>fatigue system
it was just a shitty status affect that made your party overall weaker after some time that's it
the point of fatigue was to make balancing out your normal life with shadow hunting essential, anyone who found that annoying was just playing like a dumbass probably doing 50 tartarus floors in a day
Why would I worry about fatigue if I can just do all the necessary grinding on the night before a full moon and use all my other time towards building social stats and raising social links?
Same reason why you're forced to spam the tactics menu in every fight just to gamble on which move each party member is going to use: P3 is a shit unpolished game
A remake could have fixed the fatigue mechanic, but since the devs are incompetent, they just straight up removed it
>Remake team is a bunch of fatluses that got mad at the original game's mechanics instead of understanding how it was integral to the balance and incentivized mixing up teams
lol
Good, the original mechanic was fricking shit. This isn't even about old good new bad, it was simply an annoyance you could sidestep and anyone who didn't know how had a worse time because of it. It's archaic and should be removed.
Go ahead and spout "filtered" because it's all you know how to do, you know I'm right and you're just being a contrarian for the sake of it.
>homosexualer deluded themselves into thinking a poorly thoughtout and unbalanced mechanic that only served to bog down progression was in fact good >is now mad at the developers who know better than him, and removed the shit mechanic.
So basically if persona 3 had a mechanic where there was a 1/1000 chance that if a character got hit they were killed or injured and couldnt be used in the game anymore, youd call it genius, suck its wiener and pretend it somehow tied the game together.
>how it was integral to the balance and incentivized mixing up teams
This, P3 was the one rpg where none of the party members were benchwarmers because the least used were essential in cleaning up an entire Tartarus block in one night.
I miss the revolver being the context of why the menu existed, I understand the redesign from a menu to hot action keys like in P5 is an easier form to interact with the game in a genre that is nowhere near as popular with the wider masses so I am not mad with the devs for going that way
I am mad about how mid this fricking looks, at least P5's and the Memento game have way better art attached to the floating hot keys, this looks like soemthing I would shit up on Adobe Ilustrator in a few minutes after watching a tiktok tutorial
Fatigue was important in the first game to prevent you from grinding to level 99 in the first tartarus visit
Now that there's no fatigues, I'll grind to level 99 in my first tartarus visit and proceed to complain that the game is grindy shit because it does nothing to stop you
Yes, the devs turned P3kino into dragon quest rehash #3258772395798. Might as well just give me a way to completely skip the gameplay and turn it into a dating sim game at that point since the gameplay is unsalvageable
Not everyone is a homosexual autist like yourself, who exploits the mechanics to make the game easier. This remake should have double downed on fatigue, and made it unavoidable.
>homosexual autist
oh, you mean the one crying about a mechanic that is now gone and nothing they do can change it, but they still piss and shit themselves on Ganker? That autist (you)?
LOL
The whole thing is a Pokemon tier shitshow with everything that might make a player slightly uncomfortable stripped away. Wouldn't surprise me if they rewrite Yukari to be more likeable.
yeah haha i hate when video games are accessible at no cost to the experience it really sucks
i swear to god you fricking purist homosexuals will shoot yourselves in the foot just for the hell of it, go "oh man this really hurts", then bring out the hacksaw to take the whole leg off
>no cost to the experience
Frick off moron. Things like fatigue and lack of party control are a part of what makes P3's experience and not one of the dime a dozen feel good JRPGs where you can just mindlessly press confirm until the game beats itself.
Why don't we just remove the calendar? If hindering the player is so abhorrent why not let people do any social link they want at any time? Wouldn't want someone to feel slightly bad that the missed something.
>Things like fatigue and lack of party control are a part of what makes P3's experience
You have gone off the deep end and mistaken inconvenience with quality. The latter half of your post is intentionally ridiculous and a complete strawman you cooked up to sound smart. I fricking hate P3 fanboys so much it's unreal. Some of the most unreasonable, talking-to-a-wall motherfrickers in any fandom, up there with Demon's Souls fanboys. Holy frick dude get some perspective.
What is the difference between changing the game to allow any social link to be done at any time and changing the game to allow any character to be controlled?
Both are huge fundamental changes that drastically effect the feeling of the game.
The only argument you seem to have is that you personally like some mechanics and dislike others. Which begs the question why not play one of the many many many JRPGs like that instead of shitting up an existing one.
