows minorities
doesn't show most of them
Only those that somehow affect trade. Like +10% goods production etc.
>He doesn't know
No frick off, if you hate goblins you are a israelite.
>The 'Daddy went out for cigarettes' act of 1542
should i dismantle the empire as ibevar, its 1500s and i have most electors as my allies, the other electors are wex's allies, i checked, the war would have them all drawn in if declared now
>should i dismantle the empire
yes
I like the the Silverforge tree, but it just fricking sucks if you can't get an emperor ally early. even if you manage to vote wex out, the new emperor will just not ally you. It doesn't help that the elector mechanics just suck.
is there a formable for deepwood orcs if i dont choose the dryad's deal?
there is but it has no content aside from ideas
Ok so I am playing Aelnar and Lithiel won the rianvisa. She was 200 years old when she collapsed, but now she's 246 years old when Elissa took over. What gives?
help me i am addicted to restarting as nimscodd
this but for kobolds and goblins. balrijin was such a refreshing change of pace for a kobold nation to not get its teeth kicked in because gawed decided to declare before my forts have finished construction.
You guys weren't lying, one xia with the harpies was fun
Is there any country with Ravelian missions or stuff? I always get bored before it even spawns.
Giberd has a mission or two about ravelianism. I think Arawkelin also has some stuff about it, but I may be mixing nations up.
Do gnomes go Ravelian or do they stay with their religion?
Western gnomes I think don't have any reason to go Ravelian, but I may be wrong. Giberd (Imperial Gnomes) goes Ravelian
tags for this feel?
Unfortunately we're really short on gnome content, both existing and planned. We have Nimscodd, Giberd (which I find fun but a bit lackluster compared to other nations in the mod), a planned Gnomoport in not-Africa, and a planned Nortiochad in Aelnar.
I see. Thanks.
ok lads
my last game that i went all-in on and posted some aar stuff was mlp throatsingers: endless slaughter edition
i'm kinda feeling like making another aar for you guys
any requests? if nothing comes, i'll do chaingrasper lich undead horde wc
do chaingrasper lich horde anyway
sure
first order of business is devving up intitutions, starting with feudalism, while our 6/6/6 gobbochad Dak reads up on how to become a lich
i dev feudalism next to the hold rather than inside it because by the time i need to start on renaissance, feudalism will spread significantly faster to the hold from the road thanks to the hold already having pretty good dev, whereas if i devved the hold first then i'd have to wait a fricken eternity until feudalism spreads to the shitty 3dev road until i can start working on renaissance there
small bug: you can pick the -5% devcost cult in the religion tab, and then later get an event that lets you pick a primary cult and get the -5% devcost again and they stack
The primary cult event feels really bugged, it left me with only one cult option for the rest of the game when I played Marblehead
feudalism done, now to wait until it spreads to the hold
disclaimer: i will savescum if dak kicks the bucket before becoming a lich, please understand
it's been a while since i played gobbos, this event didn't exist back then
dak is certifiably cute now
historians say that every declaration of war he's ever sent started with "uWu wuts dis??"
got the first necro levelup
anyone know what the difference between the 2 levels of undead army is? the tooltips look the same for both
alroight, renaissance spawned
now we sleep, do some techs, and colonise our way to the surface
i was a bit afraid that the first one would be temporary via event or some such, but if a couple extra regiments is the only difference then i might as well switch right now
it's practically fricken free army (as long as i stay in the dwarovar, which won't be very long)
the second option in those events lets you hide them, meaning they still happen, but only in the background
it looks like the command is going ham down in the south, so i think we'll be staying in the dwarovar a bit longer rather than rushing towards the exit
even if i'm based and gobbo-zombiepilled, i can't handle the hobgoblins yet
so many events took my money i have like 8 loans by now
but it's alright, since we're gonna be a lich soon, and it will only take 1 good war to punch all of that money out of some surface-dweller
legendary already? damn, what level does dak start as?
ha ha spend all the money
starts as lvl1 necro lvl3 enchantment
you gonna form the underkingdom?
a very fitting name for a lichdom
uWu wuts dis?
i should probably vassalize this cutie so he colonizes stuff for me
also, not a lich yet
that's the plan!
lol you forgot to attach your pic, lmao
epic fail
forgot pic
almost there bros
i'm the jumpscare now, actually
the guy straight up refused to give battle, his 26k bravely ran away
i think this little gobbo is not going to be very loyal
my economy is inspired by the american model, if any of you were interested
almost-undead witch king goblin rulers are also quite fitting
now for the most important prerequisite of becoming a lich: a year-long nofap streak
alright here we go
there is no chance of failure since i will be savescumming this but it is still dramatic, right?
clanboss dak is now
Based
>Just immortal Lich
all are equal before death
Ok Thanos
>Listen, I may be a soulless Lich leading armies of the undead to slaughter thousands, but we are a nation of rules.
