Oh look another classic tactical shooter turned into cod bullshit.
Remember r6, rogue spear, original delta force, swat 4, full spectrum warrior, original ghost recons. All fricking gone for good and anything announced using the name of these older tactical games are just dead shells of themselves catering to the normies.
Clancy would be rolling in his fricking grave if he saw what they've done to his name and work in the vidya industry.
Yeah, sad. NuGhost Recon isn't that bad, still ubislop but decent MGS5 clones.
We still have Ready or Not, ARMA, Ground Branch, Tarkov, Insurgency, Zero Hour, Door Kickers...
>clancy would be rolling in his fricking grave
Tom Clancy didn't give a frick about anything but money. He sold the rights to his name to Ubisoft while still alive which is why they've pumped out slop with his name stamped on it for years, he's done books written by ghost writers and when exposed just kept on crediting the new writers while still stamping his name on the books in a bigger font despite barely having any input on the project. Tom Clancy had been a brand name longer than its been the respectable name of a techno-thriller writer. Clancy peaked with the Hunt for Red October and everything he did afterwards just got worse and worse until he sold out. He wouldn't give a frick about what Ubisoft is doing if it made him money.
>The new Delta Force game will strive to maintain the authentic essence of the original while incorporating a near-future aesthetic and narrative. To achieve this, the developers have developed a compelling storyline, used real actors for character building, employed photogrammetry for creating the game’s 3D world, and sought guidance from former Special Forces personnel
>Large-scale multiplayer gameplay was a key aspect of the original Delta Force, and it appears that the new version will continue to focus on this feature. Although specific information about the game is limited, a teaser trailer has been released showcasing the multiplayer combat.
I dunno it was just called "Delta Force". It had a red cover. I always thought the game was ugly and I hated how enemies were really difficult to see until they were right on top of you and you were dead. honestly I think a good part of it was that his PC wasn't quite good enough to run it well and the game ran like shit though.
It always was. It was a generic shooter in the era of PC shooters with gigantic, empty hilly maps (what contrarians pretend open world games are now) where vehicles were of the model quality of a build engine game from 1995 and the player viewmodels were sprites for no apparent reason. It's just another OLD GOOD nostalgia wank.
it has absolutely nothing common with delta force and the delta force name means jack shit
why did they name it after that franchise?
The same reason Spec Ops went from tactical Pc shooter to zero budget PSX shovelware to, after a decade, a one-shot apocalypse now-inspired story game.
>why did they name it after that franchise?
it's a legacy FPS franchise that old heads know and the current thing is to revive old shooter games from the 90s to cash in on nostalgic millennials.
frickin truth tho
one of my good friends when I was in middle school was the only kid who knew about it and he grew up and became the TEDiest TED I've ever known.
that I also dont understand >based on black hawk down
dont remember when the dudes in that movie used rocket boosts and tech bows to shoot down mecha soldiers
Oh frick I remember trying to make a custom map for Black Hawk Down where you have to infiltrate a Hangar and I was trying to figure out how to get Hangar 18 to play during it lol
what the frick is up with them
its like the guy in charge of acquisitions grew up playing those european PC gaming demo disks and each year he remembers some random shit game that was too ambitious for its time made by some slav and buys the rights
>bounce along empty maps with almost no sound shooting braindead enemies that barely respond to anything
omg so sovl totally not blinded by nostalgia rn
Just like a real military operation, if anything a modern DF game should be a arcade version of Arma/Operation Flashpoint, or a clone SOCOM/SWAT3/SWAT4, not Commando the Movie the Game.
I think Rainbow Six remains the most autistic tactical FPS franchise to date, because even in Ghost Recon you can game the game if you know what you are doing.
Comparatively, I could never get past R6 planning phase, because my plans were total horseshit 90% of the time.
10 months ago
Anonymous
The R6 planning phase in the first three R6 games was trivial when you realize how much of a pitfall it is to try any of the nuanced actions due to the ineptitude of the Rainbow operative behavior.