No, I think I'll play P3 Reload instead and you can't do anything about it. Think in black and white media terms all you want, it's not going to ever mean anything.
oh boy, it's strange journey redux all over again
what are the odds of them getting rid of the social link schedules and making them available without restrictions like in P4-5?
>Remake addresses the biggest problem with the dungeon crawling aspect of the game that artificially, annoyingly and arbitrarily forced you to stop dungeon crawling >Hurr durr soulless
Kay why ess, moron.
Yes. but fatlus don't realize that without all of those mechanics, P3 is just shittier P5
Like, what the hell does P3 does unique compared to P5 now? Shadows are objectively less interesting and fun than demons and they are copy pasted throughout the game. Tartarus is absolutely bland compared to P5 dungeons. Social links don't give unique bonuses like P5 confidants. The fatigue mechanic in P3 at least gave the game some soul, but now it has nothing.
>wait until night before full moon >grind to your heart's content since you can't get tired
wow, so hard to exploit.
Yeah, it would be great if the remake fixed and improved some mistakes from the original game instead of simply fricking everything up
I don't get why Ganker is so attached to fatigue, it was a pointless mechanic, they could have accomplished the same thing by just not giving free healing every time you return to the lobby so you have to manage your sp and when your sp is low you leave tartarus and return another night.
>FOR SOME REASON
The reason is, P3 is built around revisiting Tartarus multiple times to grind. The fatigue mechanic is a way to prevent you from grinding Tartarus in one single day
So, you have to choose between wasting days on Tartarus to make the next full moon boss easier or focus on raising your social stats and social links.
Without fatigue, the game falls in the same pitfall that P4 and P5 fell: you have no reason to not just clear the entire dungeon in one single day.
I don't get why Ganker is so attached to fatigue, it was a pointless mechanic, they could have accomplished the same thing by just not giving free healing every time you return to the lobby so you have to manage your sp and when your sp is low you leave tartarus and return another night.
Fatigue is a poor implantation of what's much better served by simple sp management.
>Managing SP simply consists of doing normal attacks as much as possible which is boring.
seems like a good reason to leave tartarus and come back another day to me
You are not seeing all the content in P3 regardless
You're also begging to use a guide since FES was extremely strict on getting all social links, even with minimal tartarus visits
>Managing SP simply consists of doing normal attacks as much as possible which is boring.
seems like a good reason to leave tartarus and come back another day to me
No, because I can still do normal attacks just fine. The main problem of this would be dying since I have no SP to heal, however, you can just bring a bunch of healing items from outside to negate the need to use SP to heal. Unlike SP items, you can buy HP healing items right from the start of the game
Not to mention that SP managements stops being a complete non issue early on in both P4 and P5. In P4 you get the israelite fox which completely negates the mechanic and invigorate accessories / persona skills in P5.
P4 golden and P5 royal even went further full moron with SP >management
Golden refreshes chests so now you can even farm SP items in the very first dungeon just by playing normally while P5 gives you infinite ammo, allowing you to trigger all out attacks even with 0 SP
Sorry anon, but as someone that played all the games except portable, that shit reeks, fatigue is still the single best party management mechanic
it's like you're forcing yourself to have a miserable time by playing the game full minmax which you've already called boring without fatigue to keep a leash on your autism
No, I'm just playing the game correctly
Days are a precious resource in the P345. Why shouldn't I just grind as much as possible to save those days?
P3 gives me a grind timer that I'm forced to respect and balance the entire calendar mechanic round it. P4 and 5 tell me to grind until I beat the boss or send the calling card
11 months ago
Anonymous
>P3 gives me a grind timer that I'm forced to respect
"forced to respect" is an odd way to phrase "forced to acknowledge but can easily ignore"
11 months ago
Anonymous
Considering how much casualtards hated the fatigue mechanic because it made the game too hard for them, I don't think that "easy to ignore" is the correct term here
11 months ago
Anonymous
no anon it certainly is and i don't give a frick what the lowest common denominator thinks is hard for them, i care about the game being pointlessly inconvenient when it doesn't make a real difference in the first place
p3/4/5 are all the same shit and the only different is that 4 and 5 stop pretending they are some kind of hardcore time and resource management rpg and just say yeah you can go grind it out if you want instead of trying to make you think you can't
>The fatigue mechanic is a way to prevent you from grinding Tartarus in one single day
SP drain does that just fine and not having severe autism does that just fine
oh no my autism will not be contained anymore and i'll ruin my playthrough by forcing myself to over-level or forcing myself to never mix up my team. the game is now ruined because i'm gonna ruin it for myself for reasons only known to my subconscious
Well, wrap it up boys, apparently "remake" these days means to homogenize any element that made the original what it was, boy sure cant wait for the new added festival/fanservice/hot spring events to fill up 5 consecutive days off my calendar since the "newly added content" has to be put somewhere so you dont get TOO MUCH free time, god forbid you actually need to TIME MANAGE in a series known for TIME MANAGEMENT.