Who's the fish looking guy next to Jaddar in the icon?
Vampires
alright anons so get this, right
what if there was, like, stuff
outside
and we went out to get it?
i might be a little moronic
had to un-vassalize them after conquering ovdal kanzad, will re-conquer their shit in a couple years
in the meantime, uWu wuts dis?
nice and easy
what should i do with the stunties, anons?
one the one hand, genocide seems appropriate
on the other, i don't mind accepting them either
on an unrelated note, can undead goblin witch king liches form the jadd empire? asking for a friend
I think only Jaddari can form Jadd Empire sadly, but I could well be wrong
uWu wuts dis?
i was fairly certain that bulwari humans following the jadd could form the empire as well, so maybe gobbos too?
in any case, i think y'all know where i'm going with these lines of questioning
holy frick i'm getting btfo
it's okay tho, just needed to throw some bodies at the problem
as long as you have enough manpower and forts you'll always win skelegobbo
here's the solution to my "money" problem
ignore the hordes of jadd zealots ravaging my country, i'm sure they'll go away soon
welp, i collapsed to jadd zealots once, but it wasn't enough
gotta conquer more jadd lands
pretty uneventful war this time, jadd never showed up to give battle
anons
it's possible
it's going to happen
it can't be stopped
managed to grab a few provinces off the raj while the raja himself was busy fighting the command and wouldn't join the war, plus making my way through middle dwarovar towards more holds and azka-sur
i think i'll call it for now, and pick this back up in a couple days
first order of business for when i do: conquering lots of shit off the raj and in bulwar
hey everyone
it's ya boi
dak "undead jadd goblin zombie horde lich" chaingrasper
we're bigly
in debt, we're bleeding 8 ducats a month, and we have 3 years' worth of truces to wait out until we can get more conquests going
great time to celebrate, clearly
you already snowballed hard, go fight a giga-coalition or something
still a ways' off till i can take on such endeavours
my economy sucks, i only have 429 development, my army isn't massively huge compared to relevant neighbours, but we're certainly getting there
also, here's what happens when I take unfavorable engagements
we're far from being in the clear yet
holy f u c k
having significant issues with catching jadd armies out of position, lads, can't force engagements on my terms whatsoever
have you tried throwing more gobbos at 'em
aaaaaaaaaaaaaaaaaaaaaaaa
ok i've managed to get a couple decent battles (decent meaning i caught out 2 11k stacks while they were sieging my shit, dealt 4k worth of losses to them, and they instantly retreated) after getting the next mil tech 12 and getting a new troop type, but now jadd armies are nowhere to be seen
they've retreated into the deserts and aren't coming out so i can't get my warscore back
wait what the frick happened
dak died in battle, revived, and now he's no longer dak
alright bros i'm slowly turning this around
very slowly
verrrry slowly
my armies are unbearably slow
i've managed to reverse the warscore ticker, so my occupations mean something now, and this is what i'm getting out of this war
sareyand next on the chopping block, thankfully the frontline is very short against them soo it should be easy to do a slow push without having to chase them around the desert for 8 years
forgot pic guess my armies aren't the only thing that's slow haha
as predicted, this was easy
here's the peace deal, next on the block is hehodovar for more holds
huh
guess i have to start thinking about going in heavily on the raj at this point
the raj seems to be a bit of a pushover, thankfully
after this war's done i'll call it for the day
remember, kids: ae is just a number
a big number
so big, in fact, that we have a dwarven coalition all the way up to verkal kozenad against us
and it includes the centaurs too, for some reason
however, our truce against jaddari has run out just now, so the next country to get "uwu wuts dis'd" is going to be the jadd again
but that's all left for the next session
some stats:
i conquered about 530 dev today
my forcelimit increased to 188
i need about 600 adm to core all of the conquests but i have only 18
we still just have the monstrous tribes estate, nothing else
it's more likely that i'll conquer all the pre-requisites to forming the jadd empire and get a monarchy that way before i can get enough government reform progress to reform out of being a dwarovar squatter normally
some plans:
definitely need to take religious ideas because the +4 unrest from witch king and undead army are making my country constantly explode in rebel stacks, so conversions and tolerance to the true (jadd) faith will be needed to offset that unrest
The interesting thing is AI seems to be scared shitless of the unded armies. Non of the coalitions that formed against me in my Demesne run ever attacked despite being 10-15x of my army size at times.
can't wait till i start getting the absolutism and admin efficiency mechanics tbh
starting as chaingrasper has delayed my conquest pace by ~50 years compared to a jaddari start, though my ball should start rolling much harder thanks to the undead horde thing
They're big, have lots of morale and the ai doesn't evaluate the drawbacks of being super slow.
