Any games that place a lot of emphasis on logistics of war? E.G. things like needing to move food supplies, weaponry, wages and such around physically to your soldiers, rather than just having a "food" number in the resources tab, or the depletion of fighting population in prolonged warfare, etc.? Ideally somewhat old games, since I don't have a powerful gaming PC. I've not played many strategy games outside a couple 'classics' (Age of Empires/Mythology, Brood War, HoMM3), so apologies if this is an astoundingly ignorant question with countless examples to give as an answer.
Foxhole but it's an MMO
Shadow Empire
Yeah this is it. Dont buy the DLC though
>Dont buy the DLC though
but why
Naval DLC without boats. Just oversea logistics through trade houses
Despite its looks it's quite demanding on hardware though. Not something you'd play on a potato.
songs of syx is a city builder but it also has one of the best logistics train simulators for the bronze age that ive played in a while
Shadow empire, it even models population that are used for soldiers and you can have a nice day/an enemy with a meat grinder so that they run out of manpower. Also too many casualties relative to your population will cause unhappiness and potential riots (which can kill even more population)
explain the logistics of songs of syx
>explain the logistics of songs of syx
you have to build up a city that will be the hub of your empires logistical and military efforts
every single person in the city has to do their job to build up a chain that will get you what you need
to create a single division of units you will need to build a training ground where the people who train will leave the work force and train for war
you need to build a tailor and create and collect clothers to dress your soldiers
you will need a smith to create the weapons for your soldiers and armor too
you will need a ration maker to make rations from food that you have to grow and herbs that will preserve the food that you also have to grow
to create weapons with any efficency you will need a mine to dig up metal and a mine to dig up coal then a smelter to smelt the iron ore into iron ingots then you need a smith to create tools from those iron ingots so you can give them to your other smiths who using those tools will create weapons
if any part of this chain snaps your army will starve or wont be able to dress or wont be able to fight
you also need to provide them with alcohol to drink on campaign
all this just to get units onto the world map and then you still need to pay them replace all lost equipment and each lost soldier from your own cities population
and while this is all going on you still need to maintain a militia in your city to defend from raiders and bandits and riots and slave rebelions you need to keep feeding and growing your population as it ages and slowly dies or retires
this is not even the slightest exageration
that doesn't sound any different than making soldiers in dwarf fortress, what about actual logistics? as in supply chains to campaigning troops? can they be cut off if you overextend and not just if you run out of supply?
Letting DF autists into /vst/ was a mistake. Please go back to your containment.
I think I was responsible by making them aware that Rimworld had a thread here, I sincerely apologize
>Describes dwarf fortress militia
>Gets butthurt when someone points it out
Rent free
the bagage train is a physical item on the map so a crafty enemy or you aswell could use small groups to attack the trains and prevent vital supplies from getting to the armies of you or the enemy
deep enough for you?
too bad this is quite literally the ugliest game I've seen recently, and by ugly I mean the art direction is horrible
unlimited genocide upon you and your family for playing strategy games because of looks
>every single person in the city has to do their job to build up a chain that will get you what you need
or you just hire 10 mercenary squads and steam roll the entire map
Sounds like what people likes about Vic2. What's the catch
its nothing like vic2. Shadow empire is a 4x autistic wargame sim, vic2 is paraslop.
what about Emperor of Fading Suns? is it better compared to Shadow Empire?
>what about Emperor of Fading Suns
very sex
absurdly sex
however not so much about logistics as it is about playing a civ game at absurd scales
Lords of the Realm II has you worry about food and growth in individual provinces, recruiting troops decreases population and happiness, and there are optional mechanics like armies consuming food of whichever province they're stationed at - yours or the enemy's.
Rise of Prussia has a system for supplies and supply chains, but you can't micromanage the distribution of supplies manually, so maybe not exactly what you're looking for.
Instead you need to make sure your units aren't too many (partially controlled) regions away from supply structures or otherwise build depots to extend the supply chain. And if the supply chains are cut off the soldiers need to forage or suffer attrition. I think other AGEOD games have similar systems.
Anno 1800 does a pretty good job of this, if you're up against the harder AI they're going to out produce you on ships if you aren't going fricking hard. I'd also recommend X4, that game can also be entirely just war logistics to produce a fleet once you're at war.
i am desperately waiting for a foxhole-type game but in SP
why SP
i would like to manage the entire army from 3 sizes for example decide the main army strategy where to do the main push and the distribution of the equipment and resources, then management of a hexagon level where you can order a battalion to build defenses and infrastructure or deal with local logistics like gathering resources and production.
Another smaller step is where you can take control of a single soldier or lead a squad. i know there are similar mechanics in other games but i like the importance of logistics in Foxhole and i want it to affect the battlefield in real time i want my AI to scrape from dead bodies the equipment they have run out of. But i've never seen an AI that good so it's going to stay a dream
Hegemony III sort of has it. Troops need to be supplied out side your territory by wagons or by what they can carry themselves. It is not with out faults, for example supply moves along ‘roads’ between settlements almost instantly and it’s effects are pretty binary (starving or not starving). But the system is interesting because of the seasonal differences in unit food consumption and food production leads to constant skirmishes & raids and a campaigning season. Which fits warfare of antiquity.
Gary Grigsby's War in the East 2
Imperator has some of those but it's probably not what you were looking for since it's a gsg.
Each army has its own supplies that will be depleted during campaigns in enemy lands. You can add supply train units to extend the amount of supplies you carry
If you're using levies, which everyone does at the start at least, your army will consist of your population from the region it was drafted. So if your army takes heavy losses, some of your population will die
Sacking cities will also kill some or a lot of the population in it
hegemony gold
As someone who has only played the latter, Why pick Gold over III?
dunno, only played gold
i guess setting as you play as Philip and unite Macedon, there is also sandbox and 2 smaller scenarios
Hearts of Iron 3 has an important logistics element. You have to dedicate some of your Industrial production to supplies and fuel. Put too many troops in a low infrastructure region and you get royally fricked. Supply your overseas troops and the enemy can start hammering your supply convoys giving you all sorts of headaches.
Its good and makes the game interesting but its also fraught with weird shit happening, especially in late game. Also its not transparent, its difficult to figure out what is happening, so you are left sort of making best guess estimates.