>fatigue system
it was just a shitty status affect that made your party overall weaker after some time that's it
No it was the core of the game
I thought it did a good job of telling you it's time to take a break from dungeoning.
>Removes shit that no one liked in the older games
>soulless
I bet you cried like a b***h when they made skills easier to transfer between fusions too
the point of fatigue was to make balancing out your normal life with shadow hunting essential, anyone who found that annoying was just playing like a dumbass probably doing 50 tartarus floors in a day
Why would I worry about fatigue if I can just do all the necessary grinding on the night before a full moon and use all my other time towards building social stats and raising social links?
Same reason why you're forced to spam the tactics menu in every fight just to gamble on which move each party member is going to use: P3 is a shit unpolished game
A remake could have fixed the fatigue mechanic, but since the devs are incompetent, they just straight up removed it
Fatigue was nothing once you knew how to manipulate it.
>Remake team is a bunch of fatluses that got mad at the original game's mechanics instead of understanding how it was integral to the balance and incentivized mixing up teams
lol
Good, the original mechanic was fricking shit. This isn't even about old good new bad, it was simply an annoyance you could sidestep and anyone who didn't know how had a worse time because of it. It's archaic and should be removed.
Go ahead and spout "filtered" because it's all you know how to do, you know I'm right and you're just being a contrarian for the sake of it.
You were filtered. Management is built into the game, and you're a gay.
Doesn't look like it's built into Reload, bud.
Which is why it's casualized for P5 babbies
I played the whole game with the same team specifically because of fatigue
Once MC gets it grinding becomes a chore because you take more damage
>homosexualer deluded themselves into thinking a poorly thoughtout and unbalanced mechanic that only served to bog down progression was in fact good
>is now mad at the developers who know better than him, and removed the shit mechanic.
So basically if persona 3 had a mechanic where there was a 1/1000 chance that if a character got hit they were killed or injured and couldnt be used in the game anymore, youd call it genius, suck its wiener and pretend it somehow tied the game together.
>how it was integral to the balance and incentivized mixing up teams
This, P3 was the one rpg where none of the party members were benchwarmers because the least used were essential in cleaning up an entire Tartarus block in one night.
fatigue was redundant as frick
sp already does the job limiting your progress in one visit
fatigue never mattered past the first month or so
>that UI
I fricking HATE persona 5
P5 is their best game, cope
I hope you kids get hit by the school bus.
>best combat
>most indepth fusion system
>demon negotiations from the OG games back
>social links that actually do shit
Imagine hating good video games because they're popular.
i think it looks good, they just need to align buttons properly
revolver cylinder as background instead of flat circle would be cool too
I miss the revolver being the context of why the menu existed, I understand the redesign from a menu to hot action keys like in P5 is an easier form to interact with the game in a genre that is nowhere near as popular with the wider masses so I am not mad with the devs for going that way
I am mad about how mid this fricking looks, at least P5's and the Memento game have way better art attached to the floating hot keys, this looks like soemthing I would shit up on Adobe Ilustrator in a few minutes after watching a tiktok tutorial
Fatigue was important in the first game to prevent you from grinding to level 99 in the first tartarus visit
Now that there's no fatigues, I'll grind to level 99 in my first tartarus visit and proceed to complain that the game is grindy shit because it does nothing to stop you
hey moron
you could do that with fatigue too
you fricking moron
you just didn't know how because, again, you're a moron
moron
Your party members leave the party if you go back to the first floor to fuse
You're more likely to get game over'd
Meanwhile no fatigue means auto battle for days with zero risk of dying, save scumming, max fusion
I'm ok with them removing the fatigue mechanic as long as they don't take it away from the hardest difficulty
>Meanwhile no fatigue means auto battle for days with zero risk of dying, save scumming, max fusion
So like any RPG?