AI massively over evaluates manpower pool and manpower recovery, iirc.
If I remember right that's an event where the outcome is actually determined a couple events prior.
> Historic rival
Yep
nah they're free and stick around unless your ruler dies and their heir doesn't have necromancy
2nd level gives you more troops from what I remember
Speaking of Undead Army, does the "gain manpower after battles" work? In my only undead game I got the event maybe once or twice and never again, and I'm not sure if it stopped happening, or if the events just stopped to save my sanity
>one of the 32k soldiers warband migrated next to you in 1451
literally fricking jumpscares this region makes me so fricking anxious
Harpylen magical matriarchy dominating all the males of every race in the world.
>have to rush castanoth within 20 years because the ai always kills the patricians
why
its friday lads, what movie are we watching tonight
2 Elves 1 Halann
it's chewsday, innit?
Anyone else feel that Anbennar is too imbalanced now? Cannor fells like it stagnated in content compared to Haless outside of maybe Escann
Cannor hasn't had any updates outside of Escann after all. Maybe if EoA nations get expanded/tweaked MTs to keep up with the new stuff other regions have been getting, but I doubt that'll happen because of how much of a clusterfrick the region is.
Epic. Early Centaur migration to the Deepwoods content when?
>dwarves and elves live for hundreds of years
>still have kids in their twenties and primogeniture succession
Prince Charles has nothing on these people. Imagine living 200 years as the crown prince just to get disinherited for someone younger with better stats
What's the plan for the mod after they filled in the remaining areas?
Working to give every tag a MT? Bring everything up to par?
not burning out/getting their clique broken up
Probably move on en masse to Vicky 3 or CK3 development while letting whoever wants to work on whatever in EU4 do so.
What's a braphog tag?
I imagine orc females are all braphogs so Frozenmaw>Grombar.
>serpent's rot players when they brew up a special gas and pipe it through the vents to everyone else
>heh... you wanted to play a haless game past 1600? nothin personnel, kid...
Just finished a roadwarrior game I've been on for a while, thank fricking god the devs made the railroad devastation permanent, the idea of travelling up to Gronbar and back down to the Command with late game lag is fricking terrifying
how do i centaur
kill
but how do i kill instead of getting killed
does KU have much content or is it just kill escann/lake feds
KU has a mission tree with tons of modifiers, unique government with factions, and a unique disaster
>complete the middle part of your mission tree
>migrate to escann as an opm
>???
>profit
my disappointment is immeasurable and my day is ruined
is there any nation focused on alchemy?
no, it's either magic or artificery
Ok, this might be the idea to motivate me to actually work on something for the mod.
Hul Jokard (the hold where Duncan did a bit of trolling) is said to be the alchemist hold, with the lead dwarves, supposedly meant to have a cinnabar dwarf cultural evolution type deal in its mission tree, but so far it is like, only in the speculation zone and will probably not happen in the next years
>>Gain permanent Humiliate Casus Belli on Elven nations with nuique peace "Orcish Reparations" deal, taking Dev from all occupied provinces and giving Hul-Jokad scaling Gold and Mana.
sounds fun
when is this getting added?
When it's done. (I think they're only talking about coding, the descriptions will take time as well)
I think you should overlay it to an EU4 map to keep the proportions
dunno, found it on reddit
>Bayvic and Celmador are further north than Trondheim
>Bjarnrik is literally north pole tier
lmao wtf
Oh yeah now that you mention it, cannor would be even colder than europe wtf.
the north uelos' lament current is much stronger than the north atlantic current and the skalds draw all the cold of the north into keeping that dragon in stasis with their breath so it's all good
>The epicenter of the ruin of aelentir matches where the meteor that killed the Dinos hit
What the frick, kino?
How do I integrate harpies? They've been stuck at coexistence for centuries even though I've had them on focus. What am I supposed to do?
Do they have minorities in your country or are they all majorities in the regions they are in?
