>And then Guybro said he wanted to "Wrestle the Dragon"

>And then Guybro said he wanted to "Wrestle the Dragon"
>We all looked each other with our mouths open, DM said roll a d20
>Another NAT 20!
>Guybro then WRESTLED the Dragon because of BIG NUMBER, instantly defeating it!

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  1. 7 months ago
    Anonymous

    The DM shouldn't have asked for a roll if success was impossible. He should have just told him to frick off.

    • 7 months ago
      Anonymous

      Pseud GM advice.
      Rolls can also be used to gauge severity of failure. With a very high roll in this case leaving the player with a more managable circumstance than a lower roll.

      • 7 months ago
        Anonymous

        We already have a tool for that. It's called roll a save vs. death.

  2. 7 months ago
    Anonymous

    I said this and I had a pipe in my mouth and I smirked and held pamphlet and I was cat and then someone hand drew the scene and you posted a picture of the drawing and posted the direct quotation from me.

    • 7 months ago
      Anonymous

      same but I'm a dog

  3. 7 months ago
    Anonymous

    >And then the Guybro and his friends had a great evening of fun and excitement and they left with a new story to tell all their other friends
    >But they had fun the incorrect way so it was all gay and cringe says I, the ugly friendless goblin watching from the bushes, jerking off furiously

    • 7 months ago
      Anonymous

      >>And then the Guybro and his friends had a great evening of fun and excitement and they left with a new story to tell all their other friends
      This exciting new story being, "I won a 5% dice roll and trivialized the challenge the DM made for us"? Who the hell is that supposed to impress? Moments where you earn victory through clever play, where the party scrapes by with single digit HPs all around and the players look at each other having no clue how they scraped through -- that's a story worth someone's time. And it's ultimately better for players long-term, and I'd argue short-term too.

      • 7 months ago
        Anonymous

        If you can't plan for that 10% chance (nat1 or nat20) of something fricking wild to happen, you're a shit DM. Stat/Rule lawyering is cringe. It's a goddamn fantasy.

        • 7 months ago
          Anonymous

          See how you don't actually address the point I'm making? Yes, a DM should be able to work with whatever a player rolls, but my point is that you shouldn't give the players victory just because they rolled a twenty. Hell, you shouldn't let them roll to begin with if the check makes no sense or is just impossible. Allowing that kind of bullshit is a slippery slope to turn a game of DnD into a game of arguing with the DM how you can totes punch the thousand year old magic seal until it breaks please let me roll for it please bro come on. I've seen this exact scenario happen before.
          >It's a goddamn fantasy
          Exactly. It's fantasy, not an absurdist piece. You still have to maintain some level of logical consistency.

    • 7 months ago
      Anonymous

      You know, the old "fun the wrong way" shtick is getting stale. The real thing here is that a normal session in TTRPGs is a good pace with climax jumping in between their decisions made over the game/story development. These games were you can roll to charm god, just become the TTRPG equivalent of dopamine chasers, which leads to eventual decay of playing till end of a party. People expect this type of play soo much, it's hard to find players for tables that DON'T follow these rules, and then, the "wrong" way of having fun becomes the ONLY WAY of having fun. Which is not fun, for a certain part of the hobby.

  4. 7 months ago
    Anonymous

    I do not see the problem here. If the dice was called, and he rolled a nat20, let him piledrive the fricking dragon.

    • 7 months ago
      Anonymous

      >characters may only attempt actions with at least a 5% chance of success
      letting players roll dice when they attempt impossible things is the only way to keep some players under control. If they know you'll just tell them something is impossible they constantly try EPIC and CRAZY shit for that nat 20 moment

      • 7 months ago
        Anonymous

        Um, sorry but piledriving a dragon with a single lucky dice roll goes back to Chainmail

        • 7 months ago
          Anonymous

          He gotta be level 8, though

  5. 7 months ago
    Anonymous

    never heard that one before, fricking hilarious post man, those stupid normalgays am I right

  6. 7 months ago
    Anonymous

    I wish my group could get this enthusiastic anymore.

  7. 7 months ago
    Anonymous

    The worst thing when it comes to that garbage is when the GM tries to roll it back somehow because he wanted you to fail by making you roll again for something stupid.

  8. 7 months ago
    Anonymous

    /tg/ was built on le epic natty 20 stories like this and if it upsets you you might want to consider an alternative discussion forum.

    • 7 months ago
      Anonymous

      /tg/ was built to be a containment for warhammergays, frick off tourist

      • 7 months ago
        Anonymous

        Well do you play Warhammer then?

      • 7 months ago
        Anonymous

        That was why it was founded, certainly, but it was built on epic Sir Bearington type greentexts that probably never happened.

  9. 7 months ago
    Anonymous

    >Race: Human (Giant Ancestry alternate racial feature)
    >Stats: 20 str 15 dex 16 con 9 int 10 wis 7 cha
    >Class: Brawler 12
    >(Immediately relevant) Feats: improved unarmed strike, dirty fighting, improved grapple, weapon focus (grapple), greater grapple
    This extremely basic build grants a +30 bonus to grapple on a flank (+12 BAB, +5 from strength +1 from giant ancestry +1 from weapon focus, +3 from maneuver training, +4 from improved/greater grapple, and +4 from dirty fighting). A 50 on a check to grapple is just enough to beat an old red dragon's 46 CMD.
    Again, this is not a very optimized build.

  10. 7 months ago
    Anonymous

    I don't care how strong the human is, that's cringe anime type shit and shouldn't be able to succeed due tot he sheer size difference.

    • 7 months ago
      Anonymous

      Mythic heroes are cringe anime shit who do shit like solo an entire army or kill monsters that are nigh-invincible by strangling them to death with their bare hands.

  11. 7 months ago
    Anonymous

    A critical fail or critical success should happen within the parameters of the situation, not the players hopes and dreams.

    Crit fumble: drop sword in combat.
    Crit hit: more damage.
    Social crit hit: King says: I could add an additional 200 gold per party member of you do it fast.
    Crit fumble: I'll deduce your taxes before you get the reward to save you the trouble of remembering.

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