Yes, the devs turned P3kino into dragon quest rehash #3258772395798. Might as well just give me a way to completely skip the gameplay and turn it into a dating sim game at that point since the gameplay is unsalvageable
Not everyone is a homosexual autist like yourself, who exploits the mechanics to make the game easier. This remake should have double downed on fatigue, and made it unavoidable.
>homosexual autist
oh, you mean the one crying about a mechanic that is now gone and nothing they do can change it, but they still piss and shit themselves on Ganker? That autist (you)?
LOL
fricking persona youtube fans man
The whole thing is a Pokemon tier shitshow with everything that might make a player slightly uncomfortable stripped away. Wouldn't surprise me if they rewrite Yukari to be more likeable.
yeah haha i hate when video games are accessible at no cost to the experience it really sucks
i swear to god you fricking purist homosexuals will shoot yourselves in the foot just for the hell of it, go "oh man this really hurts", then bring out the hacksaw to take the whole leg off
>no cost to the experience
Frick off moron. Things like fatigue and lack of party control are a part of what makes P3's experience and not one of the dime a dozen feel good JRPGs where you can just mindlessly press confirm until the game beats itself.
Why don't we just remove the calendar? If hindering the player is so abhorrent why not let people do any social link they want at any time? Wouldn't want someone to feel slightly bad that the missed something.
>Things like fatigue and lack of party control are a part of what makes P3's experience
You have gone off the deep end and mistaken inconvenience with quality. The latter half of your post is intentionally ridiculous and a complete strawman you cooked up to sound smart. I fricking hate P3 fanboys so much it's unreal. Some of the most unreasonable, talking-to-a-wall motherfrickers in any fandom, up there with Demon's Souls fanboys. Holy frick dude get some perspective.
What is the difference between changing the game to allow any social link to be done at any time and changing the game to allow any character to be controlled?
Both are huge fundamental changes that drastically effect the feeling of the game.
The only argument you seem to have is that you personally like some mechanics and dislike others. Which begs the question why not play one of the many many many JRPGs like that instead of shitting up an existing one.
No one is shitting up an existing one. Go play the original P3. Reload isn't out yet for anyone to shit up.
>inconvenience with quality
The fricking point of games is to overcome an obstacle of some kind. Watch TV if you never want to be "inconvenienced".
No, I think I'll play P3 Reload instead and you can't do anything about it. Think in black and white media terms all you want, it's not going to ever mean anything.
Seeing Xbox buttons on a Persona game is still insane to me
nice
I don't mind fatigue being removed
The real question is can you still screw up social links
Fatigue is whatever but if they add party control it's ruined.
They added it already.
oh boy, it's strange journey redux all over again
what are the odds of them getting rid of the social link schedules and making them available without restrictions like in P4-5?
P3P
If they do this (soulless, btw) they also have to remove automatically healing when returning to the lobby, else you can grind infinitely.
I just want them to remove mandatory romance when you're leveling up female SLs.
Useless mechanic that basically stops showing up after the intro.
Lets be honest later on this had no effect anyway. It was only really present for 3 dungeons
>anything in life changes even slightly
>this board: I'M FRICKING PANICKINNNNNNNNNNNNNNNNNNNNNG
>Remake addresses the biggest problem with the dungeon crawling aspect of the game that artificially, annoyingly and arbitrarily forced you to stop dungeon crawling
>Hurr durr soulless
Kay why ess, moron.
Don't forget it was already addressed in the PSP port
>grab random game
>remove core mechanics
>resell it
Can't wait for P5gays to shit on their second SMT game
But they removed this to make it easier and more liked by P5gays
Yes. but fatlus don't realize that without all of those mechanics, P3 is just shittier P5
Like, what the hell does P3 does unique compared to P5 now? Shadows are objectively less interesting and fun than demons and they are copy pasted throughout the game. Tartarus is absolutely bland compared to P5 dungeons. Social links don't give unique bonuses like P5 confidants. The fatigue mechanic in P3 at least gave the game some soul, but now it has nothing.
Yeah, it would be great if the remake fixed and improved some mistakes from the original game instead of simply fricking everything up
Fatigue was a good mechanic and I'm tired of pretending it's not.
persona 3 gays go like
>DUDE, this mechanic is great, so what if I had to follow a step-by-step guide to beat the game
>persona 3 gay
>DUDE, this mechanic is great
>casual tourist gay
>I had to follow a step-by-step guide to beat the game
They are the same person, you have to be fricking stupid to defend some of the Persona 3 design choices.