Exclusively majorities. I assume they need to be minorities? How can I affect that
Culture converting at least one province will do it. You'll get a large minority in every province you do it in, then those minorities can migrate and grow, and you'll get tolerance events about them. Accepting a culture of that race also gives a one-time boost to tolerance.
So weird how so many people know this yet that's still a thing
I guess including majorities in the calculations for the yearly racial event would drop performance a lot?
if you accept their culture you should get a large enough boost to tolerance to make them integrated, it also decreases the MTTH for events where they migrate around your empire and leave minorities everywhere
I hate colonization in this mod, adventurers spread like cancer and there are like a dozen Cannorian colonizers fighting for scraps by 1500. Unless you can afford to hyper-fixate on it like Venail it’s barely worth it to take exploration, let alone expansion. I’m hoping Sarhal will make it less shitty, but at this point I wouldn’t be surprised if every island and square inch of coastline was occupied by new tags
I just mod it so that the new world adventurers spawn 20 years later, it gives the major colonial powers time to establish themselves.
I mean, it's deliberate, you are meant to play colonial tags if you want to go colonial
I know it’s deliberately awful to play, I just wish it wasn’t. West Cannor is boring enough without having proper colonial gameplay smothered in the cradle by dozens of half-baked and over-buffed spawnables
Its what would happen in the new world without a strong Castile and Portugal, and even then a lot of the conquistadores acted like petty kings of their little land till Spain started to actually rein it all in by the late 1500s.
And I don't see how more time spent doing nothing but watching numbers grow would be more interesting.
The fundamental problem with Aelantir is that natives are highly developed and in a good position. Every native tag, from Eordand to the Ynn to Larankar, has functionally the same tech and institutions as Cannor, Bulwar, or Haless. Furthermore, plenty of those areas have very high development to begin with (or grow rapidly).
As a result, native nations become strong enough that they would smother adventurers in the crib if the adventurers didn't have any buffs (and even with buffs, a player native country will kill all adventurers quickly).
That just spills over into the colonizers' interests, which subsequently get punished by adventurers. Aelantir is a bit of a lose-lose situation right now, and it's difficult to solve without heavily nerfing the natives.
I wish the setting stayed early modern era pre gunpowder and canons. It’s just cringe to me to imagine fantasy races in 1800’s uniforms fighting with muskets, it’s cringe and gay and it triggers my autism so much I can’t play this mod. CK2 version WHEN.
Cringe opinion
There are a million fantasy worlds for you to play if you want that. Including CK2 mods of said fantasy worlds.
That's your shit opnion I suppose.
This is actually one of the few fantasy settings I've seen that goes beyond basic cannons/gunpowder but not quite into a Victorian industrial or modern equivalent. I like it for the novelty factor
If you like books, there's the Powder Mage for napoleonic era fantasy. Pretty enjoyable
>Early modern era
>Pre gunpowder
Please learn what the early modern era is before posting
Early modern doesn’t start with gunpowder being widespread across all armies of Europe.
Early modern is gunpowder-heavy already when it comes to arty. Handguns less so but pretty common.
True homie. They had bombards for awhile and shitty handgonnneeess. But yeah also it’s irrelevant because many fantasy settings like elder scrolls are early modern period in terms of governments, aesthetic, arms and armor, but lack gunpowder. So the homosexual nitpicking me for saying I want early modern without gunpowder is a stinky israelite anyway
there should really be half the amount of those spawnable adventurers and they should spawn later or have their expansion nerfed
btw there are more spawnables in the works
The new world is cancer to look at and play currently. Even if you go with majors like Venail or Rezanakand it's still cancer to stomp all these little shits one by one. Always ends up in bordergore.
I'd much prefer one or two spawnables in some more remote regions like rezanakand, maybe some pirate shit in the center and another one in the north closer the ynnics. Everything else should just be colonized with some of the colonial countries having independence paths.
>btw there are more spawnables in the works
Frick’s sake. I wouldn’t even be complaining if they all had mission trees and shit, but as is 95% exist solely to take up space for no reason
I'm playing as marrhold, my capital has integrated dwarves but this modifier isn't going away. What do?
Province has to be Dwarf culture
Majority, not minority. Just give up on getting it as Marrhold, the value of that single province isn't worth it.
Haless Kobolds are a very fun game
>Command still exists
You better do the needful, sir.
>vertical Bhuvari
>Beikdugang that far North
>Triunics in North East
>Both Jaddari and Gnolls still exist
>Baihon Xinh still exists
Cursed Map
Am I the only one who didn't annex my ally
Recommend me an empire-building nation, please.