As a little kid, I spent hours in Rogue Spear and Raven Shield trying meticulously planned tactics, practical thorough room sweeps, even trying to round corners by slicing the pie, bounding overwatch, simultaneous go orders for pincer actions in larger rooms, breaching, grenades. None of it mattered, most of it just gets the team killed since they get shot right in the face before they react to an enemy in plain sight.
Then I set move speed to fastest, weapons free, and clicked arrows at random all across the map. Most missions consistently ended successfully with few to no casualties because the AI just jogs through rooms and guns all the enemies down before the enemies react as opposed to the other way around when I tried "actual" planning.
I was glad they got rid of it in later games. Planning Phase in old Rainbow was always worthless, especially because you couldn't modify it at all once you're in the mission.
Now the command map in Ghost Recon 1 where you could set up sequential orders and movement for units on the spot, with minimal superfluous actions beyond moving waypoints and designating a line of sight, that was a great system. Simple, no bullshit, actually worked.
10 months ago
Anonymous
>Now the command map in Ghost Recon 1 where you could set up sequential orders and movement for units on the spot, with minimal superfluous actions beyond moving waypoints and designating a line of sight, that was a great system. Simple, no bullshit, actually worked.
Yeah, it was a very simple, but elegant system, helped by the good friendly AI. Unless you deliberately tell them to advance "at all costs", they will actually STOP AND TAKE COVER the second they catch a whiff of the enemy, alterting you in the the process. If your dude dies in GR, it's 99% on you being impatient, not on the AI. It was a great "macro" system.
On the other hand, I missed the micro stuff, like breaching the door - most of my deaths were due to cheap enemy "gotcha" in doorways and the friendly AI can never handle it well enough. Also, specialist actions like demolitions and anti-tank disposal had to be handled by the player, because there was no way to order your AI buddy to do it for you. It's simple to switch to the demo expert, but it still would be nice if the AI was able to d that shit for you.
10 months ago
Anonymous
I miss the planning, Raven Shield simplified way too much when compared to Rogue Spear afaik.
I don't like Rainbow Six as a pure FPS there's fun to be have in planning your team and how your plan sets out to go in reality, it's kinda like a puzzle/logic game.
10 months ago
Anonymous
Why isn't Rogue Spear available anywhere anyway? Legal rights? Same for Advanced Warfighter, game I've never played, but holy shit do I need my Ghost Recon fix.
10 months ago
Anonymous
>Why isn't Rogue Spear available anywhere anyway?
dunno tbh, some ubi employee would be able to answer though
it belongs to ubi that's a fact
10 months ago
Anonymous
I guess Ubi just likes to delist Tom Clancy's games at random R6 1 is available on GOG, R6 2 isn't. R6 3 is on Steam. Splinter Cell 1 is on GOG and Steam, despite being bugged (thankfully it's easily fixable), PT is delisted due to the same issues. Double Agent is on Steam, while it's way more broken than all other SC games combined and borderline unplayable. And GRAW is also delisted due to some bug that's easily fixable if Ubi wasn't lazy enough.
There is no rhyme or reason behind it.
10 months ago
Anonymous
I agree with this. it's pretty jank. if you know the maps well enough, you can usually solo them too.
10 months ago
Anonymous
It's kinda of the point since as long as your is planning is great you can set to play automatically without ever playing as a 1st person shooter, in theory at the very least.
>"In addition, our campaign mode is based on the movie “Black Hawk Down.”
Nobody told the guy they did Delta Force Black Hawk Down 20 years ago...
Frick me
will they keep the split scope UI feature? that was probably the only thing from the franchise I actually liked. it's less visually jarring to see your surroundings while also "aiming down sights."
>What is Delta Force? >Delta Force: Hawk Ops is a brand new cross-platform tactical shooter where you'll play the role of an Operator tasked with accomplishing extreme missions through precise tactical planning and application.
