It is gladius without 40k franchise but with endless style narrative focus. Will almost certainly play it on release with friends as it is the only 4x that doesn't desync some fricking how.
I like the bigger research trees but I'm worried that the different leaders won't be enough to keep the factions from feeling samey after a while. I'm having a lot of fun with the demo, but I think I've pretty much exhausted what 3 levels of the tech tree can get you.
The setting seems cool with its three way post apocalyptic setting (Cthulu + Aliums + Insane AI) fricking over humanity almost all at the same time.I like that the factions -seem- different, but i'd like unique units between them. Have a common 'core' of units between factions (IE: Everyone gets bog standard infantry, AA tanks etc) but i'd like to see special shit. Literal Frankenstein zombies from the doctor b***h. PTSD ridden super soldiers haunted by the ghosts of their dead squad mates made physical for the 'Undying Soldier' guy. That sort of thing
Otherwise, had fun but it didn't leap out and grab me as the next big thing, at least not yet.
Yeah, yeah it is. As far as the demo is concerned I feel like there is a fair bit of unit variety (but we could only rese4arch up to tech level 3 I think) but as it stands at the moment all the different commanders get the same tech tree to research, which means everyone gets the same units. As I said in my post you quoted, I'm totally okay with all the commanders having a common 'core' of decent, effective units. They're all still humans (allegedly) from earth, so it makes sense everyone gets, infantry with rifles etc, but I want unique units from each faction that take time, effort and flavour to produce. I want the doctor b***h to make hideous things out of the bodies of dead humans and troops because the emotionless b***h doesn't give a frick and has never given a frick. I want the Eternal Soldier faction to have to deal with the wretched despair of living and fighting forever, and then weaponize it, because frick you this is what you get.
Anyway, I think I'm asking for to much but here we are.
Yeah if it's basically just Gladius, then only having 1 base faction is gonna make replayability pretty miserable. I'm guessing your faction starts to branch off by like siding with robots or outsiders right? Or are they purely just enemy neutrals and events?
Seems like the human/alien/AI split is pretty important, and some leaders obviously seem more tilted towards one than the other. In my time playing I noticed that the AI-ish leader unsurprisingly got a fair few diplomatic bonuses with Zephon - the huge AI neutral faction, whereas the neutral human Reaver faction had huge maluses towards me.
Interesting. I'm still going to give it a try because I love the idea of two apocalypse scenarios fighting with each other and humans getting caught in the middle. The announcement trailer was cool as well.
7 months ago
Anonymous
I like it quite a bit at first blush, but I am concerned about its ultimate replayability. Only time will tell.
They share units but have some unique tech in the tech tree, along with just random unique stuff. Like the semi-AI leader has a super-cannon in the only city she can make that you can eventually get research to give it absurd range. Personally I think even just a couple of unique units per leader would give each a potentially vital bit of differentiation; not sure that's gonna happen though.
Is there something fricky with the audio mixing in this or is it my settings? The music in the main menu sounds like I'm listening through multiple layers of headphones or something.
>Diplomacy text is different depending on who you play as and who you're talking to
Neat. I'm playing as the architect lady that makes new people and everything she says has some kind of bearing to how she just wants to work producing more babies.
Also the cities look different for each faction. I wish they made the units look different as well. They don't even have to be different units, just different skins. I think the game probably has like maybe 3 playthroughs in it for me. What I took away from the demo:
Pros >Writing >Art >Music >Setting >Units have voice lines
Cons >Too similar to Gladius >Not enough to distinguish between factions >Not enough unit variety >Being able to research between Humanity/Voice/Cyber means you just feel like a hodge podge unless you limit yourself >Unit models are pretty ugly
yeah, they're gonna need to do something more to distinguish from Gladius
It'd be cool if the world started to change more as the game progresses and becomes more hostile, maybe based on whether the Voice or Zephon is ascendant. The world becomes more hostile and tilted towards one of those factions as things progress or something.
looks cool. never heard of it.
Tried the last demo, it was good. Just like Gladius.
It is gladius without 40k franchise but with endless style narrative focus. Will almost certainly play it on release with friends as it is the only 4x that doesn't desync some fricking how.
I like the bigger research trees but I'm worried that the different leaders won't be enough to keep the factions from feeling samey after a while. I'm having a lot of fun with the demo, but I think I've pretty much exhausted what 3 levels of the tech tree can get you.
Isn't this just Gladius? What makes it better?
>>isn't this just more of a good thing, why would i want that?