So far I've made daxugo, aul dwarov, surakesh, jadd, balck demesne the finn empire and aelnar.
Is there anything else left?
Eordand might fit. Start as Arakeprukum
Did those too, forgot to mention prolly because didn't enjoy them much.
Thanks anyway. I guess I''ll just wait for another update.
How about Grombar? or Ourdia?
Go whatever interests you in the empire and form the empire. Other than that, you've pretty much done all the big expanders I can think of. Maybe the centaurs.
I hate that a suggestion from this thread tickled my autism enough to motivate me to actually contribute to this project. Hope you frickers enjoy it in 3+ months when it's fully finished
Ganbatte, anon. Whatever your mystery content is, I'm sure I'll unwittingly enjoy it very much.
Thanks. I'll make it extra special for your sake.
>darkscales have like 5 different people working on them
>no coordination
>nobody has even managed to decide on a theme
all it takes is for some gay to tell everyone they want to work on it and thats it
then they go jack off to their scalegay drawings and forget about it
Isn't the nation semi-dropped because of it?
It just needs someone to be a chad, make the whole thing, and make all others seethe.
You. That someone is you
>playing as ibevar
>want to conquer aldresia
>have to fight both wex and lorent if i declare directly (lorent is wex ally)
>try to become emperor
>wex ruler finally dies, i get to be the emperor
>finally i can declare on aldresia
>aldresia allied lorent anyway
Should i just go with it? the troop count is pretty even, but frick trying to siege Lorent from the other side of the sea.
don't be a pussy
>catposter
nvm
I want Illithids. Give me an Illithid faction please. I'll wait.
Unfortunately, those are WOTC copyrighted. So no illithids except for official WOTC content, so stuff like Anbennar (that afaik receives donations) is off the table
There were talks of other mind controlling/hive mind factions in Aelnar though, but they're still pretty far away
>So no illithids except for official WOTC content
I've seen illithids in plenty of shit. Demon souls had them. Final fantasy has them. I think monster quest might if I'm remembering correctly. They are like a fantasy staple. Is it one of those cases where you can have something that looks and acts exactly like a mindflayer/illithid and just call it something else and be fine?
>I've seen illithids in plenty of shit. Demon souls had them
They exist, but they're not called Illithids in game text. You can't sue for that, since it's not technically copyright infringement
Dumb 60 iq Black person cattle moron. Just have a race of mind controlling squidmen and call them something else and slightly change the appearance
You could argue that Anbennar is non-profit since the book isn't even announced yet, then as long as the book doesn't include them there shouldn't be any risk of lawsuits by including them in the mod I think
>aelnar
It's too crowded already.
they are removing leechmen tags, it will free up
>they are removing leechmen tags
If you have said this to anger me, you have succeeded.
no plays or cares about them, completely worthless tag
By that logic we might as well remove Bayvic and Nurcestir because they're currently irrelevant
because devs care about them and already have content planned for them, so the players are waiting for that
while leechtards... have nothing, like at all, real or planned
>while leechtards... have nothing
weren't people trying to give them something
then soibean shut them down?
The problem is that there is too much that would be needed to make them behave true to lore. In order to have a Leechman tag that doesn't trample on what's established, they would need entire ground-up systems for
>somehow replacing vanilla's boat restrictions to reflect them riding giant leeches
>portraying a 50 mile long underground leech god that's very real and hungry
>an extremely wide scope religion
on top of massive amounts of worldbuilding needed to establish how they interact with a world in which they are mute monsters with leech heads. All for a "low tier" native that exists to get conquered as easily as possible. The uniqueness alone is not enough to justify the amount of work on the part of the idea guys, system devs, artists, and managers to make it happen. these fricked up guys are. really fricked up man
>they are mute monsters with leech heads
-10 dip rep
>underground leech god
devastation events, siege events, reskinned magic system
>them riding giant leeches
-20 on all ship classes
great ship limit and cost reduction
The word Illithid is TM'd but the concept of brain eating squid people isn't so all that need be done is.. call them something else.
Case in point opensource D&D unofficial shit which just avoids the I word and calls them Mind Flayers.
Disgusting
do you have to be an escann country to make castanor? can you make it with someone like arbaran or vertesk?
I want to do a very aggressive dwarf game, what is a dwarf nation that doesn't mind 'reclaiming' some land outside the serpentspine?