>Learn more about the game? >Please visit our official website for more details:
playdeltaforce.com
>When will the game be released? >TBD. Stay tuned for our official announcements.
>What platforms will be supported? >Delta Force: Hawk Ops will be released on PC (Steam & Epic Game Store), Xbox, PlayStation, and mobile devices soon.
Advent Rising deserves a second chance to finish the story but a much as I like the first game it is janky enough and the story wasn't presented in the greatest way so I'm guessing whoever was handling it would simply start over by remaking the first game.
As for Delta Force, seems like the continued rape of legacy games on the altar of modern gaming. Too few survive the process beyond serving to cash in on nostalgia.
I think she first needs to get out of legal limbo, and that's some fricking uphilll battle, because at this point nobody even knows WHO owns the rights to the franchise.
moron
>chinese
Aren't you supposed to be seiging Taipei right now?
Actually it’s Japanese so be grateful to them you inbred monkey
It's Japanese, moron
~~*revived*~~
so OP is dickriding the asian?
what a pussy
the angle of that laser looks off
It maybe a little droopy, but the PEQ15 is old. Cut it some slack. It's not as vigorous as it used to be when it was brand new.
It’s just a guy behind the gun
>Delta Force
We need a successor to Joint Operations Typhoon Rising
Yes
https://www.ign.com/articles/delta-force-return-teased-full-reveal-at-gamescom-opening-night-live
I have some concerns... but it could be good. The dev is competent, and they're trying to adapt Black Hawk Down again.
Just saw the trailers, all looked good until the tactical arrow and ability shit popped up, killed my hype
yup, it's gonna be a delta farce alright.
It kinda sounds like the SP and MP are going for different things.
it's about time
Oh look another classic tactical shooter turned into cod bullshit.
Remember r6, rogue spear, original delta force, swat 4, full spectrum warrior, original ghost recons. All fricking gone for good and anything announced using the name of these older tactical games are just dead shells of themselves catering to the normies.
Clancy would be rolling in his fricking grave if he saw what they've done to his name and work in the vidya industry.
Yeah, sad. NuGhost Recon isn't that bad, still ubislop but decent MGS5 clones.
We still have Ready or Not, ARMA, Ground Branch, Tarkov, Insurgency, Zero Hour, Door Kickers...
>clancy would be rolling in his fricking grave
Tom Clancy didn't give a frick about anything but money. He sold the rights to his name to Ubisoft while still alive which is why they've pumped out slop with his name stamped on it for years, he's done books written by ghost writers and when exposed just kept on crediting the new writers while still stamping his name on the books in a bigger font despite barely having any input on the project. Tom Clancy had been a brand name longer than its been the respectable name of a techno-thriller writer. Clancy peaked with the Hunt for Red October and everything he did afterwards just got worse and worse until he sold out. He wouldn't give a frick about what Ubisoft is doing if it made him money.
Story of Thor as long they don't ruin the art and music.
Delta Force Blackhawk down was kino
>delta force
So a game about every mission ending in a massive failure? Doesn't seem appealing tbqhwyf
>Youtube thinks this is COD.
lel
lole this game is aged as frick
it is gonna be a COD clone anyway
It's by the developer of COD Mobile.
>whips out a bow
>clenches fist and starts running like a superhero
lmao what is this shit
Did Novalogic get eaten by Tencent? I played a ton of Joint Ops a few years back.
Embracer bought all their IPs.
>DF ip is owned by THQ Nordic
It all makes sense now. THQN bought all of Novalogics IPs. They also released that awful Comanche.
>They also released that awful Comanche
That explains it.
