My biggest complaint is that the move set is too complex and Mario's movement feels slippery. I always thought that it was odd that everyone seemed to praise this game for its controls, I think that there are many 3D platformers that handle much, much better. I could never get into Sonic, 2D or 3D, either.
The game isn't complex, the controls are. The original Super Mario Bros is harder but controls better.
3 months ago
Anonymous
It seems to have a pretty high skill floor if you're trying to do anything too precise. I think it mostly has to do with people being too impatient and always holding the stick fully forward
The moveset and movement are fine. Not a Mario 64 fan but I agree with people who say that it's fun to just run and jump around in the game throwing out random moves. The many imperfections in the controls only become a real annoyance when the game tasks you with actual platforming.
More open levels like BOB and WF are good for the run-around-freely kind of gameplay, but that design philosophy isn't carried forward into future levels, to the game's detriment. The second batch is a step down though it still has a couple standouts, but the third batch was such a disappointment that I rushed to Bowser with only the minimum number of stars so I could drop the game.
If those first few levels didn't knock it so far out of the park, I doubt people would give SM64 half the praise they do. It's no coincidence that those are by far the most iconic ones in the game. Almost all my fond memories with the game come from them.
>The many imperfections in the controls only become a real annoyance when the game tasks you with actual platforming.
That's a pretty big flaw for a PLATFORMER to have in my book.
Bought both the console and the game a few months after its launch, and all my friends commented about the game being repetitive (even if they generally liked it) because it's just such a transparent, obvious flaw. I also remember the complains about the bosses sucking and the small levels and this happened in 1996, because they were, once again, obvious problems. It's precisely today when it's harder to criticize the game, because people are missing context. "I think this suck, but I guess it was fine for its time". No, it wasn't, it was always a flaw.
When you talk about "literally nobody" you mean the press, that has always massively pampered Nintendo? Because that means nothing. And even then, Nintendo was not so spoiled during the early years of N64. Press kept inflating the scores of their games and praising them, but they also criticized their arrogance, the limitations of cartridges or the lack of third-party games. That didn't last long and Nintendo fans would end up taking full control of the narrative, but N64 at first was generally seen as an atrocious console and was pretty much a laughing stock, with only two games generally regarded as great (Mario 64 and Golden eye, they would later become three with the release of Zelda OOT). Banjo kazooie, Lylat Wars...? They were games that only fans of Nintendo cared about, they weren't considered console sellers or anything like that. That was the ambient during 1996. People weren't scared about pointing the flaws of Mario 64 or stating there were better games. It was too new to be an untouchable totem and this narrative about Nintendo consoles being for Nintendo games, that not surprisingly started taking form after Nintendo lost the support of third parties, had yet to be solidified.
>When you talk about "literally nobody" you mean the press,
no, I mean people who played the game when it came out. can you even name a single 3D platformer with bigger levels that came out in 1996 or before?
3 months ago
Anonymous
Jumping Flash
3 months ago
Anonymous
no way anon, Jumping Flash has more vertical scaling but the levels are still smaller by area and less navigable..
>mario 64s only real problem is being removed from the level any time you get a star(except 100 coin stars), this is time wastey and a bad idea
the levels have layout changes depending on what star you pick after entering a painting, in some cases you can't collect all 7 with the default layout
I used to talk like that to anyone even in real life the moment they mentioned anything fps related especially when it was counter strike. I did nothing wrong and I would do it again.
Banjo has an okay camera, definitely above average for the time period. Really the only major issue is just the fact it tends to clip on geometry and then suddenly teleport.
This can be avoided by the player being smart and just managing the camera so that it doesn't brush up against walls, but I would say the constant slipping is mostly the game's fault not the player's. Some areas like underneath the nuts in Bubblegloop are atrocious but most of the time Banjo has a pretty good camera
Also they did locked camera areas really well. 95% of the time you don't ever notice or care that the camera is locked, they only ever lock the camera to help you
I just played thru the whole game again via Rare Replay and I had maybe 2 or 3 instances where the camera f’d up. Maybe they fixed it in the port, idk. It seems to use fixed or ‘scripted’ camera angles in a lot of situations really well. Still an excellent game
Who said that?
That’s the only complaint I ever hear about SM64.
People have also complained about its extremely repetitive nature, small levels and the poorly designed and simplistic bosses.
My biggest complaint is that the move set is too complex and Mario's movement feels slippery. I always thought that it was odd that everyone seemed to praise this game for its controls, I think that there are many 3D platformers that handle much, much better. I could never get into Sonic, 2D or 3D, either.
>game madr for toddlers is too complex
God, I hate zoomers so much its unreal.
The game isn't complex, the controls are. The original Super Mario Bros is harder but controls better.