The formable facing the deepwoods, forgot its name
Verkal Skhomdir? Or something along these lines, the ones that make furniture, right?
Yeah them, also iirc the ram dwarves have a whole thing about colonizing the north for their ram pastures
What do I do if so many people don't want to vote for the reform?
Make them like you more
Get diplomatic reputation advisor, make sure you don't have any overextension, send your diplomats.
this is nice catharsis after getting fricked on 3 consecutive cave gobbo runs.
Zokka is pretty interesting and has great ideas
I hope they get content eventually
Gnolls will get content in Sarhal update
along with everyone in not!north africa
>1511
Impressive.
This is pretty typical for Gnolls. They conquer hard and fast due to monstrous conquest and razing mechanics.
The Empire is solely a thorn in your side and will make expanding westward hell. The sooner it collapses, the better.
Excellent
Beautiful, Love seeing Gnollish action
Man, I deleted Aelantir and Haless and the game still starts lagging to shit in 1650 and upwards. Anyone have any tips on how to deal with this?
I have a computer that's not a piece of shit.
So do I, but apparently euiv hates AMD processors.
>AMD processor
Oh no
best tags to not fall asleep in the first 20 years of the game?
Ironically the sleep dwarfs.
Who are they?
One of the formable Dwarven holds. One issue: the hood they're based off is held by the command at the he start of the game, so you need to beat the command as dorven adventurers ti even get a chance to form the hold
Hold is Verkal Dromak btw, it’s the one bordering the Demon Hills
God almighty, how the frick can you reach it?
play as rubyhold (or was it silverforge) and wait for adventurer event to fire, which will switch you to adventurer tag close-ish to that hold
That was changed, they now spawn from Rajnadhaga
So now you can just snowball for 25 years spawn and play as the Cartel, move to Krakazol so you get an event to become historical friends with the blob you created, migrate north and 2v1 the Command with your OP army buffs and now competent Indian ally
Haven’t tried myself because I’m not a masochist, but it’s supposedly doable in just two good wars with the Command. Dwarovar reclaimer + adventuring efficiency + being ahead in mil tech makes it theoretically possible to fight them in the mountains
I can't remember the name, but you have to start as dorf adventurers and then fight the Command before 1500 to form them early.
can't go wrong with the CHADDARI™
Nuugdan tsarai and Bianfang are both great early on. Frozenmaw is alright for warmongering, but kinda boring since their opening is always exactly the same
Well now ain't this just nice 🙂
Don't you have like 140 discipline? Just beat em up.
>transfering trade to dameshead
>but collecting in a node upstream from it
moron
I think its fine, assuming Dameshead is main node. Transferring from Escann could be better.
Doesn't the game force you to collect from your capital trade node?
YEah, but having a merchant increases the ammount earned.
no? just move the main trade city to aramar temple, which i see that anon has
why would he not be collecting it all in the end node idk
And here's the state of cannor 100 years later. Managed to break away gawed from the PU (and they put a vanbury to throne which is crazy coincidence), and in the middle of this war they switched to northern league. Also humiliated corvuria around the 1600 and they still can't recover from it.
50 years later, helping out the kobolds and halflings carve out their nation out of gawedi and lorentish occupation.
Oddly benevolent for you, though I suppose it would make sense for a Soft Elf Ethnostate to kneecap Half-Elf Mutt Empires in favor of working with Pure Human Ethnostates to prevent racemixing
im playing a castellyr into castanor game
should i dismantle the empire, i have a chance now in the league war
what are the interactions with it in the castanor MT?
You'll need to conquer it eventually, so if you dismantle it now, that'll be easier.
R.I.P
Big king energy.
any tags about having sex and reproducing?
Aelnar.
That Escann shape, no matter which nation has it, is just map-gamer perfection lads
it really is sexy, must be the curves
uoh lake erotic
and it has the capital in the center, with regional "capitals" in each direction, and border forts! VGHHHH
It's the ideal fantasy kingdom. I wish there were more provinces like Taranton and Escin throughout Escann that flipped to producing cloth, glass, paper etc. some time in the late 1500s to early 1600s.
yeah, there should be more missions/events to switching the trade goods up, because by castellyr mostly produces fur (skinned orcs?) and naval goods (fishing equipment?)
Eastern castanor is heavily forested foothills, the fur is deer and bears and the naval goods is good lumber.
Also assuming every adventurer completes their missions their capital provinces should switch to producing paper, glass or cloth.