>The new Delta Force game will strive to maintain the authentic essence of the original while incorporating a near-future aesthetic and narrative. To achieve this, the developers have developed a compelling storyline, used real actors for character building, employed photogrammetry for creating the game’s 3D world, and sought guidance from former Special Forces personnel
>Large-scale multiplayer gameplay was a key aspect of the original Delta Force, and it appears that the new version will continue to focus on this feature. Although specific information about the game is limited, a teaser trailer has been released showcasing the multiplayer combat.
So it’s gonna be another Battlefield competitor
my friend had the old game and I always thought it was kind of shit honestly.
Which old game? There are so many DF games.
DF XTREME sucked.
I dunno it was just called "Delta Force". It had a red cover. I always thought the game was ugly and I hated how enemies were really difficult to see until they were right on top of you and you were dead. honestly I think a good part of it was that his PC wasn't quite good enough to run it well and the game ran like shit though.
Skillissue
DF 1 and 2 were kino.
It always was. It was a generic shooter in the era of PC shooters with gigantic, empty hilly maps (what contrarians pretend open world games are now) where vehicles were of the model quality of a build engine game from 1995 and the player viewmodels were sprites for no apparent reason. It's just another OLD GOOD nostalgia wank.
The same reason Spec Ops went from tactical Pc shooter to zero budget PSX shovelware to, after a decade, a one-shot apocalypse now-inspired story game.
>REAL Delta Force guy REACTS to DELTA FORCE (2023) videogame !!!
it has absolutely nothing common with delta force and the delta force name means jack shit
why did they name it after that franchise?
>why did they name it after that franchise?
it's a legacy FPS franchise that old heads know and the current thing is to revive old shooter games from the 90s to cash in on nostalgic millennials.
there is like 5 guys who ever heard about delta force and 3 of them went into the industrial military complex and died
frickin truth tho
one of my good friends when I was in middle school was the only kid who knew about it and he grew up and became the TEDiest TED I've ever known.
because its a mobile chink studio and they probably got the rights for peanuts
It's an FPS adaptation of Black Hawk Down. Using the DF branding makes sense.
that I also dont understand
>based on black hawk down
dont remember when the dudes in that movie used rocket boosts and tech bows to shoot down mecha soldiers
The trailer is showing MP footage, mostly.
>Black Hawk Down
I swear it's like the equivalent of D-Day for modern military shooters.
Look man, I'm a Ghost Recon fan. I am used to this shit.
GR1 was so kino. Why, Ubi, WHY?
>why did they name it after that franchise?
for the same reason op created this thread, nostalgia bait also ip recognition
AvP
Oh frick I remember trying to make a custom map for Black Hawk Down where you have to infiltrate a Hangar and I was trying to figure out how to get Hangar 18 to play during it lol
What if they just made good games instead of reworking old ones?
it is a new game though, the delta force brand being attached is the thinnest shit
In general.
oh
because money. it's stupid. the shitty part is that it works so there's no reason to not do it.
How sad.
Anon, please think of the investors. They can't afford that risk.
>Not a tactical shooter
>nu-Battlefield like slop
Hard pass
a monkey's paw is not a revival but an exhumation
It was taken from us too soon.
https://en.wikipedia.org/wiki/List_of_acquisitions_by_THQ_Nordic
>They own Elex, Gothic and Risen now
Shit
what the frick is up with them
its like the guy in charge of acquisitions grew up playing those european PC gaming demo disks and each year he remembers some random shit game that was too ambitious for its time made by some slav and buys the rights
Seems like a free-for-all-frenzy or FOMO type of situation its either them or Tencent.
>SPECIAL ABILITIES
>EPIC MOMENTS
>BOW AND ARROW BECAUSE FRICK YEAH
>NON STOP ACTION
>WAR BABY HELL YEAH
Meanwhile in the actual Delta force.
FRICKING TRASH.
>bounce along empty maps with almost no sound shooting braindead enemies that barely respond to anything
omg so sovl totally not blinded by nostalgia rn
Just like a real military operation, if anything a modern DF game should be a arcade version of Arma/Operation Flashpoint, or a clone SOCOM/SWAT3/SWAT4, not Commando the Movie the Game.