Not better, just newer.
Gladius is merely okay, with extremely overpriced DLC. You are not convincing me.
Not being 40k is a great start. That setting is utter, unsalvageable shit.
didn't care for the pacing of gladius, also hope they made the AI better
I liked Gladius, but didn't care much for 40k
So looking forward to it.
Units in that screenshot look cool, will keep an eye on the game.
The setting seems cool with its three way post apocalyptic setting (Cthulu + Aliums + Insane AI) fricking over humanity almost all at the same time.I like that the factions -seem- different, but i'd like unique units between them. Have a common 'core' of units between factions (IE: Everyone gets bog standard infantry, AA tanks etc) but i'd like to see special shit. Literal Frankenstein zombies from the doctor b***h. PTSD ridden super soldiers haunted by the ghosts of their dead squad mates made physical for the 'Undying Soldier' guy. That sort of thing
Otherwise, had fun but it didn't leap out and grab me as the next big thing, at least not yet.
Totally agree, every leader needs at least a few unique units or I don't think this game will have real legs.
Haven't played it. So is there just 1 faction but different leaders with different bonuses?
Yeah, yeah it is. As far as the demo is concerned I feel like there is a fair bit of unit variety (but we could only rese4arch up to tech level 3 I think) but as it stands at the moment all the different commanders get the same tech tree to research, which means everyone gets the same units. As I said in my post you quoted, I'm totally okay with all the commanders having a common 'core' of decent, effective units. They're all still humans (allegedly) from earth, so it makes sense everyone gets, infantry with rifles etc, but I want unique units from each faction that take time, effort and flavour to produce. I want the doctor b***h to make hideous things out of the bodies of dead humans and troops because the emotionless b***h doesn't give a frick and has never given a frick. I want the Eternal Soldier faction to have to deal with the wretched despair of living and fighting forever, and then weaponize it, because frick you this is what you get.
Anyway, I think I'm asking for to much but here we are.
Yeah if it's basically just Gladius, then only having 1 base faction is gonna make replayability pretty miserable. I'm guessing your faction starts to branch off by like siding with robots or outsiders right? Or are they purely just enemy neutrals and events?
Seems like the human/alien/AI split is pretty important, and some leaders obviously seem more tilted towards one than the other. In my time playing I noticed that the AI-ish leader unsurprisingly got a fair few diplomatic bonuses with Zephon - the huge AI neutral faction, whereas the neutral human Reaver faction had huge maluses towards me.
Interesting. I'm still going to give it a try because I love the idea of two apocalypse scenarios fighting with each other and humans getting caught in the middle. The announcement trailer was cool as well.
I like it quite a bit at first blush, but I am concerned about its ultimate replayability. Only time will tell.
looks like there's set tech paths you can split off into
They share units but have some unique tech in the tech tree, along with just random unique stuff. Like the semi-AI leader has a super-cannon in the only city she can make that you can eventually get research to give it absurd range. Personally I think even just a couple of unique units per leader would give each a potentially vital bit of differentiation; not sure that's gonna happen though.
>pre-alpha
tell me when it's actually out
whoa it's the same game we've already played a dozen times zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Is there something fricky with the audio mixing in this or is it my settings? The music in the main menu sounds like I'm listening through multiple layers of headphones or something.
I really like the writing in the faction descriptions though. The 3 we get are pretty interesting.
>Diplomacy text is different depending on who you play as and who you're talking to
Neat. I'm playing as the architect lady that makes new people and everything she says has some kind of bearing to how she just wants to work producing more babies.
yeah that was neat, if you're the immortal soldier the raider lady hates you for not being able to die
Also the cities look different for each faction. I wish they made the units look different as well. They don't even have to be different units, just different skins. I think the game probably has like maybe 3 playthroughs in it for me. What I took away from the demo:
Pros
>Writing
>Art
>Music
>Setting
>Units have voice lines
Cons
>Too similar to Gladius
>Not enough to distinguish between factions
>Not enough unit variety
>Being able to research between Humanity/Voice/Cyber means you just feel like a hodge podge unless you limit yourself
>Unit models are pretty ugly
Although we only have 3 of 10 tiers of technology, so this could actually change a fair bit. Maybe shit gets more varied and specialised later on.
yeah, they're gonna need to do something more to distinguish from Gladius
It'd be cool if the world started to change more as the game progresses and becomes more hostile, maybe based on whether the Voice or Zephon is ascendant. The world becomes more hostile and tilted towards one of those factions as things progress or something.