For me, it's Surakes without Ourdia and the Harpy Hills
How do you play vertesk all of my neighbors always ally gawed, lorent, or both and i cant grow enough to take over gawed
Just finished playing Detroit Become Human for the first time and now I can't stop fantasizing about Insyaa
>tfw we're multiple years away from seeing robot elves
jerk off and forget it anon, its chinatown
What are the harpies in this mod like?
canonically hot
I think only the Elayenna harpies are hot because they were breeding with genetically superior sand elves for generations. Or are they just especially hot even by harpy standards?
built for big jadd wiener
Would you?
>backwings instead of armwings
Get the frick out with this garbage.
How are you gonna use weapons if your arms are also your hands moron? Check mate.
what do you think those big ass bird feet are for?
my wiener
>letting talons anywhere near your dick
they don't have birdfeet.
harpies are called harpies in anbennar but they're more like le based warrior women angel amazons.
Where are you getting that from? Even the wiki says harpies have feathers on their arms and legs
Jadd harpies are distinct from other harpies because of their elven blood. Instead of horrifying birdwomen they are cute monstergirls.
>cute monstergirls
No they're not. They're femoids with fursuit props on their backs.
And anyway, all harpies with the the exception of the ones in Xia are surrounded by elves, dumbass. Elayenna doesn't have a monopoly on knife-ear three inchers, so the whole bullshit about them being genetically different from Harpylen and the like is just that.
>surrounded by elves
isn't harpylen only recently meant to be in that position, having expanded recently as the sun elves in west bulwar became unstable?
they don't seem so at leisure about their mates at any rate, considering in their missions they resort to going for gobbos
this wtf, that isn't a real harpy
It's Jaddar's daughter
Does Jaddar daughter get very many events? I play only a little bit and I just remember the one event where they are talking and having a cozy family time
There's definitely one where she dies and one you described, but I don't think I've seen any other events last time I played. Maybe the MTTH is just too long or the requirements are harsh (like being at peace lmao).
iirc if Chaddar dies while she i alive i think there is another event
>that’s actually the race menu image
What the frick, this is bullshit! No, I refuse to accept this. Harpies have arm-wings and talons, that’s what makes them fricking harpies! Fricking devs don’t know shit!
Sun elves are an elite minority, western harpies were mostly nabbing human dirt farmers in the mountains instead of posh urban elves in their heavily guarded palaces. Meanwhile there were enough elves in the legions settling the desert to become the majority over local humans, so Siadan harpies had much better access to elf wiener for the last couple centuries. Especially the Elayenna tribe since the Jaddari were willingly whoring themselves out for water and wouldn’t fight back
So it makes sense for Siadan harpies to be more elven in appearance, though obviously it’s fricking stupid to suggest that they spontaneously evolved an extra set of limbs
I always though harpy's are a mixbag of arm-wings, human or elf looking flirts and then the crazy ugly ass bird ladies
desu, mixed harpies like the pic I posted should be a separate race from the more monstrous ones I realize now reading through the thread. Same way mixed orcs and elves are a separate race from their pure form. Would make more sense.
something american exceptionalism something 56% something something
don't the races in the mod follow a vaguely DnD-like scheme?
the image used for harpys in the race menu is a elf breed harpy
Impressive. I wonder if they questioned why this entirely developed island was empty.
>mini cannor in the middle of the forgotten plains
Comfy!
Mercenaries make no sense. How is 8k infantry useful when every battle involves well over 100k at this point?
yeah the new system is really bad past the super early game. while gold fueled golems weren't great for balance or flavor, at least it scaled to match your size
>trying to play the Love dwarves
>blackbeard cartel finally gets into diplo range
>they immediately rival me as they park right outside my hold
>tfw they have 16k troops
>lose
lmao fricking Black personbeard dwarves, imagine attacking your own kind instead of the orcoids...
lol i did the same thing when i played blackbeard on my way to form verkal skomdihr (underwhelming mt)
Headcanon go
>Darkscale kobolds migrate north to the Lonely Mountains, become last independent kobold state as every attempt by Grombar to drive them out fails
>Jaddar never remarries after Jasiene dies, eventually names one of his generals as heir. During the Deioderan there’s a faction that wants to put Jaddareesa’s descendants on the throne, causing both sides to try and wipe them out
>Bianfang conquers the whole Yanhe valley, but due to their extreme brutality face constant mass uprisings and defections, leaving them vulnerable to a birdrider invasion
Northern League gets couped by the City Goblin upperclass of Bayvic, enacts a very liberal constitution and gets flooded by elven refugees as the cube worshipping nutsacks start doing anti-elven pogroms
By the end of vic3's timeframe, their demographics are:
>45% human
>20% goblin
>20% elves
>10% halflings
>5% multiracial or other
which technically makes them one of the most elven nations of Cannor
why would ravelians persecute elfs? the first pope is elf
By Victoria 3's time period, the Ravelian revolution has purity spiralled into hating everything magical that isn't outright artificery, IIRC
that's gay, im amazed jaybeaner manages to make his setting shittier even more and more
that's okay i'll still keep playing that garbage
sorta glad all of this moronic lore is going to the mod for victoria 3. Not like I was going to play the game anyway.