>wait until night before full moon
>grind to your heart's content since you can't get tired
wow, so hard to exploit.
Honestly, if I had the slightest intention of playing this again, this would count as a positive just for wasting less of my time.
absolutely, when I played P3 I only went to Tartarus on that night because frick fatigue. Removing it is an improvement.
I don't get why Ganker is so attached to fatigue, it was a pointless mechanic, they could have accomplished the same thing by just not giving free healing every time you return to the lobby so you have to manage your sp and when your sp is low you leave tartarus and return another night.
NOOO NOW THAT FATIGUE IS GONE I CAN JUST FORCE MYSELF TO USE THE SAME TEAM AND FORCE MYSELF TO JUST GRIND TO LVL99 EARLY FOR SOME REASON
>FOR SOME REASON
The reason is, P3 is built around revisiting Tartarus multiple times to grind. The fatigue mechanic is a way to prevent you from grinding Tartarus in one single day
So, you have to choose between wasting days on Tartarus to make the next full moon boss easier or focus on raising your social stats and social links.
Without fatigue, the game falls in the same pitfall that P4 and P5 fell: you have no reason to not just clear the entire dungeon in one single day.
see
Fatigue is a poor implantation of what's much better served by simple sp management.
Restoring SP is far better than Fatigue.
Managing SP simply consists of doing normal attacks as much as possible which is boring.
>Managing SP simply consists of doing normal attacks as much as possible which is boring.
seems like a good reason to leave tartarus and come back another day to me
almost like this is a good thing because seeing all the content in p3 is stupidly strict
do NOT respond saying that you can just do it by playing the game again, that's not acceptable for such a long game
You are not seeing all the content in P3 regardless
You're also begging to use a guide since FES was extremely strict on getting all social links, even with minimal tartarus visits
No, because I can still do normal attacks just fine. The main problem of this would be dying since I have no SP to heal, however, you can just bring a bunch of healing items from outside to negate the need to use SP to heal. Unlike SP items, you can buy HP healing items right from the start of the game
Not to mention that SP managements stops being a complete non issue early on in both P4 and P5. In P4 you get the israelite fox which completely negates the mechanic and invigorate accessories / persona skills in P5.
P4 golden and P5 royal even went further full moron with SP
>management
Golden refreshes chests so now you can even farm SP items in the very first dungeon just by playing normally while P5 gives you infinite ammo, allowing you to trigger all out attacks even with 0 SP
Sorry anon, but as someone that played all the games except portable, that shit reeks, fatigue is still the single best party management mechanic
it's like you're forcing yourself to have a miserable time by playing the game full minmax which you've already called boring without fatigue to keep a leash on your autism
No, I'm just playing the game correctly
Days are a precious resource in the P345. Why shouldn't I just grind as much as possible to save those days?
P3 gives me a grind timer that I'm forced to respect and balance the entire calendar mechanic round it. P4 and 5 tell me to grind until I beat the boss or send the calling card
>P3 gives me a grind timer that I'm forced to respect
"forced to respect" is an odd way to phrase "forced to acknowledge but can easily ignore"
Considering how much casualtards hated the fatigue mechanic because it made the game too hard for them, I don't think that "easy to ignore" is the correct term here
no anon it certainly is and i don't give a frick what the lowest common denominator thinks is hard for them, i care about the game being pointlessly inconvenient when it doesn't make a real difference in the first place
p3/4/5 are all the same shit and the only different is that 4 and 5 stop pretending they are some kind of hardcore time and resource management rpg and just say yeah you can go grind it out if you want instead of trying to make you think you can't
>The fatigue mechanic is a way to prevent you from grinding Tartarus in one single day
SP drain does that just fine and not having severe autism does that just fine
>Removing all the shit that made the game worse
Unfathomably based, instant preorder from me
oh no my autism will not be contained anymore and i'll ruin my playthrough by forcing myself to over-level or forcing myself to never mix up my team. the game is now ruined because i'm gonna ruin it for myself for reasons only known to my subconscious
Well, wrap it up boys, apparently "remake" these days means to homogenize any element that made the original what it was, boy sure cant wait for the new added festival/fanservice/hot spring events to fill up 5 consecutive days off my calendar since the "newly added content" has to be put somewhere so you dont get TOO MUCH free time, god forbid you actually need to TIME MANAGE in a series known for TIME MANAGEMENT.
go play the original you fricking turbo sperg
>uhm is that a reference to a body part I don't like?