SWAT 4 is still insanely forgiving compared to Ghost Recon/Rainbow Six 3.
Jesus Christ, some of the Island Thunder missions in GR almost broke me.
I only played Rogue spear.
I think Rainbow Six remains the most autistic tactical FPS franchise to date, because even in Ghost Recon you can game the game if you know what you are doing.
Comparatively, I could never get past R6 planning phase, because my plans were total horseshit 90% of the time.
The R6 planning phase in the first three R6 games was trivial when you realize how much of a pitfall it is to try any of the nuanced actions due to the ineptitude of the Rainbow operative behavior.
As a little kid, I spent hours in Rogue Spear and Raven Shield trying meticulously planned tactics, practical thorough room sweeps, even trying to round corners by slicing the pie, bounding overwatch, simultaneous go orders for pincer actions in larger rooms, breaching, grenades. None of it mattered, most of it just gets the team killed since they get shot right in the face before they react to an enemy in plain sight.
Then I set move speed to fastest, weapons free, and clicked arrows at random all across the map. Most missions consistently ended successfully with few to no casualties because the AI just jogs through rooms and guns all the enemies down before the enemies react as opposed to the other way around when I tried "actual" planning.
I was glad they got rid of it in later games. Planning Phase in old Rainbow was always worthless, especially because you couldn't modify it at all once you're in the mission.
Now the command map in Ghost Recon 1 where you could set up sequential orders and movement for units on the spot, with minimal superfluous actions beyond moving waypoints and designating a line of sight, that was a great system. Simple, no bullshit, actually worked.
>Now the command map in Ghost Recon 1 where you could set up sequential orders and movement for units on the spot, with minimal superfluous actions beyond moving waypoints and designating a line of sight, that was a great system. Simple, no bullshit, actually worked.
Yeah, it was a very simple, but elegant system, helped by the good friendly AI. Unless you deliberately tell them to advance "at all costs", they will actually STOP AND TAKE COVER the second they catch a whiff of the enemy, alterting you in the the process. If your dude dies in GR, it's 99% on you being impatient, not on the AI. It was a great "macro" system.
On the other hand, I missed the micro stuff, like breaching the door - most of my deaths were due to cheap enemy "gotcha" in doorways and the friendly AI can never handle it well enough. Also, specialist actions like demolitions and anti-tank disposal had to be handled by the player, because there was no way to order your AI buddy to do it for you. It's simple to switch to the demo expert, but it still would be nice if the AI was able to d that shit for you.
I miss the planning, Raven Shield simplified way too much when compared to Rogue Spear afaik.
I don't like Rainbow Six as a pure FPS there's fun to be have in planning your team and how your plan sets out to go in reality, it's kinda like a puzzle/logic game.
Why isn't Rogue Spear available anywhere anyway? Legal rights? Same for Advanced Warfighter, game I've never played, but holy shit do I need my Ghost Recon fix.
>Why isn't Rogue Spear available anywhere anyway?
dunno tbh, some ubi employee would be able to answer though
it belongs to ubi that's a fact
I guess Ubi just likes to delist Tom Clancy's games at random R6 1 is available on GOG, R6 2 isn't. R6 3 is on Steam. Splinter Cell 1 is on GOG and Steam, despite being bugged (thankfully it's easily fixable), PT is delisted due to the same issues. Double Agent is on Steam, while it's way more broken than all other SC games combined and borderline unplayable. And GRAW is also delisted due to some bug that's easily fixable if Ubi wasn't lazy enough.
There is no rhyme or reason behind it.
I agree with this. it's pretty jank. if you know the maps well enough, you can usually solo them too.
It's kinda of the point since as long as your is planning is great you can set to play automatically without ever playing as a 1st person shooter, in theory at the very least.
>knows the map so well, he doesn't bother sweeping obviously troublesome areas.
meh.