>jaybeaner
am I wrong to feel that most things good about anbennar are in spite of this man being thoroughly boring and tiresome who would probably like to cancel most of it if he could and when his novel does come out it will be absolute shit? I feel like I'm being unfair but I keep seeing it, it feels like whenever the ball is in his court what comes back is usually poor, particularly his 'canon' timeline, kind of want to see evidence to the contrary, surely it never would have gotten this far if he was all bad
The dude hates monstrous races apart from orcs, AKA the only fricking interesting races in the universe
>gnolls
>harpies
>goblins
>kobolds
>centaurs
Orcs are still fricked in this theyre all self hating and want to become humans and simp for the person that beat them
There's an event about anti-elven pogroms for ravelians already, it reduces elven minorities and you can choose to either repudiate or encourage them
The event even says most elves by that time don't even practice magic and that it happens due to pure anti-elven hatred from peasants and burghers, I'll try to find it and post it when I get home
Looks like Venail had the right idea.
>dream about Rome actually being a state made after the fall of a grander ancient empire
>First king was actually CASTAN who looked like this
Too much fricking anbennar for me
Masked Butcher lads report in now
The god fragment that ravelians claim to be the remnants of a one true god is actually ducaniel's soul that survived the ashen skies, and it has tricked the entire society to actually worship him and bring about his apotheosis
>ducaniel worship reaches the realms of men
>orcs worshipping the Great Ducan thinking
I WAS KILLING BEFORE KILLING WAS COOL
>orcs worship dunc by accident
>humans start worshipping dunc by accident and kill elves too
How can one man be this based? Dude can play the long game on the span of centuries
Glory to the one true god, Ducannor! down with the knife-eared devils!
>>that’s actually the race menu image
>What the frick, this is bullshit! No, I refuse to accept this. Harpies have arm-wings and talons, that’s what makes them fricking harpies! Fricking devs don’t know shit!
So when is the reveal that Ducaniel is a flesh clone of the AI Durandal from the Marathon Series?
Nothing more satisfying that getting rid of adventurer quests by just being monstrous
>a thieves guild has established themselves in the city!
a year later
>the locals have eaten the guild, they should have tried that shit in a civilized nation!
>every escann orc nation is horrendously lacking any flavor or content
>only fleshed out orc nation is cuckbar
i just want to WAAAGH bros
there's the karashar in bulwar (formed as any black orc invading it)
but they are even more cucked (no pussy)
play siegebreaker and BLORC Escann
which is cuckbar?
grombar, homie do you even play the game
I've kinda forgotten the names, are they the orc race-mixers in the north?
>i have forgotten about it, is it the thing i have forgotten about?
I forgot the names, but I remember the gimmicks
Play Shattered Crown to discover just how cucked orcs are as a species.
I just got notified about an obsidian invasion, what am I in for?
consequences of your actions
i'm waiting for the lore reveal that genies were another prank from douk o'niel
i thought they disappear from the material plane because of his nuclear blast apocalypse, no?
I personally can't wait until someone stealth adds an event about dragon Dukenee the Wise's very innocent trip to the top of the Earthseed
For me, it's when halfling adventurer Dan Narrow shipped all white halflings to the north
fey courts are astral social media and you can't convince me otherwise
fey as a race when
we already have centaurs
>grombar
>ally with corintar
>get orc refugees from corintar who's purging orcs
th-thanks for the free tax dev...
how did you ally them with the -200 opinion modifier lmao
they get a free alliance through an event if you go with grombar's half-orc route, comes with a +200 opinion modifier as well. grombar is an absolute mess though holy shit, like half of its content is just broken to bits.
gerudathot or barnreich? content-wise i mean
Is there any way to deal with the night of the long fangs or do i just have to wait for these adventurers wanted to complete by pure rng?
I've been waiting 20 years already and i think this disaster is garbage.