It seems to have a pretty high skill floor if you're trying to do anything too precise. I think it mostly has to do with people being too impatient and always holding the stick fully forward
The moveset and movement are fine. Not a Mario 64 fan but I agree with people who say that it's fun to just run and jump around in the game throwing out random moves. The many imperfections in the controls only become a real annoyance when the game tasks you with actual platforming.
More open levels like BOB and WF are good for the run-around-freely kind of gameplay, but that design philosophy isn't carried forward into future levels, to the game's detriment. The second batch is a step down though it still has a couple standouts, but the third batch was such a disappointment that I rushed to Bowser with only the minimum number of stars so I could drop the game.
If those first few levels didn't knock it so far out of the park, I doubt people would give SM64 half the praise they do. It's no coincidence that those are by far the most iconic ones in the game. Almost all my fond memories with the game come from them.
>The many imperfections in the controls only become a real annoyance when the game tasks you with actual platforming.
That's a pretty big flaw for a PLATFORMER to have in my book.
>move set is too complex
Are you a fricking moron?
lliterally nobody was saying that in 1996.
Bought both the console and the game a few months after its launch, and all my friends commented about the game being repetitive (even if they generally liked it) because it's just such a transparent, obvious flaw. I also remember the complains about the bosses sucking and the small levels and this happened in 1996, because they were, once again, obvious problems. It's precisely today when it's harder to criticize the game, because people are missing context. "I think this suck, but I guess it was fine for its time". No, it wasn't, it was always a flaw.
When you talk about "literally nobody" you mean the press, that has always massively pampered Nintendo? Because that means nothing. And even then, Nintendo was not so spoiled during the early years of N64. Press kept inflating the scores of their games and praising them, but they also criticized their arrogance, the limitations of cartridges or the lack of third-party games. That didn't last long and Nintendo fans would end up taking full control of the narrative, but N64 at first was generally seen as an atrocious console and was pretty much a laughing stock, with only two games generally regarded as great (Mario 64 and Golden eye, they would later become three with the release of Zelda OOT). Banjo kazooie, Lylat Wars...? They were games that only fans of Nintendo cared about, they weren't considered console sellers or anything like that. That was the ambient during 1996. People weren't scared about pointing the flaws of Mario 64 or stating there were better games. It was too new to be an untouchable totem and this narrative about Nintendo consoles being for Nintendo games, that not surprisingly started taking form after Nintendo lost the support of third parties, had yet to be solidified.
>When you talk about "literally nobody" you mean the press,
no, I mean people who played the game when it came out. can you even name a single 3D platformer with bigger levels that came out in 1996 or before?
Jumping Flash
no way anon, Jumping Flash has more vertical scaling but the levels are still smaller by area and less navigable..
king's field
its bullshit when you have to beat grunty. i didnt even bother
mario 64s only real problem is being removed from the level any time you get a star(except 100 coin stars), this is time wastey and a bad idea
>mario 64s only real problem is being removed from the level any time you get a star(except 100 coin stars), this is time wastey and a bad idea
the levels have layout changes depending on what star you pick after entering a painting, in some cases you can't collect all 7 with the default layout
SUGAR GAY
>SUGAR GAY
never forget /vr/'s greatest thread
https://warosu.org/vr/thread/10590320#p10608784
I used to talk like that to anyone even in real life the moment they mentioned anything fps related especially when it was counter strike. I did nothing wrong and I would do it again.
The camera is shit. It was fine for the time, but by today's standards it is shit. The movement has stood the test of time, but the camera has not.
I don't understand. Did you not see the R button on the controller or something? Did it break on your controller?
too many sound effects in this game. even the footsteps had loud wacky sound effects
Banjo has an okay camera, definitely above average for the time period. Really the only major issue is just the fact it tends to clip on geometry and then suddenly teleport.
This can be avoided by the player being smart and just managing the camera so that it doesn't brush up against walls, but I would say the constant slipping is mostly the game's fault not the player's. Some areas like underneath the nuts in Bubblegloop are atrocious but most of the time Banjo has a pretty good camera
Also they did locked camera areas really well. 95% of the time you don't ever notice or care that the camera is locked, they only ever lock the camera to help you
Remindee that Tooie improved Banjos movement ten times over
What would you replace the Beak Barge with if they remake these games? This move clearly has to go, I just can't think of a suitable replacement
I don't understand why I am required to hold a button to use trotting talons
I just played thru the whole game again via Rare Replay and I had maybe 2 or 3 instances where the camera f’d up. Maybe they fixed it in the port, idk. It seems to use fixed or ‘scripted’ camera angles in a lot of situations really well. Still an excellent game
>is called "jumpman"
>literally complains the gameplay mechanics is about multiple type of jumps
holy shit this nu generation