>if anything a modern DF game should be a arcade version of Arma/Operation Flashpoint
A modern version of Rainbow Six Rogue Spear*
it looks like Carnivores but like WAY more boring
holy frick takes me back this and SoF absolute kino fps
ghost recon was better
>"In addition, our campaign mode is based on the movie “Black Hawk Down.”
Nobody told the guy they did Delta Force Black Hawk Down 20 years ago...
Frick me
>Womyn protagonist
>superpowers
>bows for some reason
dropped
Mako in Land Warrior was cute.
we're never actually going to get real tact shooters ever again, are we? ready or not is it and it's not even that good.
There's Six Days in Fallujah lol
Try Ground Branch
lol
this is nothing like the original games, what are they even keeping
But it's par for the course.
You missed the part when R6 and Ghost Recon did it?
>when the Pervitin meth kicks in
that looks fricking awful
Bright Memory ?
this is actually just a cod clone what the frick
>my super power is running half as fast as a real human could
Huh?? What the frick??
The Modern Warfare reboot in 2019 is yet again ruining other FPS franchises again
time is a flat circle
Dude I swear after MW2019 every FPS game uses that fricking tac sprint feature now and have to have a gunsmith feature.
COD is too big to fail.
the modern warfare reboot was good but its funny to see another generation of shooters trying to copy it again.
>RON
>SDIF
>GB
all those early access scams lmao
will they keep the split scope UI feature? that was probably the only thing from the franchise I actually liked. it's less visually jarring to see your surroundings while also "aiming down sights."
>female voice in trailer
confirmed woke trash. recruiting numbers are way down so i can see them using this to hook in morons to enlist
A Delta Force reboot should have the same gameplay of Hidden & Dangerous.
delta force was my first game as a 3 year old listening to hybrid theory
Nice, iirc I played Delta Force in PS1. Was pretty good
Dino Crisis
Lost Planet (based on 2)
Red Faction
Mercenaries
Chromehounds
Steel Battalion
Otogi
Jade Cocoon
Naval Ops Commander/Gunner
From their D*scord's server
>What is Delta Force?
>Delta Force: Hawk Ops is a brand new cross-platform tactical shooter where you'll play the role of an Operator tasked with accomplishing extreme missions through precise tactical planning and application.
>Learn more about the game?
>Please visit our official website for more details:
playdeltaforce.com
>When will the game be released?
>TBD. Stay tuned for our official announcements.
>What platforms will be supported?
>Delta Force: Hawk Ops will be released on PC (Steam & Epic Game Store), Xbox, PlayStation, and mobile devices soon.
>consoleified
>playable on a fricking phone too
no fricking wonder it looks like shit
Apparently the game is being developed by TiMi Studio, at least according to some guy on d*scord. you know who that is right?
> TiMi Studio
>Subsidiary of Tencent
>Developer of mobile games like, Pokemon Unite, Metal Slug J and Contra Returns
THQ must be desperate for money.
>Press X for awesome powers
>Drive a tank across the ranging battlefield
>Fire explosive arrows in the middle of combat
Very tacticool.
>, and mobile devices soon.
surely they mean switch/steamdeck and not phones right?
Advent Rising deserves a second chance to finish the story but a much as I like the first game it is janky enough and the story wasn't presented in the greatest way so I'm guessing whoever was handling it would simply start over by remaking the first game.
As for Delta Force, seems like the continued rape of legacy games on the altar of modern gaming. Too few survive the process beyond serving to cash in on nostalgia.
Could be a nice Warrock clone but I don't care about F2P with 6 months of lifetime
She deserves another chance but given the current state of gaming industry I’m afraid she’s gonna be butchered to shit
I think she first needs to get out of legal limbo, and that's some fricking uphilll battle, because at this point nobody even knows WHO owns the rights to the franchise.
>Which games deserved a comeback?
None of them deserve to be desecrated like this.